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  • How to check the type of inputAvailable in iPad?

    - by iphoneDev
    Hi, I am implementing the sound recording functionality in my iPad app. I want to prompt the user to attach his headphone with microphone for better performance.For this I need to check that whether the user has connected the headphone with microphone or not. In the AVAudioSession there is a method inputIsAvailable.But this method returns 'Yes' for the inbuilt mic of iPad also.So,please suggest how to detect that whether the headphone with mic is connected to the device or not??

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  • How to create sleek customized buttons, tables and other views for iPhone/iPad apps?

    - by wgpubs
    I'm looking to know both what can be customized as well as the recommended way to customize some of the major UIView subclasses in the iPhone SDK (in particular UIButton, UITableView/Cell ... but really open to any of the views in the SDK). Any recommended tutorials? Examples? Are there bad practices that can actually hinder performance and/or destablize your app in any way that should be avoided? Thanks

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  • Which design pattern should be used to create an emulator?

    - by Facon
    I have programmed an emulator, but I have some doubts about how to organizate it properly, because, I see that it has some problems about classes connection (CPU <- Machine Board). For example: I/O ports, interruptions, communication between two or more CPU, etc. I need for the emulator to has the best performance and good understanding of the code. PD: Sorry for my bad English. EDITED - Asking for multiple patterns.

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  • Memcached Latency in Amazon EC2

    - by user365941
    Hi, I am planning to use Amazon EC2 host only for MemCache.My web application ll be residing on shared hosted server and will be communicating to Ec2 for querying Memcache. How would be the performance of this setup. Regards, Mugil.

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  • Are GUID primary keys bad in theory, or just practice?

    - by Yarin
    Whenever I design a database I automatically start with an auto-generating GUID primary key for each of my tables (excepting look-up tables) I know I'll never lose sleep over duplicate keys, merging tables, etc. To me it just makes sense philosophically that any given record should be unique across all domains, and that that uniqueness should be represented in a consistent way from table to table. I realize it will never be the most performant option, but putting performance aside, I'd like to know if there are philosophical arguments against this practice?

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  • Linq-to-SQL: how many datacontexts ?

    - by sh00
    I have a SQL Server 2008 database with 300 tables. The application I have to design is an Windows Forms app, .NET 3.5, C#. Which is the best way to work with Linq-to-SQL ? I intend to make a datacontext for each business entity. Is there any problem ? I need to know if this way of working with Linq-to-SQL has any disadvantage or can create performance issues ? Thanks.

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  • Not able to install iPhone final 3.2 SDK

    - by user133611
    Hi All, I downloaded latest SDK xcode_3.2.2.2_and_iPhone_SDK_3.2_final.dmg from apple site. I uninstall the old SDk and double click the .dmg file then i got a popup stating that "The following Disk Images couldnt found" and "xcode_3.2.2.2_and_iPhone_SDK_3.2_final.dmg is not recognized". I am using OS 10.6.3 Thank You

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  • SQL hidden techniques?

    - by AlexRednic
    What are those pro/subtle techniques that SQL provides and not many know about which also cut code and improve performance? eg: I have just learned how to use CASE statements inside aggregate functions and it totally changed my approach on things. Are there others?

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  • What are the reasons *not* to use a GUID for a primary key?

    - by Yarin
    Whenever I design a database I automatically start with an auto-generating GUID primary key for each of my tables (excepting look-up tables) I know I'll never lose sleep over duplicate keys, merging tables, etc. To me it just makes sense philosophically that any given record should be unique across all domains, and that that uniqueness should be represented in a consistent way from table to table. I realize it will never be the most performant option, but putting performance aside, I'd like to know if there are philosophical arguments against this practice?

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  • Which flash server i should use for flash chat with a lot of instant users?

    - by Almas Adilbek
    I'm currently developing flash chat for social networking websites like facebook. Actually i want to develope flash chat in this game. Chat would have a lot of instant active users. So that, i need to know which flash servers i should use, is there any free ones that are pretty good for such high performance needs? I've found ElectroServer4 Professional. Is it enough for my task? Thank you

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  • Edit very large xml files in c#

    - by Matt
    Hi I would like to create a text box which loads xml files and let users edit them. However, I cannot use XmlDocument to load since the files can be very large. I am looking for options to stream/load the xml document in chunks so that I do not get out of memory errors -- at the same time, performance is important too. Could you let me know what would be good options? Thanks in advance for your help! Matt

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  • Meassure website

    - by s0mmer
    Hi, I was wondering if it is possible to install or use any online service to measure your website's performance? I've seen many just checking the download speed of images, external files etc. But is it possible to meassure how long asp/php code takes to execute? I have a site running a bit slowly, and it would be very nice with some app/service guiding where to optimize.

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  • Thread vs async execution. What's different?

    - by Eonil
    I believed any kind of asynchronous execution makes a thread in invisible area. But if so, Async codes does not offer any performance gain than threaded codes. But I can't understand why so many developers are making many features async form. Could you explain about difference and cost of them?

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  • How to extract keywords from a body of text in PHP

    - by Akeem
    Currently I'm leveraging http://developer.yahoo.com/search/content/V1/termExtraction.html which isn't ideal for performance and quality reasons. Before I embark on spending time on writing a system I wanted to see if there are any other available options that can do the trick.

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  • Is PyOpenGL a good place to start learning opengl programing?

    - by Isaiah
    I want to start learning OpenGL but I don't really want to have to learn another language to do it. I already am pretty proficient in python and enjoy the language. I just want to know how close it is to the regular api? Will I be able to pretty easily follow tutorials and books without too much trouble? I know C++ gives better performance, but for just learning can I go wrong with PyOpenGL? Thanks alot

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  • How can I created PDF output from rrdcgi?

    - by Octopus
    I have created a rrdcgi script to display information about the system performance with graphs. Now I would like to add an option for the users to create PDF on the fly with the details on current page (images and information) and header and footer. I also want the generated PDF files to be saved in some location so that that can be easily accessed next time. Is this possible to do with rrdcgi or any perl code would be really appreciated. I need this options

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  • .Net 4.0 Memory-Mapped Files verses RDMS Storage

    - by Harry
    I'm interested in people's thoughts comparing storing data in a traditional SQL based Database or utilising a Memory-Mapped File such as the one in the new .Net 4.0 runtime. The data in question would be arrays of simple structures. Obvious pros and cons: SQL Database Pros Adhoc query support SQL Management Tools Schema changes (adding more columns and setting default values) Memory-Mapped Pros Lighter overhead? (this is an assumption on my part) Shareable between process threads Any others? Is it worth it for performance gains?

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  • How to pick a chunksize for python multiprocessing with large datasets

    - by Sandro
    I am attempting to to use python to gain some performance on a task that can be highly parallelized using http://docs.python.org/library/multiprocessing. When looking at their library they say to use chunk size for very long iterables. Now, my iterable is not long, one of the dicts that it contains is huge: ~100000 entries, with tuples as keys and numpy arrays for values. How would I set the chunksize to handle this and how can I transfer this data quickly? Thank you.

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  • How do I create a nice-looking DMG for Mac OS X using command-line tools?

    - by Ludvig A Norin
    I need to create a nice installer for a Mac application. I want it to be a disk image (DMG), with a predefined size, layout and background image. I need to do this programmatically in a script, to be integrated in an existing build system (more of a pack system really, since it only create installers. The builds are done separately). I already have the DMG creation done using "hdiutil", what I haven't found out yet is how to make an icon layout and specify a background bitmap.

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  • Best of both worlds: browser and desktop game?

    - by Ricket
    When considering a platform for a game, I've decided on multi-platform (Win/Lin/Mac) but can't make up my mind as far as browser vs. desktop. As I'm not all too far in development, and now having second thoughts, I'd like your opinion! Browser-based games using Java applets: market penetration is reasonably high (for version 6, it's somewhere around 60% I believe?) using JOGL, 3D performance/quality is decent; certainly good enough to render the crappy 3D graphics that I make there's the (small?) possibility of porting something to Android great for an audience of gamers who switch computers often; can sit down at any computer, load a webpage and play it also great for casual gamers or less knowledgeable gamers who are quite happy with playing games in a browser but don't want to install more things to their computer written in a high-level language which I am more familiar with than C++ - but at the same time, I would like to improve my skills with C++ as it is probably where I am headed in the game industry once I get out of school... easier update process: reload the page. Desktop games using good ol' C++ and OpenGL 100% market penetration, assuming complete cross-platform; however, that number reduces when you consider how many people will go through downloading and installing an executable compared to just browsing to a webpage and hitting "yes" to a security warning. more trouble to maintain the cross-platform; but again, for learning purposes I would embrace the challenge and the knowledge I would gain better performance all around true full screen, whereas browser games often struggle with smooth full screen graphics (especially on Linux, in my experience) can take advantage of distribution platforms such as Steam more likely to be considered a "real" game, whereas browser and Java games are often dismissed as not being real games and therefore not played by "hardcore gamers" installer can be large; don't have to worry so much about download times Is there a way to have the best of both worlds? I love Java applets, but I also really like the reasons to write a desktop game. I don't want to constantly port everything between a Java applet project and a C++ project; that would be twice the work! Unity chose to write their own web player plugin. I don't like this, because I am one of the people that will not install their web player for anything, and I don't see myself being able to convince my audience to install a browser plugin. What are my options? Are there other examples out there besides Unity, of games that have browser and desktop versions? Did I leave out anything in the pro/con lists above?

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