Search Results

Search found 21777 results on 872 pages for 'howard may'.

Page 516/872 | < Previous Page | 512 513 514 515 516 517 518 519 520 521 522 523  | Next Page >

  • How to change proxy settings while using Watin?

    - by john
    Hi, I am using Watin mostly to automate thing I do by hand. Sometimes, I need to change proxy. To do this, I have to set up IE to use a local proxy all the time (listens locally and forwards to a remote porxy), and then by hand change the settings of that program each time I need to use another proxy. This is not an elegant solution! It may work, but it is not nice. So, my question is, how do I change programmatically IE settings while using Watin? I code in VB.NET. Thank you

    Read the article

  • ASP .net MVC Jqgrid data binding

    - by SARAVAN
    Hi, I am using a jqgrid with a column named 'Comments'. My controller code returns data as follows: var jsonData = new { rows= .... .... select new { col1.... col2.... Comments = _Model.GetComments(id), }) ....... ..... return Json(jsonData, JsonRequestBehavior.AllowGet); } _Model.GetComments(id) will return a ClientComments Object which has a few properties say CommentID, FirstName, MiddleName etc., which will be bound to each row in the grid Now in my jqgrid I need to build a tool tip based on Comments column properties and for that I need to use the properties of my Comments in JQGrid for each row. May I know How I can manipulate Comment's properties for each row? Any help would be appreciated. I tried in my javascript that for each row rowObject.Comments.FirstName and it did not work.

    Read the article

  • Replacing IFrame with div

    - by Roland
    I have a IFrame where I load in a custom search, and display the results within the iframe. The search results I obtain by calling an external url, that returns a value. I need to implement the same thing for a mobi site that works on mobile devices, and thus I need to replace the IFrame with something else. Will this be possible using a div tag, since most mobile devices do not support frames. And no javascript may be used. Any advice will be appreciated.

    Read the article

  • Is there any benefit to encrypting twice using pgp?

    - by ojblass
    I am asking from a "more secure" perspective. I can imagine a scenario with two required private keys needed for decryption scenarios that may make this an attractive model. This is to settle an argument. My vote is that it is not adding any additional security other than having to compromise two different private keys. I think that if it was any more secure than encrypting it one million times would be the best way to secure informaiton and I don't buy it. So I guess my question becomes is a two locking mechanism equivalent to another one locking mechanism with a single key? Update: Forgive me if the answer is obvious but my bread goes dead as I read books on the topic.

    Read the article

  • JavaScript try/catch: errors or exceptions?

    - by Josh
    OK. I may be splitting hairs here, but my code isn't consistent and I'd like to make it so. But before I do, I want to make sure I'm going the right way. In practice this doesn't matter, but this has been bothering me for a while so I figured I'd ask my peers... Every time I use a try... catch statement, in the catch block I always log a message to my internal console. However my log messages are not consistent. They either look like: catch(err) { DFTools.console.log("someMethod caught an error: ",err.message); ... or: catch(ex) { DFTools.console.log("someMethod caught an exception: ",ex.message); ... Obviously the code functions properly either way but it's starting to bother me that I sometimes refer to "errors" and sometimes to "exceptions". Like I said, maybe I'm splitting hairs but which is the proper terminology? "Exception", or "Error"?

    Read the article

  • javascript: capturing load event on LINK

    - by pgn
    hello everyone, i'm trying to attach an event handler to the load event of a link tag, to execute some code after a stylesheet has loaded. new_element = document.createElement('link'); new_element.type = 'text/css'; new_element.rel = 'stylesheet'; new_element.href = 'http://domain.tld/file.css'; new_element.addEventListener('load', function() { alert('foo'); }, false); document.getElementsByTagName('head')[0].appendChild(new_element) i have tried onreadystatechange as well new_element.onreadystatechange = function() { alert('foo'); } unfortunately neither approach results in an alert being triggered.. Furthermore, new_element.onload is null after registering a handler for the 'load' event with addEventListener.. is that normal? thanks, andrew ps: i may not use any framework in solving this

    Read the article

  • Combine query results from one table with the defaults from another

    - by pulegium
    This is a dumbed down version of the real table data, so may look bit silly. Table 1 (users): id INT username TEXT favourite_food TEXT food_pref_id INT Table 2 (food_preferences): id INT food_type TEXT The logic is as follows: Let's say I have this in my food preference table: 1, 'VEGETARIAN' and this in the users table: 1, 'John', NULL, 1 2, 'Pete', 'Curry', 1 In which case John defaults to be a vegetarian, but Pete should show up as a person who enjoys curry. Question, is there any way to combine the query into one select statement, so that it would get the default from the preferences table if the favourite_food column is NULL? I can obviously do this in application logic, but would be nice just to offload this to SQL, if possible. DB is SQLite3...

    Read the article

  • IOC - Should util classes with static helper methods be wired up with IOC?

    - by Greg
    Hi, Just trying to still get my head around IOC principles. Q1: Static Methods - Should util classes with static helper methods be wired up with IOC? For example if I have a HttpUtils class with a number of static methods, should I be trying to pass it to other business logic classes via IOC? Follow on questions for this might be: Q2: Singletons - What about things like logging where you may typically get access to it via a Logger.getInstance() type call. Would you normally leave this as is, and NOT use IOC for injecting the logger into business classes that need it? Q3: Static Classes - I haven't really used this concept, but are there any guidelines for how you'd typically handle this if you were moving to an IOC based approach. Thanks in advance.

    Read the article

  • Regular Expression to break row with comma separated values into distinct rows

    - by Nick
    I have a file with many rows. Each row has a column which may contain comma separated values. I need each row to be distinct (ie no comma separated values). Here is an example row: AB AB10,AB11,AB12,AB15,AB16,AB21,AB22,AB23,AB24,AB25,AB99 ABERDEEN Aberdeenshire The columns are comma separated (Postcode area, Postcode districts, Post town, Former postal county). So the above row would get turned into: AB AB10 ABERDEEN Aberdeenshire AB AB11 ABERDEEN Aberdeenshire AB AB12 ABERDEEN Aberdeenshire ... ... I tried the following but it didn't work... (.+)\t(([0-9A-Z]+),)+\t(.+)\t(.+)

    Read the article

  • Problem with lazy loading implementation

    - by Mehran
    Hi, I have implemented lazy loading in my program. it's done through a proxy class like: class Order { public virtual IList<Item> Items {get; set;} } class OrderProxy { public override IList<Item> Items { get { if (base.Items == null) Items = GetItems(base.OrderID); return base.Items; } set { base.Items = value; } } } the problem is that whenever i instantiate proxy class,without even touching the Items property, it tries to load Items! as you may know,i want to instantiate proxy class and return the instance to BLL instead of domain object itself. what's the problem? Does .NET CLR access(read) properties in a class, when it's instatiating the class? any other methods? Thanks

    Read the article

  • Getting error on inserting tuple values in postgreSQL table using python

    - by rahman.bd
    Hello, I want to keep last.fm's user recent music tracks list to postgresql database table using pylast interface.But when I tried to insert values to the table it shows errors.Code example: for i, artist in enumerate(recent_tracks): for key in sorted(artist): cur.execute(""" INSERT INTO u_recent_track(Playback_date,Time_stamp,Track) VALUES (%s,%s)""", (key, artist[key])) conn.commit() cur.execute("SELECT * FROM u_recent_track;") cur.fetchone() for row in cur: print ' '.join(row[1:]) cur.close() conn.close() Here "recent_tracks" tuple have the values for example: artist 0 - playback_date : 5 May 2010, 11:14 - timestamp : 1273058099 - track : Brian Eno - Web I want to store these value under u_recent_track(Tid,Playback_date,Time_stamp,Track).Can anybody have idea how to sort out this problem? when I tried to run, it shows error: Traceback (most recent call last): File "F:\JavaWorkspace\Test\src\recent_track_database.py", line 50, in <module> VALUES (%s,%s,%s)""", (key, artist[key])) IndexError: tuple index out of range Thanks in advanced!

    Read the article

  • TFS Security and Documents Folder

    - by pm_2
    I'm getting an issue with TFS where the documents folder is marked with a red cross. As far as I can tell, this seems to be a security issue, however, I am set-up as project admin on the relevant projects. I’ve come to the conclusion that it’s a security issue from running the TFS Project Admin tool (available here). When I run this, it tells me that I don’t have sufficient access rights to open the project. I’ve checked, and I’m not included in any groups that are denied access. Please can anyone shed any light as to why I may not have sufficient access to these projects?

    Read the article

  • Softrware Licensing / Registration component/framework?

    - by Clay Nichols
    We use a home-grown Registration System for our software but I'd like to update it fixing a number of things including adding the ability to remotely activate/deactivate it (to facilitate Saas). Feel free to suggest any good (in your opinion) VB6- compatible option. I can check out whether it meets our other criteria below. Required Features: Activate multiple programs (Ok if it generates a separate code for each one) Works with VB6 and VB.net. A VB6-compatible DLL should be fine. Still supported (nice to have but not absolutely required Compatible with Windows 2000 through 7. Nice-to-have features (but not required) * Work without internet access * Works through a firewall (this may be a tough one) Any suggestions?

    Read the article

  • Call Babel .Net Obfuscator from C# Code

    - by aron
    Hello, I have a C# WinForms app that I use to create software patches for my app. In noticed that Babel .Net includes Babel.Build.dll and Babel.Code.dll Is there a way, in my C# code, I can call Babel .Net something like: ExecuteCommand(C:\Program Files\Babel\babel.exe "C:\Patch\v6\Demo\Bin\Lib.dll" --rules "C:\Patch\babelRules.xml", 600) Here's a common script to execute a CMD prompt in C#. However if I just include the Babel.Build.dll in my winform I may be able to do it seamlessly. public static int ExecuteCommand(string Command, int Timeout) { int ExitCode; ProcessStartInfo ProcessInfo; Process Process; ProcessInfo = new ProcessStartInfo("cmd.exe", "/C " + Command); ProcessInfo.CreateNoWindow = true; ProcessInfo.UseShellExecute = false; Process = Process.Start(ProcessInfo); Process.WaitForExit(Timeout); ExitCode = Process.ExitCode; Process.Close(); return ExitCode; }

    Read the article

  • Is it possible to create thread-safe collections without locks?

    - by Andrey
    This is pure just for interest question, any sort of questions are welcome. So is it possible to create thread-safe collections without any locks? By locks I mean any thread synchronization mechanisms, including Mutex, Semaphore, and even Interlocked, all of them. Is it possible at user level, without calling system functions? Ok, may be implementation is not effective, i am interested in theoretical possibility. If not what is the minimum means to do it? EDIT: Why immutable collections don't work. This of class Stack with methods Add that returns another Stack. Now here is program: Stack stack = new ...; ThreadedMethod() { loop { //Do the loop stack = stack.Add(element); } } this expression stack = stack.Add(element) is not atomic, and you can overwrite new stack from other thread. Thanks, Andrey

    Read the article

  • How to compile a program which needs a newer version of glib

    - by michael
    Hi, I am trying to compile Webkit on Ubuntu 8.04. But when i run autogen.sh, I get the following error saying it needs a newer version of glib. So what is the safest way to install glib without screwing up the rest of my OS (since the rest needs 2.16 while webkit compile needs 2.21)? checking for GLIB... configure: error: Package requirements (glib-2.0 >= 2.21.3 gobject-2.0 >= 2.0 gthread-2.0 >= 2.0) were not met: Requested 'glib-2.0 >= 2.21.3' but version of GLib is 2.16.6 Consider adjusting the PKG_CONFIG_PATH environment variable if you installed software in a non-standard prefix. Alternatively, you may set the environment variables GLIB_CFLAGS and GLIB_LIBS to avoid the need to call pkg-config. See the pkg-config man page for more details.

    Read the article

  • How to decrypt IRC Bot's blowfish encrypted messages.

    - by Arsheep
    I am making an IRC bot in php to read content of a channel. Bot is done fine.But the messages are encrypted With blowfish encryption. i have the key and all, i tried PHP's code below but didn;t worked. echo mcrypt_decrypt(MCRYPT_BLOWFISH,$key,$input,MCRYPT_MODE_ECB); For more help the encryption is done via drftpd site bot. I can find this link http://trac.drftpd.org/browser/branches/jpf/src/plugins/org.drftpd.plugins.sitebot/src/org/drftpd/plugins/sitebot/OutputWriter.java?rev=1721 Written in Java so may be some Java guy can help too .

    Read the article

  • How to delete data in DB efficiently using LinQ to NHibernate (one-shot-delete)

    - by kastanf
    Hello, producing software for customers, mostly using MS SQL but some Oracle, a decision was made to plunge into Nhibernate (and C#). The task is to delete efficiently e.g. 10 000 rows from 100 000 and still stay sticked to ORM. I've tried named queries - link already, IQuery sql = s.GetNamedQuery("native-delete-car").SetString(0, "Kirsten"); sql.ExecuteUpdate(); but the best I have ever found seems to be: using (ITransaction tx = _session.BeginTransaction()) { try { string cmd = "delete from Customer where Id < GetSomeId()"; var count = _session.CreateSQLQuery(cmd).ExecuteUpdate(); ... Since it may not get into dB to get all complete rows before deleting them. My questions are: If there is a better way for this kind of delete. If there is a possibility to get the Where condition for Delete like this: Having a select statement (using LinQ to NHibernate) = which will generate appropriate SQL for DB = we get that Where condition and use it for Delete. Thanks :-)

    Read the article

  • MongoDB RSS Feed Entries, Embed the Entries in the Feed Object?

    - by Patrick Klingemann
    I am saving a reference to an RSS Feed in MongoDB, each Feed has an ever growing list of Entries. As I'm designing my schema, I'm concerned about this statement from the MongoDB Schema Design - Embed vs. Reference Documentation: If the amount of data to embed is huge (many megabytes), you may read the limit on size of a single object. This will surely happen if I understand the statement correctly. So the question is, I am correct to assume that I should not embed the Feed Entries within a Feed because I'll eventually reach the limit on size of a single object?

    Read the article

  • Launching desired version of XCode from Finder

    - by Andy J Buchanan
    My google-fu has failed me, and I guess this may be basic OS X/Xcode knowledge but.... When I double click .xcodeproj files, I'm getting the Beta I have installed launching instead of the stable release - which is the one I actually want. I have tried changing the launch program in the finder info window, but it always displays as "Xcode" and doesn't seem to accept that there are different versions - even though it offers them to me in the drop down list. Is there an xcode setting for this? Thanks.

    Read the article

  • How to maintain encapsulation with composition in C++?

    - by iFreilicht
    I am designing a class Master that is composed from multiple other classes, A, Base, C and D. These four classes have absolutely no use outside of Master and are meant to split up its functionality into manageable and logically divided packages. They also provide extensible functionality as in the case of Base, which can be inherited from by clients. But, how do I maintain encapsulation of Master with this design? So far, I've got two approaches, which are both far from perfect: 1. Replicate all accessors: Just write accessor-methods for all accessor-methods of all classes that Master is composed of. This leads to perfect encapsulation, because no implementation detail of Master is visible, but is extremely tedious and makes the class definition monstrous, which is exactly what the composition should prevent. Also, adding functionality to one of the composees (is that even a word?) would require to re-write all those methods in Master. An additional problem is that inheritors of Base could only alter, but not add functionality. 2. Use non-assignable, non-copyable member-accessors: Having a class accessor<T> that can not be copied, moved or assigned to, but overrides the operator-> to access an underlying shared_ptr, so that calls like Master->A()->niceFunction(); are made possible. My problem with this is that it kind of breaks encapsulation as I would now be unable to change my implementation of Master to use a different class for the functionality of niceFunction(). Still, it is the closest I've gotten without using the ugly first approach. It also fixes the inheritance issue quite nicely. A small side question would be if such a class already existed in std or boost. EDIT: Wall of code I will now post the code of the header files of the classes discussed. It may be a bit hard to understand, but I'll give my best in explaining all of it. 1. GameTree.h The foundation of it all. This basically is a doubly-linked tree, holding GameObject-instances, which we'll later get to. It also has it's own custom iterator GTIterator, but I left that out for brevity. WResult is an enum with the values SUCCESS and FAILED, but it's not really important. class GameTree { public: //Static methods for the root. Only one root is allowed to exist at a time! static void ConstructRoot(seed_type seed, unsigned int depth); inline static bool rootExists(){ return static_cast<bool>(rootObject_); } inline static weak_ptr<GameTree> root(){ return rootObject_; } //delta is in ms, this is used for velocity, collision and such void tick(unsigned int delta); //Interaction with the tree inline weak_ptr<GameTree> parent() const { return parent_; } inline unsigned int numChildren() const{ return static_cast<unsigned int>(children_.size()); } weak_ptr<GameTree> getChild(unsigned int index) const; template<typename GOType> weak_ptr<GameTree> addChild(seed_type seed, unsigned int depth = 9001){ GOType object{ new GOType(seed) }; return addChildObject(unique_ptr<GameTree>(new GameTree(std::move(object), depth))); } WResult moveTo(weak_ptr<GameTree> newParent); WResult erase(); //Iterators for for( : ) loop GTIterator& begin(){ return *(beginIter_ = std::move(make_unique<GTIterator>(children_.begin()))); } GTIterator& end(){ return *(endIter_ = std::move(make_unique<GTIterator>(children_.end()))); } //unloading should be used when objects are far away WResult unloadChildren(unsigned int newDepth = 0); WResult loadChildren(unsigned int newDepth = 1); inline const RenderObject& renderObject() const{ return gameObject_->renderObject(); } //Getter for the underlying GameObject (I have not tested the template version) weak_ptr<GameObject> gameObject(){ return gameObject_; } template<typename GOType> weak_ptr<GOType> gameObject(){ return dynamic_cast<weak_ptr<GOType>>(gameObject_); } weak_ptr<PhysicsObject> physicsObject() { return gameObject_->physicsObject(); } private: GameTree(const GameTree&); //copying is only allowed internally GameTree(shared_ptr<GameObject> object, unsigned int depth = 9001); //pointer to root static shared_ptr<GameTree> rootObject_; //internal management of a child weak_ptr<GameTree> addChildObject(shared_ptr<GameTree>); WResult removeChild(unsigned int index); //private members shared_ptr<GameObject> gameObject_; shared_ptr<GTIterator> beginIter_; shared_ptr<GTIterator> endIter_; //tree stuff vector<shared_ptr<GameTree>> children_; weak_ptr<GameTree> parent_; unsigned int selfIndex_; //used for deletion, this isn't necessary void initChildren(unsigned int depth); //constructs children }; 2. GameObject.h This is a bit hard to grasp, but GameObject basically works like this: When constructing a GameObject, you construct its basic attributes and a CResult-instance, which contains a vector<unique_ptr<Construction>>. The Construction-struct contains all information that is needed to construct a GameObject, which is a seed and a function-object that is applied at construction by a factory. This enables dynamic loading and unloading of GameObjects as done by GameTree. It also means that you have to define that factory if you inherit GameObject. This inheritance is also the reason why GameTree has a template-function gameObject<GOType>. GameObject can contain a RenderObject and a PhysicsObject, which we'll later get to. Anyway, here's the code. class GameObject; typedef unsigned long seed_type; //this declaration magic means that all GameObjectFactorys inherit from GameObjectFactory<GameObject> template<typename GOType> struct GameObjectFactory; template<> struct GameObjectFactory<GameObject>{ virtual unique_ptr<GameObject> construct(seed_type seed) const = 0; }; template<typename GOType> struct GameObjectFactory : GameObjectFactory<GameObject>{ GameObjectFactory() : GameObjectFactory<GameObject>(){} unique_ptr<GameObject> construct(seed_type seed) const{ return unique_ptr<GOType>(new GOType(seed)); } }; //same as with the factories. this is important for storing them in vectors template<typename GOType> struct Construction; template<> struct Construction<GameObject>{ virtual unique_ptr<GameObject> construct() const = 0; }; template<typename GOType> struct Construction : Construction<GameObject>{ Construction(seed_type seed, function<void(GOType*)> func = [](GOType* null){}) : Construction<GameObject>(), seed_(seed), func_(func) {} unique_ptr<GameObject> construct() const{ unique_ptr<GameObject> gameObject{ GOType::factory.construct(seed_) }; func_(dynamic_cast<GOType*>(gameObject.get())); return std::move(gameObject); } seed_type seed_; function<void(GOType*)> func_; }; typedef struct CResult { CResult() : constructions{} {} CResult(CResult && o) : constructions(std::move(o.constructions)) {} CResult& operator= (CResult& other){ if (this != &other){ for (unique_ptr<Construction<GameObject>>& child : other.constructions){ constructions.push_back(std::move(child)); } } return *this; } template<typename GOType> void push_back(seed_type seed, function<void(GOType*)> func = [](GOType* null){}){ constructions.push_back(make_unique<Construction<GOType>>(seed, func)); } vector<unique_ptr<Construction<GameObject>>> constructions; } CResult; //finally, the GameObject class GameObject { public: GameObject(seed_type seed); GameObject(const GameObject&); virtual void tick(unsigned int delta); inline Matrix4f trafoMatrix(){ return physicsObject_->transformationMatrix(); } //getter inline seed_type seed() const{ return seed_; } inline CResult& properties(){ return properties_; } inline const RenderObject& renderObject() const{ return *renderObject_; } inline weak_ptr<PhysicsObject> physicsObject() { return physicsObject_; } protected: virtual CResult construct_(seed_type seed) = 0; CResult properties_; shared_ptr<RenderObject> renderObject_; shared_ptr<PhysicsObject> physicsObject_; seed_type seed_; }; 3. PhysicsObject That's a bit easier. It is responsible for position, velocity and acceleration. It will also handle collisions in the future. It contains three Transformation objects, two of which are optional. I'm not going to include the accessors on the PhysicsObject class because I tried my first approach on it and it's just pure madness (way over 30 functions). Also missing: the named constructors that construct PhysicsObjects with different behaviour. class Transformation{ Vector3f translation_; Vector3f rotation_; Vector3f scaling_; public: Transformation() : translation_{ 0, 0, 0 }, rotation_{ 0, 0, 0 }, scaling_{ 1, 1, 1 } {}; Transformation(Vector3f translation, Vector3f rotation, Vector3f scaling); inline Vector3f translation(){ return translation_; } inline void translation(float x, float y, float z){ translation(Vector3f(x, y, z)); } inline void translation(Vector3f newTranslation){ translation_ = newTranslation; } inline void translate(float x, float y, float z){ translate(Vector3f(x, y, z)); } inline void translate(Vector3f summand){ translation_ += summand; } inline Vector3f rotation(){ return rotation_; } inline void rotation(float pitch, float yaw, float roll){ rotation(Vector3f(pitch, yaw, roll)); } inline void rotation(Vector3f newRotation){ rotation_ = newRotation; } inline void rotate(float pitch, float yaw, float roll){ rotate(Vector3f(pitch, yaw, roll)); } inline void rotate(Vector3f summand){ rotation_ += summand; } inline Vector3f scaling(){ return scaling_; } inline void scaling(float x, float y, float z){ scaling(Vector3f(x, y, z)); } inline void scaling(Vector3f newScaling){ scaling_ = newScaling; } inline void scale(float x, float y, float z){ scale(Vector3f(x, y, z)); } void scale(Vector3f factor){ scaling_(0) *= factor(0); scaling_(1) *= factor(1); scaling_(2) *= factor(2); } Matrix4f matrix(){ return WMatrix::Translation(translation_) * WMatrix::Rotation(rotation_) * WMatrix::Scale(scaling_); } }; class PhysicsObject; typedef void tickFunction(PhysicsObject& self, unsigned int delta); class PhysicsObject{ PhysicsObject(const Transformation& trafo) : transformation_(trafo), transformationVelocity_(nullptr), transformationAcceleration_(nullptr), tick_(nullptr) {} PhysicsObject(PhysicsObject&& other) : transformation_(other.transformation_), transformationVelocity_(std::move(other.transformationVelocity_)), transformationAcceleration_(std::move(other.transformationAcceleration_)), tick_(other.tick_) {} Transformation transformation_; unique_ptr<Transformation> transformationVelocity_; unique_ptr<Transformation> transformationAcceleration_; tickFunction* tick_; public: void tick(unsigned int delta){ tick_ ? tick_(*this, delta) : 0; } inline Matrix4f transformationMatrix(){ return transformation_.matrix(); } } 4. RenderObject RenderObject is a base class for different types of things that could be rendered, i.e. Meshes, Light Sources or Sprites. DISCLAIMER: I did not write this code, I'm working on this project with someone else. class RenderObject { public: RenderObject(float renderDistance); virtual ~RenderObject(); float renderDistance() const { return renderDistance_; } void setRenderDistance(float rD) { renderDistance_ = rD; } protected: float renderDistance_; }; struct NullRenderObject : public RenderObject{ NullRenderObject() : RenderObject(0.f){}; }; class Light : public RenderObject{ public: Light() : RenderObject(30.f){}; }; class Mesh : public RenderObject{ public: Mesh(unsigned int seed) : RenderObject(20.f) { meshID_ = 0; textureID_ = 0; if (seed == 1) meshID_ = Model::getMeshID("EM-208_heavy"); else meshID_ = Model::getMeshID("cube"); }; unsigned int getMeshID() const { return meshID_; } unsigned int getTextureID() const { return textureID_; } private: unsigned int meshID_; unsigned int textureID_; }; I guess this shows my issue quite nicely: You see a few accessors in GameObject which return weak_ptrs to access members of members, but that is not really what I want. Also please keep in mind that this is NOT, by any means, finished or production code! It is merely a prototype and there may be inconsistencies, unnecessary public parts of classes and such.

    Read the article

  • WCF configuration setting information at a glance

    - by Newbie
    Is there any site from where I can get the most of the information about WCF configuration settings e.g. keyEntropyMode,maxStatefulNegotiations,sessionKeyRolloverInterval, negotiationTimeout etc. I have started recently working in wcf but is facing many troubles in understanding the terms. There are to be honest huge. And whenever I get stuck, it takes a long time for me to solve it (searching and searching in google and after spending sometime hours I may get the solution). Henceforth, I think it is better to know if not all astleast some of the terms and their usage and what they means. It would be great help if anyone can point such a link. I searched in the net with " wcf configuration file elements" but with not much luck. Thanks

    Read the article

  • OpenAL - determine maximum sources

    - by Bill Kotsias
    Is there an API that allows you to define the maximum number of OpenAL "sources" allowed by the underlying sound hardware? Searching the internet, I found 2 recommendations : keep generating OpenAL sources till you get an error. However, there is a note in FreeSL (OpenAL wrapper) stating that this is "very bad and may even crash the library" assume you only have 16; why would anyone ever require more? (!) The second recommendation is even adopted by FreeSL. So, is there a common API to define the number of simultaneous "voices" supported? Thank you for your time, Bill

    Read the article

  • Update MySQL table from jsp

    - by vishnu
    I have these in a jsp file. But these values are not updated in the mysql table. May be it is not commiting. How can i solve this ? String passc1 = request.getParameter("passc1"); String accid = request.getParameter("accid"); int i = 0; String sql = " update customertb " + " set passwd = ?" + " where acc_no = ?;"; try { PreparedStatement ps = con.prepareStatement(sql); ps.setString(1, passc1); ps.setString(2, accid); i = ps.executeUpdate(); } catch (Exception e) { // do something with Exception here. Maybe just throw it up again } finally { con.close(); }

    Read the article

  • Is there any way to code breakpoints/debugging?

    - by froadie
    I've been wondering this for a while - is there a way to code/program breakpoints...? Conditionally? For example, can I specify something like - "when this variable becomes this value, break and open the debugger"? (Would be quite useful, especially in long loops when you want to debug loop execution of a late loop value.) I suppose this may be IDE-specific since debugging is implemented differently in different IDEs... I'd be interested to know how to do this in any IDE, but specifically in Eclipse and Visual Studio.

    Read the article

< Previous Page | 512 513 514 515 516 517 518 519 520 521 522 523  | Next Page >