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  • Custom UITableViewCell not appearing when row height is set

    - by Sheehan Alam
    I have a custom UITableViewCell which I have created in IB. My labels display when I don't over-ride: - (CGFloat)tableView:(UITableView *)tblView heightForRowAtIndexPath:(NSIndexPath *)indexPath however my content is squished. I want the height to be 120px so I have the following: - (CGFloat)tableView:(UITableView *)tblView heightForRowAtIndexPath:(NSIndexPath *)indexPath { CGFloat rowHeight = 120; return rowHeight; } I'm not sure why the content inside of my UITableViewCell all of a sudden disappears?

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  • Popping multiple levels in UITableViewController

    - by LavaSlider
    I would like to be able to pop multiple views from a UITableViewController stack. For example in the Apple DrillDownSave example, when viewing Level 3 to go back to Level 1 or when viewing an Item to go back to Level 2 when a button is pushed. I tried: [self.navigationController.parentViewController.navigationController popViewControllerAnimated: NO]; [self.navigationController popViewControllerAnimated: NO]; and [self.navigationController popViewControllerAnimated: NO]; [self.navigationController.parentViewController.navigationController popViewControllerAnimated: NO]; but these leave me the same place as just a single popViewControllerAnimated:. Is there an easy way to do this?

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  • How to compare/merge between XIB files?

    - by sasayins
    Hi guyz, I have these two XIB files. The first one edited by my friend to add features and to other one edited by my self and add another features. My problem is how can i merge the two files? I know that XIB files are XML based and I can use some compare tools to merge it. But I think there will be some conflicts. What is the best way to compare or merge between XIB files? Thanks a lot guys. sasayins

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  • Animation in quartz 2D

    - by coure06
    I want to create an app which after each 1 second will show 4-5 words on screen but the last word will zoom out/in. I can easily create static words and for the last animating word i need to draw the static again n again. How can i create 2 separate layers so the static text is on one layer ( i will fill it after each second) and the last word (animated one) will be on other layer. How to create 2 separate layers? Attached on same screen but handling their drawRect method separately?

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  • How to insert HTML into a UIWebView

    - by Mohan Gulati
    I have HTML Content which was being displayed in a text. The next iteration of my app is display the HTML contents into a UIWebView. So I basically replaced my UITextView with UIWebView. However I could not figure out how to inset my HTML snippit into the view. It seems to need a URLRequest which I do not want. I have already stored the HTML content in memory and want to load and display it from memory. Any ideas how I should proceed?

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  • What's the best way to measure and track performance over various calls at runtime?

    - by bitcruncher
    Hello. I'm trying to optimize the performance of my code, but I'm not familiar with xcode's debuggers or debuggers in general. Is it possible to track the execution time and frequency of calls being made at runtime? Imagine a chain of events with some recursive calls over a fraction of a second. What's the best way to track where the CPU spends most of its time? Many thanks. Edit: Maybe this is better asked by saying, how do I use the xcode debug tools to do a stack trace?

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  • How we Can post Video and Image in ASIHTTPRequest ?

    - by GhostRider
    I want to post one image to my webservice and one video too , but problem is that when it go to video part it give me Excess-bad Error NSString *url = [NSString stringWithFormat:@"http://example.com/add_videoxml.php"]; networkQueue = [[ASINetworkQueue alloc] init]; [networkQueue cancelAllOperations]; [networkQueue setShowAccurateProgress:YES]; //[networkQueue setUploadProgressDelegate:progressBar]; [networkQueue setDelegate:self]; [networkQueue setRequestDidFinishSelector:@selector(requestFinished:)]; [networkQueue setRequestDidFailSelector: @selector(requestFailed:)]; request= [[ASIFormDataRequest alloc] initWithURL:[NSURL URLWithString:url]] ; [request setPostValue:@"284" forKey:@"id"]; [request setPostValue:@"show" forKey:@"show"]; [request addRequestHeader:@"Content-Type" value:@"multipart/form-data;boundary=---------------------------1842378953296356978857151853"]; NSData *imgData=UIImageJPEGRepresentation(userImage, 0.9); if(imgData != nil){ [request setFile:imgData withFileName:@"Loveatnight" andContentType:@"image/jpeg" forKey:@"image"]; } //[request addRequestHeader:@"Content-Type" // value:@"multipart/form-data;boundary=---------------------------1842378953296356978857151853"]; if(videoData != nil){ [request setFile:videoData withFileName:@"Loveishard" andContentType:@"image/jpeg" forKey:@"uploadfile"]; }// error is come on that line [request setTimeOutSeconds:500]; //NSLog(@"%@",request); [networkQueue addOperation:request]; [networkQueue go]; Added by the OP [request setFile:videoData withFileName:@"Loveishard" andContentType:@"video/quicktime" forKey:@"uploadfile"]; i use this becuase my video formate is mov , but it again give error

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  • How to make UIImagePickerController works under switch case UIActionSheet

    - by Phy
    -(void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { UIImage *tempImage = [info objectForKey:UIImagePickerControllerOriginalImage]; imgview.image = tempImage; [self dismissModalViewControllerAnimated:YES]; [picker release]; } -(void)imagePickerControllerDidCancel:(UIImagePickerController *)picker { [self dismissModalViewControllerAnimated:YES]; [picker release]; } -(IBAction) calllib { img1 = [[UIImagePickerController alloc] init]; img1.delegate = self; img1.sourceType = UIImagePickerControllerSourceTypePhotoLibrary; [self presentModalViewController:img1 animated:YES]; } all the codes above works well for taking out photos from the photo library. problem is that when i tried to use it under the UIActionSheet it does not work. i just copy the lines of codes from the -(IBAction) calllib as follow. (void)actionSheet:(UIActionSheet *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex { UIImage *detectface = [Utilities detectFace:imgview.image]; UIImage *grayscale = [Utilities grayscaleImage:imgview.image]; UIImage *avatars = [Utilities avatars:imgview.image]; img1 = [[UIImagePickerController alloc] init]; img1.delegate = self; img1.sourceType = UIImagePickerControllerSourceTypePhotoLibrary; switch (buttonIndex) { case 0: [self presentModalViewController:img1 animated:YES]; imgview.image = detectface; break; case 1: [self presentModalViewController:img1 animated:YES]; imgview.image = grayscale; break; case 2: [self presentModalViewController:img1 animated:YES]; imgview.image = avatars; break; default: break; } } it does not work. can somebody help me to figure out what is the problem? the switch case works perfectly without the [self presentModalViewController:img1 animated:YES]; ... thanks

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  • How to start writing out an existing AudioQueue in response to an event?

    - by Halle
    Hello, I am writing a class that opens an AudioQueue and analyzes its characteristics, and then under certain conditions can begin or end writing out a file from that AudioQueue that is already instantiated. This is my code (entirely based on SpeakHere) that opens the AudioQueue without writing anything out to tmp: void AQRecorder::StartListen() { int i, bufferByteSize; UInt32 size; try { SetupAudioFormat(kAudioFormatLinearPCM); XThrowIfError(AudioQueueNewInput(&mRecordFormat, MyInputBufferHandler, this, NULL, NULL, 0, &mQueue), "AudioQueueNewInput failed"); mRecordPacket = 0; size = sizeof(mRecordFormat); XThrowIfError(AudioQueueGetProperty(mQueue, kAudioQueueProperty_StreamDescription, &mRecordFormat, &size), "couldn't get queue's format"); bufferByteSize = ComputeRecordBufferSize(&mRecordFormat, kBufferDurationSeconds); for (i = 0; i < kNumberRecordBuffers; ++i) { XThrowIfError(AudioQueueAllocateBuffer(mQueue, bufferByteSize, &mBuffers[i]), "AudioQueueAllocateBuffer failed"); XThrowIfError(AudioQueueEnqueueBuffer(mQueue, mBuffers[i], 0, NULL), "AudioQueueEnqueueBuffer failed"); } mIsRunning = true; XThrowIfError(AudioQueueStart(mQueue, NULL), "AudioQueueStart failed"); } catch (CAXException &e) { char buf[256]; fprintf(stderr, "Error: %s (%s)\n", e.mOperation, e.FormatError(buf)); } catch (...) { fprintf(stderr, "An unknown error occurred\n"); } } But I'm a little unclear on how to write a function that will tell this queue "from now until the stop signal, start writing out this queue to tmp as a file". I understand how to tell an AudioQueue to write out as a file at the time that it's created, how to set files format, etc, but not how to tell it to start and stop midstream. Much appreciative of any pointers, thanks.

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  • How to remove all of the html whitespace/newlines of a NSString

    - by Kyriakos Leivadas
    i've got a problem and i hope someone can solve it. I parsed some html to a nsstring and im trying to trim all of the characters and keep some specific words. The problem is that i trimmed all the characters from the nsstring that i didnt want but the weird thing is that i cant get rid of all the whitespace. i used all the techniques i read from other answers but still some whitespace remains. here is my code -(void)requestFinished:(ASIHTTPRequest *)request{ NSString *htmlData = [request responseString]; NSCharacterSet *garbage = [NSCharacterSet characterSetWithCharactersInString:@"qazwsxedcrfvtgbyhnujmik,ol.p;/[]'QAZWSXEDCRFVTGBYHNUJMIKOLP()\"-1234567890#{}=:+_&!`<>"]; //im doing this to remove all characters except non-english chars htmlData = [htmlData compomentsSeparatedByCharactersInSet:garbage ]compomentsJoinedByString:@""]; htmlData = [htmlData stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]; htmlData = [htmlData stringByReplacingOccurencesOfString:@"[\n\t\r ]+" withString@""]; htmlData = [htmlData stringByReplacingOccurencesOfString:@" " withString:@""]; NSLog(@"%@",htmlData); } i get this result: nonenglishwordsnonenglishwords nonenglishwordsnonenglishwords (whitespace or new lines in middle remains) thank you.

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  • UIScrollView - Figuring out where the scroll will stop

    - by spin-docta
    I'm trying to figure out how to calculate where the scrollview will stop when a user does a swipe gesture and the scrollview goes into deceleration. I'm trying to use the delegate functions, but I can't accurately figure it out. Please help! - (void) scrollViewDidScroll:(UIScrollView *)scrollView; - (void) scrollViewWillBeginDecelerating:(UIScrollView *)scrollView; - (void) scrollViewDidEndDecelerating:(UIScrollView *)scrollView;

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  • How to get rid of gap when I add my custom UIViewController to window?

    - by wgpubs
    I'm getting this gap at the bottom of my window after I add the view of a custom UIViewController. The gap goes away as the view is shifted down after I move to another view and then back. Here is the code in the app delegate: - (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after application launch CustomViewController *gvc = [[CustomViewController alloc] init]; self.customViewController = gvc; [gvc release]; [window addSubview:customViewController.view]; [window makeKeyAndVisible]; } "CustomViewController" is used as a root view controller to simply coordinate which other UIViewControllers to display. As such I simply set its view = to that of the first ViewController's view needed like so: - (void)loadView { UIView *v = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 320, 480)]; self.view = v; [v release]; // Add the HomeViewController to the top of the stack MainViewController *mvc = [[MainViewController alloc] initWithNibName:@"MainView" bundle:nil]; mvc.delegate = self; self.mainViewController = mvc; [mvc release]; [self.view addSubview:self.mainViewController.view]; } I've tried a bunch of things including what you see here with no luck. Any ideas? thanks

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  • Gruber URL Regex tweak to capture "domain.com"

    - by mootymoots
    I found an updated version of John Gruber's regex for url matching in this post by user GianPac, which states it's been adapted to recognize url without protocol or the www part: (?i)\b((?:[a-z][\w-]+:(?:/{1,3}|[a-z0-9%])|www\d{0,3}[.]|[a-z0-9.-]+[.][a-z]{2,4}/?)(?:[^\s()<]+|(([^\s()<]+|(([^\s()<]+)))))(?:(([^\s()<]+|(([^\s()<]+))))|[^\s`!()[]{};:'\".,<?«»“”‘’])) Whilst this works in most cases, I found it does not match "google.com". It does match "google.comm" and "google.co.uk", so this must be a small oversight. The trouble is, I literally hate regex. It's the bane of my life. I just want to try and tweak this one more time to allow for "google.com" - can anyone throw me a pointer? I (think) it's something to do with this part of the code: +[.][a-z]{2,4}/?) ?

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  • Xcode 4: deleting items in Build Settings

    - by occulus
    In XCode 4.0 there's a newly designed Build Settings page. My problem is that I can't see how to remove a setting once I've specified it. Example: I've changed "Versioning System" to "Apple Generic" at the target level. Afterwards I realised I should set it at the project level, and so I want to delete the target level setting. However, there's no way I can see to remove the setting -- you click on it and there's two options, neither of which is the default "not specified" empty setting. Hitting the delete key on the keyboard nothing. The same goes for fields that accept text -- if I try to delete a setting by just deleting all the text set, it still shows that field in green, but with no text in it, and regards it as the presence of a setting.

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  • How to stop OpenGL from applying blending to certain content? (see pics)

    - by RexOnRoids
    Supporting Info: I use cocos2d to draw a sprite (graph background) on the screen (z:-1). I then use cocos2d to draw lines/points (z:0) on top of the background -- and make some calls to OpenGL blending functions before the drawing to SMOOTH out the lines. Problem: The problem is that: aside from producing smooth lines/points, calling these OpenGL blending functions seems to "degrade" the underlying sprite (graph background). As you can see from the images below, the "degraded" background seems to be made darker and less sharp in Case 2. So there is a tradeoff: I can either have (Case 1) a nice background and choppy lines/points, or I can have (Case 2) nice smooth lines/points and a degraded background. But obviously I need both. THE QUESTION: How do I set OpenGL so as to only apply the blending to the layer with the Lines/Points in it and thus leave the background alone? The Code: I have included code of the draw() method of the CCLayer for both cases explained above. As you can see, the code producing the difference between Case 1 and Case 2 seems to be 1 or 2 lines involving OpenGL Blending. Case 1 -- MainScene.h (CCLayer): -(void)draw{ int lastPointX = 0; int lastPointY = 0; GLfloat colorMAX = 255.0f; GLfloat valR; GLfloat valG; GLfloat valB; if([self.myGraphManager ready]){ valR = (255.0f/colorMAX)*1.0f; valG = (255.0f/colorMAX)*1.0f; valB = (255.0f/colorMAX)*1.0f; NSEnumerator *enumerator = [[self.myGraphManager.currentCanvas graphPoints] objectEnumerator]; GraphPoint* object; while ((object = [enumerator nextObject])) { if(object.filled){ /*Commenting out the following two lines induces a problem of making it impossible to have smooth lines/points, but has merit in that it does not degrade the background sprite.*/ //glEnable (GL_BLEND); //glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glHint (GL_LINE_SMOOTH_HINT, GL_DONT_CARE); glEnable (GL_LINE_SMOOTH); glLineWidth(1.5f); glColor4f(valR, valG, valB, 1.0); ccDrawLine(ccp(lastPointX, lastPointY), ccp(object.position.x, object.position.y)); lastPointX = object.position.x; lastPointY = object.position.y; glPointSize(3.0f); glEnable(GL_POINT_SMOOTH); glHint(GL_POINT_SMOOTH_HINT, GL_NICEST); ccDrawPoint(ccp(lastPointX, lastPointY)); } } } } Case 2 -- MainScene.h (CCLayer): -(void)draw{ int lastPointX = 0; int lastPointY = 0; GLfloat colorMAX = 255.0f; GLfloat valR; GLfloat valG; GLfloat valB; if([self.myGraphManager ready]){ valR = (255.0f/colorMAX)*1.0f; valG = (255.0f/colorMAX)*1.0f; valB = (255.0f/colorMAX)*1.0f; NSEnumerator *enumerator = [[self.myGraphManager.currentCanvas graphPoints] objectEnumerator]; GraphPoint* object; while ((object = [enumerator nextObject])) { if(object.filled){ /*Enabling the following two lines gives nice smooth lines/points, but has a problem in that it degrades the background sprite.*/ glEnable (GL_BLEND); glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glHint (GL_LINE_SMOOTH_HINT, GL_DONT_CARE); glEnable (GL_LINE_SMOOTH); glLineWidth(1.5f); glColor4f(valR, valG, valB, 1.0); ccDrawLine(ccp(lastPointX, lastPointY), ccp(object.position.x, object.position.y)); lastPointX = object.position.x; lastPointY = object.position.y; glPointSize(3.0f); glEnable(GL_POINT_SMOOTH); glHint(GL_POINT_SMOOTH_HINT, GL_NICEST); ccDrawPoint(ccp(lastPointX, lastPointY)); } } } }

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  • Providing lat/long AND title in iOS Maps URL seems to cause zoom level to be ignored

    - by Ian Howson
    I'm writing an iOS app that shows a location in Maps upon a user action. I'd like to drop a pin with a description and zoom in to show map detail. If I invoke Maps with the url http://maps.google.com/maps?q=-33.895851,151.18483+(Some+Description)&z=19 I get a pin with 'Some Description', but the zoom level is ignored. This does work on the Google Maps website. If I use http://maps.google.com/maps?q=-33.895851,151.18483&z=19 the zoom works, but I get no pin. I've tried a few combinations of ?q=, ?ll= and ?sll=, but so far, nothing will change zoom and show a description. Any clues? Just so we're really clear, here are some screenshots. I want this to work on a real device (i.e. with iOS Maps). The simulator uses Google Maps through Safari. Here's what I see with URL 1 ([[UIApplication sharedApplication] openURL:[NSURL URLWithString: @"http://maps.google.com/maps?q=-33.895851,151.18483+(Some+Description)&z=19"]];) This is URL 2 ([[UIApplication sharedApplication] openURL:[NSURL URLWithString: @"http://maps.google.com/maps?q=-33.895851,151.18483&z=19"]];): This is relikd's suggestion ([[UIApplication sharedApplication] openURL:[NSURL URLWithString: @"http://maps.google.com/maps?z=19&q=-33.895851,151.18483+(Some+Description)"]];): I want the image I see in screenshot 2, but with a pin and a description.

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  • How do faces in .obj work?

    - by Adl
    Hi When parsing an .obj-file, with vertices and vertex-faces, it is easy to pass the vertices to the shader and the use glDrawElements using the vertex-faces. When parsing an .obj-file, with vertices and texture-coordinates, another type of face occur: texture-coordinate faces. When displaying textures, apart from loading images, binding them and passing texture coordinates into the parser, how to use the texture-coordinate faces? They differ from the vertex-faces and I suppose that the texture-coordinate faces have a purpose when displaying textures? Regards Niclas

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  • File Formats Supported by UIWebView

    - by Mugunth Kumar
    What are all the file formats supported by UIWebView? In my testing, I found that it supports XLS, DOC, PPT, PDF but not XLSX, and DOCX, RTF. It supports image files like, JPG, PNG, GIF, BMP, not sure about TIFF or Exactly, what all types are supported is not clear... The UIWebView documentation also doesn't state it clearly. Could someone please help?

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