Search Results

Search found 15535 results on 622 pages for 'index buffer'.

Page 517/622 | < Previous Page | 513 514 515 516 517 518 519 520 521 522 523 524  | Next Page >

  • MVC4 Model in View has nested data - cannot get data in model

    - by Taersious
    I have a Model defined that gets me a View with a list of RadioButtons, per IEnumerable. Within that Model, I want to display a list of checkboxes that will vary based on the item selected. Finally, there will be a Textarea in the same view once the user has selected from the available checkboxes, with some dynamic text there based on the CheckBoxes that are selected. What we should end up with is a Table-per-hierarchy. The layout is such that the RadioButtonList is in the first table cell, the CheckBoxList is in the middle table cell, and the Textarea is ini the right table cell. If anyone can guide me to what my model-view should be to achieve this result, I'll be most pleased... Here are my codes: // // View Model for implementing radio button list public class RadioButtonViewModel { // objects public List<RadioButtonItem> RadioButtonList { get; set; } public string SelectedRadioButton { get; set; } } // // Object for handling each radio button public class RadioButtonItem { // this object public string Name { get; set; } public bool Selected { get; set; } public int ObjectId { get; set; } // columns public virtual IEnumerable<CheckBoxItem> CheckBoxItems { get; set; } } // // Object for handling each checkbox public class CheckBoxViewModel { public List<CheckBoxItem> CheckBoxList { get; set; } } // // Object for handling each check box public class CheckBoxItem { public string Name { get; set; } public bool Selected { get; set; } public int ObjectId { get; set; } public virtual RadioButtonItem RadioButtonItem { get; set; } } and the view @model IEnumerable<EF_Utility.Models.RadioButtonItem> @{ ViewBag.Title = "Connect"; ViewBag.Selected = Request["name"] != null ? Request["name"].ToString() : ""; } @using (Html.BeginForm("Objects" , "Home", FormMethod.Post) ){ @Html.ValidationSummary(true) <table> <tbody> <tr> <td style="border: 1px solid grey; vertical-align:top;"> <table> <tbody> <tr> <th style="text-align:left; width: 50px;">Select</th> <th style="text-align:left;">View or Table Name</th> </tr> @{ foreach (EF_Utility.Models.RadioButtonItem item in @Model ) { <tr> <td> @Html.RadioButton("RadioButtonViewModel.SelectedRadioButton", item.Name, ViewBag.Selected == item.Name ? true : item.Selected, new { @onclick = "this.form.action='/Home/Connect?name=" + item.Name + "'; this.form.submit(); " }) </td> <td> @Html.DisplayFor(i => item.Name) </td> </tr> } } </tbody> </table> </td> <td style="border: 1px solid grey; width: 220px; vertical-align:top; @(ViewBag.Selected == "" ? "display:none;" : "")"> <table> <tbody> <tr> <th>Column </th> </tr> <tr> <td><!-- checkboxes will go here --> </td> </tr> </tbody> </table> </td> <td style="border: 1px solid grey; vertical-align:top; @(ViewBag.Selected == "" ? "display:none;" : "")"> <textarea name="output" id="output" rows="24" cols="48"></textarea> </td> </tr> </tbody> </table> } and the relevant controller public ActionResult Connect() { /* TEST SESSION FIRST*/ if( Session["connstr"] == null) return RedirectToAction("Index"); else { ViewBag.Message = ""; ViewBag.ConnectionString = Server.UrlDecode( Session["connstr"].ToString() ); ViewBag.Server = ParseConnectionString( ViewBag.ConnectionString, "Data Source" ); ViewBag.Database = ParseConnectionString( ViewBag.ConnectionString, "Initial Catalog" ); using( var db = new SysDbContext(ViewBag.ConnectionString)) { var objects = db.Set<SqlObject>().ToArray(); var model = objects .Select( o => new RadioButtonItem { Name = o.Name, Selected = false, ObjectId = o.Object_Id, CheckBoxItems = Enumerable.Empty<EF_Utility.Models.CheckBoxItem>() } ) .OrderBy( rb => rb.Name ); return View( model ); } } } What I am missing it seems, is the code in my Connect() method that will bring the data context forward; at that point, it should be fairly straight-forward to set up the Html for the View. EDIT ** So I am going to need to bind the RadioButtonItem to the view with something like the following, except my CheckBoxList will NOT be an empty set. // // POST: /Home/Connect/ [HttpPost] public ActionResult Connect( RadioButtonItem rbl ) { /* TEST SESSION FIRST*/ if ( Session["connstr"] == null ) return RedirectToAction( "Index" ); else { ViewBag.Message = ""; ViewBag.ConnectionString = Server.UrlDecode( Session["connstr"].ToString() ); ViewBag.Server = ParseConnectionString( ViewBag.ConnectionString, "Data Source" ); ViewBag.Database = ParseConnectionString( ViewBag.ConnectionString, "Initial Catalog" ); using ( var db = new SysDbContext( ViewBag.ConnectionString ) ) { var objects = db.Set<SqlObject>().ToArray(); var model = objects .Select( o => new RadioButtonItem { Name = o.Name, Selected = false, ObjectId = o.Object_Id, CheckBoxItems = Enumerable.Empty<EF_Utility.Models.CheckBoxItem>() } ) .OrderBy( rb => rb.Name ); return View( model ); } } }

    Read the article

  • Unexpected ArrayIndexOutOfBoundsException in JavaFX application, refering to no array

    - by Eugene
    I have the following code: public void setContent(Importer3D importer) { if (DEBUG) { System.out.println("Initialization of Mesh's arrays"); } coords = importer.getCoords(); texCoords = importer.getTexCoords(); faces = importer.getFaces(); if (DEBUG) { System.out.println("Applying Mesh's arrays"); } mesh = new TriangleMesh(); mesh.getPoints().setAll(coords); mesh.getTexCoords().setAll(texCoords); mesh.getFaces().setAll(faces); if (DEBUG) { System.out.println("Initialization of the material"); } initMaterial(); if (DEBUG) { System.out.println("Setting the MeshView"); } meshView.setMesh(mesh); meshView.setMaterial(material); meshView.setDrawMode(DrawMode.FILL); if (DEBUG) { System.out.println("Adding to 3D scene"); } root3d.getChildren().clear(); root3d.getChildren().add(meshView); if (DEBUG) { System.out.println("3D model is ready!"); } } The Imporeter3D class part: private void load(File file) { stlLoader = new STLLoader(file); } public float[] getCoords() { return stlLoader.getCoords(); } public float[] getTexCoords() { return stlLoader.getTexCoords(); } public int[] getFaces() { return stlLoader.getFaces(); } The STLLoader: public class STLLoader{ public STLLoader(File file) { stlFile = new STLFile(file); loadManager = stlFile.loadManager; pointsArray = new PointsArray(stlFile); texCoordsArray = new TexCoordsArray(); } public float[] getCoords() { return pointsArray.getPoints(); } public float[] getTexCoords() { return texCoordsArray.getTexCoords(); } public int[] getFaces() { return pointsArray.getFaces(); } private STLFile stlFile; private PointsArray pointsArray; private TexCoordsArray texCoordsArray; private FacesArray facesArray; public SimpleBooleanProperty finished = new SimpleBooleanProperty(false); public LoadManager loadManager;} PointsArray file: public class PointsArray { public PointsArray(STLFile stlFile) { this.stlFile = stlFile; initPoints(); } private void initPoints() { ArrayList<Double> pointsList = stlFile.getPoints(); ArrayList<Double> uPointsList = new ArrayList<>(); faces = new int[pointsList.size()*2]; int n = 0; for (Double d : pointsList) { if (uPointsList.indexOf(d) == -1) { uPointsList.add(d); } faces[n] = uPointsList.indexOf(d); faces[++n] = 0; n++; } int i = 0; points = new float[uPointsList.size()]; for (Double d : uPointsList) { points[i] = d.floatValue(); i++; } } public float[] getPoints() { return points; } public int[] getFaces() { return faces; } private float[] points; private int[] faces; private STLFile stlFile; public static boolean DEBUG = true; } And STLFile: ArrayList<Double> coords = new ArrayList<>(); double temp; private void readV(STLParser parser) { for (int n = 0; n < 3; n++) { if(!(parser.ttype==STLParser.TT_WORD && parser.sval.equals("vertex"))) { System.err.println("Format Error:expecting 'vertex' on line " + parser.lineno()); } else { if (parser.getNumber()) { temp = parser.nval; coords.add(temp); if(DEBUG) { System.out.println("Vertex:"); System.out.print("X=" + temp + " "); } if (parser.getNumber()) { temp = parser.nval; coords.add(temp); if(DEBUG) { System.out.print("Y=" + temp + " "); } if (parser.getNumber()) { temp = parser.nval; coords.add(temp); if(DEBUG) { System.out.println("Z=" + temp + " "); } readEOL(parser); } else System.err.println("Format Error: expecting coordinate on line " + parser.lineno()); } else System.err.println("Format Error: expecting coordinate on line " + parser.lineno()); } else System.err.println("Format Error: expecting coordinate on line " + parser.lineno()); } if (n < 2) { try { parser.nextToken(); } catch (IOException e) { System.err.println("IO Error on line " + parser.lineno() + ": " + e.getMessage()); } } } } public ArrayList<Double> getPoints() { return coords; } As a result of all of this code, I expected to get 3d model in MeshView. But the present result is very strange: everything works and in DEBUG mode I get 3d model is ready! from setContent(), and then unexpected ArrayIndexOutOfBoundsException: File readed Initialization of Mesh's arrays Applying Mesh's arrays Initialization of the material Setting the MeshView Adding to 3D scene 3D model is ready! java.lang.ArrayIndexOutOfBoundsException: Array index out of range: 32252 at com.sun.javafx.collections.ObservableFloatArrayImpl.rangeCheck(ObservableFloatArrayImpl.java:276) at com.sun.javafx.collections.ObservableFloatArrayImpl.get(ObservableFloatArrayImpl.java:184) at javafx.scene.shape.TriangleMesh.computeBounds(TriangleMesh.java:262) at javafx.scene.shape.MeshView.impl_computeGeomBounds(MeshView.java:151) at javafx.scene.Node.updateGeomBounds(Node.java:3497) at javafx.scene.Node.getGeomBounds(Node.java:3450) at javafx.scene.Node.getLocalBounds(Node.java:3432) at javafx.scene.Node.updateTxBounds(Node.java:3510) at javafx.scene.Node.getTransformedBounds(Node.java:3350) at javafx.scene.Node.updateBounds(Node.java:516) at javafx.scene.Parent.updateBounds(Parent.java:1668) at javafx.scene.SubScene.updateBounds(SubScene.java:556) at javafx.scene.Parent.updateBounds(Parent.java:1668) at javafx.scene.Parent.updateBounds(Parent.java:1668) at javafx.scene.Parent.updateBounds(Parent.java:1668) at javafx.scene.Parent.updateBounds(Parent.java:1668) at javafx.scene.Parent.updateBounds(Parent.java:1668) at javafx.scene.Scene$ScenePulseListener.pulse(Scene.java:2309) at com.sun.javafx.tk.Toolkit.firePulse(Toolkit.java:329) at com.sun.javafx.tk.quantum.QuantumToolkit.pulse(QuantumToolkit.java:479) at com.sun.javafx.tk.quantum.QuantumToolkit.pulse(QuantumToolkit.java:459) at com.sun.javafx.tk.quantum.QuantumToolkit$13.run(QuantumToolkit.java:326) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.access$300(WinApplication.java:39) at com.sun.glass.ui.win.WinApplication$3$1.run(WinApplication.java:101) at java.lang.Thread.run(Thread.java:724) Exception in thread "JavaFX Application Thread" java.lang.ArrayIndexOutOfBoundsException: Array index out of range: 32252 at com.sun.javafx.collections.ObservableFloatArrayImpl.rangeCheck(ObservableFloatArrayImpl.java:276) at com.sun.javafx.collections.ObservableFloatArrayImpl.get(ObservableFloatArrayImpl.java:184) The stranger thing is that this stack doesn't stop until I close the program. And moreover it doesn't point to any my array. What is this? And why does it happen?

    Read the article

  • Android App Crashes On Second Run

    - by user1091286
    My app runs fine on first run. On the Menu I added two choices options and quit. options which set up a new intent who goes to a PreferenceActivity and quit which simply call: "android.os.Process.killProcess(android.os.Process.myPid());" On the second time I run my app (after I quit from inside the emulator) it crashes.. Ideas? the menu is called by the foolowing code: @Override public boolean onCreateOptionsMenu(Menu menu) { getMenuInflater().inflate(R.menu.menu , menu); return true; } - @Override public boolean onOptionsItemSelected(MenuItem item) { // Set up a new intent between the updater service and the main screen Intent options = new Intent(this, OptionsScreenActivity.class); // Switch case on the options switch (item.getItemId()) { case R.id.options: startActivity(options); return true; case R.id.quit: android.os.Process.killProcess(android.os.Process.myPid()); return true; default: return false; } Code for SeekBarPreference: package com.testapp.logic; import com.testapp.R; import android.content.Context; import android.content.res.TypedArray; import android.preference.Preference; import android.util.AttributeSet; import android.util.Log; import android.view.LayoutInflater; import android.view.View; import android.view.ViewGroup; import android.view.ViewParent; import android.widget.RelativeLayout; import android.widget.SeekBar; import android.widget.SeekBar.OnSeekBarChangeListener; import android.widget.TextView; public class SeekBarPreference extends Preference implements OnSeekBarChangeListener { private final String TAG = getClass().getName(); private static final String ANDROIDNS="http://schemas.android.com/apk/res/android"; private static final String PREFS="com.testapp.logic"; private static final int DEFAULT_VALUE = 5; private int mMaxValue = 100; private int mMinValue = 1; private int mInterval = 1; private int mCurrentValue; private String mUnitsLeft = ""; private String mUnitsRight = ""; private SeekBar mSeekBar; private TextView mStatusText; public SeekBarPreference(Context context, AttributeSet attrs) { super(context, attrs); initPreference(context, attrs); } public SeekBarPreference(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); initPreference(context, attrs); } private void initPreference(Context context, AttributeSet attrs) { setValuesFromXml(attrs); mSeekBar = new SeekBar(context, attrs); mSeekBar.setMax(mMaxValue - mMinValue); mSeekBar.setOnSeekBarChangeListener(this); } private void setValuesFromXml(AttributeSet attrs) { mMaxValue = attrs.getAttributeIntValue(ANDROIDNS, "max", 100); mMinValue = attrs.getAttributeIntValue(PREFS, "min", 0); mUnitsLeft = getAttributeStringValue(attrs, PREFS, "unitsLeft", ""); String units = getAttributeStringValue(attrs, PREFS, "units", ""); mUnitsRight = getAttributeStringValue(attrs, PREFS, "unitsRight", units); try { String newInterval = attrs.getAttributeValue(PREFS, "interval"); if(newInterval != null) mInterval = Integer.parseInt(newInterval); } catch(Exception e) { Log.e(TAG, "Invalid interval value", e); } } private String getAttributeStringValue(AttributeSet attrs, String namespace, String name, String defaultValue) { String value = attrs.getAttributeValue(namespace, name); if(value == null) value = defaultValue; return value; } @Override protected View onCreateView(ViewGroup parent){ RelativeLayout layout = null; try { LayoutInflater mInflater = (LayoutInflater) getContext().getSystemService(Context.LAYOUT_INFLATER_SERVICE); layout = (RelativeLayout)mInflater.inflate(R.layout.seek_bar_preference, parent, false); } catch(Exception e) { Log.e(TAG, "Error creating seek bar preference", e); } return layout; } @Override public void onBindView(View view) { super.onBindView(view); try { // move our seekbar to the new view we've been given ViewParent oldContainer = mSeekBar.getParent(); ViewGroup newContainer = (ViewGroup) view.findViewById(R.id.seekBarPrefBarContainer); if (oldContainer != newContainer) { // remove the seekbar from the old view if (oldContainer != null) { ((ViewGroup) oldContainer).removeView(mSeekBar); } // remove the existing seekbar (there may not be one) and add ours newContainer.removeAllViews(); newContainer.addView(mSeekBar, ViewGroup.LayoutParams.FILL_PARENT, ViewGroup.LayoutParams.WRAP_CONTENT); } } catch(Exception ex) { Log.e(TAG, "Error binding view: " + ex.toString()); } updateView(view); } /** * Update a SeekBarPreference view with our current state * @param view */ protected void updateView(View view) { try { RelativeLayout layout = (RelativeLayout)view; mStatusText = (TextView)layout.findViewById(R.id.seekBarPrefValue); mStatusText.setText(String.valueOf(mCurrentValue)); mStatusText.setMinimumWidth(30); mSeekBar.setProgress(mCurrentValue - mMinValue); TextView unitsRight = (TextView)layout.findViewById(R.id.seekBarPrefUnitsRight); unitsRight.setText(mUnitsRight); TextView unitsLeft = (TextView)layout.findViewById(R.id.seekBarPrefUnitsLeft); unitsLeft.setText(mUnitsLeft); } catch(Exception e) { Log.e(TAG, "Error updating seek bar preference", e); } } public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser) { int newValue = progress + mMinValue; if(newValue > mMaxValue) newValue = mMaxValue; else if(newValue < mMinValue) newValue = mMinValue; else if(mInterval != 1 && newValue % mInterval != 0) newValue = Math.round(((float)newValue)/mInterval)*mInterval; // change rejected, revert to the previous value if(!callChangeListener(newValue)){ seekBar.setProgress(mCurrentValue - mMinValue); return; } // change accepted, store it mCurrentValue = newValue; mStatusText.setText(String.valueOf(newValue)); persistInt(newValue); } public void onStartTrackingTouch(SeekBar seekBar) {} public void onStopTrackingTouch(SeekBar seekBar) { notifyChanged(); } @Override protected Object onGetDefaultValue(TypedArray ta, int index){ int defaultValue = ta.getInt(index, DEFAULT_VALUE); return defaultValue; } @Override protected void onSetInitialValue(boolean restoreValue, Object defaultValue) { if(restoreValue) { mCurrentValue = getPersistedInt(mCurrentValue); } else { int temp = 0; try { temp = (Integer)defaultValue; } catch(Exception ex) { Log.e(TAG, "Invalid default value: " + defaultValue.toString()); } persistInt(temp); mCurrentValue = temp; } } } Logcat: E/AndroidRuntime( 4525): FATAL EXCEPTION: main E/AndroidRuntime( 4525): java.lang.RuntimeException: Unable to instantiate activity ComponentInfo{com.ui.testapp/com.logic.testapp.SeekBarPreferen ce}: java.lang.InstantiationException: can't instantiate class com.logic.testapp.SeekBarPreference; no empty constructor E/AndroidRuntime( 4525): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1879) E/AndroidRuntime( 4525): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1980) E/AndroidRuntime( 4525): at android.app.ActivityThread.access$600(ActivityThread.java:122) E/AndroidRuntime( 4525): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1146) E/AndroidRuntime( 4525): at android.os.Handler.dispatchMessage(Handler.java:99) E/AndroidRuntime( 4525): at android.os.Looper.loop(Looper.java:137) E/AndroidRuntime( 4525): at android.app.ActivityThread.main(ActivityThread.java:4340) E/AndroidRuntime( 4525): at java.lang.reflect.Method.invokeNative(Native Method) E/AndroidRuntime( 4525): at java.lang.reflect.Method.invoke(Method.java:511) E/AndroidRuntime( 4525): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:784) E/AndroidRuntime( 4525): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:551) E/AndroidRuntime( 4525): at dalvik.system.NativeStart.main(Native Method) E/AndroidRuntime( 4525): Caused by: java.lang.InstantiationException: can't instantiate class com.logic.testapp.SeekBarPreference; no empty construc tor E/AndroidRuntime( 4525): at java.lang.Class.newInstanceImpl(Native Method) E/AndroidRuntime( 4525): at java.lang.Class.newInstance(Class.java:1319) E/AndroidRuntime( 4525): at android.app.Instrumentation.newActivity(Instrumentation.java:1023) E/AndroidRuntime( 4525): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1870) E/AndroidRuntime( 4525): ... 11 more W/ActivityManager( 84): Force finishing activity com.ui.testapp/com.logic.testapp.SeekBarPreference W/ActivityManager( 84): Force finishing activity com.ui.testapp/.MainScreen I/WindowManager( 84): createSurface Window{41a90320 paused=false}: DRAW NOW PENDING W/ActivityManager( 84): Activity pause timeout for ActivityRecord{4104a848 com.ui.testapp/com.logic.testapp.SeekBarPreference} W/NetworkManagementSocketTagger( 84): setKernelCountSet(10021, 1) failed with errno -2 I/WindowManager( 84): createSurface Window{412bcc10 com.android.launcher/com.android.launcher2.Launcher paused=false}: DRAW NOW PENDING W/NetworkManagementSocketTagger( 84): setKernelCountSet(10045, 0) failed with errno -2 I/Process ( 4525): Sending signal. PID: 4525 SIG: 9 I/ActivityManager( 84): Process com.ui.testapp (pid 4525) has died. I/WindowManager( 84): WIN DEATH: Window{41a6c9c0 com.ui.testapp/com.ui.testapp.MainScreen paused=true}

    Read the article

  • OpenGL, how to set a monocrome texture to a colored shape?

    - by Santiago
    I'm developing on Android with OpenGL ES, I draw some cubes and I change its colors with glColor4f. Now, what I want is to give a more realistic effect on the cubes, so I create a monochromatic 8bit depth, 64x64 pixel size PNG file. I loaded on a texture, and here is my problem, witch is the way to combine the color and the texture to get a colorized and textured cubes onto the screen? I'm not an expert on OpenGL, I tried this: On create: public void asignBitmap(GL10 gl, Bitmap bitmap) { int[] textures = new int[1]; gl.glGenTextures(1, textures, 0); mTexture = textures[0]; gl.glBindTexture(GL10.GL_TEXTURE_2D, mTexture); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE); gl.glTexEnvf(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE, GL10.GL_REPLACE); GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, GL10.GL_ALPHA, bitmap, 0); ByteBuffer tbb = ByteBuffer.allocateDirect(texCoords.length * 4); tbb.order(ByteOrder.nativeOrder()); mTexBuffer = tbb.asFloatBuffer(); for (int i = 0; i < 48; i++) mTexBuffer.put(texCoords[i]); mTexBuffer.position(0); } And OnDraw: public void draw(GL10 gl, int alphawires) { gl.glColor4f(1.0f, 0.0f, 0.0f, 0.5f); //RED gl.glBindTexture(GL10.GL_TEXTURE_2D, mTexture); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); gl.glEnable(GL10.GL_TEXTURE_2D); gl.glEnable(GL10.GL_BLEND); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, mTexBuffer); //Set the face rotation gl.glFrontFace(GL10.GL_CW); //Point to our buffers gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); //Enable the vertex and color state gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); //Draw the vertices as triangles, based on the Index Buffer information gl.glDrawElements(GL10.GL_TRIANGLES, 36, GL10.GL_UNSIGNED_BYTE, indexBuffer); //Disable the client state before leaving gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glDisable(GL10.GL_BLEND); gl.glDisable(GL10.GL_TEXTURE_2D); } I'm even not sure if I have to use a blend option, because I don't need transparency, but is a plus :) Thank's

    Read the article

  • C - How to use both aio_read() and aio_write().

    - by Slav
    I implement game server where I need to both read and write. So I accept incoming connection and start reading from it using aio_read() but when I need to send something, I stop reading using aio_cancel() and then use aio_write(). Within write's callback I resume reading. So, I do read all the time but when I need to send something - I pause reading. It works for ~20% of time - in other case call to aio_cancel() fails with "Operation now in progress" - and I cannot cancel it (even within permanent while cycle). So, my added write operation never happens. How to use these functions well? What did I missed? EDIT: Used under Linux 2.6.35. Ubuntu 10 - 32 bit. Example code: void handle_read(union sigval sigev_value) { /* handle data or disconnection */ } void handle_write(union sigval sigev_value) { /* free writing buffer memory */ } void start() { const int acceptorSocket = socket(AF_INET, SOCK_STREAM, 0); struct sockaddr_in addr; memset(&addr, 0, sizeof(struct sockaddr_in)); addr.sin_family = AF_INET; addr.sin_addr.s_addr = INADDR_ANY; addr.sin_port = htons(port); bind(acceptorSocket, (struct sockaddr*)&addr, sizeof(struct sockaddr_in)); listen(acceptorSocket, SOMAXCONN); struct sockaddr_in address; socklen_t addressLen = sizeof(struct sockaddr_in); for(;;) { const int incomingSocket = accept(acceptorSocket, (struct sockaddr*)&address, &addressLen); if(incomingSocket == -1) { /* handle error ... */} else { //say socket to append outcoming messages at writing: const int currentFlags = fcntl(incomingSocket, F_GETFL, 0); if(currentFlags < 0) { /* handle error ... */ } if(fcntl(incomingSocket, F_SETFL, currentFlags | O_APPEND) == -1) { /* handle another error ... */ } //start reading: struct aiocb* readingAiocb = new struct aiocb; memset(readingAiocb, 0, sizeof(struct aiocb)); readingAiocb->aio_nbytes = MY_SOME_BUFFER_SIZE; readingAiocb->aio_fildes = socketDesc; readingAiocb->aio_buf = mySomeReadBuffer; readingAiocb->aio_sigevent.sigev_notify = SIGEV_THREAD; readingAiocb->aio_sigevent.sigev_value.sival_ptr = (void*)mySomeData; readingAiocb->aio_sigevent.sigev_notify_function = handle_read; if(aio_read(readingAiocb) != 0) { /* handle error ... */ } } } } //called at any time from server side: send(void* data, const size_t dataLength) { //... some thread-safety precautions not needed here ... const int cancellingResult = aio_cancel(socketDesc, readingAiocb); if(cancellingResult != AIO_CANCELED) { //this one happens ~80% of the time - embracing previous call to permanent while cycle does not help: if(cancellingResult == AIO_NOTCANCELED) { puts(strerror(aio_return(readingAiocb))); // "Operation now in progress" /* don't know what to do... */ } } //otherwise it's okay to send: else { aio_write(...); } }

    Read the article

  • Submiting a Form without Refreshing the page with jQuery and Ajax Not updating MySQL database.

    - by HEEEEEEELP
    I'm a newbie to JQuery and have a problem, when I click submit button on the form everything says registration was successful but my MYSQL database was not updated everything worked fine until I tried to add the JQuery to the picture. Can someone help me fix this problem so my database is updated? Thanks Here is the JQuery code. $(function() { $(".save-button").click(function() { var address = $("#address").val(); var address_two = $("#address_two").val(); var city_town = $("#city_town").val(); var state_province = $("#state_province").val(); var zipcode = $("#zipcode").val(); var country = $("#country").val(); var email = $("#email").val(); var dataString = 'address='+ address + '&address_two=' + address_two + '&city_town=' + city_town + '&state_province=' + state_province + '&zipcode=' + zipcode + '&country=' + country + '$email=' + email; if(address=='' || address_two=='' || city_town=='' || state_province=='' || zipcode=='' || country=='' || email=='') { $('.success').fadeOut(200).hide(); $('.error').fadeOut(200).show(); } else { $.ajax({ type: "POST", url: "http://localhost/New%20Project/home/index.php", data: dataString, success: function(){ $('.success').fadeIn(200).show(); $('.error').fadeOut(200).hide(); } }); } return false; }); }); Here is the PHP code. if (isset($_POST['contact_info_submitted'])) { // Handle the form. // Query member data from the database and ready it for display $mysqli = mysqli_connect("localhost", "root", "", "sitename"); $dbc = mysqli_query($mysqli,"SELECT users.*, contact_info.* FROM users INNER JOIN contact_info ON contact_info.user_id = users.user_id WHERE users.user_id=3"); $user_id = mysqli_real_escape_string($mysqli, htmlentities('3')); $address = mysqli_real_escape_string($mysqli, htmlentities($_POST['address'])); $address_two = mysqli_real_escape_string($mysqli, htmlentities($_POST['address_two'])); $city_town = mysqli_real_escape_string($mysqli, htmlentities($_POST['city_town'])); $state_province = mysqli_real_escape_string($mysqli, htmlentities($_POST['state_province'])); $zipcode = mysqli_real_escape_string($mysqli, htmlentities($_POST['zipcode'])); $country = mysqli_real_escape_string($mysqli, htmlentities($_POST['country'])); $email = mysqli_real_escape_string($mysqli, strip_tags($_POST['email'])); //If the table is not found add it to the database if (mysqli_num_rows($dbc) == 0) { $mysqli = mysqli_connect("localhost", "root", "", "sitename"); $dbc = mysqli_query($mysqli,"INSERT INTO contact_info (user_id, address, address_two, city_town, state_province, zipcode, country, email) VALUES ('$user_id', '$address', '$address_two', '$city_town', '$state_province', '$zipcode', '$country', '$email')"); } //If the table is in the database update each field when needed if ($dbc == TRUE) { $dbc = mysqli_query($mysqli,"UPDATE contact_info SET address = '$address', address_two = '$address_two', city_town = '$city_town', state_province = '$state_province', zipcode = '$zipcode', country = '$country', email = '$email' WHERE user_id = '$user_id'"); } if (!$dbc) { // There was an error...do something about it here... print mysqli_error($mysqli); return; } } Here is the XHTML code. <form method="post" action="index.php"> <fieldset> <ul> <li><label for="address">Address 1: </label><input type="text" name="address" id="address" size="25" class="input-size" value="<?php if (isset($_POST['address'])) { echo $_POST['address']; } else if(!empty($address)) { echo $address; } ?>" /></li> <li><label for="address_two">Address 2: </label><input type="text" name="address_two" id="address_two" size="25" class="input-size" value="<?php if (isset($_POST['address_two'])) { echo $_POST['address_two']; } else if(!empty($address_two)) { echo $address_two; } ?>" /></li> <li><label for="city_town">City/Town: </label><input type="text" name="city_town" id="city_town" size="25" class="input-size" value="<?php if (isset($_POST['city_town'])) { echo $_POST['city_town']; } else if(!empty($city_town)) { echo $city_town; } ?>" /></li> <li><label for="state_province">State/Province: </label> <?php echo '<select name="state_province" id="state_province">' . "\n"; foreach($state_options as $option) { if ($option == $state_province) { echo '<option value="' . $option . '" selected="selected">' . $option . '</option>' . "\n"; } else { echo '<option value="'. $option . '">' . $option . '</option>'."\n"; } } echo '</select>'; ?> </li> <li><label for="zipcode">Zip/Post Code: </label><input type="text" name="zipcode" id="zipcode" size="5" class="input-size" value="<?php if (isset($_POST['zipcode'])) { echo $_POST['zipcode']; } else if(!empty($zipcode)) { echo $zipcode; } ?>" /></li> <li><label for="country">Country: </label> <?php echo '<select name="country" id="country">' . "\n"; foreach($countries as $option) { if ($option == $country) { echo '<option value="' . $option . '" selected="selected">' . $option . '</option>' . "\n"; } else if($option == "-------------") { echo '<option value="' . $option . '" disabled="disabled">' . $option . '</option>'; } else { echo '<option value="'. $option . '">' . $option . '</option>'."\n"; } } echo '</select>'; ?> </li> <li><label for="email">Email Address: </label><input type="text" name="email" id="email" size="25" class="input-size" value="<?php if (isset($_POST['email'])) { echo $_POST['email']; } else if(!empty($email)) { echo $email; } ?>" /><br /><span>We don't spam or share your email with third parties. We respect your privacy.</span></li> <li><input type="submit" name="submit" value="Save Changes" class="save-button" /> <input type="hidden" name="contact_info_submitted" value="true" /> <input type="submit" name="submit" value="Preview Changes" class="preview-changes-button" /></li> </ul> </fieldset> </form>

    Read the article

  • How to distort the desktop screen

    - by HaifengWang
    Hi friends, I want to change the shape of the desktop screen, so what are displayed on the desktop will be distorted at the same time. And the user can still operate the PC with the mouse on the distorted desktop(Run the applications, Open the "My Computer" and so on). I think I must get the projection matrix of the screen coordinate at first. Then transform the matrix, and map the desktop buffer image to the distorted mesh. Are there any interfaces which can modify the shape of the desktop screen in OpenGL or DirectX? Would you please give me some tip on it. Thank you very much in advance. Please refer to the picture from http://oi53.tinypic.com/bhewdx.jpg BR, Haifeng Addition1: I'm sorry! Maybe I didn't express clearly what I want to implement. What I want to implement is to modify the shape of the screen. So we can distort the shapes of all the applications which are run on Windows at the same time. For example that the window of "My Computer" will be distorted with the distortion of the desktop screen. And we can still operate the PC with mouse from the distorted desktop(Click the shortcut to run a program). Addition2: The projection matrix is just my assume. There isn't any desktop projection matrix by which the desktop surface is projected to the screen. What I want to implement is to change the shape of the desktop, as the same with mapping the desktop to an 3D mesh. But the user can still operate the OS on the distorted desktop(Click the shortcut to run a program, open the ie to surf the internet). Addition3: The shapes of all the programs run on the OS are changed with the distortion of the screen. It's realtime. The user can still operate the OS on the distorted screen as usually. Maybe we can intercept or override the GPU itself to implement the effect. I'm investigating GDI, I think I can find some clue for that. The first step is to find how to show the desktop on the screen.

    Read the article

  • BufferedReader no longer buffering after a while?

    - by BobTurbo
    Sorry I can't post code but I have a bufferedreader with 50000000 bytes set as the buffer size. It works as you would expect for half an hour, the HDD light flashing every two minutes or so, reading in the big chunk of data, and then going quiet again as the CPU processes it. But after about half an hour (this is a very big file), the HDD starts thrashing as if it is reading one byte at a time. It is still in the same loop and I think I checked free ram to rule out swapping (heap size is default). Probably won't get any helpful answers, but worth a try. OK I have changed heap size to 768mb and still nothing. There is plenty of free memory and java.exe is only using about 300mb. Now I have profiled it and heap stays at about 200MB, well below what is available. CPU stays at 50%. Yet the HDD starts thrashing like crazy. I have.. no idea. I am going to rewrite the whole thing in c#, that is my solution. Here is the code (it is just a throw-away script, not pretty): BufferedReader s = null; HashMap<String, Integer> allWords = new HashMap<String, Integer>(); HashSet<String> pageWords = new HashSet<String>(); long[] pageCount = new long[78592]; long pages = 0; Scanner wordFile = new Scanner(new BufferedReader(new FileReader("allWords.txt"))); while (wordFile.hasNext()) { allWords.put(wordFile.next(), Integer.parseInt(wordFile.next())); } s = new BufferedReader(new FileReader("wikipedia/enwiki-latest-pages-articles.xml"), 50000000); StringBuilder words = new StringBuilder(); String nextLine = null; while ((nextLine = s.readLine()) != null) { if (a.matcher(nextLine).matches()) { continue; } else if (b.matcher(nextLine).matches()) { continue; } else if (c.matcher(nextLine).matches()) { continue; } else if (d.matcher(nextLine).matches()) { nextLine = s.readLine(); if (e.matcher(nextLine).matches()) { if (f.matcher(s.readLine()).matches()) { pageWords.addAll(Arrays.asList(words.toString().toLowerCase().split("[^a-zA-Z]"))); words.setLength(0); pages++; for (String word : pageWords) { if (allWords.containsKey(word)) { pageCount[allWords.get(word)]++; } else if (!word.isEmpty() && allWords.containsKey(word.substring(0, word.length() - 1))) { pageCount[allWords.get(word.substring(0, word.length() - 1))]++; } } pageWords.clear(); } } } else if (g.matcher(nextLine).matches()) { continue; } words.append(nextLine); words.append(" "); }

    Read the article

  • Combining FileStream and MemoryStream to avoid disk accesses/paging while receiving gigabytes of data?

    - by w128
    I'm receiving a file as a stream of byte[] data packets (total size isn't known in advance) that I need to store somewhere before processing it immediately after it's been received (I can't do the processing on the fly). Total received file size can vary from as small as 10 KB to over 4 GB. One option for storing the received data is to use a MemoryStream, i.e. a sequence of MemoryStream.Write(bufferReceived, 0, count) calls to store the received packets. This is very simple, but obviously will result in out of memory exception for large files. An alternative option is to use a FileStream, i.e. FileStream.Write(bufferReceived, 0, count). This way, no out of memory exceptions will occur, but what I'm unsure about is bad performance due to disk writes (which I don't want to occur as long as plenty of memory is still available) - I'd like to avoid disk access as much as possible, but I don't know of a way to control this. I did some testing and most of the time, there seems to be little performance difference between say 10 000 consecutive calls of MemoryStream.Write() vs FileStream.Write(), but a lot seems to depend on buffer size and the total amount of data in question (i.e the number of writes). Obviously, MemoryStream size reallocation is also a factor. Does it make sense to use a combination of MemoryStream and FileStream, i.e. write to memory stream by default, but once the total amount of data received is over e.g. 500 MB, write it to FileStream; then, read in chunks from both streams for processing the received data (first process 500 MB from the MemoryStream, dispose it, then read from FileStream)? Another solution is to use a custom memory stream implementation that doesn't require continuous address space for internal array allocation (i.e. a linked list of memory streams); this way, at least on 64-bit environments, out of memory exceptions should no longer be an issue. Con: extra work, more room for mistakes. So how do FileStream vs MemoryStream read/writes behave in terms of disk access and memory caching, i.e. data size/performance balance. I would expect that as long as enough RAM is available, FileStream would internally read/write from memory (cache) anyway, and virtual memory would take care of the rest. But I don't know how often FileStream will explicitly access a disk when being written to. Any help would be appreciated.

    Read the article

  • Ajax call not working...

    - by Probocop
    Hi, I have a form that submits to a PHP script with Jquery and Ajax. The PHP script returns some XML. For some reason the Ajax success function is not firing, and the error ones is. Can anybody see where I'm going wrong? My Jquery is as follows $('#submit-excuse').submit(function (event) { event.preventDefault(); ws_url = 'http://jacamo.epiphanydev2.co.uk/content/inc/excuse-submit.php?excuse='+$('input#excuse').val(); $.ajax({ type: 'GET', url: ws_url, dataType: "xml", beforeSend: function() { $('p#response').text('Sending.'); }, success: function(xmlIn) { results = xmlIn.getElementsByTagName("ReportID"); }, error: function() { $('p#response').text('Error.'); } }); }); And my PHP script is as follows: $excuse = $_GET['excuse']; $badwords = array ( 'one', 'two', 'three', 'four', 'five' ); if ($excuse == '') { $error = 'enter something'; } else { foreach ($badwords as $word) { $pos = strpos($excuse, $word); if($pos !== false) { $passed = false; } } if ($passed !== false) { $username = 'xxxxx'; $password = 'xxxxx'; $message = $excuse; $url = 'http://twitter.com/statuses/update.xml'; $curl_handle = curl_init(); curl_setopt($curl_handle, CURLOPT_URL, "$url"); curl_setopt($curl_handle, CURLOPT_CONNECTTIMEOUT, 2); curl_setopt($curl_handle, CURLOPT_RETURNTRANSFER, 1); curl_setopt($curl_handle, CURLOPT_POST, 1); curl_setopt($curl_handle, CURLOPT_POSTFIELDS, "status=$message"); curl_setopt($curl_handle, CURLOPT_USERPWD, "$username:$password"); $buffer = curl_exec($curl_handle); curl_close($curl_handle); $passed = 'yes'; } echo "<?xml version='1.0' encoding='UTF-8'?>\n"; echo "\t<result>\n"; echo "\t\t<passed>" . $passed . "</passed>\n"; echo "\t</result>"; } Thanks

    Read the article

  • Excel 2008 Cant Parse HTML

    - by VictorV
    I need to export a gridview to excel, I put the return html code from the gridview to a HtmlTextWriter and put this into the response. The result file work fine in excel, excel can parse the html and the result is readable, work perfect on excel 2003 and 2007, but in some machines with Excel 2008 (MACOS) excel shows only the raw html code and can't process this html code. Any idea to configure excel? This is the code to convert: public static void ToExcel(GridView gridView, string fileName) { HttpResponse response = HttpContext.Current.Response; response.Clear(); response.Buffer = true; fileName = fileName.Replace(".xls", string.Empty) + ".xls"; response.AddHeader("content-disposition", "attachment;filename=" + fileName); response.Charset = ""; response.ContentEncoding = Encoding.Unicode; response.BinaryWrite(Encoding.Unicode.GetPreamble()); response.ContentType = MimeTypes.GetContentType(fileName); StringWriter sw = new StringWriter(); HtmlTextWriter hw = new HtmlTextWriter(sw); gridView.AllowPaging = false; //gridView.DataBind(); //Change the Header Row back to white color gridView.HeaderRow.Style.Add("background-color", "#FFFFFF"); //Apply style to Individual Cells for (int i = 0; i < gridView.HeaderRow.Cells.Count; i++) { gridView.HeaderRow.Cells[i].Style.Add("background-color", "yellow"); } for (int i = 0; i < gridView.Rows.Count; i++) { GridViewRow row = gridView.Rows[i]; //Change Color back to white row.BackColor = System.Drawing.Color.White; //Apply text style to each Row row.Attributes.Add("class", "textmode"); //Apply style to Individual Cells of Alternating Row if (i % 2 != 0) { for (int j = 0; j < row.Cells.Count; j++) { row.Cells[j].Style.Add("background-color", "#C2D69B"); } } } gridView.RenderControl(hw); //style to format numbers to string string style = @"<style> .textmode { mso-number-format:\@; } </style>"; response.Write(style); response.Output.Write(sw.ToString()); response.Flush(); response.End(); }

    Read the article

  • assignment not working in a dll exported C++ class

    - by Jim Jones
    Using VS 2008 Have a C++ class in which I'm calling functions from a 3rd party dll. The definition in the header file is as follows: namespace OITImageExport { class ImageExport { private: SCCERR seResult; /* Error code returned. */ VTHDOC hDoc; /* Input doc handle returned by DAOpenDocument(). */ VTHEXPORT hExport; /* Handle to the export returned by EXOpenExport(). */ VTDWORD dwFIFlags; /* Used in setting the SCCOPT_FIFLAGS option. */ VTCHAR szError[256]; /* Error string buffer. */ VTDWORD dwOutputId; /* Output Format. */ VTDWORD dwSpecType; public: ImageExport(const char* outputId, const char* specType); void ProcessDocument(const char* inputPath, const char* outputPath); ~ImageExport(); }; } In the constructor I initialize two of the class fields having values which come from enumerations in the 3rd party dll: ImageExport::ImageExport(const char* outputId, const char* specType) { if(outputId == "jpeg") { dwOutputId = FI_JPEGFIF; } if(specType == "ansi") { dwSpecType = IOTYPE_ANSIPATH; } seResult = DAInit(); if (seResult != SCCERR_OK) { DAGetErrorString(seResult, szError, sizeof(szError)); fprintf(stderr, "DAInit() failed: %s (0x%04X)\n", szError, seResult); exit(seResult); } } When I use this class inside of a console app, with a main method in another file (all in the same namespace), instantiating the class object and calling the methods, it works like a champ. So, now that I know the basic code works, I open a dll project using the class header and code file. Course I have to add the dll macro, namely: #ifdef IMAGEDLL_EXPORTS #define DLL __declspec(dllexport) #else #define DLL __declspec(dllimport) #endif and changed the class definition to "class DLL ImageExport". Compiled nicely to a dll and .lib file (No errors, No warnings). Now to test this dll I open another console project using the same main method as before and linking to the (dll) lib file. Had problems, which when tracked down were the result of the two fields not being set; both had values of 0. Went back to the first console app and printed out the values: dwOutputId was 1535 (#define FI_JPEGFIF 1535) and dwSpecType was 2 (#define IOTYPE_ANSIPATH 2). Now if I was assigning these values outside of the class, I can see how the visibility could be different, but why is the assignment in the dll not working? Is it something about having a class in the dll?

    Read the article

  • Linux configurations that would affect Java memory usage?

    - by wmacura
    Hi, Background: I have a set of java background workers I start as part of my webapp. I develop locally on Ubuntu 10.10 and deploy to an Ubuntu 10.04LTS server (a media temple (ve) instance). They're both running the same JVM: Sun JVM 1.6.0_22-b04. As part of the initialization script each worker is started with explicit Xmx, Xms, and XX:MaxPermGen settings. Yet somehow locally all 10 workers use 250MB, while on the server they use more than 2.7GB. I don't know how to begin to track this down. I thought the Ubuntu (and thus, kernel) version might make a difference, but I tried an old 10.04 VM and it behaves as expected. I've noticed that the machine does not seem to ever use memory for buffer or cache (according to htop), which seems a bit strange, but perhaps normal for a server? (edited) Some info: (server) root@devel:/app/axir/target# uname -a Linux devel 2.6.18-028stab069.5 #1 SMP Tue May 18 17:26:16 MSD 2010 x86_64 GNU/Linux (local) wiktor@beastie:~$ uname -a Linux beastie 2.6.35-25-generic #44-Ubuntu SMP Fri Jan 21 17:40:44 UTC 2011 x86_64 GNU/Linux (edited) Comparing PS output: (ps -eo "ppid,pid,cmd,rss,sz,vsz") PPID PID CMD RSS SZ VSZ (local) 1588 1615 java -cp axir-distribution. 25484 234382 937528 1615 1631 java -cp /home/wiktor/Code/ 83472 163059 652236 1615 1657 java -cp /home/wiktor/Code/ 70624 89135 356540 1615 1658 java -cp /home/wiktor/Code/ 37652 77625 310500 1615 1669 java -cp /home/wiktor/Code/ 38096 77733 310932 1615 1675 java -cp /home/wiktor/Code/ 37420 61395 245580 1615 1684 java -cp /home/wiktor/Code/ 38000 77736 310944 1615 1703 java -cp /home/wiktor/Code/ 39180 78060 312240 1615 1712 java -cp /home/wiktor/Code/ 38488 93882 375528 1615 1719 java -cp /home/wiktor/Code/ 38312 77874 311496 1615 1726 java -cp /home/wiktor/Code/ 38656 77958 311832 1615 1727 java -cp /home/wiktor/Code/ 78016 89429 357716 (server) 22522 23560 java -cp axir-distribution. 24860 285196 1140784 23560 23585 java -cp /app/axir/target/a 100764 161629 646516 23560 23667 java -cp /app/axir/target/a 72408 92682 370728 23560 23670 java -cp /app/axir/target/a 39948 97671 390684 23560 23674 java -cp /app/axir/target/a 40140 81586 326344 23560 23739 java -cp /app/axir/target/a 39688 81542 326168 They look very similar. In fact, the question now is why, if I add up the virtual memory usage on the server (3.2GB) does it more closely reflect 2.4GB of memory used (according to free), yet locally the virtual memory used adds up to a much more substantial 4.7GB but only actually uses ~250MB. It seems that perhaps memory isn't being shared as aggressively. (if that's even possible) Thank you for your help, Wiktor

    Read the article

  • How can I pipe input to a Java app with Perl?

    - by user319479
    I need to write a Perl script that pipes input into a Java program. This is related to this, but that didn't help me. My issue is that the Java app doesn't get the print statements until I close the handle. What I found online was that $| needs to be set to something greater than 0, in which case newline characters will flush the buffer. This still doesn't work. This is the script: #! /usr/bin/perl -w use strict; use File::Basename; $|=1; open(TP, "| java -jar test.jar") or die "fail"; sleep(2); print TP "this is test 1\n"; print TP "this is test 2\n"; print "tests printed, waiting 5s\n"; sleep(5); print "wait over. closing handle...\n"; close TP; print "closed.\n"; print "sleeping for 5s...\n"; sleep(5); print "script finished!\n"; exit And here is a sample Java app: import java.util.Scanner; public class test{ public static void main( String[] args ){ Scanner sc = new Scanner( System.in ); int crashcount = 0; while( true ){ try{ String input = sc.nextLine(); System.out.println( ":: INPUT: " + input ); if( "bananas".equals(input) ){ break; } } catch( Exception e ){ System.out.println( ":: EXCEPTION: " + e.toString() ); crashcount++; if( crashcount == 5 ){ System.out.println( ":: Looks like stdin is broke" ); break; } } } System.out.println( ":: IT'S OVER!" ); return; } } The Java app should respond to receiving the test prints immediately, but it doesn't until the close statement in the Perl script. What am I doing wrong? Note: the fix can only be in the Perl script. The Java app can't be changed. Also, File::Basename is there because I'm using it in the real script.

    Read the article

  • How to autostart this slide

    - by lchales
    Hello there: first of all i have no idea on coding or anything related, simple question: is there any simple way to tell this code to autostart the slide? at the current moment the images change on click. currently the index page only have one image, what i want is to add a few but without the need to click to see the next one here is the code from my index: <script type="text/javascript"> //<![CDATA[ /* the images preload plugin */ (function($) { $.fn.preload = function(options) { var opts = $.extend({}, $.fn.preload.defaults, options), o = $.meta ? $.extend({}, opts, this.data()) : opts; var c = this.length, l = 0; return this.each(function() { var $i = $(this); $('<img/>').load(function(i){ ++l; if(l == c) o.onComplete(); }).attr('src',$i.attr('src')); }); }; $.fn.preload.defaults = { onComplete : function(){return false;} }; })(jQuery); //]]> </script><script type="text/javascript"> //<![CDATA[ $(function() { var $tf_bg = $('#tf_bg'), $tf_bg_images = $tf_bg.find('img'), $tf_bg_img = $tf_bg_images.eq(0), $tf_thumbs = $('#tf_thumbs'), total = $tf_bg_images.length, current = 0, $tf_content_wrapper = $('#tf_content_wrapper'), $tf_next = $('#tf_next'), $tf_prev = $('#tf_prev'), $tf_loading = $('#tf_loading'); //preload the images $tf_bg_images.preload({ onComplete : function(){ $tf_loading.hide(); init(); } }); //shows the first image and initializes events function init(){ //get dimentions for the image, based on the windows size var dim = getImageDim($tf_bg_img); //set the returned values and show the image $tf_bg_img.css({ width : dim.width, height : dim.height, left : dim.left, top : dim.top }).fadeIn(); //resizing the window resizes the $tf_bg_img $(window).bind('resize',function(){ var dim = getImageDim($tf_bg_img); $tf_bg_img.css({ width : dim.width, height : dim.height, left : dim.left, top : dim.top }); }); //expand and fit the image to the screen $('#tf_zoom').live('click', function(){ if($tf_bg_img.is(':animated')) return false; var $this = $(this); if($this.hasClass('tf_zoom')){ resize($tf_bg_img); $this.addClass('tf_fullscreen') .removeClass('tf_zoom'); } else{ var dim = getImageDim($tf_bg_img); $tf_bg_img.animate({ width : dim.width, height : dim.height, top : dim.top, left : dim.left },350); $this.addClass('tf_zoom') .removeClass('tf_fullscreen'); } } ); //click the arrow down, scrolls down $tf_next.bind('click',function(){ if($tf_bg_img.is(':animated')) return false; scroll('tb'); }); //click the arrow up, scrolls up $tf_prev.bind('click',function(){ if($tf_bg_img.is(':animated')) return false; scroll('bt'); }); //mousewheel events - down / up button trigger the scroll down / up $(document).mousewheel(function(e, delta) { if($tf_bg_img.is(':animated')) return false; if(delta > 0) scroll('bt'); else scroll('tb'); return false; }); //key events - down / up button trigger the scroll down / up $(document).keydown(function(e){ if($tf_bg_img.is(':animated')) return false; switch(e.which){ case 38: scroll('bt'); break; case 40: scroll('tb'); break; } }); } //show next / prev image function scroll(dir){ //if dir is "tb" (top -> bottom) increment current, //else if "bt" decrement it current = (dir == 'tb')?current + 1:current - 1; //we want a circular slideshow, //so we need to check the limits of current if(current == total) current = 0; else if(current < 0) current = total - 1; //flip the thumb $tf_thumbs.flip({ direction : dir, speed : 400, onBefore : function(){ //the new thumb is set here var content = '<span id="tf_zoom" class="tf_zoom"><\/span>'; content +='<img src="' + $tf_bg_images.eq(current).attr('longdesc') + '" alt="Thumb' + (current+1) + '"/>'; $tf_thumbs.html(content); } }); //we get the next image var $tf_bg_img_next = $tf_bg_images.eq(current), //its dimentions dim = getImageDim($tf_bg_img_next), //the top should be one that makes the image out of the viewport //the image should be positioned up or down depending on the direction top = (dir == 'tb')?$(window).height() + 'px':-parseFloat(dim.height,10) + 'px'; //set the returned values and show the next image $tf_bg_img_next.css({ width : dim.width, height : dim.height, left : dim.left, top : top }).show(); //now slide it to the viewport $tf_bg_img_next.stop().animate({ top : dim.top },700); //we want the old image to slide in the same direction, out of the viewport var slideTo = (dir == 'tb')?-$tf_bg_img.height() + 'px':$(window).height() + 'px'; $tf_bg_img.stop().animate({ top : slideTo },700,function(){ //hide it $(this).hide(); //the $tf_bg_img is now the shown image $tf_bg_img = $tf_bg_img_next; //show the description for the new image $tf_content_wrapper.children() .eq(current) .show(); }); //hide the current description $tf_content_wrapper.children(':visible') .hide() } //animate the image to fit in the viewport function resize($img){ var w_w = $(window).width(), w_h = $(window).height(), i_w = $img.width(), i_h = $img.height(), r_i = i_h / i_w, new_w,new_h; if(i_w > i_h){ new_w = w_w; new_h = w_w * r_i; if(new_h > w_h){ new_h = w_h; new_w = w_h / r_i; } } else{ new_h = w_w * r_i; new_w = w_w; } $img.animate({ width : new_w + 'px', height : new_h + 'px', top : '0px', left : '0px' },350); } //get dimentions of the image, //in order to make it full size and centered function getImageDim($img){ var w_w = $(window).width(), w_h = $(window).height(), r_w = w_h / w_w, i_w = $img.width(), i_h = $img.height(), r_i = i_h / i_w, new_w,new_h, new_left,new_top; if(r_w > r_i){ new_h = w_h; new_w = w_h / r_i; } else{ new_h = w_w * r_i; new_w = w_w; } return { width : new_w + 'px', height : new_h + 'px', left : (w_w - new_w) / 2 + 'px', top : (w_h - new_h) / 2 + 'px' }; } }); //]]> </script>

    Read the article

  • Can't insert a number into a C++ custom streambuf/ostream

    - by 0xbe5077ed
    I have written a custom std::basic_streambuf and std::basic_ostream because I want an output stream that I can get a JNI string from in a manner similar to how you can call std::ostringstream::str(). These classes are quite simple. namespace myns { class jni_utf16_streambuf : public std::basic_streambuf<char16_t> { JNIEnv * d_env; std::vector<char16_t> d_buf; virtual int_type overflow(int_type); public: jni_utf16_streambuf(JNIEnv *); jstring jstr() const; }; typedef std::basic_ostream<char16_t, std::char_traits<char16_t>> utf16_ostream; class jni_utf16_ostream : public utf16_ostream { jni_utf16_streambuf d_buf; public: jni_utf16_ostream(JNIEnv *); jstring jstr() const; }; // ... } // namespace myns In addition, I have made four overloads of operator<<, all in the same namespace: namespace myns { // ... utf16_ostream& operator<<(utf16_ostream&, jstring) throw(std::bad_cast); utf16_ostream& operator<<(utf16_ostream&, const char *); utf16_ostream& operator<<(utf16_ostream&, const jni_utf16_string_region&); jni_utf16_ostream& operator<<(jni_utf16_ostream&, jstring); // ... } // namespace myns The implementation of jni_utf16_streambuf::overflow(int_type) is trivial. It just doubles the buffer width, puts the requested character, and sets the base, put, and end pointers correctly. It is tested and I am quite sure it works. The jni_utf16_ostream works fine inserting unicode characters. For example, this works fine and results in the stream containing "hello, world": myns::jni_utf16_ostream o(env); o << u"hello, wor" << u'l' << u'd'; My problem is as soon as I try to insert an integer value, the stream's bad bit gets set, for example: myns::jni_utf16_ostream o(env); if (o.badbit()) throw "bad bit before"; // does not throw int32_t x(5); o << x; if (o.badbit()) throw "bad bit after"; // throws :( I don't understand why this is happening! Is there some other method on std::basic_streambuf I need to be implementing????

    Read the article

  • Udp server sending only 0 bytes of data

    - by mawia
    Hi all, This is a simple Udp server.I am trying to transmit data to some clients,but unfortunetly it is unable to transmit data.Though send is running quite successfully but it is returning with a return value meaning it has send nothing.On the client they are receiving but again obviously,zero bytes. void* UdpServerStreamToClients(void *fileToServe) { int sockfd,n=0,k; struct sockaddr_in servaddr,cliaddr; socklen_t len; char dataToSend[1000]; sockfd=socket(AF_INET,SOCK_DGRAM,0); bzero(&servaddr,sizeof(servaddr)); servaddr.sin_family = AF_INET; servaddr.sin_addr.s_addr=htonl(INADDR_ANY); servaddr.sin_port=htons(32000); bind(sockfd,(struct sockaddr *)&servaddr,sizeof(servaddr)); FILE *fp; if((fp=fopen((char*)fileToServe,"r"))==NULL) { printf("can not open file "); perror("fopen"); exit(1); } int dataRead=1; while(dataRead) { len = sizeof(cliaddr); if((dataRead=fread(dataToSend,1,500,fp))<0) { perror("fread"); exit(1); } //sleep(2); for(list<clientInfo>::iterator it=clients.begin();it!=clients.end();it++) { cliaddr.sin_family = AF_INET; inet_aton(inet_ntoa(it->addr.sin_addr),&cliaddr.sin_addr); cliaddr.sin_port = htons(it->udp_port); n=sendto(sockfd,dataToSend,sizeof(dataToSend),0,(struct sockaddr *)&cliaddr,len); cout<<"number of bytes send by udp: "<< n << endl; printf("SEND this message %d : %s to %s :%d \n",n,dataToSend,inet_ntoa(cliaddr.sin_addr), ntohs(cliaddr.sin_port)); } } } I am checking the value of sizeof(dataTosend) and it is pretty much as expected ie thousand ie the size of buffer. Are you people seeing some possible flaw in it. All of the help in this regard will be appreciated. Thanks!

    Read the article

  • Calling managed code from unmanaged win32 assembly dll - crash

    - by JustGreg
    I'm developing a serial port dll in win32 assembly (MASM32). It has its own thread checking multiple events and at a specified buffer treshold it'd notify the managed main application by calling a callback function. It just a call with no arguments/return value. At startup the main application stores the callback function's address by calling a function in the dll: pCallBackFunction dd 0 SetCallBackPointer proc pcb:DWORD mov eax, pcb mov pCallBackFunction, eax call DWORD ptr pCallBackFunction ; verify it immediately ret SetCallBackPointer endp The upper function immediately calls back the managed application callback routine for verification purposes. It is working fine. However, when I place the call instruction to other functions in the dll it crashes the application. It doesn't matter if the call is in a simple function or in the threadproc of the dll. For example: OpenPort proc pn:byte,br:dword, inputbuffersize: dword, outputbuffersize:dword, tresholdsize: dword LOCAL dcb: DCB LOCAL SerialTimeOuts: COMMTIMEOUTS call DWORD ptr pCallBackFunction xor eax, eax mov al, pn mov [com_port+3],al etc. etc. will crash at call DWORD ptr pCallBackFunction always. Since I call SetCallBackPointer first to store a valid address in pCallBackFunction, it should have a valid address. My managed app is written in C# and the relevant part is: public partial class Form1 : Form { public delegate void CallBackDelegate(); public static CallBackDelegate mydelegate; [DllImport("serialport.dll")] private static extern void SetCallBackPointer(CallBackDelegate Delegate); [DllImport("serialport.dll")] public static extern int OpenPort(byte com, uint br, uint inbufsize, uint outbufsize, uint treshsize); public Form1() { InitializeComponent(); mydelegate =new CallBackDelegate(CallbackFunction); SetCallBackPointer(mydelegate); unsafe { int sysstat; int hResult; hResult = OpenPort(Convert.ToByte('5'), 9600, 306, 4, 4); } } public static void CallbackFunction() { MessageBox.Show( "CallBack Function Called by Windows DLL"); } The VS debugger reported that the dll had tried to read/write from/to a protected memory address. But when calling SetCallBackPointer there is no such problem. What am I doing wrong here? Any tips would be great!

    Read the article

  • Strange (Undefined?) Behavior of Free in C

    - by Chris Cirefice
    This is really strange... and I can't debug it (tried for about two hours, debugger starts going haywire after a while...). Anyway, I'm trying to do something really simple: Free an array of strings. The array is in the form: char **myStrings. The array elements are initialized as: myString[index] = malloc(strlen(word)); myString[index] = word; and I'm calling a function like this: free_memory(myStrings, size); where size is the length of the array (I know this is not the problem, I tested it extensively and everything except this function is working). free_memory looks like this: void free_memory(char **list, int size) { for (int i = 0; i < size; i ++) { free(list[i]); } free(list); } Now here comes the weird part. if (size> strlen(list[i])) then the program crashes. For example, imagine that I have a list of strings that looks something like this: myStrings[0] = "Some"; myStrings[1] = "random"; myStrings[2] = "strings"; And thus the length of this array is 3. If I pass this to my free_memory function, strlen(myStrings[0]) > 3 (4 3), and the program crashes. However, if I change myStrings[0] to be "So" instead, then strlen(myStrings[0]) < 3 (2 < 3) and the program does not crash. So it seems to me that free(list[i]) is actually going through the char[] that is at that location and trying to free each character, which I imagine is undefined behavior. The only reason I say this is because I can play around with the size of the first element of myStrings and make the program crash whenever I feel like it, so I'm assuming that this is the problem area. Note: I did try to debug this by stepping through the function that calls free_memory, noting any weird values and such, but the moment I step into the free_memory function, the debugger crashes, so I'm not really sure what is going on. Nothing is out of the ordinary until I enter the function, then the world explodes. Another note: I also posted the shortened version of the source for this program (not too long; Pastebin) here. I am compiling on MinGW with the c99 flag on. PS - I just thought of this. I am indeed passing numUniqueWords to the free function, and I know that this does not actually free the entire piece of memory that I allocated. I've called it both ways, that's not the issue. And I left it how I did because that is the way that I will be calling it after I get it to work in the first place, I need to revise some of my logic in that function. Source, as per request (on-site): #include <stdio.h> #include <string.h> #include <ctype.h> #include <stdlib.h> #include "words.h" int getNumUniqueWords(char text[], int size); int main(int argc, char* argv[]) { setvbuf(stdout, NULL, 4, _IONBF); // For Eclipse... stupid bug. --> does NOT affect the program, just the output to console! int nbr_words; char text[] = "Some - \"text, a stdin\". We'll have! also repeat? We'll also have a repeat!"; int length = sizeof(text); nbr_words = getNumUniqueWords(text, length); return 0; } void free_memory(char **list, int size) { for (int i = 0; i < size; i ++) { // You can see that printing the values is fine, as long as free is not called. // When free is called, the program will crash if (size > strlen(list[i])) //printf("Wanna free value %d w/len of %d: %s\n", i, strlen(list[i]), list[i]); free(list[i]); } free(list); } int getNumUniqueWords(char text[], int length) { int numTotalWords = 0; char *word; printf("Length: %d characters\n", length); char totalWords[length]; strcpy(totalWords, text); word = strtok(totalWords, " ,.-!?()\"0123456789"); while (word != NULL) { numTotalWords ++; printf("%s\n", word); word = strtok(NULL, " ,.-!?()\"0123456789"); } printf("Looks like we counted %d total words\n\n", numTotalWords); char *uniqueWords[numTotalWords]; char *tempWord; int wordAlreadyExists = 0; int numUniqueWords = 0; char totalWordsCopy[length]; strcpy(totalWordsCopy, text); for (int i = 0; i < numTotalWords; i++) { uniqueWords[i] = NULL; } // Tokenize until all the text is consumed. word = strtok(totalWordsCopy, " ,.-!?()\"0123456789"); while (word != NULL) { // Look through the word list for the current token. for (int j = 0; j < numTotalWords; j ++) { // Just for clarity, no real meaning. tempWord = uniqueWords[j]; // The word list is either empty or the current token is not in the list. if (tempWord == NULL) { break; } //printf("Comparing (%s) with (%s)\n", tempWord, word); // If the current token is the same as the current element in the word list, mark and break if (strcmp(tempWord, word) == 0) { printf("\nDuplicate: (%s)\n\n", word); wordAlreadyExists = 1; break; } } // Word does not exist, add it to the array. if (!wordAlreadyExists) { uniqueWords[numUniqueWords] = malloc(strlen(word)); uniqueWords[numUniqueWords] = word; numUniqueWords ++; printf("Unique: %s\n", word); } // Reset flags and continue. wordAlreadyExists = 0; word = strtok(NULL, " ,.-!?()\"0123456789"); } // Print out the array just for funsies - make sure it's working properly. for (int x = 0; x <numUniqueWords; x++) { printf("Unique list %d: %s\n", x, uniqueWords[x]); } printf("\nNumber of unique words: %d\n\n", numUniqueWords); // Right below is where things start to suck. free_memory(uniqueWords, numUniqueWords); return numUniqueWords; }

    Read the article

  • C# - periodic data reading and Thread.Sleep()

    - by CaldonCZE
    Hello, my C# application reads data from special USB device. The data are read as so-called "messages", each of them having 24 bytes. The amount of messages that must be read per second may differ (maximal frequency is quite high, about 700 messages per second), but the application must read them all. The only way to read the messages is by calling function "ReadMessage", that returns one message read from the device. The function is from external DLL and I cannot modify it. My solution: I've got a seperate thread, that is running all the time during the program run and it's only job is to read the messages in cycle. The received messages are then processed in main application thread. The function executed in the "reading thread" is the following: private void ReadingThreadFunction() { int cycleCount; try { while (this.keepReceivingMessages) { cycleCount++; TRxMsg receivedMessage; ReadMessage(devHandle, out receivedMessage); //...do something with the message... } } catch { //... catch exception if reading failed... } } This solution works fine and all messages are correctly received. However, the application consumes too much resources, the CPU of my computer runs at more than 80%. Therefore I'd like to reduce it. Thanks to the "cycleCount" variable I know that the "cycling speed" of the thread is about 40 000 cycles per second. This is unnecessarily too much, since I need to receive maximum 700 messagges/sec. (and the device has buffer for about 100 messages, so the cycle speed can be even a little lower) I tried to reduce the cycle speed by suspending the thread for 1 ms by Thread.Sleep(1); command. Of course, this didn't work and the cycle speed became about 70 cycles/second which was not enough to read all messages. I know that this attempt was silly, that putting the thread to sleep and then waking him up takes much longer than 1 ms. However, I don't know what else to do: Is there some other way how to slow the thread execution down (to reduce CPU consumption) other than Thread.Sleep? Or am I completely wrong and should I use something different for this task instead of Thread, maybe Threading.Timer or ThreadPool? Thanks a lot in advance for all suggestions. This is my first question here and I'm a beginner at using threads, so please excuse me if it's not clear enough.

    Read the article

  • jQuery memory game: if $('.opened').length; == number run function.

    - by Carl Papworth
    So I'm trying to change the a.heart when there is td.opened == 24. I'm not sure what's going wrong though since nothings happening. HTML: <body> <header> <div id="headerTitle"><a href="index.html">&lt;html<span class="heart">&hearts;</span>ve&gt;</a> </div> <div id="help"> <h2>?</h2> <div id="helpInfo"> <p>How many tiles are there? Let's see [calculating] 25...</p> </div> </div> </header> <div id="reward"> <div id="rewardContainer"> <div id="rewardBG" class="heart">&hearts; </div> <p>OMG, this must be luv<br><a href="index.html" class="exit">x</a></p> </div> </div> <div id="pageWrap"> <div id="mainContent"> <!-- DON'T BE A CHEATER !--> <table id="memory"> <tr> <td class="pair1"><a>&Psi;</a></td> <td class="pair2"><a>&para;</a></td> <td class="pair3"><a>&Xi;</a></td> <td class="pair1"><a>&Psi;</a></td> <td class="pair4"><a >&otimes;</a></td> </tr> <tr> <td class="pair5"><a>&spades;</a></td> <td class="pair6"><a >&Phi;</a></td> <td class="pair7"><a>&sect;</a></td> <td class="pair8"><a>&clubs;</a></td> <td class="pair4"><a>&otimes;</a></td> </tr> <tr> <td class="pair9"><a>&Omega;</a></td> <td class="pair2"><a>&para;</a></td> <td id="goal"> <a href="#reward" class="heart">&hearts;</a> </td> <td class="pair10"><a>&copy;</a></td> <td class="pair9"><a>&Omega;</a></td> </tr> <tr> <td class="pair11"><a>&there4;</a></td> <td class="pair8"><a>&clubs;</a></td> <td class="pair12"><a>&dagger;</a></td> <td class="pair6"><a>&Phi;</a></td> <td class="pair11"><a>&there4;</a></td> </tr> <tr> <td><a class="pair12">&dagger;</a></td> <td><a class="pair5">&spades;</a></td> <td><a class="pair10">&copy;</a></td> <td><a class="pair3">&Xi;</a></td> <td><a class="pair7">&sect;</a></td> </tr> </table> <!-- DON'T BE A CHEATER !--> </div> </div> <!-- END Page Wrap --> <footer> <div class="heartCollection"> <p>collect us if u need luv:<p> <ul> <li><a id="collection1">&hearts;</a></li> <li><a id="collection2">&hearts;</a></li> <li><a id="collection3">&hearts;</a></li> <li><a id="collection4">&hearts;</a></li> <li><a id="collection5">&hearts;</a></li> <li><a id="collection6">&hearts;</a></li> </ul> </div> <div class="credits">with love from Popm0uth ©2012</div> </footer> </body> </html> Javascript: var thisCard = $(this).text(); var activeCard = $('.active').text(); var openedCards = $('.opened').length; $(document).ready(function() { $('a.heart').css('color', '#CCCCCC'); $('a.heart').off('click'); function reset(){ $('td').removeClass('opened'); $('a').removeClass('visible'); $('td').removeClass('active'); }; $('td').click(openCard); function openCard(){ $(this).addClass('opened'); $(this).find('a').addClass('visible'); if ($(".active")[0]){ if ($(this).text() != $('.active').text()) { setTimeout(function(){ reset(); }, 1000); } else { $('.active').removeClass('active'); } } else { $(this).addClass("active"); } if (openedCards == 24){ $(".active").removeClass("active"); $("a.heart").css('color', '#ff63ff'); $("a.heart").off('click'); } } });

    Read the article

  • How do you return a string from a function correctly in Dynamic C?

    - by aquanar
    I have a program I am trying to debug, but Dynamic C apparently treats strings differently than normal C does (well, character arrays, anyway). I have a function that I made to make an 8 character long (well, 10 to include the \0 ) string of 0s and 1s to show me the contents of an 8-bit char variable. (IE, I give it the number 13, it returns the string "0001101\0" ) When I use the code below, it prints out !{happy face] 6 times (well, the second one is the happy face alone for some reason), each return comes back as 0xDEAE or "!\x02. I thought it would dereference it and return the appropriate string, but it appears to just be sending the pointer and attempting to parse it. This may seem silly, but my experience was actually in C++ and Java, so going back to C brings up a few issues that were dealt with in later programming languages that I'm not entirely sure how to deal with (like the lack of string variables). How could I fix this code, or how would be a better way to do what I am trying to do (I thought maybe sending in a pointer to a character array and working on it from the function might work, but I thought I should ask to see if maybe I'm just trying to reinvent the wheel). Currently I have it set up like this: this is an excerpt from the main() display[0] = '\0'; for(i=0;i<6;i++) { sprintf(s, "%s ", *char_to_bits(buffer[i])); strcat(display, s); } DispStr(8,5, display); and this is the offending function: char *char_to_bits(char x) { char bits[16]; strcpy(bits,"00000000\0"); if (x & 0x01) bits[7]='1'; if (x & 0x02) bits[6]='1'; if (x & 0x04) bits[5]='1'; if (x & 0x08) bits[4]='1'; if (x & 0x10) bits[3]='1'; if (x & 0x20) bits[2]='1'; if (x & 0x40) bits[1]='1'; if (x & 0x80) bits[0]='1'; return bits; } and just for the sake of completion, the other function is used to output to the stdio window at a specific location: void DispStr(int x, int y, char *s) { x += 0x20; y += 0x20; printf ("\x1B=%c%c%s", x, y, s); }

    Read the article

  • Converting a C++ Checksum function to Java

    - by user1897599
    I'm trying to convert this C++ checksum to Java but for the time being I've failed. What am I doing wrong? What is it supposed to do? It is supposed to return a positive checksum for a buffer in OpenGL Here's the C part. DWORD QuickChecksum(DWORD *data, int size){ if(!data) { return 0x0; } DWORD sum; DWORD tmp; sum = *data; for(int i = 1; i < (size/4); i++) { tmp = data[i]; tmp = (DWORD)(sum >> 29) + tmp; tmp = (DWORD)(sum >> 17) + tmp; sum = (DWORD)(sum << 3) ^ tmp; } return sum; } And here is what I have tried in Java. As far As I know DWORD is 32bit so I use int in a long to get a unsigned int which should be done in java with ? I've been looking at this problem so much now that I've grown blind to it. public static long getChecksum(byte[] data, int size) { long sum, tmp; sum = getInt(new byte[]{data[0], data[1], data[2], data[3]},true) & 0xFF; for(int I = 4; I < data.length; I += 4) { tmp = getInt(new byte[]{data[I],data[I+1],data[I+2],data[I+3]},true) & 0xFF; tmp = (sum >>> 29) + tmp; tmp = (sum >>> 17) + tmp; sum = (sum << 3) ^ tmp; } return sum & 0xFF; } private static int getInt(byte[] bytes, boolean big) { ByteBuffer bb = ByteBuffer.wrap(bytes); return bb.getInt(); } Thank you all for your help!

    Read the article

  • How do I search the MediaStore for a specific directory instead of entire external storage?

    - by Nick Lopez
    In my app I have an option that allows users to browse for audio files on their phone to add to the app. I am having trouble however with creating a faster way of processing the query code. Currently it searches the entire external storage and causes the phone to prompt a force close/wait warning. I would like to take the code I have posted below and make it more efficient by either searching in a specific folder on the phone or by streamlining the process to make the file search quicker. I am not sure how to do this however. Thanks! public class BrowseActivity extends DashboardActivity implements OnClickListener, OnItemClickListener { private List<Sound> soundsInDevice = new ArrayList<Sound>(); private List<Sound> checkedList; private ListView browsedList; private BrowserSoundAdapter adapter; private long categoryId; private Category category; private String currentCategoryName; private String description; // private Category newCategory ; private Button doneButton; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); setContentView(R.layout.activity_browse); checkedList = new ArrayList<Sound>(); browsedList = (ListView) findViewById(android.R.id.list); doneButton = (Button) findViewById(R.id.doneButton); soundsInDevice = getMediaSounds(); if (soundsInDevice.size() > 0) { adapter = new BrowserSoundAdapter(this, R.id.browseSoundName, soundsInDevice); } else { Toast.makeText(getApplicationContext(), getString(R.string.no_sounds_available), Toast.LENGTH_SHORT) .show(); } browsedList.setAdapter(adapter); browsedList.setOnItemClickListener(this); doneButton.setOnClickListener(this); } private List<Sound> getMediaSounds() { List<Sound> mediaSoundList = new ArrayList<Sound>(); ContentResolver cr = getContentResolver(); String[] projection = {MediaStore.Audio.Media._ID, MediaStore.Audio.Media.DISPLAY_NAME, MediaStore.Audio.Media.TITLE, MediaStore.Audio.Media.DATA, MediaStore.Audio.Media.DURATION}; final Uri uri = MediaStore.Audio.Media.EXTERNAL_CONTENT_URI; Log.v("MediaStore.Audio.Media.EXTERNAL_CONTENT_URI", "" + uri); final Cursor cursor = cr.query(uri, projection, null, null, null); int n = cursor.getCount(); Log.v("count", "" + n); if (cursor.moveToFirst()) { do { String soundName = cursor .getString(cursor .getColumnIndexOrThrow(MediaStore.Audio.Media.DISPLAY_NAME)); Log.v("soundName", "" + soundName); String title = cursor .getString(cursor .getColumnIndexOrThrow(MediaStore.Audio.Media.TITLE)); Log.v("title", "" + title); String path = cursor.getString(cursor .getColumnIndexOrThrow(MediaStore.Audio.Media.DATA)); Log.v("path", "" + path); Sound browsedSound = new Sound(title, path, false, false, false, false, 0); Log.v("browsedSound", "" + browsedSound); mediaSoundList.add(browsedSound); Log.v("mediaSoundList", "" + mediaSoundList.toString()); } while (cursor.moveToNext()); } return mediaSoundList; } public class BrowserSoundAdapter extends ArrayAdapter<Sound> { public BrowserSoundAdapter(Context context, int textViewResourceId, List<Sound> objects) { super(context, textViewResourceId, objects); } @Override public View getView(final int position, View convertView, ViewGroup parent) { ViewHolder viewHolder; View view = convertView; LayoutInflater inflater = getLayoutInflater(); if (view == null) { view = inflater.inflate(R.layout.list_item_browse, null); viewHolder = new ViewHolder(); viewHolder.soundNameTextView = (TextView) view .findViewById(R.id.browseSoundName); viewHolder.pathTextView = (TextView) view .findViewById(R.id.browseSoundPath); viewHolder.checkToAddSound = (CheckBox) view .findViewById(R.id.browse_checkbox); view.setTag(viewHolder); } else { viewHolder = (ViewHolder) view.getTag(); } final Sound sound = soundsInDevice.get(position); if (sound.isCheckedState()) { viewHolder.checkToAddSound.setChecked(true); } else { viewHolder.checkToAddSound.setChecked(false); } viewHolder.soundNameTextView.setText(sound.getName()); viewHolder.pathTextView.setText(sound.getUri()); viewHolder.checkToAddSound .setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { CheckBox cb = (CheckBox) v .findViewById(R.id.browse_checkbox); boolean checked = cb.isChecked(); boolean newValue = checked; updateView(position, newValue); doneButtonStatus(checkedList.size()); } }); return view; } } // Adapter view holder class private class ViewHolder { private TextView soundNameTextView; private TextView pathTextView; private CheckBox checkToAddSound; } // done button On Click @Override public void onClick(View view) { boolean status = getIntent().getBooleanExtra("FromAddCat", false); Log.v("for add category","enters in if"); if(status){ Log.v("for add category","enters in if1"); currentCategoryName = getIntent().getStringExtra("categoryName"); description = getIntent().getStringExtra("description"); boolean existCategory = SQLiteHelper.getCategoryStatus(currentCategoryName); if (!existCategory) { category = new Category(currentCategoryName, description, false); category.insert(); category.update(); Log.v("for add category","enters in if2"); } }else{ categoryId = getIntent().getLongExtra("categoryId",-1); category = SQLiteHelper.getCategory(categoryId); } for (Sound checkedsound : checkedList) { checkedsound.setCheckedState(false); checkedsound.insert(); category.getSounds().add(checkedsound); final Intent intent = new Intent(this, CategoriesActivity.class); finish(); startActivity(intent); } } @Override public void onItemClick(AdapterView<?> arg0, View view, int position, long arg3) { boolean checked = true; boolean newValue = false; CheckBox cb = (CheckBox) view.findViewById(R.id.browse_checkbox); if (cb.isChecked()) { cb.setChecked(!checked); newValue = !checked; } else { cb.setChecked(checked); newValue = checked; } updateView(position, newValue); doneButtonStatus(checkedList.size()); } private void doneButtonStatus(int size) { if (size > 0) { doneButton.setEnabled(true); doneButton.setBackgroundResource(R.drawable.done_button_drawable); } else { doneButton.setEnabled(false); doneButton.setBackgroundResource(R.drawable.done_btn_disabled); } } private void updateView(int index, boolean newValue) { System.out.println(newValue); Sound sound = soundsInDevice.get(index); if (newValue == true) { checkedList.add(sound); sound.setCheckedState(newValue); } else { checkedList.remove(sound); sound.setCheckedState(newValue); } } }

    Read the article

  • Why can't I reserve 1,000,000,000 in my vector ?

    - by vipersnake005
    When I type in the foll. code, I get the output as 1073741823. #include <iostream> #include <vector> using namespace std; int main() { vector <int> v; cout<<v.max_size(); return 0; } However when I try to resize the vector to 1,000,000,000, by v.resize(1000000000); the program stops executing. How can I enable the program to allocate the required memory, when it seems that it should be able to? I am using MinGW in Windows 7. I have 2 GB RAM. Should it not be possible? In case it is not possible, can't I declare it as an array of integers and get away? BUt even that doesn't work. Another thing is that, suppose I would use a file(which can easily handle so much data ). How can I let it read and write and the same time. Using fstream file("file.txt', ios::out | ios::in ); doesn't create a file, in the first place. But supposing the file exists, I am unable to use to do reading and writing simultaneously. WHat I mean is this : Let the contents of the file be 111111 Then if I run : - #include <fstream> #include <iostream> using namespace std; int main() { fstream file("file.txt",ios:in|ios::out); char x; while( file>>x) { file<<'0'; } return 0; } Shouldn't the file's contents now be 101010 ? Read one character and then overwrite the next one with 0 ? Or incase the entire contents were read at once into some buffer, should there not be atleast one 0 in the file ? 1111110 ? But the contents remain unaltered. Please explain. Thank you.

    Read the article

< Previous Page | 513 514 515 516 517 518 519 520 521 522 523 524  | Next Page >