How to calculate deceleration rate of a flipping coin (in c)?
- by Horace Ho
A flipping coin on table will slow down and drop to the table surface, facing up or down. How can I calculate the flip-per-second declaration rate over time?
For example,
assuming the coin is at 10 flipping per second when it starts
how long will it take to stop?
For each second (9, 8, 7, 6 ... 3, 2, 1, stop), how is the flipping rate changed?
Friction can be approximated as some real world objects (say, a metallic coin on a wooden table). Thanks!