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  • HP Pavilion dv6000 graphics issue

    - by Tony
    A few days ago my laptop seized up on me while I was playing a game. When I restarted the computer, it sent me back to 640x480 resolution with 16 colors (clearly a graphical issue). In device manager, it shows an error, stating "Windows has stopped this device because it has reported problems. (Code 43)" regarding the video card. Upon removing and re-installing the drivers using both Windows Update and my own searching through nvidia's site, it's given me zero results. For kicks, I ran my antivirus (you never know!) and registry cleaner to see if anything would turn up. The antivirus found nothing, but CCleaner found 27 registry errors all dealing with my video card. What could be the cause of this, and what course of action would you recommend in this situation? Thanks in advance for the help! OS: Windows 7 Professional GPU: nvidia GeForce 8400M GS

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  • graphics-card makes sound-card produce a buzzing sound

    - by Markus von Broady
    Recently I bought a new GPU: GeForce GTX 550 Ti, and after installing it I get a strange buzzing sound. It's not always there, just sometimes (mostly when I open some game, but sometimes also in browsers etc.). It's not a capacitor or a fan, as unplugging speakers from sound-card makes the 'bzzzzzzz' go away. However, muting windows doesn't mute this sound. I'm pretty sure it is fault of the new GPU, but how is this happening and can I fix it? Can it be a low power supply? I thought of buying a stronger unit, but as everything works, and computer doesn't shut down, I hesitate.

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  • Connecting a 2560x1440 display to a laptop?

    - by tjollans
    Having read Jeff Atwood's blog post on Korean 27" IPS LCDs, I've been wondering to what extent these are useful in a notebook + large display situation. I own a Lenovo Thinkpad Edge E320 with 2nd gen. integrated Intel graphics. According to the spec from Intel, this should support HDMI version 1.4, and, using DisplayPort, resolutions up to 2560x1600. HDMI version 1.4 supports resolutions up to 4096×2160, however, according to c't (German), the HDMI interface used with Intel chips only supports 1920x1200. The same goes for the DVI output - dual-link DVI-D, apparently, is not supported by Intel. It would appear that my laptop cannot digitally drive this kind of resolution. Now what about other laptops? According to the article in c't above, AMD's integrated graphics chips have the same limitation as Intel's. NVIDIA graphics cards, apparently, only offer resolutions up to 1900x1200 over HDMI out of the box, but it's possible, when using Linux at least, to trick the driver into enabling higher resolutions. Is this still true? What's the situation on Windows and OSX? I found no information on whether discrete AMD chips support ultra-high resolutions over HDMI. Owners of laptops with (Mini) DisplayPort / Thunderbolt won't have any issues with displays this large, but if you're planning to go for a display with dual-link DVI-D input only (like the Korean ones), you're going to need an adapter, which will set you back something like €70-€100 (since the protocols are incompatible). The big question mark in this equation is VGA: a lot of laptops have it, and I don't see any reason to think this resolution is not supported by the hardware (an oft-quoted figure appears to be 2048x1536@75Hz, so 2560x1440@60Hz should be possible, right?), but are the drivers likely to cause problems? Perhaps more critically, you'd need a VGA to dual-link DVI-D adapter that converts analog to digital signals. Do these exist? How good are they? How expensive are they? Is there a performance penalty involved? Please correct me if I'm wrong on any points. In summary, what are the requirements on a laptop to drive an external LCD at 2560x1440, in particular one that supports dual-link DVI-D only, and what tools and adapters can be used to lower the bar?

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  • Where Catalyst stores applist for switchable graphics?

    - by noober
    I cannot add an app to the list to manually set it to high performance (Radeon instead of Intel HD). When I browse for an exe, nothing happens, the list is still empty. So, maybe I can edit some .cfg or .ini? UPDATE This is NOT my screenshot... actually I've found it on the Net. The list with iexplore.exe is what I meant. When I click 'Browse' and choose any exe (Portal2.exe, for instance) nothing happens. The list is empty, so I cannot set mode for Portal2.exe.

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  • ATI / AMD HIS HD 7870 Graphics card fan speed below 16% / 20% 26%

    - by Thorsten Niehues
    I bought a AMD / ATI HIS HD 7870 to replace my old HD 4870. I noticed that the fan speed does not scale with the temperature: The fan speed does not get below 28% (read from catalyst / automatic fan speed) If I manually change it in the catalyst to 20% then it has the same speed than 28% : about 900-1000 rpm. With HIS iTurbo i manually can change the fan speed below 20%. But I noticed that changing the fan speed below 16% results in 3200 rpm. This is really stupid and annoying since my PC is a ultra silent PC and all fans are running with about 500 rpm when the PC is idle (windows / musik movies, etc.) Is there any way to change the fan speed to a reasonable speed like 500 rpm by software or hardware adapters (I really don't like to put a poti between the 12V line)

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  • Radeon 6950 - Garbling of text and graphics in certain Windows only

    - by Greg
    This morning I noticed the text in Gmail (in Firefox 4) looked a little funny (kind of thin, maybe some color fringing). I went to work and thought it might be some ClearType issue or something with the way Direct way that FF4 draws to the screen. When I came back from work (I left the computer on), the problem was much worse - way beyond ClearType nit-picking. The text was barely readable. I opened Chrome and there was no such problem. It seems like only Windows that use hardware acceleration are garbled, and ones that use GDI are not. But, I fired up Dragon Age and didn't notice any problems (I only really looked at the main menu though). Here is a link to a screen shot that illustrates the problem. Notice how the Windows Live Mesh window is completely unreadable, the text in Firefox 4 (left) is pretty bad, while Chrome, the Windows Control Panel, and the task bar are perfectly fine. The fact that the problem shows up in screen shots and that it only happens in certain Windows makes me confident that the problem cannot be with the monitor or DVI cable. I am using the AMD Radeon drivers from 4/27/11. The card I have (MSI Frozr II) came with a slight overclock (810Mhz) out of the box, but it looks like when I'm on the Windows desktop it's not running at full clock (CCC reports 450Mhz). Still, I underclocked it to the stock reference clock (800Mhz) and it made no difference. The idle temperature according to Afterburner is 42-44 Celsius, which seems a tad high but not enough to cause a problem - it's cold to the touch if I open up the machine. What the heck could be causing this? The problem varies in intensity. As we speak I'm in Firefox and things look better than they did earlier - it'll probably get worse again soon. Radeon 6950 (MSI Frozr II), Seasonic X 560, Core i5 2500K at stock clockspeeds, 16GB RAM, Asus P8P67 M Pro

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  • Twitter 2 for Android crash every time I try uploading multi photos [closed]

    - by Hazz
    Hello, I'm using the new Twitter 2 on Android 2.1. Whenever I hit the button which enables me to upload multiple photos in a single tweet, I always get the error "The application Camera (process com.sonyericsson.camera) has stopped unexpectidly. Please try again". However, uploading a single photo using the camera button in Twitter have no problem, it works. My phone is Sony Ericsson x10 mini pro. I tried signing out and back in, same result. Anything I can do to fix this? This is the log info I got using Log Collector: 02-23 15:05:57.328 I/ActivityManager( 1240): Starting activity: Intent { act=com.twitter.android.post.status cmp=com.twitter.android/.PostActivity } 02-23 15:05:57.338 D/PhoneWindow(15095): couldn't save which view has focus because the focused view com.android.internal.policy.impl.PhoneWindow$DecorView@45726938 has no id. 02-23 15:05:57.688 I/ActivityManager( 1240): Displayed activity com.twitter.android/.PostActivity: 340 ms (total 340 ms) 02-23 15:05:59.018 I/ActivityManager( 1240): Starting activity: Intent { act=android.intent.action.PICK typ=vnd.android.cursor.dir/image cmp=com.sonyericsson.camera/com.sonyericsson.album.grid.GridActivity } 02-23 15:05:59.038 I/ActivityManager( 1240): Start proc com.sonyericsson.camera for activity com.sonyericsson.camera/com.sonyericsson.album.grid.GridActivity: pid=15113 uid=10057 gids={1006, 1015, 3003} 02-23 15:05:59.128 I/dalvikvm(15113): Debugger thread not active, ignoring DDM send (t=0x41504e4d l=38) 02-23 15:05:59.158 I/dalvikvm(15113): Debugger thread not active, ignoring DDM send (t=0x41504e4d l=50) 02-23 15:05:59.448 I/ActivityManager( 1240): Displayed activity com.sonyericsson.camera/com.sonyericsson.album.grid.GridActivity: 423 ms (total 423 ms) 02-23 15:05:59.458 W/dalvikvm(15113): threadid=15: thread exiting with uncaught exception (group=0x4001e160) 02-23 15:05:59.458 E/AndroidRuntime(15113): Uncaught handler: thread AsyncTask #1 exiting due to uncaught exception 02-23 15:05:59.468 E/AndroidRuntime(15113): java.lang.RuntimeException: An error occured while executing doInBackground() 02-23 15:05:59.468 E/AndroidRuntime(15113): at android.os.AsyncTask$3.done(AsyncTask.java:200) 02-23 15:05:59.468 E/AndroidRuntime(15113): at java.util.concurrent.FutureTask$Sync.innerSetException(FutureTask.java:273) 02-23 15:05:59.468 E/AndroidRuntime(15113): at java.util.concurrent.FutureTask.setException(FutureTask.java:124) 02-23 15:05:59.468 E/AndroidRuntime(15113): at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:307) 02-23 15:05:59.468 E/AndroidRuntime(15113): at java.util.concurrent.FutureTask.run(FutureTask.java:137) 02-23 15:05:59.468 E/AndroidRuntime(15113): at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1068) 02-23 15:05:59.468 E/AndroidRuntime(15113): at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:561) 02-23 15:05:59.468 E/AndroidRuntime(15113): at java.lang.Thread.run(Thread.java:1096) 02-23 15:05:59.468 E/AndroidRuntime(15113): Caused by: java.lang.IllegalArgumentException: Unsupported MIME type. 02-23 15:05:59.468 E/AndroidRuntime(15113): at com.sonyericsson.album.grid.GridActivity$AlbumTask.doInBackground(GridActivity.java:202) 02-23 15:05:59.468 E/AndroidRuntime(15113): at com.sonyericsson.album.grid.GridActivity$AlbumTask.doInBackground(GridActivity.java:124) 02-23 15:05:59.468 E/AndroidRuntime(15113): at android.os.AsyncTask$2.call(AsyncTask.java:185) 02-23 15:05:59.468 E/AndroidRuntime(15113): at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:305) 02-23 15:05:59.468 E/AndroidRuntime(15113): ... 4 more 02-23 15:05:59.628 E/SemcCheckin(15113): Get crash dump level : java.io.FileNotFoundException: /data/semc-checkin/crashdump 02-23 15:05:59.628 W/ActivityManager( 1240): Unable to start service Intent { act=com.sonyericsson.android.jcrashcatcher.action.BUGREPORT_AUTO cmp=com.sonyericsson.android.jcrashcatcher/.JCrashCatcherService (has extras) }: not found 02-23 15:05:59.648 I/Process ( 1240): Sending signal. PID: 15113 SIG: 3 02-23 15:05:59.648 I/dalvikvm(15113): threadid=7: reacting to signal 3 02-23 15:05:59.778 I/dalvikvm(15113): Wrote stack trace to '/data/anr/traces.txt' 02-23 15:06:00.388 E/SemcCheckin( 1673): Get Crash Level : java.io.FileNotFoundException: /data/semc-checkin/crashdump 02-23 15:06:01.708 I/DumpStateReceiver( 1240): Added state dump to 1 crashes 02-23 15:06:02.008 D/iddd-events( 1117): Registering event com.sonyericsson.idd.probe.android.devicemonitor::ApplicationCrash with 4314 bytes payload. 02-23 15:06:06.968 D/dalvikvm( 1673): GC freed 661 objects / 126704 bytes in 124ms 02-23 15:06:11.928 D/dalvikvm( 1379): GC freed 19753 objects / 858832 bytes in 84ms 02-23 15:06:13.038 I/Process (15113): Sending signal. PID: 15113 SIG: 9 02-23 15:06:13.048 I/WindowManager( 1240): WIN DEATH: Window{4596ecc0 com.sonyericsson.camera/com.sonyericsson.album.grid.GridActivity paused=false} 02-23 15:06:13.048 I/ActivityManager( 1240): Process com.sonyericsson.camera (pid 15113) has died. 02-23 15:06:13.048 I/WindowManager( 1240): WIN DEATH: Window{459db5e8 com.sonyericsson.camera/com.sonyericsson.album.grid.GridActivity paused=false} 02-23 15:06:13.078 I/UsageStats( 1240): Unexpected resume of com.twitter.android while already resumed in com.sonyericsson.camera 02-23 15:06:13.098 W/InputManagerService( 1240): Window already focused, ignoring focus gain of: com.android.internal.view.IInputMethodClient$Stub$Proxy@456e7168 02-23 15:06:21.278 D/dalvikvm( 1745): GC freed 2032 objects / 410848 bytes in 60ms

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  • Radeon 6950 - Garbling of text and graphics in certain Windows only

    - by Greg
    This morning I noticed the text in Gmail (in Firefox 4) looked a little funny (kind of thin, maybe some color fringing). I went to work and thought it might be some ClearType issue or something with the way Direct way that FF4 draws to the screen. When I came back from work (I left the computer on), the problem was much worse - way beyond ClearType nit-picking. The text was barely readable. I opened Chrome and there was no such problem. It seems like only Windows that use hardware acceleration are garbled, and ones that use GDI are not. But, I fired up Dragon Age and didn't notice any problems (I only really looked at the main menu though). Here is a link to a screen shot that illustrates the problem. Notice how the Windows Live Mesh window is completely unreadable, the text in Firefox 4 (left) is pretty bad, while Chrome, the Windows Control Panel, and the task bar are perfectly fine. The fact that the problem shows up in screen shots and that it only happens in certain Windows makes me confident that the problem cannot be with the monitor or DVI cable. I am using the AMD Radeon drivers from 4/27/11. The card I have (MSI Frozr II) came with a slight overclock (810Mhz) out of the box, but it looks like when I'm on the Windows desktop it's not running at full clock (CCC reports 450Mhz). Still, I underclocked it to the stock reference clock (800Mhz) and it made no difference. The idle temperature according to Afterburner is 42-44 Celsius, which seems a tad high but not enough to cause a problem - it's cold to the touch if I open up the machine. What the heck could be causing this? The problem varies in intensity. As we speak I'm in Firefox and things look better than they did earlier - it'll probably get worse again soon. Radeon 6950 (MSI Frozr II), Seasonic X 560, Core i5 2500K at stock clockspeeds, 16GB RAM, Asus P8P67 M Pro

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  • Need a solution to stop students from rotating screen on laptops with intel graphics

    - by testguy
    We have some students who have figured out how to rotate the screen using either the hotkey combination or right click context menu. It's easy to fix but it's time consuming because no matter how many times I tell people how to fix it there's always someone that will come up to me. Now I need two things. First, is there a way to disable screen rotation? Second, I need a script to reset the screen resolution to normal on logon and logoff. The solutions need to be able to be deployed from a Win2003 server to WinXP clients. I have way too many computers to go through by hand to uncheck enable hot keys on the intel control panel.

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  • Why are graphics cards upside-down?

    - by gbjbaanb
    This is something that has always bugged me - when I install a card into a desktop (ie mini tower) case, the fan is always facing down. Surely, making the card so the components and fan is on the top would help a lot with cooling, allowing those whiney fans to spin a little slower. I know some card manufacturers tried to mitigate this by adding heat pipes and big heatsinks on the back of the card.. but they still put the bits on the same way as everyone else! So, does anyone know why they're all upside-down?

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  • MP3 Decoding on Android

    - by Rob Szumlakowski
    Hi. We're implementing a program for Android phones that plays audio streamed from the internet. Here's approximately what we do: Download a custom encrypted format. Decrypt to get chunks of regular MP3 data. Decode MP3 data to raw PCM data in a memory buffer. Pipe the raw PCM data to an AudioTrack Our target devices so far are Droid and Nexus One. Everything works great on Nexus One, but the MP3 decode is too slow on Droid. The audio playback starts to skip if we put the Droid under load. We are not permitted to decode the MP3 data to SD card, but I know that's not our problem anyways. We didn't write our own MP3 decoder, but used MPADEC (http://sourceforge.net/projects/mpadec/). It's free and was easy to integrate with our program. We compile it with the NDK. After exhaustive analysis with various profiling tools, we're convinced that it's this decoder that is falling behind. Here's the options we're thinking about: Find another MP3 decoder that we can compile with the Android NDK. This MP3 decoder would have to be either optimized to run on mobile ARM devices or maybe use integer-only math or some other optimizations to increase performance. Since the built-in Android MediaPlayer service will take URLs, we might be able to implement a tiny HTTP server in our program and serve the MediaPlayer with the decrypted MP3s. That way we can take advantage of the built-in MP3 decoder. Get access to the built-in MP3 decoder through the NDK. I don't know if this is possible. Does anyone have any suggestions on what we can do to speed up our MP3 decoding? -- Rob Sz

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  • Need help in support multiple resolution screen on android

    - by michael
    Hi, In my android application, I would like to support multiple screens. So I have my layout xml files in res/layout (the layout are the same across different screen resolution). And I place my high-resolution asserts in res/drawable-hdpi In my layout xml, I have <?xml version="1.0" encoding="utf-8"?> <TableLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/table" android:background="@drawable/bkg"> And I have put bkg.png in res/drawable-hdpi And I have started my emulator with WVGA-800 as avd. But my application crashes: E/AndroidRuntime( 347): Caused by: android.content.res.Resources$NotFoundException: Resource is not a Drawable (color or path): TypedValue{t=0x1/d=0x7f020023 a=-1 r=0x7f020023} E/AndroidRuntime( 347): at android.content.res.Resources.loadDrawable(Resources.java:1677) E/AndroidRuntime( 347): at android.content.res.TypedArray.getDrawable(TypedArray.java:548) E/AndroidRuntime( 347): at android.view.View.<init>(View.java:1850) E/AndroidRuntime( 347): at android.view.View.<init>(View.java:1799) E/AndroidRuntime( 347): at android.view.ViewGroup.<init>(ViewGroup.java:284) E/AndroidRuntime( 347): at android.widget.LinearLayout.<init>(LinearLayout.java:92) E/AndroidRuntime( 347): ... 42 more Does anyone know how to fix my problem? Thank you.

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  • Android Custom Dialog NullPointerException

    - by Kyle Hughes
    I cannot for the life of me figure out why I'm getting a NullPointerException. When a user clicks on a particular image, a dialog window is supposed to pop-up and display a larger version of said image: private OnClickListener coverListener = new OnClickListener() { public void onClick(View v) { showDialog(DIALOG_COVER); } }; DIALOG_COVER is set to = 0. The associated onCreateDialog looks like this: protected Dialog onCreateDialog(int id) { Dialog dialog; switch(id) { case DIALOG_COVER: dialog = new Dialog(mContext); dialog.setContentView(R.layout.cover_dialog); dialog.setTitle(book.getTitle()); ImageView coverLarge = (ImageView)findViewById(R.id.coverLarge); coverLarge.setImageBitmap(book.getCover()); break; default: dialog = null; } return dialog; } For reference, this is cover_dialog.xml: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/coverDialog" android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="fill_parent" android:padding="10dp"> <ImageView android:id="@+id/coverLarge" android:layout_width="wrap_content" android:layout_height="wrap_content" android:scaleType="fitStart" /></LinearLayout> Now, when the image previously described is clicked, the application immediately crashes and throws the following error through LogCat: 06-08 13:29:17.727: ERROR/AndroidRuntime(2220): Uncaught handler: thread main exiting due to uncaught exception 06-08 13:29:17.757: ERROR/AndroidRuntime(2220): java.lang.NullPointerException 06-08 13:29:17.757: ERROR/AndroidRuntime(2220): at org.kylehughes.android.brarian.AndroidBrarian.onCreateDialog(AndroidBrarian.java:259) The line in question refers to this line inside of onCreateDialog: coverLarge.setImageBitmap(book.getCover()); Basically, I don't get why coverLarge is null at that point. Any help would be much appreciated.

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  • Android how to make button text bold when pressed or focussed

    - by stealthcopter
    I want to change the text inside a button to be bold when the button is highlighted or pressed. I currently use a xml file to define the button and use the XML to change how it looks when pressed but I would like to do this without using an image. <?xml version="1.0" encoding="utf-8"?> <selector xmlns:android="http://schemas.android.com/apk/res/android"> <item android:state_focused="true" android:state_pressed="false" android:drawable="@drawable/reset_hover" /> <item android:state_focused="true" android:state_pressed="true" android:drawable="@drawable/reset_hover" /> <item android:state_focused="false" android:state_pressed="true" android:drawable="@drawable/reset_hover" /> <item android:drawable="@drawable/reset" /> </selector> I tried using something like the following, but it doesn't seem to ever get called. final Button btn_reset = (Button) findViewById(R.id.btn_reset); btn_reset.setOnClickListener(this); btn_reset.setOn(new OnFocusChangeListener() { @Override public void onFocusChange(View v, boolean hasFocus) { if (hasFocus){btn_reset.setTypeface(null, Typeface.BOLD);} else{btn_reset.setTypeface(null, Typeface.NORMAL);} } });

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  • Android: Change the source of ImageView present in ListView

    - by Vivek
    Hi All, I have a ListView specified by list_item.xml Now I need to change the Image in my list inside onListItemClick. How to achieve this? //list_item.xml <?xml version="1.0" encoding="UTF-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="wrap_content"> <ImageView android:layout_width="wrap_content" android:layout_height="wrap_content" android:src="@drawable/play" android:id="@+id/img" /> <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:gravity="center_vertical" android:id="@+id/txt" /> </LinearLayout> I have a Custom Adapter to populate my list. Code below is the adapter. public class MyCustomAdapter extends ArrayAdapter<String> { public MyCustomAdapter(Context context, int textViewResourceId, String[] objects) { super(context, textViewResourceId, objects); // TODO Auto-generated constructor stub } @Override public View getView(int position, View convertView, ViewGroup parent) { // TODO Auto-generated method stub LayoutInflater inflater=getLayoutInflater(); View row=inflater.inflate(R.layout.list_item, parent, false); TextView label=(TextView)row.findViewById(R.id.txt); label.setText(Sounds[position]); ImageView icon=(ImageView)row.findViewById(R.id.img); icon.setMaxHeight(32); icon.setMaxWidth(32); icon.setPadding(2, 1, 5, 1); icon.setImageResource(R.drawable.play); return row; } } And in onCreate I do the following @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); try { setListAdapter(new MyCustomAdapter(this, R.layout.list_item, Sounds)); //Sounds --> String array } catch(Exception e) { e.printStackTrace(); } } Now when any row is selected, I need to change the image associated with the selected view. Your help is appreciated. Thanks.

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  • Android animation's first frame is applied too early on ImageView

    - by Robert
    I have the following View setup in one of my Activities: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/photoLayout" android:layout_width="fill_parent" android:layout_height="fill_parent"> <ImageView android:id="@+id/photoImageView" android:src="@drawable/backyardPhoto" android:layout_width="fill_parent" android:layout_height="fill_parent" android:gravity="center" android:scaleType="centerInside" android:padding="45dip" > </ImageView> </LinearLayout> Without an animation set, this displays just fine. However I want to display a very simple animation. So in my Activity's onStart override, I have the following: @Override public void onStart() { super.onStart(); mPhotoImageView = (ImageView) findViewById(R.id.photoImageView); float offset = -25; int top = mPhotoImageView.getTop(); TranslateAnimation anim1 = new TranslateAnimation( Animation.ABSOLUTE, 0, Animation.ABSOLUTE, 0, Animation.ABSOLUTE, top, Animation.ABSOLUTE, offset); anim1.setInterpolator(new AnticipateInterpolator()); anim1.setDuration(1500); anim1.setStartOffset(5000); TranslateAnimation anim2 = new TranslateAnimation( Animation.ABSOLUTE, 0, Animation.ABSOLUTE, 0, Animation.ABSOLUTE, offset, Animation.ABSOLUTE, top); anim2.setInterpolator(new BounceInterpolator()); anim2.setDuration(3500); anim2.setStartOffset(6500); mBouncingAnimation = new AnimationSet(false); mBouncingAnimation.addAnimation(anim1); mBouncingAnimation.addAnimation(anim2); mPhotoImageView.setAnimation(mBouncingAnimation); } The problem is that when the Activity displays for the first time, the initial position of the photo is not in the center of the screen with padding around. It seems like the first frame of the animation is loaded already. Only after the animation is completed, does the photoImageView "snap" back to the intended location. I've looked and looked and could not find how to avoid this problem. I want the photoImageView to start in the center of the screen, and then the animation to happen, and return it to the center of the screen. The animation should happen by itself without interaction from the user.

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  • Android application listed as compatible with Sony Xperia S but still filtered from google play

    - by mlidal
    I have published an Android application and some users are complaining that it is listed as not compatible with Sony Xperia S. According to the developer console Xperia S (LT26i) is listed as compatible. Do anyone know of any reason why the app is still filtered from google play? I have seen people reporting problems with big apk files. This app is about 20Mb in size, with the largest file being 14Mb. Quite a bit but not enough to cause problems I think... Here is the output from aapt dump badging: package: name='no.bouvet.nrkut' versionCode='4' versionName='1.0' sdkVersion:'4' targetSdkVersion:'13' uses-permission:'android.permission.ACCESS_FINE_LOCATION' uses-permission:'android.permission.ACCESS_COARSE_LOCATION' uses-permission:'android.permission.ACCESS_WIFI_STATE' uses-permission:'android.permission.ACCESS_NETWORK_STATE' uses-permission:'android.permission.INTERNET' uses-permission:'android.permission.WRITE_EXTERNAL_STORAGE' application-label:'UT.no' application-icon-120:'res/drawable-ldpi/utno_launcher.png' application-icon-160:'res/drawable-mdpi/utno_launcher.png' application-icon-240:'res/drawable-hdpi/utno_launcher.png' application-icon-320:'res/drawable-xhdpi/utno_launcher.png' application: label='UT.no' icon='res/drawable-mdpi/utno_launcher.png' launchable-activity: name='no.bouvet.nrkut.MainActivity' label='UT.no' icon='' uses-feature:'android.hardware.location' uses-feature:'android.hardware.location.gps' uses-feature:'android.hardware.location.network' uses-feature:'android.hardware.wifi' uses-feature:'android.hardware.touchscreen' uses-feature:'android.hardware.screen.portrait' main other-activities search supports-screens: 'small' 'normal' 'large' 'xlarge' supports-any-density: 'true' locales: '--_--' densities: '120' '160' '240' '320'

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  • Different results between Android Geocoder and Google Geocoding web service

    - by user3571822
    I am creating an Android application and I need to use the geolocation. I have started by using the Geocoder API from Android (android.location.geocoder) but it causes some issues (timed out waiting for response from server) which seem to be common according to what I have read. To make my application work when this kind of error occurs, I use the Geocoding web service. Now, the application works every time. The problem is that the results returned by the geocoder from API and the geocoder from the web service are not the same. For example the web service returns only 3 addresses with only city name and country whereas the geocoding from the API returns about 8 addresses with the feature name, the thoroughfare, the locality... The question is: is there a way to make the results from the web service exactly the same than the ones from the API? EDIT Here is my MainGeocoder class: public class MainGeocoder { private Geocoder geocoderAPI; private GeocoderRest geocoderRest; public MainGeocoder(Context context) { geocoderAPI = new Geocoder(context); geocoderRest = new GeocoderRest(context); } public List<Address> getFromLocationName(String search, int maxResults) { List<Address> addresses; try { addresses = geocoderAPI.getFromLocationName(search, maxResults); return addresses; } catch (IOException e) { e.printStackTrace(); try { addresses = geocoderRest.getFromLocationName(search, maxResults); return addresses; } catch (IOException e1) { return null; } catch (LimitExceededException e1) { return null; } } } } It basically tries to get the list of addresses from the API Geocoder. If an IO exception is thrown it gets this list from the web service by using the GeocoderRest class which has been pasted from here: http://stackoverflow.com/a/15117087/3571822

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  • Confused about Android API's and compatability

    - by Keith
    I have purchased an HTC Incredible and have dived into the world of android! Only to find myself totally confused about the API levels and backward compatibility. My device runs the 2.1 OS, but I know that most of the devices out there run 1.5 or 1.6; and soon the 2.2 OS will be running on new devices. The SDK has gone through such enormous changes, that even constants have been renamed (from VIEW_ACTION to ACTION_VIEW for example). Methods have been added and removed (onPause replacing the earlier call, etc al). So, If I want to write an application that will work from 1.6+, does that mean I have to install and write my code using the 1.6 API; then test on later versions? Or can I write using the 2.1 SDK and just set the minSDK level and not use "new" features? I have never worked with an SDK that changes SO drastically from release to release! So I am not sure what to do.... I read through an article on the Android Development site(and this posting on stack overflow that references it: http://stackoverflow.com/questions/2076150/should-a-legacy-android-application-be-rebuilt-using-sdk-2-1), but it was still not very clear to me. Any help would be appreciated

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  • Android: how to make two TextViews placed in different lines if there is no enough space in one line

    - by bluebyte
    I'am trying to organize two TextViews to behave like that: So, if there is enough space for both TextViews in line, android should place them in line. If there is no enough space, the second TextView must be placed on a next line with right alignment. <LinearLayout android:layout_width="match_parent" android:layout_height="wrap_content" android:orientation="horizontal" > <TextView android:id="@+id/takeoffCity" android:layout_width="wrap_content" android:layout_height="wrap_content" style="@style/flightItem" /> <TextView android:id="@+id/landingCity" android:layout_width="wrap_content" android:layout_height="wrap_content" style="@style/flightItem" /> </LinearLayout> <style name="flightItem" parent="@android:style/TextAppearance"> <item name="android:textSize">14dip</item> <item name="android:textColor">@color/flightItemFont</item> <item name="android:scrollHorizontally">true</item> <item name="android:textStyle">bold</item> </style>

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  • Can't open DDMS

    - by Emerald214
    When I open a standalone DDMS besides Eclipse, it generates the below error. hieund@hieund:~$ ddms 01:51:58 E/ddms: Could not open Selected VM debug port (8700). Make sure you do not have another instance of DDMS or of the eclipse plugin running. If it's being used by something else, choose a new port number in the preferences. (DDMS:6904): Gtk-WARNING **: gtk_widget_size_allocate(): attempt to allocate widget with width -5 and height 17 (DDMS:6904): Gtk-WARNING **: gtk_widget_size_allocate(): attempt to allocate widget with width -5 and height 17 01:52:18 E/DDMS: device offline com.android.ddmlib.AdbCommandRejectedException: device offline at com.android.ddmlib.AdbHelper.setDevice(AdbHelper.java:736) at com.android.ddmlib.AdbHelper.executeRemoteCommand(AdbHelper.java:373) at com.android.ddmlib.Device.executeShellCommand(Device.java:364) at com.android.ddmuilib.SysinfoPanel.loadFromDevice(SysinfoPanel.java:159) at com.android.ddmuilib.SysinfoPanel.deviceSelected(SysinfoPanel.java:126) at com.android.ddmuilib.SelectionDependentPanel.deviceSelected(SelectionDependentPanel.java:52) at com.android.ddms.UIThread.selectionChanged(UIThread.java:1721) at com.android.ddmuilib.DevicePanel.notifyListeners(DevicePanel.java:752) at com.android.ddmuilib.DevicePanel.notifyListeners(DevicePanel.java:740) at com.android.ddmuilib.DevicePanel.access$1100(DevicePanel.java:56) at com.android.ddmuilib.DevicePanel$1.widgetSelected(DevicePanel.java:357) at org.eclipse.swt.widgets.TypedListener.handleEvent(Unknown Source) at org.eclipse.swt.widgets.EventTable.sendEvent(Unknown Source) at org.eclipse.swt.widgets.Widget.sendEvent(Unknown Source) at org.eclipse.swt.widgets.Display.runDeferredEvents(Unknown Source) at org.eclipse.swt.widgets.Display.readAndDispatch(Unknown Source) at com.android.ddms.UIThread.runUI(UIThread.java:517) at com.android.ddms.Main.main(Main.java:116) 01:52:32 E/ddms: shutting down due to uncaught exception 01:52:32 E/ddms: Failed to execute runnable (java.lang.ArrayIndexOutOfBoundsException: -1) org.eclipse.swt.SWTException: Failed to execute runnable (java.lang.ArrayIndexOutOfBoundsException: -1) at org.eclipse.swt.SWT.error(Unknown Source) at org.eclipse.swt.SWT.error(Unknown Source) at org.eclipse.swt.widgets.Synchronizer.runAsyncMessages(Unknown Source) at org.eclipse.swt.widgets.Display.runAsyncMessages(Unknown Source) at org.eclipse.swt.widgets.Display.readAndDispatch(Unknown Source) at com.android.ddms.UIThread.runUI(UIThread.java:517) at com.android.ddms.Main.main(Main.java:116) Caused by: java.lang.ArrayIndexOutOfBoundsException: -1 at org.eclipse.jface.viewers.AbstractTableViewer$VirtualManager.resolveElement(AbstractTableViewer.java:100) at org.eclipse.jface.viewers.AbstractTableViewer$1.handleEvent(AbstractTableViewer.java:70) at org.eclipse.swt.widgets.EventTable.sendEvent(Unknown Source) at org.eclipse.swt.widgets.Widget.sendEvent(Unknown Source) at org.eclipse.swt.widgets.Widget.sendEvent(Unknown Source) at org.eclipse.swt.widgets.Widget.sendEvent(Unknown Source) at org.eclipse.swt.widgets.Table.checkData(Unknown Source) at org.eclipse.swt.widgets.Table.cellDataProc(Unknown Source) at org.eclipse.swt.widgets.Display.cellDataProc(Unknown Source) at org.eclipse.swt.internal.gtk.OS._gtk_list_store_append(Native Method) at org.eclipse.swt.internal.gtk.OS.gtk_list_store_append(Unknown Source) at org.eclipse.swt.widgets.Table.setItemCount(Unknown Source) at org.eclipse.jface.viewers.TableViewer.doSetItemCount(TableViewer.java:217) at org.eclipse.jface.viewers.AbstractTableViewer.internalVirtualRefreshAll(AbstractTableViewer.java:661) at org.eclipse.jface.viewers.AbstractTableViewer.internalRefresh(AbstractTableViewer.java:635) at org.eclipse.jface.viewers.AbstractTableViewer.internalRefresh(AbstractTableViewer.java:620) at org.eclipse.jface.viewers.StructuredViewer$7.run(StructuredViewer.java:1430) at org.eclipse.jface.viewers.StructuredViewer.preservingSelection(StructuredViewer.java:1365) at org.eclipse.jface.viewers.StructuredViewer.preservingSelection(StructuredViewer.java:1328) at org.eclipse.jface.viewers.StructuredViewer.refresh(StructuredViewer.java:1428) at org.eclipse.jface.viewers.ColumnViewer.refresh(ColumnViewer.java:537) at org.eclipse.jface.viewers.StructuredViewer.refresh(StructuredViewer.java:1387) at com.android.ddmuilib.logcat.LogCatPanel$LogCatTableRefresherTask.run(LogCatPanel.java:1000) at org.eclipse.swt.widgets.RunnableLock.run(Unknown Source) ... 5 more I tried to change port for DDMS in Eclipse but it still doesn't work.

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  • HTG Explains: Why You Shouldn’t Use a Task Killer On Android

    - by Chris Hoffman
    Some people think that task killers are important on Android. By closing apps running in the background, you’ll get improved performance and battery life – that’s the idea, anyway. In reality, task killers can reduce your performance and battery life. Task killers can force apps running in the background to quit, removing them from memory. Some task killers do this automatically. However, Android can intelligently manage processes on its own – it doesn’t need a task killer. How Hackers Can Disguise Malicious Programs With Fake File Extensions Can Dust Actually Damage My Computer? What To Do If You Get a Virus on Your Computer

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  • 10 Great Free Icon Packs To Theme Your Android Phone

    - by Chris Hoffman
    Android allows you to customize your home screen, adding widgets, arranging shortcuts and folders, choosing a background, and even replacing the included launcher entirely. You can install icon packs to theme your app icons, too. Third-party launchers use standard app icons by default, but they don’t have to. You can install icon packs that third-party launchers will use in place of standard app icons. How to Use Icon Packs To use icon packs, you’ll need to use a third-party launcher that supports them, such as Nova, Apex, ADW, Go Launcher, Holo Launcher, or Action Launcher Pro. Once you’re using a third-party launcher, you can install an icon pack and go into your launcher’s settings. You’ll find an option that allows you to choose between the icon packs you’ve installed. Many of these icon packs also include wallpapers, which you can set in the normal way. MIUI 5 Icons This icon pack offers over 1900 free icons that are similar to the icons used by the MIUi ROM developed by China’s Xiaomi Tech. The large list of icons is a big plus — this pack will give the majority of your app icons a very slick, consistent look. DCikonZ Theme DCikonZ is a free icon theme that includes a whopping 4000+ icons with a consistent look. This icon theme stands out not just because it’s huge, but also for offering for going in its own direction and avoiding the super-simple, flat look many icon packs use. Holo Icons Holo Icons replaces many app icons with simple, consistent-looking that match Google’s Holo style. If you’re a fan of Android’s Holo look, give it a try. It even tweaks many of the icons from Google’s own apps to make them look more consistent. Square Icon Pack Square Icon Pack turns your icons into simple squares. Even Google Chrome becomes an orb instead of a square. This makes every icon a consistent size and offers a unique look. The icons here almost look a bit like the small-size tiles available on Windows Phone and Windows 8.1. The free version doesn’t offer as many icons as the paid version, but it does offer icons for many popular apps. Rounded Want rounded icons instead? Try the Rounded icon theme, which offers simple rounded icons. The developer says they’re inspired by the consistently round icons used on Mozilla’s Firefox OS. Crumbled Icon Pack Crumbled Icon Pack applies an effect that makes icons look as if they’r crumbling. Rather than theming individual icons, Crumbled Icon Pack adds an effect to every app icon on your device. This means that all your app icons will be themed and consistent. Dainty Icon Pack Is your Android home screen too colorful? Dainty Icon Pack offers simple, gray-on-white icons for over 1200 apps. It’d be ideal over a simple background. The contrast may be a bit low here with the gray-on-white, but it’s otherwise very slick. Simplex Icons Simplex Icons offers more contrast, with black-on-gray icons. This icon pack could simplify busy home screens, allowing photographic wallpapers to come through. Min Icon Set Min attempts to go as minimal as possible, offering simple white icons for over 570 apps. It would be ideal over a simple wallpaper with app names hidden in your launcher, offering a calming, minimal home screen. For apps it doesn’t recognize, it will enclose part of the app’s icon in a white circle. Elegance Elegance goes in another direction entirely, offering icons that incorporate more details and gradients rather than going for minimalism. Its over 1200 icons offer another good option for people who aren’t into the minimal, flat look. Icon pack designers generally have to create and include their own icons to replace icons associated with specific apps, so you’ll probably find a few of your app icons aren’t replaced with most of these themes. Of course, a standard Android phone without an icon pack doesn’t have consistent icons, either. Even if all the icons in your app drawer aren’t themed, the few app icons you have on your home screen will be if you use widely used apps.     

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  • How to Connect Your Android to Your PC’s Internet Connection Over USB

    - by Chris Hoffman
    People often “tether” their computers to their smartphones, sending their computer’s network traffic over the device’s cellular data connection. “Reverse tethering” is the opposite – tethering your Android smartphone or tablet to your PC to use your PC’s Internet connection. This method requires a rooted Android and a Windows PC, but it’s very easy to use. If your computer has Wi-Fi, it may be easier to create a Wi-Fi hotspot using a utility like Connectify instead. How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It? HTG Explains: What Is Windows RT and What Does It Mean To Me?

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  • Human vs human android chess game design

    - by Plejo
    First of all I am total amateur in game development and sorry for my poor English. I want to make android human vs human chess game. So I am wondering how to design it? scenario 1: User connect to server, find opponent and send moves to server using socket, so match is running on a server side. I think this is not good idea because move should be validated on client side - or do I have to validate moves on client side? I do not think this is good solution because game is seperated. scenario 2: Using hole punching technique so server is needed only for connection between players, so game is running on android devices. which approach do you suggest? Or is there any better solution? Which server is best to use?

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