Questions before I revamp my rendering engine to use shaders (GLSL)
- by stephelton
I've written a fairly robust rendering engine using OpenGL ES 1.1 (fixed-function.) I've been looking into revamping the engine to use OpenGL ES 2.0, which necessitates that I use shaders. I've been absorbing information all day long and still have some questions.
Firstly, lighting. The fixed-function pipeline is guaranteed to have at least 8…