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  • Le W3C présente Web cryptography API, une norme pour améliorer la sécurité des applications Web

    Le W3C présente Web cryptography API une norme pour améliorer la sécurité des applications Web La sécurité est un aspect important dans le cycle de développement d'une application. Les développeurs ont souvent recours à des outils tiers ou doivent développer au prix de nombreux efforts leurs propres fonctionnalités de cryptographie. Le W3C (World Wide Web Consortium), l'organisme de normalisation des standards du Web ouvert, travaille actuellement sur un standard qui vise à améliorer la sécurité des applications Web tout en facilitant la tâche du développeur. L'organisme vient de publier un premier brouillon (draft) pour l'API Web cryptography. Le projet a...

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  • Chrome 21 beta permet d'utiliser la Webcam sans plugin et intègre l'API JavaScript Gamepad

    Chrome 21 beta permet d'utiliser la Webcam sans plugin et intègre l'API Gamepad Google vient de publier la beta de la prochaine version de son navigateur Chrome. Cette mouture réduit essentiellement la dépendance du navigateur des plugins tiers comme Flash. En effet, Chrome beta apporte de nouvelles fonctionnalités qui permettront aux utilisateurs d'utiliser directement leur Webcam et Micro dans le navigateur, sans avoir recours à une extension. Cela sera possible grâce à l'utilisation de l'API getUserMedia, qui permet de récupérer simplement un flux vidéo et audio indépendamment du hardware, via la norme WebRTC. WebRTC est un framework de communications aud...

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  • Fusion Tables API enfocando a los desarrolladores

    Fusion Tables API enfocando a los desarrolladores En este programa presentaremos una visión general de las novedades tecnológicas desde el equipo de relaciones para desarrolladores de la región de sur de Latinoamérica. Seguiremos presentando nuestro enfoque de desarrollo, ingeniería y las mejores prácticas para implementar tecnología Google favoreciendo la evolución de soluciones tecnológicas. Luego nos introduciremos en un escenario técnico en donde analizaremos la solución Fusion Tables API para desarrolladores(seguimos trabajando sobre los entornos de persistencia en la nube). Finalmente estaremos conversando con la comunidad de desarrollo, resolviendo un desafío técnico y premiando todo el talento regional From: GoogleDevelopers Views: 0 1 ratings Time: 00:00 More in Education

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  • NDIS Driver Filter VS API Hooking

    - by Smarty Twiti
    I've seen many developers asking for "How to intercept in/out HTTP packets ", "How to modify them on the fly". The most "clean" answer I've seen is to make a kernel-mode-driver filter from the scratch (TDI for XP and earlier winx9 or NDIS for NT systems). An other way, is to use a user-mode-driver like Windivert, also Komodia has a great solution (without writing any single code). The idea behind this introduction is just I want to know is API Hooking can be considered as alternative of writing of whole of driver-filter? writing a driver from the scratch is not an easy task, why just not Hooking the HttpSendRequest or any other API used by the browser? There are many free/commercial libraries to do this in a safe manner (eg: EasyHook, Mhook, Nektra..). I'm not the first who ask, there already Sockscap that uses Hook(DLL injection) to change behavior to other applications and force them to use a Socks proxy, also Form grabbing attack 'used by keylogger..

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  • Which API for cross platform mobile audio?

    - by deft_code
    This question focuses on the API's available on phones. I'd been planning to use OpenAL in my game for maximum portability. It runs great on Linux so I can quickly develop the Game and leverage it's superior debugging tools. However I've recently heard that Android doesn't support OpenAL well. Instead they've gone with a OpenSL ES library. What I'm looking for is a free Audio library that I can use with minimal custom code on iPhone, Android, and my Linux desktop. Does such an API exists? Some extra details: The game is written in C++ with custom minimal front ends. ObjC for iPhone, Java for Android, and SFML for Desktops. I'm using OpenGL ES for portability as iPhone doesn't support the more advanced OpenGL APIs.

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  • Oracle HRMS API - Hire Into Job

    - by PRajkumar
    API - hr_employee_api.hire_into_job Example --   Consider a Contact for some employee already exist in Oracle System. Now that Contact has got Job, so his Person type should be converted to Employee from Contact (External)     Following API helps to create assignment for that Contact and helps to change his Person Type    DECLARE      -- Local Variables      -- ---------------------      lc_dt_ud_mode             VARCHAR2(100)  := NULL;      ln_person_id                 NUMBER               := 32981;      ln_object_number        NUMBER               := 1;      ld_effective_date            DATE                     := TO_DATE('28-JUN-2012');      lc_employee_number  VARCHAR2(100)  := 'CONTACT_TEST_01';        -- Out Variables for Find Date Track Mode API      -- ------------------------------------------------------------      lb_correction                          BOOLEAN;      lb_update                               BOOLEAN;      lb_update_override              BOOLEAN;      lb_update_change_insert   BOOLEAN;        -- Out Variables for Hire to Job API    -- -------------------------------------------    ld_effective_start_date           DATE;    ld_effective_end_date            DATE;    lb_assign_payroll_warning   BOOLEAN;    lb_orig_hire_warning              BOOLEAN;    ln_assignment_id                    NUMBER;   BEGIN    -- Find Date Track Mode    -- ----------------------------    dt_api.find_dt_upd_modes    (   -- Input data elements        -- ---------------------------        p_effective_date                 => TO_DATE('28-JUN-2012'),        p_base_table_name         => 'PER_ALL_PEOPLE_F',        p_base_key_column         => 'PERSON_ID',        p_base_key_value             => ln_person_id,        -- Output data elements        -- -----------------------------        p_correction                          => lb_correction,        p_update                               => lb_update,        p_update_override              => lb_update_override,        p_update_change_insert  => lb_update_change_insert    );         IF ( lb_update_override = TRUE OR lb_update_change_insert = TRUE )    THEN        -- UPDATE_OVERRIDE        -- -----------------------------        lc_dt_ud_mode := 'UPDATE_OVERRIDE';    END IF;       IF ( lb_correction = TRUE )    THEN        -- CORRECTION        -- --------------------        lc_dt_ud_mode := 'CORRECTION';    END IF;       IF ( lb_update = TRUE )    THEN        -- UPDATE        -- --------------        lc_dt_ud_mode := 'UPDATE';    END IF;      -- Hire into Job API    -- ------------------------    hr_employee_api.hire_into_job    (   -- Input Data Elements        -- -----------------------------        p_effective_date                     => ld_effective_date,        p_person_id                           => ln_person_id,        p_datetrack_update_mode  => lc_dt_ud_mode,        -- Output Data Elements        -- ----------------------------        p_object_version_number    => ln_object_number,        p_employee_number             => lc_employee_number,        p_assignment_id                   => ln_assignment_id,        p_effective_start_date           => ld_effective_start_date,        p_effective_end_date            => ld_effective_end_date,        p_assign_payroll_warning   => lb_assign_payroll_warning,        p_orig_hire_warning             => lb_orig_hire_warning    );    COMMIT; EXCEPTION         WHEN OTHERS THEN                        ROLLBACK;                        DBMS_OUTPUT.PUT_LINE(SQLERRM); END; / SHOW ERR;  

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  • How to decode Google spreadsheet's Json respose as a Php Array

    - by Mohammad
    My google Docs Spreadsheet call returns this response in the json format (I only need everything after "rows") please look at the formatted response here : ) I use php's json_decode function to parse the data and use it (Yes, I am awful at php) This code returns NULL, and according to the documentation, NULL is returned "if the json cannot be decoded". $json = file_get_contents($jsonurl); $json_output = json_decode($json); var_dump ($json_output); // Returns NULL Basically, what i want to accomplish is to make a simple array from the first row values of the Json response. like this $array = {'john','John Handcock','[email protected]','2929292','blanc'} You guys are genius, I would appreciate your insight and help on this very much! Answer as "sberry2A" mentions bellow, the response is not valid Json, google offers the Zend Json library for this purpose, tho I decided to parse the tsv-excel version instead :)

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  • Uploading a picture to facebook

    - by kielie
    Hi guys, I am trying to upload a image to a gallery on a facebook fan page, here is my code thus far, $ch = curl_init(); $data = array('type' => 'client_cred', 'client_id' => 'app_id','client_secret'=>'secret_key',' redirect_uri'=>'http://apps.facebook.com/my-application/'); // your connect url here curl_setopt($ch, CURLOPT_RETURNTRANSFER, true); curl_setopt($ch, CURLOPT_URL, 'https://graph.facebook.com/oauth/access_token'); curl_setopt($ch, CURLOPT_POST, 1); curl_setopt($ch, CURLOPT_POSTFIELDS, $data); $rs = curl_exec($ch); curl_close($ch); $ch = curl_init(); $data = explode("=",$rs); $token = $data[1]; $album_id = '1234'; $file= 'http://my.website.com/my-application/sketch.jpg'; $data = array(basename($file) => "@".realpath($file), //filename, where $row['file_location'] is a file hosted on my server "caption" => "test", "aid" => $album_id, //valid aid, as demonstrated above "access_token" => $token ); $ch2 = curl_init(); $url = "https://graph.facebook.com/".$album_id."/photos"; curl_setopt($ch2, CURLOPT_URL, $url); curl_setopt($ch2, CURLOPT_HEADER, false); curl_setopt($ch2, CURLOPT_SSL_VERIFYPEER, false); curl_setopt($ch2, CURLOPT_RETURNTRANSFER, false); curl_setopt($ch2, CURLOPT_POST, true); curl_setopt($ch2, CURLOPT_POSTFIELDS, $data); $op = curl_exec($ch2); When I echo $token, I seem to be getting the token, but when I run the script, I get this error, {"error":{"type":"OAuthAccessTokenException","message":"An access token is required to request this resource."} , I have NO idea why it is doing this! Basically what I am doing in that code is getting the access token with curl, and then, uploading the photo to my album also via curl, but I keep getting that error! Any help would be appreciated, thank you!

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  • CSS : How can I add shadow to a label or box

    - by Rachel
    I have an button just as have Ask Question on SO and here is the CSS for it: .rfs .grey_btn{ float: right; margin: 15px 5px; } Now I have to add border shadow to it and I have tried border-radius and box-shadow but it does not give me proper result. Also other question is that I have a label or box say and now I want to increase size of that box so that I have move the text inside that box to right, currently if I move it to right than it reaches the end limit of box and so I want to increase the size of box so that I can push text more towards right. Hope I have made my question clear. Any guidance would be highly appreciated. Thanks.

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  • Unable to view dialog box in win ce

    - by ame
    I have a win32 application (over 100 source files large) which i need to port to Win CE. I disabled the unsupported functions (such as non client area functions) and compiled the code on a Win CE platform. Now when i run it on my hardware device, I was able to resize the first couple of dialog screens to show up satisfactorily on the LCD. However there is a dialog box that has 2 option buttons and opens a new dialog box based on the choice. I am unable to view the new dialog box. Also, the close (X) button of the parent dialog box is not there and instead shows a question mark (?). I tried resizing the dialog box in the win32 code's resource compiler and it still showed up fine thus telling me that the problem did not lie with the bitmaps. I think there might be some issue with hiding the first dialog box or opening 2 at the same time. please help me. I did not code the win32 version myself and hence i am unable to locate the problem.

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  • Include everything, Separate with "using"

    - by Dave
    I'm developing a C++ library. It got me thinking of the ways Java and C# handle including different components of the libraries. For example, Java uses "import" to allow use of classes from other packages, while C# simply uses "using" to import entire modules. My questions is, would it be a good idea to #include everything in the library in one massive include and then just use the using directive to import specific classes and modules? Or would this just be down right crazy? EDIT: Good responses so far, here are a few mitigating factors which I feel add to this idea: 1) Internal #includes are kept as normal (short and to the point) 2) The file which includes everything is optionally supplied with the library to those who wish to use it3) You could optionally make the big include file part of the pre-compiled header

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  • Google Maps 3.0 - Sometimes after removing markers, they stay around...

    - by ewindsor
    Sometimes when I remove markers they stay around in a "ghost" fashion -- they are clickable but there's no more icon. This is not every time and usually only happens when I remove more than one at a time. Here's my code for removing markers: for(var i in markers) { google.maps.event.clearListeners(markers[i], "click"); markers[i].setMap(null); markers[i] = null; delete markers[i]; } The only way to guarantee that they get removed 100% of the time is to move the map to another position. Then when I move it back they are gone 100% of the time. Thanks for your help.

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  • Facebook Open Graph Not Showing Object Title

    - by gregavola
    I'm having conflicting reports for our users that people that share Object Graph objects to their wall, are sometimes showing the Object title and other times not. Specifically, every test I do on my own account shows the Object Title, but on their Mobile apps - it doesn't appear. I've tested the Open Graph debugger.So I have a couple of questions: Is there a length limit on the number of characters? Does Facebook not show the whole Object.title on Mobile? Does Facebook scrap the OG tags and if it can't find them or if it timeout do they not receive them? Here is my sample OG url: https://untappd.com/user/gregavola/checkin/35486976 Response from FB: Post on my Wall: What can I do here? What am I missing?

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  • Google SpreadSheets - When using a time trigger in code, some cells getting '#N/A' value

    - by Robi
    I've created a Google spreadsheet with imported data on one cell, extracting specific string to another cell and pasting the data in a table with a trigger for every 2 hours. Now everything works perfectly when running the script manually but when logged out and waiting for the cells to fill, sometimes the pasted cell getting "#N/A" value. Here is the code I'm using: function PasteV(){ var ss = SpreadsheetApp.getActiveSpreadsheet(); var sheet = ss.getSheets()[0]; var timestamp= sheet.getRange("D1").getValue(); var sale= sheet.getRange("G1").getValue(); var rent= sheet.getRange("J1").getValue(); sheet.appendRow([timestamp, rent, sale]); } Again when running manually countless times - no problem. I'll appreciate your help. Thanks.

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  • Show facebook status stream of a dedicated person on a website

    - by Pascal
    Hi all, I've been stomping at this all day :( I want to display a status feed of both twitter and facebook on my website. For twitter, this is not a problem, as my account is public, I can easily get the feed. Facebook however, is a whole different story! I can't seem to find an easy way to just get my last status updates and display it on my website. The code I currently have, needs authentication of the visitor, and I don't want that! This is my current code: $facebook = new Facebook($api_key, $secret); $stream = $facebook->api_client->fql_query("SELECT message,source,time FROM status WHERE uid = $user_id LIMIT 6"); I've seen several possible solutions, including the RSS feed, but as Facebook keeps changing the way their site works, none of the previous methods I've seen (including those from as late as januari) currently work! Is there anybody who can provide me with a currently working solution to this (simple?) problem?

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  • Queries with developing a Voice to Text Based Software

    - by harigm
    I am looking for any software which converts the voice to the text. I can get some software which can easily convert the english launguage voice to English text. But my intention is be it any language, whatever the system gets voice that should give the output in the text format in English. Is it possible to get this kind of software? If yes any open source available to help me to use this? If not, Is this feasible to develop this kind of software, Can any one guide how to and where to begin with? I am looking for windows based software

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  • Creating our own APIs

    - by Markii
    We need a bunch of APIs for our service and are looking at the job as being quite tedious for starting from scratch because we need strict user restrictions such as max queries and usage statistics. Are there any pre-made services or scripts for this already?

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  • Bounding Box Collision Glitching Problem (Pygame)

    - by Ericson Willians
    So far the "Bounding Box" method is the only one that I know. It's efficient enough to deal with simple games. Nevertheless, the game I'm developing is not that simple anymore and for that reason, I've made a simplified example of the problem. (It's worth noticing that I don't have rotating sprites on my game or anything like that. After showing the code, I'll explain better). Here's the whole code: from pygame import * DONE = False screen = display.set_mode((1024,768)) class Thing(): def __init__(self,x,y,w,h,s,c): self.x = x self.y = y self.w = w self.h = h self.s = s self.sur = Surface((64,48)) draw.rect(self.sur,c,(self.x,self.y,w,h),1) self.sur.fill(c) def draw(self): screen.blit(self.sur,(self.x,self.y)) def move(self,x): if key.get_pressed()[K_w] or key.get_pressed()[K_UP]: if x == 1: self.y -= self.s else: self.y += self.s if key.get_pressed()[K_s] or key.get_pressed()[K_DOWN]: if x == 1: self.y += self.s else: self.y -= self.s if key.get_pressed()[K_a] or key.get_pressed()[K_LEFT]: if x == 1: self.x -= self.s else: self.x += self.s if key.get_pressed()[K_d] or key.get_pressed()[K_RIGHT]: if x == 1: self.x += self.s else: self.x -= self.s def warp(self): if self.y < -48: self.y = 768 if self.y > 768 + 48: self.y = 0 if self.x < -64: self.x = 1024 + 64 if self.x > 1024 + 64: self.x = -64 r1 = Thing(0,0,64,48,1,(0,255,0)) r2 = Thing(6*64,6*48,64,48,1,(255,0,0)) while not DONE: screen.fill((0,0,0)) r2.draw() r1.draw() # If not intersecting, then moves, else, it moves in the opposite direction. if not ((((r1.x + r1.w) > (r2.x - r1.s)) and (r1.x < ((r2.x + r2.w) + r1.s))) and (((r1.y + r1.h) > (r2.y - r1.s)) and (r1.y < ((r2.y + r2.h) + r1.s)))): r1.move(1) else: r1.move(0) r1.warp() if key.get_pressed()[K_ESCAPE]: DONE = True for ev in event.get(): if ev.type == QUIT: DONE = True display.update() quit() The problem: In my actual game, the grid is fixed and each tile has 64 by 48 pixels. I know how to deal with collision perfectly if I moved by that size. Nevertheless, obviously, the player moves really fast. In the example, the collision is detected pretty well (Just as I see in many examples throughout the internet). The problem is that if I put the player to move WHEN IS NOT intersecting, then, when it touches the obstacle, it does not move anymore. Giving that problem, I began switching the directions, but then, when it touches and I press the opposite key, it "glitches through". My actual game has many walls, and the player will touch them many times, and I can't afford letting the player go through them. The code-problem illustrated: When the player goes towards the wall (Fine). When the player goes towards the wall and press the opposite direction. (It glitches through). Here is the logic I've designed before implementing it: I don't know any other method, and I really just want to have walls fixed in a grid, but move by 1 or 2 or 3 pixels (Slowly) and have perfect collision without glitching-possibilities. What do you suggest?

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  • Resolving bounding box collision detection

    - by ndg
    I'm working on a simple collision detection and resolution method for a 2d tile-based bounding box system. Collision appears to work correctly, but I'm having issues with resolving a collision after it has happened. Essentially what I'm attempting to do is very similar to this approach. The problem I'm experiencing is that because objects can be traveling with both horizontal and vertical velocity, my resolution code causes the object to jump incorrectly. I've drawn the following annotation to explain my issue. In this example, because my object has both horizontal and vertical velocity, my object (which is heading upwards and collides with the bottom of a tile) has it's position altered twice: To correctly adjust it's vertical position to be beneath the tile. To incorrectly adjust it's horizontal position to be to the left of the tile. Below is my collision/resolution code in full: function intersects(x1, y1, w1, h1, x2, y2, w2, h2) { w2 += x2; w1 += x1; if (x2 > w1 || x1 > w2) return false; h2 += y2; h1 += y1; if (y2 > h1 || y1 > h2) return false; return true; } for(var y = 0; y < this.game.level.tiles.length; y++) { for(var x = 0; x < this.game.level.tiles[y].length; x++) { var tile = this.game.level.getTile(x, y); if(tile) { if( this.velocity.x > 0 && intersects(this.position.x+dx+this.size.w, this.position.y+dy, 1, this.size.h, x*tileSize, y*tileSize, tileSize, tileSize) ) { this.position.x = ((x*tileSize)-this.size.w); hitSomething = true; break; } else if( this.velocity.x < 0 && intersects(this.position.x+dx, this.position.y+dy, 1, this.size.h, x*tileSize, y*tileSize, tileSize, tileSize) ) { this.position.x = ((x*tileSize)+tileSize); hitSomething = true; break; } if( this.velocity.y > 0 && intersects(this.position.x+dx, this.position.y+dy+this.size.h, this.size.w, 1, x*tileSize, y*tileSize, tileSize, tileSize) ) { this.position.y = ((y*tileSize)-this.size.h); hitSomething = true; break; } else if( this.velocity.y < 0 && intersects(this.position.x+dx, this.position.y+dy, this.size.w, 1, x*tileSize, y*tileSize, tileSize, tileSize) ) { this.position.y = ((y*tileSize)+tileSize); hitSomething = true; break; } } } } if(hitSomething) { this.velocity.x = this.velocity.y = 0; dx = dy = 0; this.setJumping(false); }

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  • How TiVo is messing up customer support.

    - by James Fleming
    Ok,  So I've gotten a TiVo and overall, I'm happy, but there have been issues and I suspect I've a defective unit. - Now the nice folks after many service calls were happy to swap it out, and to ensure continuity of service, they sent me a new unit (after a $109 deposit).  That was yesterday. Today, when we go to watch a little TV, and wait for our replacement unit to arrive we find our TiVo service has been suspended. WTF? They have an exchange program, but your unit your waiting to exchange is as dead as a doornail until the replacement arrives. How hard is it to keep the old unit active for an extra week? Here is the exchange w/Tivo below... You are currently number 1 in the queue. We apologize for the delay. We will assign you to an agent as soon as one is available.The average amount of time a customer has to wait is 00:13.  Kaylene (Listening)  Kaylene: Thank you for contacting TiVo! My name is Kaylene. So that I may better assist you, are you an existing customer?  james Fleming: yes I am, but I'm now having second thoughts about being one    Kaylene: Thank you for verifying your information. How may I assist you today James?  james Fleming: I've been having issues w/a tivo box & I'm getting a replacement sent out to me (after paying an additional deposit) and now my current unit is no longer activated  Kaylene: I can help you today!  Kaylene: When we process an exchange we do transfer over the service to the replacement box so it is active and ready to go when you receive it.  james Fleming: which is to say you also make my current box worthless until such time I receive a new box?!?!?  Kaylene: I apologize that your original box was deactivated so we could activate your replacement box.  james Fleming: Why on Earth would I bother to pay in advance for a new box if you were going to kill my existing box.  Kaylene: What features are you needing to use on your current box?  james Fleming: I need to be able to access my netflix subscription (if I'm lucky enough to have it work without rebooting)  Kaylene: Can I have you verify the TiVo Service Number of your TiVo box please?  james Fleming: 7460011906979b4  Kaylene: We have your current box temporary service but not all features are available with temporary service as it is not paid for service.  Kaylene: If you like I can transfer your service back to your current box for now. Then once you receive the new box you will have to call in and have the service transferred back to the new box.  james Fleming: Not paid for? Let's see> one tivo box + 3 year service plan + monthly service + $109 deposit on a second box = what?  Kaylene: Would you like me to transfer your service back to your current box?  james Fleming: Yes - that would be helpful  Kaylene: All you will need to do is contact us again once you receive the new box so we can transfer it back.  Kaylene: I have put your service back on TiVo box 7460011906979b4.  james Fleming: What would also be helpful is your firm informing me to how you'd be cutting service in the interim.  james Fleming: Again - I opted to pay to have a second box delivered BEFORE returning the box I have - thus trying to have a continuity of service..  Kaylene: This is not something we normally do so it is important when you contact us to transfer the service back to the new box when you receive it that you reference this case number: 110622-006089.  Kaylene: I apologize about the inconvenience. You may need  force a few connections for the box to recognize the service again.  james Fleming: If it's not something you normally do than WHY would you have a $109 fee and a term for the service.  james Fleming: I am not mad at you, but your company is not impressing me and I'm blogging about this experience  Kaylene: Again I apologize about the inconvenience but you should be good to go now. Is there anything else I can help you with today?  james Fleming: so I need to go through the re-actviate process or is that somethign you do  Kaylene: When you receive the new TiVo box you need to contact us so we can transfer the service to the new box for you.  james Fleming: sure  Kaylene: Is there anything else I can help you with today James?  james Fleming: Nope - please email this transcript to me  Kaylene: I apologize but we do not have the ability to e-mail you a copy of this transcript. You can view it online at  http://www.tivo.com when you sign into your account or you can copy and paste it now to save it.  Kaylene: Thank you for contacting TiVo today. Your reference number for our conversation is 110622-006089. You can save this for your records, and if necessary, provide this to a later agent to pull up what we discussed. There will be a brief satisfaction survey emailed to you. We would appreciate any feedback on your TiVo Chat Support experience today.  Kaylene: Thank you for using TiVo Chat and have a great day James! Good-bye.  Kaylene has disconnected.

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