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  • How to structure reading of commands given at a(n interactive) CLI prompt?

    - by Anto
    Let's say I have a program called theprogram (the marketing team was on strike when the product was to be named). I start that program by typing, perhaps not surprisingly, the program name as a command into a command prompt. After that, I get into a loop (from the users standpoint, an interactive command-line prompt), where one command will be read from the user, and depending on what command was given, the program will execute some instructions. I have been doing something like the following (in C-like pseudocode): main_loop{ in=read_input(); if(in=="command 1") do_something(); else if(in=="command 2") do_something_else(); ... } (In a real program, I would probably encapsulate more things into different procedures, this is just an example.) This works well for a small amount of commands, but let's say you have 100, 1000 or even 10 000 of them (the manual would be huge!). It is clearly a bad idea to have 10 000 ifs and else ifs after each other, for instance, the program would be hard to read, hard to maintain, contain a lot of boilerplate code... Yeah, you don't want to do that, so what approach would you recommend me to use (I will probably never use 10 000 commands in a program, but the solution should, at least preferably, be able to scale to that kind of massive (?) problems. The solution doesn't have to allow for arguments to the commands)?

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  • Are my negative internship experiences representative of the real world? [closed]

    - by attemptAtAnonymity
    I'm curious if my current experiences as an intern are representative of actual industry. As background, I'm through the better part of two computing majors and a math major at a major university; I've aced every class and adored all of them, so I'd like to think that I'm not terrible at programming. I got an internship with one of the major software companies, and half way through now I've been shocked at the extraordinarily low quality of code. Comments don't exist, it's all spaghetti code, and everything that could be wrong is even worse. I've done a ton of tutoring/TAing, so I'm very used to reading bad code, but the major industry products I've been seeing trump all of that. I work 10-12 hours a day and never feel like I'm getting anywhere, because it's endless hours of trying to figure out an undocumented API or determine the behavior of some other part of the (completely undocumented) product. I've left work hating the job every day so far, and I desperately want to know if this is what is in store for the rest of my life. Did I draw a short straw on internships (the absurdly large paychecks imply that it's not a low quality position), or is this what the real world is like?

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  • How should I define my Java Objects?

    - by HonorGod
    I have a data grid where I sort of show the following information - All Guests Total Adults = 22 Total Children = 27 Confirmed Total Adults = 9 Total Children = 13 Country = Germany Total Adults = 5 Total Childres = 6 Friends Adults = 2 Children = 2 Relatives Adults = 3 Children = 4 Country = USA Total Adults = 4 Total Childres = 7 Friends Adults = 2 Children = 5 Relatives Adults = 2 Children = 2 Tentative Total Adults = 13 Total Children - 14 Country = Australia Total Adults = 7 Total Childres = 8 Friends Adults = 2 Children = 3 Relatives Adults = 5 Children = 5 Country = China Total Adults = 6 Total Childres = 6 Friends Adults = 2 Children = 4 Relatives Adults = 4 Children = 2 And in the database what I have is data at the lowest level which is Friends / Relatives and the corresponding countries set as a look-up value which in indirectly connected to another look-up that can tell me if they fall under confirmed or tentative. I guess my question is how do I layout my Java Object and perform the aggregations and give it back to the client. I am not sure if I am clear with my question, but feel free to comment so I can update the question accordingly.

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  • practical use of knowledge vs tutorials [on hold]

    - by Lauris Skraucis
    I DONT NEED FACTS,I NEED OPINIONS FROM OTHER DEVELOPERS! Which would be more useful, spend more time on tutorials than on practical use of knowledge or spend more time making real life apps? Like I do everything 50/50 or better I spend all time practicing and putting my knowledge in real life things (php, jQuery, AngularJS)? This is a big pain, I learnt jQuery, then Angular, then php, but didn't practice and forget the code, now I watched basic and intermediate tutorials to refresh knowledge, so what do you think what is the best?

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  • Is it better to return NULL or empty values from functions/methods where the return value is not present?

    - by P B
    I am looking for a recommendation here. I am struggling with whether it is better to return NULL or an empty value from a method when the return value is not present or cannot be determined. Take the following two methods as an examples: string ReverseString(string stringToReverse) // takes a string and reverses it. Person FindPerson(int personID) // finds a Person with a matching personID. In ReverseString(), I would say return an empty string because the return type is string, so the caller is expecting that. Also, this way, the caller would not have to check to see if a NULL was returned. In FindPerson(), returning NULL seems like a better fit. Regardless of whether or not NULL or an empty Person Object (new Person()) is returned the caller is going to have to check to see if the Person Object is NULL or empty before doing anything to it (like calling UpdateName()). So why not just return NULL here and then the caller only has to check for NULL. Does anyone else struggle with this? Any help or insight is appreciated.

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  • Good book about advanced programming techniques [closed]

    - by Luca
    I am looking to a book covering adavnced programming techniques, covering different practical scenarios and describing the different challanges with the relative solutions. As example, which are the best ways to implement a module for buying on a web application with credit card or how to manage responsivenes for the frontend of the web application itself (dealing with cache, optimeze plugins, etc). On the web there are tons of tutorials about these topics, but I am looking for a book where such cases are collected all together and treated by real professionists. If the book would provide some code samples, that would be a plus (especially if C# .NET), but I am more interested in the approach/solution rather than the code details. I could not find any of these cases in the general book about programming, therefore I hope someone might point me in the right direction. EDIT: I have 4 years experience as web developer, mainly with Microsoft (C#, ASP.NET, SQL Server) and client side technologies (jQuery, HTML/CSS).

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  • What kind of process should I use to learn a big system?

    - by user394128
    I just joined a new company and started to study one of the their bigger system. For me to be productive, I need to understand the entire system without too much help. Other programers are really busy and dont' have time to hold my hands. I used to use brain map to draw a pictorial representation of the system. Any recommendations on what is the right appproach to dissect a big program? It is a .net prgoram by the way.

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  • Two HTML elements with same id attribute: How bad is it really?

    - by danludwig
    Just browsing the google maps source code. In their header, they have 2 divs with id="search" one contains the other, and also has jstrack="1" attribute. There is a form separating them like so: <div id="search" jstrack="1"> <form action="/maps" id="...rest isn't important"> ... <div id="search">... Since this is google, I'm assuming it's not a mistake. So how bad can it really be to violate this rule? As long as you are careful in your css and dom selection, why not reuse id's like classes? Does anyone do this on purpose, and if so, why?

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  • Is there such a concept as "pseudo implementation" in software development?

    - by MachuPichu
    I'm looking for a label to describe the practice of using human-based computation methods or other means of "faking" an algorithm for the sake of getting a product or demo off the ground quickly without spending the time to develop an technical/scalable/analytical solution? Eg: using Amazon Turk to count the number of empty tables in a restaurant. I'm also looking to learn more about this subject, but not sure what to search for. Human-based computation is only one method, I'm interested in the general idea of pseudo-implementation. Any ideas, recommended reading? Thanks

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  • URL Encryption vs. Encoding

    - by hozza
    At the moment non/semi sensitive information is sent from one page to another via GET on our web application. Such as user ID or page number requested etc. Sometimes slightly more sensitive information is passed such as account type, user privileges etc. We currently use base64_encode() and base64_decode() just to de-humanise the information so the end user is not concerned. Is it good practice or common place for a URL GET to be encrypted rather than simply PHP base64_encoded? Perhaps using something like, this: $encrypted = base64_encode(mcrypt_encrypt(MCRYPT_RIJNDAEL_256, md5($key), $string, MCRYPT_MODE_CBC, md5(md5($key)))); $decrypted = rtrim(mcrypt_decrypt(MCRYPT_RIJNDAEL_256, md5($key), base64_decode($encrypted), MCRYPT_MODE_CBC, md5(md5($key))), "\0"); Is this too much or too power hungry for something as common as the URL GET.

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  • Legal Applications of Metamorphic Code

    - by V_P
    Firstly, I would like to state that I already understand the 'vx' applications for Metamorphic code. I am not here to ask a question related to any of those topics as that would be inappropriate in this context. I would like to know if anyone has ever used 'Metamorphic' code in practice, for purposes other than those previously stated, if so, what was the reasoning for using said concept. In essence I am trying to discover a purpose for this concept, if any, other than circumventing anti-virus scanners and the like.

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  • User input and automated input separation

    - by tpaksu
    I have a MySQL database and an automation script which modifies the data inside once a day. And these columns may have changed by an user manually. What is the best approach to make the system only update the automated data, not the manually edited ones? I mean yes, flagging the cell which is manually edited is one way to do it, but I want to know if there's another way to accomplish this? Just curiosity. BTW, the question is about cell values, not rows.

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  • Working in America from the UK

    - by thedixon
    I've been toying with the idea for the last few years and I figured it was about time to start asking questions about it! Here goes: I'm a Senior-level .NET/C# programmer from the UK, with 7 years of commercial experience in industry and looking to work over across the pond in the big ol' USA! This is with a view to live there on a permanent basis. My idea is to try and set up some interviews and go over there for a week to attend them, then I guess wait for responses in hopes they'd sponsor me for a working VISA. I'd like to know is there anyone out there with any experience of doing the same thing? Was it difficult finding work? Is there anything I should know before embarking on this route? How long did the transition take? Update: Considering the down votes, either I've posted this in the wrong place, or people really don't like my query. If so, please shed some light.

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  • Multiple parameters vs single parameter(object with multiple properties)

    - by Shwetanka
    I have an Entity Student with following properties - (name, joinedOn, birthday, age, batch, etc.) and a function fetchStudents(<params>). I want to fetch students based on multiple filters. In my method I have two ways to pass filters. Pass all filters as params to the method Make a class StudentCriteria with filters as fields and then pass the object of this class While working in java I always go with the second option but recently I'm working in php and I was advised to go with the first way. I am unable to figure out which way is better in maintaining the code, reusability and performance wise. Thanks.

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  • Child to Parent linking - bad idea?

    - by Thraka
    I have a situation where my parent knows about it's child (duh) but I want the child to be able to reference the parent. The reason for this is that I want the child to have the ability to designate itself as most important or least important when it feels like it. When the child does this, it moves it to the top or bottom of the parent's children. In the past I've used a WeakReference property on the child to refer back tot he parent, but I feel that adds an annoying overhead, but maybe it's just the best way to do it. Is this just a bad idea? How would you implement this ability differently?

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  • Should you promise to deliver a feature that you aren't sure if its implementable?

    - by user476
    In an article from HN, I came across the following advice: Always tell your customer/user "yes", even if you're not sure. 90% of the time, you'll find a way to do it. 10% of the time, you'll go back and apologize. Small price to pay for major personal growth But I've always thought that one should do a feasibility analysis before making any kind of promises to a customer/user, so that they aren't misled at any point. At what circumstances, then, should the above advice applicable?

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  • Are my negative internship experiences respresentative of the real world?

    - by attemptAtAnonymity
    I'm curious if my current experiences as an intern are representative of actual industry. As background, I'm through the better part of two computing majors and a math major at a major university; I've aced every class and adored all of them, so I'd like to think that I'm not terrible at programming. I got an internship with one of the major software companies, and half way through now I've been shocked at the extraordinarily low quality of code. Comments don't exist, it's all spaghetti code, and everything that could be wrong is even worse. I've done a ton of tutoring/TAing, so I'm very used to reading bad code, but the major industry products I've been seeing trump all of that. I work 10-12 hours a day and never feel like I'm getting anywhere, because it's endless hours of trying to figure out an undocumented API or determine the behavior of some other part of the (completely undocumented) product. I've left work hating the job every day so far, and I desperately want to know if this is what is in store for the rest of my life. Did I draw a short straw on internships (the absurdly large paychecks imply that it's not a low quality position), or is this what the real world is like?

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  • Software development based on a reference implementation

    - by Kanishka Dilshan
    Lets say I have library "A2" as a dependency in a project. Library "A2" is derived from library "A1" where someone has done few changes to the library "A1" 's source code. Lets say there is a new version of "A1" I want to use the new version but no modification to its sourcecode at all. I am planning to identify what are the changes done to the original library when deriving library "A2" out of it and decorate the latest version of the library with those changes. Is it a good approach to solve this? if not can someone suggest the best approach to solve this kind of problems?

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  • Prefer examples over Documentation. Is it a behavioral problem?

    - by user1324816
    Whenever I come across a new api or programming language or even simple Linux MAN pages, I always (ever since I remember) avoided then and instead lazily relied on examples for gaining understanding of new concepts. Subconsciously, I avoid documentation/api whenever it is not straight forward or cryptic or just plain boring. It's been years since I began programming and now I feel like I need to mend my ways as I now realize that I'm causing more damage by refraining from reading cryptic/difficult documentation as it is still a million times better than examples as the official documentation has more coverage than any example out there. So even after realizing that examples should be treated as "added" value instead of the "primary" source for learning. How do I break this bad habit as a programmer or am I over thinking? Any wisdom from fellow programmers is appreciated.

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  • The problems with Avoiding Smurf Naming classes with namespaces

    - by Daniel Koverman
    I pulled the term smurf naming from here (number 21). To save anyone not familiar the trouble, Smurf naming is the act of prefixing a bunch of related classes, variables, etc with a common prefix so you end up with "a SmurfAccountView passes a SmurfAccountDTO to the SmurfAccountController", etc. The solution I've generally heard to this is to make a smurf namespace and drop the smurf prefixes. This has generally served me well, but I'm running into two problems. I'm working with a library with a Configuration class. It could have been called WartmongerConfiguration but it's in the Wartmonger namespace, so it's just called Configuration. I likewise have a Configuration class which could be called SmurfConfiguration, but it is in the Smurf namespace so that would be redundant. There are places in my code where Smurf.Configuration appears alongside Wartmonger.Configuration and typing out fully qualified names is clunky and makes the code less readable. It would be nicer to deal with a SmurfConfiguration and (if it was my code and not a library) WartmongerConfiguration. I have a class called Service in my Smurf namespace which could have been called SmurfService. Service is a facade on top of a complex Smurf library which runs Smurf jobs. SmurfService seems like a better name because Service without the Smurf prefix is so incredibly generic. I can accept that SmurfService was already a generic, useless name and taking away smurf merely made this more apparent. But it could have been named Runner, Launcher, etc and it would still "feel better" to me as SmurfLauncher because I don't know what a Launcher does, but I know what a SmurfLauncher does. You could argue that what a Smurf.Launcher does should be just as apparent as a Smurf.SmurfLauncher, but I could see `Smurf.Launcher being some kind of class related to setup rather than a class that launches smurfs. If there is an open and shut way to deal with either of these that would be great. If not, what are some common practices to mitigate their annoyance?

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  • Is there a resource that explains the benefits of layered programming?

    - by P.Brian.Mackey
    Some developers I know favor what I would call a procedural programming style. I recognize that procedural programming has its uses, albeit not in the business application world of .NET programming. So let's say we have a winform application with a buttonclick event. The buttonclick handles everything from the UI configuration to the database call and data manipulation. So you end up with a method that is 100's of lines of code long. Outside the fact that this code can't be considered test-able for various reasons, this style of programming is fragile to change. I can talk bout OO, Anti-patterns, etc. The problem is that any distinct topic I can dream up requires a great deal of explanation to understand the potential benefits. Outside of finding a new job (lots of businesses program this way), how can I teach these kinds of developers how to write better code? Obviously we can't sit around a round table and discuss pro's and con's all day due to time constraints and real work that has to be done. Although, training and intense training is the only thing I can think of to fix these problems. Not to say I write perfect code, I most certainly do not. I do believe there are certain best practices that should be followed as a rule E.G. OO in the context of .NET. The most common excuse I hear is "we can't write code fast enough if we do it like that".

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  • Is it customary to write Java domain objects / data transfer objects with public member variables on mobile platforms?

    - by Sean Mickey
    We performed a code review recently of mobile application Java code that was developed by an outside contractor and noticed that all of the domain objects / data transfer objects are written in this style: public class Category { public String name; public int id; public String description; public int parentId; } public class EmergencyContact { public long id; public RelationshipType relationshipType; public String medicalProviderType; public Contact contact; public String otherPhone; public String notes; public PersonName personName; } Of course, these members are then accessed directly everywhere else in the code. When we asked about this, the developers told us that this is a customary performance enhancement design pattern that is used on mobile platforms, because mobile devices are resource-limited environments. It doesn't seem to make sense; accessing private members via public getters/setters doesn't seem like it could add much overhead. And the added benefits of encapsulation seem to outweigh the benefits of this coding style. Is this generally true? Is this something that is normally done on mobile platforms for the reasons given above? All feedback welcome and appreciated -

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  • Is 'Protection' an acceptable Java class name

    - by jonny
    This comes from a closed thread at stack overflow, where there are already some useful answers, though a commenter suggested I post here. I hope this is ok! I'm trying my best to write good readable, code, but often have doubts in my work! I'm creating some code to check the status of some protected software, and have created a class which has methods to check whether the software in use is licensed (there is a separate Licensing class). I've named the class 'Protection', which is currently accessed, via the creation of an appProtect object. The methods in the class allow to check a number of things about the application, in order to confirm that it is in fact licensed for use. Is 'Protection' an acceptable name for such a class? I read somewhere that if you have to think to long in names of methods, classes, objects etc, then perhaps you may not be coding in an Object Oriented way. I've spent a lot of time thinking about this before making this post, which has lead me to doubt the suitability of the name! In creating (and proof reading) this post, I'm starting to seriously doubt my work so far. I'm also thinking I should probably rename the object to applicationProtection rather than appProtect (though am open to any comments on this too?). I'm posting non the less, in the hope that I'll learn something from others views/opinions, even if they're simply confirming I've "done it wrong"!

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  • Co-worker uses ridiculous commenting convention, how to cope? [closed]

    - by Jessica Friedman
    A co-worker in the small start-up I work at writes (C++) code like this: // some class class SomeClass { // c'tor SomeClass(); // d'tor ~SomeClass(); // some function void someFunction(int x, int y); }; // some function void SomeClass::someFunction(int x, int y) { // init worker m_worker.init(); // log LOG_DEBUG("Worker initialized"); // find current cache auto it = m_currentCache.find(); // flush if (it->flush() == false) { // return return false } // return return true } This is how he writes 100% of his code: a spacer line, a useless comment which says nothing other than what is plainly stated in the following statement, and the statement itself. This is absolutely driving me insane. A simple class written by him spans 3 times as much as it's supposed to, It looks well commented but the comments contain no new information. In fact the code is completely undocumented in any normal definition of "documentation". All of the comments are just a repetition of what is written in C++ in the following line. I've confronted him several times about it and each time he seems to understand what I am saying but then goes on to not change his coding and not fix old code which is written like this. I've went on and on again and again about the distinct disadvantages of writing code like this but nothing get through to him. Other co-workers doesn't seem to mind it as much and management doesn't seem to really care. What do I do? (sorry for the rant)

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  • which style of member-access is preferable

    - by itwasntpete
    the purpose of oop using classes is to encapsulate members from the outer space. i always read that accessing members should be done by methods. for example: template<typename T> class foo_1 { T state_; public: // following below }; the most common doing that by my professor was to have a get and set method. // variant 1 T const& getState() { return state_; } void setState(T const& v) { state_ = v; } or like this: // variant 2 // in my opinion it is easier to read T const& state() { return state_; } void state(T const& v) { state_ = v; } assume the state_ is a variable, which is checked periodically and there is no need to ensure the value (state) is consistent. Is there any disadvantage of accessing the state by reference? for example: // variant 3 // do it by reference T& state() { return state_; } or even directly, if I declare the variable as public. template<typename T> class foo { public: // variant 4 T state; }; In variant 4 I could even ensure consistence by using c++11 atomic. So my question is, which one should I prefer?, Is there any coding standard which would decline one of these pattern? for some code see here

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