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  • Is possible to remove an event listener in actionscript 3 (flash) ??

    - by DomingoSL
    In the frame 1 of my movie, part of my code is: stage.addEventListener(Event.RESIZE, resizeHandler); It works all fine, but when i go to the frame 2 the listener is still there but the function resizeHandler is not anymore (and i dont want it). So the console output this: TypeError: Error #1009: Cannot access a property or method of a null object reference. at index_fla::MainTimeline/resizeHandler() at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at flash.display::Stage/dispatchEvent() at index_fla::MainTimeline/frame2() Is possible to remove the event listener on the frame 2? Thanks!!!

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  • custom type face class by dinesh?

    - by dineshpeiris
    package typeface{ import flash.display.*; import flash.events.Event; import flash.filters.BitmapFilter; import flash.filters.BitmapFilterQuality; import flash.filters.BlurFilter; public class Main extends Sprite { private var typeSet:String="SEE > THINK > CREATE"; private var collectionSet:MovieClip; private var w:int = 1; public function Main():void { trace("start typeface application"); collectionSet = new MovieClip(); for (var n:int = 0; n < typeSet.length; n++) { var _x:int = 0 + (40 * n); var _y:int = 0; var Type:TypeCollector = new TypeCollector(_x, _y, stringToCharacter(typeSet, n), collectionSet); Type.addEventListener("action", actionHandler); } collectionSet.x = 100; collectionSet.y = (stage.stageHeight / 2) - 80; addChild(collectionSet); } private function actionHandler(event:Event):void { if (w == 16) { collectionSet.filters = [new BlurFilter(30, 30, BitmapFilterQuality.HIGH)]; removeChild(collectionSet); } w++; } public function stringToCharacter(str:String, n:int):String { if (str.length == 1) { return str; } return str.slice(n, n+1); } } } package typeface { import flash.display.*; import flash.events.Event; import flash.utils.Timer; import flash.events.TimerEvent; import flash.filters.BitmapFilter; import flash.filters.BitmapFilterQuality; import flash.filters.BlurFilter; import flash.events.EventDispatcher; public class TypeCollector extends EventDispatcher { private var TYPE_MC:typeMC; private var typeArray:Array = new Array("A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z", "1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "<", ">"); private var character:String; private var num:int = 0; private var TypeTimer:Timer; private var _xNum:int; private var _yNum:int; private var movieClip:MovieClip; public function TypeCollector(_x:int, _y:int, char:String, movie:MovieClip) { var totalNum:int = typeArray.length; _xNum = _x; _yNum = _y; movieClip = movie; character = char; TypeTimer = new Timer(100, totalNum); TypeTimer.addEventListener("timer", TypeRoutTimer); TypeTimer.start(); } public function TypeRoutTimer(event:TimerEvent):void { CreateTypeFace(num, _xNum, _yNum, character); num++; } public function CreateTypeFace(num:int, _x:int, _y:int, character:String) { if (character == " ") { } else { if (TYPE_MC != null) { TYPE_MC.filters = [new BlurFilter(30, 30, BitmapFilterQuality.HIGH)]; movieClip.removeChild(TYPE_MC); } if (typeArray[num] == character) { TYPE_MC = new typeMC(); TYPE_MC.x = _x; TYPE_MC.y = _y; TYPE_MC.typeTF.text = typeArray[num]; TYPE_MC.filters = [new BlurFilter(5, 5, BitmapFilterQuality.HIGH)]; movieClip.addChild(TYPE_MC); dispatchEvent(new Event("action")); TypeTimer.stop(); } else { TYPE_MC = new typeMC(); TYPE_MC.x = _x; TYPE_MC.y = _y; TYPE_MC.typeTF.text = typeArray[num]; TYPE_MC.filters = [new BlurFilter(10, 10, BitmapFilterQuality.HIGH)]; movieClip.addChild(TYPE_MC); } } } } }

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  • Running game, leaving game and continuing animation

    - by Madrusec
    I have been trying to learn some Actionscript recently and have been trying to run an interactive story that at one point turns into an extremel simple shooter game. After the player either wins or looses, then he/she is taken to the rest of the animated story. So I have everything up to the point where the games runs (successfully) but for some reason I am unable to have flash run the rest of the frames, most of which have no code at all. This is the code for scene 1: stop (); import flash.display.MovieClip; import flash.events.MouseEvent; import flash.utils.Timer; import flash.events.TimerEvent; var stoneInGame:uint; var stoneMaker: Timer; var container_mc: MovieClip; var cursor:MovieClip; var score:int; var anxiety:int; var anxiety_mc :MovieClip = new mcAnxiety(); //stage.addChild( anxiety_mc ); function initializeGame():void { stoneInGame = 10; stoneMaker = new Timer(1000, stoneInGame); container_mc = new MovieClip(); addChild(container_mc); container_mc.addChild(anxiety_mc); anxiety_mc.x = 497; anxiety_mc.y = 360; stoneMaker.addEventListener(TimerEvent.TIMER, createStones); stoneMaker.start(); cursor = new Cursor(); addChild(cursor); cursor.enabled = false; Mouse.hide(); stage.addEventListener(MouseEvent.MOUSE_MOVE, dragCursor); score = 0; anxiety = anxiety_mc.totalFrames; anxiety_mc.gotoAndStop(anxiety); } function dragCursor(event:MouseEvent):void { cursor.x = this.mouseX; cursor.y = this.mouseY; } function createStones(event:TimerEvent):void { var stone:MovieClip; stone = new Stone(); stone.x = Math.random() * stage.stageWidth; stone.y = Math.random() * stage.stageHeight; container_mc.addChild(stone); } function increaseScore():void { score ++; if(score >= stoneInGame) { dragCursor.stop(); createStones.stop(); stoneMaker.stop(); trace("you wind!"); } } function decreaseAnxiety():void { anxiety--; if(anxiety <= 0) { stoneMaker.stop(); trace("you lose!"); } else { anxiety_mc.gotoAndStop(anxiety); } increaseScore(); } initializeGame(); So what I tried to do was adding gotoAndPlay() inside both the decreaseAnxiety and increaseScore functions after the trace statements and referenced a frame where I have more keyframes that continue a story. However, Flash just goes back to the beginning of the timeline and I even the functions that change and control the cursor seem to be running. This leads me to believe that I need to make sure that I tell flash o stup running certain functions before jumping to another frame. However, it seems to me that I would still have the same issue and not be able to continue in the timeline. Is there something I am missing? How can I jump out of all this code once the game finishes and simply continue playing the rest of the frames? Any pointers would be greatly appreciated. Thank you

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  • Using Flash in Your Website Design

    Many people like a wow factor in their website design and something that gives that is flash. Flash is used to created rich internet applications such as animation, video, audio and the interactivity of images.

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  • Flex 4 et Flash Builder 4 sont arrivés : de très nombreuses nouveautés et des performances améliorée

    Flex 4 et Flash Builder 4 disponibles Le 22 mars 2010 Michaël Chaize annonçait sur son blog l'arrivée de flex4 et de flash Builder 4 ( anciennement nommé Adobe Flex Builder ). Amélioration concernant flex 4 SDK * Nouvelle architecture de composant Spark : http://www.adobe.com/devnet/flex/art...parkintro.html * skinning : http://www.adobe.com/devnet/flex/art..._skinning.html * layouts : http://www.adobe...

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  • How to Create a bootable Ubuntu USB flash drive from terminal

    - by Avinash Raj
    Is there any possibility to create a Ubuntu USB flash drive from terminal without using any third-party applications like YUMI,Unetbootin,etc. I tried to create a bootable ubuntu flash drive with dd method, sudo umount /dev/sdb sudo dd if=/path/to/ubuntu.iso of=/dev/sdb bs=1M It create files on the USB disk,but when i try to boot the usb disk it says Operating System Not Found error. Any help will be appreciated!

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  • The Best Free Portable Apps for Your Flash Drive Toolkit

    - by Lori Kaufman
    Large capacity, small-sized, affordable USB flash drives provide us with the ability to easily carry around gigs of data in our pockets. Why not take our favorite programs with us as well so we can work on any computer? We have collected links to many useful portable programs you can easily install on a USB flash drive and create a portable version of your desktop PC. How to Own Your Own Website (Even If You Can’t Build One) Pt 3 How to Sync Your Media Across Your Entire House with XBMC How to Own Your Own Website (Even If You Can’t Build One) Pt 2

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  • Programmation Flex 4. Application internet riches avec Flash ActionScript 3, Spark, MXML et Flash Builder, critique par Jean-Marie Macé

    Programmation Flex 4 Application internet riches avec Flash ActionScript 3, Spark, MXML et Flash Builder [IMG]http://ecx.images-amazon.com/images/I/416Ww2G29qL.jpg[/IMG] Eyrolles vous propose un ouvrage écrit par Aurélien Vannieuwenhuyze en collaboration avec Fabien Nicollet sur le framework Flex dans sa version 4. Je vous propose donc ma critique de ce livre : ICI, C'est pour moi le meilleur ouvrage français sur le sujet. Et vous, avez-vous feuilleté-lu cet ouvrage ? Qu'en avez-vous pensé ?...

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  • Adobe sort Flex 4 et Flash Builder 4 et deux outils complémentaires pour optimiser le développement

    Mise à jour du 29/03/10 Adobe sort deux outils complémentaires de Flex 4 et Flash Builder 4 Pour optimiser le développement d'applications web RIA Comme dit précédemment (lire ci-avant), Adobe vient de sortir Flash Builder 4. Mais une autre nouveauté vient également d'arriver: ColdFusion Builder. ColdFusion Builder est un nouvel environnement de développement intégré basé sur Eclipse (IDE) qui permet de créer - « rapidement et efficacement » selon les termes d'Adobe - des applications ColdFusion. ColdFusion Builder offre donc un environnement de développement évolutif, personnalisable et unifié pour la programma...

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  • L'alternative d'Apple au Flash s'appelle Gianduia, écrite en JavaScript elle s'appuierait sur Cocoa

    Mise à jour du 10/05/10 L'alternative d'Apple au Flash s'appelle Gianduia Elle est écrite en JavaScript Critiquer c'est bien. Proposer c'est mieux. C'est ce que Apple serait sur le point de faire avec sa propre solution pour remplacer Flash (et par la même occasion Silverlight, le concurrent de chez Microsoft). Baptisée Gianduia, cette technologie RIA aurait déjà été testée par Apple dans plusieurs de ses services de distribution comme le programme One-to-One, (formation individuelle dans les magasins de la marque), le système de réservation de l'iPhone ou les applications des Concierges (ses vendeurs spécialisés).

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  • Publier des animations Flash avec l'API Java Flagstone Transform SWF, par Mohamed Slim

    bonjour. je viens de terminer mon premier article intitulé JAVA et SWF Cet article est destiné aux développeurs Java qui souhaitent publier des animations Flash, sans utiliser le logiciel Adobe Flash mais en utilisant le langage de programmation Java et l'API Flagstone Transform SWF. Cet article peut être considéré comme une documentation en français pour l'API Flagstone Transform SWF. donc merci de lire l'article et n'hésitez pas à dire ce que vous en pensez. merci ...

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  • Creating Animated Flash Images

    Flash animated images are everywhere. All across the web, the cool technology is transforming the way web sites, banners and emails looks. Images flash across the screen and before your eyes at new speeds.

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  • Adding a watermark to MP4 with FFmpeg, compatible with Flash and HTML5 players

    - by ?????? ?????
    How can I add watermark to my MP4 (compatible with Flash player and HTML5 player)? ffmpeg -y -i video.mp4 -acodec copy -b 400k -vf "movie=logo.png [watermark]; [in][watermark] overlay=main_w/2-overlay_w/2:main_h/2-overlay_h/2 [out]" /var/www/videos/out.mp4 The above command works fine in VLC, Windows Media Player, but the HTML5 player can't play out.mp4, Flash player plays only sound. ffmpeg was installed with this command: sudo apt-get install ffmpeg. What am I doing wrong?

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  • Creating an XML / Flash Slideshow with Captions

    This article guides about to create an XML / Flash slideshow with improved reusability and content updatability. It creates an information bridge between Flash .SWF file and Images Source through XML....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How to Lock Down IE 10 by Disabling Flash in Windows 8

    - by Taylor Gibb
    Microsoft now includes Flash along with their Internet Explorer browser in Windows 8. Flash has been known as a big culprit when it comes to security vulnerabilities in the past, so here’s how to disable it. Note: We have outlined two methods for achieving the same goal, there is no need to do both. HTG Explains: What Is RSS and How Can I Benefit From Using It? HTG Explains: Why You Only Have to Wipe a Disk Once to Erase It HTG Explains: Learn How Websites Are Tracking You Online

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  • Flash Player 10.2 disponible en version définitive : nouvelle API vidéo et support de l'accélération matérielle graphique

    Flash Player 10.2 disponible en version définitive Support de l'accélération matérielle graphique et nouvelle API pour des vidéos plus performantes Mise à jour du 10/02/2011 par Idelways La version 10.2 de Flash Player est disponible. Cette version intègre notamment le support stable de l'accélération matérielle graphique et l'intégration de la nouvelle API Stage Video. Cette API permet de produire des vidéos de haute-résolution dites « composites » combinées avec d'autres éléments comme du texte et du graphique, sans ralentir le déroulement de la vidéo et avec une utilisation CPU raisonnable. L'affichage...

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  • Flash Website for Superior Exposure

    Flash website design can be simple as well as complex in nature i.e. the flash animations. The animations can be designed using different combination of fonts, graphics, pictures, etc. By the help of... [Author: Alan Smith - Web Design and Development - May 13, 2010]

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  • Creating an XML / Flash Slideshow with Captions

    This article guides about to create a Flash Slideshow using XML. Usually, when we create a slideshow in flash, all the images get integrated into the movie itself, doing this slashes the reusability of the movie file (swf) and updatability of the movie content. Here I created an information bridge b

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  • Flash Website Design in Online Business

    As Adobe has owned Macromedia, use of flash in websites has increased significantly. Flash represents the information in more interesting manner enhancing the visual value of a website. Non-stop mo... [Author: Alan Smith - Web Design and Development - May 27, 2010]

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  • Google and Flash Indexing

    In the past, among webmasters, content publishers, and search engine optimization professionals, there's been the belief that "Google can't read flash." That was mostly true, but that's changing. In this article, you'll read about the progression of the indexing of flash files, and what Google and Adobe are doing to make this a reality.

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  • Making Money With Flash Games and How to Do It

    Every day, hundreds of thousands of people worldwide are logging on to play free browser based flash games. The more people that log on, the more resources developers throw into producing better quality titles. Find out how you too can make money with flash games and how to do it.

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