Search Results

Search found 14176 results on 568 pages for 'functional programming'.

Page 52/568 | < Previous Page | 48 49 50 51 52 53 54 55 56 57 58 59  | Next Page >

  • Are you satisfied with your programming? [closed]

    - by Richart Bremer
    If you are a programmer, are you satisfied with it? I really love to code. I code all kinds of things. I used to play computer games but they are not that interesting compared to developing a new search algorithm or similar. But sometimes I look into the future and see myself being 80 years old, sitting in front of a computer and everything I will have written will be rewritten because the programming languages do not exist anymore. I look back on my life and think "that's it?". Everything I wrote in the past is virtual and ultimately gone. I tried other things but coding is the only thing that does it for me. And at the same time I think I am wasting my life. What about you? Disclaimer: I presume this is the best forum for this question. If you don't agree suggest better place to migrate the question. If you can't, don't close it. Thank you.

    Read the article

  • How do you find time for improving your programming skills?

    - by Snehal
    I'm a Java/J2ee programmer working in India. I'm very passionate about programming and I constantly strive to hone my programming skills by reading blogs, solving Project euler questions, learning new technologies, developing small apps etc;. But I find it very difficult to manage my time. Working for 12 hrs a day in office leaves me stressed out and spend my weekends with my family. So i hardly have like 5-6 hrs per week to actually work on something of my interest which will help me improve. How do you manage time so that you find time to improve your current standing? EDIT: 12 hours includes 1hour of travel & 1 hr of break(lunch/coffee). Effectively I work for 10 hours per day in office which is mandated by my organization. -Snehal

    Read the article

  • What features are important in a programming language for young beginners?

    - by NoMoreZealots
    I was talking with some of the mentors in a local robotics competition for 7th and 8th level kids. The robot was using PBASIC and the parallax Basic Stamp. One of the major issues was this was short term project that required building the robot, teaching them to program in PBASIC and having them program the robot. All in only 2 hours or so a week over a couple months. PBASIC is kinda nice in that it has built in features to do everything, but information overload is possible to due this. My thought are simplicity is key. When you have kids struggling to grasp: if X>10 then <DOSOMETHING> There is not much point in throwing "proper" object oriented programming at them. What are the essentials needed to foster an interest in programming?

    Read the article

  • What's the best way to do literate programming in Python on Windows?

    - by JasonFruit
    I've been playing with various ways of doing literate programming in Python. I like noweb, but I have two main problems with it: first, it is hard to build on Windows, where I spend about half my development time; and second, it requires me to indent each chunk of code as it will be in the final program --- which I don't necessarily know when I write it. I don't want to use Leo, because I'm very attached to Emacs. Is there a good literate programming tool that: Runs on Windows Allows me to set the indentation of the chunks when they're used, not when they're written Still lets me work in Emacs Thanks! Correction: noweb does allow me to indent later --- I misread the paper I found on it. By default, notangle preserves whitespace and maintains indentation when expanding chunks. It can therefore be used with languages like Miranda and Haskell, in which indentation is significant That leaves me with only the "Runs on Windows" problem.

    Read the article

  • What features are important in a programming language for beginners?

    - by NoMoreZealots
    I was talking with some of the mentors in a local robotics competition for 7th and 8th level kids. The robot was using PBASIC and the parallax Basic Stamp. One of the major issues was this was short term project that required building the robot, teaching them to program in PBASIC and having them program the robot. All in only 2 hours or so a week over a couple months. PBASIC is kinda nice in that it has built in features to do everything, but information overload is possible to due this. My thought are simplicity is key. When you have kids struggling to grasp: if X10 then There is not much point in throwing "proper" object oriented programming at them. What are the essentials needed to foster an interest in programming?

    Read the article

  • What are the best uses for each programming language?

    - by VirtuosiMedia
    I come from a web developer background, so I'm fairly familiar with PHP and JavaScript, but I'd eventually like to branch out into other languages. At this point, I don't have a particular direction or platform that I'm leaning toward as far as learning a new language or what I would use it for, but I would like to learn a little bit more about programming languages in general and what each one is used for. I've often heard (and I agree) that you should use the right tool for the job, so what jobs are each programming language best suited for? Edit: If you've worked with some of the newer or more obscure languages, please share for those as well.

    Read the article

  • What is a good programming language for testers who are not great programmers?

    - by Brian T Hannan
    We would like to create some simple automated tests that will be created and maintained by testers. Right now we have a tester who can code in any language, but in the future we might want any tester with a limited knowledge of programming to be able to add or modify the tests. What is a good programming language for testers who are not great programmers, or programmers at all? Someone suggested LUA, but I looked into LUA and it might be more complicated that another language would be. Preferably, the language will be interpreted and not be compiled. Let me know what you think.

    Read the article

  • Would the world be a better place if there were only one programming language?

    - by Simon
    Well, perhaps not the world, but would it encourage more-re-use, less replication of basic code, or at least an uplift in what is considered basic code, more time advancing the application science and a greater encouragement to share, a more advanced base of understanding for new programmers, since the language could be taught ubiquitously and patterns of teaching would have emerged which were optimised for students learning etc etc? I think all of those things would make the programming world better and would probably have significant commercial benefit too. This is definitely not a religious debate about which language is best, and is predicated on the notion of some super-being having designed the perfect language to start with, which was improbable, but it strikes me that if, from the beginning, there were only a single programming language we may be further along in terms of the evolution of the software industry and software science. And although it is now impossible, if you buy some or all of these assertions is there an argument for standardising on a single language for the future so we can accelerate our collective progress rather than all of us re-inventing some part of the same wheel and consigning our children to the same fate?

    Read the article

  • New or not so well-known paradigms, syntax features and behaviours of programming languages?

    - by George B
    I've designed some educational programming languages and interpreters for them, but my problem always was that they ended up "normal" and "boring", mostly similar to some kind of existing language (ASM and BASIC). I find it really hard to come up with new ideas for syntax features, "neat things" and new or very modified programming paradigms for it. I always thought that it was hard to come up with good new things not fun/useless new things for this case. I wondered if you could help me out with your creativity: What features in terms of language syntax and built-in functions as well as maybe even new paradigms can I work into my language to keep it useless but more fun, enjoyable, interesting and/or different to program in?

    Read the article

  • Why is C++ backward compatibility important / necessary?

    - by Giorgio
    As far as understand it is a well-established opinion within the C++ community that C is an obsolete language that was useful 20 years ago but cannot support many modern good programming practices, or even encourages bad practices; certain features that were typical of C++ (C with classes) during the nineties are also obsolete and considered bad practice in modern C++ (e.g., new and delete should be replaced by smart pointer primitives). In view of this, I often wonder why backward compatibility with C and obsolete C++ features is still considered important: to my knowledge there is no 100% compatibility, but most of C and C++ are contained in C++11 as a subset. Of course, there is a lot of legacy code and libraries (possibly containing templates) that are written using a previous standard of the language and which still need to be maintained or used in connection with new code. Nevertheless, maybe it would still be possible to drop obsolete C and C++ features (e.g. the mentioned new / delete) from a future C++ standard so that it is impossible to use them in new code. In this way, old and dangerous programming practices would be quickly banned from new code, and modern, better programming practices would be enforced by the compiler. Legacy code could still be maintained using separate compilation (having C alongside C++ source files is already a common practice). Developers would have to choose between one compiler supporting the old-style C++ that was common during the nineties and a compiler supporting the modern C++? style (the question mark indicates a future, hypothetical revision). Only mixing the two styles would be forbidden. Would this be a viable strategy for encouraging the adoption of modern C++ practices? Are there conceptual reasons or technical problems (e.g. compiling existing templates) that make such a change undesirable or even impossible? Has such a development been proposed in the C++ community. If there has been some extended discussion on the topic, is there any material on-line?

    Read the article

  • Do you think natively compiled languages have reached their EOL?

    - by Yuval A
    If we look at the major programming languages in use today it is pretty noticeable that the vast majority of them are, in fact, interpreted. Looking at the largest piece of the pie we have Java and C# which are both enterprise-ready, heavy-duty, serious programming languages which are basically compiled to byte-code only to be interpreted by their respective VMs (the JVM and the CLR). If we look at scripting languages, we have Perl, Python, Ruby and Lua which are all interpreted (either from code or from bytecode - and yes, it should be noted that they are absolutely not the same). Looking at compiled languages we have C which is nowadays used in embedded and low-level, real-time environments, and C++ which is still alive and kicking, when you want to get down to serious programming as close to the hardware as you can, but still have some nice abstractions to help you with day to day tasks. Basically, there is no real runner-up compiled language in the distance. Do you feel that languages which are natively compiled to executable, binary code are a thing of the past, taken over by interpreted languages which are much more portable and compatible? Does C++ mark an end of an era? Why don't we see any new compiled languages anymore? I think I should clarify: I do not want this to turn into a "which language is better" discussion, because that is not the issue at hand. The languages I gave as example are only examples. Please focus on the question I raised, and if you disagree with my statement that compiled languages are less frequent these days, that is totally fine, I am more than happy to be proved mistaken.

    Read the article

  • I don't know C. And why should I learn it?

    - by Stephen
    My first programming language was PHP (gasp). After that I started working with JavaScript. I've recently done work in C#. I've never once looked at low or mid level languages like C. The general consensus in the programming-community-at-large is that "a programmer who hasn't learned something like C, frankly, just can't handle programming concepts like pointers, data types, passing values by reference, etc." I do not agree. I argue that: Because high level languages are easily accessible, more "non-programmers" dive in and make a mess, and In order to really get anything done in a high level language, one needs to understand the same similar concepts that most proponents of "learn-low-level-first" evangelize about. Some people need to know C. Those people have jobs that require them to write low to mid-level code. I'm sure C is awesome. I'm sure there are a few bad programmers who know C. My question is, why the bias? As a good, honest, hungry programmer, if I had to learn C (for some unforeseen reason), I would learn C. Considering the multitude of languages out there, shouldn't good programmers focus on learning what advances us? Shouldn't we learn what interests us? Should we not utilize our finite time moving forward? Why do some programmers disagree with this? I believe that striving for excellence in what you do is the fundamental deterministic trait between good programmers and bad ones. Does anyone have any real world examples of how something written in a high level language--say Java, Pascal, PHP, or Javascript--truely benefitted from a prior knowledge of C? Examples would be most appreciated. (revised to better coincide with the six guidelines.)

    Read the article

  • I don't know C. And why should I learn it?

    - by Stephen
    My first programming language was PHP (gasp). After that I started working with JavaScript. I've recently done work in C#. I've never once looked at low or mid level languages like C. The general consensus in the programming-community-at-large is that "a programmer who hasn't learned something like C, frankly, just can't handle programming concepts like pointers, data types, passing values by reference, etc." I do not agree. I argue that: Because high level languages are easily accessible, more "non-programmers" dive in and make a mess In order to really get anything done in a high level language, one needs to understand the same similar concepts that most proponents of "learn-low-level-first" evangelize about. Some people need to know C; those people have jobs that require them to write low to mid-level code. I'm sure C is awesome, and I'm sure there are a few bad programmers who know C. Why the bias? As a good, honest, hungry programmer, if I had to learn C (for some unforeseen reason), I would learn C. Considering the multitude of languages out there, shouldn't good programmers focus on learning what advances us? Shouldn't we learn what interests us? Should we not utilize our finite time moving forward? Why do some programmers disagree with this? I believe that striving for excellence in what you do is the fundamental deterministic trait between good programmers and bad ones. Does anyone have any real world examples of how something written in a high level language—say Java, Pascal, PHP, or Javascript—truely benefitted from a prior knowledge of C? Examples would be most appreciated.

    Read the article

  • How to write constructors which might fail to properly instantiate an object

    - by whitman
    Sometimes you need to write a constructor which can fail. For instance, say I want to instantiate an object with a file path, something like obj = new Object("/home/user/foo_file") As long as the path points to an appropriate file everything's fine. But if the string is not a valid path things should break. But how? You could: 1. throw an exception 2. return null object (if your programming language allows constructors to return values) 3. return a valid object but with a flag indicating that its path wasn't set properly (ugh) 4. others? I assume that the "best practices" of various programming languages would implement this differently. For instance I think ObjC prefers (2). But (2) would be impossible to implement in C++ where constructors must have void as a return type. In that case I take it that (1) is used. In your programming language of choice can you show how you'd handle this problem and explain why?

    Read the article

  • What do you wish language designers paid attention to?

    - by Berin Loritsch
    The purpose of this question is not to assemble a laundry list of programming language features that you can't live without, or wish was in your main language of choice. The purpose of this question is to bring to light corners of languge design most language designers might not think about. So, instead of thinking about language feature X, think a little more philisophically. One of my biases, and perhaps it might be controversial, is that the softer side of engineering--the whys and what fors--are many times more important than the more concrete side. For example, Ruby was designed with a stated goal of improving developer happiness. While your opinions may be mixed on whether it delivered or not, the fact that was a goal means that some of the choices in language design were influenced by that philosophy. Please do not post: Syntax flame wars (I could care less whether you use whitespace [Python], keywords [Ruby], or curly braces [Java, C/C++, et. al.] to denote program blocks). That's just an implementation detail. "Any language that doesn't have feature X doesn't deserve to exist" type comments. There is at least one reason for all programming languages to exist--good or bad. Please do post: Philisophical ideas that language designers seem to miss. Technical concepts that seem to be poorly implemented more often than not. Please do provide an example of the pain it causes and if you have any ideas of how you would prefer it to function. Things you wish were in the platform's common library but seldom are. One the same token, things that usually are in a common library that you wish were not. Conceptual features such as built in test/assertion/contract/error handling support that you wish all programming languages would implement properly--and define properly. My hope is that this will be a fun and stimulating topic.

    Read the article

  • Hobbyist transitioning to earn money on paid work?

    - by Chelonian
    I got into hobbyist Python programming some years ago on a whim, having never programmed before other than BASIC way back when, and little by little have cobbled together a, in my opinion, nice little desktop application that I might try to get out there in some fashion someday. It's roughly 15,000 logical lines of code, and includes use of Python, wxPython, SQLite, and a number of other libraries, works on Win and Linux (maybe Mac, untested) and I've gotten some good feedback about the application's virtues from non-programmer friends. I've also done a small application for data collection for animal behavior experiments, and an ad hoc tool to help generate a web page...and I've authored some tutorials. I consider my Python skills to be appreciably limited, my SQL skills to be very limited, but I'm not totally out to sea, either (e.g. I did FizzBuzz in a few minutes, did a "Monty Hall Dilemma" simulator in some minutes, etc.). I also put a strong premium on quality user experience; that is, the look and feel matters much to me and the software looks quite good, I feel. I know no other programming languages yet. I also know the basics of HTML/CSS (not considering them programming languages) and have created an artist's web page (that was described by a friend as "incredibly slick"...it's really not, though), and have a scientific background. I'm curious: Aside from directly selling my software, what's roughly possible--if anything--in terms of earning either side money on gigs, or actually getting hired at some level in the software industry, for someone with this general skill set?

    Read the article

  • Do we ethically have the right to use the MAC Address for verification purposes?

    - by Matt Ridge
    I am writing a program, or starting at the very beginning of it, and I am thinking of purchase verification systems as a final step. I will be catering to Macs, PCs, and possibly Linux if all is said and done. I will also be programming this for smartphones as well using C++ and Objective-C. (I am writing a blueprint before going head first into it) That being said, I am not asking for help on doing it yet, but what I’m looking for is a realistic measurement for what could be expected as a viable and ethical option for purchase verification systems. Apple through the Apple Store, and some other stores out there have their own "You bought it" check. I am looking to use a three prong verification system. Email/password 16 to 32 character serial number using alpha/numeric and symbols with Upper and lowercase variants. MAC Address. The first two are in my mind ok, but I have to ask on an ethical standpoint, is a MAC Address to lock the software to said hardware unethical, or is it smart? I understand if an Ethernet card changes if not part of the logic board, or if the logic board changes so does the MAC address, so if that changes it will have to be re-verified, but I have to ask with how everything is today... Is it ethical to actually use the MAC address as a validation key or no? Should I be forward with this kind of verification system or should I keep it hidden as a secret? Yes I know hackers and others will find ways of knowing what I am doing, but in reality this is why I am asking. I know no verification is foolproof, but making it so that its harder to break is something I've always been interested in, and learning how to program is bringing up these questions, because I don't want to assume one thing and find out it's not really accepted in the programming world as a "you shouldn't do that" maneuver... Thanks in advance... I know this is my first programming question, but I am just learning how to program, and I am just making sure I'm not breaking some ethical programmer credo I shouldn't...

    Read the article

  • How often do you review fundamentals?

    - by mlnyc
    So I've been out of school for a year and a half now. In school, of course we covered all the fundamentals: OS, databases, programming languages (i.e. syntax, binding rules, exception handling, recursion, etc), and fundamental algorithms. the rest were more in-depth topics on things like NLP, data mining, etc. Now, a year ago if you would have told me to write a quicksort, or reverse a singly-linked list, analyze the time complexity of this 'naive' algorithm vs it's dynamic programming counterpart, etc I would have been able to give you a decent and hopefully satisfying answer. But if you would have asked me more real world questions I might have been stumped (things like how would handle logging for an application, or security difference between GET and POST, differences between SQL Server and Oracle SQL, anything I list on my resume as currently working with [jQuery questions, ColdFusion questions, ...] etc) Now, I feel things are the opposite. I haven't wrote my own sort since graduating, and I don't really have to worry much about theoretical things that do not naturally fall into problems I am trying to solve. For example, I might give you some great SQL solutions using an analytical function that I would have otherwise been stumped on or write a cool web application using angular or something but ask me to write an algo for insertAfter(Element* elem) and I might not be able to do it in a reasonable time frame. I guess my question here to the experienced programmers is how do you balance the need to both learn and experiment with new technologies (fun!), working on personal projects (also fun!) working and solving real world problems in a timeboxed environment (so I might reach out to a library that does what I want rather than re-invent the wheel so that I can focus on the problem I am trying to solve) (work, basically), and refreshing on old theoretical material which is still valid for interviews and such (can be a drag)? Do you review older material (such as famous algorithms, dynamic programming, Big-O analysis, locking implementations) regularly or just when you need it? How much time do you dedicate to both in your 'deliberate practice' and do you have a certain to-do list of topics that you want to work on?

    Read the article

  • What kinds of languages would be most useful for this kind of webapp?

    - by Caedar
    I've had some experience with programming in the past (2-3 years of C++ self-teaching), so I'm no stranger to the programming process, but there are so many languages out there that I'm lost when thinking about this project idea that's been floating around my head: I would like to create a webapp that would be used for helping somebody figure out what kinds of productivity tools would suit them. The first part of the app would basically be a survey with a variety of questions that would help weed out tools that wouldn't be useful for them. (Slider bar between minimalist and maximizer, slider bar between all free apps and no cost limit, checkboxes on what platforms are required, etc.) While the person is filling out the survey, they will see a web of applications, webapps, and other tools forming on the screen with links showing the relationships the programs have with eachother (syncing supported, good combinations of apps, etc.), along with a list of applications below sorted by general use (notetaking, document organization, storage, etc.) I would imagine that each program entered into the database that will be accessed would have a certain set of characteristics, ie. price, user friendliness, platforms supported, general uses, etc. and the survey would be designed to correlate to those elements and remove programs that don't match the criteria set. The difficult part of this entire process would be getting the web of applications to arrange itself and render properly. Now that I've finished mind-dumping, onto my question: What kinds/combinations of programming languages would you imagine being useful for this kind of project, and why? I learn best by setting up a project for myself like this one and tinkering with the languages, so I don't mind if the end product is out of reach from my current skill level. I'd just like some guidance so I don't fumble in the dark for too long.

    Read the article

< Previous Page | 48 49 50 51 52 53 54 55 56 57 58 59  | Next Page >