Search Results

Search found 6936 results on 278 pages for 'media converter'.

Page 52/278 | < Previous Page | 48 49 50 51 52 53 54 55 56 57 58 59  | Next Page >

  • Cannot disable spotlight indexing on volume

    - by jayhendren
    I have a FAT32 partition on my HDD. When using OSX, it is mounted to /Volumes/MEDIA. After a recent upgrade to Mavericks, spotlight is having trouble indexing it, eating up almost all of my system resources, and I cannot get the indexing to stop: [jay-mba-osx ~]% sudo mdutil -v -a -i off /: Indexing disabled. [jay-mba-osx ~]% sudo mdutil -v -V /Volumes/MEDIA -i off [jay-mba-osx ~]% mdutil -v -a -s /: Indexing disabled. /Volumes/BOOTCAMP: Indexing disabled. /Volumes/MEDIA: Indexing enabled. [jay-mba-osx ~]% [jay-mba-osx ~]% sudo mdutil -v -V /Volumes/MEDIA -E /Volumes/MEDIA: Indexing enabled. [jay-mba-osx ~]% sudo mdutil -v -V /Volumes/MEDIA -i off [jay-mba-osx ~]% mdutil -v -a -s /: Indexing disabled. /Volumes/BOOTCAMP: Indexing disabled. /Volumes/MEDIA: Indexing enabled. [jay-mba-osx ~]% How to I tell spotlight to "cease and desist" on my MEDIA volume? I only want or need spotlight indexing on my OSX partition.

    Read the article

  • How do I remove a repository of yum

    - by sunil
    When I search for a package in yum(centos 6), it tries to search in a repro named 'c6-media' And it gives a bunch of errors as follows file:///media/CentOS/repodata/repomd.xml: [Errno 14] Could not open/read file:///media/CentOS/repodata/repomd.xml Trying other mirror. file:///media/cdrecorder/repodata/repomd.xml: [Errno 14] Could not open/read file:///media/cdrecorder/repodata/repomd.xml Trying other mirror. file:///media/cdrom/repodata/repomd.xml: [Errno 14] Could not open/read file:///media/cdrom/repodata/repomd.xml Trying other mirror. Error: Cannot retrieve repository metadata (repomd.xml) for repository: c6-media. Please verify its path and try again Obviously the error seems to say that yum is trying to search for the CD/DVD which installed the OS. I do not have it now. All I want to do now is to delete this repository from yum. I went to the package manager graphical tool and removed this from the sources. Seems yum and the graphical tool do not use the same config. This is just my guess.

    Read the article

  • Using nginx's proxy_redirect when the response location's domain varies

    - by Chalky
    I am making an web app using SoundCloud's API. Requesting an MP3 to stream involves two requests. I'll give an example. Firstly: http://api.soundcloud.com/tracks/59815100/stream This returns a 302 with a temporary link to the actual MP3 (which varies each time), for example: http://ec-media.soundcloud.com/xYZk0lr2TeQf.128.mp3?ff61182e3c2ecefa438cd02102d0e385713f0c1faf3b0339595667fd0907ea1074840971e6330e82d1d6e15dd660317b237a59b15dd687c7c4215ca64124f80381e8bb3cb5&AWSAccessKeyId=AKIAJ4IAZE5EOI7PA7VQ&Expires=1347621419&Signature=Usd%2BqsuO9wGyn5%2BrFjIQDSrZVRY%3D The issue I had was that I am attempting to load the MP3 via JavaScript's XMLHTTPRequest, and for security reasons the browser can't follow the 302, as ec-media.soundcloud.com does not set a header saying it is safe for the browser to access via XMLHTTPRequest. So instead of using the SoundCloud URL, I set up two locations in nginx, so the browser only interacts with the server my app is hosted on and no security errors come up: location /soundcloud/tracks/ { # rewrite URL to match api.soundcloud.com's URL structure rewrite \/soundcloud\/tracks\/(\d*) /tracks/$1/stream break; proxy_set_header Host api.soundcloud.com; proxy_pass http://api.soundcloud.com; # the 302 will redirect to /soundcloud/media instead of the original domain proxy_redirect http://ec-media.soundcloud.com /soundcloud/media; } location /soundcloud/media/ { rewrite \/soundcloud\/media\/(.*) /$1 break; proxy_set_header Host ec-media.soundcloud.com; proxy_pass http://ec-media.soundcloud.com; } So myserver/soundcloud/tracks/59815100 returns a 302 to /myserver/soundcloud/media/xYZk0lr2TeQf.128.mp3...etc, which then forwards the MP3 on. This works! However, I have hit a snag. Sometimes the 302 location is not ec-media.soundcloud.com, it's ak-media.soundcloud.com. There are possibly even more servers out there and presumably more could appear at any time. Is there any way I can handle an arbitrary 302 location without having to manually enter each possible variation? Or is it possible for nginx to handle the redirect and return the response of the second step? So myserver/soundcloud/tracks/59815100 follows the 302 behind the scenes and returns the MP3? The browser automatically follows the redirect, so I can't do anything with the initial response on the client side. I am new to nginx and in a bit over my head so apologies if I've missed something obvious, or it's beyond the scope of nginx. Thanks a lot for reading.

    Read the article

  • "eject" command not working..

    - by shadyabhi
    shadyabhi@shadyabhi-desktop:~$ eject -v eject: using default device `cdrom' eject: device name is `cdrom' eject: expanded name is `/media/cdrom' eject: `/media/cdrom' is a link to `/media/cdrom0' eject: `/media/cdrom0' is not mounted eject: `/media/cdrom0' is not a mount point eject: tried to use `/media/cdrom0' as device name but it is no block device eject: unable to find or open device for: `cdrom' shadyabhi@shadyabhi-desktop:~$ The tray doesnt open.. How do I open tray using command line?

    Read the article

  • Experience your music in a whole new way with Zune for PC

    - by Matthew Guay
    Tired of the standard Media Player look and feel, and want something new and innovative?  Zune offers a fresh, new way to enjoy your music, videos, pictures, and podcasts, whether or not you own a Zune device. Microsoft started out on a new multimedia experience for PCs and mobile devices with the launch of the Zune several years ago.  The Zune devices have been well received and noted for their innovative UI, and the Zune HD’s fluid interface is the foundation for the widely anticipated Windows Phone 7.  But regardless of whether or not you have a Zune Device, you can still use the exciting new UI and services directly from your PC.  Zune for Windows is a very nice media player that offers a music and video store and wide support for multimedia formats including those used in Apple products.  And if you enjoy listening to a wide variety of music, it also offers the Zune Pass which lets you stream an unlimited number of songs to your computer and download 10 songs for keeps per month for $14.99/month. Or you can do a pre-paid music card as well.  It does all this using the new Metro UI which beautifully shows information using text in a whole new way.  Here’s a quick look at setting up and using Zune on your PC. Getting Started Download the installer (link below), and run it to begin setup.  Please note that Zune offers a separate version for computers running the 64 bit version of Windows Vista or 7, so choose it if your computer is running these. Once your download is finished, run the installer to setup Zune on your computer.  Accept the EULA when prompted. If there are any updates available, they will automatically download and install during the setup.  So, if you’re installing Zune from a disk (for example, one packaged with a Zune device), you don’t have to worry if you have the latest version.  Zune will proceed to install on your computer.   It may prompt you to restart your computer after installation; click Restart Now so you can proceed with your Zune setup.  The reboot appears to be for Zune device support, and the program ran fine otherwise without rebooting, so you could possibly skip this step if you’re not using a Zune device.  However, to be on the safe side, go ahead and reboot. After rebooting, launch Zune.  It will play a cute introduction video on first launch; press skip if you don’t want to watch it. Zune will now ask you if you want to keep the default settings or change them.  Choose Start to keep the defaults, or Settings to customize to your wishes.  Do note that the default settings will set Zune as your default media player, so click Settings if you wish to change this. If you choose to change the default settings, you can change how Zune finds and stores media on your computer.  In Windows 7, Zune will by default use your Windows 7 Libraries to manage your media, and will in fact add a new Podcasts library to Windows 7. If your media is stored on another location, such as on a server, then you can add this to the Library.  Please note that this adds the location to your system-wide library, not just the Zune player. There’s one last step.  Enter three of your favorite artists, and Zune will add Smart DJ mixes to your Quickplay list based on these.  Some less famous or popular artists may not be recognized, so you may have to try another if your choice isn’t available.  Or, you can click Skip if you don’t want to do this right now. Welcome to Zune!  This is the default first page, QuickPlay, where you can easily access your pinned and new items.   If you have a Zune account, or would like to create a new one, click Sign In on the top. Creating a new account is quick and simple, and if you’re new to Zune, you can try out a 14 day trial of Zune Pass for free if you want. Zune allows you to share your listening habits and favorites with friends or the world, but you can turn this off or change it if you like. Using Zune for Windows To access your media, click the Collection link on the top left.  Zune will show all the media you already have stored on your computer, organized by artist and album. Right-click on any album, and you choose to have Zune find album art or do a variety of other tasks with the media.   When playing media, you can view it in several unique ways.  First, the default Mix view will show related tracks to the music you’re playing from Smart DJ.  You can either play these fully if you’re a Zune Pass subscriber, or otherwise you can play 30 second previews. Then, for many popular artists, Zune will change the player background to show pictures and information in a unique way while the music is playing.  The information may range from history about the artist to the popularity of the song being played.   Zune also works as a nice viewer for the pictures on your computer. Start a slideshow, and Zune will play your pictures with nice transition effects and music from your library. Zune Store The Zune Store offers a wide variety of music, TV shows, and videos for purchase.  If you’re a Zune Pass subscriber, you can listen to or download any song without purchasing it; otherwise, you can preview a 30 second clip first. Zune also offers a wide selection of Podcasts you can subscribe to for free. Using Zune for PC with a Zune Device If you have a Zune device attached to your computer, you can easily add media files to it by simply dragging them to the Zune device icon in the left corner.  In the future, this will also work with Windows Phone 7 devices. If you have a Zune HD, you can also download and add apps to your device. Here’s the detailed information window for the weather app.  Click Download to add it to your device.   Mini Mode The Zune player generally takes up a large portion of your screen, and is actually most impressive when run maximized.  However, if you’re simply wanting to enjoy your tunes while you’re using your computer, you can use the Mini mode to still view music info and control Zune in a smaller mode.  Click the Mini Player button near the window control buttons in the top right to activate it. Now Zune will take up much less of your desktop.  This window will stay on top of other windows so you can still easily view and control it. Zune will display an image of the artist if one is available, and this shows up in Mini mode more often than it does in the full mode. And, in Windows 7, you could simply minimize Zune as you can control it directly from the taskbar thumbnail preview.   Even more controls are available from Zune’s jumplist in Windows 7.  You can directly access your Quickplay links or choose to shuffle all music without leaving the taskbar. Settings Although Zune is designed to be used without confusing menus and settings, you can tweak the program to your liking from the settings panel.  Click Settings near the top left of the window. Here you can change file storage, types, burn, metadata, and many more settings.  You can also setup Zune to stream media to your XBOX 360 if you have one.   You can also customize Zune’s look with a variety of modern backgrounds and gradients. Conclusion If you’re ready for a fresh way to enjoy your media, Zune is designed for you.  It’s innovative UI definitely sets it apart from standard media players, and is very pleasing to use.  Zune is especially nice if your computer is using XP, Vista Home Basic, or 7 Starter as these versions of Windows don’t include Media Center.  Additionally, the mini player mode is a nice touch that brings a feature of Windows 7’s Media Player to XP and Vista.  Zune is definitely one of our favorite music apps.  Try it out, and get a fresh view of your music today! Link Download Zune for Windows Similar Articles Productive Geek Tips Redeem Pre-paid Zune Card Points for Zune Marketplace MediaUpdate Your Zune Player SoftwaredoubleTwist is an iTunes Alternative that Supports Several DevicesFind Free or Cheap Indie Music at Amie StreetAmie Street Downloader Makes Purchasing Music Easier TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 The Ultimate Guide For YouTube Lovers Will it Blend? iPad Edition Penolo Lets You Share Sketches On Twitter Visit Woolyss.com for Old School Games, Music and Videos Add a Custom Title in IE using Spybot or Spyware Blaster When You Need to Hail a Taxi in NYC

    Read the article

  • Error when I try to installth desktop integration features for Openoffice

    - by PENG TENG
    peng@peng-ThinkPad-SL410:~$ cd '/home/peng/Downloads/en-US/DEBS/desktop-integration' peng@peng-ThinkPad-SL410:~/Downloads/en-US/DEBS/desktop-integration$ sudo dpkg -i *.deb (Reading database ... 357248 files and directories currently installed.) Unpacking openoffice.org-debian-menus (from openoffice.org3.4-debian-menus_3.4-9593_all.deb) ... dpkg: error processing openoffice.org3.4-debian-menus_3.4-9593_all.deb (--install): trying to overwrite '/usr/bin/soffice', which is also in package libreoffice-common 1:3.6.2~rc2-0ubuntu3 /usr/bin/gtk-update-icon-cache gtk-update-icon-cache: Cache file created successfully. /usr/bin/gtk-update-icon-cache gtk-update-icon-cache: Cache file created successfully. Processing triggers for menu ... Processing triggers for hicolor-icon-theme ... Processing triggers for gnome-icon-theme ... Processing triggers for shared-mime-info ... Unknown media type in type 'all/all' Unknown media type in type 'all/allfiles' Unknown media type in type 'uri/mms' Unknown media type in type 'uri/mmst' Unknown media type in type 'uri/mmsu' Unknown media type in type 'uri/pnm' Unknown media type in type 'uri/rtspt' Unknown media type in type 'uri/rtspu' Processing triggers for bamfdaemon ... Rebuilding /usr/share/applications/bamf.index... Processing triggers for desktop-file-utils ... Processing triggers for gnome-menus ... Errors were encountered while processing: openoffice.org3.4-debian-menus_3.4-9593_all.deb Can anyone solve the problem?

    Read the article

  • Blackberry Player, custom data source

    - by Alex
    Hello I must create a custom media player within the application with support for mp3 and wav files. I read in the documentation i cant seek or get the media file duration without a custom datasoruce. I checked the demo in the JDE 4.6 but i have still problems... I cant get the duration, it return much more then the expected so i`m sure i screwed up something while i modified the code to read the mp3 file locally from the filesystem. Somebody can help me what i did wrong ? (I can hear the mp3, so the player plays it correctly from start to end) I must support OSs = 4.6. Thank You Here is my modified datasource LimitedRateStreaminSource.java * Copyright © 1998-2009 Research In Motion Ltd. Note: For the sake of simplicity, this sample application may not leverage resource bundles and resource strings. However, it is STRONGLY recommended that application developers make use of the localization features available within the BlackBerry development platform to ensure a seamless application experience across a variety of languages and geographies. For more information on localizing your application, please refer to the BlackBerry Java Development Environment Development Guide associated with this release. */ package com.halcyon.tawkwidget.model; import java.io.IOException; import java.io.InputStream; import java.io.OutputStream; import javax.microedition.io.Connector; import javax.microedition.io.file.FileConnection; import javax.microedition.media.Control; import javax.microedition.media.protocol.ContentDescriptor; import javax.microedition.media.protocol.DataSource; import javax.microedition.media.protocol.SourceStream; import net.rim.device.api.io.SharedInputStream; /** * The data source used by the BufferedPlayback's media player. / public final class LimitedRateStreamingSource extends DataSource { /* The max size to be read from the stream at one time. */ private static final int READ_CHUNK = 512; // bytes /** A reference to the field which displays the load status. */ //private TextField _loadStatusField; /** A reference to the field which displays the player status. */ //private TextField _playStatusField; /** * The minimum number of bytes that must be buffered before the media file * will begin playing. */ private int _startBuffer = 200000; /** The maximum size (in bytes) of a single read. */ private int _readLimit = 32000; /** * The minimum forward byte buffer which must be maintained in order for * the video to keep playing. If the forward buffer falls below this * number, the playback will pause until the buffer increases. */ private int _pauseBytes = 64000; /** * The minimum forward byte buffer required to resume * playback after a pause. */ private int _resumeBytes = 128000; /** The stream connection over which media content is passed. */ //private ContentConnection _contentConnection; private FileConnection _fileConnection; /** An input stream shared between several readers. */ private SharedInputStream _readAhead; /** A stream to the buffered resource. */ private LimitedRateSourceStream _feedToPlayer; /** The MIME type of the remote media file. */ private String _forcedContentType; /** A counter for the total number of buffered bytes */ private volatile int _totalRead; /** A flag used to tell the connection thread to stop */ private volatile boolean _stop; /** * A flag used to indicate that the initial buffering is complete. In * other words, that the current buffer is larger than the defined start * buffer size. */ private volatile boolean _bufferingComplete; /** A flag used to indicate that the remote file download is complete. */ private volatile boolean _downloadComplete; /** The thread which retrieves the remote media file. */ private ConnectionThread _loaderThread; /** The local save file into which the remote file is written. */ private FileConnection _saveFile; /** A stream for the local save file. */ private OutputStream _saveStream; /** * Constructor. * @param locator The locator that describes the DataSource. */ public LimitedRateStreamingSource(String locator) { super(locator); } /** * Open a connection to the locator. * @throws IOException */ public void connect() throws IOException { //Open the connection to the remote file. _fileConnection = (FileConnection)Connector.open(getLocator(), Connector.READ); //Cache a reference to the locator. String locator = getLocator(); //Report status. System.out.println("Loading: " + locator); //System.out.println("Size: " + _contentConnection.getLength()); System.out.println("Size: " + _fileConnection.totalSize()); //The name of the remote file begins after the last forward slash. int filenameStart = locator.lastIndexOf('/'); //The file name ends at the first instance of a semicolon. int paramStart = locator.indexOf(';'); //If there is no semicolon, the file name ends at the end of the line. if (paramStart < 0) { paramStart = locator.length(); } //Extract the file name. String filename = locator.substring(filenameStart, paramStart); System.out.println("Filename: " + filename); //Open a local save file with the same name as the remote file. _saveFile = (FileConnection) Connector.open("file:///SDCard/blackberry/music" + filename, Connector.READ_WRITE); //If the file doesn't already exist, create it. if (!_saveFile.exists()) { _saveFile.create(); } System.out.println("---------- 1"); //Open the file for writing. _saveFile.setReadable(true); //Open a shared input stream to the local save file to //allow many simultaneous readers. SharedInputStream fileStream = SharedInputStream.getSharedInputStream(_saveFile.openInputStream()); //Begin reading at the beginning of the file. fileStream.setCurrentPosition(0); System.out.println("---------- 2"); //If the local file is smaller than the remote file... if (_saveFile.fileSize() < _fileConnection.totalSize()) { System.out.println("---------- 3"); //Did not get the entire file, set the system to try again. _saveFile.setWritable(true); System.out.println("---------- 4"); //A non-null save stream is used as a flag later to indicate that //the file download was incomplete. _saveStream = _saveFile.openOutputStream(); System.out.println("---------- 5"); //Use a new shared input stream for buffered reading. _readAhead = SharedInputStream.getSharedInputStream(_fileConnection.openInputStream()); System.out.println("---------- 6"); } else { //The download is complete. System.out.println("---------- 7"); _downloadComplete = true; //We can use the initial input stream to read the buffered media. _readAhead = fileStream; System.out.println("---------- 8"); //We can close the remote connection. _fileConnection.close(); System.out.println("---------- 9"); } if (_forcedContentType != null) { //Use the user-defined content type if it is set. System.out.println("---------- 10"); _feedToPlayer = new LimitedRateSourceStream(_readAhead, _forcedContentType); System.out.println("---------- 11"); } else { System.out.println("---------- 12"); //Otherwise, use the MIME types of the remote file. // _feedToPlayer = new LimitedRateSourceStream(_readAhead, _fileConnection)); } System.out.println("---------- 13"); } /** * Destroy and close all existing connections. */ public void disconnect() { try { if (_saveStream != null) { //Destroy the stream to the local save file. _saveStream.close(); _saveStream = null; } //Close the local save file. _saveFile.close(); if (_readAhead != null) { //Close the reader stream. _readAhead.close(); _readAhead = null; } //Close the remote file connection. _fileConnection.close(); //Close the stream to the player. _feedToPlayer.close(); } catch (Exception e) { System.err.println(e.getMessage()); } } /** * Returns the content type of the remote file. * @return The content type of the remote file. */ public String getContentType() { return _feedToPlayer.getContentDescriptor().getContentType(); } /** * Returns a stream to the buffered resource. * @return A stream to the buffered resource. */ public SourceStream[] getStreams() { return new SourceStream[] { _feedToPlayer }; } /** * Starts the connection thread used to download the remote file. */ public void start() throws IOException { //If the save stream is null, we have already completely downloaded //the file. if (_saveStream != null) { //Open the connection thread to finish downloading the file. _loaderThread = new ConnectionThread(); _loaderThread.start(); } } /** * Stop the connection thread. */ public void stop() throws IOException { //Set the boolean flag to stop the thread. _stop = true; } /** * @see javax.microedition.media.Controllable#getControl(String) */ public Control getControl(String controlType) { // No implemented Controls. return null; } /** * @see javax.microedition.media.Controllable#getControls() */ public Control[] getControls() { // No implemented Controls. return null; } /** * Force the lower level stream to a given content type. Must be called * before the connect function in order to work. * @param contentType The content type to use. */ public void setContentType(String contentType) { _forcedContentType = contentType; } /** * A stream to the buffered media resource. */ private final class LimitedRateSourceStream implements SourceStream { /** A stream to the local copy of the remote resource. */ private SharedInputStream _baseSharedStream; /** Describes the content type of the media file. */ private ContentDescriptor _contentDescriptor; /** * Constructor. Creates a LimitedRateSourceStream from * the given InputStream. * @param inputStream The input stream used to create a new reader. * @param contentType The content type of the remote file. */ LimitedRateSourceStream(InputStream inputStream, String contentType) { System.out.println("[LimitedRateSoruceStream]---------- 1"); _baseSharedStream = SharedInputStream.getSharedInputStream(inputStream); System.out.println("[LimitedRateSoruceStream]---------- 2"); _contentDescriptor = new ContentDescriptor(contentType); System.out.println("[LimitedRateSoruceStream]---------- 3"); } /** * Returns the content descriptor for this stream. * @return The content descriptor for this stream. */ public ContentDescriptor getContentDescriptor() { return _contentDescriptor; } /** * Returns the length provided by the connection. * @return long The length provided by the connection. */ public long getContentLength() { return _fileConnection.totalSize(); } /** * Returns the seek type of the stream. */ public int getSeekType() { return RANDOM_ACCESSIBLE; //return SEEKABLE_TO_START; } /** * Returns the maximum size (in bytes) of a single read. */ public int getTransferSize() { return _readLimit; } /** * Writes bytes from the buffer into a byte array for playback. * @param bytes The buffer into which the data is read. * @param off The start offset in array b at which the data is written. * @param len The maximum number of bytes to read. * @return the total number of bytes read into the buffer, or -1 if * there is no more data because the end of the stream has been reached. * @throws IOException */ public int read(byte[] bytes, int off, int len) throws IOException { System.out.println("[LimitedRateSoruceStream]---------- 5"); System.out.println("Read Request for: " + len + " bytes"); //Limit bytes read to our readLimit. int readLength = len; System.out.println("[LimitedRateSoruceStream]---------- 6"); if (readLength > getReadLimit()) { readLength = getReadLimit(); } //The number of available byes in the buffer. int available; //A boolean flag indicating that the thread should pause //until the buffer has increased sufficiently. boolean paused = false; System.out.println("[LimitedRateSoruceStream]---------- 7"); for (;;) { available = _baseSharedStream.available(); System.out.println("[LimitedRateSoruceStream]---------- 8"); if (_downloadComplete) { //Ignore all restrictions if downloading is complete. System.out.println("Complete, Reading: " + len + " - Available: " + available); return _baseSharedStream.read(bytes, off, len); } else if(_bufferingComplete) { if (paused && available > getResumeBytes()) { //If the video is paused due to buffering, but the //number of available byes is sufficiently high, //resume playback of the media. System.out.println("Resuming - Available: " + available); paused = false; return _baseSharedStream.read(bytes, off, readLength); } else if(!paused && (available > getPauseBytes() || available > readLength)) { //We have enough information for this media playback. if (available < getPauseBytes()) { //If the buffer is now insufficient, set the //pause flag. paused = true; } System.out.println("Reading: " + readLength + " - Available: " + available); return _baseSharedStream.read(bytes, off, readLength); } else if(!paused) { //Set pause until loaded enough to resume. paused = true; } } else { //We are not ready to start yet, try sleeping to allow the //buffer to increase. try { Thread.sleep(500); } catch (Exception e) { System.err.println(e.getMessage()); } } } } /** * @see javax.microedition.media.protocol.SourceStream#seek(long) */ public long seek(long where) throws IOException { _baseSharedStream.setCurrentPosition((int) where); return _baseSharedStream.getCurrentPosition(); } /** * @see javax.microedition.media.protocol.SourceStream#tell() */ public long tell() { return _baseSharedStream.getCurrentPosition(); } /** * Close the stream. * @throws IOException */ void close() throws IOException { _baseSharedStream.close(); } /** * @see javax.microedition.media.Controllable#getControl(String) */ public Control getControl(String controlType) { // No implemented controls. return null; } /** * @see javax.microedition.media.Controllable#getControls() */ public Control[] getControls() { // No implemented controls. return null; } } /** * A thread which downloads the remote file and writes it to the local file. */ private final class ConnectionThread extends Thread { /** * Download the remote media file, then write it to the local * file. * @see java.lang.Thread#run() */ public void run() { try { byte[] data = new byte[READ_CHUNK]; int len = 0; //Until we reach the end of the file. while (-1 != (len = _readAhead.read(data))) { _totalRead += len; if (!_bufferingComplete && _totalRead > getStartBuffer()) { //We have enough of a buffer to begin playback. _bufferingComplete = true; System.out.println("Initial Buffering Complete"); } if (_stop) { //Stop reading. return; } } System.out.println("Downloading Complete"); System.out.println("Total Read: " + _totalRead); //If the downloaded data is not the same size //as the remote file, something is wrong. if (_totalRead != _fileConnection.totalSize()) { System.err.println("* Unable to Download entire file *"); } _downloadComplete = true; _readAhead.setCurrentPosition(0); //Write downloaded data to the local file. while (-1 != (len = _readAhead.read(data))) { _saveStream.write(data); } } catch (Exception e) { System.err.println(e.toString()); } } } /** * Gets the minimum forward byte buffer which must be maintained in * order for the video to keep playing. * @return The pause byte buffer. */ int getPauseBytes() { return _pauseBytes; } /** * Sets the minimum forward buffer which must be maintained in order * for the video to keep playing. * @param pauseBytes The new pause byte buffer. */ void setPauseBytes(int pauseBytes) { _pauseBytes = pauseBytes; } /** * Gets the maximum size (in bytes) of a single read. * @return The maximum size (in bytes) of a single read. */ int getReadLimit() { return _readLimit; } /** * Sets the maximum size (in bytes) of a single read. * @param readLimit The new maximum size (in bytes) of a single read. */ void setReadLimit(int readLimit) { _readLimit = readLimit; } /** * Gets the minimum forward byte buffer required to resume * playback after a pause. * @return The resume byte buffer. */ int getResumeBytes() { return _resumeBytes; } /** * Sets the minimum forward byte buffer required to resume * playback after a pause. * @param resumeBytes The new resume byte buffer. */ void setResumeBytes(int resumeBytes) { _resumeBytes = resumeBytes; } /** * Gets the minimum number of bytes that must be buffered before the * media file will begin playing. * @return The start byte buffer. */ int getStartBuffer() { return _startBuffer; } /** * Sets the minimum number of bytes that must be buffered before the * media file will begin playing. * @param startBuffer The new start byte buffer. */ void setStartBuffer(int startBuffer) { _startBuffer = startBuffer; } } And in this way i use it: LimitedRateStreamingSource source = new LimitedRateStreamingSource("file:///SDCard/music3.mp3"); source.setContentType("audio/mpeg"); mediaPlayer = javax.microedition.media.Manager.createPlayer(source); mediaPlayer.addPlayerListener(this); mediaPlayer.realize(); mediaPlayer.prefetch(); After start i use mediaPlayer.getDuration it returns lets say around 24:22 (the inbuild media player in the blackberry say the file length is 4:05) I tried to get the duration in the listener and there unfortunatly returned around 64 minutes, so im sure something is not good inside the datasoruce....

    Read the article

  • PDF to HTML - batch converter - most reliable and accurate free AND paid for software?

    - by therobyouknow
    I'm look for either a free or paid-for (about 50$/40pounds) BATCH PDF to HTML converter to convert several PDF files at once. Needs to be able to handle vectored and bitmap images within the file, outputting both as jpegs referenced by the html pages. I've tried iorigsoft paid-for PDF to HTML - problems it seems to hang or just go idle, and the stuff it actually converts have broken links - the wrong name is used for constituent chapters as html. Also tried application from intrapdf.com but this crashes near the beginning of the conversion, consitently. Update: intrapdf works on my Windows XP machine but not on my Windows 7 machine. The only glitch is with the framed index contents html - the graphics in the page do not display in the page in the frame - but if you open the frame only in a new tab then you can see them. That might be a browser glitch in chrome only. This solution is good enough for me - given that I've already spent the money (I had spent before I asked) but I can't accept my own answer as this does not work on Windows 7. Looked at opensource tools but they look equally flakey or use old PDF versions. Need it on Windows 7 32bit home. Thoughts?

    Read the article

  • Managing the layout of a Java MainFrame of Canvas3d

    - by John N
    Hi, Im trying to organise the layout of four canvas3d objects in a single MainFrame. Iv tried using some layout managers but none are working (or im doing it wrong). Can anyone give me advice or point me to a way to get this to display the four canvas's as a grid of four? Thanks, John public class Main { public static void Main(){ Window win = new Window(); } } import javax.media.j3d.BranchGroup; import javax.media.j3d.Canvas3D; import javax.media.j3d.Locale; import javax.media.j3d.PhysicalBody; import javax.media.j3d.PhysicalEnvironment; import javax.media.j3d.Transform3D; import javax.media.j3d.TransformGroup; import javax.media.j3d.View; import javax.media.j3d.ViewPlatform; import javax.media.j3d.VirtualUniverse; import javax.vecmath.Vector3f; import com.sun.j3d.utils.picking.PickCanvas; public class Universe { boolean camera = true; Canvas3D canvas1, canvas2, canvas3, canvas4; VirtualUniverse universe; Locale locale; TransformGroup vpTrans1, vpTransRight, vpTransFront, vpTransPers; TransformGroup mouseTransform = null; View view1, view2, view3, view4; BranchGroup scene; PickCanvas pickCanvas1 = null; PickCanvas pickCanvas2 = null; PickCanvas pickCanvas3 = null; PickCanvas pickCanvas4 = null; BranchGroup obj = new BranchGroup(); // Create a BranchGroup node for the view platform BranchGroup vpRoot = new BranchGroup(); //Temp vars for cam movement public Universe(Canvas3D c1, Canvas3D c2, Canvas3D c3, Canvas3D c4, BranchGroup scene) { this.canvas1 = c1; this.canvas2 = c2; this.canvas3 = c3; this.canvas4 = c4; this.scene = scene; // Establish a virtual universe that has a single // hi-res Locale universe = new VirtualUniverse(); locale = new Locale(universe); // Create a PhysicalBody and PhysicalEnvironment object PhysicalBody body = new PhysicalBody(); PhysicalEnvironment environment = new PhysicalEnvironment(); // Create a View and attach the Canvas3D and the physical // body and environment to the view. view1 = new View(); view1.addCanvas3D(c1); view1.addCanvas3D(c2); view1.addCanvas3D(c3); view1.addCanvas3D(c4); view1.setPhysicalBody(body); view1.setPhysicalEnvironment(environment); // Create a BranchGroup node for the view platform BranchGroup vpRoot = new BranchGroup(); // Create a ViewPlatform object, and its associated // TransformGroup object, and attach it to the root of the // subgraph. Attach the view to the view platform. Transform3D t = new Transform3D(); t.set(new Vector3f(0.0f, 0.0f, 2.0f)); ViewPlatform vp = new ViewPlatform(); vpTrans1 = new TransformGroup(t); vpTrans1.addChild(vp); vpRoot.addChild(vpTrans1); vpRoot.addChild(scene); view1.attachViewPlatform(vp); // Attach the branch graph to the universe, via the // Locale. The scene graph is now live! locale.addBranchGraph(vpRoot); } } import javax.media.j3d.BranchGroup; import javax.media.j3d.Canvas3D; import javax.media.j3d.Locale; import javax.media.j3d.PhysicalBody; import javax.media.j3d.PhysicalEnvironment; import javax.media.j3d.Transform3D; import javax.media.j3d.TransformGroup; import javax.media.j3d.View; import javax.media.j3d.ViewPlatform; import javax.media.j3d.VirtualUniverse; import javax.vecmath.Vector3f; import com.sun.j3d.utils.picking.PickCanvas; public class Universe { boolean camera = true; Canvas3D canvas1, canvas2, canvas3, canvas4; VirtualUniverse universe; Locale locale; TransformGroup vpTrans1, vpTransRight, vpTransFront, vpTransPers; TransformGroup mouseTransform = null; View view1, view2, view3, view4; BranchGroup scene; PickCanvas pickCanvas1 = null; PickCanvas pickCanvas2 = null; PickCanvas pickCanvas3 = null; PickCanvas pickCanvas4 = null; BranchGroup obj = new BranchGroup(); // Create a BranchGroup node for the view platform BranchGroup vpRoot = new BranchGroup(); //Temp vars for cam movement public Universe(Canvas3D c1, Canvas3D c2, Canvas3D c3, Canvas3D c4, BranchGroup scene) { this.canvas1 = c1; this.canvas2 = c2; this.canvas3 = c3; this.canvas4 = c4; this.scene = scene; // Establish a virtual universe that has a single // hi-res Locale universe = new VirtualUniverse(); locale = new Locale(universe); // Create a PhysicalBody and PhysicalEnvironment object PhysicalBody body = new PhysicalBody(); PhysicalEnvironment environment = new PhysicalEnvironment(); // Create a View and attach the Canvas3D and the physical // body and environment to the view. view1 = new View(); view1.addCanvas3D(c1); view1.addCanvas3D(c2); view1.addCanvas3D(c3); view1.addCanvas3D(c4); view1.setPhysicalBody(body); view1.setPhysicalEnvironment(environment); // Create a BranchGroup node for the view platform BranchGroup vpRoot = new BranchGroup(); // Create a ViewPlatform object, and its associated // TransformGroup object, and attach it to the root of the // subgraph. Attach the view to the view platform. Transform3D t = new Transform3D(); t.set(new Vector3f(0.0f, 0.0f, 2.0f)); ViewPlatform vp = new ViewPlatform(); vpTrans1 = new TransformGroup(t); vpTrans1.addChild(vp); vpRoot.addChild(vpTrans1); vpRoot.addChild(scene); view1.attachViewPlatform(vp); // Attach the branch graph to the universe, via the // Locale. The scene graph is now live! locale.addBranchGraph(vpRoot); } }

    Read the article

  • Windows 8 Pro : la mise à jour à 39,99 $ avec Media Center offert pour Windows 7, Vista et XP

    Windows 8 Pro : la mise à jour à 39,99 $ avec Media Center offert pour Windows 7, Vista et XP La sortie de Windows 8 est proche, et Microsoft doit préparer le terrain pour son futur système d'exploitation. Pour cela, l'éditeur lance des promotions pour que le prix ne soit pas un frein à l'adoption du produit. Du moins pendant les premiers mois du lancement de l'OS. La société avait lancé une première offre promotionnelle réservée uniquement aux récents acquéreurs de Windows 7 (depuis le 2 juin), qui pourront migrer vers Windows 8 pro moyennant un payement de 15 dollars seulement. Ceci jusqu'au 31 janvier. À cette campagne promotionnelle, vient s'ajouter une...

    Read the article

  • Python (v2.7) requires to install plugins to create media files of the following type: Vorbis encoder

    - by LibraryGeekAdam
    This is the message I get when I try to rip a cd from any player. I usually use the stock Rhythmbox but have tried others to no avail. I have just updated to 12.10 from 12.04 and I had no problems in 12.04. I have read the other posts and have switched to the Main Server in the Software Sources menu. I have installed Ubuntu Restricted Extras. Nothing seems to help. I would appreciate any help. "Python (v2.7) requires to install plugins to create media files of the following type: Vorbis encoder" Thanks!

    Read the article

  • HTML5 Boilerplate : 4ème version de l'outil de prototypage de designs, documentation embarquée et de nouvelles @media queries

    HTML5 Boilerplate atteint sa quatrième version Code réorganisé, documentation embarquée, licence MIT et nouvelles @media queries La nouvelle version de HTML5 Boilerplate vient d'être distribuée. C'est le quatrième opus du fameux outil de prototypage de designs HTML5, à partir de templates HTML, CSS et JavaScript. Quoi de neuf dans cette version ? D'abord un nouveau site élégant, une nouvelle licence MIT (au lieu d'être simplement dans le domaine public), une documentation embarquée et un code réorganisé et épuré. Les commentaires « inlines » superflus ont été enlevés et les fichiers CSS, JS et les sous répertoires renommés. On remarque aussi une meilleure uniformisation du formatag...

    Read the article

  • How can I get media keys working on my keyboard?

    - by Victor9098
    Just got a new keyboard, the Microsoft comfort curve 2000, and everything seems to work fine accept for the 'back' and 'forward' multimedia keys. I am running Ubuntu 11.10 and have tried going into system settings - keyboard - shortcuts, then I try and hold down the keys to set the action I want them to perform, but nothing changes. Any thoughts on where else to look? Thanks -- UPDATE -- I rebooted and the options to change the keyboard shortcuts seem to be working now. Now I can tweak the whole thing and I managed to assign the media keys correctly. Thanks to everybody for the suggetions

    Read the article

  • Iomega Home Media Network Hard Drive 1TB Cloud Edition failed, data recovery?

    - by lonbon69
    I have a Iomega Home Media Network Drive Cloud Edition 1TB that started clicking and then displayed a failure LED code Power LED and Red LED. I removed the SATA drive and inserted in a 'All in 1 HDD Docking Station' and connected to laptop by USB - Laptop has Win 7 OS. The dock is seen as drive E but cannot access and says 0% data etc. The drive does spin up when I power the dock. Web searches say the drive has EXT3 file system and to use Ubuntu to access drive. I have now setup a dual boot laptop but still do not see the drive using ubuntu. Is there something else I need to do to get it recognised etc. I really would like to recover the data, any suggestions please?

    Read the article

  • Unable to access media wiki pages from another computer?

    - by Kathiresan Jeyapandian
    I have set up a web server in my Windows 7 with easyPHP. The website works fine when I browse the locally via localhost or 127.0.0.1. But, unable to open the site from another computer which is in the same LAN or in connected to my LAN. My local IP is in the 10.x.x.x range. The firewall turned off on my private network. I've also tried by changing Listen 127.0.0.1:80 to Listen 80 In httpd.conf but still i'm unable to access the media wiki from other machines. Unable to browse the pages from other machines using localhost or using IP address (Ex: 10.x.x.x). Could you please let me know your suggestions and comments?

    Read the article

  • What is the preferred Internet media type of a RESTful POST request?

    - by rdasxy
    Is there a preferred/recommended Internet Media Type for RESTful POST requests? For example, if I want to add a new user, should I send the data as a URL encoded string like: name=Foo&otherData=Bar or does REST recommend I send the data as whatever format the response is going to be sent as (e.g. JSON/XML)? <user> <name>Foo</name> <other-data>Bar</other-data> </user>

    Read the article

  • Difficulty restoring a differential backup in SQL Server, 2 media families are expected or no files are ready for rollforward

    - by digiguru
    I have sql backups copied from server A to server B on a nightly basis. We want to move the sql server from server A to server B without much downtime, but the files are very large. I assumed that performing a differential backup and restore would solve the problem with the databases. Copy full backup from server A to copy to server B (10+gb) Open SQL Server Managment Studio on server B Right mouse on databases Restore Database Type in the new DB-name Choose "From Device" and browse to the backup file Click Okay. This is now resorting the original "full" backup. Test new db with dev application - everything works :) On original database rightmouse on DB Tasks Backup... Backup Type = Differential, Backup to disk, add a new file, and remove the old one (it needs to be a small file to transfer for the smallest amount of outage) Copy the diff backup onto the new db Right mouse on DB Tasks Restore Database This is where I get stuck. If I add both the new differential file, and the original backup to the restore process I get an error The media loaded on "M:\path\to\backup\full.bak" is formatted to support 1 media families, but 2 media families are expected according to the backup device specification. RESTORE HEADERONLY is terminating abnormally. But if I try to restore using just the differential file I get System.Data.SqlClient.SqlError: The log or differential backup cannot be restored because no files are ready to rollforward. (Microsoft.SqlServer.Smo) Any idea how to do it? Is there a better way of restoring backups with limited downtime?

    Read the article

  • Metro: Declarative Data Binding

    - by Stephen.Walther
    The goal of this blog post is to describe how declarative data binding works in the WinJS library. In particular, you learn how to use both the data-win-bind and data-win-bindsource attributes. You also learn how to use calculated properties and converters to format the value of a property automatically when performing data binding. By taking advantage of WinJS data binding, you can use the Model-View-ViewModel (MVVM) pattern when building Metro style applications with JavaScript. By using the MVVM pattern, you can prevent your JavaScript code from spinning into chaos. The MVVM pattern provides you with a standard pattern for organizing your JavaScript code which results in a more maintainable application. Using Declarative Bindings You can use the data-win-bind attribute with any HTML element in a page. The data-win-bind attribute enables you to bind (associate) an attribute of an HTML element to the value of a property. Imagine, for example, that you want to create a product details page. You want to show a product object in a page. In that case, you can create the following HTML page to display the product details: <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>Application1</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.0.6/css/ui-dark.css" rel="stylesheet"> <script src="//Microsoft.WinJS.0.6/js/base.js"></script> <script src="//Microsoft.WinJS.0.6/js/ui.js"></script> <!-- Application1 references --> <link href="/css/default.css" rel="stylesheet"> <script src="/js/default.js"></script> </head> <body> <h1>Product Details</h1> <div class="field"> Product Name: <span data-win-bind="innerText:name"></span> </div> <div class="field"> Product Price: <span data-win-bind="innerText:price"></span> </div> <div class="field"> Product Picture: <br /> <img data-win-bind="src:photo;alt:name" /> </div> </body> </html> The HTML page above contains three data-win-bind attributes – one attribute for each product property displayed. You use the data-win-bind attribute to set properties of the HTML element associated with the data-win-attribute. The data-win-bind attribute takes a semicolon delimited list of element property names and data source property names: data-win-bind=”elementPropertyName:datasourcePropertyName; elementPropertyName:datasourcePropertyName;…” In the HTML page above, the first two data-win-bind attributes are used to set the values of the innerText property of the SPAN elements. The last data-win-bind attribute is used to set the values of the IMG element’s src and alt attributes. By the way, using data-win-bind attributes is perfectly valid HTML5. The HTML5 standard enables you to add custom attributes to an HTML document just as long as the custom attributes start with the prefix data-. So you can add custom attributes to an HTML5 document with names like data-stephen, data-funky, or data-rover-dog-is-hungry and your document will validate. The product object displayed in the page above with the data-win-bind attributes is created in the default.js file: (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { var product = { name: "Tesla", price: 80000, photo: "/images/TeslaPhoto.png" }; WinJS.Binding.processAll(null, product); } }; app.start(); })(); In the code above, a product object is created with a name, price, and photo property. The WinJS.Binding.processAll() method is called to perform the actual binding (Don’t confuse WinJS.Binding.processAll() and WinJS.UI.processAll() – these are different methods). The first parameter passed to the processAll() method represents the root element for the binding. In other words, binding happens on this element and its child elements. If you provide the value null, then binding happens on the entire body of the document (document.body). The second parameter represents the data context. This is the object that has the properties which are displayed with the data-win-bind attributes. In the code above, the product object is passed as the data context parameter. Another word for data context is view model.  Creating Complex View Models In the previous section, we used the data-win-bind attribute to display the properties of a simple object: a single product. However, you can use binding with more complex view models including view models which represent multiple objects. For example, the view model in the following default.js file represents both a customer and a product object. Furthermore, the customer object has a nested address object: (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { var viewModel = { customer: { firstName: "Fred", lastName: "Flintstone", address: { street: "1 Rocky Way", city: "Bedrock", country: "USA" } }, product: { name: "Bowling Ball", price: 34.55 } }; WinJS.Binding.processAll(null, viewModel); } }; app.start(); })(); The following page displays the customer (including the customer address) and the product. Notice that you can use dot notation to refer to child objects in a view model such as customer.address.street. <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>Application1</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.0.6/css/ui-dark.css" rel="stylesheet"> <script src="//Microsoft.WinJS.0.6/js/base.js"></script> <script src="//Microsoft.WinJS.0.6/js/ui.js"></script> <!-- Application1 references --> <link href="/css/default.css" rel="stylesheet"> <script src="/js/default.js"></script> </head> <body> <h1>Customer Details</h1> <div class="field"> First Name: <span data-win-bind="innerText:customer.firstName"></span> </div> <div class="field"> Last Name: <span data-win-bind="innerText:customer.lastName"></span> </div> <div class="field"> Address: <address> <span data-win-bind="innerText:customer.address.street"></span> <br /> <span data-win-bind="innerText:customer.address.city"></span> <br /> <span data-win-bind="innerText:customer.address.country"></span> </address> </div> <h1>Product</h1> <div class="field"> Name: <span data-win-bind="innerText:product.name"></span> </div> <div class="field"> Price: <span data-win-bind="innerText:product.price"></span> </div> </body> </html> A view model can be as complicated as you need and you can bind the view model to a view (an HTML document) by using declarative bindings. Creating Calculated Properties You might want to modify a property before displaying the property. For example, you might want to format the product price property before displaying the property. You don’t want to display the raw product price “80000”. Instead, you want to display the formatted price “$80,000”. You also might need to combine multiple properties. For example, you might need to display the customer full name by combining the values of the customer first and last name properties. In these situations, it is tempting to call a function when performing binding. For example, you could create a function named fullName() which concatenates the customer first and last name. Unfortunately, the WinJS library does not support the following syntax: <span data-win-bind=”innerText:fullName()”></span> Instead, in these situations, you should create a new property in your view model that has a getter. For example, the customer object in the following default.js file includes a property named fullName which combines the values of the firstName and lastName properties: (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { var customer = { firstName: "Fred", lastName: "Flintstone", get fullName() { return this.firstName + " " + this.lastName; } }; WinJS.Binding.processAll(null, customer); } }; app.start(); })(); The customer object has a firstName, lastName, and fullName property. Notice that the fullName property is defined with a getter function. When you read the fullName property, the values of the firstName and lastName properties are concatenated and returned. The following HTML page displays the fullName property in an H1 element. You can use the fullName property in a data-win-bind attribute in exactly the same way as any other property. <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>Application1</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.0.6/css/ui-dark.css" rel="stylesheet"> <script src="//Microsoft.WinJS.0.6/js/base.js"></script> <script src="//Microsoft.WinJS.0.6/js/ui.js"></script> <!-- Application1 references --> <link href="/css/default.css" rel="stylesheet"> <script src="/js/default.js"></script> </head> <body> <h1 data-win-bind="innerText:fullName"></h1> <div class="field"> First Name: <span data-win-bind="innerText:firstName"></span> </div> <div class="field"> Last Name: <span data-win-bind="innerText:lastName"></span> </div> </body> </html> Creating a Converter In the previous section, you learned how to format the value of a property by creating a property with a getter. This approach makes sense when the formatting logic is specific to a particular view model. If, on the other hand, you need to perform the same type of formatting for multiple view models then it makes more sense to create a converter function. A converter function is a function which you can apply whenever you are using the data-win-bind attribute. Imagine, for example, that you want to create a general function for displaying dates. You always want to display dates using a short format such as 12/25/1988. The following JavaScript file – named converters.js – contains a shortDate() converter: (function (WinJS) { var shortDate = WinJS.Binding.converter(function (date) { return date.getMonth() + 1 + "/" + date.getDate() + "/" + date.getFullYear(); }); // Export shortDate WinJS.Namespace.define("MyApp.Converters", { shortDate: shortDate }); })(WinJS); The file above uses the Module Pattern, a pattern which is used through the WinJS library. To learn more about the Module Pattern, see my blog entry on namespaces and modules: http://stephenwalther.com/blog/archive/2012/02/22/windows-web-applications-namespaces-and-modules.aspx The file contains the definition for a converter function named shortDate(). This function converts a JavaScript date object into a short date string such as 12/1/1988. The converter function is created with the help of the WinJS.Binding.converter() method. This method takes a normal function and converts it into a converter function. Finally, the shortDate() converter is added to the MyApp.Converters namespace. You can call the shortDate() function by calling MyApp.Converters.shortDate(). The default.js file contains the customer object that we want to bind. Notice that the customer object has a firstName, lastName, and birthday property. We will use our new shortDate() converter when displaying the customer birthday property: (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { var customer = { firstName: "Fred", lastName: "Flintstone", birthday: new Date("12/1/1988") }; WinJS.Binding.processAll(null, customer); } }; app.start(); })(); We actually use our shortDate converter in the HTML document. The following HTML document displays all of the customer properties: <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>Application1</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.0.6/css/ui-dark.css" rel="stylesheet"> <script src="//Microsoft.WinJS.0.6/js/base.js"></script> <script src="//Microsoft.WinJS.0.6/js/ui.js"></script> <!-- Application1 references --> <link href="/css/default.css" rel="stylesheet"> <script src="/js/default.js"></script> <script type="text/javascript" src="js/converters.js"></script> </head> <body> <h1>Customer Details</h1> <div class="field"> First Name: <span data-win-bind="innerText:firstName"></span> </div> <div class="field"> Last Name: <span data-win-bind="innerText:lastName"></span> </div> <div class="field"> Birthday: <span data-win-bind="innerText:birthday MyApp.Converters.shortDate"></span> </div> </body> </html> Notice the data-win-bind attribute used to display the birthday property. It looks like this: <span data-win-bind="innerText:birthday MyApp.Converters.shortDate"></span> The shortDate converter is applied to the birthday property when the birthday property is bound to the SPAN element’s innerText property. Using data-win-bindsource Normally, you pass the view model (the data context) which you want to use with the data-win-bind attributes in a page by passing the view model to the WinJS.Binding.processAll() method like this: WinJS.Binding.processAll(null, viewModel); As an alternative, you can specify the view model declaratively in your markup by using the data-win-datasource attribute. For example, the following default.js script exposes a view model with the fully-qualified name of MyWinWebApp.viewModel: (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { // Create view model var viewModel = { customer: { firstName: "Fred", lastName: "Flintstone" }, product: { name: "Bowling Ball", price: 12.99 } }; // Export view model to be seen by universe WinJS.Namespace.define("MyWinWebApp", { viewModel: viewModel }); // Process data-win-bind attributes WinJS.Binding.processAll(); } }; app.start(); })(); In the code above, a view model which represents a customer and a product is exposed as MyWinWebApp.viewModel. The following HTML page illustrates how you can use the data-win-bindsource attribute to bind to this view model: <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>Application1</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.0.6/css/ui-dark.css" rel="stylesheet"> <script src="//Microsoft.WinJS.0.6/js/base.js"></script> <script src="//Microsoft.WinJS.0.6/js/ui.js"></script> <!-- Application1 references --> <link href="/css/default.css" rel="stylesheet"> <script src="/js/default.js"></script> </head> <body> <h1>Customer Details</h1> <div data-win-bindsource="MyWinWebApp.viewModel.customer"> <div class="field"> First Name: <span data-win-bind="innerText:firstName"></span> </div> <div class="field"> Last Name: <span data-win-bind="innerText:lastName"></span> </div> </div> <h1>Product</h1> <div data-win-bindsource="MyWinWebApp.viewModel.product"> <div class="field"> Name: <span data-win-bind="innerText:name"></span> </div> <div class="field"> Price: <span data-win-bind="innerText:price"></span> </div> </div> </body> </html> The data-win-bindsource attribute is used twice in the page above: it is used with the DIV element which contains the customer details and it is used with the DIV element which contains the product details. If an element has a data-win-bindsource attribute then all of the child elements of that element are affected. The data-win-bind attributes of all of the child elements are bound to the data source represented by the data-win-bindsource attribute. Summary The focus of this blog entry was data binding using the WinJS library. You learned how to use the data-win-bind attribute to bind the properties of an HTML element to a view model. We also discussed several advanced features of data binding. We examined how to create calculated properties by including a property with a getter in your view model. We also discussed how you can create a converter function to format the value of a view model property when binding the property. Finally, you learned how to use the data-win-bindsource attribute to specify a view model declaratively.

    Read the article

  • Play mp3 using Python, PyQt, and Phonon

    - by KeyboardInterrupt
    I been trying all day to figure out the Qt's Phonon library with Python. My long term goal is to see if I could get it to play a mms:// stream, but since I can't find an implementation of this done anywhere, I will figure that part out myself. (figured I'd put it out there if anyone knew more about this specifically, if not no big deal.) Anyway, I figured I'd work backwards from a working example I found online. This launches a file browser and will play the mp3 file specified. I wanted to strip out the file browser stuff and get it down to the essentials of executing the script and having it play an Mp3 file with a hardcoded path. I'm assuming my problem is a misunderstanding of setCurrentSource() and specifying the data types. (see: http://www.riverbankcomputing.co.uk/static/Docs/PyQt4/html/phonon-mediasource.html#fileName) I'm keeping my question kind of broad because ANY help with understanding Phonon would be greatly appreciated. import sys from PyQt4.QtGui import QApplication, QMainWindow, QDirModel, QColumnView from PyQt4.QtGui import QFrame from PyQt4.QtCore import SIGNAL from PyQt4.phonon import Phonon class MainWindow(QMainWindow): m_model = QDirModel() def __init__(self): QMainWindow.__init__(self) self.m_fileView = QColumnView(self) self.m_media = None self.setCentralWidget(self.m_fileView) self.m_fileView.setModel(self.m_model) self.m_fileView.setFrameStyle(QFrame.NoFrame) self.connect(self.m_fileView, SIGNAL("updatePreviewWidget(const QModelIndex &)"), self.play) def play(self, index): self.delayedInit() self.m_media.setCurrentSource( Phonon.MediaSource(self.m_model.filePath(index))) self.m_media.play() def delayedInit(self): if not self.m_media: self.m_media = Phonon.MediaObject(self) audioOutput = Phonon.AudioOutput(Phonon.MusicCategory, self) Phonon.createPath(self.m_media, audioOutput) def main(): app = QApplication(sys.argv) QApplication.setApplicationName("Phonon Tutorial 2 (Python)") mw = MainWindow() mw.show() sys.exit(app.exec_()) if __name__ == '__main__': main()

    Read the article

  • fms port error after installed

    - by Ela
    I installed fms 3.5 and actually am running apache for php in 8080 and want to make this fms service in different port and made it as 8083 while installing, After installed when am starting fms using ./fmsmgr server fms start it shows error message and i checked in messages file it gives already that port is used by someone "Mar 26 03:59:51 u15393552 Adaptor[12576]: Failed to initialize listeners for adaptor admin, FMS is already running or other adaptor admin" please find me the solution.

    Read the article

  • Sound/Silence in a wav file.

    - by Vivek
    Hi, I am searching for a utility/code that could detect and let me know if my 1 minute wav file contains sound or not ? Other way, if it could detect the duration of the silence(if exists) at any position in the wav file, that would also server the purpose. Does SOX support any command for that ? I tried with Java, but didnt found anything in JMF. Thanks Vivek

    Read the article

< Previous Page | 48 49 50 51 52 53 54 55 56 57 58 59  | Next Page >