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  • Iphone memory leak with malloc

    - by Icky
    Hello. I have memory leak, found by instruments and it is supposed to be in this line of code: indices = malloc( sizeof(indices[0]) * totalQuads * 6); This is actually a code snippet from a tutorial, something which i think is leak-free so to say. Now I reckon, the error is somewhere else, but I do not know, where. These are the last trackbacks: 5 ColorRun -[EAGLView initWithCoder:] /Users/thomaskopinski/programming/colorrun_3.26/Classes/EAGLView.m:98 4 ColorRun -[EAGLView initGame] /Users/thomaskopinski/programming/colorrun_3.26/Classes/EAGLView.m:201 3 ColorRun -[SpriteSheet initWithImageNamed:spriteWidth:spriteHeight:spacing:imageScale:] /Users/thomaskopinski/programming/colorrun_3.26/SpriteSheet.m:68 2 ColorRun -[Image initWithImage:scale:] /Users/thomaskopinski/programming/colorrun_3.26/Image.m:122 1 ColorRun -[Image initImpl] /Users/thomaskopinski/programming/colorrun_3.26/Image.m:158 0 libSystem.B.dylib malloc Does anyone know how to approach this?

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  • nsmutabledictionary is showing memory leak

    - by Narasimhaiah Kolli
    Why doing assigning nil to nsmutabledictioanry and allocating is crashing ans showing memory release at this point of place?? self.delegate.replenishAddedmaterials = nil; self.delegate.replenishAddedmaterials = [[NSMutableDictionary alloc] init]; MATERIAL_ITEM *materialItem = [[MATERIAL_ITEM alloc] init]; VENDOR_HEADER *vendor = [[VENDOR_HEADER alloc] init]; PURCHASING_ORG_HEADER *purOrg = [[PURCHASING_ORG_HEADER alloc] init]; [self.delegate.replenishAddedmaterials setObject:[NSMutableArray arrayWithObject:materialItem] forKey:materialItem]; [[self.delegate.replenishAddedmaterials objectForKey:materialItem] addObject:vendor]; [[self.delegate.replenishAddedmaterials objectForKey:materialItem] addObject:purOrg]; After executing allocation of nsmutabledictionary i am getting following message * -[MATERIAL_ITEM release]: message sent to deallocated instance 0x11e62810I have implemented my project in ARC

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  • Memory management for "id<ProtocolName> variableName" type properties

    - by Malakim
    Hi, I'm having a problem with properties of the following type: id<ProtocolName> variableName; ..... ..... @property (nonatomic, retain) id<ProtocolName> variableName; I can access and use them just fine, but when I try to call [variableName release]; I get compiler warnings: '-release' not found in protocol(s) Do I need to define a release method in the interface, or how do I release the memory reserved for the variable? Thanks!

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  • how free of memory happen in this case???

    - by Riyaz
    #include <stdio.h> void func(int arr[],int xNumOfElem) { int j; for(j=0; j<xNumOfElem; j++) { arr[j] = j + arr[j]; printf("%d\t",arr[j]); } printf("\n"); } int main() { int *a,k; a = (int*) malloc(sizeof(int)*10); for(k = 0; k<10; k++) { a[k] = k; printf("%d\t",a[k]); } printf("\n"); func(a,10); //Func call free(a); } Inside the the function "func" who will allocate/deallocate memory for dynamic array "arr". arr is an function argument.

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  • Controlling read and write access width to memory mapped registers in C

    - by srking
    I'm using and x86 based core to manipulate a 32-bit memory mapped register. My hardware behaves correctly only if the CPU generates 32-bit wide reads and writes to this register. The register is aligned on a 32-bit address and is not addressable at byte granularity. What can I do to guarantee that my C (or C99) compiler will only generate full 32-bit wide reads and writes in all cases? For example, if I do a read-modify-write operation like this: volatile uint32_t* p_reg = 0xCAFE0000; *p_reg |= 0x01; I don't want the compiler to get smart about the fact that only the bottom byte changes and generate 8-bit wide read/writes. Since the machine code is often more dense for 8-bit operations on x86, I'm afraid of unwanted optimizations. Disabling optimizations in general is not an option.

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  • C++ static classes & shared_ptr memory leaks

    - by HardCoder1986
    Hello! I can't understand why does the following code produce memory leaks (I am using boost::shared_ptr with static class instance). Could someone help me? #include <crtdbg.h> #include <boost/shared_ptr.hpp> using boost::shared_ptr; #define _CRTDBG_MAP_ALLOC #define NEW new(_NORMAL_BLOCK, __FILE__, __LINE__) static struct myclass { static shared_ptr<int> ptr; myclass() { ptr = shared_ptr<int>(NEW int); } } myclass_instance; shared_ptr<int> myclass::ptr; int main() { _CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF | _CRTDBG_CHECK_ALWAYS_DF | _CrtSetDbgFlag(_CRTDBG_REPORT_FLAG)); return 0; }

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  • c: memory allocation (what's going on)

    - by facha
    Hi, everyone Please take a look at this piece of code. I'm allocating one byte for the first variable and another byte for the second one. However, it seems like the compiler allocates more (or I'm missing something). The program outputs both strings, even though their length is more the one byte. void main() { char* some1 = malloc(1); sprintf(some1,"cool"); char* some2 = malloc(1); sprintf(some2,"face"); printf("%s ",some1); printf("%s\n",some2); } Please, could anyone spot some light on what's going on when memory is being allocated.

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  • Allocating memory for a array to char pointer

    - by nunos
    The following piece of code gives a segmentation fault when allocating memory for the last arg. What am I doing wrong? Thanks. int n_args = 0, i = 0; while (line[i] != '\0') { if (isspace(line[i++])) n_args++; } for (i = 0; i < n_args; i++) command = malloc (n_args * sizeof(char*)); char* arg = NULL; arg = strtok(line, " \n"); while (arg != NULL) { arg = strtok(NULL, " \n"); command[i] = malloc ( (strlen(arg)+1) * sizeof(char) ); strcpy(command[i], arg); i++; } Thanks.

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  • Kepping object in memory (iPhone SDK)

    - by Chris
    I am trying to create a UIImageView called theImageView in the touchesBegan method that I can then then move to a new location in touchesMoved. Currently I am receiving an "undeclared" error in touchesMoved where I set the new location for theImageView. What can I do to keep theImageView in memory between these two methods? - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { ... UIImageView *theImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"image.png"]]; theImageView.frame = CGRectMake(263, 228, 193, 300); [theImageView retain]; ... } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { ... theImageView.frame = CGRectMake(300, 300, 193, 300); ... }

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  • What is the cost of memory access?

    - by Jurily
    We like to think that a memory access is fast and constant, but on modern architectures/OSes, that's not necessarily true. Consider the following C code: int i = 34; int *p = &i; // do something that may or may not involve i and p {...} // 3 days later: *p = 643; What is the estimated cost of this last assignment in CPU instructions, if i is in L1 cache, i is in L2 cache, i is in L3 cache, i is in RAM proper, i is paged out to an SSD disk, i is paged out to a traditional disk? Where else can i be? Of course the numbers are not absolute, but I'm only interested in orders of magnitude. I tried searching the webs, but Google did not bless me this time.

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  • Referencing invalid memory locations with C++ Iterators

    - by themoondothshine
    I am a big fan of GCC, but recently I noticed a vague anomaly. Using __gnu_cxx::__normal_iterator (ie, the most common iterator type used in libstdc++, the C++ STL) it is possible to refer to an arbitrary memory location and even change its value without causing an exception! Is this expected behavior? If so, isn't a security loophole? Here's an example: #include <iostream> using namespace std; int main() { basic_string<char> str("Hello world!"); basic_string<char>::iterator iter = str.end(); iter += str.capacity() + 99999; *iter = 'x'; cout << "Value: " << *iter << endl; }

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  • Keeping object in memory (iPhone SDK)

    - by Chris
    I am trying to create a UIImageView called theImageView in the touchesBegan method that I can then then move to a new location in touchesMoved. Currently I am receiving an "undeclared" error in touchesMoved where I set the new location for theImageView. What can I do to keep theImageView in memory between these two methods? - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { ... UIImageView *theImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"image.png"]]; theImageView.frame = CGRectMake(263, 228, 193, 300); [theImageView retain]; ... } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { ... theImageView.frame = CGRectMake(300, 300, 193, 300); ... }

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  • Read data from specific memory address

    - by rapid
    Hello. How can I read (and put into new variable) data stored at specific memory address? For instance I know that: <nfqueue.queue; proxy of <Swig Object of type 'queue *' at 0xabd2b00> > And I want to have data stored at 0xabd2b00 in new variable so that I can work and use all functionalities of the object. Let's assume that I don't have access to the original variable that created this object.

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  • Advanced Memory Editing/Function Calling

    - by Saustin
    Hi, I've gotten extremely interested into coding trainers (Program that modifies value of a different process) for video games. I've done the simple 'god-mode' and 'unlimited money' things, but I want to do alot more than that. (Simple editing using WriteProcessMemory) There are memory addresses of functions on the internet of the video game I'm working on, and one of functions is like "CreateCar" and I'm wanting to call that function from an external program. My question: How can I call a function from an external process in C/C++, provided the function address, using a process handle or other method. PS: If anyone could link me to tools (I've got debuggers, no need for more..) that help with this sort of thing, that'd be nice.

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  • How to find out where my memory is going

    - by the_mandrill
    I've got the situation where the cycle of loading and then closing a document eats up a few Mb of RAM. This memory isn't being leaked as something owns it and cleans it up when the app exits (Visual Leak Detector and the Mac Leaks tool show agreement on this). However, I'd like to find out where it's going. I'm assuming it's some sort of cache in the application that gets populated when the document loads but not freed when the document is closed. Which methods or tools could I use to find out where these allocations are being made?

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  • Does image block (firefox addon) save internet bandwidth usage?

    - by dkjain
    Does image block save internet bandwidth usage. I have a data capped plan from my ISP ( 5GB at 2mbps and thereafter 256 kpbs / pm). I doubt if the addon or other similar addon actually saves bandwidht. Here is my point of view, pls correct if that is wrong. When a request is sent to the server, the server sends out whatever page it's requested to serve with all its text and images etc. So essentially my ISP has made his pipe available for the data to reach me thus he would count those bytes under my data plan. When the data arrives it's all first stored to my browser cache (folder) area which means all the data has actually been received by me/computer using my ISP's pipe. The browser then fetches those data from the cache and displays it. By hitting the stop button or blocking images via ur addon I am just choosing not to display the data which would remain in the cache or eventually be discarded if still on the network pipe after a timeout limit. The point is the data request have been completed by the ISP and so the data would be metered and thus using addon such as image block or hitting stop button while page is loading does not in any way save internet bandwidth. Your comments plz....... Regards dk.

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  • How to avoid reallocation using the STL (C++)

    - by Tue Christensen
    This question is derived of the topic: http://stackoverflow.com/questions/2280655/vector-reserve-c I am using a datastructur of the type vector<vector<vector<double> > >. It is not possible to know the size of each of these vector (except the outer one) before items (doubles) are added. I can get an approximate size (upper bound) on the number of items in each "dimension". A solution with the shared pointers might be the way to go, but I would like to try a solution where the vector<vector<vector<double> > > simply has .reserve()'ed enough space (or in some other way has allocated enough memory). Will A.reserve(500) (assumming 500 is the size or, alternatively an upper bound on the size) be enough to hold "2D" vectors of large size, say [1000][10000]? The reason for my question is mainly because I cannot see any way of reasonably estimating the size of the interior of A at the time of .reserve(500). An example of my question: vector A; A.reserve(500+1); vector temp2; vector temp1 (666,666); for(int i=0;i<500;i++) { A.push_back(temp2); for(int j=0; j< 10000;j++) { A.back().push_back(temp1); } } Will this ensure that no reallocation is done for A? If temp2.reserve(100000) and temp1.reserve(1000) where added at creation will this ensure no reallocation at all will occur at all? In the above please disregard the fact that memory could be wasted due to conservative .reserve() calls. Thank you all in advance!

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  • is this uibutton autoreleased ?

    - by dubbeat
    HI This is just a question to check my sanity really. I'm hunting memory leaks that show up in instruments but not the static analyzer. In one spot the analyzer is pointing to this block of code UIButton *randomButton = [UIButton buttonWithType:UIButtonTypeRoundedRect ]; randomButton.frame = CGRectMake(205, 145, 90, 22); // size and position of button [randomButton setTitle:@"Random" forState:UIControlStateNormal]; randomButton.backgroundColor = [UIColor clearColor]; randomButton.adjustsImageWhenHighlighted = YES; [randomButton addTarget:self action:@selector(getrandom:) forControlEvents:UIControlEventTouchUpInside]; [self.view addSubview:randomButton]; For some reason I thought the above code would auto release the button because I'm not calling init or alloc? If I add [randombutton release] at the bottom of the code my button fails to show. Could somebody describe to me the correct way to release a button from memory that is created in the above way? Or would I be better off making the button a class variable and sticking the release in the dealloc method?

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  • Large uploaded file won't display in Ubuntu One but is included in file usage

    - by user1488963
    On Ubuntu 10.04, I uploaded a single 711 MB. My total file usage in Ubuntu One went up to 877MB, which is about right, but the file doesn't show in Ubuntu One so I can't download or delete it. Either the file is there and I can't see it for some reason. Or the file is not there and the total file usage figure is wrong. Does anyone know what has happened? I have a free account but am well below my 5GB limit.

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  • Memory limit for running external executables within Asp.net

    - by itsbalur
    I am using WkhtmltoPdf in my C# web application running in .NET 4.0 to generate PDFs from HTML files. In general everything works fine except when the size of the HTML file is below 250KB. Once the HTML file size increases beyond that, the process which runs the wkhtmltopdf.exe gives an exception as below. On the Task Manager, I have seen that the Memory value for the wkhtmltopdf.exe process does not increase beyond a value of 40,096 K, which I believe is the reason why the process is abandoned in between. How can we configure such that the memory limit for external exes can be increased? Is there any other way of solving this issue? More info: When I run the conversion from the command line directly, the PDF is generated fine. So, its unlikely to be a problem with WkhtmlToPdf. The error is from localhost. I have tried the same on the DEV server, with the same result. Exception: > [Exception: Loading pages (1/6) [> > ] 0% [======> ] > 10% [======> ] 11% > [=======> ] 13% > [=========> ] 15% > [==========> ] 18% > [============> ] 20% > [=============> ] 22% > [==============> ] 24% > [===============> ] 26% > [=================> ] 29% > [==================> ] 31% > [===================> ] 33% > [=====================> ] 35% > [======================> ] 37% > [========================> ] 40% > [=========================> ] 42% > [==========================> ] 44% > [============================> ] 47% > [=============================> ] 49% > [==============================> ] 51% > [============================================================] 100% > Counting pages (2/6) > [============================================================] Object > 1 of 1 Resolving links (4/6) > [============================================================] Object > 1 of 1 Loading headers and footers (5/6) > Printing pages (6/6) [> > ] Preparing [=> > ] Page 1 of 49 [==> > ] Page 2 of 49 [===> > ] Page 3 of 49 [====> > ] Page 4 of 49 [======> > ] Page 5 of 49 [=======> > ] Page 6 of 49 [========> > ] Page 7 of 49 [=========> > ] Page 8 of 49 [==========> > ] Page 9 of 49 [============> > ] Page 10 of 49 [=============> > ] Page 11 of 49 [==============> > ] Page 12 of 49 [===============> > ] Page 13 of 49 [================> > ] Page 14 of 49 [==================> > ] Page 15 of 49 [===================> > ] Page 16 of 49 [====================> > ] Page 17 of 49 [=====================> > ] Page 18 of 49 [======================> > ] Page 19 of 49 [========================> > ] Page 20 of 49 [=========================> > ] Page 21 of 49 [==========================> > ] Page 22 of 49 [===========================> > ] Page 23 of 49 [============================> > ] Page 24 of 49 [==============================> > ] Page 25 of 49 [===============================> > ] Page 26 of 49 [=================================> > ] Page 27 of 49 [==================================> > ] Code that I use: var fileName = " - "; var wkhtmlDir = ConfigurationManager.AppSettings[Constants.AppSettings.ExportToPdfExecutablePath]; var wkhtml = ConfigurationManager.AppSettings[Constants.AppSettings.ExportToPdfExecutablePath] + "\\wkhtmltopdf.exe"; var p = new Process(); string switches = ""; switches += "--print-media-type "; switches += "--margin-top 10mm --margin-bottom 10mm --margin-right 5mm --margin-left 5mm "; switches += "--page-size A4 "; switches += "--disable-smart-shrinking "; var startInfo = new ProcessStartInfo { CreateNoWindow = true, FileName = wkhtml, Arguments = switches + " " + url + " " + fileName, UseShellExecute = false, RedirectStandardOutput = true, RedirectStandardError = true, RedirectStandardInput=true, WorkingDirectory=wkhtmlDir }; p.StartInfo = startInfo; p.Start();

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  • Is it the address bus size or the data bus size that determines "8-bit , 16-bit ,32-bit ,64-bit " systems?

    - by learner
    My simple understanding is as follows. Memory (RAM) is composed of bits, groups of 8 which form bytes, each of which can be addressed ,and hence byte addressable memory. Address Bus stores the location of a byte of memory. If an address bus is of size 32 bits, that means it can hold upto 232 numbers and it hence can refer upto 232 bytes of memory = 4GB of memory and any memory greater than that is useless. Data bus is used to send the value to be written to/read off the memory. If I have a data bus of size 32 bits, it means a maximum of 4 bytes can be written to/read off the memory at a time. I find no relation between this size and the maximum memory size possible. But I read here that: Even though most systems are byte-addressable, it makes sense for the processor to move as much data around as possible. This is done by the data bus, and the size of the data bus is where the names 8-bit system, 16-bit system, 32-bit system, 64-bit system, etc.. come from. When the data bus is 8 bits wide, it can transfer 8 bits in a single memory operation. When the data bus is 32 bits wide (as is most common at the time of writing), at most, 32 bits can be moved in a single memory operation. This says that the size of the data bus is what gives an OS the name, 8bit, 16bit and so on. What is wrong with my understanding?

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  • GA 8KNXP Rev1.0: 4 GB installed, only 3.5 GB recognized by BIOS

    - by hurikhan77
    I've installed 2x 1 GB and 4x 512 MB memory into my GA-8KNXP system which would sum up to 4 GB. The specification from the manual says: Maximum memory support: 4 GB. If all six slots are utilized, slot 5+6 may only equipped with single-sided RAM modules. And so I did. Anyway: The BIOS counts up to 3.5 GB and finishes there. Also my Linux system reports only 3.5 GB of memory although 4 GB memory support is activated in the kernel. So I suppose this is a memory mapping issue or a hardware issue. I've tried removing only on of the 512 MB memory modules leaving 5 modules in place. But that just stopped the system from powering on correctly (screen stays black although fans and leds come to live). Dual Channel was detected and enabled so the system technically found all 6 modules. "dmidecode" in Linux reports only memory in slots 1 to 4 and ignores slots 5+6, so it only detects 3 GB of memory. It also says the system would support up to 16 GB of memory with 4 GB modules per slot. I think technically the chipset should be able to offer and utilize the complete 4 GB memory range. Any clues what else I could check? Or do I have just to live with 0.5 GB wasted memory?

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  • GA 8KNXP Rev1.0: 4GB installed, only 3.5 recognized by BIOS

    - by hurikhan77
    I've installed 2x 1 GB and 4x 512 MB memory into my GA-8KNXP system which would sum up to 4GB. The specs from the manual say: Maximum memory support: 4GB. If all six slots are utilized, slot 5+6 may only equipped with single-sided RAM modules. And so I did. Anyway: The BIOS counts up to 3.5 GB and finishes there. Also my linux system reports only 3.5 GB of memory although 4 GB memory support is activated in the kernel. So I suppose this is a memory mapping issue or a hardware issue. I've tried removing only on of the 512 MB memory modules leaving 5 modules in place. But that just stopped the system from powering on correctly (screen stays black although fans and leds come to live). Dual Channel was detected and enabled so the system technically found all 6 modules. "dmidecode" in linux reports only memory in slots 1 to 4 and ignores slots 5+6, so it only detects 3 GB of memory. It also says the system would support up to 16 GB of memory with 4 GB modules per slot. I think technically the chipset should be able to offer and utilize the complete 4 GB memory range. Any clues what else I could check? Or do I have just to live with 0.5 GB wasted memory?

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  • Memory leaks with UIWebView and NSURL: already spent several days trying to solve them

    - by Sander de Jong
    I have already found a lot of information about how to solve memory leaks for iPhone Obj C code. The last two leaks keep me puzzled, I'm probably overlooking something. Maybe you can spot it. Instruments reports 2 leaks for the following code (part of a UIViewController subclass): (1) UIWebView *webView = [[UIWebView alloc] initWithFrame:CGRectMake(0.0, 0.0, self.view.bounds.size.width, self.view.bounds.size.height - LOWER_VERT_WINDOW_MARGIN)]; (2) webView.scalesPageToFit = YES; (3) webView.dataDetectorTypes = UIDataDetectorTypeNone; (4) (5) NSURL *url = [NSURL fileURLWithPath:self.fullPathFileName isDirectory:NO]; (6) NSMutableURLRequest *urlRequest = [[NSMutableURLRequest alloc] initWithURL:url]; (7) [webView loadRequest:urlRequest]; (8) [urlRequest release], urlRequest = nil; (9) [self.view addSubview:webView]; (10) [webView release], webView = nil; Instruments claims 128 bytes are leaking in line 1, as well as 256 bytes in line 4. No idea if it means line 3 or line 5. Does anybody have a clue what I'm overlooking?

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  • ServerIdentity memory leak with IHttpAsyncHandler

    - by Anton
    I have a .NET web application that consists of a single HTTP handler class that implements IHttpAsyncHandler. All requests to this handler are handled asynchronously, though some requests are short-lived and some are long-lived (nothing over a few seconds). The problem is that memory consumption grows over time as requests are handled. All profiling results point to an unbounded growth of String objects held by instances of System.Runtime.Remoting.ServerIdentity. Every String value is different, but they all look similar to: /dd41c00e_1566_4702_b660_c81cdea18a43/vigefresi5pfv8n0ekddg57z_1154.rem There is nothing in my application that uses ServerIdentity directly, and unless I am mistaken, the ServerIdentity instances are proportional to the number of incoming requests. If this is an internal .NET structure, it looks like the CLR is not cleaning up after itself. What could be causing the leak? UPDATE A little less than half of the String objects are being held by System.Runtime.Remoting. The remaining String objects are being held by System.Runtime.Serialization and look similar to: +1sgess5rjcrgbmp3kqr6bmv_3474.rem Also, the problem only seems to occur when lots of simultaneous HTTP web requests arrive.

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