why is glVertexAttribDivisor crashing?
- by 2am
I am trying to render some trees with instancing. This is rather weird, but before sleeping yesterday night, I checked the code, and it was in a running state, when I got up this morning, it is crashing when I am calling glVertexAttribDivisor I haven't changed any code since yesterday.
Here is how I am sending data to GPU for instancing.
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