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  • What pattern is this? php

    - by user151841
    I have several classes that are basically interfaces to database rows. Since the class assumes that a row already exists ( __construct expects a field value ), there is a public static function that allows creation of the row and returns an instance of the class. Here's an example ( without the actual database inserts ): class selfStarter { public $type; public function __construct( $type ) { $this->type = $type; } public static function create( $type ) { if ( ! empty($type) ) { $starter = & new selfStarter($type); return $starter; } } } $obj1 = selfStarter::create( "apple" ); $obj2 = & new selfStarter( "banana" ); What is this pattern called?

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  • Multiple Inheritance Debates II: according to Stroustrup

    - by asksuperuser
    I know very well about the traditional arguments about why Interface Inheritance is prefered to multiple inheritance, there has been already a post here : http://stackoverflow.com/questions/191691/should-c-include-multiple-inheritance But according to Stroustrup the real reason why Microsoft and Sun decided to get rid off multiple inheritance is that they have vested interest to do so: instead of putting features in the languages, they put in frameworks so that people then become tied to their platform instead of people having the same capability at a language standard level. What do you think ? Why Sun and Microsoft consider developers too immature to just make the choice themselves ?

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  • Best way to make an attribute always an array?

    - by Shadowfirebird
    I'm using my MOO project to teach myself Test Driven Design, and it's taking me interesting places. For example, I wrote a test that said an attribute on a particular object should always return an array, so -- t = Thing.new("test") p t.names #-> ["test"] t.names = nil p t.names #-> [] The code I have for this is okay, but it doesn't seem terribly ruby to me: class Thing def initialize(names) self.names = names end def names=(n) n = [] if n.nil? n = [n] unless n.instance_of?(Array) @names = n end attr_reader :names end Is there a more elegant, Ruby-ish way of doing this? (NB: if anyone wants to tell me why this is a dumb test to write, that would be interesting too...)

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  • Using Zend_Db and multiple tables

    - by Yacoby
    I have a normalized database that stores locations of files on the internet. A file may have multiple locations spread across different sites. I am storing the urls in two parts (Site.UrlStart, FileLocation.UrlEnd). The UrlEnd is the part unique to that file (for the site). Simplified Db structure: I am using Zend_Db as my ORM (If it is that), with classes for the tables inheriting from Zend_Db_Table_Abstract. The issue is that retrieving the location data (e.g. the url) requires the use of multiple tables and as far as I can make out and I would either have to use both table classes (thereby exposing my table structure) or scatter sql all over my application, neither of which sound appealing. The only solution I can see is to create a façade that acts like Zend_Db_Table_Abstract (Maybe inherits from it?) and hides the fact that the data is actually on two tables. My questions are as follows: Am I going in the right direction in creating a façade class (Are there other alternatives)? Should the facade class inherit from Zend_Db_Table_Abstract?

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  • Class member variables, methods and their state

    - by codeMonkey
    How should class member variables be used in combination with class methods? Let's say I have a class 'C' with a member variable 'someData'. I call C.getData(), which does not return a value but instead puts data in C.someData. The class that instantiated 'C' first calls C.getData and then uses the data by accessing the member variable C.someData. I call C.getData() in the class that instantiated 'C' which is a function that returns data. I myself prefer the second way. But it also depends on the situation and it's a small difference. Is it 'bad' to have class methods that depend on the classes internal state? What are the best conventions?

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  • Why does this program stop running?

    - by designloper
    Hi everyone....I am developing a card making system...nothing fancy. Right got this far but program now stops running with no error when running after the first card sample i.e. " Enter 'OK' if this card is OK, otherwise enter an alternative border character: + ". Any suggestions Java Masters? //Ask user for input //makes use of print line method System.out.println("Enter name: "); //took the variables //called the object of the scanner 'cardOrder' //and use the Scanner objects method '.nextLine' //to read the next line of the input firstName = cardOrder.nextLine(); mInitial = cardOrder.nextLine(); lastName = cardOrder.nextLine(); //Print out the "Here is a sample card" + the first name, middle initial and last name System.out.println("Here is a sample card: \n\n" + firstName + mInitial + lastName + "**************" + "**************" + firstName + mInitial + lastName + "\n* *" + "\n*" + " " + firstName + mInitial + lastName + " *" + "\n* *\n" + firstName + mInitial + lastName +"**************" + "**************" + firstName + mInitial + lastName + "\n"); //Ask user is the card is OK to proceed to order query or if they want an alternative border character: + System.out.println("Enter 'OK' if this card is OK, otherwise enter an alternative border character: + "); //Check if user entered "OK" and store it in var optionA optionA = cardOrder.nextLine(); //test if (a == optionA){ System.out.println("\nHow many cards would you like? "); cardsOrdered = cardOrder.nextInt(); equals = (int) (cardPriceA * cardsOrdered); System.out.println("The price of " + cardsOrdered + " cards"+ " is £" + equals + ".\n"); System.out.println("No Discount given."); } else if(b == optionA) { //Print out the "Here is a sample card" + the first name, middle initial and last name System.out.println("Here is a sample card: \n\n" + firstName + mInitial + lastName + "++++++++++++++" + "++++++++++++++" + firstName + mInitial + lastName + "\n+ +" + "\n+" + " " + firstName + mInitial + lastName + " +" + "\n+ +\n" + firstName + mInitial + lastName +"++++++++++++++" + "++++++++++++++" + firstName + mInitial + lastName + "\n"); //Ask user is the card is OK to proceed to order query or if they want an alternative border character: + System.out.println("Enter 'OK' if this card is OK, otherwise enter an alternative border character: OK "); //Check if user entered "OK" and store it in var optionA optionA = cardOrder.nextLine(); if (a == optionA){ System.out.println("\nHow many cards would you like? "); cardsOrdered = cardOrder.nextInt(); equals = (int) (cardPriceA * cardsOrdered); System.out.println("The price of " + cardsOrdered + " cards"+ " is £" + equals + ".\n"); System.out.println("No Discount given."); } } else if (c == optionA) {//Print out the "Here is a sample card" + the first name, middle initial and last name System.out.println("Here is a sample card: \n\n" + firstName + mInitial + lastName + "**************" + "**************" + firstName + mInitial + lastName + "\n* *" + "\n*" + " " + firstName + mInitial + lastName + " *" + "\n* *\n" + firstName + mInitial + lastName +"**************" + "**************" + firstName + mInitial + lastName + "\n"); //Ask user is the card is OK to proceed to order query or if they want an alternative border character: + System.out.println("Enter 'OK' if this card is OK, otherwise enter an alternative border character: + "); //Check if user entered "OK" and store it in var optionA optionA = cardOrder.nextLine(); if (a == optionA){ System.out.println("\nHow many cards would you like? "); cardsOrdered = cardOrder.nextInt(); equals = (int) (cardPriceA * cardsOrdered); System.out.println("The price of " + cardsOrdered + " cards"+ " is £" + equals + ".\n"); System.out.println("No Discount given."); } }

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  • C++ Beginner - Simple block of code crashing, reason unknown.

    - by Francisco P.
    Hello everyone, Here's a block of code I'm having trouble with. string Game::tradeRandomPieces(Player & player) { string hand = player.getHand(); string piecesRemoved; size_t index; for (size_t numberOfPiecesToTrade = rand() % hand.size() + 1; numberOfPiecesToTrade != 0; --numberOfPiecesToTrade) { index = rand() % hand.size(); piecesRemoved += hand[index]; hand.erase(index,1); } player.removePiecesFromHand(piecesRemoved); player.fillHand(_deck); return piecesRemoved; } I believe the code is pretty self explanatory. fillhand and removepiecesfromhand are working fine, so that's not it. I really can't get what's wrong with this :( Thanks for your time

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  • Is it possible for a parent to use a child's constant or static variables from inside a static metho

    - by ryeguy
    Below is an example of what I'm trying to do. The parent can't access any of the child's variables. It doesn't matter what technique I use (static or constants), I just need some kind of functionality like this. class ParentClass { public static function staticFunc() { //both of these will throw a (static|const) not defined error echo self::$myStatic; echo self::MY_CONSTANT; } } class ChildClass extends ParentClass { const MY_CONSTANT = 1; public static $myStatic = 2; } ChildClass::staticFunc();

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  • What should I put into classes and what stuff I shouldnt?

    - by jpjp
    I am learning about classes right now in PHP and their examples are like.. class table { //makes a table private $tag ; function Begin($border=0, $align="center", $width='100%', $cellpadding=2, $cellspacing=2, $class='', $id='', $bgcolor='', $style='') { $this->tag = '<table ' ; if ($align) $this->tag .= 'align="' . $align . '" ' ; if ($width) $this->tag .= 'width="' . $width . '" ' ; if ($border > 0) $this->tag .= 'border="' . $border . '" ' ; if ($cellpadding > 0) $this->tag .= 'cellpadding="' . $cellpadding . '" ' ; if ($cellspacing > 0) $this->tag .= 'cellspacing="' . $cellspacing . '" ' ; if ($class) $this->tag .= 'class="' . $class . '" ' ; if ($id) $this->tag .= 'id="' . $id . '" ' ; if ($bgcolor) $this->tag .= 'bgcolor="' . $bgcolor . '" ' ; if ($style) $this->tag .= 'style="' . $style . '" ' ; $this->tag .= ">" ; return $this->tag ; } Then you just instantiate it and make a table by $table =new table; $table->$table($border=2, $align='center', etc); Should I be coding like this where html, css are in classes? i feel making tables and forms this way is more confusing then actually just typing . Should I only put like validation, getting data from db, and the logic stuff in classes? What should I use classes for and not?

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  • [[alloc] init] as a factory method

    - by iter
    I want to initialize an instance of one of the subclasses of a superclass depending on the arguments to init: [[Vehicle alloc] initWithItinerary: shortWay]; // returns a bicycle [[Vehicle alloc] initWithItinerary: longWay]; // returns a car I can't find examples of code like this. I wonder if this is not idiomatic in Objective C, or I simply am not looking in the right places.

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  • Get data from Joomla jos_users table

    - by RobertR
    Hello, world! I'm trying to build a little bit advanced users system using Joomla, but I stuck at one spot. I added new field on Joomla's jos_users table, but when I wanted to get that field out, like "echo" - it didn't worked at all. Any other data, even password field I can get without problems. Of course, I added new value in /var/www/<project>/libraries/joomla/user/user.php like this after line 40. /** * The users address name * @var string */ var $address = null; What might be the problem here? Or what I did wrong, or what I didn't do at all? Thanks for replies! Cheerio

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  • pass variable by reference within class? in php

    - by user151841
    I'm working on a hex color class where you can change the color values of any hex code color. In my example, I haven't finished the hex math, but it's not completely relevant to what I'm explaining here. Naively, I wanted to start to do something that I don't think can be done. I wanted to pass object properties in a method call. Is this possible? class rgb { private $r; private $b; private $g; public function __construct( $hexRgb ) { $this->r = substr($hexRgb, 0, 2 ); $this->g = substr($hexRgb, 2, 2 ); $this->b = substr($hexRgb, 4, 2 ); } private function add( & $color, $amount ) { $color += amount; // $color should be a class property, $this->r, etc. } public function addRed( $amount ) { self::add( $this->r, $amount ); } public function addGreen( $amount ) { self::add( $this->g, $amount ); } public function addBlue( $amount ) { self::add( $this->b, $amount ); } } If this is not possible in PHP, what is this called and in what languages is it possible? I know I could do something like public function add( $var, $amount ) { if ( $var == "r" ) { $this->r += $amount } else if ( $var == "g" ) { $this->g += $amount } ... } But I want to do it this cool way.

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  • How to access constant defined in child class from parent class functions?

    - by kavoir.com
    I saw this example from php.net: <?php class MyClass { const MY_CONST = "yonder"; public function __construct() { $c = get_class( $this ); echo $c::MY_CONST; } } class ChildClass extends MyClass { const MY_CONST = "bar"; } $x = new ChildClass(); // prints 'bar' $y = new MyClass(); // prints 'yonder' ?> But $c::MY_CONST is only recognized in version 5.3.0 or later. The class I'm writing may be distributed a lot. Basically, I have defined a constant in ChildClass and one of the functions in MyClass (father class) needs to use the constant. Any idea?

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  • is "Object();" a predefined function in javascript?

    - by Qlidnaque
    I come across code such as "personObj=new Object();" where a new object called personObj is being defined. What I'm trying to find out is whether Object() is a prefined function in javascript, because I understand by using the mentioned code, a instance of a class is being formed but in the example code where I'm studying from, the class Object() is not being defined anywhere, so I was wondering if Object() was a predefined function in javascript and whether I can be directed to some online resources, as all that shows up in google when I try to find Object() are articles in general javascript object oriented programming.

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  • JavaScript prototype(ing) question

    - by OneNerd
    Trying to grasp Prototyping in Javascript. Trying to create my own namespace to extend the String object in JavaScript. Here is what I have so far (a snippet): var ns { alert: function() { alert (this); } } String.prototype.$ns = ns; As you can see, I am trying to place what will be a series of functions into the ns namespace. So I can execute a command like this: "hello world".$ns.alert(); But the problem is, the this doesn't seem to reference the text being sent (in this case, "hello world"). What I get is an alert box with the following: [object Object] Not having a full grasp of the object-oriented nature of JavaScript, I am at a loss, but I am guessing I am missing something simple. Does anyone know how to achieve this? Thanks -

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  • PHP class extends not working why and is this how to correctly extend a class?

    - by Matthew
    Hi so I'm trying to understand how inherteince works in PHP using object oriented programming. The main class is Computer, the class that is inheriting is Mouse. I'm extedning the Computer class with the mouse class. I use __construct in each class, when I istinate the class I use the pc type first and if it has mouse after. For some reason computer returns null? why is this? class Computer { protected $type = 'null'; public function __construct($type) { $this->type = $type; } public function computertype() { $this->type = strtoupper($this->type); return $this->type; } } class Mouse extends Computer { protected $hasmouse = 'null'; public function __construct($hasmouse){ $this->hasmouse = $hasmouse; } public function computermouse() { if($this->hasmouse == 'Y') { return 'This Computer has a mouse'; } } } $pc = new Computer('PC', 'Y'); echo $pc->computertype; echo $pc->computermouse;

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  • interface abstract in php real world scenario

    - by jason
    The goal is to learn whether to use abstract or interface or both... I'm designing a program which allows a user to de-duplicate all images but in the process rather then I just build classes I'd like to build a set of libraries that will allow me to re-use the code for other possible future purposes. In doing so I would like to learn interface vs abstract and was hoping someone could give me input into using either. Here is what the current program will do: recursive scan directory for all files determine file type is image type compare md5 checksum against all other files found and only keep the ones which are not duplicates Store total duplicates found at the end and display size taken up Copy files that are not duplicates into folder by date example Year, Month folder with filename is file creation date. While I could just create a bunch of classes I'd like to start learning more on interfaces and abstraction in php. So if I take the scan directory class as the first example I have several methods... ScanForFiles($path) FindMD5Checksum() FindAllImageTypes() getFileList() The scanForFiles could be public to allow anyone to access it and it stores in an object the entire directory list of files found and many details about them. example extension, size, filename, path, etc... The FindMD5Checksum runs against the fileList object created from scanForFiles and adds the md5 if needed. The FindAllImageTypes runs against the fileList object as well and adds if they are image types. The findmd5checksum and findallimagetypes are optionally run methods because the user might not intend to run these all the time or at all. The getFileList returns the fileList object itself. While I have a working copy I've revamped it a few times trying to figure out whether I need to go with an interface or abstract or both. I'd like to know how an expert OO developer would design it and why?

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  • Objective C - creating concrete class instances from base class depending upon type

    - by indiantroy
    Just to give a real world example, say the base class is Vehicle and concrete classes are TwoWheeler and FourWheeler. Now the type of the vehicle - TwoWheeler or FourWheeler, is decided by the base class Vehicle. When I create an instance of TwoWheeler/FourWheeler using alloc-init method, it calls the super implementation like below to set the value of common properties defined in the Vehicle class and out of these properties one of them is type that actually decides if the type is TwoWheeler or FourWheeler. if (self = [super initWithDictionary:dict]){ [self setOtherAttributes:dict]; return self; } Now when I get a collection of vehicles some of them could be TwoWheeler and others will be FourWheeler. Hence I cannot directly create an instance of TwoWheeler or FourWheeler like this Vehicle *v = [[TwoWheeler alloc] initWithDictionary:dict]; Is there any way I can create an instance of base class and once I know the type, create an instance of child class depending upon type and return it. With the current implementation, it would result in infinite loop because I call super implementation from concrete class. What would be the perfect design to handle this scenario when I don't know which concrete class should be instantiated beforehand?

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  • Why this doesnt't work in C++?

    - by user3377450
    I'm doing something and I have this: //main.cpp file template<typename t1, typename t2> std::ostream& operator<<(std::ostream& os, const std::pair<t1, t2>& pair) { return os << "< " << pair.first << " , " << pair.second << " >"; } int main() { std::map<int, int> map = { { 1, 2 }, { 2, 3 } }; std::cout << *map.begin() << std::endl;//This works std::copy(map.begin(), map.end(), std::ostream_iterator<std::pair<int,int> >(std::cout, " "));//this doesn't work } I guess this is not working because in the std::copy algorithm the operator isn't defined, but what can I do?

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