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  • Reducing moire when downsampling halftone comic images.

    - by drawnonward
    How can I reduce moire effects when downsampling halftone comic book images during live zoom on an iPhone or iPad? I am writing a comic book viewer. It would be nice to provide higher resolution images and allow the user to zoom in while reading the comic book. However, my client is averse to moire effects and will not allow this feature if there are noticeable moire artifacts while zooming, which of course there are. Modifying the images to be less susceptible to moire would only work if the modifications were not perceptible. Blur was specifically prohibited, as is anything that removes the beloved halftone dots. The images are black and white halftone and line art. The originals are 600 dpi but what we ship with the application will be half that at best, so probably 2500 pixels or less tall. So what are my options? If I write a custom downsampling algorithm would it be fast enough for real time on these devices? Are there other tricks I can do? Would it work to just avoid the size ratios that have the most visual moire effects? As you zoom in an out, there are definitely peaks where the moire effects are worst. Is there a way to calculate what those points are and just zoom to a nearby scale that is not as bad? Any suggestions are welcome. I have very little experience with image and signal processing, but am enjoying the opportunity to learn. I know nothing of wavelets and acutance and other jargon, so please be verbose.

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  • How to get a fully transparent backbuffer in directx 9 without vista Desktop Window Manager

    - by flawlesslyfaulted
    I currently have an activex control that initiates a media (video/audio) framework another development group in my company developed and I am providing a window handle to that code. That handle is being used by their rendering plugin in the pipeline that uses Direct3d for rendering the video using that handle. I have seperate LPDIRECT3D9EX and LPDIRECT3DDEVICE9EX pointers that I initialize in my activex control. I am trying to clear a backbuffer to transparent and then use directx drawing primatives to draw on that backbuffer producing a transparent window with my drawing primatives over the streaming video on the directx surface below. It appears that clearing a device backbuffer with full alpha transparency is ignored by directx. d3ddev->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_RGBA(0, 0, 1, 0 /*full alpha*/), 1.0f, 0); I can see the object I draw but they are drawn on top of a backbuffer that has the RGB color specified without the alpha value. The project linked (http://www.codeproject.com/KB/directx/umvistad3d.aspx) to in the stackoverflow question below does what I want but requires vista's Desktop Window Manager and won't work for XP. http://stackoverflow.com/questions/148275/how-do-i-draw-transparent-directx-content-in-a-transparent-window I have tried with D3DRS_ALPHABLENDENABLE true with configured blend with no avail. I have also tried to have pixels with full alpha values not rendered using D3DRS_ALPHATESTENABLE, D3DRS_ALPHAREF, and D3DRS_ALPHAFUNC setup but this doesn't work either. I have tried using ColorFill with alpha after retrieving the backbuffer with GetBackBuffer but this doesn't work either. (again only RGB is used) Finally I have tried creating a texture, selecting a surface, colorfilling that surface with a fully transparent alpha value, then loading that surface onto the backbuffer but only the RGB values appear to be used. I have checked the capabilities using the DXCapsViewer.exe and the D3DFMT_A8R8G8B8 backbuffer format that I am using for the backbuffer is valid so it can't be that. Has anyone gotten a transparent backbuffer in directx to work in XP?

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  • Applet panels, one fixed size, and dynamic JTextField

    - by Kristoffersen
    Hi, I need an applet which contains one panel. The panel needs to be 550x400 pixels, the JTextField needs to be under the panel dynamic size. I want it to be like this: [topPanel] [textPanel] However I am trying this, and it seems like the panel is filling all the space. The code: import java.awt.BorderLayout; import java.awt.Color; import java.awt.Dimension; import javax.swing.JApplet; import javax.swing.JPanel; import javax.swing.JTextField; public class Client extends JApplet { @Override public void init() { try { java.awt.EventQueue.invokeAndWait(new Runnable() { public void run() { initComponents(); } }); } catch (Exception ex) { ex.printStackTrace(); } } private void initComponents() { JPanel topPanel = new javax.swing.JPanel(); topPanel.setBackground(Color.red); topPanel.setSize(550, 400); topPanel.setPreferredSize(new Dimension(550, 400)); topPanel.setMinimumSize(new Dimension(550, 400)); topPanel.setMaximumSize(new Dimension(550, 400)); JTextField myTextBox = new JTextField(255); getContentPane().add(topPanel, java.awt.BorderLayout.NORTH); getContentPane().add(myTextBox, java.awt.BorderLayout.SOUTH); } // TODO overwrite start(), stop() and destroy() methods } Thanks!

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  • Very Unusual Margin Appears Always in Internet Explorer [CSS]

    - by Jay
    Only in Internet Explorer does this occur: I'm getting an additional margin (of 19 pixels) below a fieldset and I can't seem to see why, whatever I try! Try it for yourself, take a look at http://theshrop.com/d/call_us_or_call_in.php. To aid I've added a grid and some background colours. The fieldset should have a 1.125em bottom margin and it does in Safari, Firefox etc. It has an extra 19 pixels in Internet Explorer? I've given the fieldset a width and height so it hasLayout, hope this helps. body{ color:#171717; font:1em/1.125em Georgia,serif; margin:0; padding:0; } /* */ fieldset{ background:fuchsia; border:0 solid green; border-width:0.0625em 0; height:19.125em; margin:0 0 1.125em; padding:3.3125em 1.125em 1.0625em; position:relative; width:31.5em; } /* */ form dl{ margin:0; } form dl dd{ /* */ height:2.25em; margin:0 0 1.125em; position:relative; /* */ } form dl dt{ margin:0 0 1.125em; } /* */ form dl dt+dd+dt+dd{ height:7.875em; } /* */ form dl+div{ line-height:2.25em; /* */ margin:0; padding:0; /* */ } h3{ color:#701; font:bold 1em/1.125em Helvetica,Arial,serif; margin:0 0 1.125em; text-transform:uppercase; } input[type=text]{ border:0.0625em solid #171717; font:1em/1.125em Georgia,serif; height:1.125em; margin:0; padding:0.5em 1.0625em; /* */ position:absolute; top:0; /* */ } /* */ legend{ background:aqua; margin:1.0625em 0 1.125em; padding:0; position:absolute; top:0; } /* */ p{ background:lime; margin:0 0 1.125em; } textarea{ border:0.0625em solid #171717; font:1em/1.125em Georgia,serif; height:6.75em; margin:0; padding:0.5em 1.0625em; /* */ position:absolute; top:0; /* */ } .Address{ margin:0 0 1.125em; } .Address dd{ margin:0; } .Address dt{ display:none; } .Address dt+dd+dt+dd{ display:inline; } .Address dt+dd+dt+dd+dt+dd+dt+dd{ display:block; text-transform:uppercase; } .Bad{ background:#dbb; color:#901; } .Calendar{ list-style:none; margin:0; padding:0; } .Calendar dd{ background:#701; font:bold 0.5625em/2em Helvetica,Arial,serif; margin:0; text-align:center; text-transform:uppercase; } .Calendar dl{ border:0 solid #111; border-width:0.0625em 0.125em 0.125em 0.0625em; float:left; margin:-0.0625em 1em 1em 1.0625em; width:3.375em; } .Calendar dt{ display:none; } .Calendar dt+dd+dt+dd{ background:#fff; color:#171717; font:1em/2.25em Georgia,serif; margin:0; } .Calendar h4{ float:right; font:1em/1.125em Georgia,serif; margin:0 0 1.125em; width:10.125em; } .Calendar li{ clear:both; } .Calendar p{ float:right; font:1em/1.125em Georgia,serif; width:10.125em; } .Good{ background:#bdb; color:#091; } .Left{ float:left; margin:0 0.5625em 0 1.125em; } .Message{ border-style:solid; border-width:0.0625em; margin:0 0 1.125em; padding:1em 1.0625em 0; } .Message p{ margin:0 0 1.0625em; padding:0.0625em 0 0; } .Narrow{ width:15.75em; } .Narrow input[type=text]{ width:13.5em; } .Right{ float:right; margin:0 1.125em 0 0.5625em; } .Wide{ /* */ background:gray; /* */ width:31.5em; } .Wide input[type=text]{ width:29.25em; } .Wide textarea{ width:29.25em; } .Wrapper{ background:url(../i/grid_w18_h18.png); margin:0 auto; overflow:hidden; padding:1.125em 0 0; position:relative; width:50.625em; } #Blackboard{ background:#171717; color:#fff; margin:1.125em 0 0; min-width:50.625em; } #Blackboard a{ background:#111; color:#fff; } #Blackboard h3{ color:#fff; } #Blackboard div>p{ font:1.5em/1.5em Georgia,serif; } #Footer{ background:#901; clear:both; color:#fff; min-width:50.625em; } #Footer h3{ color:#fff; } #Google_Copilot ol{ padding:0; } #Google_Copilot ol li{ list-style:none; margin:0 0 1.125em; padding:0; /* I.E.7 Fix */ } #Google_Map{ height:23.625em; margin:0 0 1.125em; width:31.5em; } #Google_Query dt{ /* display:none; */ } #Header{ background:#901; min-width:50.625em; } #Header h1{ background:url(../i/the_shropshire_arms_w288_h72.gif) no-repeat 0 2.8125em; font:1em/1.125em serif; height:7.875em; margin:0 0 0 0.5625em; width:18em; } #Header h1 a{ display:none; } #Header h2{ background-color:#933; display:inline; font:1em/2.25em Georgia,serif; left:0; margin:1.125em 0 0 0.5625em; padding:0 0.5625em; position:absolute; top:0; } #Header h2 a{ color:#fff; text-decoration:none; } #Header h2 a span{ text-decoration:underline; } #Header ul{ list-style:none; height:2.25em; margin:0; padding:0; } #Header ul li{ display:inline; /* I.E.7 Fix */ } #Header ul li a{ background:#fff; color:#000; float:left; line-height:2.25em; margin:0 0 0 0.5625em; padding:0 0.5625em; text-decoration:none; } #Header .Wrapper{ background:url(../i/shield_w126_h126.gif) no-repeat 42.1875em 1.6875em; } This post could get stupidly long so I'll provide a link to the Web page rather than post the HTML: http://theshrop.com/d/call_us_or_call_in.php I really appreciate answers and all who contribute, thanks in advance!

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  • Inconsistent height of text input elements between Firefox and WebKit

    - by Trevor Burnham
    OK, I realize that this is something of an eternal question, but here goes: I've got a single text input, <input type="text" name="whatever" /> and I've specified its font-family, font-size and padding. Yet, even on the same machine (my Mac, let's say), the input has a different height in Firefox (3.6) than it does in Chrome or Safari. Specifically, Firefox adds a little bit more padding below the text. And no, specifying height in pixels doesn't achieve consistency either. Is there any way to achieve text input height consistency across Gecko- and WebKit-based browsers (let alone IE and Opera) without resorting to JavaScript? And if I must use JavaScript, has someone already devised a jQuery plugin or something to easily do this? Update: Here's what not to do. The jqTransform plugin lets you skin form elements and promises that they'll look the same across browsers. Here's how the demo input looks in Chrome 5 on my Mac: and here's how the same input looks in Firefox 3.6.4: I haven't altered these screenshots in any way, just cropped them. Now, my first reaction is, "Ugh, I don't want to support Firefox." But there are currently more Firefox users than Safari and Chrome users combined, so that's not an option. Someone, please help! I just want my forms to look the same across modern, standards-compliant browsers! And by "look the same," I'm not talking about the outline on selection or anything like that; I'm just talking about having the same width, height, and text placement!

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  • When is someone else's code I use from the internet "mine"?

    - by robault
    I'm building a library from methods that I've found on the internet. Some are free to use or modify with no requirements, others say that if I leave a comment in the code it's okay to use, others say when I use the code I have to attribute the use of someone's code in my application (in the credits for my app I guess). What I've been doing is reorganizing classes, renaming methods, adding descriptions (code comments), renaming the parameters and names inside the methods to something meaningful, optimizing loops if applicable, changing return types, adding try/catch/throw blocks, adding parameter checks and cleaning up resources in the methods. For example; I didn't come up with the algorithm for blurring a Bitmap but I've taken the basic example of iterating through the pixels and turned it into a decent library method (applying the aforementioned modifications). I understand how to go about building it now myself but I didn't actually hit the keystrokes to make it and I couldn't have come up with it before learning from their example. What about code people get in answers on Stackoverflow or examples from Codeproject? At what point can I drop their requirements because at n% their code became mine? FWIW I intend on using the libraries to create products that I will sell.

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  • Scaling Image to multiple sizes for Deep Zoom

    - by AnthonyWJones
    Lets assume I have a bitmap with a square aspect and width of 2048 pixels. In order to create a set of files need by Silverlight's DeepZoomImageTileSource I need to scale this bitmap to 1024 then to 512 then to 256 etc down to 1 pixel image. There are two, I suspect naive, approaches:- For each image required scale the original full size image to the required size. However it seems excessive to be scaling the full image to the very small sizes. Having scaled from one level to the next discard the original image and scale each sucessive scaled image as the source of the next smaller image. However I suspect that this would generate images in the 256-64 range with poor fidelity than using option 1. Note unlike with the Deep Zoom Composer this tool is expected to act in an on-demand fashion hence it needs to complete in a reasonable timeframe (tops 30 seconds). On the pluse side I'm only creating a single multiscale image not a pyramid of mutliple high-res images. I am outside my comfort zone here, any graphics experts got any advice? Am I wrong about point 2? Is point 1 reasonably performant and I'm worrying about nothing? Option 3?

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  • How can I print text fields at the right coordinates?

    - by Milad
    I don't have any background in programming and this is my first shot. I wrote a Delphi program that is supposed to print on a result sheet. I work in an institute and we have to establish hundreds of result sheets every 2 months. It's really difficult to do that and different handwriting is also an important issue. I have this code: if PrintDialog.Execute() then begin with MyPrinter do begin MyPrinter.BeginDoc();//Start Printing //Prints First Name MyPrinter.Canvas.TextOut(FirstNameX,FirstNameY,EditFirstName.Text); //Prints Last Name MyPrinter.Canvas.TextOut(LastNameX,LastNameY,EditLastName.Text); //Prints Level MyPrinter.Canvas.TextOut(LevelX,LevelY,EditLevel.Text); //Prints Date MyPrinter.Canvas.TextOut(DateX,DateY,MEditDate.Text); //Prints Student Number MyPrinter.Canvas.TextOut(StdNumX,StdNumY,EditStdnumber.Text); .... MyPrinter.EndDoc();//End Printing end; end; I can't get the right coordinates to print properly. Am I missing something? How can I set the right coordinates? You know TPrinter uses pixels to get the coordinates but papers are measured in inches or centimeters. I'm really confused. I appreciate any help.

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  • Browser relative positioning with jQuery and CutyCapt

    - by Acoustic
    I've been using CutyCapt to take screen shots of several web pages with great success. My challenge now is to paint a few dots on those screen shots that represent where a user clicked. CutyCapt goes through a process of resizing the web page to the scroll width before taking a screen shot. That's extremely useful because you only get content and not much (if any) of the page's background. My challenge is trying to map a user's mouse X coordinates to the screen shot. Obviously users have different screen resolutions and have their browser window open to different sizes. The image below shows 3 examples with the same logo. Assume, for example, that the logo is 10 pixels to the left edge of the content area (in red). In each of these cases, and for any resolution, I need a JavaScript routine that will calculate that the logo's X coordinate is 10. Again, the challenge (I think) is differing resolutions. In the center-aligned examples, the logo's position, as measured from the left edge of the browser (in black), differs with changing browser size. The left-aligned example should be simple as the logo never moves as the screen resizes. Can anyone think of a way to calculate the scrollable width of a page? In other words, I'm looking for a JavaScript solution to calculate the minimum width of the browser window before a horizontal scroll bar shows up. Thanks for your help!

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  • PHP image watermark only displaying image on page

    - by Satch3000
    I am testing a script where I watermark an image in my webpage. The script works fine and the image is watermark but my problem is that only the image is displayed on the page. As soon as I add the script to my page it's like the web page is converted to the image that I'm watermarking. I think it's because of header("content-type: image/jpeg"); from the code. I need to watermark the image on my webpage but I also need the rest of my webpage to be displayed too. How is this done? I'm quite confused on how this works. The script I'm using is from here Here's the code I'm using: <?php $main_img = "Porsche_911_996_Carrera_4S.jpg"; // main big photo / picture $watermark_img = "watermark.gif"; // use GIF or PNG, JPEG has no tranparency support $padding = 3; // distance to border in pixels for watermark image $opacity = 100; // image opacity for transparent watermark $watermark = imagecreatefromgif($watermark_img); // create watermark $image = imagecreatefromjpeg($main_img); // create main graphic if(!$image || !$watermark) die("Error: main image or watermark could not be loaded!"); $watermark_size = getimagesize($watermark_img); $watermark_width = $watermark_size[0]; $watermark_height = $watermark_size[1]; $image_size = getimagesize($main_img); $dest_x = $image_size[0] - $watermark_width - $padding; $dest_y = $image_size[1] - $watermark_height - $padding; // copy watermark on main image imagecopymerge($image, $watermark, $dest_x, $dest_y, 0, 0, $watermark_width, $watermark_height, $opacity); // print image to screen header("content-type: image/jpeg"); imagejpeg($image); imagedestroy($image); imagedestroy($watermark); ?> NOTE: I'm getting the image path from the database so I cannot hardcode the image filename as it's dynamic.

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  • Android - Read PNG image without alpha and decode as ARGB_8888

    - by loki666
    I try to read an image from sdcard (in emulator) and then create a Bitmap image with the BitmapFactory.decodeByteArray method. I set the options: options.inPrefferedConfig = Bitmap.Config.ARGB_8888 options.inDither = false Then I extract the pixels into a ByteBuffer. ByteBuffer buffer = ByteBuffer.allocateDirect(width*height*4) bitmap.copyPixelsToBuffer(buffer) I use this ByteBuffer then in the JNI to convert it into RGB format and want to calculate on it. But always I get false data - I test without modifying the ByteBuffer. Only thing I do is to put it into the native method into JNI. Then cast it into a unsigned char* and convert it back into a ByteBuffer before returning it back to Java. unsigned char* buffer = (unsinged char*)(env->GetDirectBufferAddress(byteBuffer)) jobject returnByteBuffer = env->NewDirectByteBuffer(buffer, length) Before displaying the image I get data back with bitmap.copyPixelsFromBuffer( buffer ) But then it has wrong data in it. My Question is if this is because the image is internally converted into RGB 565 or what is wrong here? ..... Have an answer for it: - yes, it is converted internally to RGB565. Does anybody know how to create such an bitmap image from PNG with ARGB8888 pixel format? If anybody has an idea, it would be great!

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  • Bilinear interpolation - DirectX vs. GDI+

    - by holtavolt
    I have a C# app for which I've written GDI+ code that uses Bitmap/TextureBrush rendering to present 2D images, which can have various image processing functions applied. This code is a new path in an application that mimics existing DX9 code, and they share a common library to perform all vector and matrix (e.g. ViewToWorld/WorldToView) operations. My test bed consists of DX9 output images that I compare against the output of the new GDI+ code. A simple test case that renders to a viewport that matches the Bitmap dimensions (i.e. no zoom or pan) does match pixel-perfect (no binary diff) - but as soon as the image is zoomed up (magnified), I get very minor differences in 5-10% of the pixels. The magnitude of the difference is 1 (occasionally 2)/256. I suspect this is due to interpolation differences. Question: For a DX9 ortho projection (and identity world space), with a camera perpendicular and centered on a textured quad, is it reasonable to expect DirectX.Direct3D.TextureFilter.Linear to generate identical output to a GDI+ TextureBrush filled rectangle/polygon when using the System.Drawing.Drawing2D.InterpolationMode.Bilinear setting? For this (magnification) case, the DX9 code is using this (MinFilter,MipFilter set similarly): Device.SetSamplerState(0, SamplerStageStates.MagFilter, (int)TextureFilter.Linear); and the GDI+ path is using: g.InterpolationMode = InterpolationMode.Bilinear; I thought that "Bilinear Interpolation" was a fairly specific filter definition, but then I noticed that there is another option in GDI+ for "HighQualityBilinear" (which I've tried, with no difference - which makes sense given the description of "added prefiltering for shrinking") Followup Question: Is it reasonable to expect pixel-perfect output matching between DirectX and GDI+ (assuming all external coordinates passed in are equal)? If not, why not? Finally, there are a number of other APIs I could be using (Direct2D, WPF, GDI, etc.) - and this question generally applies to comparing the output of "equivalent" bilinear interpolated output images across any two of these. Thanks!

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  • What is the best approach to 2D collision detection on the iPhone?

    - by Magic Bullet Dave
    Been working on this problem of collision detection and there appears to be 3 main approaches I could take: Sprite and mask approach. (AND the overlap of the sprites and check for a non-zero number in the resulting sprite pixel data). Bounding circles, rectangles or polygons. (Create one or more shapes that enclose the sprites and do the basic maths to check for overlaps). Use an existing sprite library. The first approach, even though it would have been the way I would have done it in the old days of 16x16 sprite blocks, it appears that there just isn’t an easy way of getting at the individual image pixel data and/or alpha channel within Quartz (or OPENGL for that matter). Detecting the overlap of the bounding box is easy, but then creating a 3rd image from the overlap and then testing it for pixels is complicated and my gut feel is that even if we could get it to work would be slow. Am I missing something neat here? The second approach involves dividing up our sprites into several polygons and testing them for overlaps. The more polygons the more accurate the collision detection. The benefit is that it is fast, and can be accurate. The downside is it makes the sprite creation more complicated. i.e., we have to create the polygons for each sprite. For speed the best approach is to create a tree of polygons. The 3rd approach I’m not sure about as it involves buying code (or using an open source licence). I am not sure what the best library to use is or whether this would make life easier or give us a problem integrating this into our app. So in short I am favouring the polygon and tree approach and would appreciate you views on this before I go and write lots of code. Best regards Dave

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  • Font advance calculation problem on Blackberry OS 5.0

    - by John
    I am currently working on my own implementation of a tab bar for a BlackBerry app, where each tab bar has a title that is right aligned (i.e. the last character in each should be the same distance from the right hand side of the screen). To work out where to draw the text I am using the following calculation: screen width - advance of title - indent. The font I am using is 'BBAlpha Sans' (height 28). Using BlackBerry OS 4.6 everything seems to be calculated properly and the text is aligned when I move between tabs, however I am finding that when I use OS 5.0 it doesn't calculate the advance properly and as a result the alignment is off by maybe 5 pixels or so. With the default font (also BBAlpha Sans, but height 24 - for OS 5.0 at least) it works fine in both versions.. but I don't necessarily always want to use the default font/size, so any ideas what could be going wrong? Is this a bug in the 5.0 API? Thanks. Code: public class TitleBarBackground extends Background { .. public void draw(Graphics graphics, XYRect rect) { graphics.pushRegion(rect); .. Font titleBarFont = FontFamily.forName("BBAlpha Sans").getFont(Font.PLAIN, 28); ... int textWidth = titleBarFont.getAdvance(title); graphics.drawText(title, rect.width - textWidth - TITLE_OFFSET, textYOffset); graphics.popContext(); } .. }

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  • In CSS, how to not float a 300px wide Div to the next line?

    - by Jian Lin
    Say, there is a bar that is styled at the bottom of the viewport, using position: fixed; bottom: 0; left: 0; width: 100%; height 50px; overflow: hidden and then there are 4 Divs inside it, each one floated to the left. Each Div is about 300px wide or can be more (depending on the content) Now, when the window is 1200 pixel wide, and we see all 4 Divs, but when the window is resize to be 1180 pixel wide (just 20 pixels less), then the whole 300px wide Div will disappear, because it is "floated" to the next line. So how can this be made so that, the Div will stay there and showing 280px of itself, rather than totally disappear? By the way, white-space: nowrap won't work as that probably has to do with not wrapping inline content. I was thinking of putting another Div inside this Div, having a fixed width of 1200px or 2000px, so that all Divs will float on the same level in this inner Div, and the outer Div will cut it off with the overflow: hidden. But this seems more like a hack... since the wide of all those Divs can be dynamic, and setting a fixed width of 1200px or 2000px seems like too much of a hack.

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  • How to dynamically load a progressive jpeg/jpg in actionscrip-3 using Flash and know it's width/heig

    - by didibus
    Hi, I am trying to dynamically load a progressive jpeg using actionscript 3. To do so, I have created a class called Progressiveloader that creates a URLStream and uses it to streamload the progressive jpeg bytes into a byteArray. Everytime the byteArray grows, I use a Loader to loadBytes the byteArray. This works, to some extent, because if I addChild the Loader, I am able to see the jpeg as it is streamed, but I am unable to access the Loader's content and most importantly, I can not change the width and height of the Loader. After a lot of testing, I seem to have figured out the cause of the problem is that until the Loader has completely loaded the jpg, meaning until he actually sees the end byte of the jpg, he does not know the width and height and he does not create a content DisplayObject to be associated with the Loader's content. My question is, would there be a way to actually know the width and height of the jpeg before it is loaded? P.S.: I would believe this would be possible, because of the nature of a progressive jpeg, it is loaded to it's full size, but with less detail, so size should be known. Even when loading a normal jpeg in this way, the size is seen on screen, except the pixels which are not loaded yet are showing as gray. Thank You.

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  • Positioning divs

    - by Thomas
    Hi all, I'm working with the Jquery accordion. So my code goes like this: <h3><a href="#">Test </a></h3> <div class="accordion" style="background-color:yellow;"> <div class="test_1"> my first dynamic content div </div> <div class="test_2"> my second dynamic content div </div> </div> So you see the H3 that's the 'accordian', if i click on that the div accordion opens with inside 2 seperate divs. That all works but the positioning of my 2 divs inside the accordion div fails. I should like to get them UNDER eachother, but both divs got generated dynamically what means that i don't know the size of the first div (test_1) so i can't position on pixels. I already tried with some br tags etc but nothing seems to work. Is there a way to do this in css maybe with float or something or should it be done inside the html ? ANy other ideas? Regards, T

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  • What is the best way to detect white color?

    - by dnul
    I'm trying to detect white objects in a video. The first step is to filter the image so that it leaves only white-color pixels. My first approach was using HSV color space and then checking for high level of VAL channel. Here is the code: //convert image to hsv cvCvtColor( src, hsv, CV_BGR2HSV ); cvCvtPixToPlane( hsv, h_plane, s_plane, v_plane, 0 ); for(int x=0;x<srcSize.width;x++){ for(int y=0;y<srcSize.height;y++){ uchar * hue=&((uchar*) (h_plane->imageData+h_plane->widthStep*y))[x]; uchar * sat=&((uchar*) (s_plane->imageData+s_plane->widthStep*y))[x]; uchar * val=&((uchar*) (v_plane->imageData+v_plane->widthStep*y))[x]; if((*val>170)) *hue=255; else *hue=0; } } leaving the result in the hue channel. Unfortunately, this approach is very sensitive to lighting. I'm sure there is a better way. Any suggestions?

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  • CSS: how to set the width of form control so they all have the same width?

    - by Alessandro Vernet
    Consider the following example: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/> <style type="text/css"> div { width: 15em } input, textarea, select { width: 100%; -moz-box-sizing: border-box; -webkit-box-sizing: border-box; box-sizing: border-box } </style> </head> <body> <form> <div> <input value="Input"> </div> <div> <textarea>Text area</textarea> </div> <div> <select> <option>One</option> <option>Two</option> <option>Three</option> </select> </div> </form> </body> </html> On browser that support the border-box box sizing, this is rendered as I want: On IE 6/7, however, this is rendered as: How can I get the same rendering in IE 6/7 that I get in other browsers, without resorting to setting sizes in pixels?

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  • How to make parts of a div element resize automatically?

    - by vladimir
    I'm trying to create a small html fragment (a div element) consisted of three parts: a label, textbox, and a button. Within that div element the label would be on the left (autosized), the button would be on the right (again, autosized) and the textbox should take up all remaining space within the parent div element. This is what I've tried (assuming I want my div to be 400 pixels wide): <div style="width:400px"> <div style="float: left">Label</div> <input style="width:100%"> <!-- doesn't work --> <button type='button' style='float: right'>Click</button> </div> The trouble is, my textbox does not get resized automatically. Add 'width=100%' to the textbox doesn't work. What would be the way to make it take up all remaining space between the label and the button? Ideally it should be done just by applying some styles, not by introducing new elements. (I guess the issue isn't related only to div element, but that just happens to be my work scenario.)

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  • NES Programming - Nametables?

    - by Jeffrey Kern
    Hello everyone, I'm wondering about how the NES displays its graphical muscle. I've researched stuff online and read through it, but I'm wondering about one last thing: Nametables. Basically, from what I've read, each 8x8 block in a NES nametable points to a location in the pattern table, which holds graphic memory. In addition, the nametable also has an attribute table which sets a certain color palette for each 16x16 block. They're linked up together like this: (assuming 16 8x8 blocks) Nametable, with A B C D = pointers to sprite data: ABBB CDCC DDDD DDDD Attribute table, with 1 2 3 = pointers to color palette data, with < referencing value to the left, ^ above, and ' to the left and above: 1<2< ^'^' 3<3< ^'^' So, in the example above, the blocks would be colored as so 1A 1B 2B 2B 1C 1D 2C 2C 3D 3D 3D 3D 3D 3D 3D 3D Now, if I have this on a fixed screen - it works great! Because the NES resolution is 256x240 pixels. Now, how do these tables get adjusted for scrolling? Because Nametable 0 can scroll into Nametable 1, and if you keep scrolling Nametable 0 will wrap around again. That I get. But what I don't get is how to scroll the attribute table wraps around as well. From what I've read online, the 16x16 blocks it assigns attributes for will cause color distortions on the edge tiles of the screen (as seen when you scroll left to right and vice-versa in SMB3). The concern I have is that I understand how to scroll the nametables, but how do you scroll the attribute table? For intsance, if I have a green block on the left side of the screen, moving the screen to right should in theory cause the tiles to the right to be green as well until they move more into frame, to which they'll revert to their normal colors.

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  • Javascript/Canvas/Images scaling problem in Firefox

    - by DocTiger
    I have a problem with the context2d's drawImage function. Whenever I scale an image, it gets a dark border of one pixel, which is kind of ugly. That does only happen in Firefox, not in Opera or Webkit. Is this an antialiasing problem? For hours I studied the examples and available documentation without getting rid of it... I couldn't yet try it on another computer so maybe just maybe it's an issue with the graphics hardware/drivers. I have reproduced this effect with this minimal snippet, assuming exp.jpg is sized 200x200 pixels. <html> <body> <canvas id="canvas" width="400" height="400"></canvas> </body> <script type="text/javascript" src="../../media/pinax/js/jquery-1.3.2.min.js"></script> <script type="text/javascript" > context = $('#canvas')[0].getContext('2d'); img = new Image(); img.src = "exp.jpg"; //while (!img.complete); context.drawImage(img, 2,2,199,199); context.drawImage(img, 199,2,199,199); </script> </html>

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  • slideDown() Makes Everything in Wrapper Shift

    - by Ben
    Hello everyone, I am currently creating a simple menu where there are several names of services and a user can click on one and jQuery will show it's corresponding paragraph describing it below it. My jQuery code is fine and does exactly what I want, however, I have one bug I have yet to iron out. Whenever I click one of these headings and it's description displays, everything in the wrapper for the page shifts to the left about 7 pixels in Firefox, it does the same thing is Google Chrome however I have not measured the amout but I am sure it is irrelevant. Anyways, I am using the slideToggle() command to show the hidden parragraph. I assume this is occuring because when the slideDown occurs it is somehow changing the width of everything and the "margin: 0 auto;" setting for the wrapper rule in my css is compensating for this change. Does anyone have any way I can remedy this problem? I have tried several other fixes I've found around the internet but to no avail. Here is what my code looks like, I put it on jsFiddle to make it easier to view: http://jsfiddle.net/vcH7m/ Feel free to edit it there if you like, or post what needs to be fixed here. Whatever is more convenient. Thank you very much for the help!

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  • Incorrect sizing of a JPanel in a JScrollPane In Java 1.5

    - by Coder
    Hi, I am making an image loading component which consists of a JPanel containing a JScrollPane, which in turn contains another JPanel. What this component does is allows images to be dropped on top of it, after which point the image is loaded and the inner most JPanel is set to the size of the image dropped. This in turn causes the scroll bars to show up and the user can scroll the image. This all works fine. The problem comes in when i try to auto-shrink the image to the maximum visible area in the outer JPanel. In this case i do a uniform scale of the image to be less than or equal to the width and height of the outer JPanel. What happens now is that both the horizontal and vertical scroll bars show up indicating the the inner JPanel is bigger than the visible area (which should not be the case). I verified that the image is scale to the proper dimensions(ie. the maximum width and height is respected). I also verified that if i decrease the maximum height by 3 pixels, then no scroll bars appear. What i believe the problem is, is that panel.getWidth() and panel.getHeight() don't actually return the visible area (maximum area) that sub components can take up. Ie. there is likely some more width and height taken up by the border around the JPanel or something like that. My question is, how do i get around this problem. Functionally all i want is to determine the maximum size a JPanel can be in a JScrollPane, then set the panel to that size and paint an image over top of it and be assured that the scroll bars of the scroll pane will not show up. Right now the scroll bars are set to AS_NEEDED. Thanks!

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  • jQuery's draggable grid

    - by Art
    It looks like that the 'grid' option in the constructor of Draggable is relatively bound to the original coordinates of the element being dragged - so simply put, if you have three draggable divs with their top set respectively to 100, 200, 254 pixels relative to their parent: <div class="parent-div" style="position: relative;"> <div id="div1" class="draggable" style="top: 100px; position: absolute;"></div> <div id="div2" class="draggable" style="top: 200px; position: absolute;"></div> <div id="div3" class="draggable" style="top: 254px; position: absolute;"></div> </div> Adn all of them are getting enabled for dragging with 'grid' set to [1, 100]: draggables = $('.draggable'); $.each(draggables, function(index, elem) { $(elem).draggable({ containment: $('#parent-div'), opacity: 0.7, revert: 'invalid', revertDuration: 300, grid: [1, 100], refreshPositions: true }); }); Problem here is that as soon as you drag div3, say, down, it's top is increased by 100, moving it to 354px instead of being increased by just mere 46px (254 + 46 = 300), which would get it to the next stop in the grid - 300px, if we are looking at the parent-div as a point of reference and "grid holder". I had a look at the draggable sources and it seem to be an in-built flaw - they just do all the calculations relative to the original position of the draggable element. I would like to avoid monkey-patching the code of draggable library and what I am really looking for here is the way how to make the Draggable calculate the grid positions relative to containing parent. However if monkey-patching is unavoidable, I guess I'll have to live with it. Thanks!

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