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  • How to generate random html document

    - by karramba
    I'd like to generate completely random piece of html source, possibly from a grammar. I want to do this in python but I'm not sure how to proceed -- is there a library that takes a grammar and just randomly follows its rules, printing the path? Ideas?

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  • how to place windows control to html

    - by cerebrus
    Hi. I need to create a class Toolbar : Windows.Worm.UserControl (Framework 2.0) and to place it into HTML page. This page must work in IE6+. I found some examples and created my toolbar, but IE doesn't want to display it. Site with examples: http://feishunji.blog.51cto.com/237830/45990 Please, help to solve this problem.

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  • Append some HTML into the HEAD tag?

    - by Alex
    Hi! I want to add some style to head tag in html page using javascript. var h = document.getElementsByTagName('head').item(0); h.innerHTML += '<style>a{font-size:100px;}</style>'; But when I run this code in IE8 I see this error message: Could not set the innerHTML property. Invalid target element for this operation. Any ideas?

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  • HTML colspan in CSS

    - by Tower
    Hi, I'm trying to construct a two row table similar to following: --- - where the bottom is filling the space of the upper row. Is this possible using CSS? In HTML I can do things like colspan.

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  • Get HTML data to program(C++)

    - by Rampage
    Hi i would like to add some function to my app. How it is possible to get data from web page. For example i login to webchat which is ofc https secure. And now there is some table with user replies. How it is possible to get the table or some other html component, data to my C++ program. Its SSLed, so we dont want to sniff http. What should i do?

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  • Random Quote in html using codeignitor

    - by user1503606
    I am getting random quotes in my html see image below, and i cant for the life of me figure out how to get rid of them i have traced it right back to my model and their are now quotes there, i have also compressed all my code and there is still quotes??? Any one had this bug??? heres my php <ul><?php foreach ($account_media as $value) : ?><li class="span2"></li>?<?php endforeach; ?></ul> i am using codeignitor

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  • how can i create download link in html?

    - by Venkats
    I have basic idea to the html and studying the basic things of java script and applied on it. And also i want to create the download link in my sample website. But i dont have idea of how to create it? Please tell me the procedure.. Thanks in Advance.

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  • Store html into MYSql database

    - by jouzef19
    hello I'm try to store String (that contain html ) to mysql database by using Longtext data type. but its always says "You have an error in your SQL syntax". (note : i tried to store normal text , and its work)

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  • Styling textbox of an HTML file input

    - by zohair
    Hi, I have an asp.net 2.0 web app where I use C#. I have an HTML file input control that I would like to style, but I can't seem to find a way to do it. I actually wanted to change the color of the textbox. I looked online but I couldn't find any proper solutions. Can anyone help? Thank you.

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  • start html page scrolled

    - by salva
    I have an Html page with an scroll ,and I'd like when the page starts (onload) to put the focus in the 60% parox (y axis) of the page. that means to scroll automatically the 60% of the page. is this possible? thankyou

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  • Input labels for dynamically loaded HTML content

    - by treznik
    I have a form that is dynamically loaded through AJAX and dumped with innerHTML inside an area of a website. The problem I seem to encounter is that the labels don't seem to point to the inputs they're tied to, when clicked. I'm sure the markup is correct because if I open that form html code separately the labels work. Is there a solution to re-initialize somehow this sort of event natively? I'm not looking into simulating the behavior with JS. Thanks!

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  • SharpDX: Render to bitmap using Direct2D 1.1

    - by mwhouser
    I have a command line application that I am currently using SharpDX (Direct2D 1.0) to render to PNG files. This is a window-less application. It's currently creating a SharpDX.WIC.WicBitmap, a WicRenderTarget, then rendering to that. I then save the WicBitmap to the PNG file. For various reasons, I need to migrate to Direct2D 1.1 to take advantage of some of the effects available in 1.1. I'm trying to get a SharpDX.Direct2D1.Bitmap that I can save as PNG. I cannot use FromWicBitmap because that copies the bitmap, it does not share it. I see CreateSharedBitmap in the Direct2D1 API that takes a IWICBitmapLock. However, I do not see this implemented as a constructor of SharpDX.Direct2D.Bitmap. This is what I'm trying to do: // Bunch of setup var d2dDevice = new SharpDX.Direct2D1.Device(dxgiDevice); var d2dDeviceContext = new SharpDX.Direct2D1.DeviceContext(d2dDevice, SharpDX.Direct2D1.DeviceContextOptions.None); using (var wicFactory = new SharpDX.WIC.ImagingFactory()) { using (SharpDX.WIC.Bitmap wicBitmap = new SharpDX.WIC.Bitmap(wicFactory, 500, 500, SharpDX.WIC.PixelFormat.Format32bppPBGRA, SharpDX.WIC.BitmapCreateCacheOption.CacheOnDemand)) { var wicLock = wicBitmap.Lock(SharpDX.WIC.BitmapLockFlags.Write); var props = new SharpDX.Direct2D1.BitmapProperties1(); props.BitmapOptions = SharpDX.Direct2D1.BitmapOptions.Target; var bitmap = new SharpDX.Direct2D1.Bitmap1(d2dDeviceContext, wicLock, props); // This is not available d2dDeviceContext.Target = bitmap; // Do the drawing // Save the PNG } } Is there a way to do what I'm trying to accomplish?

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  • Render rivers in a grid.

    - by Gabriel A. Zorrilla
    I have created a random height map and now i want to create rivers. I've made an algorithm based on a* to make rivers flow from peaks to sea and now i'm in the quest of figuring out an elegant algorithm to render them. It's a 2D, square, mapgrid. The cells which the river pases has a simple integer value with this form :rivernumber && pointOrder. Ie: 10, 11, 12, 13, 14, 15, 16...1+N for the first river, 20,21,22,23...2+N for the second, etc. This is created in the map grid generation time and it's executed just once, when the world is generated. I wanted to treat each river as a vector, but there is a problem, if the same river has branches (because i put some noise to generate branches), i can not just connect the points in order. The second alternative is to generate a complex algorithm where analizes each point, checks if the next is not a branch, if so trigger another algorithm that take care of the branch then returns to the main river, etc. Very complex and inelegant. Perhaps there is a solution in the world generation algorithm or in the river rendering algorithm that is commonly used in these cases and i'm not aware of. Any tips? Thanks!!

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  • Logic / Render phases with a single thread

    - by DevilWithin
    The question I have may generate different opinions from different developers, but I'd still like to have an answer on this. Its all about the updating and rendering steps of the game loop, and their use under multi and single threaded environments. Currently, there is one thread running, which takes care of sequentially executing events , logic and rendering. Sometimes, the logic part may wish to change the game state to something else, and in between do some loading of files. The result is that the game hangs completely while loading, and then proceeds to normal rendering of the new state. To go around this, i could make another thread, do the loading there while the main thread renders a smooth loading animation, and then proceed normally. The real question is about if i don't create another thread. I could refresh the screen from the logic thread, and provide some basic loading screen, which could be not so smoothly updated while the files load. In fact, this approach is not loved by a lot of developers, as it scrambles render code in the logic step, which may cause problems of different sorts.. Hope its clear!

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  • OpenGL render to texture causing edge artifacts

    - by mysticalOso
    This is my first post here so any help would be massively appreciated :) I'm using C++ with SDL and OpenGL 3.3 When rendering directly to screen I get the following result And when I render to texture I this happens Anti-aliasing is turned off for both. I'm guessing this has something to do with depth buffer accuracy but I've tried a lot of different methods to improve the result but, no success :( I'm currently using the following code to set up my FBO: GLuint frameBufferID; glGenFramebuffers(1, &frameBufferID); glBindFramebuffer(GL_FRAMEBUFFER, frameBufferID); glGenTextures(1, &coloursTextureID); glBindTexture(GL_TEXTURE_2D, coloursTextureID); glTexImage2D(GL_TEXTURE_2D,0,GL_RGB,SCREEN_WIDTH,SCREEN_HEIGHT,0,GL_RGB,GL_UNSIGNED_BYTE,NULL); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); //Depth buffer setup GLuint depthrenderbuffer; glGenRenderbuffers(1, &depthrenderbuffer); glBindRenderbuffer(GL_RENDERBUFFER, depthrenderbuffer); glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, SCREEN_WIDTH,SCREEN_HEIGHT); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthrenderbuffer); glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, coloursTextureID, 0); GLenum DrawBuffers[1] = {GL_COLOR_ATTACHMENT0}; glDrawBuffers(1, DrawBuffers); // if(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) return false; Thank you so much for any help :)

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  • Html Attribute for Html.Dropdown

    - by kapil
    I am using a dropdown list as follows. <%=Html.DropDownList("ddl", ViewData["Available"] as SelectList, new { CssClass = "input-config", onchange = "this.form.submit();" })%> On its selection change I am invoking post action. After the post the same page is shown on which this drop down is present. I want to know about the HTML attribute for the drop down which will let me preserve the list selection change. But as of now the list shows its first element after the post. e.g. The dropdoen contains elements like 1,2,3,etc. By default 1 is selected. If I select 2, the post is invoked and the same page is shown again but my selection 2 goes and 1 is selected again. How can preserve the selection? Thanks, Kapil

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