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  • How to properly close a UDT server in Netty 4

    - by Steffen
    I'm trying to close my UDT server (Netty 4.0.5.Final) with shutDownGracefully() and reopen it on the same port. Unfortunately, I always get the socket exception below although it waits until the future has completed. I also added the socket option SO_REUSEADDR. What is the proper way to do this? Exception in thread "main" com.barchart.udt.ExceptionUDT: UDT Error : 5011 : another socket is already listening on the same UDP port : listen0:listen [id: 0x323d3939] at com.barchart.udt.SocketUDT.listen0(Native Method) at com.barchart.udt.SocketUDT.listen(SocketUDT.java:1136) at com.barchart.udt.net.NetServerSocketUDT.bind(NetServerSocketUDT.java:66) at io.netty.channel.udt.nio.NioUdtAcceptorChannel.doBind(NioUdtAcceptorChannel.java:71) at io.netty.channel.AbstractChannel$AbstractUnsafe.bind(AbstractChannel.java:471) at io.netty.channel.DefaultChannelPipeline$HeadHandler.bind(DefaultChannelPipeline.java:1006) at io.netty.channel.DefaultChannelHandlerContext.invokeBind(DefaultChannelHandlerContext.java:504) at io.netty.channel.DefaultChannelHandlerContext.bind(DefaultChannelHandlerContext.java:487) at io.netty.channel.ChannelDuplexHandler.bind(ChannelDuplexHandler.java:38) at io.netty.handler.logging.LoggingHandler.bind(LoggingHandler.java:254) at io.netty.channel.DefaultChannelHandlerContext.invokeBind(DefaultChannelHandlerContext.java:504) at io.netty.channel.DefaultChannelHandlerContext.bind(DefaultChannelHandlerContext.java:487) at io.netty.channel.DefaultChannelPipeline.bind(DefaultChannelPipeline.java:848) at io.netty.channel.AbstractChannel.bind(AbstractChannel.java:193) at io.netty.bootstrap.AbstractBootstrap$2.run(AbstractBootstrap.java:321) at io.netty.util.concurrent.SingleThreadEventExecutor.runAllTasks(SingleThreadEventExecutor.java:354) at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:366) at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:101) at java.lang.Thread.run(Thread.java:724) A small test program demonstration the problem: public class MsgEchoServer { public static class MsgEchoServerHandler extends ChannelInboundHandlerAdapter { } public void run() throws Exception { final ThreadFactory acceptFactory = new UtilThreadFactory("accept"); final ThreadFactory connectFactory = new UtilThreadFactory("connect"); final NioEventLoopGroup acceptGroup = new NioEventLoopGroup(1, acceptFactory, NioUdtProvider.MESSAGE_PROVIDER); final NioEventLoopGroup connectGroup = new NioEventLoopGroup(1, connectFactory, NioUdtProvider.MESSAGE_PROVIDER); try { final ServerBootstrap boot = new ServerBootstrap(); boot.group(acceptGroup, connectGroup) .channelFactory(NioUdtProvider.MESSAGE_ACCEPTOR) .option(ChannelOption.SO_BACKLOG, 10) .option(ChannelOption.SO_REUSEADDR, true) .handler(new LoggingHandler(LogLevel.INFO)) .childHandler(new ChannelInitializer<UdtChannel>() { @Override public void initChannel(final UdtChannel ch) throws Exception { ch.pipeline().addLast(new MsgEchoServerHandler()); } }); final ChannelFuture future = boot.bind(1234).sync(); } finally { acceptGroup.shutdownGracefully().syncUninterruptibly(); connectGroup.shutdownGracefully().syncUninterruptibly(); } new MsgEchoServer().run(); } public static void main(final String[] args) throws Exception { new MsgEchoServer().run(); } }

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  • Getting exception when trying to monkey patch pymongo.connection._Pool

    - by Creotiv
    I use pymongo 1.9 on Ubuntu 10.10 with python 2.6.6 When i trying to monkey patch pymongo.connection._Pool i'm getting error on connection: AutoReconnect: could not find master/primary But when i change _Pool class in pymongo.connection module, it work pretty fine. Even if i copy _Pool implementation from pymongo.connection module and will try to monkey patch by the same code, it still giving same exception. I need to remove threading.local from _Pool class, because i use gevent and i need to implement Pool for all mongo connections(for all threads). I use this code: import pymongo class GPool: """A simple connection pool. Uses thread-local socket per thread. By calling return_socket() a thread can return a socket to the pool. Right now the pool size is capped at 10 sockets - we can expose this as a parameter later, if needed. """ # Non thread-locals __slots__ = ["sockets", "socket_factory", "pool_size","sock"] #sock = None def __init__(self, socket_factory): self.pool_size = 10 if not hasattr(self,"sock"): self.sock = None self.socket_factory = socket_factory if not hasattr(self, "sockets"): self.sockets = [] def socket(self): # we store the pid here to avoid issues with fork / # multiprocessing - see # test.test_connection:TestConnection.test_fork for an example # of what could go wrong otherwise pid = os.getpid() if self.sock is not None and self.sock[0] == pid: return self.sock[1] try: self.sock = (pid, self.sockets.pop()) except IndexError: self.sock = (pid, self.socket_factory()) return self.sock[1] def return_socket(self): if self.sock is not None and self.sock[0] == os.getpid(): # There's a race condition here, but we deliberately # ignore it. It means that if the pool_size is 10 we # might actually keep slightly more than that. if len(self.sockets) < self.pool_size: self.sockets.append(self.sock[1]) else: self.sock[1].close() self.sock = None pymongo.connection._Pool = GPool

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  • Python: Catching / blocking SIGINT during system call

    - by danben
    I've written a web crawler that I'd like to be able to stop via the keyboard. I don't want the program to die when I interrupt it; it needs to flush its data to disk first. I also don't want to catch KeyboardInterruptedException, because the persistent data could be in an inconsistent state. My current solution is to define a signal handler that catches SIGINT and sets a flag; each iteration of the main loop checks this flag before processing the next url. However, I've found that if the system happens to be executing socket.recv() when I send the interrupt, I get this: ^C Interrupted; stopping... // indicates my interrupt handler ran Traceback (most recent call last): File "crawler_test.py", line 154, in <module> main() ... File "/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/socket.py", line 397, in readline data = recv(1) socket.error: [Errno 4] Interrupted system call and the process exits completely. Why does this happen? Is there a way I can prevent the interrupt from affecting the system call?

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  • How can I diagnose "Cannot determine peer address" in my Perl TCP script?

    - by MadBoy
    I've this little script which does it's job pretty well but sometimes it tends to fail. It fails in 2 cases: with error send: Cannot determine peer address at ./tcp-new.pl line 52 with no output or anything, it just fails to deliver what it got to connected Tcp Client. Usually it happens after I disconnect from server, go home and connect it again. To fix this restart is required and it starts working. Sometimes this problem is followed by problem mentioned in point 1. Note: it's not problem when I disconnect and reconnect to it again within short amount of time (unless error nr 1 happens). So can anyone help me make this code be a bit more stable so I don't have to restart it every day? #!/usr/bin/perl use strict; use warnings; use IO::Socket; use IO::Select; my $tcp_port = "10008"; my $udp_port = "2099"; my $tcp_socket = IO::Socket::INET->new( Listen => SOMAXCONN, LocalPort => $tcp_port, Proto => 'tcp', ReuseAddr => 1, ); my $udp_socket = IO::Socket::INET->new( LocalPort => $udp_port, Proto => 'udp', ); my $read_select = IO::Select->new(); my $write_select = IO::Select->new(); $read_select->add($tcp_socket); $read_select->add($udp_socket); while (1) { my @read = $read_select->can_read(); foreach my $read (@read) { if ($read == $tcp_socket) { my $new_tcp = $read->accept(); $write_select->add($new_tcp); } elsif ($read == $udp_socket) { my $recv_buffer; $udp_socket->recv($recv_buffer, 1024, undef); my @write = $write_select->can_write(); foreach my $write (@write) { $write->send($recv_buffer); } } } }

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  • Catching / blocking SIGINT during system call

    - by danben
    I've written a web crawler that I'd like to be able to stop via the keyboard. I don't want the program to die when I interrupt it; it needs to flush its data to disk first. I also don't want to catch KeyboardInterruptedException, because the persistent data could be in an inconsistent state. My current solution is to define a signal handler that catches SIGINT and sets a flag; each iteration of the main loop checks this flag before processing the next url. However, I've found that if the system happens to be executing socket.recv() when I send the interrupt, I get this: ^C Interrupted; stopping... // indicates my interrupt handler ran Traceback (most recent call last): File "crawler_test.py", line 154, in <module> main() ... File "/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/socket.py", line 397, in readline data = recv(1) socket.error: [Errno 4] Interrupted system call and the process exits completely. Why does this happen? Is there a way I can prevent the interrupt from affecting the system call?

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  • How to receive Email in JEE application

    - by Hank
    Obviously it's not so difficult to send out emails from a JEE application via JavaMail. What I am interested in is the best pattern to receive emails (notification bounces, mostly)? I am not interested in IMAP/POP3-based approaches (polling the inbox) - my application shall react to inbound emails. One approach I could think of would be Keep existing MTA (postfix on linux in my case) - ops team already knows how to configure / operate it For every mail that arrives, spawn a Java app that receives the data and sends it off via JMS. I could do this via an entry in /etc/aliases like myuser: "|/path/to/javahelper" with javahelper calling the Java app, passing STDIN along. MDB (part of JEE application) receives JMS message, parses it, detects bounce message and acts accordingly. Another approach could be Open a listening network socket on port 25 on the JEE application container. Associate a SessionBean with the socket. Bean is part of JEE application and can parse/detect bounces/handle the messages directly. Keep existing MTA as inbound relay, do all its security/spam filtering, but forward emails to myuser (that pass the filter) to the JEE application container, port 25. The first approach I have done before (albeit in a different language/setup). From a performance and (perceived) cleanliness point of view, I think the second approach is better, but it would require me to provide a proper SMTP transport implementation. Also, I don't know if it's at all possible to connect a network socket with a bean... What is your recommendation? Do you have details about the second approach?

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  • Creating A Single Threaded Server with AnyEvent (Perl)

    - by David Williams
    I'm working on creating a local service to listen on localhost and provide a basic call and response type interface. What I'd like to start with is a baby server that you can connect to over telnet and echoes what it receives. I've heard AnyEvent is great for this, but the documentation for AnyEvent::Socket does not give a very good example how to do this. I'd like to build this with AnyEvent, AnyEvent::Socket and AnyEvent::Handle. Right now the little server code looks like this: #!/usr/bin/env perl use AnyEvent; use AnyEvent::Handle; use AnyEvent::Socket; my $cv = AnyEvent->condvar; my $host = '127.0.0.1'; my $port = 44244; tcp_server($host, $port, sub { my($fh) = @_; my $cv = AnyEvent->condvar; my $handle; $handle = AnyEvent::Handle->new( fh => $fh, poll => "r", on_read => sub { my($self) = @_; print "Received: " . $self->rbuf . "\n"; $cv->send; } ); $cv->recv; }); print "Listening on $host\n"; $cv->wait; This doesn't work and also if I telnet to localhost:44244 I get this: EV: error in callback (ignoring): AnyEvent::CondVar: recursive blocking wait attempted at server.pl line 29. I think if I understand how to make a mini, single threaded server that simply prints out whatever its given and then waits for more input, I could take it a lot further from there. Any ideas?

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  • Python's asyncore to periodically send data using a variable timeout. Is there a better way?

    - by Nick Sonneveld
    I wanted to write a server that a client could connect to and receive periodic updates without having to poll. The problem I have experienced with asyncore is that if you do not return true when dispatcher.writable() is called, you have to wait until after the asyncore.loop has timed out (default is 30s). The two ways I have tried to work around this is 1) reduce timeout to a low value or 2) query connections for when they will next update and generate an adequate timeout value. However if you refer to 'Select Law' in 'man 2 select_tut', it states, "You should always try to use select() without a timeout." Is there a better way to do this? Twisted maybe? I wanted to try and avoid extra threads. I'll include the variable timeout example here: #!/usr/bin/python import time import socket import asyncore # in seconds UPDATE_PERIOD = 4.0 class Channel(asyncore.dispatcher): def __init__(self, sock, sck_map): asyncore.dispatcher.__init__(self, sock=sock, map=sck_map) self.last_update = 0.0 # should update immediately self.send_buf = '' self.recv_buf = '' def writable(self): return len(self.send_buf) > 0 def handle_write(self): nbytes = self.send(self.send_buf) self.send_buf = self.send_buf[nbytes:] def handle_read(self): print 'read' print 'recv:', self.recv(4096) def handle_close(self): print 'close' self.close() # added for variable timeout def update(self): if time.time() >= self.next_update(): self.send_buf += 'hello %f\n'%(time.time()) self.last_update = time.time() def next_update(self): return self.last_update + UPDATE_PERIOD class Server(asyncore.dispatcher): def __init__(self, port, sck_map): asyncore.dispatcher.__init__(self, map=sck_map) self.port = port self.sck_map = sck_map self.create_socket(socket.AF_INET, socket.SOCK_STREAM) self.bind( ("", port)) self.listen(16) print "listening on port", self.port def handle_accept(self): (conn, addr) = self.accept() Channel(sock=conn, sck_map=self.sck_map) # added for variable timeout def update(self): pass def next_update(self): return None sck_map = {} server = Server(9090, sck_map) while True: next_update = time.time() + 30.0 for c in sck_map.values(): c.update() # <-- fill write buffers n = c.next_update() #print 'n:',n if n is not None: next_update = min(next_update, n) _timeout = max(0.1, next_update - time.time()) asyncore.loop(timeout=_timeout, count=1, map=sck_map)

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  • How to change internal buffer size of DataInputStream

    - by Gaks
    I'm using this kind of code for my TCP/IP connection: sock = new Socket(host, port); sock.setKeepAlive(true); din = new DataInputStream(sock.getInputStream()); dout = new DataOutputStream(sock.getOutputStream()); Then, in separate thread I'm checking din.available() bytes to see if there are some incoming packets to read. The problem is, that if a packet bigger than 2048 bytes arrives, the din.available() returns 2048 anyway. Just like there was a 2048 internal buffer. I can't read those 2048 bytes when I know it's not the full packet my application is waiting for. If I don't read it however - it'll all stuck at 2048 bytes and never receive more. Can I enlarge the buffer size of DataInputStream somehow? Socket receive buffer is 16384 as returned by sock.getReceiveBufferSize() so it's not the socket limiting me to 2048 bytes. If there is no way to increase the DataInputStream buffer size - I guess the only way is to declare my own buffer and read everything from DataInputStream to that buffer? Regards

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  • Limit TCP requests per IP

    - by asmo
    Hello! I'm wondering how to limit the TCP requests per client (per specific IP) in Java. For example, I would like to allow a maximum of X requests per Y seconds for each client IP. I thought of using static Timer/TimerTask in combination with a HashSet of temporary restricted IPs. private static final Set<InetAddress> restrictedIPs = Collections.synchronizedSet(new HashSet<InetAddress>()); private static final Timer restrictTimer = new Timer(); So when a user connects to the server, I add his IP to the restricted list, and start a task to unrestrict him in X seconds. restrictedIPs.add(socket.getInetAddress()); restrictTimer.schedule(new TimerTask() { public void run() { restrictedIPs.remove(socket.getInetAddress()); } }, MIN_REQUEST_INTERVAL); My problem is that at the time the task will run, the socket object may be closed, and the remote IP address won't be accessible anymore... Any ideas welcomed! Also, if someone knows a Java-framework-built-in way to achieve this, I'd really like to hear it.

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  • C++ Program Flow: Sockets in an Object and the Main Function

    - by jfm429
    I have a rather tricky problem regarding C++ program flow using sockets. Basically what I have is this: a simple command-line socket server program that listens on a socket and accepts one connection at a time. When that connection is lost it opens up for further connections. That socket communication system is contained in a class. The class is fully capable of receiving the connections and mirroring the data received to the client. However, the class uses UNIX sockets, which are not object-oriented. My problem is that in my main() function, I have one line - the one that creates an instance of that object. The object then initializes and waits. But as soon as a connection is gained, the object's initialization function returns, and when that happens, the program quits. How do I somehow wait until this object is deleted before the program quits? Summary: main() creates instance of object Object listens Connection received Object's initialization function returns main() exits (!) What I want is for main() to somehow delay until that object is finished with what it's doing (aka it will delete itself) before it quits. Any thoughts?

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  • UDP server doesnt accept calls from outside.

    - by rayman
    Hi, ive implement simple udp server on my Android device.(sdk 1.5) it works fine when i am runnning a local client on the phone sends through it trigger to my server. but when i try to get udp call from an outside server to my phone, it doesnt work. already make sure the outside server isnt blocked by firewall and it's sending the udp trigger to the right port, which my phone is listening to. i used natstat on the phone and checked that the phone is realy listening to the it's local ip and the port ive setted it to. here is my code of the server:(on the device) // server will listen to one client try { Thread udpServerThread = new Thread() { @Override public void run() { try { // Retrieve the ServerName InetAddress serverAddr = InetAddress .getByName("localhost"); Log.d("UDP", "S: Connecting..."); // Create new UDP-Socket socket = new DatagramSocket(SERVERPORT,serverAddr); byte[] buf = new byte[17]; // * Prepare a UDP-Packet that can contain the data we // * want to receive DatagramPacket packet = new DatagramPacket(buf, buf.length); Log.d("UDP", "S: Receiving..."); // wait to Receive the UDP-Packet socket.receive(packet); Log.d("UDP", "S: Received: '" + new String(packet.getData()) + "'"); acceptedMsg=new String(packet.getData()); notifyService(acceptedMsg); Log.d("UDP", "S: Done."); } catch (Exception e) { Log.e("UDP", "S: Error", e); } } }; udpServerThread.start(); } catch (Exception E) { Log.e("r",E.getMessage()) ; } so as i said, when i try it with local client(seperate thread) which sends udp trigger it works fine, but when i take this client implementation and put it on an outside real server, after UDP being sent, the phone doesnt respond to it. any idea? thanks, ray.

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  • WSACONNREFUSED when connecting to server

    - by Robert Mason
    I'm currently working on a server. I know that the client side is working (I can connect to www.google.com on port 80, for example), but the server is not functioning correctly. The socket has socket()ed, bind()ed, and listen()ed successfully and is on an accept loop. The only problem is that accept() doesn't seem to work. netstat shows that the server connection is running fine, as it prints the PID of the server process as LISTENING on the correct port. However, accept never returns. Accept just keeps running, and running, and if i try to connect to the port on localhost, i get a 10061 WSACONNREFUSED. I tried looping the connection, and it just keeps refusing connections until i hit ctrl+c. I put a breakpoint directly after the call to accept(), and no matter how many times i try to connect to that port, the breakpoint never fires. Why is accept not accepting connections? Has anyone else had this problem before? Known: [breakpoint0] if ((new_fd = accept(sockint, NULL, NULL)) == -1) { throw netlib::error("Accept Error"); //netlib::error : public std::exception } else { [breakpoint1] code...; } breakpoint0 is reached (and then continued through), no exception is thrown, and breakpoint1 is never reached. The client code is proven to work. Netstat shows that the socket is listening. If it means anything, i'm connecting to 127.0.0.1 on port 5842 (random number). The server is configured to run on 5842, and netstat confirms that the port is correct.

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  • DNS protocol message example

    - by virtual-lab
    hello there, I am trying to figure out how to send out DNS messages from an application socket adapter to a DNSBL. I spent the last two days understanding the basics, including experimenting with WireShark to catch an example of message exchanged. Now I would like to query the DNS without using dig or host command (I'm using Ubuntu); how can I perform this action at low level, without the help of these tools in wrapping the request in a proper DNS message format? How the message should be post it? Hex or String? Thanks in advance for any help. Regards Alessandro Ilardo Comment added I am investigating on JDev and Oracle SOA. The platform provides a Socket Adapter which simply apply a transformation (XSLT) and send the message straight to the socket. How the payload parameters (ex. the host I'm looking up) are wrapped within the message is left to the developer. So basically I have an idea on how the all DNS message is structured, but rather than put everything on JDev stright away I'd like to make some tests on my own just to make sure I got a valid message format. So, I am not using any specific language (I don't even understand why they moved my question from serverfault) and I don't want to use any tools which would hide part of the message, such as the header. I know they work well btw. I guess this stuff has something to do with packet injection. Someone suggested me to use telnet, but I've only used for SMTP or HTTP, I haven't got a clue on how it works for DNS request. Does it make more sense now?

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  • C: incompatible types in assignment

    - by The.Anti.9
    I'm writing a program to check to see if a port is open in C. One line in particular copies one of the arguments to a char array. However, when I try to compile, it says: error: incompatible types in assignment Heres the code. The error is on the assignment of addr #include <sys/socket.h> #include <sys/time.h> #include <sys/types.h> #include <arpa/inet.h> #include <netinet/in.h> #include <errno.h> #include <fcntl.h> #include <stdio.h> #include <netdb.h> #include <stdlib.h> #include <string.h> #include <unistd.h> int main(int argc, char **argv) { u_short port; /* user specified port number */ char addr[1023]; /* will be a copy of the address entered by u */ struct sockaddr_in address; /* the libc network address data structure */ short int sock = -1; /* file descriptor for the network socket */ port = atoi(argv[1]); addr = strncpy(addr, argv[2], 1023); bzero((char *)&address, sizeof(address)); /* init addr struct */ address.sin_addr.s_addr = inet_addr(addr); /* assign the address */ address.sin_port = htons(port); /* translate int2port num */ sock = socket(AF_INET, SOCK_STREAM, 0); if (connect(sock,(struct sockaddr *)&address,sizeof(address)) == 0) { printf("%i is open\n", port); } if (errno == 113) { fprintf(stderr, "Port not open!\n"); } close(sock); return 0; } I'm new to C, so I'm not sure why it would do this.

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  • problem with kCFSocketReadCallBack

    - by zp26
    Hello. I have a problem with my program. I created a socket with "kCFSocketReadCallBack. My intention was to call the "acceptCallback" only when it receives a string to the socket. Instead my program does not just accept the connection always goes into "startReceive" stop doing so and sometimes crash the program. Can anybody help? Thanks readSocket = CFSocketCreateWithNative( NULL, fd, kCFSocketReadCallBack, AcceptCallback, &context ); static void AcceptCallback(CFSocketRef s, CFSocketCallBackType type, CFDataRef address, const void *data, void *info) // Called by CFSocket when someone connects to our listening socket. // This implementation just bounces the request up to Objective-C. { ServerVistaController * obj; #pragma unused(address) // assert(address == NULL); assert(data != NULL); obj = (ServerVistaController *) info; assert(obj != nil); #pragma unused(s) assert(s == obj->listeningSocket); if (type & kCFSocketAcceptCallBack){ [obj acceptConnection:*(int *)data]; } if (type & kCFSocketAcceptCallBack){ [obj startReceive:*(int *)data]; } } -(void)startReceive:(int)fd { CFReadStreamRef readStream = NULL; CFIndex bytes; UInt8 buffer[MAXLENGTH]; CFStreamCreatePairWithSocket( kCFAllocatorDefault, fd, &readStream, NULL); if(!readStream){ close(fd); [self updateLabel:@"No readStream"]; } CFReadStreamOpen(readStream); [self updateLabel:@"OpenStream"]; bytes = CFReadStreamRead( readStream, buffer, sizeof(buffer)); if (bytes < 0) { [self updateLabel:(NSString*)buffer]; close(fd); } CFReadStreamClose(readStream); }

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  • How to properly handle signals when using the worker thread pattern?

    - by ipartola
    I have a simple server that looks something like this: void *run_thread(void *arg) { // Communicate via a blocking socket } int main() { // Initialization happens here... // Main event loop while (1) { new_client = accept(socket, ...); pthread_create(&thread, NULL, &run_thread, *thread_data*); pthread_detach(thread); } // Do cleanup stuff: close(socket); // Wait for existing threads to finish exit(0); ) Thus when a SIGINT or SIGTERM is received I need to break out of the main event loop to get to the clean up code. Moreover most likely the master thread is waiting on the accept() call so it's not able to check some other variable to see if it should break;. Most of the advice I found was along the lines of this: http://devcry.blogspot.com/2009/05/pthreads-and-unix-signals.html (creating a special signal handling thread to catch all the signals and do processing on those). However, it's the processing portion that I can't really wrap my head around: how can I possibly tell the main thread to return from the accept() call and check on an external variable to see if it should break;?

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  • Why does using the Asynchronous Programming Model in .Net not lead to StackOverflow exceptions?

    - by uriDium
    For example, we call BeginReceive and have the callback method that BeginReceive executes when it has completed. If that callback method once again calls BeginReceive in my mind it would be very similar to recursion. How is that this does not cause a stackoverflow exception. Example code from MSDN: private static void Receive(Socket client) { try { // Create the state object. StateObject state = new StateObject(); state.workSocket = client; // Begin receiving the data from the remote device. client.BeginReceive( state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state); } catch (Exception e) { Console.WriteLine(e.ToString()); } } private static void ReceiveCallback( IAsyncResult ar ) { try { // Retrieve the state object and the client socket // from the asynchronous state object. StateObject state = (StateObject) ar.AsyncState; Socket client = state.workSocket; // Read data from the remote device. int bytesRead = client.EndReceive(ar); if (bytesRead > 0) { // There might be more data, so store the data received so far. state.sb.Append(Encoding.ASCII.GetString(state.buffer,0,bytesRead)); // Get the rest of the data. client.BeginReceive(state.buffer,0,StateObject.BufferSize,0, new AsyncCallback(ReceiveCallback), state); } else { // All the data has arrived; put it in response. if (state.sb.Length > 1) { response = state.sb.ToString(); } // Signal that all bytes have been received. receiveDone.Set(); } } catch (Exception e) { Console.WriteLine(e.ToString()); } }

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  • How can i get a file from remote machine?

    - by programmerist
    How can i get a file from remote computer? i know remote computer ip and 51124 port is open. i need this algorith: 1) Connect 192.xxx.x.xxx ip via 51124 port 2) filename:123456 (i want to search it on remote machine) 3) Get File 4) Save C:\ 51124 port is open. can i access and can i search any file according to filename? My code is below: IPEndPoint ipEnd = new IPEndPoint(IPAddress.Any, 51124); Socket sock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.IP); sock.Bind(ipEnd); sock.Listen(maxConnections); Socket serverSocket = sock.Accept(); byte[] data = new byte[bufferSize]; int received = serverSocket.Receive(data); int filenameLength = BitConverter.ToInt32(data, 0); string filename = Encoding.ASCII.GetString(data, 4, filenameLength); BinaryWriter bWrite = new BinaryWriter(File.Open(outPath + filename, FileMode.Create)); bWrite.Write(data, filenameLength + 4, received - filenameLength - 4); int received2 = serverSocket.Receive(data); while (received2 0) { bWrite.Write(data, 0, received2); received2 = serverSocket.Receive(data); } bWrite.Close(); serverSocket.Close(); sock.Close();

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  • How do I send data between two computers over the internet

    - by Johan
    I have been struggling with this for the entire day now, I hope somebody can help me with this. My problem is fairly simple: I wish to transfer data (mostly simple commands) from one PC to another over the internet. I have been able to achieve this using sockets in Java when both computers are connected to my home router. I then connected both computers to the internet using two different mobile phones and attempted to transmit the data again. I used the mobile phones as this provides a direct route to the internet and if I use my router I have to set up port forwarding, at least, that is how I understand it. I think the problem lies in the method that I set up the client socket. I used: Socket kkSocket = new Socket(ipAddress, 3333); where ipAddress is the IP address of the computer running the server. I got the IP address by right-clicking on the connection, status, support. Is that the correct IP address to use or where can I obtain the address of the server? Also, is it possible to get a fixed name for my computer that I can use instead of entering the IP address, as this changes every time I connect to the internet using my mobile phone? Alternatively, are there better methods to solving my problem such as using http, and if so, where can I find more information about this? Thanks!

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  • Perl TCP Server handling multiple Client connections

    - by Matt
    I'll preface this by saying I have minimal experience with both Perl and Socket programming, so I appreciate any help I can get. I have a TCP Server which needs to handle multiple Client connections simultaneously and be able to receive data from any one of the Clients at any time and also be able to send data back to the Clients based on information it's received. For example, Client1 and Client2 connect to my Server. Client2 sends "Ready", the server interprets that and sends "Go" to Client1. The following is what I have written so far: my $sock = new IO::Socket::INET { LocalHost => $host, // defined earlier in code LocalPort => $port, // defined earlier in code Proto => 'tcp', Listen => SOMAXCONN, Reuse => 1, }; die "Could not create socket $!\n" unless $sock; while ( my ($new_sock,$c_addr) = $sock->accept() ) { my ($client_port, $c_ip) = sockaddr_in($c_addr); my $client_ipnum = inet_ntoa($c_ip); my $client_host = ""; my @threads; print "got a connection from $client_host", "[$client_ipnum]\n"; my $command; my $data; while ($data = <$new_sock>) { push @threads, async \&Execute, $data; } } sub Execute { my ($command) = @_; // if($command) = "test" { // send "go" to socket1 print "Executing command: $command\n"; system($command); } I know both of my while loops will be blocking and I need a way to implement my accept command as a thread, but I'm not sure the proper way of writing it.

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  • Indy client receive string

    - by Eszee
    Im writing an Indy chat app, and am wondering if there is a way for the server component to tell the client that there is a string waiting, or even a way for the client to have an "OnExecute" like event. This is what i have now: server: procedure TServer.ServerExecute(AContext: TIdContext); var sResponse: string; I: Integer; list: Tlist; begin List := Server.Contexts.LockList; sResponse:= AContext.Connection.Socket.ReadLn; try for I := 0 to List.Count-1 do begin try TIdContext(List[I]).Connection.IOHandler.WriteLn(sResponse); except end; end; finally Server.Contexts.UnlockList; end; end; Client: procedure TForm1.Button1Click(Sender: TObject); var sMsg : string; begin Client.Socket.WriteLn(edit1.Text); sMsg := Client.Socket.ReadLn; Memo1.Lines.Add(sMsg); end; The problem is when i have 2 or more clients running the messages keep stacking because the button only processes 1 message a time. I'd like a way for the client to wait for messages and when it is triggered it processes those messages, like it does now under the button procedure. I've tried to put the "readln" part under a timer, but that causes some major problems. Im Using Delphi 2010 and Indy 10

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  • Convert IIS / Tomcat Web Application to a multi-server environment.

    - by bill_the_loser
    I have an existing web application built in .Net, running on IIS that leverages a java servlet that we have running on Tomcat 5.5. We need to scale the application and I'm confused about what relates to our situation and what we need to do to get the servlet running on multiple servers. Right now I have 4 servers that can each individually process results, it almost seems like all I should have to do is add the ajp13 worker processes from three additional machines to the machine hosting the load balancer worker. But I can't imagine it should be that easy. What do I need to do to distribute the Tomcat load to the extra three machines? Thanks. Update: The current configuration is using a workers2.properties configuration file. From all of the documentation online I have not been able to determine the distinction between the workers.properties and the workers2.properties. Most of the examples that I have found are configuring the workers.properties and revolve around adding workers and registering them in the worker.list element. The workers2.properties does not appears to have a worker.list element and the syntax is different enough between the workers.properties and the workers2.properties that I'm doubtful that I can add that element. If I just add my multiple AJP workers to the workers2.properties file do I need to worry about the apparent lack of a worker.list element? [ajp13:localhost:8009] channel=channel.socket:localhost:8009 group=lb [ajp13:host2.mydomain.local:8009] channel=channel.socket:host2.mydomain.local:8009 group=lb [ajp13:host3.mydomain.local:8009] channel=channel.socket:host3.mydomain.local:8009 group=lb A couple of side notes... One I've noticed that sometime Tomcat doesn't seem to reload my changes and I don't know why. Also, I have no idea why this configuration has a workers2.properties and not a workers.properties. I've been assuming that it's based on version but I haven't seen anything to back up that assumption.

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  • Changing iframe visibility on Mozilla not working

    - by Honski
    I've got a simple iframe that I want hidden until an event from that iframe is fire via easyXDM. It's working fine on Chrome, but somehow not on Mozilla. The event is being fired on both browsers, but only shows the iframe on Chrome. The only way to show the iframe on Mozilla is to call the same code using an onclick event. HTML: <a href="#" onclick="shower(); return false;">show frame (always working)</a> <br> <iframe src="testsite.php" width="600" height="424" scrolling="no" border="0" id="my-iframe3" style="visibility: hidden;" onload="scrollIFrame();" name="my-iframe3"> Javascript: function shower() { document.getElementById("my-iframe3").style.visibility="visible"; } var socket = new easyXDM.Socket( { onMessage: function(message, origin) { if (message == "hi") { socket.postMessage("do something"); } else if (message == "ready") { shower(); } } }); Both browsers receive the "ready" message.

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  • bluetooth BluetoothSocket.connect() thread. how to close this thread

    - by Hia
    I am trying to make an android app that makes connection with bluetooth device. It works fine but when I call BluetoothSocket.connect() and it is not able to connect to devise its blocking. The thread and does not throw any exception. So when I try to close application while connect() is running its not responding. How can I cancel it? Used BluetoothSocket.close() in ... but still its not working for me. protected void simpleComm(Integer port) { // The documents tell us to cancel the discovery process. try { Method m = mmDevice.getClass().getMethod("createRfcommSocket", new Class[] { int.class }); mmSocket = (BluetoothSocket) m.invoke(mmDevice, port); mmSocket.connect(); // <== blocks untill is not connected Log.d(TAG, " connection success==="); }catch(Exception e){ if (!abort) { connectionFailed(); // Close the socket try { mmSocket.close(); // Start the service over to restart listening mode BluetoothService.this.start(); } catch (IOException e2) { Log.e(TAG,"unable to close() socket during connection failure", e2); } } return; } } public void cancel() { try { abort = true; mmSocket.close(); } catch (IOException e) { Log.e(TAG, "close() of connect socket failed", e); } }

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