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  • Elegent way to collapse or expand sub-sequences of a list in Python?

    - by forgot
    I want to collapse or expand sub-sequences of a list e.g. ['A', 'B', 'D', 'E', 'H'] -> ['AB', 'DE', 'H'] and vice versa currently I wrote some ugly code like: while True: for i, x in enumerate(s): if x == 'A' and s[i+1] == 'B': s[i:i+2] = 'AB' break else: break For people who asking 'why do that thing': Actually I'm working on a optimizing compiler and this is the peephole part. Writing pattern matching is a little annoying.

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  • Structures not working correctly?

    - by booby
    Fraction AddFractions(const Fraction& frac1, const Fraction& frac2) { Fraction frac3; if (frac1.denom == frac2.denom) { frac3.num = frac1.num + frac2.num; frac3.denom = frac1.denom; } else { frac3.denom = (frac1.denom * frac2.denom); frac3.num = (frac1.num * frac2.denom) + (frac2.num * frac1.denom); } return frac3; } This is my prototype and there is a structure defined as Fraction with int num and int denom when I call the function it just gives me back garbage? I don't know what's wrong with it. Please help. =( cout << "Please enter two Fractions" << endl; cout << endl; GetFraction(frac1); cout << "Your fisrt fraction is: "; PrintFraction(frac1); cout << endl; cout << endl; GetFraction(frac2); cout << "Your second fraction is: "; PrintFraction(frac2); cout << endl; do { choice1 = MathMenu(); if (choice1 == ErrorOpt) { cout << "There was an error with what you have entered" << endl; } else if(choice1 != QuitOpt) { // do the math options switch (choice1) { case AddOpt: AddFractions(frac1, frac2); break; case SubtractOpt: SubtractFractions(frac1, frac2); break; case MultiplyOpt: MultiplyFractions(frac1, frac2); break; case DivideOpt: DivideFractions(frac1, frac2); break; } //print the results PrintFraction(frac1); PrintMathOption(choice1); PrintFraction(frac2); cout << " = "; Standardize(frac3); Reduce(frac3); PrintFraction(frac3); cout << endl; Pause();

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  • A Surface view and a canvas to move Bitmap

    - by John Apple Sim
    I have a SurfaceView and I want the Bitmap Logo inside it in the canvas to be movable What I'm doing wrong ? static float x, y; Bitmap logo; SurfaceView ss = (SurfaceView) findViewById(R.id.svSS); logo = BitmapFactory.decodeResource(getResources(), R.drawable.logo); x = 40; y = 415; ss.setOnTouchListener(new View.OnTouchListener() { @Override public boolean onTouch(View v, MotionEvent me) { try { Thread.sleep(50); } catch (InterruptedException e) { e.printStackTrace(); } switch(me.getAction()) { case MotionEvent.ACTION_DOWN: x = me.getX(); y = me.getY(); break; case MotionEvent.ACTION_UP: x = me.getX(); y = me.getY(); break; case MotionEvent.ACTION_MOVE: x = me.getX(); y = me.getY(); break; } return true; } }); public class OurView extends SurfaceView implements Runnable{ Thread t = null; SurfaceHolder holder; boolean isItOK = false; public OurView(Context context) { super(context); holder = getHolder(); } public void run (){ while (isItOK == true){ //canvas DRAWING if (!holder.getSurface().isValid()){ continue; } Canvas c = holder.lockCanvas(); c.drawARGB(255, 200, 100, 100); c.drawBitmap(logo, x,y,null); holder.unlockCanvasAndPost(c); } } public void pause(){ isItOK = false; while(true){ try { t.join(); } catch (InterruptedException e) { e.printStackTrace(); } break; } t = null; } public void resume(){ isItOK = true; t = new Thread(this); t.start(); } } Now the surface view is just black .. nothing happens also its not colored 200, 100, 100

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  • Missing part of the image when taking screenshot while supporting Retina Display

    - by Spaft
    I'm currently working on enabling support for retina display for my game. In the game, we have a feature that the user can take screenshot. We are using these part of code we found online a while ago and it's working fine when we are not supporting retina display: CCDirector* director = [CCDirector sharedDirector]; CGSize size = [director winSizeInPixels]; //Create buffer for pixels GLuint bufferLength = size.width * size.height * 4; GLubyte* buffer = (GLubyte*)malloc(bufferLength); //Read Pixels from OpenGL glReadPixels(0, 100, size.width, size.height, GL_RGBA, GL_UNSIGNED_BYTE, buffer); //Make data provider with data. CGDataProviderRef provider = CGDataProviderCreateWithData(NULL, buffer, bufferLength, NULL); //Configure image int bitsPerComponent = 8; int bitsPerPixel = 32; int bytesPerRow = 4 * size.width; CGColorSpaceRef colorSpaceRef = CGColorSpaceCreateDeviceRGB(); CGBitmapInfo bitmapInfo = kCGBitmapByteOrderDefault; CGColorRenderingIntent renderingIntent = kCGRenderingIntentDefault; CGImageRef iref = CGImageCreate(size.width, size.height, bitsPerComponent, bitsPerPixel, bytesPerRow, colorSpaceRef, bitmapInfo, provider, NULL, NO, renderingIntent); uint32_t* pixels = (uint32_t*)malloc(bufferLength); CGContextRef context = CGBitmapContextCreate(pixels, size.width, size.height, 8, size.width * 4, CGImageGetColorSpace(iref), kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big); CGContextTranslateCTM(context, 0, size.height); CGContextScaleCTM(context, 1.0f, -1.0f); switch (director.deviceOrientation) { case CCDeviceOrientationPortrait: break; case CCDeviceOrientationPortraitUpsideDown: CGContextRotateCTM(context, CC_DEGREES_TO_RADIANS(180)); CGContextTranslateCTM(context, -size.width, -size.height); break; case CCDeviceOrientationLandscapeLeft: CGContextRotateCTM(context, CC_DEGREES_TO_RADIANS(-90)); CGContextTranslateCTM(context, -size.width, 0); break; case CCDeviceOrientationLandscapeRight: CGContextRotateCTM(context, CC_DEGREES_TO_RADIANS(90)); CGContextTranslateCTM(context, size.width * 0.5f, -size.height); break; } CGContextDrawImage(context, CGRectMake(0.0f, 0.0f, size.width, size.height), iref); UIImage *outputImage = [UIImage imageWithCGImage:CGBitmapContextCreateImage(context)]; //Dealloc CGDataProviderRelease(provider); CGImageRelease(iref); CGContextRelease(context); free(buffer); free(pixels); return outputImage; But when we enabled retina display in cocos 0.99.5. This functionality is a little messed up since it will miss a little left part of the image while the high is still correct. So I'm wondering if there is anything wrong with the code or am I doing anything wrong here? Thank you in advance for any reply!

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  • Switch Statement Case Evaluation?

    - by TheDarkIn1978
    i would like to have cases that evaluate the expression in my switch statement. is this not possible? switch (zSpeed) { case (zSpeed > zMax): this.zSpeed = zMax; break; case (zSpeed < 0): this.zSpeed = 0; break; default: this.zSpeed = zSpeed; }

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  • How to call a set of variables functions based on class on a group of elements

    - by user1547007
    I have the following html code: <i class="small ele class1"></i> <i class="medium ele class1"></i> <i class="large ele class1"></i> <div class="clear"></div> <i class="small ele class2"></i> <i class="medium ele class2"></i> <i class="large ele class2"></i> <div class="clear"></div> <i class="small ele class3"></i> <i class="medium ele class3"></i> <i class="large ele class3"></i> <div class="clear"></div> <i class="small ele class4"></i> <i class="medium ele class4"></i> <i class="large ele class4"></i>? And my javascript looks like so: var resize = function(face, s) { var bb = face.getBBox(); console.log(bb); var w = bb.width; var h = bb.height; var max = w; if (h > max) { max = h; } var scale = s / max; var ox = -bb.x+((max-w)/2); var oy = -bb.y+((max-h)/2); console.log(s+' '+h+' '+bb.y); face.attr({ "transform": "s" + scale + "," + scale + ",0,0" + "t" + ox + "," + oy }); } $('.ele').each(function() { var s = $(this).innerWidth(); var paper = Raphael($(this)[0], s, s); var face = $(this).hasClass("class1") ? class1Generator(paper) : class4Generator(paper); /*switch (true) { case $(this).hasClass('class1'): class1Generator(paper); break; case $(this).hasClass('class2'): class2Generator(paper) break; case $(this).hasClass('class3'): class3Generator(paper) break; case $(this).hasClass('class4'): class4Generator(paper) break; }*/ resize(face, s); }); my question is, how could I make this line of code more scalable? I tried using a switch but The script below is calling two functions if one of the elements has a class, but what If i have 10 classes? I don't think is the best solution I created a jsFiddle http://jsfiddle.net/7uUgz/6/ //var face = $(this).hasClass("awesome") ? awesomeGenerator(paper) : awfulGenerator(paper);

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  • PHP resized image functions and S3 upload functions - but how to merge the two?

    - by chocolatecoco
    I am using S3 to store images and I am resizing and compressing images before it gets uploaded using PHP. I'm using this class for storing the images to an S3 bucket - http://undesigned.org.za/2007/10/22/amazon-s3-php-class This all works fine if I'm not doing any file processing before the file is uploaded because it reads the file upload from the $_FILES array. The problem is I am resizing and compressing the image before storing to the S3 bucket. So I'm no longer able to read from the $_FILES array. The functions for resizing: public function resizeImage($newWidth, $newHeight, $option="auto") { // *** Get optimal width and height - based on $option $optionArray = $this->getDimensions($newWidth, $newHeight, $option); $optimalWidth = $optionArray['optimalWidth']; $optimalHeight = $optionArray['optimalHeight']; // *** Resample - create image canvas of x, y size $this->imageResized = imagecreatetruecolor($optimalWidth, $optimalHeight); imagecopyresampled($this->imageResized, $this->image, 0, 0, 0, 0, $optimalWidth, $optimalHeight, $this->width, $this->height); // *** if option is 'crop', then crop too if ($option == 'crop') { $this->crop($optimalWidth, $optimalHeight, $newWidth, $newHeight); } } The script I am using to store the file after resizing and compressing to a local directory: public function saveImage($savePath, $imageQuality="100") { // *** Get extension $extension = strrchr($savePath, '.'); $extension = strtolower($extension); switch($extension) { case '.jpg': case '.jpeg': if (imagetypes() & IMG_JPG) { imagejpeg($this->imageResized, $savePath, $imageQuality); } break; case '.gif': if (imagetypes() & IMG_GIF) { imagegif($this->imageResized, $savePath); } break; case '.png': // *** Scale quality from 0-100 to 0-9 $scaleQuality = round(($imageQuality/100) * 9); // *** Invert quality setting as 0 is best, not 9 $invertScaleQuality = 9 - $scaleQuality; if (imagetypes() & IMG_PNG) { imagepng($this->imageResized, $savePath, $invertScaleQuality); } break; // ... etc default: // *** No extension - No save. break; } imagedestroy($this->imageResized); } with this PHP code to invoke it: $resizeObj = new resize("$images_dir/$filename"); $resizeObj -> resizeImage($thumbnail_width, $thumbnail_height, 'crop'); $resizeObj -> saveImage($images_dir."/tb_".$filename, 90); How do I modify the code above so I can pass it through this function: $s3->putObjectFile($thefile, "s3bucket", $s3directory, S3::ACL_PUBLIC_READ)

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  • Text overlap div

    - by newinjs
    Hello, I have a comment box, if they enter long one word, "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" the box will break(text out of div), i have used overflow:hidden but my friend want it to break like normal text. Any idea how to fix ?

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  • Sound Complete Not Firing (AS3)

    - by JasonMc92
    I have a bit of a quandary. I need to call a function inside a MovieClip once a particular sound has finished playing. The sound is played via a sound channel in an external class which I have imported. Playback is working perfectly. Here is the relevent code from my external class, Sonus. public var SFXPRChannel:SoundChannel = new SoundChannel; var SFXPRfishbeg:Sound = new sfxpr_fishbeg(); var SFXPRfishmid:Sound = new sfxpr_fishmid(); var SFXPRfishend3:Sound = new sfxpr_fishend3(); var SFXPRfishend4:Sound = new sfxpr_fishend4() public function PlayPrompt(promptname:String):void { var sound:String = "SFXPR" + promptname; SFXPRChannel = this[sound].play(); } This is called via an import in the document class "osr", thus I access it in my project via "osr.Sonus.---" In my project, I have the following line of code. osr.Sonus.SFXPRChannel.addEventListener(Event.SOUND_COMPLETE, promptIsFinished); function prompt():void { var level = osr.Gradua.Fetch("fish", "arr_con_level"); Wait(true); switch(level) { case 1: osr.Sonus.PlayPrompt("fishbeg"); break; case 2: osr.Sonus.PlayPrompt("fishmid"); break; case 3: osr.Sonus.PlayPrompt("fishend3"); break; case 4: osr.Sonus.PlayPrompt("fishend4"); break; } } function Wait(yesno):void { gui.Wait(yesno); } function promptIsFinished(evt:Event):void { Wait(false); } osr.Sonus.PlayPrompt(...) and gui.Wait(...) both work perfectly, as I use them in other contexts in this part of the project without error. Basically, after the sound finishes playing, I need Wait(false); to be called, but the event listener does not appear to be "hearing" the SOUND_COMPLETE event. Did I make a mistake somewhere? For the record, due to my project structure, I cannot call the appropriate Wait(...) function from within Sonus. Help?

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  • Get functions called with GDB

    - by Werner
    Hi, I am using GDB to understand a C++ program. I put a break in the middle of the running which turns to be something like: break main.cpp:500 and I would like to see which functions have been called before. I tried "backtrace" but it shows only info about main, as previous calls to previous functions have already finished. My question is how can I get (with GDB or another method) the info about which functions have been called before this point, even if the call has been returned. Thanks

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  • removing <br/> from GET request

    - by tking
    I'm using a get request to get some page data but need to strip the break tags from the finished file. Basically what I'm doing is taking the output of the get request and saving it to a file but it has hundereds of break tags in it I need removed. I'm fine with running a batch or vb script after the file is saved to remove the tags but I'm not sure how on how to do that either. So far the only solutions I have seen is to remove entire lines.

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  • Weird constants

    - by Quassnoi
    I've seen these in real code: #define SCREEN_DIMENSIONS 2 #define THREE_THOUSAND_FIVE_HUNDRED_TWENTY_TWO 3522 What is the weirdest constant you've ever seen? P. S. And of course my favorite in JScript: bool b; switch (b.ToString().length) { case 4: // true ... break; case 5: // false ... break; )

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  • How to track folder permission event?

    - by Sushant
    Hi, This is about folder level permissions. We have a document library with break inheritance. While adding folders, sub folders through code, again we coded for break inheritance. Now the requirement is, when a user/group is added to subfolder permission list, we need to track this event. Which sharepoint event do we use and on what level. Please help.

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  • Android 2.1 switch loop JRE 1.7

    - by Defuzer
    Hello how to use switch loop in my android project ? I want to use Android 2.1 I need JRE 1.7, but I want to use Android 2.1 I use loop like this: switch ((CHAR[Math.abs(intGen.nextInt()%2)])) { case "+": result = random2 + random3; break; case "-": result = random2 + random3; break; } LogCat: Cannot switch on a value of type String for source level below 1.7. Only convertible int values or enum variables are permitted

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  • Windows Game Loop 50% CPU on Dual Core

    - by Dave18
    The game loop alone is using 50% of CPU Usage, I haven't done any rendering work yet. What i'm doing here? while(true) { if(PeekMessage(&msg,NULL,0,0,PM_REMOVE)) { if(msg.message == WM_QUIT || msg.message == WM_CLOSE || msg.message == WM_DESTROY) break; TranslateMessage(&msg); DispatchMessage(&msg); } else { //Run game code, break out of loop when the game is over } }

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  • Runas Windows Explorer in Windows 7

    - by nsr81
    Hi All, Having a strange issue with Windows Explorer on Windows 7 Professional. When I try to open it up under different user credentials, I get the following error message: Results are the same whether I try it from the context menu or by using runas /user:DOMAIN\User explorer.exe However, if I open up a command prompt (using runas.exe) the behavior is a bit different: typing in just explorer or explorer.exe results in the same error. typing in explorer C: or explorer /E,... doesn't run anything. I'm dropped right back to the prompt. explorer process doesn't start. Has anyone seen this behavior before? If so, how can I go about changing it. Thanks.

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  • MacBookPro running Windows 7: accidental trackpad input is driving me mad

    - by Ben Hammond
    I am running Windows7 Professional 64bit on a 2010 MacBookPro using BootCamp 3.1. I am using an external trackball. When I am typing, I accidently brushing the trackpad and accidently overtyping randomly selected pieces of text. Which is driving me mad. I have tried to install TrackPad++, but I could not get the Trackpad++ control panel to recognise that the driver software was installed. I tried TrackPad Magic, but although it gives me a system tray icon telling me it is working, but it does not appear to disable the track pad. A quick Google implies that there should be an option in the BootCamp Control Panel 'Ignore accidental Input while typing'. But I can't see one of those in my BootCamp Control Panel. Am I looking in the wrong place? Is this feature 32bit only? Is there anything else I should try?

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  • Quick access to program shortcut

    - by Nathan DeWitt
    I need to edit a text file on my computer that requires admin access (hosts). I used to do this by hitting WIN and typing "Note". The shortcut for Notepad would show up, and I could right-click and choose Run as Administrator. How do I accomplish the same thing in Windows 8? Notepad isn't something I see pinned to my start menu, and I don't really want to clutter up my menu with something I may use infrequently. I want very quick access to my programs by typing a few letters in the name. If I use WIN-R, I have to know exactly the name of the executable. I want to just type Glob and see options for Sonic Global VPN. And I want to be able to execute that found executable as an admin if I need to. Windows Vista & Windows 7 are excellent at this. Surely this functionality has not been deprecated in Windows 8...

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  • Wireless Keyboard Intermittent Failure to Type and Added Characters

    - by Kashif
    My keyboard has been acting up from time to time. It's wireless so this may be a wireless issue. What happens is I will be typing and then all of a sudden it seems to stop responding. If I type out this sentence it may show up like so If I ttennnnnnnnn it may ssssssp so While typing that sentence I may have to mash on a key repeatedly to get it to type. The resulting strings of letters seem to be coming as if the keyboard buffer cannot keep up. It's so weird. If I take the USB tranceiver and yank it out then plug it back in, Voila! Problem solved. I did the battery check so that's not a problem. Any suggestions? My keyboard is the Logitech MX3200

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  • Java application server behind IIS 7.5 on Windows Server 2008

    - by perissf
    I have a Java application server (GlassFish, indeed, but the problem is the same for any other application server, I guess), running on port 8080. And I have IIS 7.5 listening on port 80 as by default configuration. I want to avoid people typing the port because it's unprofessional. So I want that when somebody types http://myserver the traffic is directed to IIS. And this is how it already works now. But I also want that when somebody types http://myserver/java the traffic is directed to port 8080 and consequently my GlassFish splash screen is displayed. If I have deployed an application on GlassFish under context root app1, typing http://myserver/java/app1 should access the application. How can I do this? I have tried with adding some rules with the URL Rewrite utility from IIS7.5 UI, but this shows the port after the rule has rewritten the url, and I want to avoid it.

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  • Many commands are not found by zsh

    - by Denny Mueller
    If I tab autocomplete, most of the time I get errors. Let's say I do a vim tab to look for the files in the folder. It just jumps to the next command line. Or let's say I press tab after typing rvm use 2.0.0 --default I will get zsh: correct 'rvm' to 'rvim' [nyae]?. If I say no, I get a command not found error. Also if I press tab after typing ruby -v, zsh wants to correct to _ruby -v. Any known bug or any help for this?

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  • Program broke my windows. Everything randomly minimizes even after multiple restarts

    - by Xitcod13
    I just installed LoL (league of legends) on my computer. The problem is that almost every time after I play the game, it minimizes all my windows which is really annoying. What is worse however is that afterwards other programs do this as well. In the internet browser doesn't minimize but it does loose focus. For example when i type it randomly looses focus and i have to click on the browser window again to it registers my typing. Is there any way to fix this? What can cause such a strange behavior?? In addition this problem persists even after restarting my computer. I previously thought it was internet driver. I no longer think so this happened right after I started playing the game and seems pretty persistent. Please read the comments for further information. This pretty much renders my computer useless. Even typing this takes a huge effort.

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  • Run a command from Windows 7 Start Menu

    - by Abhijeet Patel
    I'm trying to run commands such as "cmd.exe", "appwiz.cpl" etc by typing it in the Search box of the Start Menu in Windows 7 (x86). I'm able to do this just fine in Vista. After typing in "cmd" I notice that I see a link to "Programs" in the start menu so it seems that "cmd" is being recognized but when I click on "Programs" link which is shown,I get the following message. "These files can't be opened. Your internet security settings prevented one or more files from being opened" P.S. - I'm not looking for enabling the "Run" command to show in the Start Menu Any help would be much appreciated

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  • Disabling the command enter shortcut on Mac Entourage.

    - by Bruce
    It seems like disabling a shortcut should not be such a big deal, but I cannot seem to be able to do it for any shortcuts and specifically not for the combination that I keep hitting by mistake, every single day. The smaller space bar makes it very easy to hit the command key by mistake, and the return is a commonly used key when typing. I keep sending important e-mails before I am done typing, or worse, before I am done editing. I do not necessarily want to disable all the shortcuts, but that one for sure. The choices for changing anything in Entourage seem very limited. [Entourage for Mac 2008. Version 12.2.8. (101117) ESD] It is easy enough just to hit "send." This short cut causes a lot more trouble than it saves. Help.

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