Search Results

Search found 11050 results on 442 pages for 'video cards'.

Page 52/442 | < Previous Page | 48 49 50 51 52 53 54 55 56 57 58 59  | Next Page >

  • directx audio video error message in debugmode

    - by clamp
    I have a c#/winforms application that uses directx to play some video and audio. whenever i start my application in debugmode i get this annoying message. i can click "continue" and everything seems to work fine. but i still want to get rid of this message. it does not show up in releasemode. Managed Debugging Assistant 'LoaderLock' has detected a problem in 'C:\pathtoexe.exe'. Additional Information: DLL 'C:\WINDOWS\assembly\GAC\Microsoft.DirectX.AudioVideoPlayback\1.0.2902.0__31bf3856ad364e35\Microsoft.DirectX.AudioVideoPlayback.dll' is attempting managed execution inside OS Loader lock. Do not attempt to run managed code inside a DllMain or image initialization function since doing so can cause the application to hang.

    Read the article

  • video streaming

    - by mawia
    Hi! all I am designing an application for streaming video.I have developed a model in which a server wait for incoming request.The server it self is serving to a good number of clients and it can't afford to serve any more clients.Now when the new connection comes,the server chooses from among it's clients a candidate client who will serve the request of the incoming client.Now the thing is that this choice should be very intelligent.Now I am using various heuristic like bandwidth of the selected client,it's location,distance from the requesting client to come at a decision.Now my question is,IS THERE AVAILABLE ANY TOOL TO FIND OUT BANDWIDTH,LOCATION of a host,and DISTANCE(my be in hop number)?for hop number I can use traceroute but that will be too expensive as it take long time sending reply from every intermediate router. Any help will be appreciated. Thanks!

    Read the article

  • FFmpeg + iPhone - Interesting (incorrect?) video encoding results

    - by jtrim
    I'm encoding some video on the iPhone by running the png image data through swscale to get YUV420P data then encoding that frame using the MSMPEG4V1 codec. In the api docs, avcodec_encode_video should return the number of bytes used from the output buffer by that encode operation. There are 234,000 bytes going into the encoder, but the result returned by avcodec_encode_video is simply "4". The result is exactly the same over 24 frames. Something seems fishy here...any insight? Here's a pastebin link to the code: http://pastebin.com/ht94FWva (sorry for the link away from SO, I just didn't want to have the code duplicated in several places) EDIT: Also, I've set up a custom log callback for ffmpeg to use and I have the log level set to "Verbose" (libavutil/log.h), so libavcodec should be logging any goofs to the console, but avcodec is quiet throught he whole operation. (note: I did test to make sure my log callback was working)

    Read the article

  • How do I play a video through .net in windows 7

    - by Mykroft
    I had setup an app to play a video using the library suggested here this worked great for me for a long time until my machine was upgraded. In windows 7 I get the following exception that I'd never seen under XP: `System.BadImageFormatException: is not a valid Win32 application. (Exception from HRESULT: 0x800700C1) at MainApp.Controls.MediaControl.StopVideo() at System.Windows.Forms.Form.WmClose(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)` I've installed the June 2010 DirectX SDK and I'm still getting this error. Is there a different library I should be using or some setting that needs to be changed?

    Read the article

  • Formula for Live Video Streaming Bitrate

    - by MD
    I am simply looking for the formula that should be used here. All the results I've found base "finding the bitrate" off of already existing video. I'm talking about LIVE streaming. (indeterminate length) So, I know some basic parts of it, but I just need to know if I'm right or missing anything. For Kbps: Resolution * Framerate / 1024 Is it really that simple? Audio would be a separate element for our purposes here. Am I missing anything from this formula? (Coming up with a proposal of what amount of bandwidth would be required, relative to possible resolution options, so I just need to be sure that I'm not missing anything or inaccurate about it)

    Read the article

  • Convert .3GP and .3G2 Files to AVI / MPEG for Free

    - by DigitalGeekery
    3GP and .3G2 are common video capture formats used on many mobile phones, but they may not be supported by your favorite media player. Today we’ll show you a quick and easy way to convert those files to AVI or MPG format with the free Windows application, Pazera Free 3GP to AVI Converter. Download the Pazera Free 3GP to AVI Converter. You’ll have to unzip the download folder, but there is no need to install the application. Just double-click the 3gptoavi.exe file to run the application. To add your 3GP or 3G2 files to the queue to be converted, click on the Add files  button at the top left. Browse for your file, and click Open.   Your video will be added to the Queue. You can add multiple files to the queue and convert them all at one time.   Most users will find it preferable to use one of the pre-configured profiles for their conversion settings. To load a profile, choose one from the Profile drop down list and then click the Load button. You will see the profile update the settings in the panels at the bottom of the application. We tested Pazera Free 3GP to AVI Converter with 3GP files recorded on a Motorola Droid, and found the AVI H.264 Very High Q. profile to return the best results for AVI output, and the MPG – DVD NTSC: MPEG-2 the best results for MPG output. Other profiles produced smaller file sizes, but at a cost of reduced quality video output.   More advanced users may tweak video and audio settings to their liking in the lower panels. Click on the AVI button under Output file format / Video settings to adjust settings AVI… Or the MPG button to adjust the settings for MPG output. By default, the converted file will be output to the same location as the input directory. You can change it by clicking the text box input radio button and browsing for a different folder. When you’ve chosen your settings, click Convert to begin the conversion process.   A conversion output box will open and display the progress. When finished, click Close. Now you’re ready to enjoy your video in your favorite media player. Pazera Free 3GP to AVI Converter isn’t the most robust media conversion tool, but it does what it is intended to do. It handles the task of 3GP to AVI / MPG conversion very well. It’s easy enough for the beginner to manage without much trouble, but also has enough options to please more experienced users. Download Pazera Free 3GP to AVI Converter Similar Articles Productive Geek Tips How To Convert Video Files to MP3 with VLCEasily Change Audio File Formats with XRECODEConvert PDF Files to Word Documents and Other FormatsConvert Video and Remove Commercials in Windows 7 Media Center with MCEBuddy 1.1Compress Large Video Files with DivX / Xvid and AutoGK TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Install, Remove and HIDE Fonts in Windows 7 Need Help with Your Home Network? Awesome Lyrics Finder for Winamp & Windows Media Player Download Videos from Hulu Pixels invade Manhattan Convert PDF files to ePub to read on your iPad

    Read the article

  • video streaming over http in blackberry

    - by ysnky
    hi all, while i was searching video player over http, i found the article which is located at this url; http://www.blackberry.com/knowledgecenterpublic/livelink.exe/fetch/2000/348583/800332/1089414/Stream ing_media_-_Start_to_finish.html?nodeid=2456737&ve rnum=0 i can run by adding ";deviceside=true" at the end of url. it works fine in the jde4.5 simulator. it gets 3gp videos from my local server. i tested with 580kb files and works fine. but when i get the same file from my server (not local, real server) i have problems with big files (e.g 580 kb). it plays 180kb files (but sometimes it does not play this file either) but not plays 580kb file. and also i deployed my application to my 9000 device it sometimes plays small file (180kb) but never plays big file (580kb). why it plays if it is on my local file, not play in real world? i ve stucked for days. hope you help me. and also the code at the url given below is not work, the only code i ve found is the above. blackberry.com/knowledgecenterpublic/livelink.exe/fetch/2000/348583/800332/1089414/How_To _-_Play_video_within_a_BlackBerry_smartphone_appli cation.html?nodeid=1383173&vernum=0 btw, there is no method such as resize(long param) of CircularByteBuffer class. so i comment relavent line (buffer.resize(buffer.getSize() + (buffer.getSize() * percent / 100)); as shown below. public void increaseBufferCapacity(int percent) { if(percent < 0){ log(0, "FAILED! SP.setBufferCapacity() - " + percent); throw new IllegalArgumentException("Increase factor must be positive.."); } synchronized(readLock){ synchronized(connectionLock){ synchronized(userSeekLock){ synchronized(mediaIStream){ log(0, "SP.setBufferCapacity() - " + percent); //buffer.resize(buffer.getSize() + (buffer.getSize() * percent / 100)); this.bufferCapacity = buffer.getSize(); } } } } } thanks in advance.

    Read the article

  • Video-codec rater by image comparison algorithm?

    - by Andreas Hornig
    Hi, perhaps anyone knows if this is possible. comparing image quality is almost imposible to describe without subjective influences. When someone rates an image quality as good there is at least one person, that doesn't think so. human preferences are always different. So, I would like to know if there is away to "rate" the image quality by an algorithm that compares the original image to the produced one in following issues colour change(difference pixel by pixel blur rate artifacts and macroblocking the first one would be the easiest one because you could check just the diffeence in colours and can give 3 values in +- of each hex-value both last once I don't know if this is possible, but the blocking could be detected by edge-finding. and the king's quest would be to do that for more then just one image, because video is done with several frames. perhaps you expert programmers could tell me, if such an automated algo can be done to bring some objective measurement divice into rating image quality. this could perhaps calm down some h.264 is better than x264 and better than vp8 and blaaah people :) Andreas 1st posted here http://www.hdtvtotal.com/index.php?name=PNphpBB2&file=viewtopic&p=9705

    Read the article

  • is it possible to display video information from an rtsp stream in an android app UI

    - by Joseph Cheung
    I have managed to get a working video player that can stream rtsp links, however im not sure how to display the videos current time position in the UI, i have used the getDuration and getCurrentPosition calls, stored this information in a string and tried to display it in the UI but it doesnt seem to work in main.xml: TextView android:id="@+id/player" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_margin="1px" android:text="@string/cpos" / in strings.xml: string name="cpos""" /string in Player.java private void playVideo(String url) { try { media.setEnabled(false); if (player == null) { player = new MediaPlayer(); player.setScreenOnWhilePlaying(true); } else { player.stop(); player.reset(); } player.setDataSource(url); player.getCurrentPosition(); player.setDisplay(holder); player.setAudioStreamType(AudioManager.STREAM_MUSIC); player.setOnPreparedListener(this); player.prepareAsync(); player.setOnBufferingUpdateListener(this); player.setOnCompletionListener(this); } catch (Throwable t) { Log.e(TAG, "Exception in media prep", t); goBlooey(t); try { try { player.prepare(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } Log.v(TAG, "Duration: === " + player.getDuration()); } catch (IllegalStateException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } private Runnable onEverySecond = new Runnable() { public void run() { if (lastActionTime 0 && SystemClock.elapsedRealtime() - lastActionTime 3000) { clearPanels(false); } if (player != null) { timeline.setProgress(player.getCurrentPosition()); //stores getCurrentPosition as a string cpos = String.valueOf(player.getCurrentPosition()); System.out.print(cpos); } if (player != null) { timeline.setProgress(player.getDuration()); //stores getDuration as a string cdur = String.valueOf(player.getDuration()); System.out.print(cdur); } if (!isPaused) { surface.postDelayed(onEverySecond, 1000); } } };

    Read the article

  • How to display video on html page in firefox

    - by Manish
    I did looked at this question, but the asker didn't got any reply. Still, I'm giving it a try. I want to embed a video file on a html page. The code works fine on IE but doesn't work on firefox. The code: <object id="WMPlay" width="640" height="480" classid="CLSID:6BF52A52-394A-11d3-B153-00C04F79FAA6" codebase="http://activex.microsoft.com/activex/controls/mplayer/en/nsmp2inf.cab#Version=5,1,52,70" standby="Loading Microsoft Windows Media Player components..." type="application/x-oleobject"> <param name="URL" value="XYZ.wma" /> <param name="AutoStart" value="false" /> <embed name="WMplay" width="640" height="480" type="application/x-mplayer2" pluginspage="http://www.microsoft.com/Windows/Downloads/Contents/Products/MediaPlayer/" src="XYZ.wma" allowchangedisplaysize="True" showcontrols="1" autostart="false" showdisplay="1" showstatusbar="1"> </embed> </object> Can someone please tell what am I missing? Or a better solution..something which is browser independent... :)

    Read the article

  • XML file does't load when HTML5 video plays

    - by DD77
    I should be able to loads the related XML file and displays the content of the XML file as the video plays back. What am I missing? DEMO JAVSCRIPT // properties var XML_PATH = "http://www.adjustyourset.tv/interview/cuepoints.xml"; var video_width; var video_height; var videos_array=new Array(); // init the application function init() { // call loadXML function loadXML(); } // XML loading function loadXML() { $.ajax({ type: "GET", url: XML_PATH, dataType: "xml", success: function onXMLloaded(xml) { // set cuepoints find("cuepoints"); find("cuepoints"); // loop for each cuepoint $(xml).find('cuepoint').each(function loopingItems(value) { // create an object var obj={timeStamp:$(this).find("timeStamp").text(), desc:$(this).find("desc").text(), thumbLink:$(this).find("thumbLink").text(), price:$(this).find("price").text()}; videos_array.push(obj); // append <ul> and timeStamp $("#mycustomscroll").append('<ul>'); $("#mycustomscroll").append('<a><li id="item">Time Stamp:'+obj.timeStamp+'</li></a>'); }); // close </ul> $("#mycustomscroll").append('</ul>'); // append li tags $("#leftcolumn").append('<li src="'+videos_array[0].desc+'"> <p src="'+videos_array[0].thumbLink+'" /></li>'); // append description $("#price").append(videos_array[0].price); // call addListeners function addListeners(); } }); }

    Read the article

  • Sync video play over network

    - by Nemesis
    Hi, I have made a media player that plays basically anything that's scheduled to it via a text file. The player can also play the exact same clip on multiple machines(PC's). The problem is the syncing. The same video starts playing on each of the machines, but they are out by about 400ms, which looks crap and if there's sound it's even worse. What I do at the moment is: One machine is set up as the master and all other machines are set up as slaves. The master decides what item will be played. It waits for a message from each of the slaves, once all slaves are connected (or after the timeout), it broadcasts the item id of the file that needs to be played. All machines then start playing that file. What I also tried: I thought that the file loading time might be the major driving factor in the sync mismatch, so I chankged the code to do the following. The master still decides what file to play. It waits for the connect message from each slave (or timeout) and transmits the item id of the file to play. All machines start playing that file but pauses it immediately. The master then again waits for a ready message from each of the slaves. As soon as all slaves responded the master sends a play message to all slaves. All machines then continue the file. This unfortunately did not improve the problem. I am now pretty sure the sync mismatch is due to network delay. How can I compensate for this? Or maybe determine the delay to each slave? All network comms are done with winsock. Any thoughts or ideas is much appreciated.

    Read the article

  • BluRay audio/video stuttering with PowerDVD 11, WinDVD 11 Pro, etc? Xonar/Auzen HD audio option?

    - by jrista
    I recently upgraded my Windows 7 MediaCenter HTPC due to a motherboard failure (really old motherboard and cpu, it was on its last legs.) I chose to upgrade to an i5 system with everything built into the motherboard. I did my due diligence, researched, and found some hardware that was within my budget. I ended up with: Core i5 2500K (3.3Ghz) Corsair XMS3 2x2Gb DDR3 (4Gb) ASUS P8H 61-M LE/CSM MicroCenter 64Gb SSD (Previous BluRay player, forget the brand) The system is pretty awesome, and plays everything I have perfectly. I almost went with an Atom solution, however there have been numerous notes that they do not play NetFlix Instant Watch well...and I am a heavy Netflix IW user. High definition BluRay rips work well, although they usually contain lower audio quality than the BluRay's they were ripped from. The real problem I am encountering is playing back BluRay video from discs. For some reason, I am encountering rather terrible stuttering problems with both the audio and video. The stuttering is synchronous in both, and occurs at seemingly random intervals. I've used PowerDVD 9, PowerDVD 11 trial, and WinDVD 11 Pro trial. All three have stuttering problems, although PowerDVD 11 seems to have the least. Watching system resource usage, CPU load is never above 20%, and memory usage tends to be a constant 1/3rd the total available system memory. When playback is fine, its superb...the video is crystal clear. The audio quality is ok, certainly not what I would expect from a BluRay disc. I did some research, and it seems that playing BluRay from a PC causes a downsampling of the audio? I am curious if the audio is my primary problem here, the cause of the stuttering I am encountering? When stuttering occurs, the audio gets REALLY bad, while the video just pauses momentarily every second until for whatever reason everything picks up and runs fine (usually after a few seconds to a couple minutes.) The audio chipset is a Realtek HD ALC887 8-channel, supposedly designed to support BluRay playback. Has anyone encountered any issues like this playing back bluray discs on a PC (namely with PowerDVD...WinDVD was FAR worse, and seemed to have real trouble even reading the discs, and I have no interest in fiddling with it further.) Is there any reason to suspect the video decoding as the problem?(Given how bad the audio gets during a stutter, and how clean the video remains, I am inclined to think the issue boils down to audio.) Is it even remotely possible that the motherboard, cpu, or ram are causing the stuttering (all three are pretty blazing fast...faster than the hardware that I replaced, which seemed to play BluRay fine with PowerDVD 9.) I've read a bit about the Asus Xonar HDAV 1.3 and the Auzen X-Fi HomeTheater HD home theater hi-fi audio cards. Seems they are the only way to get true full-quality, uncompressed BluRay audio bitstreaming over HDMI on a PC. None of the usual suspects seem to have these cards in stock, however. Are these cards worth getting? Are they even still available, or have they been discontinued (if so, that would indeed be sad...they sound simply fantastic.)

    Read the article

  • Adobe-Flash-plugin freezes when skipping ahead

    - by piedro
    I am using Firefox 7 and the new official Adobe Flash 64-bit plugin from the Ubuntu Partner repository. It's the adobe-flash package. It works nicely on the first look but when I try to skip ahead in any YouTube video (by clicking on the video progress bar) sound will go on but the video simply freezes at the position it was just before skipping. This is really annoying because I really don't want to watch every video full length. Now maybe there's cleanup work to do? I removed every Flash-related package from the package manager. Maybe it's Firefox? I couldn't find any hint. Maybe it's the video manager (display manager)? I am using KDE on an Ubuntu Natty install. I also enabled hardware acceleration with libdvpau1: sudo bash -c "echo 'EnableLinuxHWVideoDecode=1' >> /etc/adobe/mms.cfg" (this seems to have no effect at all ...) Ubuntu Natty 64-bit, Firefox 7, Flash 11.01 )

    Read the article

  • How do I resolve this exercise on C++? [closed]

    - by user40630
    (Card Shuffling and Dealing) Create a program to shuffle and deal a deck of cards. The program should consist of class Card, class DeckOfCards and a driver program. Class Card should provide: a) Data members face and suit of type int. b) A constructor that receives two ints representing the face and suit and uses them to initialize the data members. c) Two static arrays of strings representing the faces and suits. d) A toString function that returns the Card as a string in the form “face of suit.” You can use the + operator to concatenate strings. Class DeckOfCards should contain: a) A vector of Cards named deck to store the Cards. b) An integer currentCard representing the next card to deal. c) A default constructor that initializes the Cards in the deck. The constructor should use vector function push_back to add each Card to the end of the vector after the Card is created and initialized. This should be done for each of the 52 Cards in the deck. d) A shuffle function that shuffles the Cards in the deck. The shuffle algorithm should iterate through the vector of Cards. For each Card, randomly select another Card in the deck and swap the two Cards. e) A dealCard function that returns the next Card object from the deck. f) A moreCards function that returns a bool value indicating whether there are more Cards to deal. The driver program should create a DeckOfCards object, shuffle the cards, then deal the 52 cards. This above is the exercise I'm trying to solve. I'd be very much appreciated if someone could solve it and explain it to me. The main idea of the program is quite simple. What I don't get is how to build the constructor for the class DeckOfCards and how to generate the 52 cards of the deck with different suits and faces. Untill now I've managed to do this: #include <iostream> #include <vector> using namespace std; /* * */ /* a) Data members face and suit of type int. b) A constructor that receives two ints representing the face and suit and uses them to initialize the data members. c) Two static arrays of strings representing the faces and suits. d) A toString function that returns the Card as a string in the form “face of suit.” You can use the + operator to concatenate strings. */ class Card { public: Card(int, int); string toString(); private: int suit, face; static string faceNames[13]; static string suitNames[4]; }; string Card::faceNames[13] = {"Ace","Two","Three","Four","Five","Six","Seven","Eight","Nine","Ten","Queen","Jack","King"}; string Card::suitNames[4] = {"Diamonds","Clubs","Hearts","Spades"}; string Card::toString() { return faceNames[face]+" of "+suitNames[suit]; } Card::Card(int f, int s) :face(f), suit(s) { } /* Class DeckOfCards should contain: a) A vector of Cards named deck to store the Cards. b) An integer currentCard representing the next card to deal. c) A default constructor that initializes the Cards in the deck. The constructor should use vector function push_back to add each Card to the end of the vector after the Card is created and initialized. This should be done for each of the 52 Cards in the deck. d) A shuffle function that shuffles the Cards in the deck. The shuffle algorithm should iterate through the vector of Cards. For each Card, randomly select another Card in the deck and swap the two Cards. e) A dealCard function that returns the next Card object from the deck. f) A moreCards function that returns a bool value indicating whether there are more Cards to deal. */ class DeckOfCards { public: DeckOfCards(); void shuffleCards(); Card dealCard(); bool moreCards(); private: vector<Card> deck(52); int currentCard; }; int main(int argc, char** argv) { return 0; } DeckOfCards::DeckOfCards() { //I'm stuck here I have no idea of what to take out of here. //I still don't fully get the idea of class inside class and that's turning out as a problem. I try to find a way to set the suits and faces members of the class Card but I can't figure out how. for(int i=0; i<deck.size(); i++) { deck[i]//....There is no function to set them. They must be set when initialized. But how?? } } For easier reading: http://pastebin.com/pJeXMH0f

    Read the article

  • Lost the config of my monitor once I connected it to a KVM switch.

    - by jfmessier
    I used to have a monitor (Acer 20", AL2017) connected to the external video port of my laptop. Everything was great and I could get a rather high resolution available when setting it under Ubuntu (all versions). But since I connected it to a KVM, the monitor is no more recognized, and I cannot go beyond 1024x768. My video adapter is an Intel chipset 9xx from an older Pentium Core 2 Duo laptop. The same monitor, using another video chipset (Intel 82G33/G31 rev 02) is properly detected through the switch box. Looks to me like the video chipset is not the best, and I can live with this. I see that I have no xorg.conf, and I understand that I would need to generate one so I can then use it to force the available modes on the X system. How can I generate the xorg.conf file for my Intel video chip, so I can use it then ? Merci :-)

    Read the article

  • Overlay bitmap on live video

    - by sijith
    Hi i want to Overlay bitmap on live video. Iam trying to do this with the directshow sample. I edited PlayCapMonker sample and added some functions to enable this. i did this with the procedure explained in below link http://www.ureader.com/msg/1471251.aspx Now i am gettting errors Error 2 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int Error 3 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int Error 5 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int Error 6 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int Error 8 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int Error 9 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int Error 21 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int Error 22 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int Error 26 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int Error 27 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int Error 36 error C2228: left of '.m_alpha' must have class/struct/union Error 38 error C2227: left of '-SetAlphaBitmap' must point to class/struct/union/generic type Error 7 error C2146: syntax error : missing ';' before identifier 'Pool' Error 4 error C2146: syntax error : missing ';' before identifier 'Format' c:\Program Files\Microsoft Platform SDK\include\Vmr9.h 368 PlayCapMoniker Error 1 error C2143: syntax error : missing ';' before '' Error 20 error C2143: syntax error : missing ';' before '' Error 25 error C2143: syntax error : missing ';' before '*' Error 30 error C2065: 'g_pMixerBitmap' : undeclared identifier Error 33 error C2065: 'g_pMixerBitmap' : undeclared identifier Error 37 error C2065: 'g_pMixerBitmap' : undeclared identifier Error 31 error C2065: 'g_hbm' : undeclared identifier Error 32 error C2065: 'g_hbm' : undeclared identifier Error 35 error C2065: 'config' : undeclared identifier Error 10 error C2061: syntax error : identifier 'IDirect3DSurface9' Error 11 error C2061: syntax error : identifier 'IDirect3DSurface9' Error 12 error C2061: syntax error : identifier 'IDirect3DSurface9' Error 13 error C2061: syntax error : identifier 'IDirect3DSurface9' Error 16 error C2061: syntax error : identifier 'IDirect3DSurface9' Error 19 error C2061: syntax error : identifier 'IDirect3DSurface9' Error 23 error C2061: syntax error : identifier 'IDirect3DSurface9' Error 24 error C2061: syntax error : identifier 'IDirect3DSurface9' Error 28 error C2061: syntax error : identifier 'IDirect3DSurface9' Error 29 error C2061: syntax error : identifier 'IDirect3DSurface9' Error 14 error C2061: syntax error : identifier 'IDirect3DDevice9' Error 15 error C2061: syntax error : identifier 'IDirect3DDevice9' Error 17 error C2061: syntax error : identifier 'IDirect3DDevice9' Error 18 error C2061: syntax error : identifier 'IDirect3DDevice9' Error 34 error C2039: 'pDDS' : is not a member of '_VMR9AlphaBitmap' SDK\Samples\Multimedia\DirectShow\Capture\PlayCapMoniker\PlayCapMoniker.cpp 263 PlayCapMoniker

    Read the article

  • Splitting/Merging 3gp files using a java library

    - by user141146
    Hi, I'm wondering if there's a java library out there that can manipulate 3gp files. Mostly I'm interested in splitting or merging existing video files. I've looked at JMF (java media framework), but it doesn't support 3gp…and FFmpeg looks promising, but it's not clear that the library allows splitting/merging of existing files. Does such a library exist?

    Read the article

  • Advice on embedding video content via CMS - what format?

    - by ted776
    Hi, if I set up the facility for people to embed video content on their site via their CMS (using TinyMCE editor), is there any reliable cross platform video format that should be used? From what I can find online, the only reliable way to embed and stream video is using FLV. Other formats seem to have caveats, e.g codecs required or quicktime updates required. Ideally I'd like to avoid this type of situation. If it is the case that FLV is the preferred option, then that involves asking people to encode their video content to FLV before uploading, so there is an extra step required here (unless I can set up the encoding in the back end, but this might take a while to process depending on the size of the video). Does anyone have any additional advice on this? The types of video i'd imagine people will be working with is raw camera footage, so i need to figure out the easiest and most reliable way of getting the footage on to a web page.

    Read the article

  • Why do only the controls show up when using HTML5 video on Chrome?

    - by Rob
    I'm using the following HTML5 to display video, but only the controls show up in Chrome. Works fine in Safari and Firefox: <video width="720" height="480" controls="controls" preload="preload"> <source src="<?php bloginfo('url'); ?>/wp-content/uploads/Reel.ogv" type="video/ogg; codecs=theora,vorbis" > <source src="<?php bloginfo('url'); ?>/wp-content/uploads/Reel.mp4" type="video/mp4"> Your browser doesn't support video. </video> Any ideas?

    Read the article

< Previous Page | 48 49 50 51 52 53 54 55 56 57 58 59  | Next Page >