Search Results

Search found 32053 results on 1283 pages for 'synthetic method'.

Page 520/1283 | < Previous Page | 516 517 518 519 520 521 522 523 524 525 526 527  | Next Page >

  • C# XNA Make rendered screen a texture2d

    - by redcodefinal
    I am working on a cool little city generator which makes cities in the isometric perspective. However, a problem arose where if the grid size was over a certain limit it would have awful lag. I found the main problem to be in the draw method. So I took the precautionary step of rendering only items that were onscreen. This fixed the lag but, not by much. The idea I have is to render the frame once and take a snapshot. Then, display that as a texture2d on screen. This way I don't have to render 1,000,000 objects every frame since they don't change anyways. TL;DR - I want to Take a snapshot of an already rendered frame Turn it into a Texture2D Render that to the screen instead of all the objects. Any help appreciated.

    Read the article

  • Setting a leader from a sprite array

    - by Craig
    I'm looking to set a leader from an array of sprites, I keep on getting a NullReferenceException was unhandled error from within my main game class when calling the UpdateMouse Method. What have I dont wrong here? class MouseSprite { Random random = new Random(); private MouseSprite leader; public void UpdateBoundaryBox() { mouseBounds.X = (int)mousePosition.X - mouseTexture.Width / 2; mouseBounds.Y = (int)mousePosition.Y - mouseTexture.Height / 2; } public void UpdateMouse(Vector2 position, MouseSprite [] mice, int numberMice, int index) { Vector2 catPosition = position; int enemies = numberMice; this.alive = true; mice[random.Next(0, mice.Length)] = leader;

    Read the article

  • How should I access frame buttons from a controller in an MVC approach?

    - by Loris
    I'm developing an italian card game using the mvc pattern. I have the class GameFrame that contains the view. The user's card are buttons (JButton objects). I have 3 controllers: GameController: to control the game in general. Contains the game loop. HumanPlayerController: to control the user input ComputerPlayerController: contains the AI of the computer PlayerController: is an interface with the makeTurn() method. It's implemented by HumanP.C. and ComputerP.C. HumanPlayerController implements ActionListener too. But what is the right way to access to the GameFrame buttons? I need it for understand which card was chosen. GameFrame and HumanPlayerController are in different packages. Should i make the JButtons public?

    Read the article

  • HTML5 clicking objects in canvas

    - by Dave
    I have a function in my JS that gets the user's mouse click on the canvas. Now lets say I have a random shape on my canvas (really its a PNG image which is rectangular) but i don't want to include any alpha space. My issue lies with lets say i click some where and it involves a pixel of one of the images. The first issue is how do you work out the pixel location is an object on the map (and not the grass tiles behind). Secondly if i clicked said image, if each image contains its own unique information how do you process the click to load the correct data. Note I don't use libraries I personally prefer the raw method. Relying on libraries doesn't teach me much I find.

    Read the article

  • Testing web applications written in java

    - by Vinoth Kumar
    How do you test the web applications (both server side and client side code)? The testing method has to work irrespective of the framework used (struts, spring web mvc) etc. I am using Java for the server side code, Javascript and HTML for the client side code. This is the sample test case of what I am talking about: 1. When you click on a link, the pop up opens. 2. Change some value in the pop up (say a drop down value) and it gets saved in the DB. 3. Click the popup again, you get the changed values. Can we simulate this kind of thing using unit test cases? Is JUnit enough for this?

    Read the article

  • WiFi AdHoc Network: Unable to access peer by ip

    - by Pranav
    I've set up a WiFi AdHoc network in Maverick and selected the IPv4 settings as "Shared to other computers". On the client computer, I joined the network with the same SSID and set IPv4 method to Manual and I gave it an IP 10.42.43.2 (As on the first computer, the auto generated IP was 10.42.43.1). From either of the computers, I'm not able to access the other using the IP (in browser). Any idea why? (If I browse to 10.42.43.1 from the first computer, it works) Thanks!

    Read the article

  • Disabled WiFi but it keeps re-enabling itself; want it to stay disabled

    - by Mike Uresti
    I have an Alienware X51 desktop with a wireless card, I have it connected via ethernet and want to permanently disable WiFi from ever using itself. When running Windows, I go to device manager and rightclick-disable the Wireless card and that takes care of my problem. Is there a similar method using Ubuntu 14.04? For now, I click on the network icon in the system tray and uncheck 'Enable wifi' but it seems to turn itself back on as I use my computer, I think I have the incident isolated to something with Steam. It seems like after I start the Steam client it always is re-enabled. Hopeful answer: Just disable/remove/block wireless card from ever working.

    Read the article

  • How access PhysicalMaterial from Actor Class?

    - by EmAdpres
    I use Projectile for my weapon system and UDKProjectile has two main function to handle Hit of projectiles(=bullet of my weapon): simulated function ProcessTouch(Actor Other, Vector HitLocation, Vector HitNormal) // For Actors simulated event HitWall(vector HitNormal, actor Wall, PrimitiveComponent WallComp) // Everything except Actors ( I guess) the first method, the function just give me the actor which I hit and my question is How I can get that actor's physical material by first parameter ( Other ), in order to make a proper react about it ( for example a proper Sound of collide ) ... A tricky (but hateful ) way which I knew works is, make a Trace from a little back of that actor to that actor, and use HitInfo parameter which include physical Material ! But there should be a more standard way !

    Read the article

  • Is there such a thing as having too many private functions/methods?

    - by shovonr
    I understand the importance of well documented code. But I also understand the importance of self-documenting code. The easier it is to visually read a particular function, the faster we can move on during software maintenance. With that said, I like to separate big functions into other smaller ones. But I do so to a point where a class can have upwards of five of them just to serve one public method. Now multiply five private methods by five public ones, and you get around twenty-five hidden methods that are probably going to be called only once by those public ones. Sure, it's now easier to read those public methods, but I can't help but think that having too many functions is bad practice.

    Read the article

  • DRY, string, and unit testing

    - by Rodrigue
    I have a recurring question when writing unit tests for code that involves constant string values. Let's take an example of a method/function that does some processing and returns a string containing a pre-defined constant. In python, that would be something like: STRING_TEMPLATE = "/some/constant/string/with/%s/that/needs/interpolation/" def process(some_param): # We do some meaningful work that gives us a value result = _some_meaningful_action() return STRING_TEMPLATE % result If I want to unit test process, one of my tests will check the return value. This is where I wonder what the best solution is. In my unit test, I can: apply DRY and use the already defined constant repeat myself and rewrite the entire string def test_foo_should_return_correct_url(): string_result = process() # Applying DRY and using the already defined constant assert STRING_TEMPLATE % "1234" == string_result # Repeating myself, repeating myself assert "/some/constant/string/with/1234/that/needs/interpolation/" == url The advantage I see in the former is that my test will break if I put the wrong string value in my constant. The inconvenient is that I may be rewriting the same string over and over again across different unit tests.

    Read the article

  • Declarative Transactions in Node.js

    - by James Kingsbery
    Back in the day, it was common to manage database transactions in Java by writing code that did it. Something like this: Transaction tx = session.startTransaction(); ... try { tx.commit(); } catch (SomeException e){ tx.rollback(); } at the beginning and end of every method. This had some obvious problems - it's redundant, hides the intent of what's happening, etc. So, along came annotation-driven transactions: @Transaction public SomeResultObj getResult(...){ ... } Is there any support for declarative transaction management in node.js?

    Read the article

  • Calling Web Service with Complex Parameters in ADF Mobile

    - by Shay Shmeltzer
    Many of the SOAP based web services out there have parameters of specific object types - so not just simple String/int inputs. The ADF Web service data control makes it quite simple to interact with them. And this applies also in the case of ADF Mobile. Since there were several thread on OTN asking about this - I thought I'll do a quick demo to refresh people memory about how you pass these "complex" parameters to your Web service methods. By the way - this video is also relevant if you are not doing mobile development, you'll basically use the exact same process for building "regular web" ADF applications that access these types of Web services. One more thing you might want to do after you create the page is look at the binding tab to see the method call in there, and notice the parameters for it in the structure property. Go and look at their NDValue property to get the complete picture.

    Read the article

  • Install Ubuntu on MacBook Pro without a CD

    - by Thomas Egan
    Trying to install Ubuntu server on my MacBook however the CD drive is not working. All the guides I have seen so far use the bootcamp process (same as for windows) to achieve this. I currently have a windows partition on my machine (it was installed with a CD when the drive was ok) which I'm going to remove before I do this. Is it possible to boot using the USB drive from the Mac bootloader using this method? I don't want to remove my Windows partition to find that I NEED a CD to do this. I would also prefer to have a separate partition as opposed to any sort of VM setup to do this.

    Read the article

  • Dell Vostro 1510 trackpad

    - by user18055
    A week ago I moved totally from Windows 7 to Ubuntu. I've been really happy with the transition bar one annoying glitch. My trackpad sometimes works, sometimes doesn't. All other hardware including peripherals work flawlessly, including a Logitech ball mouse, Wacom Bamboo pen and touch and wireless Logitech keyboard and mouse combo. I can't see any pattern to when and why the trackpad works. Occasionally on rebooting, it will work, but then I can reboot 10x in a row and it won't work, then I leave it a day, then reboot and it works flawlessly. Any ideas on a solution or appropriate method for me to deb it? My knowledge of Ubuntu/Linux is sketchy at best so I could do with a little help :)

    Read the article

  • When should code favour optimization over readability and ease-of-use?

    - by jmlane
    I am in the process of designing a small library, where one of my design goals is that the API should be as close to the domain language as possible. While working on the design, I've noticed that there are some cases in the code where a more intuitive, readable attribute/method call requires some functionally unnecessary encapsulation. Since the final product will not necessarily require high performance, I am unconcerned about making the decision to favour ease-of-use in my current project over the most efficient implementation of the code in question. I know not to assume readability and ease-of-use are paramount in all expected use-cases, such as when performance is required. I would like to know if there are more general reasons that argue for a design preferring more efficient implementations—even if only marginally so?

    Read the article

  • SpriteBatch.Begin() making my model not render correctly

    - by manning18
    I was trying to output some debug information using DrawString when I noticed my model suddenly was being rendered like it was inside-out (like the culling had been disabled or something) and the texture maps weren't applied I commented out the DrawString method until I only had SpriteBatch.Begin() and .End() and that was enough to cause the model rendering corruption - when I commented those calls out the model rendered correctly What could this be a symptom of? I've stripped it down to the barest of code to isolate the problem and this is what I noticed. Draw code below (as stripped down as possible) GraphicsDevice.Clear(Color.LightGray); foreach (ModelMesh mesh in TIEAdvanced.Meshes) { foreach (Effect effect in mesh.Effects) { if (effect is BasicEffect) ((BasicEffect)effect).EnableDefaultLighting(); effect.CurrentTechnique.Passes[0].Apply(); } } spriteBatch.Begin(); spriteBatch.DrawString(spriteFont, "Camera Position: " + cameraPosition.ToString(), new Vector2(10, 10), Color.Blue); spriteBatch.End(); GraphicsDevice.DepthStencilState = DepthStencilState.Default; TIEAdvanced.Draw(Matrix.CreateScale(0.025f), viewMatrix, projectionMatrix);

    Read the article

  • Programming my first C++ program

    - by Jason H.
    I have a basic understanding of programming and I currently learning C++. I'm in the beginning phases of building my own CLI program for ubuntu. However, I have hit a few snags and I was wondering if I could get some clarification. The program I am working on is called "sat" and will be available via command line only. I have the main.cpp. However, my real question is more of a "best practices" for programming/organization. When my program "sat" is invoked I want it to take additional arguments. Here is an example: > sat task subtask I'm not sure if the task should be in its own task.cpp file for better organization or if it should be a function in the main.cpp? If the task should be in its own file how do you accept arguments in the main.cpp file and reference the other file? Any thoughts on which method is preferred and reference material to backup the reasoning?

    Read the article

  • Public versus private inheritance when some of the parent's methods need to be exposed?

    - by Vorac
    Public inheritance means that all fields from the base class retain their declared visibility, while private means that they are forced to 'private' within the derived class's scope. What should be done if some of the parent's members (say, methods) need to be publicly exposed? I can think of two solution. Public inheritance somewhat breaks encapsulation. Furthermore, when you need to find out where is the method foo() defined, one needs to look at a chain of base classes. Private inheritance solves these problems, but introduces burden to write wrappers (more text). Which might be a good thing in the line of verbosity, but makes changes of interfaces incredibly cumbersome. What considerations am I missing? What constraints on the type of project are important? How to choose between the two (I am not even mentioning 'protected')? Note that I am targeting non-virtual methods. There isn't such a discussion for virtual methods (or is there).

    Read the article

  • Best way of accessing data on different pages

    - by Gaz83
    I'm looking for a way to load data into properties/variables etc and have this information accessible to all the pages of my app. I want the information to be loaded via a background thread to keep UI thread free. Some of the pages will have various properties of their controls binding to these global properties. Here is what I tried. Created a static class. All pages could access the data but can't bind. Changed the static class to a Singleton and used DependencyProperty's. All pages could access data and binding worked fine but cross-threading issues when accessing via background threads. I have read in various places on this subject but haven't really come up with the best method yet for my situation.

    Read the article

  • Using static methods in objects PHP - is it advantage?

    - by RePRO
    I was reading some articles and discussions on the use of static methods on objects and it struck me how much the views differ. Someone say that using static methods is an advantage. Someone says that use is a big mistake. I wonder how is it? My question is when to use static methods and when not? I would like to hear answers from experts in this field (PHP OOP). This is because I know how it really is. The following code should be analogous. Just call the static method is simpler (my opinion): <?php class A { public function write($a) { echo $a; } } class B { public static function write($a) { echo $a; } } $a = new A; $a->write(5); // 5 B::write(5); // 5 ?> Thank you.

    Read the article

  • I want to record a screencast of a processing sketch

    - by nathanvda
    I have a created a music visualisation using Processing. I now want to convert that to a video, and the least obtrusive way I could think of is to record a screencast. I figured exporting Processing to video including audio, from within Processing itself, on ubuntu seemed an unsolved issue. Very hard and also could cause timing sync issues (since the music keeps running while images are captured). So move on to the screencast method. Dead-easy, I figured. But I was wrong. First hurdle was to find a way to record the sound from the audio (and not the mic). I did find a tutorial for that here. In short: use gtk-recordmydesktop and pulse audio. But, apparently, what happens: Processing does not use ALSA. When the sound is playing, it does not appear in the Pulse Audio mixer. How can I record the audio now?

    Read the article

  • How to fix missing menus in non ubuntu maverick apps

    - by piedro
    Hi! There's a bug with the menue of filezilla: When opening filezilla there is no menue list. Very inconvenient because you can't open the "settings"-dialog. There are several workarounds that I tried - none of them really work. change theme while filezilla is running, menue reapperars. Once you close and reopen it the menue is gone again. add "export UBUNTU_MENUPROXY=0" " to .bash.rc or just call it before starting filezilla. Doesn't have any effect for me - menue still missing. tried "sudo apt-get remove appmenu-gtk" cause it's obviously to do with unity but the funny thing is even this method has bo effect at all! How can I fix this? How to do the troubleshooting? thx fior reading, p.

    Read the article

  • creating a list of consecutive integers in c#

    - by Alex Bransky
    If there's already a way to get a List<int> of consecutive integers without a loop in C#, I don't know what it is, so I created a method for it.         public static List<int> GetIntegerListFromRange(int start, int end) {             if (end < start) {                 throw new ArgumentException("Faulty parameter(s) passed: lower bound cannot be less than upper bound.");                }             List<int> returnList = new List<int>(end - start + 1);             for(int i = start; i <= end; i++) {                 returnList.Add(i);             }             return returnList;         }

    Read the article

  • Display monitor info via command line

    - by icyrock.com
    Is there a way to query monitor information from command line? For example, get monitor model, similar to e.g. what lspci does for graphic card info, or whether it's currently on or off, things like that. If possible, what kinds of basic information such as the above can be easily gathered? For example, is it possible to determine if monitor is in portrait or landscape position? Or if it has built-in speakers or not? Command line is the preference, but if there's a GUI method, I'd like to hear about it, too.

    Read the article

  • clone() only partially doable; how to react?

    - by hllnll
    Suppose we have a class-hierarchy whose base class B requires a clone() method to be defined in its derivations. Whilst this works perfectly for most of them there is this one derivation X that holds an optional reference to a resource/object that can only be referenced from one instance of X. Whilst the rest of X can be cloned without problems this reference would have to be set to null/nil/nullptr. What is the correct way to handle this situation? X::clone() could throw an UncloneableException. Though this would be correct, it is not satisfying. Set the reference to null/nil/nullptr and leave no notice of it. The user of X has to know about Xs "particularities". Require derivations of B to define B::nearestClone(): the user of B has to be aware that the return value might not be a 1:1 clone. Something else?

    Read the article

< Previous Page | 516 517 518 519 520 521 522 523 524 525 526 527  | Next Page >