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  • How can I fix latency problems for car game?

    - by Freddy
    Basically I'm trying to make a online car racing game for IOS using Game Center real time multiplayer. I have setup a timer that sends data every 0.02 seconds to the other player with the current position and current angle. However sometimes, it will take LONGER then these 0.02 seconds for the package to be sent and then received. In this case i have implemented a method that "calculate" what the next position should be if no position is received based on the last position and angle. However, when the data then receives for let say 0.04 seconds after, it will change back to the last position, which will result in the car "jumping" back and lag. And If i just keep ignoring the data it will never take any input from the other user. Is their any way to prevent this? I suppose this needs to be fixed with some client-sided algorithm.

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  • When should an API favour optimization over readability and ease-of-use?

    - by jmlane
    I am in the process of designing a small library, where one of my design goals is to use as much of the native domain language as possible in the API. While doing so, I've noticed that there are some cases in the API outline where a more intuitive, readable attribute/method call requires some functionally unnecessary encapsulation. Since the final product will not necessarily require high performance, I am unconcerned about making the decision to favour ease-of-use in my current project over the most efficient implementation of the code in question. I know not to assume readability and ease-of-use are paramount in all expected use-cases, such as when performance is required. I would like to know if there are more general reasons that argue for an API design preferring (marginally) more efficient implementations?

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  • SpriteBatch.Begin() making my model not render correctly

    - by manning18
    I was trying to output some debug information using DrawString when I noticed my model suddenly was being rendered like it was inside-out (like the culling had been disabled or something) and the texture maps weren't applied I commented out the DrawString method until I only had SpriteBatch.Begin() and .End() and that was enough to cause the model rendering corruption - when I commented those calls out the model rendered correctly What could this be a symptom of? I've stripped it down to the barest of code to isolate the problem and this is what I noticed. Draw code below (as stripped down as possible) GraphicsDevice.Clear(Color.LightGray); foreach (ModelMesh mesh in TIEAdvanced.Meshes) { foreach (Effect effect in mesh.Effects) { if (effect is BasicEffect) ((BasicEffect)effect).EnableDefaultLighting(); effect.CurrentTechnique.Passes[0].Apply(); } } spriteBatch.Begin(); spriteBatch.DrawString(spriteFont, "Camera Position: " + cameraPosition.ToString(), new Vector2(10, 10), Color.Blue); spriteBatch.End(); GraphicsDevice.DepthStencilState = DepthStencilState.Default; TIEAdvanced.Draw(Matrix.CreateScale(0.025f), viewMatrix, projectionMatrix);

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  • XNA Drag Gestures - fractional delta values

    - by Den
    I have an issue with objects moving roughly twice as far as expected when dragging them. I am comparing my application to the standard TouchGestureSample sample from MSDN. For some reason in my application gesture samples have fractional positions and deltas. Both are using same Microsoft.Xna.Framework.Input.Touch.dll, v4.0.30319. I am running both apps using standard Windows Phone Emulator. I am setting my break point immediately after this line of code in a simple Update method: GestureSample gesture = TouchPanel.ReadGesture(); Typical values in my app: Delta = {X:-13.56522 Y:4.166667} Position = {X:184.6956 Y:417.7083} Typical values in sample app: Delta = {X:7 Y:16} Position = {X:497 Y:244} Have anyone seen this issue? Does anyone have any suggestions? Thank you.

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  • Setting a leader from a sprite array

    - by Craig
    I'm looking to set a leader from an array of sprites, I keep on getting a NullReferenceException was unhandled error from within my main game class when calling the UpdateMouse Method. What have I dont wrong here? class MouseSprite { Random random = new Random(); private MouseSprite leader; public void UpdateBoundaryBox() { mouseBounds.X = (int)mousePosition.X - mouseTexture.Width / 2; mouseBounds.Y = (int)mousePosition.Y - mouseTexture.Height / 2; } public void UpdateMouse(Vector2 position, MouseSprite [] mice, int numberMice, int index) { Vector2 catPosition = position; int enemies = numberMice; this.alive = true; mice[random.Next(0, mice.Length)] = leader;

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  • Should I extract specific functionality into a function and why?

    - by john smith optional
    I have a large method which does 3 tasks, each of them can be extracted into a separate function. If I'll make an additional functions for each of that tasks, will it make my code better or worse and why? Edit: Obviously, it'll make less lines of code in the main function, but there'll be additional function declarations, so my class will have additional methods, which I believe isn't good, because it'll make the class more complex. Edit2: Should I do that before I wrote all the code or should I leave it until everything is done and then extract functions?

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  • how to fix error when authenticating in U1

    - by Yann
    Like other users, when authenticating in U1 I get this error: Method "CreateItem" with signature "a{sv}(oayay)b" on interface "org.freedesktop.Secret.Collection" doesn't exist. And in /var/log/auth.log: gnome-keyring-daemon[4793]: egg_symkey_generate_simple: assertion `iterations >= 1' failed gnome-keyring-daemon[4793]: couldn't prepare to write out keyring: /home/yann/.gnome2/keyrings/login_1.keyring So I tried to move "login.keyring". I typed no password for the security when logging into U1, accepted non secured way to save passwords. And a message told me the operation successfully completed (in French). But, sync did not work. And u1sdtool --status returned this: State: AUTH_FAILED connection: With User With Network description: auth failed is_connected: False is_error: True is_online: False queues: WORKING I'm sorry U1 doesn't work anymore; it was really useful to me. Can you help me ? Ubuntu 11.10

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  • Non-trivial functions that operate on any monad

    - by Strilanc
    I'm looking for examples of interesting methods that take an arbitrary monad and do something useful with it. Monads are extremely general, so methods that operate on monads are widely applicable. On the other hand, methods I know of that can apply to any monad tend to be... really, really trivial. Barely worth extracting into a function. Here's a really boring example: joinTwice. It just flattens an m m m t into an m t: join n = n >>= id joinTwice n = (join . join) n main = print (joinTwice [[[1],[2, 3]], [[4]]]) -- prints [1,2,3,4] The only non-trivial method for monads that I know of is bindFold (see my answer below). Are there more?

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  • Best Practice to return responses from service

    - by A9S6
    I am writing a SOAP based ASP.NET Web Service having a number of methods to deal with Client objects. e.g: int AddClient(Client c) = returns Client ID when successful List GetClients() Client GetClientInfo(int clientId) In the above methods, the return value/object for each method corresponds to the "all good" scenario i.e. A client Id will be returned if AddClient was successful or a List< of Client objects will be returned by GetClients. But what if an error occurs, how do I convey the error message to the caller? I was thinking of having a Response class: Response { StatusCode, StatusMessage, Details } where Details will hold the actual response but in that case the caller will have to cast the response every time. What are your views on the above? Is there a better solution?

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  • How we call an RPC that not only calls external functions but also updates data structures?

    - by Kabumbus
    I have a simple C++ RPC that lets you have remote class instances that support live members (data structures) update as well as method calls. For example I had a class declared like this (pseudocode): class Sum{ public: RPC_FIELD(int lastSum); RPC_METHOD(int summ(int a, int b)) { lastSum = a + b; return lastSum; } }; On machine A I had its instance. On machines B and C I had created its instances and connected them to machine A. So now they actually do all processing on machine A but machines B, C get lastSum class field updates automatically (and can subscribe to update event). How to call (Nice Name) such a functionality when we have binding over network done automatically by RPC library? How RPC library creator can announce such feature?

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  • Installing linux on OCZ RevoDrive3 x2

    - by user2101712
    First of all, here is the configuration of my computer: Motherboard: Asus H87Plus RAM: Corsair Vengeance 32GB Processor: Intel i7 4770 Drive: OCZ RevoDrive 3 x2 (240 GB) (OCZ Revodrive3 is a PCIe module) I am trying to install the latest version of Ubuntu Desktop (13.10). The problem is that in the UEFI (bios) the drive shows up as a 240 GB drive, but in the Ubuntu installer it shows up as two 120 GB drives. If I install Ubuntu in any of these two drives, it never boots. The screen flickers a few times and comes back to the UEFI menu. I have tried reading up and have come across information that the drive has a "fakeraid", and the solution is to use dmraid. However, when I give the following commands in the terminal (from live CD): # modprobe dm_mod # dmraid -ay it says: no raid disks. And the following command: # ls -la /dev/mapper/ just shows /dev/mapper/control How can I install Ubuntu on my computer? what is the correct method?

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  • How access PhysicalMaterial from Actor Class?

    - by EmAdpres
    I use Projectile for my weapon system and UDKProjectile has two main function to handle Hit of projectiles(=bullet of my weapon): simulated function ProcessTouch(Actor Other, Vector HitLocation, Vector HitNormal) // For Actors simulated event HitWall(vector HitNormal, actor Wall, PrimitiveComponent WallComp) // Everything except Actors ( I guess) the first method, the function just give me the actor which I hit and my question is How I can get that actor's physical material by first parameter ( Other ), in order to make a proper react about it ( for example a proper Sound of collide ) ... A tricky (but hateful ) way which I knew works is, make a Trace from a little back of that actor to that actor, and use HitInfo parameter which include physical Material ! But there should be a more standard way !

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  • MacBookPro 7,1 can only see one cpu

    - by gozzilli
    On a MacBookPro 7,1 running ubuntu 11.10, System monitor only sees 1 core (instead of 2). cat /proc/cpuinfo | grep 'cpu cores' also gives: cpu cores : 1 I followed this guide and added acpi_apic_instance=2 to the line with GRUB_CMDLINE_LINUX_DEFAULT, but that doesn't seem to change the situation. What can I do? I'm using rEFIt, installed under MacOS, and running in dual boot with MacOS. After the rEFIT menu, I'm still presented with the GRUB menu (I'm assuming that's normal). I saw similar posts on this matter, but could not fix my problem with what they suggested. EDIT: With the method mentioned above the computer runs sometimes with 1 core and other times with 2. Why is that? How can it be fixed?

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  • How to tile multiple procedurally generated textures?

    - by Burhuc
    I'm trying to develop a procedural tile generator for a game, mostly for the ground tiles, instead of using "hand-drawn" tiles. To achieve this I'm using Perlin noise and a sine wave with multiple parameters, which already gives me pretty nice results. I don't want to generate 1 tile and repeat that one forever for one ground type, but I want to avoid recurrences, so I'm generating n different tiles. The problem I'm having now is that I want to tile the generated textures (smooth transitions). At the moment I have this: 4 256x256 textures. I thought a simple method would be to just add the positions of the different tiles to the noise generation algorithm, so that, when creating the 4 256x256 textures, it would behave like it would create a 512x512 texture, but that somehow didn't work as intented. So how can I tile those textures?

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  • Concurrency Utilities for Java EE Early Draft (JSR 236)

    - by arungupta
    Concurrency Utilities for Java EE is being worked as JSR 236 and has released an Early Draft. It provides concurrency capabilities to Java EE application components without compromising container integrity. Simple (common) and advanced concurrency patterns are easily supported without sacrificing usability. Using Java SE concurrency utilities such as java.util.concurrent API, java.lang.Thread and java.util.Timer in a Java EE application component such as EJB or Servlet are problematic since the container and server have no knowledge of these resources. JSR 236 enables concurrency largely by extending the Concurrency Utilities API developed under JSR-166. This also allows a consistency between Java SE and Java EE concurrency programming model. There are four main programming interfaces available: ManagedExecutorService ManagedScheduledExecutorService ContextService ManagedThreadFactory ManagedExecutorService is a managed version of java.util.concurrent.ExecutorService. The implementations of this interface are provided by the container and accessible using JNDI reference: <resource-env-ref>  <resource-env-ref-name>    concurrent/BatchExecutor  </resource-env-ref-name>  <resource-env-ref-type>    javax.enterprise.concurrent.ManagedExecutorService  </resource-env-ref-type><resource-env-ref> and available as: @Resource(name="concurrent/BatchExecutor")ManagedExecutorService executor; Its recommended to bind the JNDI references in the java:comp/env/concurrent subcontext. The asynchronous tasks that need to be executed need to implement java.lang.Runnable or java.util.concurrent.Callable interface as: public class MyTask implements Runnable { public void run() { // business logic goes here }} OR public class MyTask2 implements Callable<Date> {  public Date call() { // business logic goes here   }} The task is then submitted to the executor using one of the submit method that return a Future instance. The Future represents the result of the task and can also be used to check if the task is complete or wait for its completion. Future<String> future = executor.submit(new MyTask(), String.class);. . .String result = future.get(); Another example to submit tasks is: class MyTask implements Callback<Long> { . . . }class MyTask2 implements Callback<Date> { . . . }ArrayList<Callable> tasks = new ArrayList<();tasks.add(new MyTask());tasks.add(new MyTask2());List<Future<Object>> result = executor.invokeAll(tasks); The ManagedExecutorService may be configured for different properties such as: Hung Task Threshold: Time in milliseconds that a task can execute before it is considered hung Pool Info Core Size: Number of threads to keep alive Maximum Size: Maximum number of threads allowed in the pool Keep Alive: Time to allow threads to remain idle when # of threads > Core Size Work Queue Capacity: # of tasks that can be stored in inbound buffer Thread Use: Application intend to run short vs long-running tasks, accordingly pooled or daemon threads are picked ManagedScheduledExecutorService adds delay and periodic task running capabilities to ManagedExecutorService. The implementations of this interface are provided by the container and accessible using JNDI reference: <resource-env-ref>  <resource-env-ref-name>    concurrent/BatchExecutor  </resource-env-ref-name>  <resource-env-ref-type>    javax.enterprise.concurrent.ManagedExecutorService  </resource-env-ref-type><resource-env-ref> and available as: @Resource(name="concurrent/timedExecutor")ManagedExecutorService executor; And then the tasks are submitted using submit, invokeXXX or scheduleXXX methods. ScheduledFuture<?> future = executor.schedule(new MyTask(), 5, TimeUnit.SECONDS); This will create and execute a one-shot action that becomes enabled after 5 seconds of delay. More control is possible using one of the newly added methods: MyTaskListener implements ManagedTaskListener {  public void taskStarting(...) { . . . }  public void taskSubmitted(...) { . . . }  public void taskDone(...) { . . . }  public void taskAborted(...) { . . . } }ScheduledFuture<?> future = executor.schedule(new MyTask(), 5, TimeUnit.SECONDS, new MyTaskListener()); Here, ManagedTaskListener is used to monitor the state of a task's future. ManagedThreadFactory provides a method for creating threads for execution in a managed environment. A simple usage is: @Resource(name="concurrent/myThreadFactory")ManagedThreadFactory factory;. . .Thread thread = factory.newThread(new Runnable() { . . . }); concurrent/myThreadFactory is a JNDI resource. There is lot of interesting content in the Early Draft, download it, and read yourself. The implementation will be made available soon and also be integrated in GlassFish 4 as well. Some references for further exploring ... Javadoc Early Draft Specification concurrency-ee-spec.java.net [email protected]

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  • Android opengles 2.0 :different resolutions rendering and input

    - by kkan
    I'm currently developing a sprite based 2D game for android using opengles 2.0. I've got some basic rendering done that mimics the spritebatch functionality of xna (draw sprite, rotation, color). But all of this works for a fixed projection matrix, but android has a lot of screen sizes. Q1)Would this be an okay method to scale up/down the drawing? 1)Draw the whole screen to a texture. 2)Draw the above texture as a quad to the device. I found the above through some searching, not sure if it's the best one, are there any alternatives? Q2)How do you handle inputs for different resolutions? I currently get the position of a touch and use it raw. Would it be okay to get the position, and then scale the position to size of the texture used for rendering, and the perform calculations on it? Thanks.

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  • How to solve cyclic dependencies in a visitor pattern

    - by Benjamin Rogge
    When programming at work we now and then face a problem with visitors and module/project dependencies. Say you have a class A in a module X. And there are subclasses B and C in module Y. That means that module Y is dependent on module X. If we want to implement a visitor pattern to the class hierarchy, thus introducing an interface with the handle Operations and an abstract accept method in A, we get a dependency from module Y to module X, which we cannot allow for architectural reasons. What we do is, use a direct comparison of the types (i.e. instanceof, since we program in Java), which is not satisfying. My question(s) would be: Do you encounter this kind of problem in your daily work (or do we make poor architectural choices) and if so, how is your approach to solve this?

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  • Public versus private inheritance when some of the parent's methods need to be exposed?

    - by Vorac
    Public inheritance means that all fields from the base class retain their declared visibility, while private means that they are forced to 'private' within the derived class's scope. What should be done if some of the parent's members (say, methods) need to be publicly exposed? I can think of two solution. Public inheritance somewhat breaks encapsulation. Furthermore, when you need to find out where is the method foo() defined, one needs to look at a chain of base classes. Private inheritance solves these problems, but introduces burden to write wrappers (more text). Which might be a good thing in the line of verbosity, but makes changes of interfaces incredibly cumbersome. What considerations am I missing? What constraints on the type of project are important? How to choose between the two (I am not even mentioning 'protected')? Note that I am targeting non-virtual methods. There isn't such a discussion for virtual methods (or is there).

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  • keep getting added to hosts.deny + iptables

    - by Sc0rian
    I am confused to why this has started to happen. On my local network, if I click 10-20 apache/http links my server will decide to add me hosts.deny file and block me on iptables. Its not just apache, it seems to happen with any kinda of traffic, that comes in on a flood method. Like I use subsonic, if I change tracks 10-20 times, it will do it. I would assume I have some sort of firewall which is sitting on the server which is doing this. However I do not have fail2ban or any denyhosts in /var/lib. I cannot work out why I keep getting added to hosts.deny/iptables. Thanks

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  • When do one give up on programming challenges to look at the solutions?

    - by snowpolar
    Recently, I have been trying to learn programming and improve my ability in writing method level code through practices on websites such as Codingbat.com However in the recent weeks I have been stuck for weeks at the last 2-3 questions of String-2/Array-2 and early String/Array-3 problems. It feels really tempting for me to give up and google online for the solutions, but I'm afraid that by doing so I may end up not improving my ability at all. I wonder if this is common and when faced with such situations how long do 1 wait before giving up to look at the solutions or to continue spending more weeks on trying to solve the problems by yourself? How do 1 really engage in effective deliberate practice to improve programming ability and attain the necessary problem solving techniques? Any formal techniques available to tackle the never seen before problems?

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  • how to find 3g modem signal strength with out AT commands?

    - by neckTwi
    when i try to find signal strength of my modem using AT+CSQ, the usb device is locked by the network manager. To find the signal strength with AT+CSQ i have to first disable network connection using #nmcli nm wwan off to unlock the device inode /dev/ttyUSBX. Is there any nmcli option to get signal strength or any other option? EDIT The gdbus object for NetworkManager don't have any method like getSignalStrength. Network manager is locking device file preventing to use AT commands. nm-applet was able to display signal strength in system tray. so there should be a way to get signal strength form network manager! nmcli is command line counter part of nm-applet. Can i get signal strength using nmcli? nothing about signal strength is mentioned in its man pages.

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  • PrestaShop install SQL error

    - by Steve
    I am trying to install PrestaShop 1.4.0.17, and reach Step 3. I enter database information, which tests okay, and I choose the second option: Full mode: includes 100+ additional modules and demo products (FREE too!). I choose Next, and receive the error: Error while inserting data in the database: ‘CREATE TABLE `shop_county_zip_code` ( `id_county` INT NOT NULL , `from_zip_code` INT NOT NULL , `to_zip_code` INT NOT NULL , PRIMARY KEY ( `id_county` , `from_zip_code` , `to_zip_code` ) ) ENGINE=’ You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near \’\’ at line 6(Error: : 1064) This happens if I use either MyISAM, or InnoDB. Why is this happening? This also happens if I drop all database tables, and try again in simple mode. Is there a manual installation method?

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  • SQL SERVER Fix : Error : 8501 MSDTC on server is unavailable. Changed database context to publisher

    During configuring replication on one of the server, I received following error. This is very common error and the solution of the same is even simpler.MSDTC on server is unavailable. Changed database context to publisherdatabase. (Microsoft SQL Server, Error: 8501)Solution:Enable Distributed Transaction Coordinator in SQL Server.Method 1:Click on StartControl Panel-Administrative Tools-ServicesSelect the service [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Best way of accessing data on different pages

    - by Gaz83
    I'm looking for a way to load data into properties/variables etc and have this information accessible to all the pages of my app. I want the information to be loaded via a background thread to keep UI thread free. Some of the pages will have various properties of their controls binding to these global properties. Here is what I tried. Created a static class. All pages could access the data but can't bind. Changed the static class to a Singleton and used DependencyProperty's. All pages could access data and binding worked fine but cross-threading issues when accessing via background threads. I have read in various places on this subject but haven't really come up with the best method yet for my situation.

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  • What are the benefits vs costs of comment annotation in PHP?

    - by Patrick
    I have just started working with symfony2 and have run across comment annotations. Although comment annotation is not an inherent part of PHP, symfony2 adds support for this feature. My understanding of commenting is that it should make the code more intelligible to the human. The computer shouldn't care what is in comments. What benefits come from doing this type of annotation versus just putting a command in the normal PHP code? ie- /** * @Route("/{id}") * @Method("GET") * @ParamConverter("post", class="SensioBlogBundle:Post") * @Template("SensioBlogBundle:Annot:post.html.twig", vars={"post"}) * @Cache(smaxage="15") */ public function showAction(Post $post) { }

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