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  • Why i am not able to clear the date input field when i do not need? using jquery

    - by kumar
    I have this code in the view to display datepicker for input type.. $("input[id^='exc-flwup-']").datepicker({ duration: '', showTime: true, constrainInput: true, stepMinutes: 30, stepHours: 1, altTimeField: '', time24h: true, minDate: 0 }); This is my Input Filed in the Fieldset.. <label for="FollowupDate"> Follow-up: <span><input type="text" id="exc-flwup-<%=Model.ExceptionID %>" name="exc-flwup-<%=Model.ExceptionID %>" value="<%=Model.FollowupDate %>" /> </span> Problem Is when I click on the textbox on the UI I can select the date its working fine.. but when I am trying to clear the textbox its not going off its allways showing currect date and time.. Can anybody help me why its i am not able to make clear.. thanks

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  • Aptana/Eclipse "Mark for Publishing feature"

    - by Mickey Cheong
    Hi, I was wondering whether Aptana or Eclipse has a plugin/feature that allows you to "Mark for Publishing" once you save the file. So, as you working on different files, you can just save it and it will be mark for publishing. Once you are done with the files, you can just click "Publish All" and it will upload to the FTP server that setup with the Project. I learnt about this great feature in Coda (Mac). I was wondering if there is one in Eclipse/Aptana. Else, if there any alternative. Cheers, Mickey

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  • Bug in MvcFutures LinkBuilder.BuildUrlFromExpression

    - by rboarman
    I hope this is the right place to post this. The following code fails in the latest build of the MVC futures library. This works and correctly calls my controller: Html.ActionLink<CreatePlayerController>(x => x.PlayerDetails(), "Click") This fails: LinkBuilder.BuildUrlFromExpression<CreatePlayerController>(null, Html.RouteCollection, x => x.PlayerDetails() ) The error is: System.InvalidOperationException: The IControllerFactory 'SF.Client.Website.StructureMapControllerFactory' did not return a controller for the name 'CreatePlayer'. My StructureMapControllerFactory. GetControllerInstance method is never called. Do I need to register my controller factory in some other way? It seems like the MvcFutures code is ignoring it. ControllerBuilder.Current.SetControllerFactory(new StructureMapControllerFactory()); Thank you, Rick

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  • clicking the debug button in Eclipse will not start debug mode

    - by iHorse
    i am running Eclipse 3.5.0 on a MacBook Pro using the Android SDK. i noticed that on this particular project i am working on i cant seem to actually enter debug mode. i click the little green bug icon in the tool bar and the app starts and runs. but if i switch over to the Debug Perspective i see no indication that it is running in debug mode. furthermore i can not hit any brake points that i have set. this makes debugging code a bit hard. Other projects that i am working on don't have this issue. any ideas on what i need to change in the project to get this to work?

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  • Host new WF4 workflows in appfabric

    - by racingcow
    Hello, I am new to using AppFabric to host WF services. I am trying to write a workflow admin application that will allow users to create xaml workflow definitions using the hosted WF4 designer, and then somehow allow those workflow defitions to be automatically deployed and hosted in AppFabric with the click of a button. I have the designer going, and I have read a couple of tutorials on how to host workflow services in AppFabric such as http://msdn.microsoft.com/en-us/library/ee677238.aspx, but my problem is how to deploy and host the workflow services via code. Does anyone know if this sort of "autodeploy/host" thing can be done with AppFabric? If so, could you point me in the right direction on this? -David

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  • Eclipse keyboard shortcuts: "alt+shift+" vs. "shift+" vs. "ctrl+alt+" etc. -- Is there an underlying

    - by MatrixFrog
    There are a zillion questions on SO about keyboard shortcuts in Eclipse, but there's I've always wondered if there is an underlying logic to the decisions of which shortcuts would be ctrl+alt+[some letter], and which would be just ctrl+[some letter] etc. Obviously there is a need to use a variety of combinations because there are only so many keys on the keyboard, but why, for example, is "add import" ctrl+shift+m, while "extract method" is alt+shift+m, instead of the other way around? I think if there is some underlying logic to these decisions, it will make it easier to remember more shortcuts without having to scan through the huge right-click menus to find them, and I won't accidentally use the wrong one as often.

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  • jQuery .ajax() call to page method works in FF only when async is false

    - by Steve
    I'm calling a page method using .ajax() and it works in IE8 whatever the value of async is. However, in FF3.6, it only works with async set to false. When async is set to true, in Firebug, I just see status aborted. The page validates. I can work with async set to false, but any clues as to why FF can't work with async set to true? $("[id$='_www']").click(function() { var hhh = false; $.ajax({ async: false, cache: false, type: "POST", url: "/abc/def.aspx/jkl", contentType: "application/json; charset=utf-8", dataType: "json", data: "{ 'eee': '" + window.location.href.match(/\d{1,3}$/) + "', 'ttt': '" + $("[id$='_zzz']").val() + "' }", success: function(msg) { $("#ggg").html(msg.d); }, error: function(xhr, err) { hhh = true; } }); return hhh; });

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  • Keep focus on blur event

    - by Jim
    I am using jquery to keep the focus on a text box when you click on a specific div. It works well in Internet Explorer but not in Firefox. Any suggestions? var clickedDiv = false; $('input').blur(function() { if (clickedDiv) { $('input').focus(); } }); $('div').mousedown(function() { clickedDiv = true; }) .mouseup(function() { clickedDiv = false }); If you need anymore specifics let me know.

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  • django-admin - how to modify ModelAdmin to create multiple objects at once?

    - by skrobul
    let's assume that I have very basic model class Message(models.Model): msg = models.CharField(max_length=30) this model is registered with admin module: class MessageAdmin(admin.ModelAdmin): pass admin.site.register(Message, MessageAdmin) Currently when I go into the admin interface, after clicking "Add message" I have only one form where I can enter the msg. I would like to have multiple forms (formset perhaps) on the "Add page" so I can create multiple messages at once. It's really annoying having to click "Save and add another" every single time. Ideally I would like to achieve something like InlineModelAdmin but it turns out that you can use it only for the models that are related to the object which is edited. What would you recommend to use to resolve this problem?

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  • JQuery preventDefault() but still add the fragment path to the URL without navigating to the fragment

    - by jdln
    My question is similar to this one but none of the answers solve my problem: Use JQuery preventDefault(), but still add the path to the URL When a user clicks a fragment link, I need to remove the default behaviour of jumping to the fragment but still add the fragment to the URL. This code (taken from the link) will fire the animation, and then add the fragment to the URL. However the fragment is then navigated to, which im my case breaks my site. $("#login_link").click(function (e) { e.preventDefault(); $("#login").animate({ 'margin-top': 0 }, 600, 'linear', function(){ window.location.hash = $(this).attr('href'); }); });

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  • Why does this jquery slideToggle code not work?

    - by cbmeeks
    I am trying to alter the button text for a expand/collapse button. Basically, a user clicks "Collapse" and I perform a slideToggle and when the slideToggle is done, I change the button text to "Expand" and vice-versa. The following code works great however if you click the expand/collapse button rapidly, it looses its mind and shows "Expand" when it's already expanded or "Collapse" when it's already collapsed. Any tips are appreciated. Thanks! function toggleBox( button, box ){ if($(box).is(":hidden")) { $(box).slideToggle("slow", function(){ $(button).html("Collapse"); }); } else { $(box).slideToggle("slow", function(){ $(button).html("Expand"); }); } }

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  • Using the sharepoint stsadm import command fails when list exists

    - by 78lro
    When using the stsadm -o import command in sharepoint I am getting an error relating to a list already existing, the import then seems to fail. Should it not handle this scenario of a list already existing on the destination server? I then used the UI to delete the existing list and ran the import again. It then seemed to fail at the same point saying the list exists. In the UI the list appears but when I click it, it reports that the list does not exist - almost as if it's stuck in a half created state, unable to be deleted or created by the import. Any suggestions greatly appreciated.

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  • Problem sending mail with simple .net application. Server refusal error.

    - by Fatih
    I have a very simple .net application for testing SMTP on .net. But i am receiving this weird error. "System.Net.Mail.SmtpException: Failure sending mail. --- System.Net.WebException: Unable to connect to the remote server --- System.Net.Sockets.SocketException: No connection could be made because the target machine actively refused it" SMTP server is remote and doesn't need any kind of authentication so i don't need credentials. But i can send mails from this computer with outlook using same smtp server and same smtp settings without any problem. Any ideas? It will be appreciated so much. Imports System.Net.Mail Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click Dim smtp As New SmtpClient smtp.Host = "10.241.128.220" smtp.Port = 25 smtp.Send("[email protected]", "[email protected]", "test", "test") End Sub

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  • How to Run Low-Cost Minecraft on a Raspberry Pi for Block Building on the Cheap

    - by Jason Fitzpatrick
    We’ve shown you how to run your own blocktastic personal Minecraft server on a Windows/OSX box, but what if you crave something lighter weight, more energy efficient, and always ready for your friends? Read on as we turn a tiny Raspberry Pi machine into a low-cost Minecraft server you can leave on 24/7 for around a penny a day. Why Do I Want to Do This? There’s two aspects to this tutorial, running your own Minecraft server and specifically running that Minecraft server on a Raspberry Pi. Why would you want to run your own Minecraft server? It’s a really great way to extend and build upon the Minecraft play experience. You can leave the server running when you’re not playing so friends and family can join and continue building your world. You can mess around with game variables and introduce mods in a way that isn’t possible when you’re playing the stand-alone game. It also gives you the kind of control over your multiplayer experience that using public servers doesn’t, without incurring the cost of hosting a private server on a remote host. While running a Minecraft server on its own is appealing enough to a dedicated Minecraft fan, running it on the Raspberry Pi is even more appealing. The tiny little Pi uses so little resources that you can leave your Minecraft server running 24/7 for a couple bucks a year. Aside from the initial cost outlay of the Pi, an SD card, and a little bit of time setting it up, you’ll have an always-on Minecraft server at a monthly cost of around one gumball. What Do I Need? For this tutorial you’ll need a mix of hardware and software tools; aside from the actual Raspberry Pi and SD card, everything is free. 1 Raspberry Pi (preferably a 512MB model) 1 4GB+ SD card This tutorial assumes that you have already familiarized yourself with the Raspberry Pi and have installed a copy of the Debian-derivative Raspbian on the device. If you have not got your Pi up and running yet, don’t worry! Check out our guide, The HTG Guide to Getting Started with Raspberry Pi, to get up to speed. Optimizing Raspbian for the Minecraft Server Unlike other builds we’ve shared where you can layer multiple projects over one another (e.g. the Pi is more than powerful enough to serve as a weather/email indicator and a Google Cloud Print server at the same time) running a Minecraft server is a pretty intense operation for the little Pi and we’d strongly recommend dedicating the entire Pi to the process. Minecraft seems like a simple game, with all its blocky-ness and what not, but it’s actually a pretty complex game beneath the simple skin and required a lot of processing power. As such, we’re going to tweak the configuration file and other settings to optimize Rasbian for the job. The first thing you’ll need to do is dig into the Raspi-Config application to make a few minor changes. If you’re installing Raspbian fresh, wait for the last step (which is the Raspi-Config), if you already installed it, head to the terminal and type in “sudo raspi-config” to launch it again. One of the first and most important things we need to attend to is cranking up the overclock setting. We need all the power we can get to make our Minecraft experience enjoyable. In Raspi-Config, select option number 7 “Overclock”. Be prepared for some stern warnings about overclocking, but rest easy knowing that overclocking is directly supported by the Raspberry Pi foundation and has been included in the configuration options since late 2012. Once you’re in the actual selection screen, select “Turbo 1000MhHz”. Again, you’ll be warned that the degree of overclocking you’ve selected carries risks (specifically, potential corruption of the SD card, but no risk of actual hardware damage). Click OK and wait for the device to reset. Next, make sure you’re set to boot to the command prompt, not the desktop. Select number 3 “Enable Boot to Desktop/Scratch”  and make sure “Console Text console” is selected. Back at the Raspi-Config menu, select number 8 “Advanced Options’. There are two critical changes we need to make in here and one option change. First, the critical changes. Select A3 “Memory Split”: Change the amount of memory available to the GPU to 16MB (down from the default 64MB). Our Minecraft server is going to ruin in a GUI-less environment; there’s no reason to allocate any more than the bare minimum to the GPU. After selecting the GPU memory, you’ll be returned to the main menu. Select “Advanced Options” again and then select A4 “SSH”. Within the sub-menu, enable SSH. There is very little reason to keep this Pi connected to a monitor and keyboard, by enabling SSH we can remotely access the machine from anywhere on the network. Finally (and optionally) return again to the “Advanced Options” menu and select A2 “Hostname”. Here you can change your hostname from “raspberrypi” to a more fitting Minecraft name. We opted for the highly creative hostname “minecraft”, but feel free to spice it up a bit with whatever you feel like: creepertown, minecraft4life, or miner-box are all great minecraft server names. That’s it for the Raspbian configuration tab down to the bottom of the main screen and select “Finish” to reboot. After rebooting you can now SSH into your terminal, or continue working from the keyboard hooked up to your Pi (we strongly recommend switching over to SSH as it allows you to easily cut and paste the commands). If you’ve never used SSH before, check out how to use PuTTY with your Pi here. Installing Java on the Pi The Minecraft server runs on Java, so the first thing we need to do on our freshly configured Pi is install it. Log into your Pi via SSH and then, at the command prompt, enter the following command to make a directory for the installation: sudo mkdir /java/ Now we need to download the newest version of Java. At the time of this publication the newest release is the OCT 2013 update and the link/filename we use will reflect that. Please check for a more current version of the Linux ARMv6/7 Java release on the Java download page and update the link/filename accordingly when following our instructions. At the command prompt, enter the following command: sudo wget --no-check-certificate http://www.java.net/download/jdk8/archive/b111/binaries/jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz Once the download has finished successfully, enter the following command: sudo tar zxvf jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz -C /opt/ Fun fact: the /opt/ directory name scheme is a remnant of early Unix design wherein the /opt/ directory was for “optional” software installed after the main operating system; it was the /Program Files/ of the Unix world. After the file has finished extracting, enter: sudo /opt/jdk1.8.0/bin/java -version This command will return the version number of your new Java installation like so: java version "1.8.0-ea" Java(TM) SE Runtime Environment (build 1.8.0-ea-b111) Java HotSpot(TM) Client VM (build 25.0-b53, mixed mode) If you don’t see the above printout (or a variation thereof if you’re using a newer version of Java), try to extract the archive again. If you do see the readout, enter the following command to tidy up after yourself: sudo rm jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz At this point Java is installed and we’re ready to move onto installing our Minecraft server! Installing and Configuring the Minecraft Server Now that we have a foundation for our Minecraft server, it’s time to install the part that matter. We’ll be using SpigotMC a lightweight and stable Minecraft server build that works wonderfully on the Pi. First, grab a copy of the the code with the following command: sudo wget http://ci.md-5.net/job/Spigot/lastSuccessfulBuild/artifact/Spigot-Server/target/spigot.jar This link should remain stable over time, as it points directly to the most current stable release of Spigot, but if you have any issues you can always reference the SpigotMC download page here. After the download finishes successfully, enter the following command: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Note: if you’re running the command on a 256MB Pi change the 256 and 496 in the above command to 128 and 256, respectively. Your server will launch and a flurry of on-screen activity will follow. Be prepared to wait around 3-6 minutes or so for the process of setting up the server and generating the map to finish. Future startups will take much less time, around 20-30 seconds. Note: If at any point during the configuration or play process things get really weird (e.g. your new Minecraft server freaks out and starts spawning you in the Nether and killing you instantly), use the “stop” command at the command prompt to gracefully shutdown the server and let you restart and troubleshoot it. After the process has finished, head over to the computer you normally play Minecraft on, fire it up, and click on Multiplayer. You should see your server: If your world doesn’t popup immediately during the network scan, hit the Add button and manually enter the address of your Pi. Once you connect to the server, you’ll see the status change in the server status window: According to the server, we’re in game. According to the actual Minecraft app, we’re also in game but it’s the middle of the night in survival mode: Boo! Spawning in the dead of night, weaponless and without shelter is no way to start things. No worries though, we need to do some more configuration; no time to sit around and get shot at by skeletons. Besides, if you try and play it without some configuration tweaks first, you’ll likely find it quite unstable. We’re just here to confirm the server is up, running, and accepting incoming connections. Once we’ve confirmed the server is running and connectable (albeit not very playable yet), it’s time to shut down the server. Via the server console, enter the command “stop” to shut everything down. When you’re returned to the command prompt, enter the following command: sudo nano server.properties When the configuration file opens up, make the following changes (or just cut and paste our config file minus the first two lines with the name and date stamp): #Minecraft server properties #Thu Oct 17 22:53:51 UTC 2013 generator-settings= #Default is true, toggle to false allow-nether=false level-name=world enable-query=false allow-flight=false server-port=25565 level-type=DEFAULT enable-rcon=false force-gamemode=false level-seed= server-ip= max-build-height=256 spawn-npcs=true white-list=false spawn-animals=true texture-pack= snooper-enabled=true hardcore=false online-mode=true pvp=true difficulty=1 player-idle-timeout=0 gamemode=0 #Default 20; you only need to lower this if you're running #a public server and worried about loads. max-players=20 spawn-monsters=true #Default is 10, 3-5 ideal for Pi view-distance=5 generate-structures=true spawn-protection=16 motd=A Minecraft Server In the server status window, seen through your SSH connection to the pi, enter the following command to give yourself operator status on your Minecraft server (so that you can use more powerful commands in game, without always returning to the server status window). op [your minecraft nickname] At this point things are looking better but we still have a little tweaking to do before the server is really enjoyable. To that end, let’s install some plugins. The first plugin, and the one you should install above all others, is NoSpawnChunks. To install the plugin, first visit the NoSpawnChunks webpage and grab the download link for the most current version. As of this writing the current release is v0.3. Back at the command prompt (the command prompt of your Pi, not the server console–if your server is still active shut it down) enter the following commands: cd /home/pi/plugins sudo wget http://dev.bukkit.org/media/files/586/974/NoSpawnChunks.jar Next, visit the ClearLag plugin page, and grab the latest link (as of this tutorial, it’s v2.6.0). Enter the following at the command prompt: sudo wget http://dev.bukkit.org/media/files/743/213/Clearlag.jar Because the files aren’t compressed in a .ZIP or similar container, that’s all there is to it: the plugins are parked in the plugin directory. (Remember this for future plugin downloads, the file needs to be whateverplugin.jar, so if it’s compressed you need to uncompress it in the plugin directory.) Resart the server: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Be prepared for a slightly longer startup time (closer to the 3-6 minutes and much longer than the 30 seconds you just experienced) as the plugins affect the world map and need a minute to massage everything. After the spawn process finishes, type the following at the server console: plugins This lists all the plugins currently active on the server. You should see something like this: If the plugins aren’t loaded, you may need to stop and restart the server. After confirming your plugins are loaded, go ahead and join the game. You should notice significantly snappier play. In addition, you’ll get occasional messages from the plugins indicating they are active, as seen below: At this point Java is installed, the server is installed, and we’ve tweaked our settings for for the Pi.  It’s time to start building with friends!     

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  • Dyanamic client side validation

    - by Noel
    Is anyone doing dyanamic client validation and if so how are you doing it. I have a view where client side validation is enabled through jquery validator ( see below) <script src="../../Scripts/jquery-1.3.2.js" type="text/javascript"></script> <script src="../../Scripts/jquery.validate.js" type="text/javascript"></script> <script src="../../Scripts/MicrosoftMvcJQueryValidation.js" type="text/javascript"></script> <% Html.EnableClientValidation(); %> This results in javascript code been generated on my page which calls validate when I click the submit button: function __MVC_EnableClientValidation(validationContext) { .... theForm.validate(options); } If I want validation to occur when the onblur event occurs on a textbox how can i get this to work?

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  • c# windows forms link button to listview

    - by Richard
    Hi, I am using c# windows forms. I have multiple buttons linked to a listview which when a button is pressed, a new item is added to the listview. The column headers in the listview are 'Name' and 'Amount'. When a different button is pressed, a different item is added to the listview. The thing i need help with is as follows: When the same button is pressed twice, I want the amount to go from "1" to "2" on the second click. So the item name isnt duplicated but the amount is increase. The problem is I am using text to link the button to the linklist at the moment e.g. ("Coca Cola", "1") which adds the item name as coca cola and the amount as 1. I know it is something to do with integers so please help!! Thanks

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  • Server Application Unavailable ?

    - by Surya sasidhar
    hi, i am a developer and i developed the web application(asp.net). It is working in my local server fine when i take new domain and upload the site in to that domain i am getting this error hi, After completion of my project. I placed in online the default page is coming but when i click on any link button it is giving this error can you help me. m3connect.in is url of my site and error is Server Application Unavailable The web application you are attempting to access on this web server is currently unavailable. Please hit the "Refresh" button in your web browser to retry your request. Administrator Note: An error message detailing the cause of this specific request failure can be found in the application event log of the web server. Please review this log entry to discover what caused this error to occur.

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  • Server Application Unavailable ?

    - by Surya sasidhar
    hi, After completion of my project. I placed in online the default page is coming but when i click on any link button it is giving this error can you help me. m3connect.in is url of my site and error is Server Application Unavailable The web application you are attempting to access on this web server is currently unavailable. Please hit the "Refresh" button in your web browser to retry your request. Administrator Note: An error message detailing the cause of this specific request failure can be found in the application event log of the web server. Please review this log entry to discover what caused this error to occur.

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  • Extrange gray rectangle when debugging with monodevelop

    - by SCL
    when I debug with Monodevelop, in Linux Mint, most of the times I get a small gray rectangle on top of the screen. It stays there, on top of any other application even If I minimize monodevelop. It won't go away until I close it. If I click on it, the elements in the background receive the events. I get this problem in two different machines, both with Mint 13 and monodevelop 2.6 and 3. How can I get rid of it?

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  • PHP with DB backed-end application to complete windows EXE possible or not?

    - by Devyn
    Hi, Let's say I have a php application backed-end with SQLite and I would like to convert whole application to exe file so the end user can just click it and run on windows. User should be able to save, update and add new data into database without any web server or browser things. Is it possible? I found out that we can use PHP-GTK for UI. exeoutput.com supports with database engines according to it's website. Anyone have tried it out? If I'm missing something, pls share with me. Thanks all in advance and happy new year!!!

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  • Designing Database

    - by user548192
    Hello All, I need to design database with frontend as HTML. This is my first attempt to do this. What I need is, - User can input a word from HTML page, click submit I will query the word to get a URL from database and user sees that webpage(pointed by URL). Just enter word, submit and get the webpage displayed. People suggested using JSP/Access. I am new to everything. Can you please point out what exactly I need to do? Thanks a ton.

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  • Prototype Multi-Event Observation for Multi-Elements

    - by Phonethics
    ['element1','element2','element3'].each(function(e){ Event.observe(e, 'click', function(event){ ... }); Event.observe(e, 'blur', function(event){ ... }); Event.observe(e, 'mousedown', function(event){ ... }); Event.observe(e, 'mouseover', function(event){ ... }); }); Is there a way to reduce this so that I can do ['element1','element2','element3'].each(function(e){ Event.observe(e, ev, function(event){ switch(e){ switch (ev) } }); }); ?

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  • Scrollbar within a scrollbar only make the inner scrollbar jump to id

    - by Nik
    I have a page that requires a scrollbar - http://www.aus-media.com/dev/site_BYJ/schedule-pricing/pricing.html You will notice (unless you are running at a high resolution with a big screen) that there is an outer scrollbar for the main page as well as an inner scrollbar for the content. When you click on one of the sub items e.g. payments you will notice that the outer page scrolls down as well as the inner scrollbar. Does anybody know of a way to only scroll the inner scrollbar, so only it jumps to the id? Thanks guys Nik

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  • Is there a jquery List plugin that will auto-sort items and has robust add/remove methods?

    - by Breadtruck
    I have been googling for hours looking for something to handle my situation. I am not skilled enough to write my own jquery plugin ..YET!! The plugin should auto-sort the list, not as important as being able to add/remove items from the list easily. Themeroller capable would be a plus. I would basically use anything as long as I could add a item to the list (or any other container for that matter), item is coming from a modal popup that is using ajax to search for the item. Once the item is found I want to click that item and have it added to the list and it would put it into the correct order based on alphabetic sort. I think where I am losing sight is the complexity of the item and needing to have the item contain: The name of the item a hidden value, [the int id of the item], one or two checkboxes for turning on/off a feature for that item. I am really open to any ideas, suggestions on a better process, or a pointer to a plugin that might get me close.

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  • JQuery Ajax Load Mobile Browser Back Functionality

    - by Brad
    Currently working on a mobile site using the .load() technique: $.ajaxSetup ({cache: false}); contentLoad(); function contentLoad() { $('a.inline').click(function(){ var toLoad = $(this).attr('href')+' #content'; $('#loading').show(); $('#content').load(toLoad,'',showNewContent) function showNewContent() { $('#loading').hide(); $('#content').show(); contentLoad(); } return false; }); } How would I be able to integrate back and forward button functionality into mobile browsers? Hope this is possible. Thanks in advance.

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