Search Results

Search found 21963 results on 879 pages for 'lance may'.

Page 524/879 | < Previous Page | 520 521 522 523 524 525 526 527 528 529 530 531  | Next Page >

  • TFS Security and Documents Folder

    - by pm_2
    I'm getting an issue with TFS where the documents folder is marked with a red cross. As far as I can tell, this seems to be a security issue, however, I am set-up as project admin on the relevant projects. I’ve come to the conclusion that it’s a security issue from running the TFS Project Admin tool (available here). When I run this, it tells me that I don’t have sufficient access rights to open the project. I’ve checked, and I’m not included in any groups that are denied access. Please can anyone shed any light as to why I may not have sufficient access to these projects?

    Read the article

  • How to compile a program which needs a newer version of glib

    - by michael
    Hi, I am trying to compile Webkit on Ubuntu 8.04. But when i run autogen.sh, I get the following error saying it needs a newer version of glib. So what is the safest way to install glib without screwing up the rest of my OS (since the rest needs 2.16 while webkit compile needs 2.21)? checking for GLIB... configure: error: Package requirements (glib-2.0 >= 2.21.3 gobject-2.0 >= 2.0 gthread-2.0 >= 2.0) were not met: Requested 'glib-2.0 >= 2.21.3' but version of GLib is 2.16.6 Consider adjusting the PKG_CONFIG_PATH environment variable if you installed software in a non-standard prefix. Alternatively, you may set the environment variables GLIB_CFLAGS and GLIB_LIBS to avoid the need to call pkg-config. See the pkg-config man page for more details.

    Read the article

  • How to decrypt IRC Bot's blowfish encrypted messages.

    - by Arsheep
    I am making an IRC bot in php to read content of a channel. Bot is done fine.But the messages are encrypted With blowfish encryption. i have the key and all, i tried PHP's code below but didn;t worked. echo mcrypt_decrypt(MCRYPT_BLOWFISH,$key,$input,MCRYPT_MODE_ECB); For more help the encryption is done via drftpd site bot. I can find this link http://trac.drftpd.org/browser/branches/jpf/src/plugins/org.drftpd.plugins.sitebot/src/org/drftpd/plugins/sitebot/OutputWriter.java?rev=1721 Written in Java so may be some Java guy can help too .

    Read the article

  • Is it possible to create thread-safe collections without locks?

    - by Andrey
    This is pure just for interest question, any sort of questions are welcome. So is it possible to create thread-safe collections without any locks? By locks I mean any thread synchronization mechanisms, including Mutex, Semaphore, and even Interlocked, all of them. Is it possible at user level, without calling system functions? Ok, may be implementation is not effective, i am interested in theoretical possibility. If not what is the minimum means to do it? EDIT: Why immutable collections don't work. This of class Stack with methods Add that returns another Stack. Now here is program: Stack stack = new ...; ThreadedMethod() { loop { //Do the loop stack = stack.Add(element); } } this expression stack = stack.Add(element) is not atomic, and you can overwrite new stack from other thread. Thanks, Andrey

    Read the article

  • Is there any way to code breakpoints/debugging?

    - by froadie
    I've been wondering this for a while - is there a way to code/program breakpoints...? Conditionally? For example, can I specify something like - "when this variable becomes this value, break and open the debugger"? (Would be quite useful, especially in long loops when you want to debug loop execution of a late loop value.) I suppose this may be IDE-specific since debugging is implemented differently in different IDEs... I'd be interested to know how to do this in any IDE, but specifically in Eclipse and Visual Studio.

    Read the article

  • How to handle security constraints using GWT 2.1's RequestFactory?

    - by Marc
    I am currently developing a GWT 2.1 application that is to be deployed on Google App Engine. I would like to realise the server communication using the new RequestFactory. Now my question is how to handle fine-grained security issues in this context? Some server actions (of those declared in the RequestContext stubs) shall be restricted to certain users (possibly depending on the parameters of the remote call). If a call is unauthorised, I would like the client to show a login page (so that one may log in as a different user, for example). From the Expenses example, I know how to implement an automatic redirection to a login page, but in this example, the security model is quite simple: A client is allowed to access the servlet if and only if a user is logged in. Shall I raise a custom UnAuthorizedException in my server-side service? Where should I intercept this exception? (Can I do this in a servlet filter like the GaeAuthFilter of the Expenses example?)

    Read the article

  • MongoDB RSS Feed Entries, Embed the Entries in the Feed Object?

    - by Patrick Klingemann
    I am saving a reference to an RSS Feed in MongoDB, each Feed has an ever growing list of Entries. As I'm designing my schema, I'm concerned about this statement from the MongoDB Schema Design - Embed vs. Reference Documentation: If the amount of data to embed is huge (many megabytes), you may read the limit on size of a single object. This will surely happen if I understand the statement correctly. So the question is, I am correct to assume that I should not embed the Feed Entries within a Feed because I'll eventually reach the limit on size of a single object?

    Read the article

  • Can/Should you throw exceptions in a c# switch statement?

    - by Kettenbach
    Hi All, I have an insert query that returns an int. Based on that int I may wish to throw an exception. Is this appropriate to do within a switch statement? switch (result) { case D_USER_NOT_FOUND: throw new ClientException(string.Format("D User Name: {0} , was not found.", dTbx.Text)); case C_USER_NOT_FOUND: throw new ClientException(string.Format("C User Name: {0} , was not found.", cTbx.Text)); case D_USER_ALREADY_MAPPED: throw new ClientException(string.Format("D User Name: {0} , is already mapped.", dTbx.Text)); case C_USER_ALREADY_MAPPED: throw new ClientException(string.Format("C User Name: {0} , is already mapped.", cTbx.Text)); default: break; } I normally add break statements to switches but they will not be hit. Is this a bad design? Please share any opinions/suggestions with me. Thanks, ~ck in San Diego

    Read the article

  • OpenAL - determine maximum sources

    - by Bill Kotsias
    Is there an API that allows you to define the maximum number of OpenAL "sources" allowed by the underlying sound hardware? Searching the internet, I found 2 recommendations : keep generating OpenAL sources till you get an error. However, there is a note in FreeSL (OpenAL wrapper) stating that this is "very bad and may even crash the library" assume you only have 16; why would anyone ever require more? (!) The second recommendation is even adopted by FreeSL. So, is there a common API to define the number of simultaneous "voices" supported? Thank you for your time, Bill

    Read the article

  • WCF configuration setting information at a glance

    - by Newbie
    Is there any site from where I can get the most of the information about WCF configuration settings e.g. keyEntropyMode,maxStatefulNegotiations,sessionKeyRolloverInterval, negotiationTimeout etc. I have started recently working in wcf but is facing many troubles in understanding the terms. There are to be honest huge. And whenever I get stuck, it takes a long time for me to solve it (searching and searching in google and after spending sometime hours I may get the solution). Henceforth, I think it is better to know if not all astleast some of the terms and their usage and what they means. It would be great help if anyone can point such a link. I searched in the net with " wcf configuration file elements" but with not much luck. Thanks

    Read the article

  • Update MySQL table from jsp

    - by vishnu
    I have these in a jsp file. But these values are not updated in the mysql table. May be it is not commiting. How can i solve this ? String passc1 = request.getParameter("passc1"); String accid = request.getParameter("accid"); int i = 0; String sql = " update customertb " + " set passwd = ?" + " where acc_no = ?;"; try { PreparedStatement ps = con.prepareStatement(sql); ps.setString(1, passc1); ps.setString(2, accid); i = ps.executeUpdate(); } catch (Exception e) { // do something with Exception here. Maybe just throw it up again } finally { con.close(); }

    Read the article

  • Launching desired version of XCode from Finder

    - by Andy J Buchanan
    My google-fu has failed me, and I guess this may be basic OS X/Xcode knowledge but.... When I double click .xcodeproj files, I'm getting the Beta I have installed launching instead of the stable release - which is the one I actually want. I have tried changing the launch program in the finder info window, but it always displays as "Xcode" and doesn't seem to accept that there are different versions - even though it offers them to me in the drop down list. Is there an xcode setting for this? Thanks.

    Read the article

  • How to maintain encapsulation with composition in C++?

    - by iFreilicht
    I am designing a class Master that is composed from multiple other classes, A, Base, C and D. These four classes have absolutely no use outside of Master and are meant to split up its functionality into manageable and logically divided packages. They also provide extensible functionality as in the case of Base, which can be inherited from by clients. But, how do I maintain encapsulation of Master with this design? So far, I've got two approaches, which are both far from perfect: 1. Replicate all accessors: Just write accessor-methods for all accessor-methods of all classes that Master is composed of. This leads to perfect encapsulation, because no implementation detail of Master is visible, but is extremely tedious and makes the class definition monstrous, which is exactly what the composition should prevent. Also, adding functionality to one of the composees (is that even a word?) would require to re-write all those methods in Master. An additional problem is that inheritors of Base could only alter, but not add functionality. 2. Use non-assignable, non-copyable member-accessors: Having a class accessor<T> that can not be copied, moved or assigned to, but overrides the operator-> to access an underlying shared_ptr, so that calls like Master->A()->niceFunction(); are made possible. My problem with this is that it kind of breaks encapsulation as I would now be unable to change my implementation of Master to use a different class for the functionality of niceFunction(). Still, it is the closest I've gotten without using the ugly first approach. It also fixes the inheritance issue quite nicely. A small side question would be if such a class already existed in std or boost. EDIT: Wall of code I will now post the code of the header files of the classes discussed. It may be a bit hard to understand, but I'll give my best in explaining all of it. 1. GameTree.h The foundation of it all. This basically is a doubly-linked tree, holding GameObject-instances, which we'll later get to. It also has it's own custom iterator GTIterator, but I left that out for brevity. WResult is an enum with the values SUCCESS and FAILED, but it's not really important. class GameTree { public: //Static methods for the root. Only one root is allowed to exist at a time! static void ConstructRoot(seed_type seed, unsigned int depth); inline static bool rootExists(){ return static_cast<bool>(rootObject_); } inline static weak_ptr<GameTree> root(){ return rootObject_; } //delta is in ms, this is used for velocity, collision and such void tick(unsigned int delta); //Interaction with the tree inline weak_ptr<GameTree> parent() const { return parent_; } inline unsigned int numChildren() const{ return static_cast<unsigned int>(children_.size()); } weak_ptr<GameTree> getChild(unsigned int index) const; template<typename GOType> weak_ptr<GameTree> addChild(seed_type seed, unsigned int depth = 9001){ GOType object{ new GOType(seed) }; return addChildObject(unique_ptr<GameTree>(new GameTree(std::move(object), depth))); } WResult moveTo(weak_ptr<GameTree> newParent); WResult erase(); //Iterators for for( : ) loop GTIterator& begin(){ return *(beginIter_ = std::move(make_unique<GTIterator>(children_.begin()))); } GTIterator& end(){ return *(endIter_ = std::move(make_unique<GTIterator>(children_.end()))); } //unloading should be used when objects are far away WResult unloadChildren(unsigned int newDepth = 0); WResult loadChildren(unsigned int newDepth = 1); inline const RenderObject& renderObject() const{ return gameObject_->renderObject(); } //Getter for the underlying GameObject (I have not tested the template version) weak_ptr<GameObject> gameObject(){ return gameObject_; } template<typename GOType> weak_ptr<GOType> gameObject(){ return dynamic_cast<weak_ptr<GOType>>(gameObject_); } weak_ptr<PhysicsObject> physicsObject() { return gameObject_->physicsObject(); } private: GameTree(const GameTree&); //copying is only allowed internally GameTree(shared_ptr<GameObject> object, unsigned int depth = 9001); //pointer to root static shared_ptr<GameTree> rootObject_; //internal management of a child weak_ptr<GameTree> addChildObject(shared_ptr<GameTree>); WResult removeChild(unsigned int index); //private members shared_ptr<GameObject> gameObject_; shared_ptr<GTIterator> beginIter_; shared_ptr<GTIterator> endIter_; //tree stuff vector<shared_ptr<GameTree>> children_; weak_ptr<GameTree> parent_; unsigned int selfIndex_; //used for deletion, this isn't necessary void initChildren(unsigned int depth); //constructs children }; 2. GameObject.h This is a bit hard to grasp, but GameObject basically works like this: When constructing a GameObject, you construct its basic attributes and a CResult-instance, which contains a vector<unique_ptr<Construction>>. The Construction-struct contains all information that is needed to construct a GameObject, which is a seed and a function-object that is applied at construction by a factory. This enables dynamic loading and unloading of GameObjects as done by GameTree. It also means that you have to define that factory if you inherit GameObject. This inheritance is also the reason why GameTree has a template-function gameObject<GOType>. GameObject can contain a RenderObject and a PhysicsObject, which we'll later get to. Anyway, here's the code. class GameObject; typedef unsigned long seed_type; //this declaration magic means that all GameObjectFactorys inherit from GameObjectFactory<GameObject> template<typename GOType> struct GameObjectFactory; template<> struct GameObjectFactory<GameObject>{ virtual unique_ptr<GameObject> construct(seed_type seed) const = 0; }; template<typename GOType> struct GameObjectFactory : GameObjectFactory<GameObject>{ GameObjectFactory() : GameObjectFactory<GameObject>(){} unique_ptr<GameObject> construct(seed_type seed) const{ return unique_ptr<GOType>(new GOType(seed)); } }; //same as with the factories. this is important for storing them in vectors template<typename GOType> struct Construction; template<> struct Construction<GameObject>{ virtual unique_ptr<GameObject> construct() const = 0; }; template<typename GOType> struct Construction : Construction<GameObject>{ Construction(seed_type seed, function<void(GOType*)> func = [](GOType* null){}) : Construction<GameObject>(), seed_(seed), func_(func) {} unique_ptr<GameObject> construct() const{ unique_ptr<GameObject> gameObject{ GOType::factory.construct(seed_) }; func_(dynamic_cast<GOType*>(gameObject.get())); return std::move(gameObject); } seed_type seed_; function<void(GOType*)> func_; }; typedef struct CResult { CResult() : constructions{} {} CResult(CResult && o) : constructions(std::move(o.constructions)) {} CResult& operator= (CResult& other){ if (this != &other){ for (unique_ptr<Construction<GameObject>>& child : other.constructions){ constructions.push_back(std::move(child)); } } return *this; } template<typename GOType> void push_back(seed_type seed, function<void(GOType*)> func = [](GOType* null){}){ constructions.push_back(make_unique<Construction<GOType>>(seed, func)); } vector<unique_ptr<Construction<GameObject>>> constructions; } CResult; //finally, the GameObject class GameObject { public: GameObject(seed_type seed); GameObject(const GameObject&); virtual void tick(unsigned int delta); inline Matrix4f trafoMatrix(){ return physicsObject_->transformationMatrix(); } //getter inline seed_type seed() const{ return seed_; } inline CResult& properties(){ return properties_; } inline const RenderObject& renderObject() const{ return *renderObject_; } inline weak_ptr<PhysicsObject> physicsObject() { return physicsObject_; } protected: virtual CResult construct_(seed_type seed) = 0; CResult properties_; shared_ptr<RenderObject> renderObject_; shared_ptr<PhysicsObject> physicsObject_; seed_type seed_; }; 3. PhysicsObject That's a bit easier. It is responsible for position, velocity and acceleration. It will also handle collisions in the future. It contains three Transformation objects, two of which are optional. I'm not going to include the accessors on the PhysicsObject class because I tried my first approach on it and it's just pure madness (way over 30 functions). Also missing: the named constructors that construct PhysicsObjects with different behaviour. class Transformation{ Vector3f translation_; Vector3f rotation_; Vector3f scaling_; public: Transformation() : translation_{ 0, 0, 0 }, rotation_{ 0, 0, 0 }, scaling_{ 1, 1, 1 } {}; Transformation(Vector3f translation, Vector3f rotation, Vector3f scaling); inline Vector3f translation(){ return translation_; } inline void translation(float x, float y, float z){ translation(Vector3f(x, y, z)); } inline void translation(Vector3f newTranslation){ translation_ = newTranslation; } inline void translate(float x, float y, float z){ translate(Vector3f(x, y, z)); } inline void translate(Vector3f summand){ translation_ += summand; } inline Vector3f rotation(){ return rotation_; } inline void rotation(float pitch, float yaw, float roll){ rotation(Vector3f(pitch, yaw, roll)); } inline void rotation(Vector3f newRotation){ rotation_ = newRotation; } inline void rotate(float pitch, float yaw, float roll){ rotate(Vector3f(pitch, yaw, roll)); } inline void rotate(Vector3f summand){ rotation_ += summand; } inline Vector3f scaling(){ return scaling_; } inline void scaling(float x, float y, float z){ scaling(Vector3f(x, y, z)); } inline void scaling(Vector3f newScaling){ scaling_ = newScaling; } inline void scale(float x, float y, float z){ scale(Vector3f(x, y, z)); } void scale(Vector3f factor){ scaling_(0) *= factor(0); scaling_(1) *= factor(1); scaling_(2) *= factor(2); } Matrix4f matrix(){ return WMatrix::Translation(translation_) * WMatrix::Rotation(rotation_) * WMatrix::Scale(scaling_); } }; class PhysicsObject; typedef void tickFunction(PhysicsObject& self, unsigned int delta); class PhysicsObject{ PhysicsObject(const Transformation& trafo) : transformation_(trafo), transformationVelocity_(nullptr), transformationAcceleration_(nullptr), tick_(nullptr) {} PhysicsObject(PhysicsObject&& other) : transformation_(other.transformation_), transformationVelocity_(std::move(other.transformationVelocity_)), transformationAcceleration_(std::move(other.transformationAcceleration_)), tick_(other.tick_) {} Transformation transformation_; unique_ptr<Transformation> transformationVelocity_; unique_ptr<Transformation> transformationAcceleration_; tickFunction* tick_; public: void tick(unsigned int delta){ tick_ ? tick_(*this, delta) : 0; } inline Matrix4f transformationMatrix(){ return transformation_.matrix(); } } 4. RenderObject RenderObject is a base class for different types of things that could be rendered, i.e. Meshes, Light Sources or Sprites. DISCLAIMER: I did not write this code, I'm working on this project with someone else. class RenderObject { public: RenderObject(float renderDistance); virtual ~RenderObject(); float renderDistance() const { return renderDistance_; } void setRenderDistance(float rD) { renderDistance_ = rD; } protected: float renderDistance_; }; struct NullRenderObject : public RenderObject{ NullRenderObject() : RenderObject(0.f){}; }; class Light : public RenderObject{ public: Light() : RenderObject(30.f){}; }; class Mesh : public RenderObject{ public: Mesh(unsigned int seed) : RenderObject(20.f) { meshID_ = 0; textureID_ = 0; if (seed == 1) meshID_ = Model::getMeshID("EM-208_heavy"); else meshID_ = Model::getMeshID("cube"); }; unsigned int getMeshID() const { return meshID_; } unsigned int getTextureID() const { return textureID_; } private: unsigned int meshID_; unsigned int textureID_; }; I guess this shows my issue quite nicely: You see a few accessors in GameObject which return weak_ptrs to access members of members, but that is not really what I want. Also please keep in mind that this is NOT, by any means, finished or production code! It is merely a prototype and there may be inconsistencies, unnecessary public parts of classes and such.

    Read the article

  • Importing a spreadsheet into an asp.net program and listing the worksheets

    - by Bob Avallone
    I have to import the contents of a spreadsheet in my asp.net project. The code behind is c#. I figured out how to locate the spreadsheet on the user's computer and how to import the data from a given worksheet into a datable. The problem is I may not know the name of the worksheet ahead of time. I want to present the user with a list of available worksheets and have them pick one. That is the piece I don't know how to do. Thanks in advance. Bob Avallone

    Read the article

  • Which build tool to teach?

    - by Helper Method
    While similiar questions have been asked, this one's focused on which is best/easiest to teach. I'm giving a weekly tutorial at my university focusing on data structures and algorithms. Fromn time to time I introduce tools which may prove helpful in future projects like JUnit, Mercurial, Eclipse etc.. I plan to show them some kind of build tool but I'm not sure which one to choose. I by myself have very little knowledge about build tools, except a little experience in using make. It's more the concept of a build tool I want to show them, not a special tool per se. Which would be the most easiest/future proof/whatever tool to show them? I've read a little bit about Gradle, which looks nice, but so far I think Ant could be a good choice (it's a Java course I'm giving).

    Read the article

  • Future proof Primary Key design in postgresql

    - by John P
    I've always used either auto_generated or Sequences in the past for my primary keys. With the current system I'm working on there is the possibility of having to eventually partition the data which has never been a requirement in the past. Knowing that I may need to partition the data in the future, is there any advantage of using UUIDs for PKs instead of the database's built-in sequences? If so, is there a design pattern that can safely generate relatively short keys (say 6 characters instead of the usual long one e6709870-5cbc-11df-a08a-0800200c9a66)? 36^6 keys per-table is more than sufficient for any table I could imagine. I will be using the keys in URLs so conciseness is important.

    Read the article

  • jQuery and ASP.NET drop down problem

    - by Sayem Ahmed
    I have a drop down in an ASP.NET page. Whenever the value of the drop down changes an ASP.NET AJAX request is made to the server. I also attached a jQuery "change" event handler to that list to execute some code when the value is changed. So, probably two different event handlers are being attached to the same drop down, and it's causing some problems, i.e., sometimes wrong drop down values are sent to the server. I don't know why is this happening but I think attaching two different event handlers to a same drop down may be the reason. Can anyone tell me what is the problem here? If what I guessed is true, then is there any other way to execute some custom javascript code before asp.net AJAX request is sent ?

    Read the article

  • To keep my own versioned app or not.

    - by Esteban Feldman
    Hi all. I need some opinions here. I'm working on a Django project using buildout to get the dependencies, etc... I use mercurial as DVCS. Now... I need to customize one of the dependencies, so I can do one of the following: (* The changes may not be useful for everyone else.) 1- Do a fork of the project in (github, bitbucket, etc...) maintain my version, and get the dependency with (mercurial or git) recipe. 2- Clone the project, put it in the PYTHONPATH, erase DVCS dirs and add it to my projects version. So every change will be private. Here I need to erase all the info from their DVCS or something. Any other you can think of. I'm missing something? I'm too off? Thanks!

    Read the article

  • Mapping of relative path to absolute path of webpage links

    - by Sagar
    I am Final Year IT Engineering student. I am Doing Content Management System in ASP.net for my college. I have given link on my master page for various pages in the application; where I have specified only relative path of those pages. When I run this project and follow any link it works well for only first time and for second time when I click any link it .net run time environment unable to find the absolute address of that page. This may be problem due to relative addressing. How can I resolve this problem? Can anybody help me out?

    Read the article

  • Integrate test process with Rspec and Cucumber in a plugin using Desert

    - by Romain Endelin
    Hello, I'm developing some rails plugins with desert, and I would like to use tests with RSpec and Cucumber in the development. RSpec is integrated by default in Desert plugins, but it gives me some bugs. Finally I have created a minimal application which use my plugin, and I try to test it like a normal application without plugin. But I dislike that solution, the plugin lost its modularity, and RSpec still returns me some bugs (he can't find the models/views/controllers located in the plugin...). So am I the only one who try to test a Desert plugin (or even in a classic plugin) ? May anyone know those matters and get a solution ?

    Read the article

  • How To Make Moving News Bar in Windows Forms Application without Timer

    - by Ehab Sutan
    I'm making a desktop application in C# which contains a moving News Bar labels. I'm using a timer to move these labels but the problem is that when i make the interval of this timer low (1-10 for example) the application takes very high percentage of CPU Usage, And when i make it higher(200 -500 ) the movement of the labels becomes intermittent or not smooth movement even that the user may not be able to read the news in Comfortable way. ((More Information)) it is Windows form application. the way i move the labels is as follows : the news items from RSS feeds are represented in a group of linklabels. All these linklabels are added to a flowlayout container. The timer moves the whole flowlayout container. I found this way according to my knowledge the best way to making the news bar. If you have better idea or solution please help

    Read the article

  • Web-based JSON editor that works like property explorer with AJAXy input form

    - by dreftymac
    Background: This is a request for something that may not exist yet, but I've been meaning to build one for a long time. First I will ask if anyone has seen anything like it yet. Suppose you have an arbitrary JSON structure like the following: { 'str_title':'My Employee List' ,'str_lastmod': '2009-June-15' ,'arr_list':[ {'firstname':'john','lastname':'doe','age':'33',} ,{'firstname':'jane','lastname':'doe','age':'34',} ,{'firstname':'samuel','lastname':'doe','age':'35',} ] } Question: Is there a web-based JSON editor that could take a structure like this, and automatically allow the user to modify this in a user-friendly GUI? Example: Imagine an auto-generated HTML form that displays 2 input-type-text controls for both title and lastmod, and a table of input-type-text controls with three columns and three rows for arr_list ... with the ability to delete or add additional rows by clicking on a [+][X] next to each row in the table. Big Idea: The "big idea" behind this is that the user would be able to specify any arbitrary (non-recursive) JSON structure and then also be able to edit the structure with a GUI-based interaction (this would be similar to the "XML Editor Grid View" in XML Spy).

    Read the article

  • Window screenshot using WinAPI

    - by Evl-ntnt
    How to make a screenshot of program window using WinAPI & C#? I sending WM_PAINT (0x000F) message to window, which I want to screenshot, wParam = HDChandle, but no screenshot in my picturebox. If I send a WM_CLOSE message, all waorking (target window closes). What I do wrong with WM_PAINT? May be HDC is not PictureBox (WinForms) component? P.S. GetLastError() == "" [DllImport("User32.dll")] public static extern Int64 SendMessage(IntPtr hWnd, uint Msg, IntPtr wParam, IntPtr lParam); ..... SendMessage(targetWindowHandle, 0x000F, pictureBox.Handle, IntPtr.Zero);

    Read the article

  • How do I wait until a console application is idle?

    - by Anthony Mastrean
    I have a console application that starts up, hosts a bunch of services (long-running startup), and then waits for clients to call into it. I have integration tests that start this console application and make "client" calls. How do I wait for the console application to complete its startup before making the client calls? I want to avoid doing Thread.Sleep(int) because that's dependent on the startup time (which may change) and I waste time if the startup is faster. Process.WaitForInputIdle works only on applications with a UI (and I confirmed that it does throw an exception in this case). I'm open to awkward solutions like, have the console application write a temp file when it's ready.

    Read the article

  • System net web exception when the system is connected for a while.

    - by Sharpeye500
    Hi, I have a asp.net application connecting to a .net web service, whenever i login & reach the main page, web services returns me back the data. But if i login for may be more than 1 or 2hrs, when i click any of the links i get: "System.Net.WebException: Unable to connect to the remote server ---> System.Net.Sockets.SocketException: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond" What is the fix for this? Thanks.

    Read the article

< Previous Page | 520 521 522 523 524 525 526 527 528 529 530 531  | Next Page >