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  • Use of 'super' keyword when accessing non-overridden superclass methods

    - by jonny
    I'm trying to get the hang of inheritance in Java and have learnt that when overriding methods (and hiding fields) in sub classes, they can still be accessed from the super class by using the 'super' keyword. What I want to know is, should the 'super' keyword be used for non-overridden methods? Is there any difference (for non-overridden methods / non-hidden fields)? I've put together an example below. public class Vehicle { public int tyreCost; public Vehicle(int tyreCost) { this.tyreCost = tyreCost; } public int getTyreCost() { return tyreCost; } } and public class Car extends Vehicle { public int wheelCount; public Vehicle(int tyreCost, int wheelCount) { super(tyreCost); this.wheelCount = wheelCount; } public int getTotalTyreReplacementCost() { return getTyreCost() * wheelCount; } } Specifically, given that getTyreCost() hasn't been overridden, should getTotalTyreReplacementCost() use getTyreCost(), or super.getTyreCost() ? I'm wondering whether super should be used in all instances where fields or methods of the superclass are accessed (to show in the code that you are accessing the superclass), or only in the overridden/hidden ones (so they stand out).

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  • How can I create an Image in GDI+ from a Base64-Encoded string in C++?

    - by Schnapple
    I have an application, currently written in C#, which can take a Base64-encoded string and turn it into an Image (a TIFF image in this case), and vice versa. In C# this is actually pretty simple. private byte[] ImageToByteArray(Image img) { MemoryStream ms = new MemoryStream(); img.Save(ms, System.Drawing.Imaging.ImageFormat.Tiff); return ms.ToArray(); } private Image byteArrayToImage(byte[] byteArrayIn) { MemoryStream ms = new MemoryStream(byteArrayIn); BinaryWriter bw = new BinaryWriter(ms); bw.Write(byteArrayIn); Image returnImage = Image.FromStream(ms, true, false); return returnImage; } // Convert Image into string byte[] imagebytes = ImageToByteArray(anImage); string Base64EncodedStringImage = Convert.ToBase64String(imagebytes); // Convert string into Image byte[] imagebytes = Convert.FromBase64String(Base64EncodedStringImage); Image anImage = byteArrayToImage(imagebytes); (and, now that I'm looking at it, could be simplified even further) I now have a business need to do this in C++. I'm using GDI+ to draw the graphics (Windows only so far) and I already have code to decode the string in C++ (to another string). What I'm stumbling on, however, is getting the information into an Image object in GDI+. At this point I figure I need either a) A way of converting that Base64-decoded string into an IStream to feed to the Image object's FromStream function b) A way to convert the Base64-encoded string into an IStream to feed to the Image object's FromStream function (so, different code than I'm currently using) c) Some completely different way I'm not thinking of here. My C++ skills are very rusty and I'm also spoiled by the managed .NET platform, so if I'm attacking this all wrong I'm open to suggestions.

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  • Should onSaveInstanceState save the "enabledness" of the views?

    - by neutrino
    Hi there, I have a preferences activity where I can change the language and the theme of my application. From there I return to the previous activity via the Back key, and I want to recreate the activity. I've managed to do that by reinitializing the layout in onResume and also calling onRestoreInstanceState from there. All the views are restored properly, with checkboxes checked if needed, edittexts filled with texts I left there previously. But I also have a button which is initially disabled, and becomes enabled only when a radiobutton is checked. The problem with it is the following: I check the radiobutton, the button becomes enabled. Then I go to settings, change the theme there, and return to the first activity. When I arrive there, the radiobutton is still checked, but the button is disabled. So it seems that the enabled/disabled state isn't being saved into the bundle, which seems counterintuitive. And I haven't found any code in the Android source that does this, too. Am I missing something, or do I have to write my own code for that?

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  • PHP -- automatic SQL injection protection?

    - by ashgromnies
    I took over maintenance of a PHP app recently and I'm not super familiar with PHP but some of the things I've been seeing on the site are making me nervous that it could be vulnerable to a SQL injection attack. For example, see how this code for logging into the administrative section works: $password = md5(HASH_SALT . $_POST['loginPass']); $query = "SELECT * FROM `administrators` WHERE `active`='1' AND `email`='{$_POST['loginEmail']}' AND `password`='{$password}'"; $userInfo = db_fetch_array(db_query($query)); if($userInfo['id']) { $_SESSION['adminLoggedIn'] = true; // user is logged in, other junk happens here, not important The creators of the site made a special db_query method and db_fetch_array method, shown here: function db_query($qstring,$print=0) { return @mysql(DB_NAME,$qstring); } function db_fetch_array($qhandle) { return @mysql_fetch_array($qhandle); } Now, this makes me think I should be able to do some sort of SQL injection attack with an email address like: ' OR 'x'='x' LIMIT 1; and some random password. When I use that on the command line, I get an administrative user back, but when I try it in the application, I get an invalid username/password error, like I should. Could there be some sort of global PHP configuration they have enabled to block these attacks? Where would that be configured? Here is the PHP --version information: # php --version PHP 5.2.12 (cli) (built: Feb 28 2010 15:59:21) Copyright (c) 1997-2009 The PHP Group Zend Engine v2.2.0, Copyright (c) 1998-2009 Zend Technologies with the ionCube PHP Loader v3.3.14, Copyright (c) 2002-2010, by ionCube Ltd., and with Zend Optimizer v3.3.9, Copyright (c) 1998-2009, by Zend Technologies

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  • ZeroMQ REQ/REP on ipc:// and concurrency

    - by Metiu
    I implemented a JSON-RPC server using a REQ/REP 0MQ ipc:// socket and I'm experiencing strange behavior which I suspect is due to the fact that the ipc:// underlying unix socket is not a real socket, but rather a single pipe. From the documentation, one has to enforce strict zmq_send()/zmq_recv() alternation, otherwise the out-of-order zmq_send() will return an error. However, I expected the enforcement to be per-client, not per-socket. Of course with a Unix socket there is just one pipeline from multiple clients to the server, so the server won't know who it is talking with. Two clients could zmq_send() simultaneously and the server would see this as an alternation violation. The sequence could be: ClientA: zmq_send() ClientB: zmq_send() : will it block until the other send/receive completes? will it return -1? (I suspect it will with ipc:// due to inherent low-level problems, but with TCP it could distinguish the two clients) ClientA: zmq_recv() ClientB: zmq_recv() so what about tcp:// sockets? Will it work concurrently? Should I use some other locking mechanism to work around this?

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  • Comparing two Objects which implement the same interface for equality / equivalence - Design help

    - by gav
    Hi All, I have an interface and two objects implementing that interface, massively simplied; public interface MyInterface { public int getId(); public int getName(); ... } public class A implements MyInterface { ... } public class B implements MyInterface { ... } We are migrating from using one implementation to the other but I need to check that the objects of type B that are generated are equivalent to those of type A. Specifically I mean that for all of the interface methods an object of Type A and Type B will return the same value (I'm just checking my code for generating this objects is correct). How would you go about this? Map<String, MyInterface> oldGeneratedObjects = getOldGeneratedObjects(); Map<String, MyInterface> newGeneratedObjects = getNewGeneratedObjects(); // TODO: Establish that for each Key the Values in the two maps return equivalent values. I'm looking for good coding practices and style here. I appreciate that I could just iterate through one key set pulling out both objects which should be equivalent and then just call all the methods and compare, I'm just thinking there may be a cleaner, more extensible way and I'm interested to learn what options there might be. Would it be appropriate / possible / advised to override equals or implement Comparable? Thanks in advance, Gavin

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  • Create static instances of a class inside said class in Python

    - by Samir Talwar
    Apologies if I've got the terminology wrong here—I can't think what this particular idiom would be called. I've been trying to create a Python 3 class that statically declares instances of itself inside itself—sort of like an enum would work. Here's a simplified version of the code I wrote: class Test: A = Test("A") B = Test("B") def __init__(self, value): self.value = value def __str__(self): return "Test: " + self.value print(str(Test.A)) print(str(Test.B)) Writing this, I got an exception on line 2 (A = Test("A")). I assume line 3 would also error if it had made it that far. Using __class__ instead of Test gives the same error. File "<stdin>", line 1, in <module> File "<stdin>", line 2, in Test NameError: name 'Test' is not defined Is there any way to refer to the current class in a static context in Python? I could declare these particular variables outside the class or in a separate class, but for clarity's sake, I'd rather not if I can help it. To better demonstrate what I'm trying to do, here's the same example in Java: public class Test { private static final Test A = new Test("A"); private static final Test B = new Test("B"); private final String value; public Test(String value) { this.value = value; } public String toString() { return "Test: " + value; } public static void main(String[] args) { System.out.println(A); System.out.println(B); } } This works as you would expect: it prints: Test: A Test: B How can I do the same thing in Python?

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  • implementing a read/write field for an interface that only defines read

    - by PaulH
    I have a C# 2.0 application where a base interface allows read-only access to a value in a concrete class. But, within the concrete class, I'd like to have read/write access to that value. So, I have an implementation like this: public abstract class Base { public abstract DateTime StartTime { get; } } public class Foo : Base { DateTime start_time_; public override DateTime StartTime { get { return start_time_; } internal set { start_time_ = value; } } } But, this gives me the error: Foo.cs(200,22): error CS0546: 'Foo.StartTime.set': cannot override because 'Base.StartTime' does not have an overridable set accessor I don't want the base class to have write access. But, I do want the concrete class to provide read/write access. Is there a way to make this work? Thanks, PaulH Unfortunately, Base can't be changed to an interface as it contains non-abstract functionality also. Something I should have thought to put in the original problem description. public abstract class Base { public abstract DateTime StartTime { get; } public void Buzz() { // do something interesting... } } My solution is to do this: public class Foo : Base { DateTime start_time_; public override DateTime StartTime { get { return start_time_; } } internal void SetStartTime { start_time_ = value; } } It's not as nice as I'd like, but it works.

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  • ASP.NET MVC Viewmodel trouble...

    - by ile
    I've already started similar topic, but still didn't find final solution... So here I am with new one :) ... I'm developing NerdDinner from scratch and now I came to point where I define DinnerViewModel. Following these instructions (starting from Listing 5) I came to this: namespace Nerd.Controllers { // View Model Classes public class DinnerViewModel { public DinnerViewModel(List<Dinner> dinners) { this.Dinners = dinners; } public List<Dinner> Dinners { get; private set; } } public class DinnerController : Controller { private DinnerRepository dinnerRepository = new DinnerRepository(); .... public ActionResult NewDinners() { // Create list of products var dinners = new List<Dinner>(); dinners.Add(new Dinner(/*Something to add*/)); // Return view return View(new DinnerViewModel(dinners)); } } } Also, the Dinner table in this new version of NerdDinner is a bit shortened (it contains of DinnerID, Title, EventDate and Description fields). No matter what I try to add here dinners.Add(new Dinner(/*Something to add*/)); I always get following error Error 1 'Nerd.Model.Dinner' does not contain a constructor that takes '1' arguments C:\Documents and Settings\ilija\My Documents\Visual Studio 2008\Projects\Nerd\Nerd\Controllers\DinnerController.cs 150 25 Nerd Because I'm total beginner in C# and generally OOP, I have no idea what to do here... I suppose I need to declare a constructor, but how and where exactly? Thanks, Ile

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  • OO model for nsxmlparser when delegate is not self

    - by richard
    Hi, I am struggling with the correct design for the delegates of nsxmlparser. In order to build my table of Foos, I need to make two types of webservice calls; one for the whole table and one for each row. It's essentially a master-query then detail-query, except the master-query-result-xml doesn't return enough information so i then need to query the detail for each row. I'm not dealing with enormous amounts of data. Anyway - previously I've just used NSXMLParser *parser = [[NSXMLParser alloc]init]; [parser setDelegate:self]; [parser parse]; and implemented all the appropriate delegate methods in whatever class i'm in. In attempt at cleanliness, I've now created two separate delegate classes and done something like: NSXMLParser *xp = [[NSXMLParser alloc]init]; MyMasterXMLParserDelegate *masterParserDelegate = [[MyMasterXMLParser]alloc]init]; [xp setDelegate:masterParserDelegate]; [xp parse]; In addition to being cleaner (in my opinion, at least), it also means each of the -parser:didStartElement implementations don't spend most of the time trying to figure out which xml they're parsing. So now the real crux of the problem. Before i split out the delegates, i had in the main class that was also implementing the delegate methods, a class-level NSMutableArray that I would just put my objects-created-from-xml in when -parser:didEndElement found the 'end' of each record. Now the delegates are in separate classes, I can't figure out how to have the -parser:didEndElement in the 'detail' delegate class "return" the created object to the calling class. At least, not in a clean OO way. I'm sure i could do it with all sorts of nasty class methods. Does the question make sense? Thanks.

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  • Installing Team Explorer 2008 on Windows Server 2003

    - by BriteShiny
    I am attempting to install Team Explorer 2008 on a Windows Server 2008 box, without success, which is why I am here. The error log reveals the following: [07/02/10,10:07:03] Microsoft Visual Studio 2008 Shell (integrated mode): d:.\wcu\ppe\vside.exe exited with return value 1 [07/02/10,10:07:03] InstallReturnValue: GFN_MID VS PPE, 0x1 [07/02/10,10:07:03] Setup.exe: AddGlobalCustomProperty [07/02/10,10:07:03] Microsoft Visual Studio 2008 Shell (integrated mode): ERRORLOG EVENT : Error code 1 for this component means "Incorrect function. " [07/02/10,10:07:03] Setup.exe: AddGlobalCustomProperty [07/02/10,10:07:03] Microsoft Visual Studio 2008 Shell (integrated mode): ERRORLOG EVENT : Component Microsoft Visual Studio 2008 Shell (integrated mode) returned an unexpected value. [07/02/10,10:07:03] Setup.exe: AddGlobalCustomProperty [07/02/10,10:07:03] Microsoft Visual Studio 2008 Shell (integrated mode): ERRORLOG EVENT : Return from system messaging: Incorrect function. Apparently the Team Explorer 2008 is incompatible with Windows Server 2008. If you right click on the setup.exe in the TFS Explorer ISO and run a compatibility check it fails. There is a separate installer package to install the VS2008 Shell that is compatible with Windows 2008, but it fails too. Has anyone else been able to install Team Explorer 2008 on Windows Server 2008?

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  • Is it possible to specify Jquery File Upload to post back only once (for multiple files)?

    - by JaJ
    When I upload multiple files (per bluimp jquery file upload) the [httppost] action is entered once per file. Is it possible to specify one and only one postback with an enumerated file container to iterate? View: <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.7.1/jquery.min.js"></script> <script src="@Url.Content("~/Scripts/jquery.ui.widget.js")" type="text/javascript"></script> <script src="@Url.Content("~/Scripts/jquery.iframe-transport.js")" type="text/javascript"></script> <script src="@Url.Content("~/Scripts/jquery.fileupload.js")" type="text/javascript"></script> <input id="fileupload" type="file" name="files" multiple="multiple"/> Controller: public ActionResult Index() { return View(); } [HttpPost] public ActionResult Index(IEnumerable<HttpPostedFileBase> files) { // This is posted back for every file that gets uploaded...I would prefer it only post back once // with a actual collection of files to iterate. foreach (var file in files) // There is only ever one file in files { var filename = Path.Combine(Server.MapPath("~/App_Data"), file.FileName); file.SaveAs(filename); } return View(); }

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  • Entity Framework and WCf

    - by Nihilist
    Hi I am little confused on designing WCf services with EF. When using WCf and EF, where do we draw this line on what properties to return and what not to with the entity. Here is my scenario I have User. Here are the relations. User [1 to many] Address, User [ 1 to many] Email, User [ 1 to many] Phone So now on the webform, on page1 I can edit user information. say I can edit few properties on the user entity and can also edit address, phone, email entities[ like add / delete and update any] On page2, i can only update user properties and nothing related to navigation properties [ address, email, phone]. So when I return the User Entity [ OR DTO] should i be returning the navigation properties too? Or should the client make multiple calls to get navigation properites. Also, how does it go with Save? Like should the client make multiple calls to save user and related entites or just one call to save the graph? Lets say, if I just have a Save(User user) [ where user has all the related entities too] both page1 and page2 will call save and pass me the user. but one page1 i will need a lot more information. but on page2 i just need the user primitive properties. So my question is, where do we draw this line, how do we design theses services ? Is the WCF operation designed on the page and the fields it has ? I am hoping i explained my problem well enough.

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  • Retrieve class name hierarchy as string

    - by Jeff Wain
    Our system complexity has risen to the point that we need to make permission names tied to the client from the database more specific. In the client, permissions are referenced from a static class since a lot of client functionality is dependent on the permissions each user has and the roles have a ton of variety. I've referenced this post as an example, but I'm looking for a more specific use case. Take for instance this reference, where PermissionAlpha would be a const string: return HasPermission(PermissionNames.PermissionAlpha); Which is great, except now that things are growing more complex the classes are being structured like this: public static class PermissionNames { public static class PermissionAlpha { public const string SubPermission; } } I'm trying to find an easy way to reference PermissionAlpha in this new setup that will act similar to the first declaration above. Would the only way to do this be to resort to pulling the value of the class name like in the example below? I'm trying to keep all the names in one place that can be reference anywhere in the application. public static class PermissionAlpha { public static string Name { get { return typeof(PermissionAlpha).Name; } } }

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  • Adding array to an object breaks the array

    - by DisgruntledGoat
    I have an array like this (output from print_r): Array ( [price] => 700.00 [room_prices] => Array ( [0] => [1] => [2] => [3] => [4] => ) [bills] => Array ( [0] => Gas ) ) I'm running a custom function to convert it to an object. Only the top-level should be converted, the sub-arrays should stay as arrays. The output comes out like this: stdClass Object ( [price] => 700.00 [room_prices] => Array ( [0] => Array ) [bills] => Array ( [0] => Array ) ) Here is my conversion function. All it does is set the value of each array member to an object: function array_to_object( $arr ) { $obj = new stdClass; if ( count($arr) == 0 ) return $obj; foreach ( $arr as $k=>$v ) $obj->$k = $v; return $obj; } I can't figure this out for the life of me!

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  • Renderbuffer Width (Open GL ES)

    - by Josh Elsasser
    I'm currently experiencing an issue with an Open GL ES renderbuffer where the backing and width are are both set to 15. Is there any way to set them to the width of 320 and 480? My project is built up on Apple's EAGLView class and ES1Renderer, but I've moved it from the app delegate to a controller. I also moved the CADisplayLink outside of it (I update my game logic with the timestamp from this) Any help would be greatly appreciated. I add the glview to the window as follows: CGRect applicationFrame = [[UIScreen mainScreen] applicationFrame]; [window addSubview:gameController.glview]; [window makeKeyAndVisible]; I synthesize the controller and the glview within it. The EAGLView and Renderer are otherwise unmodified. Renderer Initialization: // Get the layer CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer; eaglLayer.opaque = TRUE; eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool:FALSE], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil]; renderer = [[ES1Renderer alloc] init]; Render "resize from layer" Method - (BOOL)resizeFromLayer:(CAEAGLLayer *)layer { // Allocate color buffer backing based on the current layer size glBindRenderbufferOES(GL_RENDERBUFFER_OES, colorRenderbuffer); [context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:layer]; glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth); glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight); NSLog(@"Backing Width:%i and Height: %i", backingWidth, backingHeight); if (glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) { NSLog(@"Failed to make complete framebuffer object %x", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES)); return NO; } return YES; }

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  • Add leading zeros to this javascript countdown script?

    - by eddjedi
    I am using the following countdown script which works great, but I can't figure out how to add leading zeros to the numbers (eg so it displays 09 instead of 9.) Can anybody help me out please? Here's the current script: function countDown(id, end, cur){ this.container = document.getElementById(id); this.endDate = new Date(end); this.curDate = new Date(cur); var context = this; var formatResults = function(day, hour, minute, second){ var displayString = [ '<div class="stat statBig">',day,'</div>', '<div class="stat statBig">',hour,'</div>', '<div class="stat statBig">',minute,'</div>', '<div class="stat statBig">',second,'</div>' ]; return displayString.join(""); } var update = function(){ context.curDate.setSeconds(context.curDate.getSeconds()+1); var timediff = (context.endDate-context.curDate)/1000; // Check if timer expired: if (timediff<0){ return context.container.innerHTML = formatResults(0,0,0,0); } var oneMinute=60; //minute unit in seconds var oneHour=60*60; //hour unit in seconds var oneDay=60*60*24; //day unit in seconds var dayfield=Math.floor(timediff/oneDay); var hourfield=Math.floor((timediff-dayfield*oneDay)/oneHour); var minutefield=Math.floor((timediff-dayfield*oneDay-hourfield*oneHour)/oneMinute); var secondfield=Math.floor((timediff-dayfield*oneDay-hourfield*oneHour-minutefield*oneMinute)); context.container.innerHTML = formatResults(dayfield, hourfield, minutefield, secondfield); // Call recursively setTimeout(update, 1000); }; // Call the recursive loop update(); }

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  • Asp MVC - "The Id field is required" validation message on Create; Id not set to [Required]

    - by Dann
    This is happening when I try to create the entity using a Create style action in Asp.Net MVC 2. The POCO has the following properties: public int Id {get;set;} [Required] public string Message {get; set} On the creation of the entity, the Id is set automatically, so there is no need for it on the Create action. The ModelState says that "The Id field is required", but I haven't set that to be so. Is there something automatic going on here? EDIT - Reason Revealed The reason for the issue is answered by Brad Wilson via Paul Speranza in one of the comments below where he says (cheers Paul): You're providing a value for ID, you just didn't know you were. It's in the route data of the default route ("{controller}/{action}/{id}"), and its default value is the empty string, which isn't valid for an int. Use the [Bind] attribute on your action parameter to exclude ID. My default route was: new { controller = "Customer", action = "Edit", id = " " } // Parameter defaults EDIT - Update Model technique I actually changed the way I did this again by using TryUpdateModel and the exclude parameter array asscoiated with that. [HttpPost] public ActionResult Add(Venue collection) { Venue venue = new Venue(); if (TryUpdateModel(venue, null, null, new[] { "Id" })) { _service.Add(venue); return RedirectToAction("Index", "Manage"); } return View(collection); }

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  • gcc -finline-functions behaviour?

    - by user176168
    I'm using gcc with the -finline-functions optimization for release builds. In order to combat code bloat because I work on an embedded system I want to say don't inline particular functions. The obvious way to do this would be through function attributes ie attribute(noinline). The problem is this doesn't seem to work when I switch on the global -finline-functions optimisation which is part of the -O3 switch. It also has something to do with it being templated as a non templated version of the same function doesn't get inlined which is as expected. Has anybody any idea of how to control inlining when this global switch is on? Here's the code: #include <cstdlib> #include <iostream> using namespace std; class Base { public: template<typename _Type_> static _Type_ fooT( _Type_ x, _Type_ y ) __attribute__ (( noinline )); }; template<typename _Type_> _Type_ Base::fooT( _Type_ x, _Type_ y ) { asm(""); return x + y; } int main(int argc, char *argv[]) { int test = Base::fooT( 1, 2 ); printf( "test = %d\n", test ); system("PAUSE"); return EXIT_SUCCESS; }

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  • Python for statement giving an Invalid Syntax error with list

    - by Cold Diamondz
    I have some code in which is throwing an error (I'm using repl.it) import random students = ['s1:0','s2:0','s3:0'] while True: print'\n'*50 print'Ticket Machine'.center(80) print'-'*80 print'1. Clear Student Ticket Values'.center(80) print'2. Draw Tickets'.center(80) menu = raw_input('-'*80+'\nChoose an Option: ') if menu == '1': print'\n'*50 print'CLEARED!' students = ['s1:0','s2:0','s3:0'] raw_input('Press enter to return to the main menu!') elif menu == '2': tickets = [] print'\n'*50 times = int(raw_input('How many tickets to draw? ') for a in students: for i in range(a.split(':')[1]): tickets.append(a.split(':')[0]) for b in range(1,times+1): print str(b) + '. ' + random.choice(tickets) else: print'\n'*50 print'That was not an option!' raw_input('Press enter to return to the main menu!') But it is throwing this error: File "<stdin>", line 19 for a in students: ^ SyntaxError: invalid syntax I am planning on using this in a class, but I can't use it until the bug is fixed, also, student names have been removed for privacy reasons.

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  • Serialization in C#

    - by anjansaha
    My class structure is as follows. [Serializable] [XmlRootAttribute("person", Namespace = "", IsNullable = false)] public class Person : IDisposable { Private int _id; Private string _name; [XmlElement(“id”)] Public int Id { Get{ return _id;} Set{ _id = value;} } [XmlElement(“name”)] Public string Name { Get{return _name;} Set{_name = value;} } } I am getting the following xml when I serialize the above class <person> <id>1</id> <name>Test</name> </person> Now, I would like to serialize the above class as follows i.e. I would like append “type” attribute for each public property that is serialized as xml element. I can append “type” attribute to “person” node by declaring another public property “type” with “[XmlAttribute(“type”)]” but I would like to achieve the same for each public property that is serialized as xml element. Any idea to achieve below: <person type=”Person”> <id type=”int”>1</id> <name type=”string”>Test</name> </person>

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  • Problems with LWUIT in J2ME on Nokia E72

    - by Andre Mariano
    Well, I'm developing a app in my cellphone that is going to connect to my PC, the problem is that everytime that I return a URLRequest to the cellphone, it shows the previous Form on the screen and not de actual one, for example this is what goes in my actionListener: public void actionPerformed(ActionEvent ae) { if (ae.getCommand() == guiaUtil.cSelecionar()) { LoginRemote loginRemote = new LoginRemote(); try { //This is the request, returns true or false, does not affect the form loginRemote.login(tLogin.getText(), tPassword.getText()); } catch (Exception e) { GuiaUtil.error(e); return; } guiaUtil.mainApp().startMenu(); } } Then in the "guiaUtil.mainApp().startMenu()" I have this public void startMenu() { if (itemsMenu == null) { itemsMenu = new List(); itemsMenu.setWidth(320); itemsMenu.addItem("Sincronize Spots"); itemsMenu.addItem("Find Spots"); itemsMenu.addItem("Work"); itemsMenu.setFocus(true); this.addComponent(itemsMenu); this.addCommandListener(this); this.addCommand(guiaUtil.cSelect()); Form form = new Form(); form.addComponent(itemsMenu); } form.show(); } Anyway, after the request returns, it shows my Login form again, instead of showing the Menu List

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  • finding common prefix of array of strings

    - by bumperbox
    I have an array like this $sports = array( 'Softball - Counties', 'Softball - Eastern', 'Softball - North Harbour', 'Softball - South', 'Softball - Western' ); and i would like to find the longest common part of the string so in this instance, it would be 'Softball - '; I am thinking that I would follow the this process $i = 1; // loop to the length of the first string while ($i < strlen($sports[0]) { // grab the left most part up to i in length $match = substr($sports[0], 0, $i); // loop through all the values in array, and compare if they match foreach ($sports as $sport) { if ($match != substr($sport, 0, $i) { // didn't match, return the part that did match return substr($sport, 0, $i-1); } } // foreach // increase string length $i++; } // while // if you got to here, then all of them must be identical Questions is there a built in function or much simpler way of doing this ? for my 5 line array that is probably fine, but if i were to do several thousand line arrays, there would be a lot of overhead, so i would have to be move calculated with my starting values of $i, eg $i = halfway of string, if it fails, then $i/2 until it works, then increment $i by 1 until we succeed. so that we are doing the least number of comparisons to get a result If there a formula/algorithm out already out there for this kind of problem ? thanks alex

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  • Strange JPA one-to-many behavior when trying to set the "many" on the "one" entity

    - by errr
    I've mapped two entities using JPA (specifically Hibernate). Those entities have a one-to-many relationship (I've simplified for presentation): @Entity public class A { @ManyToOne public B getB() { return b; } } @Entity public Class B { @OneToMany(mappedBy="b") public Set<A> getAs() { return as; } } Now, I'm trying to create a relationship between two instances of these entities by using the setter of the one-side/not-owner-side of the relationship (i.e the table being referenced to): em.getTransaction().begin(); A a = new A(); B b = new B(); Set<A> as = new HashSet<A>(); as.add(a); b.setAs(as); em.persist(a); em.persist(b); em.getTransaction().commit(); But then, the relationship isn't persisted to the DB (the row created for entity A isn't referencing the row created for entity B). Why is it so? I'd excpect it to work. Also, if I remove the "mappedBy" property from the @OneToMany annotation it will work. Again - why is it so? and what are the possible effects for removing the "mappedBy" property?

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  • Using LINQ to map dynamically (or construct projections)

    - by CodeGrue
    I know I can map two object types with LINQ using a projection as so: var destModel = from m in sourceModel select new DestModelType {A = m.A, C = m.C, E = m.E} where class SourceModelType { string A {get; set;} string B {get; set;} string C {get; set;} string D {get; set;} string E {get; set;} } class DestModelType { string A {get; set;} string C {get; set;} string E {get; set;} } But what if I want to make something like a generic to do this, where I don't know specifically the two types I am dealing with. So it would walk the "Dest" type and match with the matching "Source" types.. is this possible? Also, to achieve deferred execution, I would want it just to return an IQueryable. For example: public IQueryable<TDest> ProjectionMap<TSource, TDest>(IQueryable<TSource> sourceModel) { // dynamically build the LINQ projection based on the properties in TDest // return the IQueryable containing the constructed projection } I know this is challenging, but I hope not impossible, because it will save me a bunch of explicit mapping work between models and viewmodels.

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