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  • How to show a server side error message in a popup using php

    - by Fero
    Hi all, I found some of the similar questions here but they are all in C#. So kindly tell me the easiest way to show the server side error message using popup. The popup may be anything like thickbox, modalpopup etc... Here is the sample code. I didn't get the error message in the popup. <script type="text/javascript" src="thickbox/jquery-latest.js"></script> <script type="text/javascript" src="thickbox/thickbox.js"></script> <link href="thickbox/thickbox.css" rel="stylesheet" type="text/css" /> <span class="prtexterror" style="color:#FF0000;display:none;" id="hiddenModalContent" >{$error_login}</span> {literal} <script language="javascript" type="text/javascript"> $(document).ready(function() { tb_show("Please, login", "?tb_inline=true&inlineId=hiddenModalContent&height=180&width=300&modal=true", null); }); </script> {/literal} Any other ways are always welcome. thanks in advance

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  • I Cannot retrieve ARPINSTALLLOCATION so we know where to install a new version

    - by Birkoff
    I am trying to retrieve the ARPINSTALLLOCATION during the installation of a Major Upgrade version of the software. Following this info I managed to set the ARPINSTALLLOCATION to the custom path. However, retrieving it again isn't working. I've tried many things over the past days but it keeps defaulting back to the default installation path instead of the custom one. <InstallUISequence> <AppSearch After="FindRelatedProducts"/> ... </InstallUISequence> <Property Id="WIXUI_INSTALLDIR" Value="APPROOTDIRECTORY"> <RegistrySearch Id="FindInstallLocation" Root="HKLM" Key="Software\Microsoft\Windows\CurrentVersion\Uninstall\[OLDERVERSIONBEINGUPGRADED]" Name="InstallLocation" Type="raw" /> </Property> In the custom WixUI_InstallDir UI I have this in the CustomInstallDirDlg <Control Id="Folder" Type="PathEdit" X="20" Y="90" Width="260" Height="18" Property="WIXUI_INSTALLDIR" Indirect="yes" /> The alternative install path is in the registry, but it isn't retrieved and shown in the control. What am I doing wrong here? -Birkoff

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  • How can I change the visibility of elements inside a DataTemplate when a row is selected in a Silver

    - by miketrash
    I'm using the MVVM pattern. I've bound my items and I want to only show the edit button when a row is selected in the datagrid. It appears to be possible with triggers in WPF but we don't have triggers in Silverlight. I tried a TemplatedParent binding but I'm not sure what the TemplatedParent is in this case. We don't have RelativeSource ancestor in Silverlight either. At this point I'm going to look at a solution using the code behind... <data:DataGrid.Columns> <data:DataGridTemplateColumn IsReadOnly="True" Header="Name" Width="300"> <data:DataGridTemplateColumn.CellTemplate> <DataTemplate> <Grid> <TextBlock x:Name="textBlock" Text="{Binding Name, Mode=OneWay}" VerticalAlignment="Center" Margin="4,4,0,4"/> <Button Margin="1,1,4,1" HorizontalAlignment="Right" VerticalAlignment="Center" Padding="7,4" Content="Edit" /> </Grid> </DataTemplate> </data:DataGridTemplateColumn.CellTemplate> </data:DataGridTemplateColumn> </data:DataGrid.Columns>

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  • Dynamically add items to Tkinter Canvas

    - by nick369
    I'm attempting to learn Tkinter with the goal of being able to create a 'real-time' scope to plot data. As a test, I'm trying to draw a polygon on the canvas every time the 'draw' button is pressed. The triangle position is randomized. I have two problems: There is a triangle on the canvas as soon as the program starts, why and how do I fix this? It doesn't draw any triangles when I press the button, at least none that I can see. CODE from Tkinter import * from random import randint class App: def __init__(self,master): #frame = Frame(master) #frame.pack(side = LEFT) self.plotspc = Canvas(master,height = 100, width = 200, bg = "white") self.plotspc.grid(row=0,column = 2, rowspan = 5) self.button = Button(master, text = "Quit", fg = "red", \ command = master.quit) self.button.grid(row=0,column=0) self.drawbutton = Button(master, text = "Draw", command = \ self.pt([50,50])) self.drawbutton.grid(row = 0, column = 1) def pt(self, coords): coords[0] = coords[0] + randint(-20,20) coords[1] = coords[1] + randint(-20,20) x = (0,5,10) y = (0,10,0) xp = [coords[0] + xv for xv in x] yp = [coords[1] + yv for yv in y] ptf = zip(xp,yp) self.plotspc.create_polygon(*ptf) if _name_ == "_main_": root = Tk() app = App(root) root.mainloop() The code is formatting strangely within the code tags, I have no idea how to fix this.

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  • IE not rendering div contents

    - by The.Anti.9
    I've written an app using HTML 5 and I wan't to show an error box instead of the page when someone visits from IE. When it detects navigator.appName as Microsoft Internet Explorer it hides everything and shows the error div that started out hidden. The div is as follows: <div id='ieerror' style='display:none;width:500px;height:500px;border:3px solid #ff0000;position:absolute;top:50%;left:50%;margin-top:-250px;margin-left:-250px;'> <center> <h1 style='font-size: 30px;'>Internet Explorer is not supported by Aud!</h1><br /><br /> <p>Internet Explorer does not support HTML 5 and therefore this application cannot run.<br /> Please upgrade your browser. We suggest <a href='http://www.google.com/chrome'>Google Chrome</a>!</p> </center> </div> The problem is that when I visit the page in IE, the div pops up with the border, but it has no contents. Nothing is inside of it. I went to view->source and looked at it, and the code is still there, but none of it is rendered. How do I fix this?

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  • How to remove the "button" effect for a menu item (WPF)

    - by Sorin Comanescu
    Hi, When the mouse is over a menu item (first level) it displays a 3D button effect. How can this be removed? Thanks. EDIT: Tried <Style TargetType="MenuItem"> <Style.Triggers> <Trigger Property="IsMouseOver" Value="True"> <Setter Property="BorderBrush" Value="Transparent"> <Setter Property="BorderThickness" Value="0"> </Trigger> </Style.Triggers> </Style> with no effect. The menu XAML: <Window x:Class="UCWPF.Window3" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:conv="clr-namespace:UCWPF.Converters" Title="Window3" Height="600" Width="600" Background="{StaticResource WindowBackgroundBrush}" > <StackPanel Style="{StaticResource WindowContainerStyle}"> <Menu> <MenuItem Header="New" Icon="{StaticResource ImageExport}" /> <MenuItem Header="Open" Icon="{StaticResource ImageOpen}" /> <MenuItem Header="Save" Icon="{StaticResource ImageSave}" /> <MenuItem Header="Export" Icon="{StaticResource ImageExport}" /> </Menu> ... And here's the screenshot:

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  • First test of a Windows Phone application

    - by Maurizio Reginelli
    I downloaded the Microsoft Visual Studio 2010 Express for Windows Phone and I wrote a simple application to make a first test of the emulator. In this application I have only a button with the property Content binded to a string called ButtonText and with the property Background binded to a SolidColorBrush named FillColor. I handled the Click event with this code: void MyButton_Click(object sender, RoutedEventArgs e) { if (toggle == true) { ButtonText = "Blue"; FillColor = new SolidColorBrush(Colors.Blue); } else { ButtonText = "Red"; FillColor = new SolidColorBrush(Colors.Red); } toggle = !toggle; } Unfortunately this doesn't work. While the Content of the Button changes each time the button is pressed, I cannot say the same for the Background which remains at the same color. Could you tell me what is wrong? Thank you. I also post the XAML: <Grid x:Name="ContentGrid" Grid.Row="1"> <Button Name="MyButton" Width="300" Height="300" Content="{Binding Path=ButtonText}" Background="{Binding Path=FillColor}" /> </Grid>

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  • Dynamic margin (or simulation of margin) between left floated divs

    - by BugBusterX
    I have a number of divs floated left. When browser is resized they move down or up based on how many can fit on the line. I was wondering if there is a way to dynamically (with css) have those divs align (or have margin) in a way, that they would always fill the entire screen space by having their marhin resize? In other words margin between them would resize while browser is resized, but as soon as another div can fit it will be added in the line, or if minimum margin is reached and passed another div goes to next line while margins expand again. Here's an example how it is now, resize the wondow to see he leftover space that I want to "fill" <html> <head> <style> .test { float:left; width: 100px; height:100px; background-color: grey; margin: 0 10px 10px 0; } </style> </head> <body> <div class="test"></div> <div class="test"></div> <div class="test"></div> <div class="test"></div> <div class="test"></div> <div class="test"></div> <div class="test"></div> <div class="test"></div> <div class="test"></div> <div class="test"></div> <div class="test"></div> <div class="test"></div> </body> </html>

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  • Same font, character spacing and line-height but different results

    - by Ben Huh
    The introduction of @font-face in CSS3 allows web designers to use fonts that look the same across all browsers. That is what I thought until trying it out with the following code in jsFiddle: HTML: <div> The_Quick_Brown<br> Fox_Jumps_Over<br> The_Lazy_Dog </div> CSS: @font-face { font-family: 'Open Sans'; font-style: normal; font-weight: 400; src: url('http://themes.googleusercontent.com/static/fonts/opensans/v6/cJZKeOuBrn4kERxqtaUH3T8E0i7KZn-EPnyo3HZu7kw.woff') format('woff'); } div { display: block; width: 496px; height: 86px; font-size: 1.3em; font-family: 'Open Sans'; font-style: normal; margin: 0; border: 0; padding: 0; background: cyan; letter-spacing: 1.44em; line-height: 1.44; overflow: hidden; } This is the view from Firefox 12.0. Take note of the partially obscured 'o' in 'brown', the position of 'g' in 'dog' and the underscore '_' at the bottom edge. This is the view from Google Chrome 19.0. Despite explicitly setting letter-spacing and line-height for the same font, why are the results still different?

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  • How to pass Event as a parameter in JQuery function

    - by Manas Saha
    Hi I am learning JQuery and I have written a small function where I am attaching a function with a button's click event. this is the head element of the HTML <script type="text/javascript"> $(pageLoaded); function pageLoaded() { $("#Button1").bind("click", { key1: "value1", key2: "value2" }, function buttonClick(event) { $("#displayArea").text(event.data.key1); } ); } </script> This is the body of the HTML <input id="Button1" type="button" value="button" /> <div id = "displayArea" style="border:2px solid black; width:300px; height:200px"> This code works fine. But when I try to write the buttonClick function outside the anonymus method, it does not work anymore. I tried to call it this way: $("#Button1").bind("click", { key1: "value1", key2: "value2" }, buttonClick(event)); function buttonClick(var event) { $("#displayArea").text(event.data.key1); } This is not working. Am I doing some mistake while passing the Event as parameter? what is the correct way to do it without using anonymous methods?

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  • qtruby, QUiLoader and respond_to?

    - by Tim Sylvester
    I'm writing a simple Qt4 application in Ruby (using qtruby) to teach myself both. Mostly it has gone well, but in trying to use Ruby's "duck typing" I've run into a snag; respond_to? doesn't seem to reflect reality. irb(main):001:0> require 'rubygems' => true irb(main):002:0> require 'Qt4' => true irb(main):003:0> require 'qtuitools' => true irb(main):004:0> Qt::Application.new(ARGV) => #<Qt::Application:0xc3c9a08 objectName="ruby"> irb(main):005:0> file = Qt::File.new("dlg.ui") { open(Qt::File::ReadOnly) } => #<Qt::File:0xc2e1748 objectName=""> irb(main):006:0> obj = Qt::UiLoader.new().load(file, nil) => #<Qt::Dialog:0xc2bf650 objectName="dlg", x=0, y=0, width=283, height=244> irb(main):007:0> obj.respond_to?('children') => false irb(main):008:0> obj.respond_to?(:children) => false irb(main):009:0> obj.children => [#<Qt::FormInternal::TranslationWatcher:0xc2a1980 objectName="">, ... As you can see, when I check to ensure that the object I get back from loading the UI file has a children accessor I get false. If call that accessor, however, I get an array rather than a NoMethodError. So, is this a bug or have I incorrectly understood respond_to?? This looks like the problem described here, but I thought I would get an expert opinion before filing a bug against the project.

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  • How to solve this simple PHP forloop issue?

    - by Londonbroil Wellington
    Here is the content of my flat file database: Jacob | Little | 22 | Male | Web Developer * Adam | Johnson | 45 | Male | President * Here is my php code: <?php $fopen = fopen('db.txt', 'r'); if (!$fopen) { echo 'File not found'; } $fread = fread($fopen, filesize('db.txt')); $records = explode('|', $fread); ?> <table border="1" width="100%"> <tr> <thead> <th>First Name</th> <th>Last Name</th> <th>Age</th> <th>Sex</th> <th>Occupation</th> </thead> </tr> <?php $rows = explode('*', $fread); for($i = 0; $i < count($rows) - 1; $i++) { echo '<tr>'; echo '<td>'.$records[0].'</td>'; echo '<td>'.$records[1].'</td>'; echo '<td>'.$records[2].'</td>'; echo '<td>'.$records[3].'</td>'; echo '<td>'.$records[4].'</td>'; echo '</tr>'; } fclose($fopen); ?> </table> Problem is I am getting the output of the first record repeated twice instead of 2 records one for Jacob and one for Adam. How to fix this?

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  • CSS: Possible to define styles mid way through an html document?

    - by Dr. Zim
    In ASP.NET MVC, there are these snippets of html called view templates which appear when their matching data appears on the screen. For example, if you have a customer order and it has a vendor address, the vendor address view template shows up populated with data. Unfortunately, these don't have access to "MasterPages" nor are aware of their CSS surroundings. Instead of loading these up with style tags, is there any way to create partial CSS files that could work for that particular html snippet, a sort of in-line CSS style section? It would be really nice to plop this down just before we render the partial view: <style type="text/css"> input { margin: .2em .2em; overflow: hidden; width: 18.8em; height: 1.6em; border: 1px solid black;} </style> to have the 15 or so input fields in that particular Html snippet be formatted the same. These are swapped out, so the positions of the input fields change. This may also imply a CSS reset on each partial view.

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  • UIScrollView loading an image

    - by treasure
    i must say i m not very good at this. and you probably know that (cause noone bothers to answer my questions) but i will keep on trying!!! lol here it goes! i wanted to find an "easy" way to use the pinch/zoom function on my app! so i decided to use a UIScrollView. so far so good. i load my image from an sqlite db like so: - (void)loadView { self.title = @"ScrollView"; imageView = [[UIImageView alloc] initWithFrame:[UIScreen mainScreen].applicationFrame]; imageView.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth; imageView.contentMode = UIViewContentModeScaleAspectFit; imageView.backgroundColor = [UIColor blackColor]; self.view = imageView;} and - (void)viewWillAppear:(BOOL)animated {imageView.image = entity.imageA} I followed a tutorial but i cnnot seem to be able to load my image at all: - (void)vieDidLoad { imageView = [[UIImageView alloc] initWithFrame:[UIScreen mainScreen].applicationFrame]; imageView.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth; imageView.contentMode = UIViewContentModeScaleAspectFit; imageView.backgroundColor = [UIColor blackColor]; //when i have this it does load the image but when i cant load my own data!! /*UIImageView *tempImageView = [[UIImageView alloc] initWithImage:[UIImage imageWithData:[NSData dataWithContentsOfURL:[NSURL URLWithString:@"http://www.austinbull.com/clonemines.png"]]]]; [self setMyImage:tempImageView]; [tempImageView release];*/ myScrollView.contentSize = CGSizeMake(imageView.frame.size.width, imageView.frame.size.height); myScrollView.maximumZoomScale = 4.0; myScrollView.minimumZoomScale = 0.75; myScrollView.clipsToBounds = YES; myScrollView.delegate = self; [myScrollView addSubview:imageView]; self.view = scrollView; [window makeKeyAndVisible]; } (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView { return myImage; } any help would be appreciated! thank you for your time!

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  • How do I determine if form field is empty with jQuery?

    - by user338413
    I've got a form with two fields, firstname and lastname. The user does not have to fill in the fields. When the user clicks the submit button, a jquery dialog displays with the data the user entered in the form. I only want to show the data for the fields that were entered. I'm trying to do an if statement and use the length() function but it isn't working. Help would be great! Here is my dialog jquery script: $(function(){ //Initialize the validation dialog $('#validation_dialog').dialog({ autoOpen: false, height: 600, width: 600, modal: true, resizable: false, buttons: { "Submit Form": function() { document.account.submit(); }, "Cancel": function() { $(this).dialog("close"); } } }); // Populate the dialog with form data $('form#account').submit(function(){ $("p#dialog-data").append('<span>First Name: </span>'); $("p#dialog-data").append('<span>'); $("p#dialog-data").append($("input#firstname").val()); $("p#dialog-data").append('</span><br/>'); if (("input#lastname").val().length) > 0) { $("p#dialog-data").append('<span>Last Name: </span>'); $("p#dialog-data").append('<span>'); $("p#dialog-data").append($("input#lastname").val()); $("p#dialog-data").append('</span><br/>'); }; $('#validation_dialog').dialog('open'); return false; }); });

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  • jQuery event "looping"

    - by Deryck
    Hi I´m trying to code a tooltip (Yes I know, I have my reasons to avoid plugins in this case) in jQuery. Whe I show the tooltip and leave the mouse in the same place the show and hide repeats forever. It´s like the element triggers the hover event again and again and again. I try unbind for the event but it does not work neither. $("td.with-tooltip").mouseover( function() { var offset = $(this).offset(); var baseX = offset.left; var baseY = offset.top; var inputWidth = $(this).width(); var baseX = baseX + 50; var baseY = baseY - $(".desc").height(); $(".desc div").html($(this).attr("title")); $(".desc").css({"position":"absolute", "left": baseX, "top": baseY }).fadeIn(); $(this).unbind("mouseover"); }).mouseleave( function() { $(".desc").fadeOut(); }); What can I do? thanks.

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  • simplemodal - IE8 $.support.boxModel is not NULL and no object

    - by tom007
    Hi, I try to use the simplmodal script from: http://www.ericmmartin.com/projects/simplemodal/ I got this error $.support.boxModel is not NULL.. in IE8. jquery.simplemodal-1.3.4.min.js?F This is my implementation scipt.. what I have to change to avoid this error? function loadIframe(url){ $.modal('<iframe src="' + url + '" height="700px" width="600px" scrolling="no">', { containerCss:{ backgroundColor:"#fff", borderColor:"#333", }, overlayClose:true, opacity:70, overlayCss: { backgroundColor:"#000" }, onOpen: function (dialog) { dialog.overlay.fadeIn('slow', function () { dialog.container.toggleClass("preloader"); dialog.data.hide(); dialog.container.fadeIn('slow', function () { dialog.container.toggleClass("preloader"); dialog.data.slideDown('slow'); }); }); }, onClose: function (dialog) { dialog.data.fadeOut('slow', function () { dialog.container.slideUp('slow', function () { dialog.overlay.fadeOut('slow', function () { $.modal.close(); // must call this! }); }); }); } }); } $(document).ready(function(){ $("img").click(function(){ var baseurl = location.host; var url = $(this).attr("target"); var url = 'http://' + baseurl + url; loadIframe(url); }); });

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  • Silverlight MVVM Confusion: Updating Image Based on State

    - by senfo
    I'm developing a Silverlight application and I'm trying to stick to the MVVM principals, but I'm running into some problems changing the source of an image based on the state of a property in the ViewModel. For all intents and purposes, you can think of the functionality I'm implementing as a play/pause button for an audio app. When in the "Play" mode, IsActive is true in the ViewModel and the "Pause.png" image on the button should be displayed. When paused, IsActive is false in the ViewModel and "Play.png" is displayed on the button. Naturally, there are two additional images to handle when the mouse hovers over the button. I thought I could use a Style Trigger, but apparently they're not supported in Silverlight. I've been reviewing a forum post with a question similar to mine where it's suggested to use the VisualStateManager. While this might help with changing the image for hover/normal states, the part missing (or I'm not understanding) is how this would work with a state set via the view model. The post seems to apply only to events rather than properties of the view model. Having said that, I also haven't successfully completed the normal/hover affects, either. Below is my Silverlight 4 XAML. It should also probably be noted I'm working with MVVM Light. <UserControl x:Class="Foo.Bar.MyUserControl" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:i="clr-namespace:System.Windows.Interactivity;assembly=System.Windows.Interactivity" mc:Ignorable="d" d:DesignHeight="100" d:DesignWidth="200"> <UserControl.Resources> <Style x:Key="MyButtonStyle" TargetType="Button"> <Setter Property="IsEnabled" Value="true"/> <Setter Property="IsTabStop" Value="true"/> <Setter Property="Background" Value="#FFA9A9A9"/> <Setter Property="Foreground" Value="#FF000000"/> <Setter Property="MinWidth" Value="5"/> <Setter Property="MinHeight" Value="5"/> <Setter Property="Margin" Value="0"/> <Setter Property="HorizontalAlignment" Value="Left" /> <Setter Property="HorizontalContentAlignment" Value="Center"/> <Setter Property="VerticalAlignment" Value="Top" /> <Setter Property="VerticalContentAlignment" Value="Center"/> <Setter Property="Cursor" Value="Hand"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="Button"> <Grid> <Image Source="/Foo.Bar;component/Resources/Icons/Bar/Play.png"> <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="Active"> <VisualState x:Name="MouseOver"> <Storyboard> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="Source" Storyboard.TargetName="/Foo.Bar;component/Resources/Icons/Bar/Play_Hover.png" /> </Storyboard> </VisualState> </VisualStateGroup> </VisualStateManager.VisualStateGroups> </Image> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> </UserControl.Resources> <Grid x:Name="LayoutRoot" Background="White"> <Button Style="{StaticResource MyButtonStyle}" Command="{Binding ChangeStatus}" Height="30" Width="30" /> </Grid> </UserControl> What is the proper way to update images on buttons with the state determined by the view model? Update I changed my Button to a ToggleButton hoping I could use the Checked state to differentiate between play/pause. I practically have it, but I ran into one additional problem. I need to account for two states at the same time. For example, Checked Normal/Hover and Unchecked Normal/Hover. Following is my updated XAML: <UserControl x:Class="Foo.Bar.MyUserControl" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:i="clr-namespace:System.Windows.Interactivity;assembly=System.Windows.Interactivity" mc:Ignorable="d" d:DesignHeight="100" d:DesignWidth="200"> <UserControl.Resources> <Style x:Key="MyButtonStyle" TargetType="ToggleButton"> <Setter Property="IsEnabled" Value="true"/> <Setter Property="IsTabStop" Value="true"/> <Setter Property="Background" Value="#FFA9A9A9"/> <Setter Property="Foreground" Value="#FF000000"/> <Setter Property="MinWidth" Value="5"/> <Setter Property="MinHeight" Value="5"/> <Setter Property="Margin" Value="0"/> <Setter Property="HorizontalAlignment" Value="Left" /> <Setter Property="HorizontalContentAlignment" Value="Center"/> <Setter Property="VerticalAlignment" Value="Top" /> <Setter Property="VerticalContentAlignment" Value="Center"/> <Setter Property="Cursor" Value="Hand"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="ToggleButton"> <Grid> <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="CommonStates"> <VisualState x:Name="Normal"> <Storyboard> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="Pause"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <Visibility>Collapsed</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> <VisualState x:Name="MouseOver"> <Storyboard> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="PlayHover"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <Visibility>Visible</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="Play"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <Visibility>Collapsed</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> </VisualStateGroup> <VisualStateGroup x:Name="CheckStates"> <VisualState x:Name="Checked"> <Storyboard> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="Pause"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <Visibility>Visible</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="Play"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <Visibility>Collapsed</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="PlayHover"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <Visibility>Collapsed</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> <VisualState x:Name="Unchecked" /> </VisualStateGroup> </VisualStateManager.VisualStateGroups> <Image x:Name="Play" Source="/Foo.Bar;component/Resources/Icons/Bar/Play.png" /> <Image x:Name="Pause" Source="/Foo.Bar;component/Resources/Icons/Bar/Pause.png" Visibility="Collapsed" /> <Image x:Name="PlayHover" Source="/Foo.Bar;component/Resources/Icons/Bar/Play_Hover.png" Visibility="Collapsed" /> <Image x:Name="PauseHover" Source="/Foo.Bar;component/Resources/Icons/Bar/Pause_Hover.png" Visibility="Collapsed" /> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> </UserControl.Resources> <Grid x:Name="LayoutRoot" Background="White"> <ToggleButton Style="{StaticResource MyButtonStyle}" IsChecked="{Binding IsPlaying}" Command="{Binding ChangeStatus}" Height="30" Width="30" /> </Grid> </UserControl>

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  • how can i get MC in stage function??

    - by eblek
    function createCircles(evt:Event):void { for(i=0; i<3; i++) { var figure:Sprite=new Sprite(); figure.circle.x=10; figure.circle.y=i*figure.square.height*1.02; figure.circle.buttonMode=true; figure.circle.addEventListener(MouseEvent.MOUSE_DOWN,downFNC); addChild(figure.circle); } } function downFNK(evt:MouseEvent):void{ current_mc=MovieClip(evt.target); current_mc.x=mouseX; current_mc.y=mouseY; stage.addEventListener(Event.ENTER_FRAME,appear); } function appear (evt:Event):void { current_mc=??? current_mc.x=mouseX; current_mc.y=mouseY; if(mouseX stage.width/2) current_mc.visible=false; else current_mc.visible=true; stage.addEventListener(MouseEvent.MOUSE_UP, upFNC); } function upFNC(evt:MouseEvent):void { stage.removeEventListener(Event.ENTER_FRAME, appear); } hi, i create three circles. if a circle is dragged to right side of the stage, it becomes invisible and vice versa. when MOUSE_UP is invoked, it must stay in its last position. so in the appear() function how can i assign the selected circle to current_mc?

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  • Blogger Template: how to change the color of the border css

    - by Lirik
    Hi, I'm trying to change the borders in the style sheet of the template on my blog, but I've never done anything with css so I'm a little bit at a loss... I want to keep the dark background, but I want to create a small border with a slightly different color around my postings. If my guess is correct, then I should modify some of these definitions: body { background:$bgcolor; margin:0; color:$textcolor; font: x-small "Trebuchet MS", Trebuchet, Verdana, Sans-serif; font-size/* */:/**/small; font-size: /**/small; text-align: center; } a:link { color:$linkcolor; text-decoration:none; } a:visited { color:$visitedlinkcolor; text-decoration:none; } a:hover { color:$titlecolor; text-decoration:underline; } a img { border-width:0; } Here is a pastie with the entire template I'm using: http://pastie.org/932535 Is there a quick way to achieve the desired effect? Your help is appreciated!

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  • Pygame Sprite/Font rendering issues

    - by Grimless
    Hey guys. Here's my problem: I have a game class that maintains a HUD overlay that has a bunch of elements, including header and footer background sprites. Everything was working fine until I added a 1024x128 footer sprite. Now two of my text labels will not render, despite the fact that they DO exist in my Group and self.elements array. Is there something I'm missing? When I take out the footerHUDImage line, all of the labels render correctly and everything works fine. When I add the footerHUDImage, two of the labels (the first two) no longer render and the third only sometimes renders. HELP PLEASE! Here is the code: class AoWHUD (object): def __init__(self, screen, delegate, dataSource): self.delegate = delegate self.dataSource = dataSource self.elements = [] headerHudImage = KJRImage("HUDBackground.png") self.elements.append(headerHudImage) headerHudImage.userInteractionEnabled = True footerHUDImage = KJRImage("ControlsBackground.png") self.elements.append(footerHUDImage) footerHUDImage.rect.bottom = screen.get_rect().height footerHUDImage.userInteractionEnabled = True lumberMessage = "Lumber: " + str(self.dataSource.lumber) lumberLabel = KJRLabel(lumberMessage, size = 48, color = (240, 200, 10)) lumberLabel.rect.topleft = (_kSpacingMultiple * 0, 0) self.elements.append(lumberLabel) stoneMessage = "Stone: " + str(self.dataSource.stone) stoneLabel = KJRLabel(stoneMessage, size = 48, color = (240, 200, 10)) stoneLabel.rect.topleft = (_kSpacingMultiple * 1, 0) self.elements.append(stoneLabel) metalMessage = "Metal: " + str(self.dataSource.metal) metalLabel = KJRLabel(metalMessage, size = 48, color = (240, 200, 10)) metalLabel.rect.topleft = (_kSpacingMultiple * 2, 0) self.elements.append(metalLabel) foodMessage = "Food: " + str(len(self.dataSource.units)) + "/" + str(self.dataSource.food) foodLabel = KJRLabel(foodMessage, size = 48, color = (240, 200, 10)) foodLabel.rect.topleft = (_kSpacingMultiple * 3, 0) self.elements.append(foodLabel) self.selectionSprites = {32 : pygame.image.load("Selected32.png").convert_alpha(), 64 : pygame.image.load("Selected64.png")} self._sprites_ = pygame.sprite.Group() for e in self.elements: self._sprites_.add(e) print self.elements def draw(self, screen): if self.dataSource.resourcesChanged: lumberMessage = "Lumber: " + str(self.dataSource.lumber) stoneMessage = "Stone: " + str(self.dataSource.stone) metalMessage = "Metal: " + str(self.dataSource.metal) foodMessage = "Food: " + str(len(self.dataSource.units)) + "/" + str(self.dataSource.food) self.elements[2].setText(lumberMessage) self.elements[2].rect.topleft = (_kSpacingMultiple * 0, 0) self.elements[3].setText(stoneMessage) self.elements[3].rect.topleft = (_kSpacingMultiple * 1, 0) self.elements[4].setText(metalMessage) self.elements[4].rect.topleft = (_kSpacingMultiple * 2, 0) self.elements[5].setText(foodMessage) self.elements[5].rect.topleft = (_kSpacingMultiple * 3, 0) self.dataSource.resourcesChanged = False self._sprites_.draw(screen) if self.delegate.selectedUnit: theSelectionSprite = self.selectionSprites[self.delegate.selectedUnit.rect.width] screen.blit(theSelectionSprite, self.delegate.selectedUnit.rect)

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  • position of options in HTML select element

    - by frenchie
    I have a element that contains options. The element is 150px wide but some of the options are wider. So when rendering, the browser shows the overflow to the right. How can I make the options list overflow to the left? JSFiddle Thanks. <select id="MySelect"> <option value="60" selected="selected"></option><option value="-60">(UTC-01:00) Azores</option> <option value="-60">(UTC-01:00) Cape Verde Is.</option><option value="0">(UTC) Casablanca</option> <option value="0">(UTC) Dublin, Edinburgh, Lisbon, London</option><option value="0">(UTC) Monrovia, Reykjavik</option> <option value="60">(UTC+01:00) Belgrade, Bratislava, Budapest, Ljubljana, Prague</option> <option value="60">(UTC+01:00) Brussels, Copenhagen, Madrid, Paris</option> <option value="60">(UTC+01:00) Sarajevo, Skopje, Warsaw, Zagreb</option> <option value="60">(UTC+01:00) West Central Africa</option> <option value="120">(UTC+01:00) Windhoek</option> </select>?????????????????????????????????????????????? ?#MySelect{ margin-top:20px; margin-left:200px; width:150px;}

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  • Presentation Issue in an Unordered List

    - by phreeskier
    I'm having an issue with correctly presenting items in an unordered list. The labels are floating left and the related spans that are long in length are wrapping and showing below the label. I need a solution that keeps the related spans in their respective columns. In other words, I don't want long spans to show under the labels. What property can I take advantage of so that I get the desired layout in all of the popular browsers, including IE6? Thanks in advance for the help. My code is as follows: <ul> <li> <label>Name</label> <span><%= Html.Encode(Model.Name) %></span> </li> <li> <label>Entity</label> <span><%= Html.Encode(Model.Entity) %></span> </li> <li> <label>Phone</label> <span><%= Html.Encode(Model.Phone) %></span> </li> </ul> My CSS styling is as follows: ul { display:block; list-style-type:none; margin:0; padding:0; } ul li label { float:left; width:100px; }

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  • PHP : How to add a clickable logo on below right corner on a flash video player?

    - by kishore
    Hi all, I have a code as shown below var so = new SWFObject('http://montsmile.com/jwplayer/player.swf','mpl','480','380','8'); so.addParam('allowscriptaccess','always'); so.addParam('allowfullscreen','true'); so.addVariable('height','310'); so.addVariable('width','470'); so.addVariable('file','http://localhost:81/newtip/'); so.addVariable('logo','http://localhost:81/newtip/ffmpeg/logo2.jpg'); //so.addVariable("logoPosition", "bottom_left"); so.addVariable("ClickURL", "http://www.google.com"); so.addVariable('captions','/upload/corrie.xml'); so.addVariable('link',''); so.addVariable('linkfromdisplay','true'); so.addVariable('linktarget','_blank'); so.addVariable('searchbar','false'); so.addVariable('skin','http://montsmile.com/jwplayer/player.swf'); so.write('player'); It is displaying the logo on the player. but when i click the logo it does not going to the target page. I want to make the logo as clickable. Please help me on this Thanks in advance...

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  • Postback Removing Styling from Page

    - by Roy
    Hi, Currently I've created a ASP.Net page that has a dropdown control with autopostback set to true. I've also added color backgrounds for individual listitems. Whenever an item is selected in the dropdown control the styling is completely removed from all of the list items. How can I prevent this from happening? I need the postback to pull data based on the dropdown item that is selected. Here is my code. aspx file: <asp:DropDownList ID="EmpDropDown" AutoPostBack="True" OnSelectedIndexChanged="EmpDropDown_SelectedIndexChanged" runat="server"> </asp:DropDownList> <asp:TextBox ID="MessageTextBox" TextMode="MultiLine" Width="550" Height="100px" runat="server"></asp:TextBox> aspx.cs code behind: protected void Page_Load(object sender, EventArgs e) { if (!IsPostBack) { GetEmpList(); } } protected void EmpDropDown_SelectedIndexChanged(object sender, EventArgs e) { GetEmpDetails(); } private void GetEmpList() { SqlDataReader dr = ToolsLayer.GetEmpList(); int currentIndex = 0; while (dr.Read()) { EmpDropDown.Items.Add(new ListItem(dr["Title"].ToString(), dr["EmpKey"].ToString())); if (dr["Status"].ToString() == "disabled") { EmpDropDown.Items[currentIndex].Attributes.Add("style", "background-color:red;"); } currentIndex++; } dr.Close(); } private void GetEmpDetails() { SqlDataReader dr = ToolsLayer.GetEmpDetails(EmpDropDown.SelectedValue); while (dr.Read()) { MessageTextBox.Text = dr["Message"].ToString(); } dr.Close(); } Thank You

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