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  • CSS: Possible to define styles mid way through an html document?

    - by Dr. Zim
    In ASP.NET MVC, there are these snippets of html called view templates which appear when their matching data appears on the screen. For example, if you have a customer order and it has a vendor address, the vendor address view template shows up populated with data. Unfortunately, these don't have access to "MasterPages" nor are aware of their CSS surroundings. Instead of loading these up with style tags, is there any way to create partial CSS files that could work for that particular html snippet, a sort of in-line CSS style section? It would be really nice to plop this down just before we render the partial view: <style type="text/css"> input { margin: .2em .2em; overflow: hidden; width: 18.8em; height: 1.6em; border: 1px solid black;} </style> to have the 15 or so input fields in that particular Html snippet be formatted the same. These are swapped out, so the positions of the input fields change. This may also imply a CSS reset on each partial view.

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  • Changing the direction of a Combo box dropdown in SWT

    - by Kris
    Hi, I'm building an Eclipse plugin in SWT, and I have the following problem: one of my fields is a combo box, and in some cases it may have fairly long items as selection options. My plugin runs on the right side of the screen, so when you go to use the combo-box, the right side of the combo box is cut off. So, my question is: is there any way to change the dropdown's alignment relative to the combo control? It seems to be permanently left-aligned... and I'm pretty sure you can change the direction in Swing (though the only place I've seen it done is in the Substance UI demo. The Combo Box tab has boxes with North, South East, and West flyout directions... for my application, I need something like the West flyout) Note: Setting actual text limits is a last-case-scenario option; it would be quite a bit of guesswork to set the text limit dynamically (since the widget's view can be resized). Here's a picture (sorry, I can only have one link and no images :( ... I need some more rep :p) Left side of the line: Proper width - the view is the wide enough for the combo dropdown to display all the text; you can see the scrollbars on the right side. Right side of the line: Too small - Here, the view has been resized, and the combo dropdown scrollbar (as well as some of the text) is cut off by the right side of the screen. I always have more screen space available to the left (since this is always on the right hand side of the screen), but the combo dropdown always appears to the lower right. Hopefully this is clear enough.

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  • I Cannot retrieve ARPINSTALLLOCATION so we know where to install a new version

    - by Birkoff
    I am trying to retrieve the ARPINSTALLLOCATION during the installation of a Major Upgrade version of the software. Following this info I managed to set the ARPINSTALLLOCATION to the custom path. However, retrieving it again isn't working. I've tried many things over the past days but it keeps defaulting back to the default installation path instead of the custom one. <InstallUISequence> <AppSearch After="FindRelatedProducts"/> ... </InstallUISequence> <Property Id="WIXUI_INSTALLDIR" Value="APPROOTDIRECTORY"> <RegistrySearch Id="FindInstallLocation" Root="HKLM" Key="Software\Microsoft\Windows\CurrentVersion\Uninstall\[OLDERVERSIONBEINGUPGRADED]" Name="InstallLocation" Type="raw" /> </Property> In the custom WixUI_InstallDir UI I have this in the CustomInstallDirDlg <Control Id="Folder" Type="PathEdit" X="20" Y="90" Width="260" Height="18" Property="WIXUI_INSTALLDIR" Indirect="yes" /> The alternative install path is in the registry, but it isn't retrieved and shown in the control. What am I doing wrong here? -Birkoff

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  • First test of a Windows Phone application

    - by Maurizio Reginelli
    I downloaded the Microsoft Visual Studio 2010 Express for Windows Phone and I wrote a simple application to make a first test of the emulator. In this application I have only a button with the property Content binded to a string called ButtonText and with the property Background binded to a SolidColorBrush named FillColor. I handled the Click event with this code: void MyButton_Click(object sender, RoutedEventArgs e) { if (toggle == true) { ButtonText = "Blue"; FillColor = new SolidColorBrush(Colors.Blue); } else { ButtonText = "Red"; FillColor = new SolidColorBrush(Colors.Red); } toggle = !toggle; } Unfortunately this doesn't work. While the Content of the Button changes each time the button is pressed, I cannot say the same for the Background which remains at the same color. Could you tell me what is wrong? Thank you. I also post the XAML: <Grid x:Name="ContentGrid" Grid.Row="1"> <Button Name="MyButton" Width="300" Height="300" Content="{Binding Path=ButtonText}" Background="{Binding Path=FillColor}" /> </Grid>

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  • Characters in usernames that cause trouble

    - by acidzombie24
    I am testing out security and reliability issues on my site. I have made \n and \r illegal. I created a user with null in the name which caused my PM system to not message the user. However \b worked and \t didnt allow copy/paste to work correctly. The browser (firefox which i am testing with) copied the tab as a single space causing the name not to be the same thus not recognizing the username. Since i cant copy paste easily i'll probably disallow it. \f works as well although i do see a symbol in the title but nowhere else because of the \f. What else should i try? It appears 0-31 127-159 (i dont understand this range) are illegal. What characters in legal range might i want to disallow? I heard there was a 0 width character space. That may be something i want to disallow? What else is there?

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  • Adding jQuery event handler to expand div when a link is clicked

    - by hollyb
    I'm using a bit of jQuery to expand/hide some divs. I need to add an event handler so that when a link is clicked, it opens a corrisponding div. Each toggled div will have a unique class assigned to it. I am looking for some advice about how to build the event handler. The jQuery $(document).ready(function(){ $(".toggle_container:not(:first)").hide(); $(".toggle_container:first").show(); $("h6.trigger:first").addClass("active"); $("h6.trigger").click(function(){ $(this).toggleClass("active"); $(this).next(".toggle_container").slideToggle(300); }); The css: // uses a background image with an on (+) and off (-) state stacked on top of each other h6.trigger { background: url(buttonBG.gif) no-repeat;height: 46px;line-height: 46px;width: 300px;font-size: 2em;font-weight: normal;} h6.trigger a {color: #fff;text-decoration: none; display: block;} h6.active {background-position: left bottom;} .toggle_container { overflow: hidden; } .toggle_container .block {padding: 20px;} The html has a list of links, such as: <a href="#">One</a> <a href="#">Two</a> and the coorisponding divs to open: <h6 class="trigger">Container one</h6> <div class="toggle_container"> div one </div> <h6 class="trigger">Container two</h6> <div class="toggle_container Open"> div one </div> As I mentioned, I will be assigning a unique class to facilitate this. Any advice? Thanks! To clarify, i'm looking for some advice to build an event handler to toggle open a specific div when a link is clicked from a different part of the page, from a nav for instance.

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  • Is it possible to render PDF (fPDF) via a javascript?

    - by J. LaRosee
    So, I'm passing some values via jQuery to the server, which generates PDF garble. It goes something like this: $.post('/admin/printBatch', data, // Some vars and such function(data){ if(data) { var batch = window.open('','Batch Print','width=600,height=600,location=_newtab'); var html = data; // Perhaps some header info here?! batch.document.open(); batch.document.write(html); batch.document.close(); $( this ).dialog( "close" ); // jQuery UI } else { alert("Something went wrong, dawg."); } return false; }); The output file looks roughly like so: $pdf->AddPage(null, null, 'A PDF Page'); //.... $pdf->Output('', 'I'); // 'I' sends the file inline to the browser (http://fpdf.org/en/doc/output.htm) What gets rendered to the browser window: %PDF-1.3 3 0 obj <> endobj 4 0 obj <> stream ... I'm missing something major, I just know it... thoughts? Thanks, guys.

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  • How to remove the "button" effect for a menu item (WPF)

    - by Sorin Comanescu
    Hi, When the mouse is over a menu item (first level) it displays a 3D button effect. How can this be removed? Thanks. EDIT: Tried <Style TargetType="MenuItem"> <Style.Triggers> <Trigger Property="IsMouseOver" Value="True"> <Setter Property="BorderBrush" Value="Transparent"> <Setter Property="BorderThickness" Value="0"> </Trigger> </Style.Triggers> </Style> with no effect. The menu XAML: <Window x:Class="UCWPF.Window3" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:conv="clr-namespace:UCWPF.Converters" Title="Window3" Height="600" Width="600" Background="{StaticResource WindowBackgroundBrush}" > <StackPanel Style="{StaticResource WindowContainerStyle}"> <Menu> <MenuItem Header="New" Icon="{StaticResource ImageExport}" /> <MenuItem Header="Open" Icon="{StaticResource ImageOpen}" /> <MenuItem Header="Save" Icon="{StaticResource ImageSave}" /> <MenuItem Header="Export" Icon="{StaticResource ImageExport}" /> </Menu> ... And here's the screenshot:

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  • How do I determine if form field is empty with jQuery?

    - by user338413
    I've got a form with two fields, firstname and lastname. The user does not have to fill in the fields. When the user clicks the submit button, a jquery dialog displays with the data the user entered in the form. I only want to show the data for the fields that were entered. I'm trying to do an if statement and use the length() function but it isn't working. Help would be great! Here is my dialog jquery script: $(function(){ //Initialize the validation dialog $('#validation_dialog').dialog({ autoOpen: false, height: 600, width: 600, modal: true, resizable: false, buttons: { "Submit Form": function() { document.account.submit(); }, "Cancel": function() { $(this).dialog("close"); } } }); // Populate the dialog with form data $('form#account').submit(function(){ $("p#dialog-data").append('<span>First Name: </span>'); $("p#dialog-data").append('<span>'); $("p#dialog-data").append($("input#firstname").val()); $("p#dialog-data").append('</span><br/>'); if (("input#lastname").val().length) > 0) { $("p#dialog-data").append('<span>Last Name: </span>'); $("p#dialog-data").append('<span>'); $("p#dialog-data").append($("input#lastname").val()); $("p#dialog-data").append('</span><br/>'); }; $('#validation_dialog').dialog('open'); return false; }); });

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  • Postback Removing Styling from Page

    - by Roy
    Hi, Currently I've created a ASP.Net page that has a dropdown control with autopostback set to true. I've also added color backgrounds for individual listitems. Whenever an item is selected in the dropdown control the styling is completely removed from all of the list items. How can I prevent this from happening? I need the postback to pull data based on the dropdown item that is selected. Here is my code. aspx file: <asp:DropDownList ID="EmpDropDown" AutoPostBack="True" OnSelectedIndexChanged="EmpDropDown_SelectedIndexChanged" runat="server"> </asp:DropDownList> <asp:TextBox ID="MessageTextBox" TextMode="MultiLine" Width="550" Height="100px" runat="server"></asp:TextBox> aspx.cs code behind: protected void Page_Load(object sender, EventArgs e) { if (!IsPostBack) { GetEmpList(); } } protected void EmpDropDown_SelectedIndexChanged(object sender, EventArgs e) { GetEmpDetails(); } private void GetEmpList() { SqlDataReader dr = ToolsLayer.GetEmpList(); int currentIndex = 0; while (dr.Read()) { EmpDropDown.Items.Add(new ListItem(dr["Title"].ToString(), dr["EmpKey"].ToString())); if (dr["Status"].ToString() == "disabled") { EmpDropDown.Items[currentIndex].Attributes.Add("style", "background-color:red;"); } currentIndex++; } dr.Close(); } private void GetEmpDetails() { SqlDataReader dr = ToolsLayer.GetEmpDetails(EmpDropDown.SelectedValue); while (dr.Read()) { MessageTextBox.Text = dr["Message"].ToString(); } dr.Close(); } Thank You

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  • jQuery event "looping"

    - by Deryck
    Hi I´m trying to code a tooltip (Yes I know, I have my reasons to avoid plugins in this case) in jQuery. Whe I show the tooltip and leave the mouse in the same place the show and hide repeats forever. It´s like the element triggers the hover event again and again and again. I try unbind for the event but it does not work neither. $("td.with-tooltip").mouseover( function() { var offset = $(this).offset(); var baseX = offset.left; var baseY = offset.top; var inputWidth = $(this).width(); var baseX = baseX + 50; var baseY = baseY - $(".desc").height(); $(".desc div").html($(this).attr("title")); $(".desc").css({"position":"absolute", "left": baseX, "top": baseY }).fadeIn(); $(this).unbind("mouseover"); }).mouseleave( function() { $(".desc").fadeOut(); }); What can I do? thanks.

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  • IE not rendering div contents

    - by The.Anti.9
    I've written an app using HTML 5 and I wan't to show an error box instead of the page when someone visits from IE. When it detects navigator.appName as Microsoft Internet Explorer it hides everything and shows the error div that started out hidden. The div is as follows: <div id='ieerror' style='display:none;width:500px;height:500px;border:3px solid #ff0000;position:absolute;top:50%;left:50%;margin-top:-250px;margin-left:-250px;'> <center> <h1 style='font-size: 30px;'>Internet Explorer is not supported by Aud!</h1><br /><br /> <p>Internet Explorer does not support HTML 5 and therefore this application cannot run.<br /> Please upgrade your browser. We suggest <a href='http://www.google.com/chrome'>Google Chrome</a>!</p> </center> </div> The problem is that when I visit the page in IE, the div pops up with the border, but it has no contents. Nothing is inside of it. I went to view->source and looked at it, and the code is still there, but none of it is rendered. How do I fix this?

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  • simplemodal - IE8 $.support.boxModel is not NULL and no object

    - by tom007
    Hi, I try to use the simplmodal script from: http://www.ericmmartin.com/projects/simplemodal/ I got this error $.support.boxModel is not NULL.. in IE8. jquery.simplemodal-1.3.4.min.js?F This is my implementation scipt.. what I have to change to avoid this error? function loadIframe(url){ $.modal('<iframe src="' + url + '" height="700px" width="600px" scrolling="no">', { containerCss:{ backgroundColor:"#fff", borderColor:"#333", }, overlayClose:true, opacity:70, overlayCss: { backgroundColor:"#000" }, onOpen: function (dialog) { dialog.overlay.fadeIn('slow', function () { dialog.container.toggleClass("preloader"); dialog.data.hide(); dialog.container.fadeIn('slow', function () { dialog.container.toggleClass("preloader"); dialog.data.slideDown('slow'); }); }); }, onClose: function (dialog) { dialog.data.fadeOut('slow', function () { dialog.container.slideUp('slow', function () { dialog.overlay.fadeOut('slow', function () { $.modal.close(); // must call this! }); }); }); } }); } $(document).ready(function(){ $("img").click(function(){ var baseurl = location.host; var url = $(this).attr("target"); var url = 'http://' + baseurl + url; loadIframe(url); }); });

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  • Dynamically add items to Tkinter Canvas

    - by nick369
    I'm attempting to learn Tkinter with the goal of being able to create a 'real-time' scope to plot data. As a test, I'm trying to draw a polygon on the canvas every time the 'draw' button is pressed. The triangle position is randomized. I have two problems: There is a triangle on the canvas as soon as the program starts, why and how do I fix this? It doesn't draw any triangles when I press the button, at least none that I can see. CODE from Tkinter import * from random import randint class App: def __init__(self,master): #frame = Frame(master) #frame.pack(side = LEFT) self.plotspc = Canvas(master,height = 100, width = 200, bg = "white") self.plotspc.grid(row=0,column = 2, rowspan = 5) self.button = Button(master, text = "Quit", fg = "red", \ command = master.quit) self.button.grid(row=0,column=0) self.drawbutton = Button(master, text = "Draw", command = \ self.pt([50,50])) self.drawbutton.grid(row = 0, column = 1) def pt(self, coords): coords[0] = coords[0] + randint(-20,20) coords[1] = coords[1] + randint(-20,20) x = (0,5,10) y = (0,10,0) xp = [coords[0] + xv for xv in x] yp = [coords[1] + yv for yv in y] ptf = zip(xp,yp) self.plotspc.create_polygon(*ptf) if _name_ == "_main_": root = Tk() app = App(root) root.mainloop() The code is formatting strangely within the code tags, I have no idea how to fix this.

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  • Blogger Template: how to change the color of the border css

    - by Lirik
    Hi, I'm trying to change the borders in the style sheet of the template on my blog, but I've never done anything with css so I'm a little bit at a loss... I want to keep the dark background, but I want to create a small border with a slightly different color around my postings. If my guess is correct, then I should modify some of these definitions: body { background:$bgcolor; margin:0; color:$textcolor; font: x-small "Trebuchet MS", Trebuchet, Verdana, Sans-serif; font-size/* */:/**/small; font-size: /**/small; text-align: center; } a:link { color:$linkcolor; text-decoration:none; } a:visited { color:$visitedlinkcolor; text-decoration:none; } a:hover { color:$titlecolor; text-decoration:underline; } a img { border-width:0; } Here is a pastie with the entire template I'm using: http://pastie.org/932535 Is there a quick way to achieve the desired effect? Your help is appreciated!

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  • Presentation Issue in an Unordered List

    - by phreeskier
    I'm having an issue with correctly presenting items in an unordered list. The labels are floating left and the related spans that are long in length are wrapping and showing below the label. I need a solution that keeps the related spans in their respective columns. In other words, I don't want long spans to show under the labels. What property can I take advantage of so that I get the desired layout in all of the popular browsers, including IE6? Thanks in advance for the help. My code is as follows: <ul> <li> <label>Name</label> <span><%= Html.Encode(Model.Name) %></span> </li> <li> <label>Entity</label> <span><%= Html.Encode(Model.Entity) %></span> </li> <li> <label>Phone</label> <span><%= Html.Encode(Model.Phone) %></span> </li> </ul> My CSS styling is as follows: ul { display:block; list-style-type:none; margin:0; padding:0; } ul li label { float:left; width:100px; }

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  • Website does not automatically fit to iphone screen

    - by Ploetzeneder
    Hello, The following code does not fit onto the iphone screen; how do I have to define the viewport? <html> <body> <center> <div id="karteu" style="background: url('../customer/Karten/karte1.jpg') no-repeat left center;width:714px;height:540px;" > </div> </body> </html> Normally the site should be zoomed, so i first should see the website in small, and then be able to zoom that i see it in the original size, but in my case it does not, when i call the site, the zoom is, that the image has this original size already, and that i have to scroll, but i dont want to scroll,...i want to use the normal safari mobile zoom and then scroll The solution at the bottom does not zoom anything. I want to see the overview of the image at the beginning. Then i want to be able to zoom with the normal safari zoom functions,..

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  • Android - Read PNG image without alpha and decode as ARGB_8888

    - by loki666
    I try to read an image from sdcard (in emulator) and then create a Bitmap image with the BitmapFactory.decodeByteArray method. I set the options: options.inPrefferedConfig = Bitmap.Config.ARGB_8888 options.inDither = false Then I extract the pixels into a ByteBuffer. ByteBuffer buffer = ByteBuffer.allocateDirect(width*height*4) bitmap.copyPixelsToBuffer(buffer) I use this ByteBuffer then in the JNI to convert it into RGB format and want to calculate on it. But always I get false data - I test without modifying the ByteBuffer. Only thing I do is to put it into the native method into JNI. Then cast it into a unsigned char* and convert it back into a ByteBuffer before returning it back to Java. unsigned char* buffer = (unsinged char*)(env->GetDirectBufferAddress(byteBuffer)) jobject returnByteBuffer = env->NewDirectByteBuffer(buffer, length) Before displaying the image I get data back with bitmap.copyPixelsFromBuffer( buffer ) But then it has wrong data in it. My Question is if this is because the image is internally converted into RGB 565 or what is wrong here? ..... Have an answer for it: - yes, it is converted internally to RGB565. Does anybody know how to create such an bitmap image from PNG with ARGB8888 pixel format? If anybody has an idea, it would be great!

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  • Silverlight MVVM Confusion: Updating Image Based on State

    - by senfo
    I'm developing a Silverlight application and I'm trying to stick to the MVVM principals, but I'm running into some problems changing the source of an image based on the state of a property in the ViewModel. For all intents and purposes, you can think of the functionality I'm implementing as a play/pause button for an audio app. When in the "Play" mode, IsActive is true in the ViewModel and the "Pause.png" image on the button should be displayed. When paused, IsActive is false in the ViewModel and "Play.png" is displayed on the button. Naturally, there are two additional images to handle when the mouse hovers over the button. I thought I could use a Style Trigger, but apparently they're not supported in Silverlight. I've been reviewing a forum post with a question similar to mine where it's suggested to use the VisualStateManager. While this might help with changing the image for hover/normal states, the part missing (or I'm not understanding) is how this would work with a state set via the view model. The post seems to apply only to events rather than properties of the view model. Having said that, I also haven't successfully completed the normal/hover affects, either. Below is my Silverlight 4 XAML. It should also probably be noted I'm working with MVVM Light. <UserControl x:Class="Foo.Bar.MyUserControl" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:i="clr-namespace:System.Windows.Interactivity;assembly=System.Windows.Interactivity" mc:Ignorable="d" d:DesignHeight="100" d:DesignWidth="200"> <UserControl.Resources> <Style x:Key="MyButtonStyle" TargetType="Button"> <Setter Property="IsEnabled" Value="true"/> <Setter Property="IsTabStop" Value="true"/> <Setter Property="Background" Value="#FFA9A9A9"/> <Setter Property="Foreground" Value="#FF000000"/> <Setter Property="MinWidth" Value="5"/> <Setter Property="MinHeight" Value="5"/> <Setter Property="Margin" Value="0"/> <Setter Property="HorizontalAlignment" Value="Left" /> <Setter Property="HorizontalContentAlignment" Value="Center"/> <Setter Property="VerticalAlignment" Value="Top" /> <Setter Property="VerticalContentAlignment" Value="Center"/> <Setter Property="Cursor" Value="Hand"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="Button"> <Grid> <Image Source="/Foo.Bar;component/Resources/Icons/Bar/Play.png"> <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="Active"> <VisualState x:Name="MouseOver"> <Storyboard> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="Source" Storyboard.TargetName="/Foo.Bar;component/Resources/Icons/Bar/Play_Hover.png" /> </Storyboard> </VisualState> </VisualStateGroup> </VisualStateManager.VisualStateGroups> </Image> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> </UserControl.Resources> <Grid x:Name="LayoutRoot" Background="White"> <Button Style="{StaticResource MyButtonStyle}" Command="{Binding ChangeStatus}" Height="30" Width="30" /> </Grid> </UserControl> What is the proper way to update images on buttons with the state determined by the view model? Update I changed my Button to a ToggleButton hoping I could use the Checked state to differentiate between play/pause. I practically have it, but I ran into one additional problem. I need to account for two states at the same time. For example, Checked Normal/Hover and Unchecked Normal/Hover. Following is my updated XAML: <UserControl x:Class="Foo.Bar.MyUserControl" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:i="clr-namespace:System.Windows.Interactivity;assembly=System.Windows.Interactivity" mc:Ignorable="d" d:DesignHeight="100" d:DesignWidth="200"> <UserControl.Resources> <Style x:Key="MyButtonStyle" TargetType="ToggleButton"> <Setter Property="IsEnabled" Value="true"/> <Setter Property="IsTabStop" Value="true"/> <Setter Property="Background" Value="#FFA9A9A9"/> <Setter Property="Foreground" Value="#FF000000"/> <Setter Property="MinWidth" Value="5"/> <Setter Property="MinHeight" Value="5"/> <Setter Property="Margin" Value="0"/> <Setter Property="HorizontalAlignment" Value="Left" /> <Setter Property="HorizontalContentAlignment" Value="Center"/> <Setter Property="VerticalAlignment" Value="Top" /> <Setter Property="VerticalContentAlignment" Value="Center"/> <Setter Property="Cursor" Value="Hand"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="ToggleButton"> <Grid> <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="CommonStates"> <VisualState x:Name="Normal"> <Storyboard> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="Pause"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <Visibility>Collapsed</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> <VisualState x:Name="MouseOver"> <Storyboard> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="PlayHover"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <Visibility>Visible</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="Play"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <Visibility>Collapsed</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> </VisualStateGroup> <VisualStateGroup x:Name="CheckStates"> <VisualState x:Name="Checked"> <Storyboard> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="Pause"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <Visibility>Visible</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="Play"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <Visibility>Collapsed</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="PlayHover"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <Visibility>Collapsed</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> <VisualState x:Name="Unchecked" /> </VisualStateGroup> </VisualStateManager.VisualStateGroups> <Image x:Name="Play" Source="/Foo.Bar;component/Resources/Icons/Bar/Play.png" /> <Image x:Name="Pause" Source="/Foo.Bar;component/Resources/Icons/Bar/Pause.png" Visibility="Collapsed" /> <Image x:Name="PlayHover" Source="/Foo.Bar;component/Resources/Icons/Bar/Play_Hover.png" Visibility="Collapsed" /> <Image x:Name="PauseHover" Source="/Foo.Bar;component/Resources/Icons/Bar/Pause_Hover.png" Visibility="Collapsed" /> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> </UserControl.Resources> <Grid x:Name="LayoutRoot" Background="White"> <ToggleButton Style="{StaticResource MyButtonStyle}" IsChecked="{Binding IsPlaying}" Command="{Binding ChangeStatus}" Height="30" Width="30" /> </Grid> </UserControl>

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  • How to pass Event as a parameter in JQuery function

    - by Manas Saha
    Hi I am learning JQuery and I have written a small function where I am attaching a function with a button's click event. this is the head element of the HTML <script type="text/javascript"> $(pageLoaded); function pageLoaded() { $("#Button1").bind("click", { key1: "value1", key2: "value2" }, function buttonClick(event) { $("#displayArea").text(event.data.key1); } ); } </script> This is the body of the HTML <input id="Button1" type="button" value="button" /> <div id = "displayArea" style="border:2px solid black; width:300px; height:200px"> This code works fine. But when I try to write the buttonClick function outside the anonymus method, it does not work anymore. I tried to call it this way: $("#Button1").bind("click", { key1: "value1", key2: "value2" }, buttonClick(event)); function buttonClick(var event) { $("#displayArea").text(event.data.key1); } This is not working. Am I doing some mistake while passing the Event as parameter? what is the correct way to do it without using anonymous methods?

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  • Pygame Sprite/Font rendering issues

    - by Grimless
    Hey guys. Here's my problem: I have a game class that maintains a HUD overlay that has a bunch of elements, including header and footer background sprites. Everything was working fine until I added a 1024x128 footer sprite. Now two of my text labels will not render, despite the fact that they DO exist in my Group and self.elements array. Is there something I'm missing? When I take out the footerHUDImage line, all of the labels render correctly and everything works fine. When I add the footerHUDImage, two of the labels (the first two) no longer render and the third only sometimes renders. HELP PLEASE! Here is the code: class AoWHUD (object): def __init__(self, screen, delegate, dataSource): self.delegate = delegate self.dataSource = dataSource self.elements = [] headerHudImage = KJRImage("HUDBackground.png") self.elements.append(headerHudImage) headerHudImage.userInteractionEnabled = True footerHUDImage = KJRImage("ControlsBackground.png") self.elements.append(footerHUDImage) footerHUDImage.rect.bottom = screen.get_rect().height footerHUDImage.userInteractionEnabled = True lumberMessage = "Lumber: " + str(self.dataSource.lumber) lumberLabel = KJRLabel(lumberMessage, size = 48, color = (240, 200, 10)) lumberLabel.rect.topleft = (_kSpacingMultiple * 0, 0) self.elements.append(lumberLabel) stoneMessage = "Stone: " + str(self.dataSource.stone) stoneLabel = KJRLabel(stoneMessage, size = 48, color = (240, 200, 10)) stoneLabel.rect.topleft = (_kSpacingMultiple * 1, 0) self.elements.append(stoneLabel) metalMessage = "Metal: " + str(self.dataSource.metal) metalLabel = KJRLabel(metalMessage, size = 48, color = (240, 200, 10)) metalLabel.rect.topleft = (_kSpacingMultiple * 2, 0) self.elements.append(metalLabel) foodMessage = "Food: " + str(len(self.dataSource.units)) + "/" + str(self.dataSource.food) foodLabel = KJRLabel(foodMessage, size = 48, color = (240, 200, 10)) foodLabel.rect.topleft = (_kSpacingMultiple * 3, 0) self.elements.append(foodLabel) self.selectionSprites = {32 : pygame.image.load("Selected32.png").convert_alpha(), 64 : pygame.image.load("Selected64.png")} self._sprites_ = pygame.sprite.Group() for e in self.elements: self._sprites_.add(e) print self.elements def draw(self, screen): if self.dataSource.resourcesChanged: lumberMessage = "Lumber: " + str(self.dataSource.lumber) stoneMessage = "Stone: " + str(self.dataSource.stone) metalMessage = "Metal: " + str(self.dataSource.metal) foodMessage = "Food: " + str(len(self.dataSource.units)) + "/" + str(self.dataSource.food) self.elements[2].setText(lumberMessage) self.elements[2].rect.topleft = (_kSpacingMultiple * 0, 0) self.elements[3].setText(stoneMessage) self.elements[3].rect.topleft = (_kSpacingMultiple * 1, 0) self.elements[4].setText(metalMessage) self.elements[4].rect.topleft = (_kSpacingMultiple * 2, 0) self.elements[5].setText(foodMessage) self.elements[5].rect.topleft = (_kSpacingMultiple * 3, 0) self.dataSource.resourcesChanged = False self._sprites_.draw(screen) if self.delegate.selectedUnit: theSelectionSprite = self.selectionSprites[self.delegate.selectedUnit.rect.width] screen.blit(theSelectionSprite, self.delegate.selectedUnit.rect)

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  • UIButton only responds in a small area

    - by Tom Irving
    I'm trying to add a UIButton to a UIView, but am having some trouble with getting it to respond to touches. I have a method which returns UIButtons after I provide it with a tag: - (UIButton*)niceSizeButtonWithTag:(int)tag { UIButton * aButton = [UIButton buttonWithType:UIButtonTypeCustom]; [aButton setTag:tag]; [aButton addTarget:self action:@selector(buttonWasTapped:) forControlEvents:UIControlEventTouchUpInside]; CGRect newFrame = aButton.frame; newFrame.size.width = 44; newFrame.size.height = 44; [aButton setFrame:newFrame]; return aButton; } As you can see I'm creating a new button and increasing the size. I use this in the following way: UIButton * anotherButton = [self niceSizeButtonWithTag:1]; [anotherButton setImage:[UIImage imageNamed:@"image" withExtension:@"png"] forState:UIControlStateNormal]; [anotherButton setCenter:CGPointMake(middleOfView)]; [aView addSubview:anotherButton]; I create a lot of buttons like this, hence the reason for the method. The buttons are always created and added to the subview perfectly. I can see the image and they're in the correct position. The problem is that they only respond to touches in a tiny strip. In this attached image, The yellow shows the whole frame of the button, The red shows the area that will respond to touches. The grey shows a section of the view the button is added to. If anyone could shed some light on why this is happening, it would be really useful.

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  • How to solve this simple PHP forloop issue?

    - by Londonbroil Wellington
    Here is the content of my flat file database: Jacob | Little | 22 | Male | Web Developer * Adam | Johnson | 45 | Male | President * Here is my php code: <?php $fopen = fopen('db.txt', 'r'); if (!$fopen) { echo 'File not found'; } $fread = fread($fopen, filesize('db.txt')); $records = explode('|', $fread); ?> <table border="1" width="100%"> <tr> <thead> <th>First Name</th> <th>Last Name</th> <th>Age</th> <th>Sex</th> <th>Occupation</th> </thead> </tr> <?php $rows = explode('*', $fread); for($i = 0; $i < count($rows) - 1; $i++) { echo '<tr>'; echo '<td>'.$records[0].'</td>'; echo '<td>'.$records[1].'</td>'; echo '<td>'.$records[2].'</td>'; echo '<td>'.$records[3].'</td>'; echo '<td>'.$records[4].'</td>'; echo '</tr>'; } fclose($fopen); ?> </table> Problem is I am getting the output of the first record repeated twice instead of 2 records one for Jacob and one for Adam. How to fix this?

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  • ASP.Net Gridview paging, pageindex always == 0.

    - by David Archer
    Hi all, Having a slight problem with my ASP.Net 3.5 app. I'm trying to get the program to pick up what page number has been clicked. I'm using ASP.Net's built in AllowPaging="True" function. It's never the same without code, so here it is: ASP.Net: <asp:GridView ID="GridView1" runat="server" CellPadding="4" ForeColor="#333333" GridLines="Vertical" Width="960px" AllowSorting="True" EnableSortingAndPagingCallbacks="True" AllowPaging="True" PageSize="25" > <RowStyle BackColor="#F7F6F3" ForeColor="#333333" /> <FooterStyle BackColor="#5D7B9D" Font-Bold="True" ForeColor="White" /> <PagerStyle BackColor="#284775" ForeColor="White" HorizontalAlign="Center" /> <SelectedRowStyle BackColor="#E2DED6" Font-Bold="True" ForeColor="#333333" /> <HeaderStyle BackColor="#5D7B9D" Font-Bold="True" ForeColor="White" /> <EditRowStyle BackColor="#999999" /> <AlternatingRowStyle BackColor="White" ForeColor="#284775" /> </asp:GridView> C#: var fillTable = from ft in db.IncidentDatas where ft.pUserID == Convert.ToInt32(ClientList.SelectedValue.ToString()) select new { Reference = ft.pRef.ToString(), Date = ft.pIncidentDateTime.Value.Date.ToShortDateString(), Time = ft.pIncidentDateTime.Value.TimeOfDay, Premesis = ft.pPremises.ToString(), Latitude = ft.pLat.ToString(), Longitude = ft.pLong.ToString() }; if (fillTable.Count() > 0) { GridView1.DataSource = fillTable; GridView1.DataBind(); var IncidentDetails = fillTable.ToList(); for (int i = 0; i < IncidentDetails.Count(); i++) { int pageno = GridView1.PageIndex; int pagenostart = pageno * 25; if (i >= pagenostart && i < (pagenostart + 25)) { //Processing } } } Any idea why GridView1.PageIndex is always = 0? The thing is, the processing works correctly for the grid view.... it will always go to the correct paging page, but it's always 0 when I try to get the number. Help!

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  • Can I connect to SQL from JavaScript MVC?

    - by user54197
    I am populating a list of names that will be added to my Sql Database. In this simple case, how do I send the information to SQL server without my page being refreshed? <script type="text/javascript"> function addNewRow() { $('#displayPropertyTable tr:last').after('<tr><td style="font-size:smaller;" class="name"></td><td style="font-size:smaller;" class="address"></td></tr>'); var $tr = $('#displayPropertyTable tr:last'); var propertyCondition = $('#txtPropAddress').val(); if (propertyCondition != "") { $tr.find('.name').text($('#txtPropName').val()); $tr.find('.address').text($('#txtPropAddress').val()); } } </script> ... <table id="displayPropertyTable" width= "100%"> <tr> <td style="font-size:smaller;" class="name"></td> <td style="font-size:smaller;" class="address"></td> </tr> </table> ... <table> <tr> <td><b>Name</b></td> <td colspan="2"><input id="txtPropName" type="text" /></td> </tr> <tr> <td><b>Address</b></td> <td colspan="2"><input id="txtPropAddress" type="text" /></td> </tr> </table> ... <button onclick="addNewRow();">Add</button>

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