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  • c# im getting an error

    - by vj4u
    double dval = 1; for (int i = 0; i < Cols; i++) { k = 0; dval = 1; for (int j = Cols - 1; j >= 0; j--) { colIndex = (i + j) % 3; val *= dval[colIndex, k]; k++; } det -= dval; } im getting an error Cannot apply indexing with [] to an expression of type 'double' for dval help its urgent

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  • Why does C++ allow variable length arrays that aren't dynamically allocated?

    - by Maulrus
    I'm relatively new to C++, and from the beginning it's been drilled into me that you can't do something like int x; cin >> x; int array[x]; Instead, you must use dynamic memory. However, I recently discovered that the above will compile (though I get a -pedantic warning saying it's forbidden by ISO C++). I know that it's obviously a bad idea to do it if it's not allowed by the standard, but I previously didn't even know this was possible. My question is, why does g++ allow variable length arrays that aren't dynamically allocated if it's not allowed by the standard? Also, if it's possible for the compiler to do it, why isn't it in the standard?

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  • java decmail string to AS 3.0 conversion procedure

    - by Jack Smith
    Hello, I have a problem with conversion java code to action script 3. Anyone can help with code translation? Thanks. public static short[] decmail_str_to_binary_data(String s) { short[] data = new short[s.length()/2]; for (int i = 0; i < s.length(); i += 2) { char c1 = s.charAt(i); char c2 = s.charAt(i + 1); int comb = Character.digit(c1, 16) & 0xff; comb <<= 4; comb += Character.digit(c2, 16) & 0xff; data[i/2] = (short)comb; } return data; }

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  • Is there any way to retrieve a float from a varargs function's parameters?

    - by Jared P
    If the function was defined with a prototype which explicitly stated the types of the parameters, eg. void somefunc(int arg1, float arg2); but is implemented as void somefunc(int arg1, ...) { ... } is it possible to use va_arg to retrieve a float? It's normally prevented from doing this because varargs functions have implicit type promotions, like float to double, so trying to retrieve an unpromoted type is unsupported, even though the function is being called with the unpromoted type do to the more specific function prototype. The reason for this is to retrieve arguments of different types at runtime, as part of an obj-c interpreter, where one function will be reused for all different types of methods. This would be best as architecture independent (so that if nothing else the same code works on simulator and on device), although if there is no way to do this then device specific fixes will be accepted.

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  • Hot to get rid of memory allocations/deallocations in swig wrappers?

    - by Dmitriy Matveev
    I want to use swig for generation of read-only wrappers for a complex object. The object which I want to wrap will always be existent while I will read it. And also I will only use my wrappers at the time that object is existent, thus I don't need any memory management from SWIG. For following swig interface: %module test %immutable; %inline %{ struct Foo { int a; }; struct Bar { int b; Foo f; }; %} I will have a wrappers which will have a lot of garbage in generated interfaces and do useless work which will reduce performance in my case. Generated java wrapper for Bar class will be like this: public class Bar { private long swigCPtr; protected boolean swigCMemOwn; protected Bar(long cPtr, boolean cMemoryOwn) { swigCMemOwn = cMemoryOwn; swigCPtr = cPtr; } protected static long getCPtr(Bar obj) { return (obj == null) ? 0 : obj.swigCPtr; } protected void finalize() { delete(); } public synchronized void delete() { if (swigCPtr != 0) { if (swigCMemOwn) { swigCMemOwn = false; testJNI.delete_Bar(swigCPtr); } swigCPtr = 0; } } public int getB() { return testJNI.Bar_b_get(swigCPtr, this); } public Foo getF() { return new Foo(testJNI.Bar_f_get(swigCPtr, this), true); } public Bar() { this(testJNI.new_Bar(), true); } } I don't need 'swigCMemOwn' field in my wrapper since it always will be false. All code related to this field will also be useless. There are also unnecessary logic in native code: SWIGEXPORT jlong JNICALL Java_some_testJNI_Bar_1f_1get(JNIEnv *jenv, jclass jcls, jlong jarg1, jobject jarg1_) { jlong jresult = 0 ; struct Bar *arg1 = (struct Bar *) 0 ; Foo result; (void)jenv; (void)jcls; (void)jarg1_; arg1 = *(struct Bar **)&jarg1; result = ((arg1)->f); { Foo * resultptr = (Foo *) malloc(sizeof(Foo)); memmove(resultptr, &result, sizeof(Foo)); *(Foo **)&jresult = resultptr; } return jresult; } I don't need these calls to malloc and memmove. I want to force swig to resolve both of these problems, but don't know how. Is it possible?

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  • C++ String pointers

    - by gnm
    In my previous app I had an object like this: class myType { public: int a; string b; } It had a lot of instances scattered everywhere and passed around to nearly every function. The app was slow. Profiling said that 95% of time is eaten by the string allocator function. I know how to work with the object above, but not how to work with string pointers. class myType { public: int a; string* b; } They told me to use pointers as above. How much faster is it with a string pointer? What is copied when I copy the object? How to the following using the class with the pointer: Access the string value Modify the string value without modifying the one in the object (copy?) General things that change if I use string pointers?

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  • Why does a Linq Cast<T> operation fail when I have an implicit cast defined?

    - by Ryan Versaw
    I've created two classes, with one of them having an implicit cast between them: public class Class1 { public int Test1; } public class Class2 { public int Test2; public static implicit operator Class1(Class2 item) { return new Class1{Test1 = item.Test2}; } } When I create a new list of one type and try to Cast<T> to the other, it fails with an InvalidCastException: List<Class2> items = new List<Class2>{new Class2{Test2 = 9}}; foreach (Class1 item in items.Cast<Class1>()) { Console.WriteLine(item.Test1); } This, however, works fine: foreach (Class1 item in items) { Console.WriteLine(item.Test1); } Why is the implicit cast not called when using Cast<T>?

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  • Database with 5 Tables with Insert and Select

    - by kirbby
    hi guys, my problem is that i have 5 tables and need inserts and selects. what i did is for every table a class and there i wrote the SQL Statements like this public class Contact private static String IDCont = "id_contact"; private static String NameCont = "name_contact"; private static String StreetCont = "street_contact"; private static String Street2Cont = "street2_contact"; private static String Street3Cont = "street3_contact"; private static String ZipCont = "zip_contact"; private static String CityCont = "city_contact"; private static String CountryCont = "country_contact"; private static String Iso2Cont = "iso2_contact"; private static String PhoneCont = "phone_contact"; private static String Phone2Cont = "phone2_contact"; private static String FaxCont = "fax_contact"; private static String MailCont = "mail_contact"; private static String Mail2Cont = "mail2_contact"; private static String InternetCont = "internet_contact"; private static String DrivemapCont = "drivemap_contact"; private static String PictureCont = "picture_contact"; private static String LatitudeCont = "latitude_contact"; private static String LongitudeCont = "longitude_contact"; public static final String TABLE_NAME = "contact"; public static final String SQL_CREATE = "CREATE TABLE IF NOT EXISTS " + TABLE_NAME + "(" + IDCont + "INTEGER not NULL," + NameCont + " TEXT not NULL," + StreetCont + " TEXT," + Street2Cont + " TEXT," + Street3Cont + " TEXT," + ZipCont + " TEXT," + CityCont + " TEXT," + CountryCont + " TEXT," + Iso2Cont + " TEXT," + PhoneCont + " TEXT," + Phone2Cont + " TEXT," + FaxCont + " TEXT," + MailCont + " TEXT," + Mail2Cont + " TEXT," + InternetCont + " TEXT," + //website of the contact DrivemapCont + " TEXT," + //a link to a drivemap to the contact PictureCont + " TEXT," + //a photo of the contact building (contact is not a person) LatitudeCont + " TEXT," + LongitudeCont + " TEXT," + "primary key(id_contact)" + "foreign key(iso2)"; and my insert looks like this public boolean SQL_INSERT_CONTACT(int IDContIns, String NameContIns, String StreetContIns, String Street2ContIns, String Street3ContIns, String ZipContIns, String CityContIns, String CountryContIns, String Iso2ContIns, String PhoneContIns, String Phone2ContIns, String FaxContIns, String MailContIns, String Mail2ContIns, String InternetContIns, String DrivemapContIns, String PictureContIns, String LatitudeContIns, String LongitudeContIns) { try{ db.execSQL("INSERT INTO " + "contact" + "(" + IDCont + ", " + NameCont + ", " + StreetCont + ", " + Street2Cont + ", " + Street3Cont + ", " + ZipCont + ", " + CityCont + ", " + CountryCont + ", " + Iso2Cont + ", " + PhoneCont + ", " + Phone2Cont + ", " + FaxCont + ", " + MailCont + ", " + Mail2Cont + ", " + InternetCont + ", " + DrivemapCont + ", " + PictureCont + ", " + LatitudeCont + ", " + LongitudeCont + ") " + "VALUES (" + IDContIns + ", " + NameContIns +", " + StreetContIns + ", " + Street2ContIns + ", " + Street3ContIns + ", " + ZipContIns + ", " + CityContIns + ", " + CountryContIns + ", " + Iso2ContIns + ", " + PhoneContIns + ", " + Phone2ContIns + ", " + FaxContIns + ", " + MailContIns + ", " + Mail2ContIns + ", " + InternetContIns + ", " + DrivemapContIns + ", " + PictureContIns + ", " + LatitudeContIns + ", " + LongitudeContIns +")"); return true; } catch (SQLException e) { return false; } } i have a DBAdapter class there i created the database public class DBAdapter { public static final String DB_NAME = "mol.db"; private static final int DB_VERSION = 1; private static final String TAG = "DBAdapter"; //to log private final Context context; private SQLiteDatabase db; public DBAdapter(Context context) { this.context = context; OpenHelper openHelper = new OpenHelper(this.context); this.db = openHelper.getWritableDatabase(); } public static class OpenHelper extends SQLiteOpenHelper { public OpenHelper(Context context) { super(context, DB_NAME, null, DB_VERSION); } @Override public void onCreate(SQLiteDatabase db) { // TODO Auto-generated method stub db.execSQL(Contact.SQL_CREATE); db.execSQL(Country.SQL_CREATE); db.execSQL(Picture.SQL_CREATE); db.execSQL(Product.SQL_CREATE); db.execSQL(Project.SQL_CREATE); } @Override public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) { // TODO Auto-generated method stub Log.w(TAG, "Upgrading database from version " + oldVersion + " to " + newVersion + ", which will destroy all old data"); db.execSQL(Contact.SQL_DROP); db.execSQL(Country.SQL_DROP); db.execSQL(Picture.SQL_DROP); db.execSQL(Product.SQL_DROP); db.execSQL(Project.SQL_DROP); onCreate(db); } i found so many different things and tried them but i didn't get anything to work... i need to know how can i access the database in my activity and how i can get the insert to work and is there sth wrong in my code? thanks for your help thats how i tried to get it into my activity public class MainTabActivity extends TabActivity { private Context context; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.maintabactivity); TabHost mTabHost = getTabHost(); Intent intent1 = new Intent().setClass(this,MapOfLight.class); //Intent intent2 = new Intent().setClass(this,Test.class); //Testactivity //Intent intent2 = new Intent().setClass(this,DetailView.class); //DetailView Intent intent2 = new Intent().setClass(this,ObjectList.class); //ObjectList //Intent intent2 = new Intent().setClass(this,Gallery.class); //Gallery Intent intent3 = new Intent().setClass(this,ContactDetail.class); mTabHost.addTab(mTabHost.newTabSpec("tab_mol").setIndicator(this.getText(R.string.mol), getResources().getDrawable(R.drawable.ic_tab_mol)).setContent(intent1)); mTabHost.addTab(mTabHost.newTabSpec("tab_highlights").setIndicator(this.getText(R.string.highlights),getResources().getDrawable(R.drawable.ic_tab_highlights)).setContent(intent2)); mTabHost.addTab(mTabHost.newTabSpec("tab_contacts").setIndicator(this.getText(R.string.contact),getResources().getDrawable(R.drawable.ic_tab_contact)).setContent(intent3)); mTabHost.setCurrentTab(1); SQLiteDatabase db; DBAdapter dh = null; OpenHelper openHelper = new OpenHelper(this.context); dh = new DBAdapter(this); db = openHelper.getWritableDatabase(); dh.SQL_INSERT_COUNTRY("AT", "Austria", "AUT"); } } i tried it with my country table because it has only 3 columns public class Country { private static String Iso2Count = "iso2_country"; private static String NameCount = "name_country"; private static String FlagCount = "flag_image_url_country"; public static final String TABLE_NAME = "country"; public static final String SQL_CREATE = "CREATE TABLE IF NOT EXISTS " + TABLE_NAME + "(" + Iso2Count + " TEXT not NULL," + NameCount + " TEXT not NULL," + FlagCount + " TEXT not NULL," + "primary key(iso2_country)"; public boolean SQL_INSERT_COUNTRY(String Iso2CountIns, String NameCountIns, String FlagCountIns) { try{ db.execSQL("INSERT INTO " + "country" + "(" + Iso2Count + ", " + NameCount + ", " + FlagCount + ") " + "VALUES ( " + Iso2CountIns + ", " + NameCountIns +", " + FlagCountIns + " )"); return true; } catch (SQLException e) { return false; } } another question is it better to put the insert and select from each table into a separate class, so i have 1 class for each table or put them all into the DBAdapter class?

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  • Add static const data to a struct already defined

    - by Kyle
    Since static const data inside a class is really just namespace sugar for constants I would think that struct A { float a; struct B { static const int b = a; }; }; would be equivalent to struct A { float a; }; struct A::B { static const int b = a; }; or something similar. Is something like this possible in C++? It would be useful for me to be able to tag class definitions that I'm pulling in from third party libraries with information like this.

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  • Calling managed code from unmanaged win32 assembly dll - crash

    - by JustGreg
    I'm developing a serial port dll in win32 assembly (MASM32). It has its own thread checking multiple events and at a specified buffer treshold it'd notify the managed main application by calling a callback function. It just a call with no arguments/return value. At startup the main application stores the callback function's address by calling a function in the dll: pCallBackFunction dd 0 SetCallBackPointer proc pcb:DWORD mov eax, pcb mov pCallBackFunction, eax call DWORD ptr pCallBackFunction ; verify it immediately ret SetCallBackPointer endp The upper function immediately calls back the managed application callback routine for verification purposes. It is working fine. However, when I place the call instruction to other functions in the dll it crashes the application. It doesn't matter if the call is in a simple function or in the threadproc of the dll. For example: OpenPort proc pn:byte,br:dword, inputbuffersize: dword, outputbuffersize:dword, tresholdsize: dword LOCAL dcb: DCB LOCAL SerialTimeOuts: COMMTIMEOUTS call DWORD ptr pCallBackFunction xor eax, eax mov al, pn mov [com_port+3],al etc. etc. will crash at call DWORD ptr pCallBackFunction always. Since I call SetCallBackPointer first to store a valid address in pCallBackFunction, it should have a valid address. My managed app is written in C# and the relevant part is: public partial class Form1 : Form { public delegate void CallBackDelegate(); public static CallBackDelegate mydelegate; [DllImport("serialport.dll")] private static extern void SetCallBackPointer(CallBackDelegate Delegate); [DllImport("serialport.dll")] public static extern int OpenPort(byte com, uint br, uint inbufsize, uint outbufsize, uint treshsize); public Form1() { InitializeComponent(); mydelegate =new CallBackDelegate(CallbackFunction); SetCallBackPointer(mydelegate); unsafe { int sysstat; int hResult; hResult = OpenPort(Convert.ToByte('5'), 9600, 306, 4, 4); } } public static void CallbackFunction() { MessageBox.Show( "CallBack Function Called by Windows DLL"); } The VS debugger reported that the dll had tried to read/write from/to a protected memory address. But when calling SetCallBackPointer there is no such problem. What am I doing wrong here? Any tips would be great!

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  • Problem with handling click event of bitmap

    - by shaina
    i am using navigationClick method to handle click event of Bitmap images & Buttons it works fine when i dont use VerticalFieldManger . But when i adjust positions of field using this field manager then it doesnt capture click event of all controls just on capture Index(0) click which i think is verticalFieldmanager not other (Bitmaps & Buttons fields) Plzzzzzz help how to resolve it code is protected boolean navigationClick(int status, int time) { Field field = this.getFieldWithFocus(); if(field.getIndex()==0) { Dialog.alert("Index 0 (bitmaP) clicked"); } if(field.getIndex()==1) { Dialog.alert("Index 1(Button 1) clicked"); } if(field.getIndex()==2) { Dialog.alert("Index 2 (Button2) Clicked"); } if(field.getIndex()==3) { Dialog.alert("Index 3(bitmap2) Clicked"); } }

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  • callin' c from lua crashes while reallocating

    - by mkind
    hi folks, i got a crazy error within that for-loop matr=realloc(matr, newmax*sizeof(matr*)); for (i=0; i<newmax; i++){ matr[i]=realloc(matr[i], newmax*sizeof(int)); } matr is a multi-dimension array: int **matr. i need to resize column and row. first line resizes column and the for-loop resizes every row. it worked fine in c. now im working on a library for lua and it crashs here. compilin' works fine as well. but calling from lua crashs with lua: malloc.c:3552: mremap_chunk: Assertion `((size + offset) & (mp_.pagesize-1)) == 0' failed. i have no damn idea since it's working fine using it in c.

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  • C# private (hidden) base class

    - by Loadmaster
    It is possible to make a C# base class accessible only within the library assembly it's compiled into, while making other subclasses that inherit from it public? For example: using System.IO; class BaseOutput: Stream // Hidden base class { protected BaseOutput(Stream o) { ... } ...lots of common methods... } public class MyOutput: BaseOutput // Public subclass { public BaseOutput(Stream o): base(o) { ... } public override int Write(int b) { ... } } Here I'd like the BaseOutput class to be inaccessible to clients of my library, but allow the subclass MyOutput to be completely public. I know that C# does not allow base classes to have more restrictive access than subclasses, but is there some other legal way of achieving the same effect?

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  • .Net Round-trip Types

    - by Fujiy
    I making a method that generate a unique string key for some parameters. But the same key if call with same values. I just accept primitive types, string, DateTime, Guid, and Nullable(since I append types together, I can distinguish who is int and who is int?), because I can convert all to string without lost values or precision.(for float and double a use ToString("R"), to DateTime ToString("O")). Exists a easy way to know which types I can transform in strings without conflict? And how do this transform(how I said before, float, double and datetime have specific ways) Thanks

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  • How to restrict the range of elements of C++ STL vector?

    - by cambr
    vector<int> l; for(int i=0;i<10;i++){ l.push_back(i); } I want the vector to only be able to store numbers from a specified range (or set). How can that be done, in general? In particular, I want to restrict the vector to beonly be able to store single digits. So, if I do a l[9]++, it should give me an error or warn me. (because 10 is not a single digit number). Similarly, l[0]-- should warn me. Is there a way to do this using C++ STL vector?

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  • How to map it? HasOne x References

    - by Felipe
    Hi everyones, I need to make a mapping One by One, and I have some doubts. I have this classes: public class DocumentType { public virtual int Id { get; set; } /* othes properties for documenttype */ public virtual DocumentConfiguration Configuration { get; set; } public DocumentType () { } } public class DocumentConfiguration { public virtual int Id { get; set; } /* some other properties for configuration */ public virtual DocumentType Type { get; set; } public DocumentConfiguration () { } } A DocumentType object has only one DocumentConfiguration, but it is not a inherits, it's only one by one and unique, to separate properties. How should be my mappings in this case ? Should I use References or HasOne ? Someone could give an example ? When I load a DocumentType object I'd like to auto load the property Configuration (in documentType). Thanks a lot guys! Cheers

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  • C++ associative array with arbitrary types for values

    - by Gerald Kaszuba
    What is the best way to have an associative array with arbitrary value types for each key in C++? Currently my plan is to create a "value" class with member variables of the types I will be expecting. For example: class Value { int iValue; Value(int v) { iValue = v; } std::string sValue; Value(std::string v) { sValue = v; } SomeClass *cValue; Value(SomeClass *v) { cValue = c; } }; std::map<std::string, Value> table; A downside with this is you have to know the type when accessing the "Value". i.e.: table["something"] = Value(5); SomeClass *s = table["something"].cValue; // broken pointer Also the more types that are put in Value, the more bloated the array will be. Any better suggestions?

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  • haskell sorting

    - by snorlaks
    Hello, How can it be done in most simply way to write (or maybe there is something embedded in haskell) function which takse as arguments list of tuples (String, Int) and Int x and return top x tuples as list according to x value. I wonder if its possible to write a function which also takes 3 argument which is the name of (or index) of filed in tuple according to which sorting has to be done. What are best solutions to make it quite generic, Im new to haskell I would do somethink like that in imperative languages without any problems but I want to know how to write it in quite good way in haskell, thanks for help

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  • How to create custom filenames in C?

    - by eSKay
    Please see this piece of code: #include<stdio.h> #include<string.h> #include<stdlib.h> int main() { int i = 0; FILE *fp; for(i = 0; i < 100; i++) { fp = fopen("/*what should go here??*/","w"); //I need to create files with names: file0.txt, file1.txt, file2.txt etc //i.e. file{i}.txt } }

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  • A way of allocating multidimensional arrays dynamically

    - by C77431
    salute.. I am learning dynamic allocations for multidimensional arrays in a book and I found some ways for that, And now haven't problem in it. But the author of the book shows us a way, but it doesn't work correctly. It is this: pbeans = new double [3][4]; // Allocate memory for a 3x4 array And this is the error: error C2440: '=' : cannot convert from 'int (*)[4]' to 'int *' how should i define pbeans ( if this type of coding is legal)? and what is the problem exactly? Regards.

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  • C++ offset of member variables?

    - by anon
    I have: class Foo { int a; int b; std::string s; char d; }; Now, I want to know the offset of a, b, s, d given a Foo* I.e. suppose I have: Foo *foo = new Foo(); (char*) foo->b == (char*) foo + ?? ; // what expression should I put in ?

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  • can the keyword 'this' be used in an abstract class in java

    - by Reddy
    I tried with below example, it is working fine. I expected it to pick sub-class's value since object won't be created for super class (as it is abstract). But it is picking up super class's field value only. Please help me understand what is the concepts behind this? abstract class SuperAbstract { private int a=2; public void funA() { System.out.println("In SuperAbstract: this.a "+a); } } class SubClass extends SuperAbstract { private int a=34; } I am calling new SubClass.funA(); I am expecting it to print 34, but it is printing 2.

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  • C++ Filling an 1D array to represent a n-dimensional object based on a straight line segment

    - by Ben
    I'm struggling to find a good way to put this question but here goes. I'm making a system that uses a 1D array implemented as double * parts_ = new double[some_variable];. I want to use this to hold co-ordinates for a particle system that can run in various dimensions. What I want to be able to do is write a generic fill algorithm for filling this in n-dimensions with a common increment in all direction to a variable size. Examples will serve best I think. Consider the case where the number of particles stored by the array is 4 In 1D this produces 4 elements in the array because each particle only has one co-ordinate. 1D: {0, 25, 50, 75}; In 2D this produces 8 elements in the array because each particle has two co-ordinates.. 2D: {0, 0, 0, 25, 25, 0, 25, 25} In 3D this produces 12 elements in the array because each particle now has three co-ordinates {0, 0, 0, 0, 0, 25, 0, 0, 50, ... } These examples are still not quite accurate, but they hopefully will suffice. The way I would do this normally for two dimensions: int i = 0; for(int x = 0; x < parts_size_ / dims_ / dims_ * 25; x += 25) { for(int y = 0; y < parts_size_ / dims_ / dims_ * 25; y += 25) { parts_[i] = x; parts_[i+1] = y; i+=2; // Indentation hates me today .< How can I implement this for n-dimensions where 25 can be any number? The straight line part is because it seems to me logical that a line is a somewhat regular shape in 1D, as is a square in 2D, and a cube in 3D. It seems to me that it would follow that there would be similar shapes in this family that could be implemented for 4D and higher dimensions via a similar fill pattern. This is the shape I wish to set my array to represent.

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  • without including #include<ctype.h>

    - by venkat
    Hi,i am written below program .... without including #include also i am able to execute the program.... where these prototype are declare? 1) include int main() { if(isalnum(';')) printf("character ; is not alphanumeric"); if(isalnum('A')) printf("character A is alphanumeric "); return 0; } 2) include int main() { printf("Lower case of A is %c \n", tolower('A')); printf("Lower case of 9 is %c \n", tolower('9')); printf("Lower case of g is %c \n", tolower('g')); printf("ASCII value of B is %d \n", toascii('B')); printf("Upper case of g is %c \n", toupper('g')); return 0; }

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  • Adding an integer onto an array

    - by Ohmnastrum
    I'm trying to add random numbers onto the end of this array when ever I call this function. I've narrowed it down to just this so far. when ever I check to see if anything is in the array it says 0. So now i'm quite stumped. I'm thinking that MutableArray releases the contents of it before I ever get to use them. problem is I don't know what to use. A button calls the function and pretty much everything else is taken care of its just this portion inside the function. NSMutableArray * choices; -(void) doSomething { int r = arc4random() % 4; //The problem... [choices addObject:[NSNumber numberWithInt:r]]; int anInt = [[choices objectAtIndex:1] integerValue]; NSLog(@"%d", anInt); //I'm getting nothing no matter what I do. //some type of loop that goes through the array and displays each element //after it gets added }

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