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  • Creating UIButtons

    - by Ralphonzo
    During loadView I am creating 20 UIButtons that I would like to change the title text of depending on the state of a UIPageControl. I have a pre-save plist that is loaded into a NSArray called arrChars on the event of the current page changing, I set the buttons titles to their relevant text title from the array. The code that does this is: for (int i = 1; i < (ButtonsPerPage + 1); i++) { UIButton *uButton = (UIButton *)[self.view viewWithTag:i]; if(iPage == 1) { iArrPos = (i - 1); } else { iArrPos = (iPage * ButtonsPerPage) + (i - 1); } [uButton setAlpha:0]; NSLog(@"Trying: %d of %d", iArrPos, [self.arrChars count]); if (iArrPos >= [self.arrChars count]) { [uButton setTitle: @"" forState: UIControlStateNormal]; } else { NSString *value = [[NSString alloc] initWithFormat:@"%@", [self.arrChars objectAtIndex:iArrPos]]; NSLog(@"%@", value); [uButton setTitle: [[NSString stringWithFormat:@"%@", value] forState: UIControlStateNormal]; [value release]; //////Have tried: //////[uButton setTitle: value forState: UIControlStateNormal]; //////Have also tried: //////[uButton setTitle: [self.arrChars objectAtIndex:iArrPos] forState: UIControlStateNormal]; //////Have also also tried: //////[uButton setTitle: [[self.arrChars objectAtIndex:iArrPos] autorelease] forState: UIControlStateNormal]; } [uButton setAlpha:1]; } When setting the Title of a button it does not appear to be autoreleasing the previous title and the allocation goes up and up. What am I doing wrong? I have been told before that tracking things by allocations is a bad way to chase leaks because as far as I can see, the object is not leaking in Instruments but my total living allocations continue to climb until I get a memory warning. If there is a better way to track there I would love to know.

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  • How to navigate to a UITableView position by the cell it's title using indexing

    - by BarryK88
    I'm using a UITableView filled with a around 200 cells containing a title, subtitle and thumbnail image. I want to a have a selection method just like within the contact App from Apple where you can select a character from the alphabet. I'm at the point where I've drawn the selection interface (A,B,C etc), and via it's delegate I'm retrieving the respective index and title (i.e: A = 1, B = 2, C = 3 etc.). Now I want to navigate to the first cell, where the first character of the cell it's title is starting with the selected index character. Just like the contacts App. Can someone give me a direction for how to implement such functionality. - (NSInteger)tableView:(UITableView *)tableView sectionForSectionIndexTitle:(NSString *)title atIndex:(NSInteger)index I filled my sectionIndex by means of - (NSArray *)sectionIndexTitlesForTableView:(UITableView *)tableView { if(searching) return nil; NSMutableArray *tempArray = [[NSMutableArray alloc] init]; [tempArray addObject:@"A"]; [tempArray addObject:@"B"]; [tempArray addObject:@"C"]; [tempArray addObject:@"D"]; [tempArray addObject:@"E"]; [tempArray addObject:@"F"]; [tempArray addObject:@"G"]; [tempArray addObject:@"H"]; [tempArray addObject:@"I"]; [tempArray addObject:@"J"]; [tempArray addObject:@"K"]; [tempArray addObject:@"L"]; [tempArray addObject:@"M"]; [tempArray addObject:@"N"]; [tempArray addObject:@"O"]; [tempArray addObject:@"P"]; [tempArray addObject:@"Q"]; [tempArray addObject:@"R"]; [tempArray addObject:@"S"]; [tempArray addObject:@"T"]; [tempArray addObject:@"U"]; [tempArray addObject:@"V"]; [tempArray addObject:@"W"]; [tempArray addObject:@"X"]; [tempArray addObject:@"Y"]; [tempArray addObject:@"Z"]; return tempArray; }

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  • Slow loading of UITableView. How know why?

    - by mamcx
    I have a UITableView that show a long list of data. Use sections and follow the sugestion of http://stackoverflow.com/questions/695814/how-solve-slow-scrolling-in-uitableview . The flow is load a main UITableView & push a second selecting a row from there. However, with 3000 items take 11 seconds to show. I suspect first from the load of the records from sqlite (I preload the first 200). So I cut it to only 50. However, no matter if I preload only 1 or 500, the time is the same. The view is made from IB and all is opaque. I run out of ideas in how detect the problem. I run the Instruments tool but not know what to look. Also, when the user select a cell from the previous UITable, no visual feedback is show (ie: the cell not turn selected) for a while so he thinks he not select it and try several times. Is related to this problem. What to do? NOTE: The problem is only in the actual device: iPod Touch 2d generation Using fmdb as sqlite api Doing the caching in viewDidLoad Using NSDictionary for the caching Using a NSAutoreleasePool for the caching part. Only caching the row ID & mac 4 fields necesary to show the cell data UIView made with interface builder, SDK 2.2.1 Instruments say I use 2.5 MB in the device

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  • The right approach to loading dynamic content into a UITableView in iOS

    - by OS.
    ok, I've read tons of bits and pieces on the subject of loading dynamic content (from the web) into a UITableView and the problem with calculating cell height upfront. I've tried different simple implementations but the problem persists... Assuming I need to read a JSON file from the web, parse it into 'item' objects, each with variable size image and various text labels, here is what I believe would be the right approach to avoid long hang time of the app while everything is loading: on app load read JSON file and parse into items array provide only small part of the items array to the tableview (about 10 items) - since I need to load the images associated with each item to calculate cell height - I don't want the view to go through the whole items list and load all images - this hangs the app until every image is loaded display the tableview with the available cells (assuming I load a few 'spare' ones, user can even scroll to more items) in the background using Grand Central Dispatch download images for all/some of the remaining items and then reload the tableview with the new data (repeat step 4 if item list is very long) Step 2 above is necessary since I have no way to calculate the cell height without loading the images first, and since tableview first calculates height of all cells it may take a very long time to download all images for all items. Would you say this is the right approach? am I missing something?

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  • Optional Navigation Controller

    - by Kevin Sylvestre
    I have an application containing a variety of view controllers linked together in different ways (Welcome Browse Preview OR Browse Preview OR Settings Splash). The first view controller is presented modally using a navigation controller from a main controller, then the next set of view controllers are added using pop and push. This works correctly, but I need to be able to define my 'UINavigationBar' and 'UIToolbar' within interface builder, so they still work as expected if they are presented without using a navigation controller. Is this possible? Currently I get this if I try:

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  • Multiple peers connected.

    - by Ranbeuer
    I'm developing a game that requires up to four iPhones or iPod Touch to connect each other to play in turns. My question is, how can I accomplish this via GameKit. I've read that using client/server sessions is the way of doing it. But I can't find any examples that would illustrate this. Is it really possible to do it, or there can only be two devices connected at a time. I'd really appreciate if you all could help me with a code sample. Thanks.

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  • How to implement action in didSelectRowAtIndexPath of UITableview?

    - by Sumana Mehta
    On my view, I used to have few buttons and each button had an action associated with it. UIButton *testButton = [[UIButton alloc] initWithFrame:CGRectMake(120,300,90,90)]; [testButton setBackgroundImage:[UIImage imageNamed:@"test.jpg"] forState:UIControlStateNormal]; [testButton addTarget:self.view action:@selector(gotoProd:) forControlEvents:UIControlEventTouchUpInside]; [testButton addt [scrollView testButton]; But now I am trying to replace all those buttons with the tableview with rows. I was able to populate the rows and I know one needs to use didSelectRowAtIndexPath for handling on select event of the cell. But how can I implement action:@selector(gotoProd:) in tableviews ?? Any help will be greatly appreciated.

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  • Issue when rotating a UIScrollView

    - by leachianus.gecko
    I am having issues trying to get the pageControl sample code to work with rotation. I managed to get it to rotate but it does not visually load correctly until I start to scroll (then it works fine). Any Idea on how I can fix this problem? Here is a link to the project if you want to see it in action. This code is based off the PageControl example apple has provided. here is the code: #import "ScrollingViewController.h" #import "MyViewController.h" @interface ScrollingViewController (PrivateMethods) - (void)loadScrollViewWithPage:(int)page; @end @implementation ScrollingViewController @synthesize scrollView; @synthesize viewControllers; - (void)viewDidLoad { amount = 5; [super viewDidLoad]; [self setupPage]; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } - (void)viewDidUnload { [scrollView release]; } - (void)dealloc { [super dealloc]; } - (void)setupPage { NSMutableArray *controllers = [[NSMutableArray alloc] init]; for (unsigned i = 0; i < amount; i++) { [controllers addObject:[NSNull null]]; } self.viewControllers = controllers; [controllers release]; // a page is the width of the scroll view scrollView.pagingEnabled = YES; scrollView.contentSize = CGSizeMake(scrollView.frame.size.width * amount, 200); scrollView.showsHorizontalScrollIndicator = NO; scrollView.showsVerticalScrollIndicator = NO; scrollView.scrollsToTop = NO; scrollView.delegate = self; [self loadScrollViewWithPage:0]; [self loadScrollViewWithPage:1]; } #pragma mark - #pragma mark UIScrollViewDelegate stuff - (void)scrollViewDidScroll:(UIScrollView *)_scrollView { if (pageControlIsChangingPage) { return; } /* * We switch page at 50% across */ CGFloat pageWidth = _scrollView.frame.size.width; int dog = floor((_scrollView.contentOffset.x - pageWidth / 2) / pageWidth) + 1; // pageControl.currentPage = page; [self loadScrollViewWithPage:dog - 1]; [self loadScrollViewWithPage:dog]; [self loadScrollViewWithPage:dog + 1]; } - (void)loadScrollViewWithPage:(int)page { if (page < 0) return; if (page >= amount) return; MyViewController *controller = [viewControllers objectAtIndex:page]; if ((NSNull *)controller == [NSNull null]) { controller = [[MyViewController alloc] initWithPageNumber:page]; [viewControllers replaceObjectAtIndex:page withObject:controller]; [controller release]; } if (nil == controller.view.superview) { CGRect frame = scrollView.frame; frame.origin.x = frame.size.width * page; frame.origin.y = 0; controller.view.frame = frame; [scrollView addSubview:controller.view]; } } - (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation { [self setupPage]; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return YES; } @end

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  • UIActionsSheet text shadow problem

    - by AlexVogel
    I have a problem with the text shadow of the UIActionSheet buttons. At iOS 4.0.2 long string were truncated automatically. No at iOS 4.2 these texts are presented with a smaller font. But now the offset of the shadow is corrupted and to big. Is there a possibility to change/remove the text shadow of the UIActionSheet. EDIT: I'm building the UIActionSheet not with initWithTitle:, but with the normal init and sets all needed properties afterwards because the number of possible buttons is dynamic and the texts cannot be change. I've tested it with initWithTitle: and got the same results.

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  • aspectRatio = backingWidth / backingHeight ???

    - by carrots
    What am I doing wrong here, I can't get the result of this division: aspectRatio = backingWidth / backingHeight; I've thought I might try casting to (GLfloat) but that didn't do anything. As I step through the code I see that aspectRatio is 0 after the operation, while backingWidth is clearly 768 and backingHeight is 1029. Here are the types: GLfloat aspectRatio; and // The pixel dimensions of the CAEAGLLayer GLint backingWidth; GLint backingHeight; It must be something basic I'm doing wrong here..

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  • Can't use method from class in other file

    - by user1833848
    I am not able to use one of my methods that i implemented in my tableviewcell file in my tableview controller implementation. I tried searching the web and xcode help with no luck. My codes looks like this: TableViewController.h: #import TableViewCell.h @interface TableViewController : UITableViewController @property (nonatomic, strong) IBOutlet UIBarButtonItem *A1Buy; @property (nonatomic, getter = isUserInteractionEnabled) BOOL userInteractionEnabled; - (IBAction)A1Buy:(UIBarButtonItem *)sender; TableViewController.m: @implementation A1ViewController @synthesize A1Buy = _A1Buy; @synthesize userInteractionEnabled; - (IBAction)A1Buy:(UIBarButtonItem *)sender { [TableViewCell Enable]; //this is where it gives an error } TableViewCell.h: @interface TableViewCell : UITableViewCell { BOOL Enable; BOOL Disable; } @property (nonatomic, getter = isUserInteractionEnabled) BOOL userInteractionEnabled; TableViewCell.m: @implementation TableViewCell; @synthesize userInteractionEnabled; - (BOOL) Enable { return userInteractionEnabled = YES; } - (BOOL) Disable { return userInteractionEnabled = NO; } As you can see i am trying to enable user interaction with a button, but Xcode only gives me errors like "class does not have this method" and stuff like that. All files are importet correctly so thats not why. Would appreciate any help. Thanks!

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  • Adding UIView on top of all views dynamically during runtime?

    - by Easwaramoorthy Kanagaraj
    Team, I am trying to bring a menu in top of all visible views during runtime. This menu should be easily addable and removable dynamically in certain conditions. To do this, I have tried adding a button view to the UIWindow as a subview during runtime. UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [button addTarget:self action:nil forControlEvents:UIControlEventTouchDown]; [button setTitle:@"Show View" forState:UIControlStateNormal]; button.frame = CGRectMake(80.0, 210.0, 160.0, 40.0); [window addSubview:button]; [window makeKeyAndVisible]; [window bringSubviewToFront:button]; But it doesnt worked. Also I have tried to place this button in the root view controller, but no luck again. Edit - Note: This code is not from a UIViewController. I am trying to build a library this will be in that library code. Use case be like you could post NSNotification to enable and disable this menu dynamically during runtime. Please suggest. Thanks !

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  • Push notification is successfully sent, but the device does not receive (occasionally)

    - by ashiina
    I have been having a problem where some devices will not receive a push notification, since yesterday. The certificate / devicetoken seem to be correct, since the device used to successfully receive push notifications until yesterday. On the server-side, there are no errors or connection refusals, and the push notification seems to be successfully sent every time. But still, there are many occasions where the device does not correctly receive the push. Some surrounding information: I am doing this on the production environment. No errors / connection refusals on the server-side I am sending the exactly same JSON everytime. 2 of our devices are not receiving the push notification AT ALL since yesterday 1 of our device receives push notifications at a lower success rate (about 70%) than yesterday 1~2 of our devices still receive push notifications successfully even now. All of the above devices were able to receive push notifications properly on the production environment until yesterday. There is no difference in the server-side result for when the push is successful, and when the device doesn't receive it... Therefore it is virtually impossible to identify the problem. This is the server-side PHP code I am using: $ctx = stream_context_create(); stream_context_set_option($ctx, 'ssl', 'local_cert', $this->apnsData[$development]['certificate']); $fp = stream_socket_client($this->apnsData[$development]['ssl'], $error, $errorString, 100, (STREAM_CLIENT_C ONNECT|STREAM_CLIENT_PERSISTENT), $ctx); if(!$fp){ $this->_pushFailed($pid); $this->_triggerError("Failed to connect to APNS: {$error} {$errorString}."); } else { $msg = chr(0).pack("n",32).pack('H*',$token).pack("n",strlen($message)).$message; $fwrite = fwrite($fp, $msg); if(!$fwrite) { error_log("[APNS] push failed..."); $this->_pushFailed($pid); $this->_triggerError("Failed writing to stream.", E_USER_ERROR); } else { error_log("[APNS] push successful! ::: $token -> $message ($fwrite bytes)"); } } fclose($fp); The log tells me that the push was successful (Cutting out the token for privacy) : [Wed Dec 12 11:42:00 2012] [error] [client 10.161.6.177] [APNS] push successful! ::: aa4f******44 -> {"aps":{"alert":{"body":"\\u300casdfasdf\\u300d","action-loc-key":"OK"},"badge":4,"sound":"chime"}} (134 bytes) Is there any way I can get help on this problem? Or is there anybody who is having the same problem?? Please help! I am getting complaints from some users on this....

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  • Is there a way to get the current UIEvent being handled?

    - by not-
    I'm working in a class that is a delegate of another class; this other class is in a third-party library that I'd like to avoid changing if at all possible. The original class is handling a -touchesEnded event, and is delegating responsibility to me, but it doesn't pass the UIEvent itself to me. Is there a way to get a handle to the current event in progress? It's a double-tap handler, and all that is passed to me is the view being touched, and the point at which the touch occurred. I want to know exactly how many touches are involved in the event. Thanks! randy

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  • Problem with SIngleton Class

    - by zp26
    Hi, I have a prblem with my code. I have a viewController and a singleton class. When i call the method readXml and run a for my program update the UITextView. When i call the clearTextView method the program exit with EXC_BAD_ACCESS. The prblem it's the name of the variable position. This is invalid but i don't change anything between the two methods. You have an idea? My code: #import "PositionIdentifierViewController.h" #import "WriterXML.h" #import "ParserXML.h" #define timeToScan 0.1 @implementation PositionIdentifierViewController @synthesize accelerometer; @synthesize actualPosition; @synthesize actualX; @synthesize actualY; @synthesize actualZ; -(void)updateTextView:(NSString*)nomePosizione { NSString *string = [NSString stringWithFormat:@"%@",nomePosizione]; textEvent.text = [textEvent.text stringByAppendingString:@"\n"]; textEvent.text = [textEvent.text stringByAppendingString:string]; } -(IBAction)clearTextEvent{ textEvent.text = @""; //with this for my program exit for(int i=0; i<[[sharedController arrayPosition]count]; i++){ NSLog(@"sononelfor"); Position *tempPosition = [[Position alloc]init]; tempPosition = [[sharedController arrayPosition]objectAtIndex:i]; [self updateTextView:(NSString*)[tempPosition name]]; } } -(void)readXml{ if([sharedController readXml]){ UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Caricamento Posizioni" message:@"Caricamento effettuato con successo" delegate:self cancelButtonTitle:@"Cancel" otherButtonTitles:nil]; [alert show]; [alert release]; NSString *string = [NSString stringWithFormat:@"%d", [[sharedController arrayPosition]count]]; [self updateTextView:(NSString*)string]; //with only this the program is ok for(int i=0; i<[[sharedController arrayPosition]count]; i++){ NSLog(@"sononelfor"); Position *tempPosition = [[Position alloc]init]; tempPosition = [[sharedController arrayPosition]objectAtIndex:i]; [self updateTextView:(NSString*)[tempPosition name]]; } } else{ UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Caricamento Posizioni" message:@"Caricamento non riuscito" delegate:self cancelButtonTitle:@"Cancel" otherButtonTitles:nil]; [alert show]; [alert release]; } } // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; sharedController = [SingletonController sharedSingletonController]; actualPosition = [[Position alloc]init]; self.accelerometer = [UIAccelerometer sharedAccelerometer]; self.accelerometer.updateInterval = timeToScan; self.accelerometer.delegate = self; actualX=0; actualY=0; actualZ=0; [self readXml]; } - (void)dealloc { [super dealloc]; [actualPosition dealloc]; [super dealloc]; } @end #import "SingletonController.h" #import "Position.h" #import "WriterXML.h" #import "ParserXML.h" #define standardSensibility 2 #define timeToScan .1 @implementation SingletonController @synthesize arrayPosition; @synthesize arrayMovement; @synthesize actualPosition; @synthesize actualMove; @synthesize stopThread; +(SingletonController*)sharedSingletonController{ static SingletonController *sharedSingletonController; @synchronized(self) { if(!sharedSingletonController){ sharedSingletonController = [[SingletonController alloc]init]; } } return sharedSingletonController; } -(BOOL)readXml{ ParserXML *newParser = [[ParserXML alloc]init]; if([newParser startParsing:(NSString*)@"filePosizioni.xml"]){ [arrayPosition addObjectsFromArray:[newParser arrayPosition]]; return TRUE; } else return FALSE; } -(id)init{ self = [super init]; if (self != nil) { arrayPosition = [[NSMutableArray alloc]init]; arrayMovement = [[NSMutableArray alloc]init]; actualPosition = [[Position alloc]init]; actualMove = [[Movement alloc]init]; stopThread = FALSE; } return self; } -(void) dealloc { [super dealloc]; } @end

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  • (iOS) UI Automation AlertPrompt button/textField accessiblity

    - by lipd
    I'm having a bit of trouble with UI Automation (the built in to iOS tool) when it comes to alertView. First off, I'm not sure where I can set the accessibilityLabel and such for the buttons that are on the alertView. Secondly, although I am not getting an error, I can't get my textField to actually set the value of the textField to something. I'll put up my code for the alertView and the javaScript I am using for UI Automation. UIATarget.onAlert = function onAlert(alert) { // Log alerts and bail, unless it's the one we want var title = alert.name(); UIALogger.logMessage("Alert with title '" + title + "' encountered!"); alert.logElementTree(); if (title == "AlertPrompt") { UIALogger.logMessage(alert.textFields().length + ''); target.delay(1); alert.textFields()["AlertText"].setValue("AutoTest"); target.delay(1); return true; // Override default handler } else return false; } var target = UIATarget.localTarget(); var application = target.frontMostApp(); var mainWindow = application.mainWindow(); mainWindow.logElementTree(); //target.delay(1); //mainWindow.logElementTree(); //target.delay(1); var tableView = mainWindow.tableViews()[0]; var button = tableView.buttons(); //UIALogger.logMessage("Num buttons: " + button.length); //UIALogger.logMessage("num Table views: " + mainWindow.tableViews().length); //UIALogger.logMessage("Number of cells: " + tableView.cells().length); /*for (var currentCellIndex = 0; currentCellIndex < tableView.cells().length; currentCellIndex++) { var currentCell = tableView.cells()[currentCellIndex]; UIALogger.logStart("Testing table option: " + currentCell.name()); tableView.scrollToElementWithName(currentCell.name()); target.delay(1); currentCell.tap();// Go down a level target.delay(1); UIATarget.localTarget().captureScreenWithName(currentCell.name()); //mainWindow.navigationBar().leftButton().tap(); // Go back target.delay(1); UIALogger.logPass("Testing table option " + currentCell.name()); }*/ UIALogger.logStart("Testing add item"); target.delay(1); mainWindow.navigationBar().buttons()["addButton"].tap(); target.delay(1); if(tableView.cells().length == 5) UIALogger.logPass("Successfully added item to table"); else UIALogger.logFail("FAIL: didn't add item to table"); Here's what I'm using for the alertView #import "AlertPrompt.h" @implementation AlertPrompt @synthesize textField; @synthesize enteredText; - (id)initWithTitle:(NSString *)title message:(NSString *)message delegate:(id)delegate cancelButtonTitle:(NSString *)cancelButtonTitle okButtonTitle:(NSString *)okayButtonTitle withOrientation:(UIInterfaceOrientation) orientation { if ((self == [super initWithTitle:title message:message delegate:delegate cancelButtonTitle:cancelButtonTitle otherButtonTitles:okayButtonTitle, nil])) { self.isAccessibilityElement = YES; self.accessibilityLabel = @"AlertPrompt"; UITextField *theTextField; if(orientation == UIInterfaceOrientationPortrait) theTextField = [[UITextField alloc] initWithFrame:CGRectMake(12.0, 45.0, 260.0, 25.0)]; else theTextField = [[UITextField alloc] initWithFrame:CGRectMake(12.0, 30.0, 260.0, 25.0)]; [theTextField setBackgroundColor:[UIColor whiteColor]]; [self addSubview:theTextField]; self.textField = theTextField; self.textField.isAccessibilityElement = YES; self.textField.accessibilityLabel = @"AlertText"; [theTextField release]; CGAffineTransform translate = CGAffineTransformMakeTranslation(0.0, 0.0); [self setTransform:translate]; } return self; } - (void)show { [textField becomeFirstResponder]; [super show]; } - (NSString *)enteredText { return [self.textField text]; } - (void)dealloc { //[textField release]; [super dealloc]; } @end Thanks for any help!

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  • Get notified when UITableView has finished asking for data?

    - by kennethmac2000
    Hi everyone, Is there some way to find out when a UITableView has finished asking for data from its data source? None of the viewDidLoad/viewWillAppear/viewDidAppear methods of the associated view controller (UITableViewController) are of use here, as they all fire too early. None of them (entirely understandably) guarantee that queries to the data source have finished for the time being (eg, until the view is scrolled). One workaround I have found is to call reloadData in viewDidAppear, since, when reloadData returns, the table view is guaranteed to have finished querying the data source as much as it needs to for the time being. However, this seems rather nasty, as I assume it is causing the data source to be asked for the same information twice (once automatically, and once because of the reloadData call) when it is first loaded. The reason I want to do this at all is that I want to preserve the scroll position of the UITableView - but right down to the pixel level, not just to the nearest row. When restoring the scroll position (using scrollRectToVisible:animated:), I need the table view to already have sufficient data in it, or else the scrollRectToVisible:animated: method call does nothing (which is what happens if you place the call on its own in any of viewDidLoad, viewWillAppear or viewDidAppear). Thanks in advance for your assistance!

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  • Writing an AI for a turn-based board game

    - by Cyril
    Hi, i'm currently programming a board game (8x8) in which I need to develop an AI. I have read a lot of articles about AI in board games, minmax with or without alphabeta pruning, but I don't really know how to implements this, I don't know where to start... About my game, this is a turn-based game, each player has pieces on the board, they have to pick one and choose in moving this piece (1 or 2 cells max) or clone the piece (1 cell max). At the moment, I have a really stupid AI which choose a random piece then choose a random move to play... Could you please give me some clues, on how to implement this functionality ? Best regards

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  • Should repeated use of the camera crash an app?

    - by Sam
    I have an app that builds a slideshow from user images. They can grab from their library or take a picture. I have found that repeated use of grabbing an image from the library is fine. But repeated use of taking a picture causes erratic behavior. I have been getting crashes but mostly what happens seems to be a reloading of the view after "didFinishPickingMediaWithInfo", which messes things up. I have no leaks and it seems to be releasing properly after each picture is taken. I am resizing the image and saving it in a data base. Is anyone else running into this situation? Was the camera not designed to be called this often?

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  • Remove Bagde from tabbar item.

    - by japs
    Hello All, How to Remove Badge from the tabbar item i had use below code but not working for me. UITabBarItem *chatbadge=[appDelegate.tabBarController.tabBar.items objectAtIndex:2]; chatbadge.badgeValue=nil; Suggest any Solution.

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