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  • Silverlight 4 Overriding the DataForm Autogenerate to insert Combo Boxes bound to Converters.

    - by kmacmahon
    I've been working towards a solution for some time and could use a little help. I know I've seen an example of this before, but tonight I cannot find anything close to what I need. I have a service that provides me all my DropDownLists, either from Cache or from the DomainService. They are presented as IEnumerable, and are requested from the a repository with GetLookup(LookupId). I have created a custom attribute that I have decorated my MetaDataClass that looks something like this: [Lookup(Lookup.Products)] public Guid ProductId I have created a custom Data Form that is set to AutoGenerateFields and I am intercepting the autogenerate fields. I am checking for my CustomAttribute and that works. Given this code in my CustomDataForm (standard comments removed for brevity), what is the next step to override the field generation and place a bound combobox in its place? public class CustomDataForm : DataForm { private Dictionary<string, DataField> fields = new Dictionary<string, DataField>(); public Dictionary<string, DataField> Fields { get { return this.fields; } } protected override void OnAutoGeneratingField(DataFormAutoGeneratingFieldEventArgs e) { PropertyInfo propertyInfo = this.CurrentItem.GetType().GetProperty(e.PropertyName); foreach (Attribute attribute in propertyInfo.GetCustomAttributes(true)) { LookupFieldAttribute lookupFieldAttribute = attribute as LookupFieldAttribute; if (lookupFieldAttribute != null) { // Create a combo box. // Bind it to my Lookup IEnumerable // Set the selected item to my Field's Value // Set the binding two way } } this.fields[e.PropertyName] = e.Field; base.OnAutoGeneratingField(e); } } Any cited working examples for SL4/VS2010 would be appreciated. Thanks

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  • Hierarchical templating multiple object types in silverlight

    - by Dan Wray
    Is it possible and if so what is the best way to implement the following hierarchical structure in a silverlight (4) TreeView control? (where Item and Group are classes which can exist in the tree). Group | |-Item | |-Group | | | |-Item | | | |-Item | |-Item The structure could of course be arbitrarily more complex than this, if needed. HierarchicalDataTemplates appear to be the way to approach this, but I'm specifically having trouble understanding how I might apply the template to interpret the different classes correctly. A similar question was asked for WPF, the answer for which made use of the TargetType property on the HierarchicalDataTemplate, but I am uncertain whether that property is available in the silverlight version since I don't appear to have access to it in my environment.

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  • converting 2D mouse coordinates to 3D space in OpenGL ES

    - by Jayesh
    I want to convert mouse's current X and Y coordinates into the 3D space I have drawn in the viewport. I need to do this on the OpenGL ES platform. I found following possible solutions implemented in OpenGL, but none fits what I am looking for. I found NeHe's tutorial on doing exactly this, but in traditional OpenGL way. It uses gluUnProject. http://nehe.gamedev.net/data/articles/article.asp?article=13 Although gluUnProject is not available in OpenGL ES, its implementation seems simple enough to port back. But before calling it, we need to call glReadPixels with GL_DEPTH_COMPONENT and that is not possible in OpenGL ES. (The reason I found in this thread: http://www.khronos.org/message_boards/viewtopic.php?f=4&t=771) What I want to do is similar to picking, except that I don't want to select the object but I want exact coordinates so that I can recognize particular portion of the object that is currently under mouse cursor. I went through the Picking tutorials in this answer. http://stackoverflow.com/posts/2211312/revisions But they need glRenderMode, which I believe is absent in OpenGL ES. If you know how to solve this problem in OpenGL ES, please let me know. Thanks.

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  • C++ Direct 2D How To Resize ID2D1Bitmap

    - by Nkosi Dean
    I'm making myself a simple GUI library for a game I'm making and each control needs to have a Bitmap to draw to when the control needs redrawing. When it does not need to be redrawn, it will have an already made bitmap ready to display to the screen. Since controls can be resized, this Bitmap also needs to be resized so the control can be fully drawn into it properly. How can I achieve this since it does not appear to be a Resize method to resize a bitmap, unlike an ID2D1HwndRenderTarget, which can be resized?

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  • Multiple Silverlight Unit Test Projects in Solution

    - by IUnknown
    I am building out a number of Silverlight 4.0 libraries that are part of the same solution. I like to break them into separate projects and have a Unit Test project for each: SolutionX -LibraryProject1 ---Class1.cs ---Class2.cs -LibraryProject1.Test ---Tests1.cs ---Tests2.cs -LibraryProject2 ---Class1.cs ---Class2.cs ---CLass3.cs -LibraryProject2.Test ---Tests1.cs ---Tests2.cs ---Tests3.cs -LibraryProject3 ---Class1.cs -LibraryProject3.Test ---Tests1.cs This works great when using VS regular test projects and infrastructure because I can create and execute list of test that are aggregated from each Test project. But with the Silverlight Unit Test Framework since the Silverlight Unit Test Project must be the "start up project" I cannot figure how to run a collection of tests from each test project in one go. I have to run each separately then switch the starting project each time. I would prefer to avoid create complex build scripts or build definitions - is there a way to run all the tests at once? -Thanks

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  • How to create StackedBarSeries with custom tooltip without losing standard colors

    - by Simon_Weaver
    I have a StackedBarSeries in Silverlight 4 charting (latest release). I have created a DataPointStyle called MyDataPointStyle for a custom tooltip. By itself this breaks the standard palette used for the different bars. I've applied a custom palette - as described in David Anson's blog to the chart. However when I have the DataPointStyle set for my SeriesDefinition objects it does not use this palette. I'm not sure what I'm missing - but David specifically says : ... it enables the use of DynamicResource (currently only supported by the WPF platform) to let users customize their DataPointStyle without inadvertently losing the default/custom Palette colors. (Note: A very popular request!) Unfortunately I'm inadvertently losing these colors - and I can't see why? <chartingToolkit:Chart.Palette> <dataviz:ResourceDictionaryCollection> <ResourceDictionary> <Style x:Key="DataPointStyle" TargetType="Control"> <Setter Property="Background" Value="Blue"/> </Style> </ResourceDictionary> <ResourceDictionary> <Style x:Key="DataPointStyle" TargetType="Control"> <Setter Property="Background" Value="Green"/> </Style> </ResourceDictionary> <ResourceDictionary> <Style x:Key="DataPointStyle" TargetType="Control"> <Setter Property="Background" Value="Red"/> </Style> </ResourceDictionary> </dataviz:ResourceDictionaryCollection> </chartingToolkit:Chart.Palette> <chartingToolkit:Chart.Series> <chartingToolkit:StackedBarSeries> <chartingToolkit:SeriesDefinition IndependentValueBinding="{Binding SKU}" DependentValueBinding="{Binding Qty}" DataPointStyle="{StaticResource MyDataPointStyle}" Title="Regular"/> <chartingToolkit:SeriesDefinition IndependentValueBinding="{Binding SKU}" DependentValueBinding="{Binding Qty}" DataPointStyle="{StaticResource MyDataPointStyle}" Title="FSP Orders"/> <chartingToolkit:StackedBarSeries.IndependentAxis> <chartingToolkit:CategoryAxis Title="SKU" Orientation="Y" FontStyle="Italic" AxisLabelStyle="{StaticResource LeftAxisStyle}"/> </chartingToolkit:StackedBarSeries.IndependentAxis> <chartingToolkit:StackedBarSeries.DependentAxis> <chartingToolkit:LinearAxis Orientation="X" ExtendRangeToOrigin="True" Minimum="0" ShowGridLines="True" /> </chartingToolkit:StackedBarSeries.DependentAxis> </chartingToolkit:StackedBarSeries > </chartingToolkit:Chart.Series> </chartingToolkit:Chart>

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  • Simplest Algorithm for 2D Interpolation

    - by Gayan
    I have two shapes which are cross sections of a channel. I want to calculate the cross section of an intermediate point between the two defined points. What's the simplest algorithm to use in this situation? P.S. I came across several algorithms like natural neighbor and poisson which seemed complex. I'm looking for a simple solution which could be implemented quickly

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  • Simple iPhone drawing app with Quartz 2D

    - by Mr guy 4
    I am making a simple iPhone drawing program as a personal side-project. I capture touches event in a subclassed UIView and render the actual stuff to a seperate CGLayer. After each render, I call [self setNeedsLayout] and in the drawRect: method I draw the CGLayer to the screen context. This all works great and performs decently for drawing rectangles. However, I just want a simple "freehand" mode like a lot of other iPhone applications have. The way I thought to do this was to create a CGMutablePath, and simply: CGMutablePathRef path; -(void)touchBegan { path = CGMutablePathCreate(); } -(void)touchMoved { CGPathMoveToPoint(path,NULL,x,y); CGPathAddLineToPoint(path,NULL,x,y); } -(void)drawRect:(CGContextRef)context { CGContextBeginPath(context); CGContextAddPath(context,path); CGContextStrokePath(context); } However, after drawing for more than 1 second, performance degrades miserably. I would just draw each line into the off-screen CGLayer, if it were not for variable opacity! The less-than-100% opacity causes dots to be left on the screen connecting the lines. I have looked at CGContextSetBlendingMode() but alas I cannot find an answer. Can anyone point me in the right direction? Other iPhone apps are able to do this with very good efficiency.

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  • Building an interleaved buffer for pyopengl and numpy

    - by Nick Sonneveld
    I'm trying to batch up a bunch of vertices and texture coords in an interleaved array before sending it to pyOpengl's glInterleavedArrays/glDrawArrays. The only problem is that I'm unable to find a suitably fast enough way to append data into a numpy array. Is there a better way to do this? I would have thought it would be quicker to preallocate the array and then fill it with data but instead, generating a python list and converting it to a numpy array is "faster". Although 15ms for 4096 quads seems slow. I have included some example code and their timings. #!/usr/bin/python import timeit import numpy import ctypes import random USE_RANDOM=True USE_STATIC_BUFFER=True STATIC_BUFFER = numpy.empty(4096*20, dtype=numpy.float32) def render(i): # pretend these are different each time if USE_RANDOM: tex_left, tex_right, tex_top, tex_bottom = random.random(), random.random(), random.random(), random.random() left, right, top, bottom = random.random(), random.random(), random.random(), random.random() else: tex_left, tex_right, tex_top, tex_bottom = 0.0, 1.0, 1.0, 0.0 left, right, top, bottom = -1.0, 1.0, 1.0, -1.0 ibuffer = ( tex_left, tex_bottom, left, bottom, 0.0, # Lower left corner tex_right, tex_bottom, right, bottom, 0.0, # Lower right corner tex_right, tex_top, right, top, 0.0, # Upper right corner tex_left, tex_top, left, top, 0.0, # upper left ) return ibuffer # create python list.. convert to numpy array at end def create_array_1(): ibuffer = [] for x in xrange(4096): data = render(x) ibuffer += data ibuffer = numpy.array(ibuffer, dtype=numpy.float32) return ibuffer # numpy.array, placing individually by index def create_array_2(): if USE_STATIC_BUFFER: ibuffer = STATIC_BUFFER else: ibuffer = numpy.empty(4096*20, dtype=numpy.float32) index = 0 for x in xrange(4096): data = render(x) for v in data: ibuffer[index] = v index += 1 return ibuffer # using slicing def create_array_3(): if USE_STATIC_BUFFER: ibuffer = STATIC_BUFFER else: ibuffer = numpy.empty(4096*20, dtype=numpy.float32) index = 0 for x in xrange(4096): data = render(x) ibuffer[index:index+20] = data index += 20 return ibuffer # using numpy.concat on a list of ibuffers def create_array_4(): ibuffer_concat = [] for x in xrange(4096): data = render(x) # converting makes a diff! data = numpy.array(data, dtype=numpy.float32) ibuffer_concat.append(data) return numpy.concatenate(ibuffer_concat) # using numpy array.put def create_array_5(): if USE_STATIC_BUFFER: ibuffer = STATIC_BUFFER else: ibuffer = numpy.empty(4096*20, dtype=numpy.float32) index = 0 for x in xrange(4096): data = render(x) ibuffer.put( xrange(index, index+20), data) index += 20 return ibuffer # using ctype array CTYPES_ARRAY = ctypes.c_float*(4096*20) def create_array_6(): ibuffer = [] for x in xrange(4096): data = render(x) ibuffer += data ibuffer = CTYPES_ARRAY(*ibuffer) return ibuffer def equals(a, b): for i,v in enumerate(a): if b[i] != v: return False return True if __name__ == "__main__": number = 100 # if random, don't try and compare arrays if not USE_RANDOM and not USE_STATIC_BUFFER: a = create_array_1() assert equals( a, create_array_2() ) assert equals( a, create_array_3() ) assert equals( a, create_array_4() ) assert equals( a, create_array_5() ) assert equals( a, create_array_6() ) t = timeit.Timer( "testing2.create_array_1()", "import testing2" ) print 'from list:', t.timeit(number)/number*1000.0, 'ms' t = timeit.Timer( "testing2.create_array_2()", "import testing2" ) print 'array: indexed:', t.timeit(number)/number*1000.0, 'ms' t = timeit.Timer( "testing2.create_array_3()", "import testing2" ) print 'array: slicing:', t.timeit(number)/number*1000.0, 'ms' t = timeit.Timer( "testing2.create_array_4()", "import testing2" ) print 'array: concat:', t.timeit(number)/number*1000.0, 'ms' t = timeit.Timer( "testing2.create_array_5()", "import testing2" ) print 'array: put:', t.timeit(number)/number*1000.0, 'ms' t = timeit.Timer( "testing2.create_array_6()", "import testing2" ) print 'ctypes float array:', t.timeit(number)/number*1000.0, 'ms' Timings using random numbers: $ python testing2.py from list: 15.0486779213 ms array: indexed: 24.8184704781 ms array: slicing: 50.2214789391 ms array: concat: 44.1691994667 ms array: put: 73.5879898071 ms ctypes float array: 20.6674289703 ms edit note: changed code to produce random numbers for each render to reduce object reuse and to simulate different vertices each time. edit note2: added static buffer and force all numpy.empty() to use dtype=float32 note 1/Apr/2010: still no progress and I don't really feel that any of the answers have solved the problem yet.

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  • Algorithm for 2D Interpolation

    - by Gayan
    I have two shapes which are cross sections of a channel. I want to calculate the cross section of an intermediate point between the two defined points. What's the simplest algorithm to use in this situation? P.S. I came across several algorithms like natural neighbor and poisson which seemed complex. I'm looking for a simple solution which could be implemented quickly EDIT: I removed the word "Simplest" from the title since it might be misleading

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  • Graphical sandbox for pathfinding

    - by vrode
    If you needed a clean and consistent sandbox for pathfinding what would you use? I want to experiment with different pathfinding algorithms by sending virtual units (robots) around obstacles on a geometric plane. But I don't need a feature overkill like a game engine or Flash might have, just an animated report and native collision detector. I prefer it to be scripted in python, but if there are java or C++ alternatives I would appreciate them as well.

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  • Is MVVM pointless?

    - by joebeazelman
    Is orthodox MVVM implementation pointless? I am creating a new application and I considered Windows Forms and WPF. I chose WPF because it's future-proof and offer lots of flexibility. There is less code and easier to make significant changes to your UI using XAML. Since the choice for WPF is obvious, I figured that I may as well go all the way by using MVVM as my application architecture since it offers blendability, separation concerns and unit testability. Theoretically, it seems beautiful like the holy grail of UI programming. This brief adventure; however, has turned into a real headache. As expected in practice, I’m finding that I’ve traded one problem for another. I tend to be an obsessive programmer in that I want to do things the right way so that I can get the right results and possibly become a better programmer. The MVVM pattern just flunked my test on productivity and has just turned into a big yucky hack! The clear case in point is adding support for a Modal dialog box. The correct way is to put up a dialog box and tie it to a view model. Getting this to work is difficult. In order to benefit from the MVVM pattern, you have to distribute code in several places throughout the layers of your application. You also have to use esoteric programming constructs like templates and lamba expressions. Stuff that makes you stare at the screen scratching your head. This makes maintenance and debugging a nightmare waiting to happen as I recently discovered. I had an about box working fine until I got an exception the second time I invoked it, saying that it couldn’t show the dialog box again once it is closed. I had to add an event handler for the close functionality to the dialog window, another one in the IDialogView implementation of it and finally another in the IDialogViewModel. I thought MVVM would save us from such extravagant hackery! There are several folks out there with competing solutions to this problem and they are all hacks and don’t provide a clean, easily reusable, elegant solution. Most of the MVVM toolkits gloss over dialogs and when they do address them, they are just alert boxes that don’t require custom interfaces or view models. I’m planning on giving up on the MVVM view pattern, at least its orthodox implementation of it. What do you think? Has it been worth the trouble for you if you had any? Am I just a incompetent programmer or does MVVM not what it's hyped up to be?

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  • Silverlight: AutoCompleteBox and TextWrapping

    - by Sven Sönnichsen
    How to enable TextWrapping in the AutoCompleteBox control of the SilverlightToolkit (November 2009)? There is no property to set the wrapping mode. So is there any workaround? Sven Here are more infos about my current problem: To me the AutoCompleteBox consists of a list which displays all possible values and a TextBox where I enter a search string and display a selected value. I want now, that the selected value in the TextBox wraps. So here is my current XAML, which uses the AutoCompleteBox in a DataGrid: <data:DataGrid x:Name="GrdComponents" ItemsSource="{Binding Path=Components}" AutoGenerateColumns="false" Margin="4" VerticalAlignment="Stretch" VerticalContentAlignment="Stretch" HorizontalScrollBarVisibility="Visible"> <data:DataGrid.Columns> <data:DataGridTemplateColumn Header="Component" Width="230"> <data:DataGridTemplateColumn.CellEditingTemplate > <DataTemplate> <input:AutoCompleteBox Text="{Binding Component.DataSource, Mode=TwoWay, ValidatesOnExceptions=True, NotifyOnValidationError=True}" Loaded="AcMaterials_Loaded" x:Name="Component" SelectionChanged="AcMaterial_SelectionChanged" IsEnabled="{Binding Component.IsReadOnly, Mode=OneWay, Converter={StaticResource ReadOnlyConverter}}" BindingValidationError="TextBox_BindingValidationError" ToolTipService.ToolTip="{Binding Component.Description}" IsTextCompletionEnabled="False" FilterMode="Contains" MinimumPopulateDelay="1" MinimumPrefixLength="3" ValueMemberPath="Description"> <input:AutoCompleteBox.ItemTemplate> <DataTemplate> <TextBlock Text="{Binding DescriptionTypeNumber}"/> </DataTemplate> </input:AutoCompleteBox.ItemTemplate> </input:AutoCompleteBox> </DataTemplate> </data:DataGridTemplateColumn.CellEditingTemplate> </data:DataGridTemplateColumn> </data:DataGrid.Columns> </data:DataGrid> The AutoCompleteBox uses different values for the list (DescriptionTypeNumer) and for the selected value (Description).

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  • Custom UIBarButtonItem with quartz

    - by burki
    Hi! How can I draw a button with quartz that has exactly the same style as a UIBarButtonItem. The button should be able to show different colors. I downloaded the Three20 project, but this project is really complex, you'd need a lot of time to overlook the whole framework. I just want to draw a custom UIBarButtonItem. Thanks for help.

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  • WPF DataGrid default column types

    - by Trindaz
    Hi, I'm using a DataGrid to display 2 possible types of DataRow in a DataTable. One type has the column Parent = NULL and the other has Parent set to another DataRow in the same DataTable. The list of column in the DataTable is always different, so explicitly describing each column is not possible. I want to display a UserControl in every cell of the Parent = DataRow rows, and default Text / Check boxes for the Parent = NULL rows. My first strategy is to try and set the default Column type for all automatically generated columns to be a DataGridTemplateColumn, regardless of datatype, so that I can use styles to then use either my UserControl or CheckBox or TextBox where required. How can I do this? More importantly, though, is there a better strategy than this? Cheers, Dave

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  • Interpolating 2d data that is piecewise constant on faces

    - by celil
    I have an irregular mesh which is described by two variables - a faces array that stores the indices of the vertices that constitute each face, and a verts array that stores the coordinates of each vertex. I also have a function that is assumed to be piecewise constant over each face, and it is stored in the form of an array of values per face. I am looking for a way to construct a function f from this data. Something along the following lines: faces = [[0,1,2], [1,2,3], [2,3,4] ...] verts = [[0,0], [0,1], [1,0], [1,1],....] vals = [0.0, 1.0, 0.5, 3.0,....] f = interpolate(faces, verts, vals) f(0.2, 0.2) = 0.0 # point inside face [0,1,2] f(0.6, 0.6) = 1.0 # point inside face [1,2,3] The manual way of evaluating f(x,y) would be to find the corresponding face that the point x,y lies in, and return the value that is stored in that face. Is there a function that already implements this in scipy (or in matlab)?

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  • 2d graph in real-time by using opencv and c++

    - by user2758510
    I have a really basic question in opencv and c++. I am trying to graph something in real time by using opencv. I am looking to find a function to draw a graph in rel-time. But still unssuccesful. I need a function that gets two arrays as an input one for x axis and one for y. I tried with this but seems not work in real-time http://www.shervinemami.info/graphs.html I just need to know if there is something available in opencv or not. Thanks in advance.

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  • How to set up a user Quartz2D coordinate system with scaling that avoids fuzzy drawing?

    - by jdmuys
    This topic has been scratched once or twice, but I am still puzzled. And Google was not friendly either. Since Quartz allows for arbitrary coordinate systems using affine transform, I want to be able to draw things such as floorplans using real-life coordinate, e.g. feet. So basically, for the sake of an example, I want to scale the view so that when I draw a 10x10 rectangle (think a 1-inch box for example), I get a 60x60 pixels rectangle. It works, except the rectangle I get is quite fuzzy. Another question here got an answer that explains why. However, I'm not sure I understood that reason why, and moreover, I don't know how to fix it. Here is my code: I set my coordinate system in my awakeFromNib custom view method: - (void) awakeFromNib { CGAffineTransform scale = CGAffineTransformMakeScale(6.0, 6.0); self.transform = scale; } And here is my draw routine: - (void)drawRect:(CGRect)rect { CGContextRef context = UIGraphicsGetCurrentContext(); CGRect r = CGRectMake(10., 10., 11., 11.); CGFloat lineWidth = 1.0; CGContextStrokeRectWithWidth(context, r, lineWidth); } The square I get is scaled just fine, but totally fuzzy. Playing with lineWidth doesn't help: when lineWidth is set smaller, it gets lighter, but not crisper. So is there a way to set up a view to have a scaled coordinate system, so that I can use my domain coordinates? Or should I go back and implementing scaling in my drawing routines? Note that this issue doesn't occur for translation or rotation. Thanks

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  • How can I stop Silverlight DataForm immediately saving changes back to underlying object?

    - by Simon_Weaver
    I have a Silverlight master-details DataForm where the DataForm represents a street address. When I edit the Address1 textbox, the value gets automatically committed to the bound Address object once focus leaves the textbox. If I hit the Cancel button, then any changes are undone because Address implements IEditableObject and saves its state. The problem is that since any change is immediately propagated to the underlying object it will be shown in the master grid before the user has actually hit Save. I also have other locations where this data is shown. This is not a very good user experience. I've tried OneWay binding but then I can't commit back without manually copying all the fields over. The only thing I can think of doing is to create a copy of the data first or using OneWay binding, but they both seem a little clumsy. Does DataForm support this way of working?

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  • Polygon packing 2D

    - by Ilnur
    Hi! I have problem of packing 2 arbitrary polygons. I.e. we have 2 arbitrary polygons. We are to find such placement of this polygons (we could make rotations and movements), when rectangle, which circumscribes this polygons has minimal area. I know, that this is a NP-complete problem. I want to choose an efficient algorithm for solving this problem. I' looking for No-Fit-Polygon approach. But I could't find anywhere the simple and clear algorithm for finding the NFP of two arbitrary polygons.

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  • Access Violation When Writing Dynamic 2D Array... Sometimes

    - by Shraptnel
    This program is meant to generate a dynamic array, however it gives an access violation error when writing when given certain dimensions. Eg: R = 6, C = 5 crashes, but then R = 5, C = 6 doesn't. In case your wondering, it isn't my homework to "fix" this broken program, this is the method we were taught in class. Also part of my assessment is to use this method, so vectors are out. Thanks in advance! #include <iostream> using namespace std; int main(){ const int R = 6; const int C = 5; char **d; d = new char *[R]; for(int i=0; i<C; ++i){ d[i] = new char[C]; } //initialise for(int i=0; i<R; ++i){ for(int j=0; j<C; ++j){ d[i][j] = 'd'; cout<<d[i][j]; } cout<<endl; } cout<<endl; system("pause"); return 0; }

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  • slicing a 2d numpy array

    - by MedicalMath
    The following code: import numpy as p myarr=[[0,1],[0,6],[0,1],[0,6],[0,1],[0,6],[0,1],[0,6],[0,1],[0,6],[0,1],[0,6],[0,1],[0,6],[0,1],[0,6],[0,1],[0,6]] copy=p.array(myarr) p.mean(copy)[:,1] Is generating the following error message: Traceback (most recent call last): File "<pyshell#3>", line 1, in <module> p.mean(copy)[:,1] IndexError: 0-d arrays can only use a single () or a list of newaxes (and a single ...) as an index I looked up the syntax at this link and I seem to be using the correct syntax to slice. However, when I type copy[:,1] into the Python shell, it gives me the following output, which is clearly wrong, and is probably what is throwing the error: array([1, 6, 1, 6, 1, 6, 1, 6, 1, 6, 1, 6, 1, 6, 1, 6, 1, 6]) Can anyone show me how to fix my code so that I can extract the second column and then take the mean of the second column as intended in the original code above? EDIT: Thank you for your solutions. However, my posting was an oversimplification of my real problem. I used your solutions in my real code, and got a new error. Here is my real code with one of your solutions that I tried: filteredSignalArray=p.array(filteredSignalArray) logical=p.logical_and(EndTime-10.0<=matchingTimeArray,matchingTimeArray<=EndTime) finalStageTime=matchingTimeArray.compress(logical) finalStageFiltered=filteredSignalArray.compress(logical) for j in range(len(finalStageTime)): if j == 0: outputArray=[[finalStageTime[j],finalStageFiltered[j]]] else: outputArray+=[[finalStageTime[j],finalStageFiltered[j]]] print 'outputArray[:,1].mean() is: ',outputArray[:,1].mean() And here is the error message that is now being generated by the new code: File "mypath\myscript.py", line 1545, in WriteToOutput10SecondsBeforeTimeMarker print 'outputArray[:,1].mean() is: ',outputArray[:,1].mean() TypeError: list indices must be integers, not tuple Second EDIT: This is solved now that I added: outputArray=p.array(outputArray) above my code. I have been at this too many hours and need to take a break for a while if I am making these kinds of mistakes.

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