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  • How Does Search Engine Optimization Algorithm Work?

    According to the basic understanding of Search Engine Optimization, it is the procedure of designing a web site or web page in a way that it becomes compatible with search engines as a search result and is relevant for the visitors or readers as well. The design and content has to be optimized because the parameters that make a web-page or web site friendly for search engine and for viewers may be different. Therefore, an optimized solution has to be obtained for best results.

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  • The Importance of Search Engine Optimization and Its Benefits

    Everyday millions of people are using search engines like Google for information. Whatever they want, they surf the search engine to find them. It gives some results and they just click some of the results that appear first. So in order to get traffic to your site, your website should be on the top of the search engine results known as Search Engine Optimization (SEO).

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  • The Evolution of Internet Marketing and Search Engine Optimization

    Search Engine Optimization (SEO) is a process of increasing the quality and volume of traffic to a website via a search engine result which is purely organic and not paid. The higher the website appears on a search result, the greater the chance of traffic going to the website. Therefore not only does it create a web presence for a website but has spawned a global industry of advertising and search engine optimization.

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  • Search Engine Influence Should Determine SEO Efforts

    When scheduling your SEO duties, take consideration of each search engine's marketshare; and influence. Google is seen as the number one search engine, but still retains less than 65% of Internet searches. With the new implementation of Microsoft (Bing) technology at Yahoo!, their marketshare influence rises to 29.5 percent. This figure is half of Google's total search percentage, however it still represents (approximately) 30 percent; or one in three search clients.

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  • A Definition of Search Engine Optimization and Some Basic Tips

    A simple definition of search engine optimization (SEO) is using techniques to consistently tell the search engines what you site is about. When this is done correctly it increases the relevancy of your site to the keywords that you are focusing on. This in turn helps your site to achieve better search engine rankings, which is where your site shows up in the results of a search for the keywords you are optimizing for.

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  • How to Improve Search Engine Rankings

    There are those who tend to think that search engine optimization is required to be a skilled task that really does not require a great deal of time and commitment for it to be successful. This could be wrong. Search Engine Optimization is a process that helps achieve high ranks in the search engines so that the website can be relevant in search terms.

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  • Where is the read/unread field in Outlook 2010 custom search?

    - by Ken
    I am trying to create a custom search folder in outlook 2010. I am using the "advanced" tab in the "search folder criteria" dialog. One of the criteria I need is the read/unread status of an message. But the "field" dropdown does not contain a field corresponding to read/unread status (see screen shot below). This is odd because the read/unread status is available in the "More Choices" tab, but seemingly not in the "advanced" tab. How do I create an advanced search folder criteria which incorporates the read/unread status of a message?

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  • Can I do a "one-time" file content search in Windows Server 2008 without adding the folder to the index?

    - by G-.
    Can I search for files which contain a specific string in a folder if that folder is not in the search index? So, lets say folder 'textFiles' is not in the index. I navigate to this folder in windows explorer. I type '.ini' in the search box I want to see a result list containing only 'b.txt' FOLDER C:\textFiles\ FILE a.php CONTENT once twice thrice mice moose monkey FILE b.txt CONTENT mingle muddle middle.ini banana beer FILE c.spo CONTENT sellotape stapler phone book I do not have permission to add folders to the windows index and I do not have permission to install or run any executables that did not ship with the server or approved applications. I'd be happy with a windows native command line solution if necessary? Thanks G

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  • Windows 7 search for files with special characters in name.

    - by Luke
    I have a rather large source code repository on my machine; it is not indexed by Windows Search. I am trying to find some oddly-named generated files of the form .#name.extension.version where name and extension are normal names and extensions and version is a numeric value (e.g. something like 1.186). On Windows XP I could find these files by searching for .#*; on Windows 7 that just returns every single file and directory. So my question is this: is it possible to find files named like that using the built-in Windows 7 search functionality? I did find this question which is very similar, but the answer doesn't work for me; it seems like any special character I put in the query is either ignored or treated as a wildcard, and as a result it matches every single file and directory. Is there perhaps some registry value I can set to make the search-by-filename feature work with special characters?

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  • What would be the time complexity of counting the number of all structurally different binary trees?

    - by ktslwy
    Using the method presented here: http://cslibrary.stanford.edu/110/BinaryTrees.html#java 12. countTrees() Solution (Java) /** For the key values 1...numKeys, how many structurally unique binary search trees are possible that store those keys? Strategy: consider that each value could be the root. Recursively find the size of the left and right subtrees. */ public static int countTrees(int numKeys) { if (numKeys <=1) { return(1); } else { // there will be one value at the root, with whatever remains // on the left and right each forming their own subtrees. // Iterate through all the values that could be the root... int sum = 0; int left, right, root; for (root=1; root<=numKeys; root++) { left = countTrees(root-1); right = countTrees(numKeys - root); // number of possible trees with this root == left*right sum += left*right; } return(sum); } } I have a sense that it might be n(n-1)(n-2)...1, i.e. n!

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  • Why is this attempt at a binary search crashing?

    - by Ian Campbell
    I am fairly new to the concept of a binary search, and am trying to write a program that does this in Java for personal practice. I understand the concept of this well, but my code is not working. There is a run-time exception happening in my code that just caused Eclipse, and then my computer, to crash... there are no compile-time errors here though. Here is what I have so far: public class BinarySearch { // instance variables int[] arr; int iterations; // constructor public BinarySearch(int[] arr) { this.arr = arr; iterations = 0; } // instance method public int findTarget(int targ, int[] sorted) { int firstIndex = 1; int lastIndex = sorted.length; int middleIndex = (firstIndex + lastIndex) / 2; int result = sorted[middleIndex - 1]; while(result != targ) { if(result > targ) { firstIndex = middleIndex + 1; middleIndex = (firstIndex + lastIndex) / 2; result = sorted[middleIndex - 1]; iterations++; } else { lastIndex = middleIndex + 1; middleIndex = (firstIndex + lastIndex) / 2; result = sorted[middleIndex - 1]; iterations++; } } return result; } // main method public static void main(String[] args) { int[] sortedArr = new int[] { 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29 }; BinarySearch obj = new BinarySearch(sortedArr); int target = sortedArr[8]; int result = obj.findTarget(target, sortedArr); System.out.println("The original target was -- " + target + ".\n" + "The result found was -- " + result + ".\n" + "This took " + obj.iterations + " iterations to find."); } // end of main method } // end of class BinarySearch

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  • adding virtual function to the end of the class declaration avoids binary incompatibility?

    - by bob
    Could someone explain to me why adding a virtual function to the end of a class declaration avoids binary incompatibility? If I have: class A { public: virtual ~A(); virtual void someFuncA() = 0; virtual void someFuncB() = 0; virtual void other1() = 0; private: int someVal; }; And later modify this function to: class A { public: virtual ~A(); virtual void someFuncA(); virtual void someFuncB(); virtual void someFuncC(); virtual void other1() = 0; private: int someVal; }; I get a coredump from another .so compiled against the previous declaration. But if I put someFuncC() at the end of the class declaration (after "int someVal"), I don't see coredump anymore. Could someone tell me why this is? And does this trick always work? PS. compiler is gcc, does this work with other compilers?

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  • How to get the size of a binary tree ?

    - by Andrei Ciobanu
    I have a very simple binary tree structure, something like: struct nmbintree_s { unsigned int size; int (*cmp)(const void *e1, const void *e2); void (*destructor)(void *data); nmbintree_node *root; }; struct nmbintree_node_s { void *data; struct nmbintree_node_s *right; struct nmbintree_node_s *left; }; Sometimes i need to extract a 'tree' from another and i need to get the size to the 'extracted tree' in order to update the size of the initial 'tree' . I was thinking on two approaches: 1) Using a recursive function, something like: unsigned int nmbintree_size(struct nmbintree_node* node) { if (node==NULL) { return(0); } return( nmbintree_size(node->left) + nmbintree_size(node->right) + 1 ); } 2) A preorder / inorder / postorder traversal done in an iterative way (using stack / queue) + counting the nodes. What approach do you think is more 'memory failure proof' / performant ? Any other suggestions / tips ? NOTE: I am probably going to use this implementation in the future for small projects of mine. So I don't want to unexpectedly fail :).

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  • Save and Load Dictionary from encrypted or unreadable or binary format ?

    - by Prix
    I have a dictionary like the follow: public Dictionary<int, SpawnList> spawnEntities = new Dictionary<int, SpawnList>(); The class being used is as follow: public class SpawnList { public int NpcID { get; set; } public string Name { get; set; } public int Level { get; set; } public int TitleID { get; set; } public int StaticID { get; set; } public entityType Status { get; set; } public int TypeA { get; set; } public int TypeB { get; set; } public int TypeC { get; set; } public int ZoneID { get; set; } public int Heading { get; set; } public float PosX { get; set; } public float PosY { get; set; } public float PosZ { get; set; } } /// <summary>Entity type enum.</summary> public enum entityType { Ally, Enemy, SummonPet, NPC, Object, Monster, Gatherable, Unknown } How could I save this Dictionary to either a binary or encrypted format so I could later Load it again into my application ? My limitation is .Net 3.5 can't use anything higher.

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  • How do I add an object to a binary tree based on the value of a member variable?

    - by Max
    How can I get a specific value from an object? I'm trying to get a value of an instance for eg. ListOfPpl newListOfPpl = new ListOfPpl(id, name, age); Object item = newListOfPpl; How can I get a value of name from an Object item?? Even if it is easy or does not interest you can anyone help me?? Edited: I was trying to build a binary tree contains the node of ListOfPpl, and need to sort it in the lexicographic. Here's my code for insertion on the node. Any clue?? public void insert(Object item){ Node current = root; Node follow = null; if(!isEmpty()){ root = new Node(item, null, null); return; }boolean left = false, right = false; while(current != null){ follow = current; left = false; right = false; //I need to compare and sort it if(item.compareTo(current.getFighter()) < 0){ current = current.getLeft(); left = true; }else { current = current.getRight(); right = true; } }if(left) follow.setLeft(new Node(item, null, null)); else follow.setRight(new Node(item, null, null)); }

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  • Mercurial hook to disallow committing large binary files

    - by hekevintran
    I want to have a Mercurial hook that will run before committing a transaction that will abort the transaction if a binary file being committed is greater than 1 megabyte. I found the following code which works fine except for one problem. If my changeset involves removing a file, this hook will throw an exception. The hook (I'm using pretxncommit = python:checksize.newbinsize): from mercurial import context, util from mercurial.i18n import _ import mercurial.node as dpynode '''hooks to forbid adding binary file over a given size Ensure the PYTHONPATH is pointing where hg_checksize.py is and setup your repo .hg/hgrc like this: [hooks] pretxncommit = python:checksize.newbinsize pretxnchangegroup = python:checksize.newbinsize preoutgoing = python:checksize.nopull [limits] maxnewbinsize = 10240 ''' def newbinsize(ui, repo, node=None, **kwargs): '''forbid to add binary files over a given size''' forbid = False # default limit is 10 MB limit = int(ui.config('limits', 'maxnewbinsize', 10000000)) tip = context.changectx(repo, 'tip').rev() ctx = context.changectx(repo, node) for rev in range(ctx.rev(), tip+1): ctx = context.changectx(repo, rev) print ctx.files() for f in ctx.files(): fctx = ctx.filectx(f) filecontent = fctx.data() # check only for new files if not fctx.parents(): if len(filecontent) > limit and util.binary(filecontent): msg = 'new binary file %s of %s is too large: %ld > %ld\n' hname = dpynode.short(ctx.node()) ui.write(_(msg) % (f, hname, len(filecontent), limit)) forbid = True return forbid The exception: $ hg commit -m 'commit message' error: pretxncommit hook raised an exception: apps/helpers/templatetags/include_extends.py@bced6272d8f4: not found in manifest transaction abort! rollback completed abort: apps/helpers/templatetags/include_extends.py@bced6272d8f4: not found in manifest! I'm not familiar with writing Mercurial hooks, so I'm pretty confused about what's going on. Why does the hook care that a file was removed if hg already knows about it? Is there a way to fix this hook so that it works all the time? Update (solved): I modified the hook to filter out files that were removed in the changeset. def newbinsize(ui, repo, node=None, **kwargs): '''forbid to add binary files over a given size''' forbid = False # default limit is 10 MB limit = int(ui.config('limits', 'maxnewbinsize', 10000000)) ctx = repo[node] for rev in xrange(ctx.rev(), len(repo)): ctx = context.changectx(repo, rev) # do not check the size of files that have been removed # files that have been removed do not have filecontexts # to test for whether a file was removed, test for the existence of a filecontext filecontexts = list(ctx) def file_was_removed(f): """Returns True if the file was removed""" if f not in filecontexts: return True else: return False for f in itertools.ifilterfalse(file_was_removed, ctx.files()): fctx = ctx.filectx(f) filecontent = fctx.data() # check only for new files if not fctx.parents(): if len(filecontent) > limit and util.binary(filecontent): msg = 'new binary file %s of %s is too large: %ld > %ld\n' hname = dpynode.short(ctx.node()) ui.write(_(msg) % (f, hname, len(filecontent), limit)) forbid = True return forbid

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  • how to create binary of iphone application

    - by CodeWriter
    hello, On reading the iTunesConnect_DeveloperGuide.pdf, i came across the term binary. This is the paragraph found in the pdf: To submit your application through iTunes Connect and get it posted on the App Store successfully, make sure you have the following: Application binary (includes 57px icon), large 512px icon for use on the App Store, primary screenshot, contract information, export compliance information and applica- tion metadata It is also mentioned that the binary should be a zipped file. Can anyone please explain what is a binary and how to create one? Thanks

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  • Moving Binary logs in Mysql to a different harddisk

    - by Darini
    This question is about Mysql Binary logging.We need to move the Binary logging to a different hard disk . What is the configuration change required in Mysql?.Currently Binary logs go into the same folder as the ibdata and there is a replication slave running which needs the binary logs

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  • Search and Highlight search text in items in the Listview in WPF

    - by kiran-k
    Hi, I am using MVVM to show the database records in a gridview (ListView view). i have a textbox where we can enter the text to be searched in the results listed in the gridview. i tried many ways to highlight the search text (Not the entire row only the text matches in the record) in the records displayed in the list view but unable to highlight. i am able to find the starting and ending indexes. i tried to created rectangles using those indexes on the text block but unable to highlight. Can anyone have solution for this. Thanks in advance.

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  • IIS7 Binary Stream Error

    - by WDuffy
    I'm struggling to understand the problem I'm seeing so please accept my apology if the question is vague. I'm running a classic asp app in IIS7 and everything seems to work fine except for one issue that has me stumped. Basically, files can be downloaded from the server which is done using the sendBinary method of Persits ASP Upload component. This component works fine for uploading etc it's just the downloading I have a problem. The strange thing is, I cannot have a pure asp page that serves the binary file. Everything works fine in II6, but in II7 there is a strange problem. For example this does not work. <% SET objUpload = server.createObject("Persits.Upload") objUpload.sendBinary "D:\sites\file.pdf", true, "application/octet-binary", true SET objUpload = NOTHING %> However, if I put anything in front of the asp code the file is served fine. serve this <% SET objUpload = server.createObject("Persits.Upload") objUpload.sendBinary "D:\sites\file.pdf", true, "application/octet-binary", true SET objUpload = NOTHING %> I can also write something to the response stream first and it works fine. <% Response.Write("server this") SET objUpload = server.createObject("Persits.Upload") objUpload.sendBinary "D:\sites\file.pdf", true, "application/octet-binary", true SET objUpload = NOTHING %> Does anyone have any ideas of what could be causing this or has anyone ran into a similar situation? I'm sure it has something to do with the setup in IIS 7.

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  • Compiling vs using pre-built binaries performance?

    - by Nick Rosencrantz
    Will performance be better (quicker) if I manually compile the source for a software component for the actual machine that it will be used on, compared to if the source was compiled on another platform perhaps for many different architectures? I got some good results compiling source that I downloaded and I wonder whether this was due to compiling it instead of downloading a pre-compiled binary which is often the case with software updates.

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  • Tournament bracket method to put distance between teammates

    - by Fred Thomsen
    I am using a proper binary tree to simulate a tournament bracket. It's preferred any competitors in the bracket that are teammates don't meet each other until the later rounds. What is an efficient method in which I can ensure that teammates in the bracket have as much distance as possible from each other? Are there any other data structures besides a tree that would be better for this purpose? EDIT: There can be more than 2 teams represented in a bracket.

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  • How portable are Binaries compiled in Ubuntu?

    - by hiobs
    The title says it all, actually. But allow me to specify the question: Assuming I were to compile an application that uses libffi, libGL, dlfcn, and SDL, would said binary run on other Linux distributions with same architecture, etc? The reason I ask is because of the directory /usr/lib/i386-linux-gnu - I might be wrong, but I assume this directory is something rather Ubuntu-specific, no? So, how portable are binaries compiled on Ubuntu really?

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  • Fast file search algorithm for IP addresses

    - by Dave Jarvis
    Question What is the fastest way to find if an IP address exists in a file that contains IP addresses sorted as: 219.93.88.62 219.94.181.87 219.94.193.96 220.1.72.201 220.110.162.50 220.126.52.187 220.126.52.247 Constraints No database (e.g., MySQL, PostgreSQL, Oracle, etc.). Infrequent pre-processing is allowed (see possibilities section) Would be nice not to have to load the file each query (131Kb) Uses under 5 megabytes of disk space File Details One IP address per line 9500+ lines Possible Solutions Create a directory hierarchy (radix tree?) then use is_dir() (sadly, this uses 87 megabytes)

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  • Alpha Beta Search

    - by Becky
    I'm making a version of Martian Chess in java with AI and so far I THINK my move searching is semi-working, it seems to work alright for some depths but if I use a depth of 3 it returns a move for the opposite side...now the game is a bit weird because when a piece crosses half of the board, it becomes property of the other player so I think this is part of the problem. I'd be really greatful if someone could look over my code and point out any errors you think are there! (pls note that my evaluation function isn't nearly complete lol) MoveSearch.java public class MoveSearch { private Evaluation evaluate = new Evaluation(); private int blackPlayerScore, whitePlayerScore; public MoveContent bestMove; public MoveSearch(int blackScore, int whiteScore) { blackPlayerScore = blackScore; whitePlayerScore = whiteScore; } private Vector<Position> EvaluateMoves(Board board) { Vector<Position> positions = new Vector<Position>(); for (int i = 0; i < 32; i++) { Piece piece = null; if (!board.chessBoard[i].square.isEmpty()) { // store the piece piece = board.chessBoard[i].square.firstElement(); } // skip empty squares if (piece == null) { continue; } // skip the other players pieces if (piece.pieceColour != board.whosMove) { continue; } // generate valid moves for the piece PieceValidMoves validMoves = new PieceValidMoves(board.chessBoard, i, board.whosMove); validMoves.generateMoves(); // for each valid move for (int j = 0; j < piece.validMoves.size(); j++) { // store it as a position Position move = new Position(); move.startPosition = i; move.endPosition = piece.validMoves.elementAt(j); Piece pieceAttacked = null; if (!board.chessBoard[move.endPosition].square.isEmpty()) { // if the end position is not empty, store the attacked piece pieceAttacked = board.chessBoard[move.endPosition].square.firstElement(); } // if a piece is attacked if (pieceAttacked != null) { // append its value to the move score move.score += pieceAttacked.pieceValue; // if the moving pieces value is less than the value of the attacked piece if (piece.pieceValue < pieceAttacked.pieceValue) { // score extra points move.score += pieceAttacked.pieceValue - piece.pieceValue; } } // add the move to the set of positions positions.add(move); } } return positions; } // EvaluateMoves() private int SideToMoveScore(int score, PieceColour colour) { if (colour == PieceColour.Black){ return -score; } else { return score; } } public int AlphaBeta(Board board, int depth, int alpha, int beta) { //int best = -9999; // if the depth is 0, return the score of the current board if (depth <= 0) { board.printBoard(); System.out.println("Score: " + evaluate.EvaluateBoardScore(board)); System.out.println(""); int boardScore = evaluate.EvaluateBoardScore(board); return SideToMoveScore(boardScore, board.whosMove); } // fill the positions with valid moves Vector<Position> positions = EvaluateMoves(board); // if there are no available positions if (positions.size() == 0) { // and its blacks move if (board.whosMove == PieceColour.Black) { if (blackPlayerScore > whitePlayerScore) { // and they are winning, return a high number return 9999; } else if (whitePlayerScore == blackPlayerScore) { // if its a draw, lower number return 500; } else { // if they are losing, return a very low number return -9999; } } if (board.whosMove == PieceColour.White) { if (whitePlayerScore > blackPlayerScore) { return 9999; } else if (blackPlayerScore == whitePlayerScore) { return 500; } else { return -9999; } } } // for each position for (int i = 0; i < positions.size(); i++) { // store the position Position move = positions.elementAt(i); // temporarily copy the board Board temp = board.copyBoard(board); // make the move temp.makeMove(move.startPosition, move.endPosition); for (int x = 0; x < 32; x++) { if (!temp.chessBoard[x].square.isEmpty()) { PieceValidMoves validMoves = new PieceValidMoves(temp.chessBoard, x, temp.whosMove); validMoves.generateMoves(); } } // repeat the process recursively, decrementing the depth int val = -AlphaBeta(temp, depth - 1, -beta, -alpha); // if the value returned is better than the current best score, replace it if (val >= beta) { // beta cut-off return beta; } if (val > alpha) { alpha = val; bestMove = new MoveContent(alpha, move.startPosition, move.endPosition); } } // return the best score return alpha; } // AlphaBeta() } This is the makeMove method public void makeMove(int startPosition, int endPosition) { // quick reference to selected piece and attacked piece Piece selectedPiece = null; if (!(chessBoard[startPosition].square.isEmpty())) { selectedPiece = chessBoard[startPosition].square.firstElement(); } Piece attackedPiece = null; if (!(chessBoard[endPosition].square.isEmpty())) { attackedPiece = chessBoard[endPosition].square.firstElement(); } // if a piece is taken, amend score if (!(chessBoard[endPosition].square.isEmpty()) && attackedPiece != null) { if (attackedPiece.pieceColour == PieceColour.White) { blackScore = blackScore + attackedPiece.pieceValue; } if (attackedPiece.pieceColour == PieceColour.Black) { whiteScore = whiteScore + attackedPiece.pieceValue; } } // actually move the piece chessBoard[endPosition].square.removeAllElements(); chessBoard[endPosition].addPieceToSquare(selectedPiece); chessBoard[startPosition].square.removeAllElements(); // changing piece colour based on position if (endPosition > 15) { selectedPiece.pieceColour = PieceColour.White; } if (endPosition <= 15) { selectedPiece.pieceColour = PieceColour.Black; } //change to other player if (whosMove == PieceColour.Black) whosMove = PieceColour.White; else if (whosMove == PieceColour.White) whosMove = PieceColour.Black; } // makeMove()

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