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  • Django loading mysql data into template correctly

    - by user805981
    I'm new to django and I'm trying to get display a list of buildings and sort them alphabetically, then load it into an html document. Is there something that I am not doing correctly? below is models.py class Class(models.Model): building = models.CharField(max_length=20) class Meta: db_table = u'class' def __unicode__(self): return self.building below is views.py views.py def index(request): buildinglist = Class.objects.all().order_by('building') c = {'buildinglist': buildinglist} t = loader.get_template('index.html') return HttpResponse(t.render(c)) below is index.html index.html {% block content%} <h3>Buildings:</h3> <ul> {% for building in buildinglist %} <li> <a href='www.{% building %}.com'> # ex. www.searstower.com </li> {% endfor %} </ul> {% endblock %} Can you guys point me in the right direction? Thank you in advance guys! I appreciate your help very much.

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  • Building an http packet in libnet(tcp packet), Please help us as soon as posible. we are stuck!

    - by Hila
    we are building a NAT program,we change each packet that comes from our internal subnet, change it's source IP address by libnet functions.( catch the packet with libpcap, put it sniff structures and build the new packet with libnet) over TCP, the syn/ack packets are good after the change, and when a HTTP-GET request is coming, we can see by wireshark that there is an error on the checksum field.. all the other fields are exactly the same as the original packet. Is anyone knows what can cause this problem? the new checksum in other packets is calculated as it should be.. but in the HTTP packet it doesn't..

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  • Spotlight on an office – Utrecht

    - by Maria Sandu
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-family:"Calibri","sans-serif"; mso-ascii- mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi- mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} This time in our monthly topic, we have our spotlight on the brand new Oracle office in Utrecht, the Netherlands. About 35km south-east of Schiphol Airport and centrally located in the Netherlands, Oracle moved into the Facet building in March 2011. Facet is much more than an office building, it creates a work environment that relates to the ‘No Limits’ philosophy Oracle has in the Netherlands. “No Limits” means the building belongs to everyone. You choose the best place to work, based on the activities of that moment. To point this out, we currently have 1050 people working for Oracle Netherlands, and 623 workplaces. There is virtually no limit to where you can sit in our shiny new offices; we no longer have 'zoning', where departments own specific areas in the building, Even the Managing Director of Oracle Netherlands, does not have an office and he chooses a different working place every day. So make sure you are prepared when he is sitting next to you one day! If nobody has a fixed workplace, then you would think that finding a colleague could be tricky. Oracle uses CU (‘SeeYou’) which makes all of us easier to locate. Upon entering the building you receive a text stating where the greatest concentration of your buddies is sitting. Our internal messaging service also proves to be very valuable finding your colleagues. The heart of our building is the great RestOrant, with a very busy coffee bar. It offers an informal place for people to meet and is busy all day, not just at lunch time! The O-Bar in the atrium on the ground floor is also a very popular place to meet and drink tea or coffee and gives a breathtaking introduction to the office to any of our first time visitors. For a few minutes of relaxation during the working day, there are table tennis facilities and a Wii room on every floor! So if you are interested in joining Oracle in this Netherlands or anywhere else in EMEA, please have a look at http://campus.oracle.com for all of our latest vacancies and internships.

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  • reinitializing javascript object's properties

    - by Pino
    In my Javascript drag and drop build app, a variety of buildings can be built. The specific characteristics of these are all saved in one object, like var buildings = { house: ['#07DA21',12,12,0,20], bank: ['#E7DFF2',16,16,0,3], stadium: ['#000000',12,12,0,1], townhall: ['#2082A8',20,8,0,1], etcetera } So every building has a number of characteristics, like color, size, look which can be called as buildings[townhall][0] (referring to the color). The object changes as the user changes things. When clicking 'reset' however, the whole object should be reset to its initial settings again to start over, but I have no idea how to do that. For normal objects it is something like. function building() {} var building = new building(); delete building; var building2 = new building(); You can easily delete and remake it, so the properties are reset. But my object is automatically initialized. Is there a way to turn my object into something that can be deleted and newly created, without making it very complicating, or a better way to store this information?

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  • JSON to javaScript array

    - by saturn_research
    I'm having a problem handling JSON data within JavaScript, specifically in regards to using the data as an array and accessing and iterating through individual values. The JSON file is structured as follows: { "head": { "vars": [ "place" , "lat" , "long" , "page" ] } , "results": { "bindings": [ { "place": { "type": "literal" , "value": "Building A" } , "lat": { "datatype": "http://www.w3.org/2001/XMLSchema#float" , "type": "typed-literal" , "value": "10.3456" } , "long": { "datatype": "http://www.w3.org/2001/XMLSchema#float" , "type": "typed-literal" , "value": "-1.2345" } , "page": { "type": "uri" , "value": "http://www.example.com/a.html" } } , { "place": { "type": "literal" , "value": "Building B" } , "lat": { "datatype": "http://www.w3.org/2001/XMLSchema#float" , "type": "typed-literal" , "value": "11.3456" } , "long": { "datatype": "http://www.w3.org/2001/XMLSchema#float" , "type": "typed-literal" , "value": "-2.2345" } , "page": { "type": "uri" , "value": "http://www.example.com/b.html" } } , { "place": { "type": "literal" , "value": "Building C" } , "lat": { "datatype": "http://www.w3.org/2001/XMLSchema#float" , "type": "typed-literal" , "value": "12.3456" } , "long": { "datatype": "http://www.w3.org/2001/XMLSchema#float" , "type": "typed-literal" , "value": "-3.2345" } , "page": { "type": "uri" , "value": "http://www.example.com/c.html" } } ] } } I want to be able to convert this into a JavaScript array as follows in order that I can iterate through it and pull out the values for each location in order: var locations = [ ['Building A',10.3456,-1.2345,'http://www.example.com/a.html'], ['Building B',11.3456,-2.2345,'http://www.example.com/b.html'], ['Building C',12.3456,-3.2345,'http://www.example.com/c.html'] ]; Does anyone have any advice on how to achieve this? I have tried the following, but it picks up the "type" within the JSON, rather than just the value: $.each(JSONObject.results.bindings, function(i, object) { $.each(object, function(property, object) { $.each(object, function(property, value) { value; }); }); }); Any help, suggestions, advice or corrections would be greatly appreciated.

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  • Much Ado About Nothing: Stub Objects

    - by user9154181
    The Solaris 11 link-editor (ld) contains support for a new type of object that we call a stub object. A stub object is a shared object, built entirely from mapfiles, that supplies the same linking interface as the real object, while containing no code or data. Stub objects cannot be executed — the runtime linker will kill any process that attempts to load one. However, you can link to a stub object as a dependency, allowing the stub to act as a proxy for the real version of the object. You may well wonder if there is a point to producing an object that contains nothing but linking interface. As it turns out, stub objects are very useful for building large bodies of code such as Solaris. In the last year, we've had considerable success in applying them to one of our oldest and thorniest build problems. In this discussion, I will describe how we came to invent these objects, and how we apply them to building Solaris. This posting explains where the idea for stub objects came from, and details our long and twisty journey from hallway idea to standard link-editor feature. I expect that these details are mainly of interest to those who work on Solaris and its makefiles, those who have done so in the past, and those who work with other similar bodies of code. A subsequent posting will omit the history and background details, and instead discuss how to build and use stub objects. If you are mainly interested in what stub objects are, and don't care about the underlying software war stories, I encourage you to skip ahead. The Long Road To Stubs This all started for me with an email discussion in May of 2008, regarding a change request that was filed in 2002, entitled: 4631488 lib/Makefile is too patient: .WAITs should be reduced This CR encapsulates a number of cronic issues with Solaris builds: We build Solaris with a parallel make (dmake) that tries to build as much of the code base in parallel as possible. There is a lot of code to build, and we've long made use of parallelized builds to get the job done quicker. This is even more important in today's world of massively multicore hardware. Solaris contains a large number of executables and shared objects. Executables depend on shared objects, and shared objects can depend on each other. Before you can build an object, you need to ensure that the objects it needs have been built. This implies a need for serialization, which is in direct opposition to the desire to build everying in parallel. To accurately build objects in the right order requires an accurate set of make rules defining the things that depend on each other. This sounds simple, but the reality is quite complex. In practice, having programmers explicitly specify these dependencies is a losing strategy: It's really hard to get right. It's really easy to get it wrong and never know it because things build anyway. Even if you get it right, it won't stay that way, because dependencies between objects can change over time, and make cannot help you detect such drifing. You won't know that you got it wrong until the builds break. That can be a long time after the change that triggered the breakage happened, making it hard to connect the cause and the effect. Usually this happens just before a release, when the pressure is on, its hard to think calmly, and there is no time for deep fixes. As a poor compromise, the libraries in core Solaris were built using a set of grossly incomplete hand written rules, supplemented with a number of dmake .WAIT directives used to group the libraries into sets of non-interacting groups that can be built in parallel because we think they don't depend on each other. From time to time, someone will suggest that we could analyze the built objects themselves to determine their dependencies and then generate make rules based on those relationships. This is possible, but but there are complications that limit the usefulness of that approach: To analyze an object, you have to build it first. This is a classic chicken and egg scenario. You could analyze the results of a previous build, but then you're not necessarily going to get accurate rules for the current code. It should be possible to build the code without having a built workspace available. The analysis will take time, and remember that we're constantly trying to make builds faster, not slower. By definition, such an approach will always be approximate, and therefore only incremantally more accurate than the hand written rules described above. The hand written rules are fast and cheap, while this idea is slow and complex, so we stayed with the hand written approach. Solaris was built that way, essentially forever, because these are genuinely difficult problems that had no easy answer. The makefiles were full of build races in which the right outcomes happened reliably for years until a new machine or a change in build server workload upset the accidental balance of things. After figuring out what had happened, you'd mutter "How did that ever work?", add another incomplete and soon to be inaccurate make dependency rule to the system, and move on. This was not a satisfying solution, as we tend to be perfectionists in the Solaris group, but we didn't have a better answer. It worked well enough, approximately. And so it went for years. We needed a different approach — a new idea to cut the Gordian Knot. In that discussion from May 2008, my fellow linker-alien Rod Evans had the initial spark that lead us to a game changing series of realizations: The link-editor is used to link objects together, but it only uses the ELF metadata in the object, consisting of symbol tables, ELF versioning sections, and similar data. Notably, it does not look at, or understand, the machine code that makes an object useful at runtime. If you had an object that only contained the ELF metadata for a dependency, but not the code or data, the link-editor would find it equally useful for linking, and would never know the difference. Call it a stub object. In the core Solaris OS, we require all objects to be built with a link-editor mapfile that describes all of its publically available functions and data. Could we build a stub object using the mapfile for the real object? It ought to be very fast to build stub objects, as there are no input objects to process. Unlike the real object, stub objects would not actually require any dependencies, and so, all of the stubs for the entire system could be built in parallel. When building the real objects, one could link against the stub objects instead of the real dependencies. This means that all the real objects can be built built in parallel too, without any serialization. We could replace a system that requires perfect makefile rules with a system that requires no ordering rules whatsoever. The results would be considerably more robust. We immediately realized that this idea had potential, but also that there were many details to sort out, lots of work to do, and that perhaps it wouldn't really pan out. As is often the case, it would be necessary to do the work and see how it turned out. Following that conversation, I set about trying to build a stub object. We determined that a faithful stub has to do the following: Present the same set of global symbols, with the same ELF versioning, as the real object. Functions are simple — it suffices to have a symbol of the right type, possibly, but not necessarily, referencing a null function in its text segment. Copy relocations make data more complicated to stub. The possibility of a copy relocation means that when you create a stub, the data symbols must have the actual size of the real data. Any error in this will go uncaught at link time, and will cause tragic failures at runtime that are very hard to diagnose. For reasons too obscure to go into here, involving tentative symbols, it is also important that the data reside in bss, or not, matching its placement in the real object. If the real object has more than one symbol pointing at the same data item, we call these aliased symbols. All data symbols in the stub object must exhibit the same aliasing as the real object. We imagined the stub library feature working as follows: A command line option to ld tells it to produce a stub rather than a real object. In this mode, only mapfiles are examined, and any object or shared libraries on the command line are are ignored. The extra information needed (function or data, size, and bss details) would be added to the mapfile. When building the real object instead of the stub, the extra information for building stubs would be validated against the resulting object to ensure that they match. In exploring these ideas, I immediately run headfirst into the reality of the original mapfile syntax, a subject that I would later write about as The Problem(s) With Solaris SVR4 Link-Editor Mapfiles. The idea of extending that poor language was a non-starter. Until a better mapfile syntax became available, which seemed unlikely in 2008, the solution could not involve extentions to the mapfile syntax. Instead, we cooked up the idea (hack) of augmenting mapfiles with stylized comments that would carry the necessary information. A typical definition might look like: # DATA(i386) __iob 0x3c0 # DATA(amd64,sparcv9) __iob 0xa00 # DATA(sparc) __iob 0x140 iob; A further problem then became clear: If we can't extend the mapfile syntax, then there's no good way to extend ld with an option to produce stub objects, and to validate them against the real objects. The idea of having ld read comments in a mapfile and parse them for content is an unacceptable hack. The entire point of comments is that they are strictly for the human reader, and explicitly ignored by the tool. Taking all of these speed bumps into account, I made a new plan: A perl script reads the mapfiles, generates some small C glue code to produce empty functions and data definitions, compiles and links the stub object from the generated glue code, and then deletes the generated glue code. Another perl script used after both objects have been built, to compare the real and stub objects, using data from elfdump, and validate that they present the same linking interface. By June 2008, I had written the above, and generated a stub object for libc. It was a useful prototype process to go through, and it allowed me to explore the ideas at a deep level. Ultimately though, the result was unsatisfactory as a basis for real product. There were so many issues: The use of stylized comments were fine for a prototype, but not close to professional enough for shipping product. The idea of having to document and support it was a large concern. The ideal solution for stub objects really does involve having the link-editor accept the same arguments used to build the real object, augmented with a single extra command line option. Any other solution, such as our prototype script, will require makefiles to be modified in deeper ways to support building stubs, and so, will raise barriers to converting existing code. A validation script that rederives what the linker knew when it built an object will always be at a disadvantage relative to the actual linker that did the work. A stub object should be identifyable as such. In the prototype, there was no tag or other metadata that would let you know that they weren't real objects. Being able to identify a stub object in this way means that the file command can tell you what it is, and that the runtime linker can refuse to try and run a program that loads one. At that point, we needed to apply this prototype to building Solaris. As you might imagine, the task of modifying all the makefiles in the core Solaris code base in order to do this is a massive task, and not something you'd enter into lightly. The quality of the prototype just wasn't good enough to justify that sort of time commitment, so I tabled the project, putting it on my list of long term things to think about, and moved on to other work. It would sit there for a couple of years. Semi-coincidentally, one of the projects I tacked after that was to create a new mapfile syntax for the Solaris link-editor. We had wanted to do something about the old mapfile syntax for many years. Others before me had done some paper designs, and a great deal of thought had already gone into the features it should, and should not have, but for various reasons things had never moved beyond the idea stage. When I joined Sun in late 2005, I got involved in reviewing those things and thinking about the problem. Now in 2008, fresh from relearning for the Nth time why the old mapfile syntax was a huge impediment to linker progress, it seemed like the right time to tackle the mapfile issue. Paving the way for proper stub object support was not the driving force behind that effort, but I certainly had them in mind as I moved forward. The new mapfile syntax, which we call version 2, integrated into Nevada build snv_135 in in February 2010: 6916788 ld version 2 mapfile syntax PSARC/2009/688 Human readable and extensible ld mapfile syntax In order to prove that the new mapfile syntax was adequate for general purpose use, I had also done an overhaul of the ON consolidation to convert all mapfiles to use the new syntax, and put checks in place that would ensure that no use of the old syntax would creep back in. That work went back into snv_144 in June 2010: 6916796 OSnet mapfiles should use version 2 link-editor syntax That was a big putback, modifying 517 files, adding 18 new files, and removing 110 old ones. I would have done this putback anyway, as the work was already done, and the benefits of human readable syntax are obvious. However, among the justifications listed in CR 6916796 was this We anticipate adding additional features to the new mapfile language that will be applicable to ON, and which will require all sharable object mapfiles to use the new syntax. I never explained what those additional features were, and no one asked. It was premature to say so, but this was a reference to stub objects. By that point, I had already put together a working prototype link-editor with the necessary support for stub objects. I was pleased to find that building stubs was indeed very fast. On my desktop system (Ultra 24), an amd64 stub for libc can can be built in a fraction of a second: % ptime ld -64 -z stub -o stubs/libc.so.1 -G -hlibc.so.1 \ -ztext -zdefs -Bdirect ... real 0.019708910 user 0.010101680 sys 0.008528431 In order to go from prototype to integrated link-editor feature, I knew that I would need to prove that stub objects were valuable. And to do that, I knew that I'd have to switch the Solaris ON consolidation to use stub objects and evaluate the outcome. And in order to do that experiment, ON would first need to be converted to version 2 mapfiles. Sub-mission accomplished. Normally when you design a new feature, you can devise reasonably small tests to show it works, and then deploy it incrementally, letting it prove its value as it goes. The entire point of stub objects however was to demonstrate that they could be successfully applied to an extremely large and complex code base, and specifically to solve the Solaris build issues detailed above. There was no way to finesse the matter — in order to move ahead, I would have to successfully use stub objects to build the entire ON consolidation and demonstrate their value. In software, the need to boil the ocean can often be a warning sign that things are trending in the wrong direction. Conversely, sometimes progress demands that you build something large and new all at once. A big win, or a big loss — sometimes all you can do is try it and see what happens. And so, I spent some time staring at ON makefiles trying to get a handle on how things work, and how they'd have to change. It's a big and messy world, full of complex interactions, unspecified dependencies, special cases, and knowledge of arcane makefile features... ...and so, I backed away, put it down for a few months and did other work... ...until the fall, when I felt like it was time to stop thinking and pondering (some would say stalling) and get on with it. Without stubs, the following gives a simplified high level view of how Solaris is built: An initially empty directory known as the proto, and referenced via the ROOT makefile macro is established to receive the files that make up the Solaris distribution. A top level setup rule creates the proto area, and performs operations needed to initialize the workspace so that the main build operations can be launched, such as copying needed header files into the proto area. Parallel builds are launched to build the kernel (usr/src/uts), libraries (usr/src/lib), and commands. The install makefile target builds each item and delivers a copy to the proto area. All libraries and executables link against the objects previously installed in the proto, implying the need to synchronize the order in which things are built. Subsequent passes run lint, and do packaging. Given this structure, the additions to use stub objects are: A new second proto area is established, known as the stub proto and referenced via the STUBROOT makefile macro. The stub proto has the same structure as the real proto, but is used to hold stub objects. All files in the real proto are delivered as part of the Solaris product. In contrast, the stub proto is used to build the product, and then thrown away. A new target is added to library Makefiles called stub. This rule builds the stub objects. The ld command is designed so that you can build a stub object using the same ld command line you'd use to build the real object, with the addition of a single -z stub option. This means that the makefile rules for building the stub objects are very similar to those used to build the real objects, and many existing makefile definitions can be shared between them. A new target is added to the Makefiles called stubinstall which delivers the stub objects built by the stub rule into the stub proto. These rules reuse much of existing plumbing used by the existing install rule. The setup rule runs stubinstall over the entire lib subtree as part of its initialization. All libraries and executables link against the objects in the stub proto rather than the main proto, and can therefore be built in parallel without any synchronization. There was no small way to try this that would yield meaningful results. I would have to take a leap of faith and edit approximately 1850 makefiles and 300 mapfiles first, trusting that it would all work out. Once the editing was done, I'd type make and see what happened. This took about 6 weeks to do, and there were many dark days when I'd question the entire project, or struggle to understand some of the many twisted and complex situations I'd uncover in the makefiles. I even found a couple of new issues that required changes to the new stub object related code I'd added to ld. With a substantial amount of encouragement and help from some key people in the Solaris group, I eventually got the editing done and stub objects for the entire workspace built. I found that my desktop system could build all the stub objects in the workspace in roughly a minute. This was great news, as it meant that use of the feature is effectively free — no one was likely to notice or care about the cost of building them. After another week of typing make, fixing whatever failed, and doing it again, I succeeded in getting a complete build! The next step was to remove all of the make rules and .WAIT statements dedicated to controlling the order in which libraries under usr/src/lib are built. This came together pretty quickly, and after a few more speed bumps, I had a workspace that built cleanly and looked like something you might actually be able to integrate someday. This was a significant milestone, but there was still much left to do. I turned to doing full nightly builds. Every type of build (open, closed, OpenSolaris, export, domestic) had to be tried. Each type failed in a new and unique way, requiring some thinking and rework. As things came together, I became aware of things that could have been done better, simpler, or cleaner, and those things also required some rethinking, the seeking of wisdom from others, and some rework. After another couple of weeks, it was in close to final form. My focus turned towards the end game and integration. This was a huge workspace, and needed to go back soon, before changes in the gate would made merging increasingly difficult. At this point, I knew that the stub objects had greatly simplified the makefile logic and uncovered a number of race conditions, some of which had been there for years. I assumed that the builds were faster too, so I did some builds intended to quantify the speedup in build time that resulted from this approach. It had never occurred to me that there might not be one. And so, I was very surprised to find that the wall clock build times for a stock ON workspace were essentially identical to the times for my stub library enabled version! This is why it is important to always measure, and not just to assume. One can tell from first principles, based on all those removed dependency rules in the library makefile, that the stub object version of ON gives dmake considerably more opportunities to overlap library construction. Some hypothesis were proposed, and shot down: Could we have disabled dmakes parallel feature? No, a quick check showed things being build in parallel. It was suggested that we might be I/O bound, and so, the threads would be mostly idle. That's a plausible explanation, but system stats didn't really support it. Plus, the timing between the stub and non-stub cases were just too suspiciously identical. Are our machines already handling as much parallelism as they are capable of, and unable to exploit these additional opportunities? Once again, we didn't see the evidence to back this up. Eventually, a more plausible and obvious reason emerged: We build the libraries and commands (usr/src/lib, usr/src/cmd) in parallel with the kernel (usr/src/uts). The kernel is the long leg in that race, and so, wall clock measurements of build time are essentially showing how long it takes to build uts. Although it would have been nice to post a huge speedup immediately, we can take solace in knowing that stub objects simplify the makefiles and reduce the possibility of race conditions. The next step in reducing build time should be to find ways to reduce or overlap the uts part of the builds. When that leg of the build becomes shorter, then the increased parallelism in the libs and commands will pay additional dividends. Until then, we'll just have to settle for simpler and more robust. And so, I integrated the link-editor support for creating stub objects into snv_153 (November 2010) with 6993877 ld should produce stub objects PSARC/2010/397 ELF Stub Objects followed by the work to convert the ON consolidation in snv_161 (February 2011) with 7009826 OSnet should use stub objects 4631488 lib/Makefile is too patient: .WAITs should be reduced This was a huge putback, with 2108 modified files, 8 new files, and 2 removed files. Due to the size, I was allowed a window after snv_160 closed in which to do the putback. It went pretty smoothly for something this big, a few more preexisting race conditions would be discovered and addressed over the next few weeks, and things have been quiet since then. Conclusions and Looking Forward Solaris has been built with stub objects since February. The fact that developers no longer specify the order in which libraries are built has been a big success, and we've eliminated an entire class of build error. That's not to say that there are no build races left in the ON makefiles, but we've taken a substantial bite out of the problem while generally simplifying and improving things. The introduction of a stub proto area has also opened some interesting new possibilities for other build improvements. As this article has become quite long, and as those uses do not involve stub objects, I will defer that discussion to a future article.

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  • Intermittent internet access on a flat network - Router is connected

    - by Naveed
    I’m looking for some help with network settings. I’ve just started a new job (non-IT!) and we have problems with our office network. I’m the most IT literate in the organisation (15 permanent employees) and so have been dealing with IT issues. Our main bit of software is web-based so we need constant web access but it sometimes goes down for between 20 minutes and 3 hours despite everything seemingly working fine. It’s a flat network with wireless APs, BT Business Broadband 8Mbit connection and that’s about it. We have no servers and no standard settings and staff are encouraged to bring in their own laptops and connect! The network basically exists to provide internet access and that’s it. We also have students accessing the wireless (and I know there’s a whole list of access and content issues etc but right now we just need internet access stabilised). This is what we have: Building 1 Cisco SLM-224P 24-port PoE 10/100 switch with 2 gigabit ports 3 x ZyXEL NWA-3160 wireless APs Samsung OfficeServ 7100 phone server which borrows the building’s wiring Building 2 Netgear GS605-UK 5-port 10/100/1000 switch 1 x ZyXEL NWA-3160 wireless AP 1 x BT Business Hub – 2wire BT2700hgv – is the DHCP server We have 2 link cables between the buildings. One connects the two switches on a gigabit port. The second (oddly) connects the switch in building 2 to the OfficeServ server in building 1. When the internet goes down I can still access the router through a wireless connection. I can also ping websites and get a response. Firefox just says “Cannot connect” etc. The system then heals itself when it feels like it. (Sorry if this is asking too much but) These are my immediate questions… Why would browser-based internet go down? I don’t know enough about protocols etc but I can try to standardise settings. The WAPs have a DNS server setting and I don’t know whether it should be “None” or “From DHCP”. What should be the DHCP server? The router or the Cisco switch? Or something else?! Would there be any problem in connecting the second link from switch to switch? Is that good practice? Is it worth swapping the Netgear GS605 with either a Cisco SG200-08 or Netgear GS108T-200? Is it worth upgrading the router to, for instance, a Cisco RV042G Dual Gigabit router which would also act as a switch? Or is it better to have a separate router and switch in Building 2?

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  • Error in running script [closed]

    - by SWEngineer
    I'm trying to run heathusf_v1.1.0.tar.gz found here I installed tcsh to make build_heathusf work. But, when I run ./build_heathusf, I get the following (I'm running that on a Fedora Linux system from Terminal): $ ./build_heathusf Compiling programs to build a library of image processing functions. convexpolyscan.c: In function ‘cdelete’: convexpolyscan.c:346:5: warning: incompatible implicit declaration of built-in function ‘bcopy’ [enabled by default] myalloc.c: In function ‘mycalloc’: myalloc.c:68:16: error: invalid storage class for function ‘store_link’ myalloc.c: In function ‘mymalloc’: myalloc.c:101:16: error: invalid storage class for function ‘store_link’ myalloc.c: In function ‘myfree’: myalloc.c:129:27: error: invalid storage class for function ‘find_link’ myalloc.c:131:12: warning: assignment makes pointer from integer without a cast [enabled by default] myalloc.c: At top level: myalloc.c:150:13: warning: conflicting types for ‘store_link’ [enabled by default] myalloc.c:150:13: error: static declaration of ‘store_link’ follows non-static declaration myalloc.c:91:4: note: previous implicit declaration of ‘store_link’ was here myalloc.c:164:24: error: conflicting types for ‘find_link’ myalloc.c:131:14: note: previous implicit declaration of ‘find_link’ was here Building the mammogram resizing program. gcc -O2 -I. -I../common mkimage.o -o mkimage -L../common -lmammo -lm ../common/libmammo.a(aggregate.o): In function `aggregate': aggregate.c:(.text+0x7fa): undefined reference to `mycalloc' aggregate.c:(.text+0x81c): undefined reference to `mycalloc' aggregate.c:(.text+0x868): undefined reference to `mycalloc' ../common/libmammo.a(aggregate.o): In function `aggregate_median': aggregate.c:(.text+0xbc5): undefined reference to `mymalloc' aggregate.c:(.text+0xbfb): undefined reference to `mycalloc' aggregate.c:(.text+0xc3c): undefined reference to `mycalloc' ../common/libmammo.a(aggregate.o): In function `aggregate': aggregate.c:(.text+0x9b5): undefined reference to `myfree' ../common/libmammo.a(aggregate.o): In function `aggregate_median': aggregate.c:(.text+0xd85): undefined reference to `myfree' ../common/libmammo.a(optical_density.o): In function `linear_optical_density': optical_density.c:(.text+0x29e): undefined reference to `mymalloc' optical_density.c:(.text+0x342): undefined reference to `mycalloc' optical_density.c:(.text+0x383): undefined reference to `mycalloc' ../common/libmammo.a(optical_density.o): In function `log10_optical_density': optical_density.c:(.text+0x693): undefined reference to `mymalloc' optical_density.c:(.text+0x74f): undefined reference to `mycalloc' optical_density.c:(.text+0x790): undefined reference to `mycalloc' ../common/libmammo.a(optical_density.o): In function `map_with_ushort_lut': optical_density.c:(.text+0xb2e): undefined reference to `mymalloc' optical_density.c:(.text+0xb87): undefined reference to `mycalloc' optical_density.c:(.text+0xbc6): undefined reference to `mycalloc' ../common/libmammo.a(optical_density.o): In function `linear_optical_density': optical_density.c:(.text+0x4d9): undefined reference to `myfree' ../common/libmammo.a(optical_density.o): In function `log10_optical_density': optical_density.c:(.text+0x8f1): undefined reference to `myfree' ../common/libmammo.a(optical_density.o): In function `map_with_ushort_lut': optical_density.c:(.text+0xd0d): undefined reference to `myfree' ../common/libmammo.a(virtual_image.o): In function `deallocate_cached_image': virtual_image.c:(.text+0x3dc6): undefined reference to `myfree' virtual_image.c:(.text+0x3dd7): undefined reference to `myfree' ../common/libmammo.a(virtual_image.o):virtual_image.c:(.text+0x3de5): more undefined references to `myfree' follow ../common/libmammo.a(virtual_image.o): In function `allocate_cached_image': virtual_image.c:(.text+0x4233): undefined reference to `mycalloc' virtual_image.c:(.text+0x4253): undefined reference to `mymalloc' virtual_image.c:(.text+0x4275): undefined reference to `mycalloc' virtual_image.c:(.text+0x42e7): undefined reference to `mycalloc' virtual_image.c:(.text+0x44f9): undefined reference to `mycalloc' virtual_image.c:(.text+0x47a9): undefined reference to `mycalloc' virtual_image.c:(.text+0x4a45): undefined reference to `mycalloc' virtual_image.c:(.text+0x4af4): undefined reference to `myfree' collect2: error: ld returned 1 exit status make: *** [mkimage] Error 1 Building the breast segmentation program. gcc -O2 -I. -I../common breastsegment.o segment.o -o breastsegment -L../common -lmammo -lm breastsegment.o: In function `render_segmentation_sketch': breastsegment.c:(.text+0x43): undefined reference to `mycalloc' breastsegment.c:(.text+0x58): undefined reference to `mycalloc' breastsegment.c:(.text+0x12f): undefined reference to `mycalloc' breastsegment.c:(.text+0x1b9): undefined reference to `myfree' breastsegment.c:(.text+0x1c6): undefined reference to `myfree' breastsegment.c:(.text+0x1e1): undefined reference to `myfree' segment.o: In function `find_center': segment.c:(.text+0x53): undefined reference to `mycalloc' segment.c:(.text+0x71): undefined reference to `mycalloc' segment.c:(.text+0x387): undefined reference to `myfree' segment.o: In function `bordercode': segment.c:(.text+0x4ac): undefined reference to `mycalloc' segment.c:(.text+0x546): undefined reference to `mycalloc' segment.c:(.text+0x651): undefined reference to `mycalloc' segment.c:(.text+0x691): undefined reference to `myfree' segment.o: In function `estimate_tissue_image': segment.c:(.text+0x10d4): undefined reference to `mycalloc' segment.c:(.text+0x14da): undefined reference to `mycalloc' segment.c:(.text+0x1698): undefined reference to `mycalloc' segment.c:(.text+0x1834): undefined reference to `mycalloc' segment.c:(.text+0x1850): undefined reference to `mycalloc' segment.o:segment.c:(.text+0x186a): more undefined references to `mycalloc' follow segment.o: In function `estimate_tissue_image': segment.c:(.text+0x1bbc): undefined reference to `myfree' segment.c:(.text+0x1c4a): undefined reference to `mycalloc' segment.c:(.text+0x1c7c): undefined reference to `mycalloc' segment.c:(.text+0x1d8e): undefined reference to `myfree' segment.c:(.text+0x1d9b): undefined reference to `myfree' segment.c:(.text+0x1da8): undefined reference to `myfree' segment.c:(.text+0x1dba): undefined reference to `myfree' segment.c:(.text+0x1dc9): undefined reference to `myfree' segment.o:segment.c:(.text+0x1dd8): more undefined references to `myfree' follow segment.o: In function `estimate_tissue_image': segment.c:(.text+0x20bf): undefined reference to `mycalloc' segment.o: In function `segment_breast': segment.c:(.text+0x24cd): undefined reference to `mycalloc' segment.o: In function `find_center': segment.c:(.text+0x3a4): undefined reference to `myfree' segment.o: In function `bordercode': segment.c:(.text+0x6ac): undefined reference to `myfree' ../common/libmammo.a(aggregate.o): In function `aggregate': aggregate.c:(.text+0x7fa): undefined reference to `mycalloc' aggregate.c:(.text+0x81c): undefined reference to `mycalloc' aggregate.c:(.text+0x868): undefined reference to `mycalloc' ../common/libmammo.a(aggregate.o): In function `aggregate_median': aggregate.c:(.text+0xbc5): undefined reference to `mymalloc' aggregate.c:(.text+0xbfb): undefined reference to `mycalloc' aggregate.c:(.text+0xc3c): undefined reference to `mycalloc' ../common/libmammo.a(aggregate.o): In function `aggregate': aggregate.c:(.text+0x9b5): undefined reference to `myfree' ../common/libmammo.a(aggregate.o): In function `aggregate_median': aggregate.c:(.text+0xd85): undefined reference to `myfree' ../common/libmammo.a(cc_label.o): In function `cc_label': cc_label.c:(.text+0x20c): undefined reference to `mycalloc' cc_label.c:(.text+0x6c2): undefined reference to `mycalloc' cc_label.c:(.text+0xbaa): undefined reference to `myfree' ../common/libmammo.a(cc_label.o): In function `cc_label_0bkgd': cc_label.c:(.text+0xe17): undefined reference to `mycalloc' cc_label.c:(.text+0x12d7): undefined reference to `mycalloc' cc_label.c:(.text+0x17e7): undefined reference to `myfree' ../common/libmammo.a(cc_label.o): In function `cc_relabel_by_intensity': cc_label.c:(.text+0x18c5): undefined reference to `mycalloc' ../common/libmammo.a(cc_label.o): In function `cc_label_4connect': cc_label.c:(.text+0x1cf0): undefined reference to `mycalloc' cc_label.c:(.text+0x2195): undefined reference to `mycalloc' cc_label.c:(.text+0x26a4): undefined reference to `myfree' ../common/libmammo.a(cc_label.o): In function `cc_relabel_by_intensity': cc_label.c:(.text+0x1b06): undefined reference to `myfree' ../common/libmammo.a(convexpolyscan.o): In function `polyscan_coords': convexpolyscan.c:(.text+0x6f0): undefined reference to `mycalloc' convexpolyscan.c:(.text+0x75f): undefined reference to `mycalloc' convexpolyscan.c:(.text+0x7ab): undefined reference to `myfree' convexpolyscan.c:(.text+0x7b8): undefined reference to `myfree' ../common/libmammo.a(convexpolyscan.o): In function `polyscan_poly_cacheim': convexpolyscan.c:(.text+0x805): undefined reference to `mycalloc' convexpolyscan.c:(.text+0x894): undefined reference to `myfree' ../common/libmammo.a(mikesfileio.o): In function `read_segmentation_file': mikesfileio.c:(.text+0x1e9): undefined reference to `mycalloc' mikesfileio.c:(.text+0x205): undefined reference to `mycalloc' ../common/libmammo.a(optical_density.o): In function `linear_optical_density': optical_density.c:(.text+0x29e): undefined reference to `mymalloc' optical_density.c:(.text+0x342): undefined reference to `mycalloc' optical_density.c:(.text+0x383): undefined reference to `mycalloc' ../common/libmammo.a(optical_density.o): In function `log10_optical_density': optical_density.c:(.text+0x693): undefined reference to `mymalloc' optical_density.c:(.text+0x74f): undefined reference to `mycalloc' optical_density.c:(.text+0x790): undefined reference to `mycalloc' ../common/libmammo.a(optical_density.o): In function `map_with_ushort_lut': optical_density.c:(.text+0xb2e): undefined reference to `mymalloc' optical_density.c:(.text+0xb87): undefined reference to `mycalloc' optical_density.c:(.text+0xbc6): undefined reference to `mycalloc' ../common/libmammo.a(optical_density.o): In function `linear_optical_density': optical_density.c:(.text+0x4d9): undefined reference to `myfree' ../common/libmammo.a(optical_density.o): In function `log10_optical_density': optical_density.c:(.text+0x8f1): undefined reference to `myfree' ../common/libmammo.a(optical_density.o): In function `map_with_ushort_lut': optical_density.c:(.text+0xd0d): undefined reference to `myfree' ../common/libmammo.a(virtual_image.o): In function `deallocate_cached_image': virtual_image.c:(.text+0x3dc6): undefined reference to `myfree' virtual_image.c:(.text+0x3dd7): undefined reference to `myfree' ../common/libmammo.a(virtual_image.o):virtual_image.c:(.text+0x3de5): more undefined references to `myfree' follow ../common/libmammo.a(virtual_image.o): In function `allocate_cached_image': virtual_image.c:(.text+0x4233): undefined reference to `mycalloc' virtual_image.c:(.text+0x4253): undefined reference to `mymalloc' virtual_image.c:(.text+0x4275): undefined reference to `mycalloc' virtual_image.c:(.text+0x42e7): undefined reference to `mycalloc' virtual_image.c:(.text+0x44f9): undefined reference to `mycalloc' virtual_image.c:(.text+0x47a9): undefined reference to `mycalloc' virtual_image.c:(.text+0x4a45): undefined reference to `mycalloc' virtual_image.c:(.text+0x4af4): undefined reference to `myfree' collect2: error: ld returned 1 exit status make: *** [breastsegment] Error 1 Building the mass feature generation program. gcc -O2 -I. -I../common afumfeature.o -o afumfeature -L../common -lmammo -lm afumfeature.o: In function `afum_process': afumfeature.c:(.text+0xd80): undefined reference to `mycalloc' afumfeature.c:(.text+0xd9c): undefined reference to `mycalloc' afumfeature.c:(.text+0xe80): undefined reference to `mycalloc' afumfeature.c:(.text+0x11f8): undefined reference to `myfree' afumfeature.c:(.text+0x1207): undefined reference to `myfree' afumfeature.c:(.text+0x1214): undefined reference to `myfree' ../common/libmammo.a(aggregate.o): In function `aggregate': aggregate.c:(.text+0x7fa): undefined reference to `mycalloc' aggregate.c:(.text+0x81c): undefined reference to `mycalloc' aggregate.c:(.text+0x868): undefined reference to `mycalloc' ../common/libmammo.a(aggregate.o): In function `aggregate_median': aggregate.c:(.text+0xbc5): undefined reference to `mymalloc' aggregate.c:(.text+0xbfb): undefined reference to `mycalloc' aggregate.c:(.text+0xc3c): undefined reference to `mycalloc' ../common/libmammo.a(aggregate.o): In function `aggregate': aggregate.c:(.text+0x9b5): undefined reference to `myfree' ../common/libmammo.a(aggregate.o): In function `aggregate_median': aggregate.c:(.text+0xd85): undefined reference to `myfree' ../common/libmammo.a(convexpolyscan.o): In function `polyscan_coords': convexpolyscan.c:(.text+0x6f0): undefined reference to `mycalloc' convexpolyscan.c:(.text+0x75f): undefined reference to `mycalloc' convexpolyscan.c:(.text+0x7ab): undefined reference to `myfree' convexpolyscan.c:(.text+0x7b8): undefined reference to `myfree' ../common/libmammo.a(convexpolyscan.o): In function `polyscan_poly_cacheim': convexpolyscan.c:(.text+0x805): undefined reference to `mycalloc' convexpolyscan.c:(.text+0x894): undefined reference to `myfree' ../common/libmammo.a(mikesfileio.o): In function `read_segmentation_file': mikesfileio.c:(.text+0x1e9): undefined reference to `mycalloc' mikesfileio.c:(.text+0x205): undefined reference to `mycalloc' ../common/libmammo.a(optical_density.o): In function `linear_optical_density': optical_density.c:(.text+0x29e): undefined reference to `mymalloc' optical_density.c:(.text+0x342): undefined reference to `mycalloc' optical_density.c:(.text+0x383): undefined reference to `mycalloc' ../common/libmammo.a(optical_density.o): In function `log10_optical_density': optical_density.c:(.text+0x693): undefined reference to `mymalloc' optical_density.c:(.text+0x74f): undefined reference to `mycalloc' optical_density.c:(.text+0x790): undefined reference to `mycalloc' ../common/libmammo.a(optical_density.o): In function `map_with_ushort_lut': optical_density.c:(.text+0xb2e): undefined reference to `mymalloc' optical_density.c:(.text+0xb87): undefined reference to `mycalloc' optical_density.c:(.text+0xbc6): undefined reference to `mycalloc' ../common/libmammo.a(optical_density.o): In function `linear_optical_density': optical_density.c:(.text+0x4d9): undefined reference to `myfree' ../common/libmammo.a(optical_density.o): In function `log10_optical_density': optical_density.c:(.text+0x8f1): undefined reference to `myfree' ../common/libmammo.a(optical_density.o): In function `map_with_ushort_lut': optical_density.c:(.text+0xd0d): undefined reference to `myfree' ../common/libmammo.a(virtual_image.o): In function `deallocate_cached_image': virtual_image.c:(.text+0x3dc6): undefined reference to `myfree' virtual_image.c:(.text+0x3dd7): undefined reference to `myfree' ../common/libmammo.a(virtual_image.o):virtual_image.c:(.text+0x3de5): more undefined references to `myfree' follow ../common/libmammo.a(virtual_image.o): In function `allocate_cached_image': virtual_image.c:(.text+0x4233): undefined reference to `mycalloc' virtual_image.c:(.text+0x4253): undefined reference to `mymalloc' virtual_image.c:(.text+0x4275): undefined reference to `mycalloc' virtual_image.c:(.text+0x42e7): undefined reference to `mycalloc' virtual_image.c:(.text+0x44f9): undefined reference to `mycalloc' virtual_image.c:(.text+0x47a9): undefined reference to `mycalloc' virtual_image.c:(.text+0x4a45): undefined reference to `mycalloc' virtual_image.c:(.text+0x4af4): undefined reference to `myfree' collect2: error: ld returned 1 exit status make: *** [afumfeature] Error 1 Building the mass detection program. make: Nothing to be done for `all'. Building the performance evaluation program. gcc -O2 -I. -I../common DDSMeval.o polyscan.o -o DDSMeval -L../common -lmammo -lm ../common/libmammo.a(mikesfileio.o): In function `read_segmentation_file': mikesfileio.c:(.text+0x1e9): undefined reference to `mycalloc' mikesfileio.c:(.text+0x205): undefined reference to `mycalloc' collect2: error: ld returned 1 exit status make: *** [DDSMeval] Error 1 Building the template creation program. gcc -O2 -I. -I../common mktemplate.o polyscan.o -o mktemplate -L../common -lmammo -lm Building the drawimage program. gcc -O2 -I. -I../common drawimage.o -o drawimage -L../common -lmammo -lm ../common/libmammo.a(mikesfileio.o): In function `read_segmentation_file': mikesfileio.c:(.text+0x1e9): undefined reference to `mycalloc' mikesfileio.c:(.text+0x205): undefined reference to `mycalloc' collect2: error: ld returned 1 exit status make: *** [drawimage] Error 1 Building the compression/decompression program jpeg. gcc -O2 -DSYSV -DNOTRUNCATE -c lexer.c lexer.c:41:1: error: initializer element is not constant lexer.c:41:1: error: (near initialization for ‘yyin’) lexer.c:41:1: error: initializer element is not constant lexer.c:41:1: error: (near initialization for ‘yyout’) lexer.c: In function ‘initparser’: lexer.c:387:21: warning: incompatible implicit declaration of built-in function ‘strlen’ [enabled by default] lexer.c: In function ‘MakeLink’: lexer.c:443:16: warning: incompatible implicit declaration of built-in function ‘malloc’ [enabled by default] lexer.c:447:7: warning: incompatible implicit declaration of built-in function ‘exit’ [enabled by default] lexer.c:452:7: warning: incompatible implicit declaration of built-in function ‘exit’ [enabled by default] lexer.c:455:34: warning: incompatible implicit declaration of built-in function ‘calloc’ [enabled by default] lexer.c:458:7: warning: incompatible implicit declaration of built-in function ‘exit’ [enabled by default] lexer.c:460:3: warning: incompatible implicit declaration of built-in function ‘strcpy’ [enabled by default] lexer.c: In function ‘getstr’: lexer.c:548:26: warning: incompatible implicit declaration of built-in function ‘malloc’ [enabled by default] lexer.c:552:4: warning: incompatible implicit declaration of built-in function ‘exit’ [enabled by default] lexer.c:557:21: warning: incompatible implicit declaration of built-in function ‘calloc’ [enabled by default] lexer.c:557:28: warning: incompatible implicit declaration of built-in function ‘strlen’ [enabled by default] lexer.c:561:7: warning: incompatible implicit declaration of built-in function ‘exit’ [enabled by default] lexer.c: In function ‘parser’: lexer.c:794:21: warning: incompatible implicit declaration of built-in function ‘calloc’ [enabled by default] lexer.c:798:8: warning: incompatible implicit declaration of built-in function ‘exit’ [enabled by default] lexer.c:1074:21: warning: incompatible implicit declaration of built-in function ‘calloc’ [enabled by default] lexer.c:1078:8: warning: incompatible implicit declaration of built-in function ‘exit’ [enabled by default] lexer.c:1116:21: warning: incompatible implicit declaration of built-in function ‘calloc’ [enabled by default] lexer.c:1120:8: warning: incompatible implicit declaration of built-in function ‘exit’ [enabled by default] lexer.c:1154:25: warning: incompatible implicit declaration of built-in function ‘calloc’ [enabled by default] lexer.c:1158:5: warning: incompatible implicit declaration of built-in function ‘exit’ [enabled by default] lexer.c:1190:5: warning: incompatible implicit declaration of built-in function ‘exit’ [enabled by default] lexer.c:1247:25: warning: incompatible implicit declaration of built-in function ‘calloc’ [enabled by default] lexer.c:1251:5: warning: incompatible implicit declaration of built-in function ‘exit’ [enabled by default] lexer.c:1283:5: warning: incompatible implicit declaration of built-in function ‘exit’ [enabled by default] lexer.c: In function ‘yylook’: lexer.c:1867:9: warning: cast from pointer to integer of different size [-Wpointer-to-int-cast] lexer.c:1867:20: warning: cast from pointer to integer of different size [-Wpointer-to-int-cast] lexer.c:1877:12: warning: cast from pointer to integer of different size [-Wpointer-to-int-cast] lexer.c:1877:23: warning: cast from pointer to integer of different size [-Wpointer-to-int-cast] make: *** [lexer.o] Error 1

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  • SyncToBlog #10 Lots of Azure and Cloud Links including MIX10 videos

    - by Eric Nelson
    Just getting a few interesting cloud links “down on paper”. I last did one of these on Azure in Feb 20010. Cloud Links: Article on Debugging in the Cloud http://code.msdn.microsoft.com/azurescale  A sample app that demonstrates monitoring and automatically scaling an Azure application in response to dropping performance etc. Basically a console app that checks perf stats and then uses the Service Management API to spin up new instances when needed. Azure In Action book is imminent :) Running Memcached in Windows Azure from the MS UK team Using Microsoft Codename Dallas as a data source for Drupal also from the MS UK team I often mention them – but this post is the biz! Metodi on fault and upgrade domains Detailed blog post on comparing Azure AppFabric Service Bus REST support to the free Faye Ruby+JavaScript gem that implements the JSON publish/subscribe protocol Bayeux. AppFabric LABS allow you to test out and play with experimental AppFabric technologies. Details of the upcoming VM support in Windows Azure Nice series of posts from J D Meier in the Patterns and Practice team How To Use ASP.NET Forms Auth with Azure Tables  How To Use ASP.NET Forms Auth with Roles in Azure Tables How To Use ASP.NET Forms Auth with SQL Server on Windows Azure And sessions from MIX10 held March 15th to 17th: Lap around the Windows Azure Platform – Steve Marx Building and Deploying Windows Azure Based Applications with Microsoft Visual Studio 2010 – Jim Nakashima Building PHP Applications using the Windows Azure Platform – Craig Kitterman, Sumit Chawla Using Ruby on Rails to Build Windows Azure Applications – Sriram Krishnan Microsoft Project Code Name “Dallas": Data for your apps – Moe Khosravy Using Storage in the Windows Azure Platform – Chris Auld Building Web Applications with Windows Azure Storage – Brad Calder Building Web Application with Microsoft SQL Azure – David Robinson Connecting Your Applications in the Cloud with Windows Azure AppFabric – Clemens Vasters Microsoft Silverlight and Windows Azure: A Match Made for the Web – Matt Kerner Something for everyone :)

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  • How to fix "apt-get upgrade" errors?

    - by mohamad farid bin abdullah
    I get these errors when I try to upgrade the packages installed on my Ubuntu system: m@m-desktop ~ $ sudo apt-get upgrade Reading package lists... Done Building dependency tree Reading state information... Done 0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. 2 not fully installed or removed. After this operation, 0B of additional disk space will be used. Do you want to continue [Y/n]? y Setting up drbd8-source (2:8.3.7-1ubuntu2.3) ... Removing old drbd8-8.3.7 DKMS files... ------------------------------ Deleting module version: 8.3.7 completely from the DKMS tree. ------------------------------ Done. Loading new drbd8-8.3.7 DKMS files... First Installation: checking all kernels... Building only for 2.6.35-22-generic Building for architecture i386 Building initial module for 2.6.35-22-generic Error! Bad return status for module build on kernel: 2.6.35-22-generic (i386) Consult the make.log in the build directory /var/lib/dkms/drbd8/8.3.7/build/ for more information. dpkg: error processing drbd8-source (--configure): subprocess installed post-installation script returned error exit status 10 dpkg: dependency problems prevent configuration of drbd8-utils: drbd8-utils depends on drbd8-source; however: Package drbd8-source is not configured yet. dpkg: error processing drbd8-utils (--configure): dependency problems - leaving unconfigured No apport report written because the error message indicates its a followup error from a previous failure. Errors were encountered while processing: drbd8-source drbd8-utils E: Sub-process /usr/bin/dpkg returned an error code (1) m@m-desktop ~ $

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  • Good Book for Learning Meteor: Discover Meteor

    - by Stephen.Walther
    A week or so ago, Sacha Greif asked me whether I would be willing to write a review of his new book on Meteor (published today) entitled Discover Meteor. Sacha wrote the book with Tom Coleman. Both Sacha and Tom are very active in the Meteor community – they are responsible for several well-known Meteor packages and projects including Atmosphere, Meteorite, meteor-router and Telescope — so I suspected that their book would be good. If you have not heard of Meteor, Meteor is a new framework for building web applications which is built on top of Node.js. Meteor excels at building a new category of constantly-connected, real-time web applications. It has some jaw-dropping features which I described in a previous blog entry: http://stephenwalther.com/archive/2013/03/18/an-introduction-to-meteor.aspx So, I am super excited about Meteor. Unfortunately, because it is evolving so quickly, learning how to write Meteor applications can be challenging. The official documentation at Meteor.com is good, but it is too basic. I’m happy to report that Discovering Meteor is a really good book: · The book is a fun read. The writing is smooth and I read through the book from cover to cover in a single Saturday afternoon with pleasure. · The book is well organized. It contains a walk-through of building a social media app (Microscope). Interleaved through the app building chapters, it contains tutorial chapters on Meteor features such as deployment and reactivity. · The book covers several advanced topics which I have not seen covered anywhere else. The chapters on publications and subscriptions, routing, and animation are especially good. I came away from the book with a deeper understanding of all of these topics. I wish that I had read Discover Meteor a couple of months ago and it would have saved me several weeks of reading Stack Overflow posts and struggling with the Meteor documentation If you want to buy Discover Meteor, the authors gave me the following link which provides you with a 20% discount: http://discovermeteor.com/orionids

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  • Why do some programmers think there is a contrast between theory and practice?

    - by Giorgio
    Comparing software engineering with civil engineering, I was surprised to observe a different way of thinking: any civil engineer knows that if you want to build a small hut in the garden you can just get the materials and go build it whereas if you want to build a 10-storey house you need to do quite some maths to be sure that it won't fall apart. In contrast, speaking with some programmers or reading blogs or forums I often find a wide-spread opinion that can be formulated more or less as follows: theory and formal methods are for mathematicians / scientists while programming is more about getting things done. What is normally implied here is that programming is something very practical and that even though formal methods, mathematics, algorithm theory, clean / coherent programming languages, etc, may be interesting topics, they are often not needed if all one wants is to get things done. According to my experience, I would say that while you do not need much theory to put together a 100-line script (the hut), in order to develop a complex application (the 10-storey building) you need a structured design, well-defined methods, a good programming language, good text books where you can look up algorithms, etc. So IMO (the right amount of) theory is one of the tools for getting things done. So my question is why do some programmers think that there is a contrast between theory (formal methods) and practice (getting things done)? Is software engineering (building software) perceived by many as easy compared to, say, civil engineering (building houses)? Or are these two disciplines really different (apart from mission-critical software, software failure is much more acceptable than building failure)?

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  • Upgrade 10.04LTS to 10.10 problem

    - by Gopal
    Checking for a new ubuntu release Done Upgrade tool signature Done Upgrade tools Done downloading extracting 'maverick.tar.gz' authenticate 'maverick.tar.gz' against 'maverick.tar.gz.gpg' tar: Removing leading `/' from member names Reading cache Checking package manager Reading package lists... Done Building dependency tree Reading state information... Done Building data structures... Done Reading package lists... Done Building dependency tree Reading state information... Done Building data structures... Done Updating repository information WARNING: Failed to read mirror file A fatal error occurred Please report this as a bug and include the files /var/log/dist-upgrade/main.log and /var/log/dist-upgrade/apt.log in your report. The upgrade has aborted. Your original sources.list was saved in /etc/apt/sources.list.distUpgrade. Traceback (most recent call last): File "/tmp/tmpe_xVWd/maverick", line 7, in <module> sys.exit(main()) File "/tmp/tmpe_xVWd/DistUpgradeMain.py", line 158, in main if app.run(): File "/tmp/tmpe_xVWd/DistUpgradeController.py", line 1616, in run return self.fullUpgrade() File "/tmp/tmpe_xVWd/DistUpgradeController.py", line 1534, in fullUpgrade if not self.updateSourcesList(): File "/tmp/tmpe_xVWd/DistUpgradeController.py", line 664, in updateSourcesList if not self.rewriteSourcesList(mirror_check=True): File "/tmp/tmpe_xVWd/DistUpgradeController.py", line 486, in rewriteSourcesList distro.get_sources(self.sources) File "/tmp/tmpe_xVWd/distro.py", line 103, in get_sources source.template.official == True and AttributeError: 'Template' object has no attribute 'official' This is what i got when i tried to upgrade the desktop edition:sudo do-release-upgrade. One more info: I have kde installed.

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  • "unresolvable problem" error when upgrading from 12.04 to 14.04

    - by flyingfisch
    So I have solved this issue, but now I have another problem: An unresolvable problem occurred while calculating the upgrade. This can be caused by: * Upgrading to a pre-release version of Ubuntu * Running the current pre-release version of Ubuntu * Unofficial software packages not provided by Ubuntu If none of this applies, then please report this bug using the command 'ubuntu-bug ubuntu-release-upgrader-core' in a terminal. I am not upgrading to a pre-release version of Ubuntu and I am not running a pre-release either. I have unchecked all my 3rd-party packages using Ubuntu Software Manager, EditSoftware Sources... What else might be wrong? UPDATE After doing sudo update-manager -d and sudo apt-get update;sudo apt-get dist-upgrade as per JimB's post, and then running sudo do-release-upgrade, here what I get: Err http://extras.ubuntu.com trusty/main Translation-en Err http://extras.ubuntu.com trusty/main Translation-en_US Err http://extras.ubuntu.com trusty/main Translation-en Ign http://extras.ubuntu.com trusty/main Translation-en_US Ign http://extras.ubuntu.com trusty/main Translation-en Fetched 0 B in 0s (0 B/s) Checking package manager Reading package lists... Done Building dependency tree Reading state information... Done Building data structures... Done Calculating the changes Calculating the changes Could not calculate the upgrade An unresolvable problem occurred while calculating the upgrade. This can be caused by: * Upgrading to a pre-release version of Ubuntu * Running the current pre-release version of Ubuntu * Unofficial software packages not provided by Ubuntu If none of this applies, then please report this bug using the command 'ubuntu-bug ubuntu-release-upgrader-core' in a terminal. Restoring original system state Aborting Reading package lists... Done Building dependency tree Reading state information... Done Building data structures... Done === Command detached from window (Mon Aug 18 23:53:10 2014) === === Command terminated with exit status 1 (Mon Aug 18 23:53:10 2014) ===

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  • webgame engine how does it works

    - by TWCrap
    Hy all, first off all, don't yell that i shouldn't start with it, i just want to know how that works... The thing is, how does the engine of an webgame works. A game like tribalwars, grepolis and forge of empires. How does that keeping alive work. I mean, a user is building an building, and quit the browser... The building is build even when the session of the user is expired. but the points of the user is updated when the building is finished... So how does that works. What do you guys think? do they have some kind of cronjob that is fired every second, and that walks throug the database, and search for finished buildings, and update's the stuff? or do you guys think that they do it difrent?!? I hope that i was clear. -NOTE- i don't need anny code, i'm just intrested in the progress behind the game... Greetingz Marc

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  • I cannot install wine 1.5 on ubuntu 12.04 x64

    - by user26286
    I tried: $ sudo add-apt-repository ppa:ubuntu-wine/ppa $ sudo apt-get update $ sudo apt-get install wine1.5 result was: $ sudo apt-get install wine1.5 Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: wine1.5 : Depends: wine1.5-i386 (= 1.5.6-0ubuntu1~pulse17) E: Unable to correct problems, you have held broken packages. than I tried: $ sudo dpkg --configure -a $ sudo apt-get install -f result was: $ sudo apt-get install -f Reading package lists... Done Building dependency tree Reading state information... Done 0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. after all I tried: $ sudo apt-get build-dep wine1.5 Reading package lists... Done Building dependency tree Reading state information... Done The following packages have unmet dependencies: libgnutls-dev : Depends: libgnutls26 (= 2.12.14-5ubuntu3) but 2.12.19-1 is to be installed Depends: libgnutlsxx27 (= 2.12.14-5ubuntu3) but it is not going to be installed Depends: libgnutls-openssl27 (= 2.12.14-5ubuntu3) but it is not going to be installed E: Build-dependencies for wine1.5 could not be satisfied. also tried: $ sudo apt-get install -y ia32-libs Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: ia32-libs : Depends: ia32-libs-multiarch E: Unable to correct problems, you have held broken packages. Somebody can help me? Thanks.

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  • Cloud MBaaS : The Next Big Thing in Enterprise Mobility

    - by shiju
    In this blog post, I will take a look at Cloud Mobile Backend as a Service (MBaaS) and how we can leverage Cloud based Mobile Backend as a Service for building enterprise mobile apps. Today, mobile apps are incredibly significant in both consumer and enterprise space and the demand for the mobile apps is unbelievably increasing in day to day business. An enterprise can’t survive in business without a proper mobility strategy. A better mobility strategy and faster delivery of your mobile apps will give you an extra mileage for your business and IT strategy. So organizations and mobile developers are looking for different strategy for meeting this demand and adopting different development strategy for their mobile apps. Some developers are adopting hybrid mobile app development platforms, for delivering their products for multiple platforms, for fast time-to-market. Others are adopting a Mobile enterprise application platform (MEAP) such as Kony for their enterprise mobile apps for fast time-to-market and better business integration. The Challenges of Enterprise Mobility The real challenge of enterprise mobile apps, is not about creating the front-end environment or developing front-end for multiple platforms. The most important thing of enterprise mobile apps is to expose your enterprise data to mobile devices where the real pain is your business data might be residing in lot of different systems including legacy systems, ERP systems etc., and these systems will be deployed with lot of security restrictions. Exposing your data from the on-premises servers, is not a easy thing for most of the business organizations. Many organizations are spending too much time for their front-end development strategy, but they are really lacking for building a strategy on their back-end for exposing the business data to mobile apps. So building a REST services layer and mobile back-end services, on the top of legacy systems and existing middleware systems, is the key part of most of the enterprise mobile apps, where multiple mobile platforms can easily consume these REST services and other mobile back-end services for building mobile apps. For some mobile apps, we can’t predict its user base, especially for products where customers can gradually increase at any time. And for today’s mobile apps, faster time-to-market is very critical so that spending too much time for mobile app’s scalability, will not be worth. The real power of Cloud is the agility and on-demand scalability, where we can scale-up and scale-down our applications very easily. It would be great if we could use the power of Cloud to mobile apps. So using Cloud for mobile apps is a natural fit, where we can use Cloud as the storage for mobile apps and hosting mechanism for mobile back-end services, where we can enjoy the full power of Cloud with greater level of on-demand scalability and operational agility. So Cloud based Mobile Backend as a Service is great choice for building enterprise mobile apps, where enterprises can enjoy the massive scalability power of their mobile apps, provided by public cloud vendors such as Microsoft Windows Azure. Mobile Backend as a Service (MBaaS) We have discussed the key challenges of enterprise mobile apps and how we can leverage Cloud for hosting mobile backend services. MBaaS is a set of cloud-based, server-side mobile services for multiple mobile platforms and HTML5 platform, which can be used as a backend for your mobile apps with the scalability power of Cloud. The information below provides the key features of a typical MBaaS platform: Cloud based storage for your application data. Automatic REST API services on the application data, for CRUD operations. Native push notification services with massive scalability power. User management services for authenticate users. User authentication via Social accounts such as Facebook, Google, Microsoft, and Twitter. Scheduler services for periodically sending data to mobile devices. Native SDKs for multiple mobile platforms such as Windows Phone and Windows Store, Android, Apple iOS, and HTML5, for easily accessing the mobile services from mobile apps, with better security.  Typically, a MBaaS platform will provide native SDKs for multiple mobile platforms so that we can easily consume the server-side mobile services. MBaaS based REST APIs can use for integrating to enterprise backend systems. We can use the same mobile services for multiple platform so hat we can reuse the application logic to multiple mobile platforms. Public cloud vendors are building the mobile services on the top of their PaaS offerings. Windows Azure Mobile Services is a great platform for a MBaaS offering that is leveraging Windows Azure Cloud platform’s PaaS capabilities. Hybrid mobile development platform Titanium provides their own MBaaS services. LoopBack is a new MBaaS service provided by Node.js consulting firm StrongLoop, which can be hosted on multiple cloud platforms and also for on-premises servers. The Challenges of MBaaS Solutions If you are building your mobile apps with a new data storage, it will be very easy, since there is not any integration challenges you have to face. But most of the use cases, you have to extract your application data in which stored in on-premises servers which might be under VPNs and firewalls. So exposing these data to your MBaaS solution with a proper security would be a big challenge. The capability of your MBaaS vendor is very important as you have to interact with your legacy systems for many enterprise mobile apps. So you should be very careful about choosing for MBaaS vendor. At the same time, you should have a proper strategy for mobilizing your application data which stored in on-premises legacy systems, where your solution architecture and strategy is more important than platforms and tools.  Windows Azure Mobile Services Windows Azure Mobile Services is an MBaaS offerings from Windows Azure cloud platform. IMHO, Microsoft Windows Azure is the best PaaS platform in the Cloud space. Windows Azure Mobile Services extends the PaaS capabilities of Windows Azure, to mobile devices, which can be used as a cloud backend for your mobile apps, which will provide global availability and reach for your mobile apps. Windows Azure Mobile Services provides storage services, user management with social network integration, push notification services and scheduler services and provides native SDKs for all major mobile platforms and HTML5. In Windows Azure Mobile Services, you can write server-side scripts in Node.js where you can enjoy the full power of Node.js including the use of NPM modules for your server-side scripts. In the previous section, we had discussed some challenges of MBaaS solutions. You can leverage Windows Azure Cloud platform for solving many challenges regarding with enterprise mobility. The entire Windows Azure platform can play a key role for working as the backend for your mobile apps where you can leverage the entire Windows Azure platform for your mobile apps. With Windows Azure, you can easily connect to your on-premises systems which is a key thing for mobile backend solutions. Another key point is that Windows Azure provides better integration with services like Active Directory, which makes Windows Azure as the de facto platform for enterprise mobility, for enterprises, who have been leveraging Microsoft ecosystem for their application and IT infrastructure. Windows Azure Mobile Services  is going to next evolution where you can expect some exciting features in near future. One area, where Windows Azure Mobile Services should definitely need an improvement, is about the default storage mechanism in which currently it is depends on SQL Server. IMHO, developers should be able to choose multiple default storage option when creating a new mobile service instance. Let’s say, there should be a different storage providers such as SQL Server storage provider and Table storage provider where developers should be able to choose their choice of storage provider when creating a new mobile services project. I have been used Windows Azure and Windows Azure Mobile Services as the backend for production apps for mobile, where it performed very well. MBaaS Over MEAP Recently, many larger enterprises has been adopted Mobile enterprise application platform (MEAP) for their mobile apps. I haven’t worked on any production MEAP solution, but I heard that developers are really struggling with MEAP in different way. The learning curve for a proprietary MEAP platform is very high. I am completely against for using larger proprietary ecosystem for mobile apps. For enterprise mobile apps, I highly recommend to use native iOS/Android/Windows Phone or HTML5  for front-end with a cloud hosted MBaaS solution as the middleware. A MBaaS service can be consumed from multiple mobile apps where REST APIs are using to integrating with enterprise backend systems. Enterprise mobility should start with exposing REST APIs on the enterprise backend systems and these REST APIs can host on Cloud where we can enjoy the power of Cloud for our services. If you are having REST APIs for your enterprise data, then you can easily build mobile frontends for multiple platforms.   You can follow me on Twitter @shijucv

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  • repair broken packages-"dpkg: error: conflicting actions -f (--field) and -r (--remove)"

    - by yinon
    Ubuntu 12.04 LTS. if more information will be needed, tell me and'll give. the main problem is: tzach@tzach-pc:~$ sudo apt-get install docky [sudo] password for tzach: Reading package lists... Done Building dependency tree Reading state information... Done docky is already the newest version. You might want to run 'apt-get -f install' to correct these: The following packages have unmet dependencies: ca-certificates-java : Depends: openjdk-6-jre-headless (>= 6b16-1.6.1-2) but it is not going to be installed or java6-runtime-headless openjdk-7-jre-lib : Depends: openjdk-7-jre-headless (>= 7~b130~pre0) but it is not going to be installed E: Unmet dependencies. Try 'apt-get -f install' with no packages (or specify a solution). tzach@tzach-pc:~$ and also: tzach@tzach-pc:~$ sudo apt-get upgrade Reading package lists... Done Building dependency tree Reading state information... Done You might want to run 'apt-get -f install' to correct these. **The following packages have unmet dependencies: ca-certificates-java : Depends: openjdk-6-jre-headless (>= 6b16-1.6.1-2) but it is not installed or java6-runtime-headless openjdk-7-jre-lib : Depends: openjdk-7-jre-headless (>= 7~b130~pre0) but it is not installed E: Unmet dependencies. Try using ******* so we tryied the guide here in messege #9: http://ubuntuforums.org/showthread.php?t=947124 we run all the first 4 commands and the last one-"sudo apt-get autoremove" gave us: tzach@tzach-pc:~$ sudo apt-get autoremove Reading package lists... Done Building dependency tree Reading state information... Done You might want to run 'apt-get -f install' to correct these. The following packages have unmet dependencies: **ca-certificates-java** : Depends: openjdk-6-jre-headless (>= 6b16-1.6.1-2) but it is not installed or java6-runtime-headless **openjdk-7-jre-lib** : Depends: openjdk-7-jre-headless (>= 7~b130~pre0) but it is not installed E: Unmet dependencies. Try using -f. so we run the last command twice: sudo dpkg --remove -force --force-remove-reinstreq ca-certificates-java and sudo dpkg --remove -force --force-remove-reinstreq openjdk-7-jre-lib but both of them gives: tzach@tzach-pc:~$ sudo dpkg --remove -force --force-remove-reinstreq ca-certificates-java [sudo] password for tzach: dpkg: error: conflicting actions -f (--field) and -r (--remove) Type dpkg --help for help about installing and deinstalling packages [*]; Use `dselect' or `aptitude' for user-friendly package management; Type dpkg -Dhelp for a list of dpkg debug flag values; Type dpkg --force-help for a list of forcing options; Type dpkg-deb --help for help about manipulating *.deb files; Options marked [*] produce a lot of output - pipe it through `less' or `more' ! EDIT FOR green7-output of "sudo apt-get -f install": tzach@tzach-pc:~$ sudo apt-get -f install [sudo] password for tzach: Reading package lists... Done Building dependency tree Reading state information... Done Correcting dependencies... Done The following extra packages will be installed: icedtea-7-jre-cacao icedtea-7-jre-jamvm java-common openjdk-7-jre-headless tzdata-java Suggested packages: default-jre equivs sun-java6-fonts ttf-dejavu-extra fonts-ipafont-gothic fonts-ipafont-mincho ttf-telugu-fonts ttf-oriya-fonts ttf-kannada-fonts ttf-bengali-fonts The following packages will be REMOVED: ttf-mscorefonts-installer The following NEW packages will be installed: icedtea-7-jre-cacao icedtea-7-jre-jamvm java-common openjdk-7-jre-headless tzdata-java 0 upgraded, 5 newly installed, 1 to remove and 355 not upgraded. 5 not fully installed or removed. Need to get 0 B/29.6 MB of archives. After this operation, 88.5 MB of additional disk space will be used. Do you want to continue [Y/n]? y debconf: DbDriver "config": /var/cache/debconf/config.dat is locked by another process: Resource temporarily unavailable dpkg: warning: there's no installed package matching ttf-mscorefonts-installer:amd64 Setting up tzdata (2012e-0ubuntu0.12.04) ... debconf: DbDriver "config": /var/cache/debconf/config.dat is locked by another process: Resource temporarily unavailable dpkg: error processing tzdata (--configure): subprocess installed post-installation script returned error exit status 1 No apport report written because MaxReports is reached already Errors were encountered while processing: tzdata E: Sub-process /usr/bin/dpkg returned an error code (1) EDIT2 FOR green7: tzach@tzach-pc:~$ sudo apt-get remove --purge tzdata [sudo] password for tzach: Reading package lists... Done Building dependency tree Reading state information... Done You might want to run 'apt-get -f install' to correct these: The following packages have unmet dependencies: ca-certificates-java : Depends: openjdk-6-jre-headless (>= 6b16-1.6.1-2) but it is not going to be installed or java6-runtime-headless libc6 : Depends: tzdata but it is not going to be installed libc6:i386 : Depends: tzdata:i386 libical0 : Depends: tzdata but it is not going to be installed openjdk-7-jre-lib : Depends: openjdk-7-jre-headless (>= 7~b130~pre0) but it is not going to be installed python-dateutil : Depends: tzdata but it is not going to be installed ubuntu-minimal : Depends: tzdata but it is not going to be installed util-linux : Depends: tzdata (>= 2006c-2) but it is not going to be installed E: Unmet dependencies. Try 'apt-get -f install' with no packages (or specify a solution). EDIT3 FOR green7: tzach@tzach-pc:~$ sudo apt-get install openjdk-7-jre-headless [sudo] password for tzach: Reading package lists... Done Building dependency tree Reading state information... Done You might want to run 'apt-get -f install' to correct these: The following packages have unmet dependencies: openjdk-7-jre-headless : Depends: tzdata-java but it is not going to be installed Depends: java-common (>= 0.28) but it is not going to be installed Recommends: icedtea-7-jre-cacao (= 7~u3-2.1.1~pre1-1ubuntu3) but it is not going to be installed Recommends: icedtea-7-jre-jamvm (= 7~u3-2.1.1~pre1-1ubuntu3) but it is not going to be installed E: Unmet dependencies. Try 'apt-get -f install' with no packages (or specify a solution). some things in the text also supposed to be bolded. but not critic (: Thanks for the editing! Thanks a lot for your assistance.

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  • 2D OBB collision detection, resolving collisions?

    - by Milo
    I currently use OBBs and I have a vehicle that is a rigid body and some buildings. Here is my update() private void update() { camera.setPosition((vehicle.getPosition().x * camera.getScale()) - ((getWidth() ) / 2.0f), (vehicle.getPosition().y * camera.getScale()) - ((getHeight() ) / 2.0f)); //camera.move(input.getAnalogStick().getStickValueX() * 15.0f, input.getAnalogStick().getStickValueY() * 15.0f); if(input.isPressed(ControlButton.BUTTON_GAS)) { vehicle.setThrottle(1.0f, false); } if(input.isPressed(ControlButton.BUTTON_BRAKE)) { vehicle.setBrakes(1.0f); } vehicle.setSteering(input.getAnalogStick().getStickValueX()); vehicle.update(16.6666f / 1000.0f); ArrayList<Building> buildings = city.getBuildings(); for(Building b : buildings) { if(vehicle.getRect().overlaps(b.getRect())) { vehicle.update(-17.0f / 1000.0f); break; } } } The collision detection works well. What doesn't is how they are dealt with. My goal is simple. If the vehicle hits a building, it should stop, and never go into the building. When I apply negative torque to reverse the car should not feel buggy and move away from the building. I don't want this to look buggy. This is my rigid body class: class RigidBody extends Entity { //linear private Vector2D velocity = new Vector2D(); private Vector2D forces = new Vector2D(); private float mass; //angular private float angularVelocity; private float torque; private float inertia; //graphical private Vector2D halfSize = new Vector2D(); private Bitmap image; public RigidBody() { //set these defaults so we don't get divide by zeros mass = 1.0f; inertia = 1.0f; } //intialize out parameters public void initialize(Vector2D halfSize, float mass, Bitmap bitmap) { //store physical parameters this.halfSize = halfSize; this.mass = mass; image = bitmap; inertia = (1.0f / 20.0f) * (halfSize.x * halfSize.x) * (halfSize.y * halfSize.y) * mass; RectF rect = new RectF(); float scalar = 10.0f; rect.left = (int)-halfSize.x * scalar; rect.top = (int)-halfSize.y * scalar; rect.right = rect.left + (int)(halfSize.x * 2.0f * scalar); rect.bottom = rect.top + (int)(halfSize.y * 2.0f * scalar); setRect(rect); } public void setLocation(Vector2D position, float angle) { getRect().set(position, getWidth(), getHeight(), angle); } public Vector2D getPosition() { return getRect().getCenter(); } @Override public void update(float timeStep) { //integrate physics //linear Vector2D acceleration = Vector2D.scalarDivide(forces, mass); velocity = Vector2D.add(velocity, Vector2D.scalarMultiply(acceleration, timeStep)); Vector2D c = getRect().getCenter(); c = Vector2D.add(getRect().getCenter(), Vector2D.scalarMultiply(velocity , timeStep)); setCenter(c.x, c.y); forces = new Vector2D(0,0); //clear forces //angular float angAcc = torque / inertia; angularVelocity += angAcc * timeStep; setAngle(getAngle() + angularVelocity * timeStep); torque = 0; //clear torque } //take a relative Vector2D and make it a world Vector2D public Vector2D relativeToWorld(Vector2D relative) { Matrix mat = new Matrix(); float[] Vector2Ds = new float[2]; Vector2Ds[0] = relative.x; Vector2Ds[1] = relative.y; mat.postRotate(JMath.radToDeg(getAngle())); mat.mapVectors(Vector2Ds); return new Vector2D(Vector2Ds[0], Vector2Ds[1]); } //take a world Vector2D and make it a relative Vector2D public Vector2D worldToRelative(Vector2D world) { Matrix mat = new Matrix(); float[] Vectors = new float[2]; Vectors[0] = world.x; Vectors[1] = world.y; mat.postRotate(JMath.radToDeg(-getAngle())); mat.mapVectors(Vectors); return new Vector2D(Vectors[0], Vectors[1]); } //velocity of a point on body public Vector2D pointVelocity(Vector2D worldOffset) { Vector2D tangent = new Vector2D(-worldOffset.y, worldOffset.x); return Vector2D.add( Vector2D.scalarMultiply(tangent, angularVelocity) , velocity); } public void applyForce(Vector2D worldForce, Vector2D worldOffset) { //add linear force forces = Vector2D.add(forces ,worldForce); //add associated torque torque += Vector2D.cross(worldOffset, worldForce); } @Override public void draw( GraphicsContext c) { c.drawRotatedScaledBitmap(image, getPosition().x, getPosition().y, getWidth(), getHeight(), getAngle()); } } Essentially, when any rigid body hits a building it should exhibit the same behavior. How is collision solving usually done? Thanks

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  • Announcing the Mastering SharePoint 2013 Development lab

    - by Erwin van Hunen
    If you’re a seasoned SharePoint developer and you’d like to get up and running with all the new goodies that SharePoint 2013 is bringing, make sure you check out the Mastering SharePoint 2013 Development lab I’m giving at LabCenter in Stockholm, Sweden. 3 days of development heaven *and* you take away a brand new laptop, or an iPad, or some of the other perks you decide to go for. Check out: http://www.labcenter.se/Labs#lab=Mastering_Sharepoint_2013_Development The overview of the 3 days: Day 1 Module 1: Comparing SharePoint 2013 to SharePoint 2010 What’s new in SharePoint 2013 Module 2: Installing your SharePoint 2013 development environment How to successfully (and above all correctly) install SharePoint 2013 Day 2 Module 3: Apps, sandboxed or full trust? What’s the difference between the deployment models. Pro’s and con’s Code or no-code solutions? Module 4: Search is the new black Using the new out of the box Search webparts Building a search based solution Day 3 Module 5: Workflows Differences between SharePoint 2010 workflows and 2013 workflows Building a workflow using Visio and SharePoint Designer Building a workflow using Visual Studio Module 6: You’re the master of the design The design manager Master pages Page layouts CSS and HTML5

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  • Builder Pattern: When to fail?

    - by skiwi
    When implementing the Builder Pattern, I often find myself confused with when to let building fail and I even manage to take different stands on the matter every few days. First some explanation: With failing early I mean that building an object should fail as soon as an invalid parameter is passed in. So inside the SomeObjectBuilder. With failing late I mean that building an object only can fail on the build() call that implicitely calls a constructor of the object to be built. Then some arguments: In favor of failing late: A builder class should be no more than a class that simply holds values. Moreover, it leads to less code duplication. In favor of failing early: A general approach in software programming is that you want to detect issues as early as possible and therefore the most logical place to check would be in the builder class' constructor, 'setters' and ultimately in the build method. What is the general concensus about this?

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  • How to implement the setup rules like Clash of Clan?

    - by user25959
    Now I'm already implement the setup build rules which the building could move by unit grid width and height. But the validation detection is poor efficiency. The algorithm cost me 10~12(ms) in average when I move the building. Here is my approach to that: 1.Basic Grid, it is a two dimensional array. Grid[row][column], so that I can save info for each grid. Like whether is it in occupied or excluded. 2.Exclude Space, this is a space which limit same building numbers in space.

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  • Live Security Talk Webcast: Using Standards-Based Internet Explorer Features to Protect Apps (Level

    If you are building mashups and other web applications, what do you need to know to make sure that you are building secure applications that don't expose security vulnerabilities? What do you need to consider when building your applications using features from HTML 5, HTML 4.01, and important features of the browser? Attend this webcast to learn how to use standards-based Windows Internet Explorer features to protect the applications you develop....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Overview of the agile process that I can apply to a startup

    - by Pete2k
    I need to provide a quote to an external client for some software. I'm looking to use agile just for initial requirements building (which I'm experienced in from a developer perspective) but I need to do everything this is just a one man job. The client are having a hard time working out what there requirements are and the value I can add will be to sit down with them and work out what they want using user stories etc, I basically need to be a BA for a little bit. I am looking for good overview of the procedures to go through in the agile process for building requirements, and the continuing process a bit for further down the line. For example the initial inception through to elaboration of epics and building user stories (or not) just need to read a bit about it before the meeting so I know the best way to proceed if I spend a day with them. Having additional resources to provide to the client so that we are all on the same page would be useful too.

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  • Windows Azure: General Availability of Web Sites + Mobile Services, New AutoScale + Alerts Support, No Credit Card Needed for MSDN

    - by ScottGu
    This morning we released a major set of updates to Windows Azure.  These updates included: Web Sites: General Availability Release of Windows Azure Web Sites with SLA Mobile Services: General Availability Release of Windows Azure Mobile Services with SLA Auto-Scale: New automatic scaling support for Web Sites, Cloud Services and Virtual Machines Alerts/Notifications: New email alerting support for all Compute Services (Web Sites, Mobile Services, Cloud Services, and Virtual Machines) MSDN: No more credit card requirement for sign-up All of these improvements are now available to use immediately (note: some are still in preview).  Below are more details about them. Web Sites: General Availability Release of Windows Azure Web Sites I’m incredibly excited to announce the General Availability release of Windows Azure Web Sites. The Windows Azure Web Sites service is perfect for hosting a web presence, building customer engagement solutions, and delivering business web apps.  Today’s General Availability release means we are taking off the “preview” tag from the Free and Standard (formerly called reserved) tiers of Windows Azure Web Sites.  This means we are providing: A 99.9% monthly SLA (Service Level Agreement) for the Standard tier Microsoft Support available on a 24x7 basis (with plans that range from developer plans to enterprise Premier support) The Free tier runs in a shared compute environment and supports up to 10 web sites. While the Free tier does not come with an SLA, it works great for rapid development and testing and enables you to quickly spike out ideas at no cost. The Standard tier, which was called “Reserved” during the preview, runs using dedicated per-customer VM instances for great performance, isolation and scalability, and enables you to host up to 500 different Web sites within them.  You can easily scale your Standard instances on-demand using the Windows Azure Management Portal.  You can adjust VM instance sizes from a Small instance size (1 core, 1.75GB of RAM), up to a Medium instance size (2 core, 3.5GB of RAM), or Large instance (4 cores and 7 GB RAM).  You can choose to run between 1 and 10 Standard instances, enabling you to easily scale up your web backend to 40 cores of CPU and 70GB of RAM: Today’s release also includes general availability support for custom domain SSL certificate bindings for web sites running using the Standard tier. Customers will be able to utilize certificates they purchase for their custom domains and use either SNI or IP based SSL encryption. SNI encryption is available for all modern browsers and does not require an IP address.  SSL certificates can be used for individual sites or wild-card mapped across multiple sites (we charge extra for the use of a SSL cert – but the fee is per-cert and not per site which means you pay once for it regardless of how many sites you use it with).  Today’s release also includes the following new features: Auto-Scale support Today’s Windows Azure release adds preview support for Auto-Scaling web sites.  This enables you to setup automatic scale rules based on the activity of your instances – allowing you to automatically scale down (and save money) when they are below a CPU threshold you define, and automatically scale up quickly when traffic increases.  See below for more details. 64-bit and 32-bit mode support You can now choose to run your standard tier instances in either 32-bit or 64-bit mode (previously they only ran in 32-bit mode).  This enables you to address even more memory within individual web applications. Memory dumps Memory dumps can be very useful for diagnosing issues and debugging apps. Using a REST API, you can now get a memory dump of your sites, which you can then use for investigating issues in Visual Studio Debugger, WinDbg, and other tools. Scaling Sites Independently Prior to today’s release, all sites scaled up/down together whenever you scaled any site in a sub-region. So you may have had to keep your proof-of-concept or testing sites in a separate sub-region if you wanted to keep them in the Free tier. This will no longer be necessary.  Windows Azure Web Sites can now mix different tier levels in the same geographic sub-region. This allows you, for example, to selectively move some of your sites in the West US sub-region up to Standard tier when they require the features, scalability, and SLA of the Standard tier. Full pricing details on Windows Azure Web Sites can be found here.  Note that the “Shared Tier” of Windows Azure Web Sites remains in preview mode (and continues to have discounted preview pricing).  Mobile Services: General Availability Release of Windows Azure Mobile Services I’m incredibly excited to announce the General Availability release of Windows Azure Mobile Services.  Mobile Services is perfect for building scalable cloud back-ends for Windows 8.x, Windows Phone, Apple iOS, Android, and HTML/JavaScript applications.  Customers We’ve seen tremendous adoption of Windows Azure Mobile Services since we first previewed it last September, and more than 20,000 customers are now running mobile back-ends in production using it.  These customers range from startups like Yatterbox, to university students using Mobile Services to complete apps like Sly Fox in their spare time, to media giants like Verdens Gang finding new ways to deliver content, and telcos like TalkTalk Business delivering the up-to-the-minute information their customers require.  In today’s Build keynote, we demonstrated how TalkTalk Business is using Windows Azure Mobile Services to deliver service, outage and billing information to its customers, wherever they might be. Partners When we unveiled the source control and Custom API features I blogged about two weeks ago, we enabled a range of new scenarios, one of which is a more flexible way to work with third party services.  The following blogs, samples and tutorials from our partners cover great ways you can extend Mobile Services to help you build rich modern apps: New Relic allows developers to monitor and manage the end-to-end performance of iOS and Android applications connected to Mobile Services. SendGrid eliminates the complexity of sending email from Mobile Services, saving time and money, while providing reliable delivery to the inbox. Twilio provides a telephony infrastructure web service in the cloud that you can use with Mobile Services to integrate phone calls, text messages and IP voice communications into your mobile apps. Xamarin provides a Mobile Services add on to make it easy building cross-platform connected mobile aps. Pusher allows quickly and securely add scalable real-time messaging functionality to Mobile Services-based web and mobile apps. Visual Studio 2013 and Windows 8.1 This week during //build/ keynote, we demonstrated how Visual Studio 2013, Mobile Services and Windows 8.1 make building connected apps easier than ever. Developers building Windows 8 applications in Visual Studio can now connect them to Windows Azure Mobile Services by simply right clicking then choosing Add Connected Service. You can either create a new Mobile Service or choose existing Mobile Service in the Add Connected Service dialog. Once completed, Visual Studio adds a reference to Mobile Services SDK to your project and generates a Mobile Services client initialization snippet automatically. Add Push Notifications Push Notifications and Live Tiles are a key to building engaging experiences. Visual Studio 2013 and Mobile Services make it super easy to add push notifications to your Windows 8.1 app, by clicking Add a Push Notification item: The Add Push Notification wizard will then guide you through the registration with the Windows Store as well as connecting your app to a new or existing mobile service. Upon completion of the wizard, Visual Studio will configure your mobile service with the WNS credentials, as well as add sample logic to your client project and your mobile service that demonstrates how to send push notifications to your app. Server Explorer Integration In Visual Studio 2013 you can also now view your Mobile Services in the the Server Explorer. You can add tables, edit, and save server side scripts without ever leaving Visual Studio, as shown on the image below: Pricing With today’s general availability release we are announcing that we will be offering Mobile Services in three tiers – Free, Standard, and Premium.  Each tier is metered using a simple pricing model based on the # of API calls (bandwidth is included at no extra charge), and the Standard and Premium tiers are backed by 99.9% monthly SLAs.  You can elastically scale up or down the number of instances you have of each tier to increase the # of API requests your service can support – allowing you to efficiently scale as your business grows. The following table summarizes the new pricing model (full pricing details here):   You can find the full details of the new pricing model here. Build Conference Talks The //BUILD/ conference will be packed with sessions covering every aspect of developing connected applications with Mobile Services. The best part is that, even if you can’t be with us in San Francisco, every session is being streamed live. Be sure not to miss these talks: Mobile Services – Soup to Nuts — Josh Twist Building Cross-Platform Apps with Windows Azure Mobile Services — Chris Risner Connected Windows Phone Apps made Easy with Mobile Services — Yavor Georgiev Build Connected Windows 8.1 Apps with Mobile Services — Nick Harris Who’s that user? Identity in Mobile Apps — Dinesh Kulkarni Building REST Services with JavaScript — Nathan Totten Going Live and Beyond with Windows Azure Mobile Services — Kirill Gavrylyuk , Paul Batum Protips for Windows Azure Mobile Services — Chris Risner AutoScale: Dynamically scale up/down your app based on real-world usage One of the key benefits of Windows Azure is that you can dynamically scale your application in response to changing demand. In the past, though, you have had to either manually change the scale of your application, or use additional tooling (such as WASABi or MetricsHub) to automatically scale your application. Today, we’re announcing that AutoScale will be built-into Windows Azure directly.  With today’s release it is now enabled for Cloud Services, Virtual Machines and Web Sites (Mobile Services support will come soon). Auto-scale enables you to configure Windows Azure to automatically scale your application dynamically on your behalf (without any manual intervention) so you can achieve the ideal performance and cost balance. Once configured it will regularly adjust the number of instances running in response to the load in your application. Currently, we support two different load metrics: CPU percentage Storage queue depth (Cloud Services and Virtual Machines only) We’ll enable automatic scaling on even more scale metrics in future updates. When to use Auto-Scale The following are good criteria for services/apps that will benefit from the use of auto-scale: The service/app can scale horizontally (e.g. it can be duplicated to multiple instances) The service/app load changes over time If your app meets these criteria, then you should look to leverage auto-scale. How to Enable Auto-Scale To enable auto-scale, simply navigate to the Scale tab in the Windows Azure Management Portal for the app/service you wish to enable.  Within the scale tab turn the Auto-Scale setting on to either CPU or Queue (for Cloud Services and VMs) to enable Auto-Scale.  Then change the instance count and target CPU settings to configure the Auto-Scale ranges you want to maintain. The image below demonstrates how to enable Auto-Scale on a Windows Azure Web-Site.  I’ve configured the web-site so that it will run using between 1 and 5 VM instances.  The exact # used will depend on the aggregate CPU of the VMs using the 40-70% range I’ve configured below.  If the aggregate CPU goes above 70%, then Windows Azure will automatically add new VMs to the pool (up to the maximum of 5 instances I’ve configured it to use).  If the aggregate CPU drops below 40% then Windows Azure will automatically start shutting down VMs to save me money: Once you’ve turned auto-scale on, you can return to the Scale tab at any point and select Off to manually set the number of instances. Using the Auto-Scale Preview With today’s update you can now, in just a few minutes, have Windows Azure automatically adjust the number of instances you have running  in your apps to keep your service performant at an even better cost. Auto-scale is being released today as a preview feature, and will be free until General Availability. During preview, each subscription is limited to 10 separate auto-scale rules across all of the resources they have (Web sites, Cloud services or Virtual Machines). If you hit the 10 limit, you can disable auto-scale for any resource to enable it for another. Alerts and Notifications Starting today we are now providing the ability to configure threshold based alerts on monitoring metrics. This feature is available for compute services (cloud services, VM, websites and mobiles services). Alerts provide you the ability to get proactively notified of active or impending issues within your application.  You can define alert rules for: Virtual machine monitoring metrics that are collected from the host operating system (CPU percentage, network in/out, disk read bytes/sec and disk write bytes/sec) and on monitoring metrics from monitoring web endpoint urls (response time and uptime) that you have configured. Cloud service monitoring metrics that are collected from the host operating system (same as VM), monitoring metrics from the guest VM (from performance counters within the VM) and on monitoring metrics from monitoring web endpoint urls (response time and uptime) that you have configured. For Web Sites and Mobile Services, alerting rules can be configured on monitoring metrics from monitoring endpoint urls (response time and uptime) that you have configured. Creating Alert Rules You can add an alert rule for a monitoring metric by navigating to the Setting -> Alerts tab in the Windows Azure Management Portal. Click on the Add Rule button to create an alert rule. Give the alert rule a name and optionally add a description. Then pick the service which you want to define the alert rule on: The next step in the alert creation wizard will then filter the monitoring metrics based on the service you selected:   Once created the rule will show up in your alerts list within the settings tab: The rule above is defined as “not activated” since it hasn’t tripped over the CPU threshold we set.  If the CPU on the above machine goes over the limit, though, I’ll get an email notifying me from an Windows Azure Alerts email address ([email protected]). And when I log into the portal and revisit the alerts tab I’ll see it highlighted in red.  Clicking it will then enable me to see what is causing it to fail, as well as view the history of when it has happened in the past. Alert Notifications With today’s initial preview you can now easily create alerting rules based on monitoring metrics and get notified on active or impending issues within your application that require attention. During preview, each subscription is limited to 10 alert rules across all of the services that support alert rules. No More Credit Card Requirement for MSDN Subscribers Earlier this month (during TechEd 2013), Windows Azure announced that MSDN users will get Windows Azure Credits every month that they can use for any Windows Azure services they want. You can read details about this in my previous Dev/Test blog post. Today we are making further updates to enable an easier Windows Azure signup for MSDN users. MSDN users will now not be required to provide payment information (e.g. no credit card) during sign-up, so long as they use the service within the included monetary credit for the billing period. For usage beyond the monetary credit, they can enable overages by providing the payment information and remove the spending limit. This enables a super easy, one page sign-up experience for MSDN users.  Simply sign-up for your Windows Azure trial using the same Microsoft ID that you use to manage your MSDN account, then complete the one page sign-up form below and you will be able to spend your free monthly MSDN credits (up to $150 each month) on any Windows Azure resource for dev/test:   This makes it trivially easy for every MDSN customer to start using Windows Azure today.  If you haven’t signed up yet, I definitely recommend checking it out. Summary Today’s release includes a ton of great features that enable you to build even better cloud solutions.  If you don’t already have a Windows Azure account, you can sign-up for a free trial and start using all of the above features today.  Then visit the Windows Azure Developer Center to learn more about how to build apps with it. Hope this helps, Scott P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

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