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  • Why does GCC need extra declarations in templates when VS does not?

    - by Kyle
    template<typename T> class Base { protected: Base() {} T& get() { return t; } T t; }; template<typename T> class Derived : public Base<T> { public: Base<T>::get; // Line A Base<T>::t; // Line B void foo() { t = 4; get(); } }; int main() { return 0; } If I comment out lines A and B, this code compiles fine under Visual Studio 2008. Yet when I compile under GCC 4.1 with lines A and B commented, I get these errors: In member function ‘void TemplateDerived::foo()’: error: ‘t’ was not declared in this scope error: there are no arguments to ‘get’ that depend on a template parameter, so a declaration of ‘get’ must be available Why would one compiler require lines A and B while the other doesn't? Is there a way to simplify this? In other words, if derived classes use 20 things from the base class, I have to put 20 lines of declarations for every class deriving from Base! Is there a way around this that doesn't require so many declarations?

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  • Best practices for encrypting continuous/small UDP data

    - by temp
    Hello everyone, I am having an application where I have to send several small data per second through the network using UDP. The application need to send the data in real-time (no waiting). I want to encrypt these data and insure that what I am doing is as secure as possible. Since I am using UDP, there is no way to use SSL/TLS, so I have to encrypt each packet alone since the protocol is connectionless/unreliable/unregulated. Right now, I am using a 128-bit key derived from a passphrase from the user, and AES in CBC mode (PBE using AES-CBC). I decided to use a random salt with the passphrase to derive the 128-bit key (prevent dictionary attack on the passphrase), and of course use IVs (to prevent statistical analysis for packets). However I am concerned about few things: Each packet contains small amount of data (like a couple of integer values per packet) which will make the encrypted packets vulnerable to known-plaintext attacks (which will result in making it easier to crack the key). Also, since the encryption key is derived from a passphrase, this will make the key space way less (I know the salt will help, but I have to send the salt through the network once and anyone can get it). Given these two things, anyone can sniff and store the sent data, and try to crack the key. Although this process might take some time, once the key is cracked all the stored data will be decrypted, which will be a real problem for my application. So my question is, what is the best practices for sending/encrypting continuous small data using a connectionless protocol (UDP)? Is my way the best way to do it? ...flowed? ...Overkill? ... Please note that I am not asking for a 100% secure solution, as there is no such thing. Cheers

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  • C# Virtual method call in constructor - how to refactor?

    - by Cristi Diaconescu
    I have an abstract class for database-agnostic cursor actions. Derived from that, there are classes that implement the abstract methods for handling database-specific stuff. The problem is, the base class ctor needs to call an abstract method - when the ctor is called, it needs to initialize the database-specific cursor. I know why this shouldn't be done, I don't need that explanation! This is my first implementation, that obviously doesn't work - it's the textbook "wrong way" of doing it. The overridden method accesses a field from the derived class, which is not yet instantiated: public abstract class CursorReader { private readonly int m_rowCount; protected CursorReader() { m_rowCount = CreateCursor(sqlCmd); //virtual call ! } protected abstract int CreateCursor(string sqlCmd); } public class SqlCursorReader : CursorReader { private SqlConnection m_sqlConnection; public SqlCursorReader(string sqlCmd, SqlConnection sqlConnection) { m_sqlConnection = sqlConnection; //field initialized here } protected override int CreateCursor(string sqlCmd) { //uses not-yet-initialized member *m_sqlConnection* //so this throws a NullReferenceException var cursor = new CustomCursor(sqlCmd, m_sqlConnection); return cursor.Count(); } } I will follow up with an answer on my attempts to fix this...

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  • Linq to xml, retreaving generic interface-based list

    - by Rita
    I have an xml document that looks like this <Elements> <Element> <DisplayName /> <Type /> </Element> </Elements> I have an interface, interface IElement { string DisplayName {get;} } and a couple of derived classes: public class AElement: IElement public class BElement: IElement What I want to do, is to write the most efficient query to iterate through the xml and create a list of IElement, containing AElement or BElement, based on the 'Type' property in the xml. So far I have this: IEnumerable<AElement> elements = from xmlElement in XElement.Load(path).Elements("Element") where xmlElement.Element("type").Value == "AElement" select new AElement(xmlElement.Element("DisplayName").Value); return elements.Cast<IElement>().ToList(); But this is only for AElement, is there a way to add BElement in the same query, and also make it generic IEnumerable? Or would I have to run this query once for each derived type?

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  • accessing private variable from member function in PHP

    - by Carson Myers
    I have derived a class from Exception, basically like so: class MyException extends Exception { private $_type; public function type() { return $this->_type; //line 74 } public function __toString() { include "sometemplate.php"; return ""; } } Then, I derived from MyException like so: class SpecialException extends MyException { private $_type = "superspecial"; } If I throw new SpecialException("bla") from a function, catch it, and go echo $e, then the __toString function should load a template, display that, and then not actually return anything to echo. This is basically what's in the template file <div class="<?php echo $this->type(); ?>class"> <p> <?php echo $this->message; ?> </p> </div> in my mind, this should definitely work. However, I get the following error when an exception is thrown and I try to display it: Fatal error: Cannot access private property SpecialException::$_type in C:\path\to\exceptions.php on line 74 Can anyone explain why I am breaking the rules here? Am I doing something horribly witty with this code? Is there a much more idiomatic way to handle this situation? The point of the $_type variable is (as shown) that I want a different div class to be used depending on the type of exception caught.

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  • Best practices for encrytping continuous/small UDP data

    - by temp
    Hello everyone, I am having an application where I have to send several small data per second through the network using UDP. The application need to send the data in real-time (on waiting). I want to encrypt these data and insure that what I am doing is as secure as possible. Since I am using UDP, there is no way to use SSL/TLS, so I have to encrypt each packet alone since the protocol is connectionless/unreliable/unregulated. Right now, I am using a 128-bit key derived from a passphrase from the user, and AES in CBC mode (PBE using AES-CBC). I decided to use a random salt with the passphrase to derive the 128-bit key (prevent dictionary attack on the passphrase), and of course use IVs (to prevent statistical analysis for packets). However I am concerned about few things: Each packet contains small amount of data (like a couple of integer values per packet) which will make the encrypted packets vulnerable to known-plaintext attacks (which will result in making it easier to crack the key). Also, since the encryption key is derived from a passphrase, this will make the key space way less (I know the salt will help, but I have to send the salt through the network once and anyone can get it). Given these two things, anyone can sniff and store the sent data, and try to crack the key. Although this process might take some time, once the key is cracked all the stored data will be decrypted, which will be a real problem for my application. So my question is, what is the best practices for sending/encrypting continuous small data using a connectionless protocol (UDP)? Is my way the best way to do it? ...flowed? ...Overkill? ... Please note that I am not asking for a 100% secure solution, as there is no such thing. Cheers

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  • C++ Storing variables and inheritance

    - by Kaa
    Hello Everyone, Here is my situation: I have an event driven system, where all my handlers are derived from IHandler class, and implement an onEvent(const Event &event) method. Now, Event is a base class for all events and contains only the enumerated event type. All actual events are derived from it, including the EventKey event, which has 2 fields: (uchar) keyCode and (bool)isDown. Here's the interesting part: I generate an EventKey event using the following syntax: Event evt = EventKey(15, true); and I ship it to the handlers: EventDispatch::sendEvent(evt); // void EventDispatch::sendEvent(const Event &event); (EventDispatch contains a linked list of IHandlers and calls their onEvent(const Event &event) method with the parameter containing the sent event. Now the actual question: Say I want my handlers to poll the events in a queue of type Event, how do I do that? x Dynamic pointers with reference counting sound like too big of a solution. x Making copies is more difficult than it sounds, since I'm only receiving a reference to a base type, therefore each time I would need to check the type of event, upcast to EventKey and then make a copy to store in a queue. Sounds like the only solution - but is unpleasant since I would need to know every single type of event and would have to check that for every event received - sounds like a bad plan. x I could allocate the events dynamically and then send around pointers to those events, enqueue them in the array if wanted - but other than having reference counting - how would I be able to keep track of that memory? Do you know any way to implement a very light reference counter that wouldn't interfere with the user? What do you think would be a good solution to this design? I thank everyone in advance for your time. Sincerely, Kaa

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  • How can I refactor this to work without breaking the pattern horribly?

    - by SnOrfus
    I've got a base class object that is used for filtering. It's a template method object that looks something like this. public class Filter { public void Process(User u, GeoRegion r, int countNeeded) { List<account> selected = this.Select(u, r, countNeeded); // 1 List<account> filtered = this.Filter(selected, u, r, countNeeded); // 2 if (filtered.Count > 0) { /* do businessy stuff */ } // 3 if (filtered.Count < countNeeded) this.SendToSuccessor(u, r, countNeeded - filtered) // 4 } } Select(...), Filter(...) are protected abstract methods and implemented by the derived classes. Select(...) finds objects in the based on x criteria, Filter(...) filters those selected further. If the remaining filtered collection has more than 1 object in it, we do some business stuff with it (unimportant to the problem here). SendToSuccessor(...) is called if there weren't enough objects found after filtering (it's a composite where the next class in succession will also be derived from Filter but have different filtering criteria) All has been ok, but now I'm building another set of filters, which I was going to subclass from this. The filters I'm building however would require different params and I don't want to just implement those methods and not use the params or just add to the param list the ones I need and have them not used in the existing filters. They still perform the same logical process though. I also don't want to complicated the consumer code for this (which looks like this) Filter f = new Filter1(); Filter f2 = new Filter2(); Filter f3 = new Filter3(); f.Sucessor = f2; f2.Sucessor = f3; /* and so on adding filters as successors to previous ones */ foreach (User u in users) { foreach (GeoRegion r in regions) { f.Process(u, r, ##); } } How should I go about it?

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  • Using boost::iterator_adaptor

    - by Neil G
    I wrote a sparse vector class (see #1, #2.) I would like to provide two kinds of iterators: The first set, the regular iterators, can point any element, whether set or unset. If they are read from, they return either the set value or value_type(), if they are written to, they create the element and return the lvalue reference. Thus, they are: Random Access Traversal Iterator and Readable and Writable Iterator The second set, the sparse iterators, iterate over only the set elements. Since they don't need to lazily create elements that are written to, they are: Random Access Traversal Iterator and Readable and Writable and Lvalue Iterator I also need const versions of both, which are not writable. I can fill in the blanks, but not sure how to use boost::iterator_adaptor to start out. Here's what I have so far: class iterator : public boost::iterator_adaptor< iterator // Derived , value_type* // Base , boost::use_default // Value , boost::?????? // CategoryOrTraversal > class sparse_iterator : public boost::iterator_adaptor< iterator // Derived , value_type* // Base , boost::use_default // Value , boost::random_access_traversal_tag? // CategoryOrTraversal >

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  • C++ MFC server app with sockets crashes and I cannot find the fault, help!

    - by usermeister
    My program has one dialog and two sockets. Both sockets are derived from CAsyncSocket, one is for listening, other is for receiving data from client. My program crashes when client tries to connect to server application and server needs to initialize receiving socket. This is my MFC dialog class. class CFileTransferServerDlg : public CDialog { ... ListeningSocket ListenSock; ReceivingSocket* RecvSock; void OnAccept(); // called when ListenSock gets connection attempt ... }; This is my derived socket class for receiving data that calls parent dialogs method when event is signaled. class ReceivingSocket : public CAsyncSocket { CFileTransferServerDlg* m_pDlg; // for accessing parent dialogs controls virtual void OnReceive(int nErrorCode); } ReceivingSocket::ReceivingSocket() { } This is dialogs function that handles incoming connection attempt when listening socket gets event notification. This is where the crash happens. void CFileTransferServerDlg::OnAccept() { RecvSock = new ReceivingSocket; /* CRASH */ } OR void CFileTransferServerDlg::OnAccept() { ReceivingSocket* tmpSock = new ReceivingSocket; tmpSock->SetParentDlg(this); CString message; if( ListenSock.Accept(*tmpSock) ) /* CRASH */ { message.LoadStringW(IDS_CLIENT_CONNECTED); m_txtStatus.SetWindowTextW(message); RecvSock = tmpSock; } } My program crashes when I try to create a socket for receiving file sent from client application. OnAccept starts when Listening socket signals incoming connection attempt, but my application then crashes. I've tried running it on another computer and connection attempt was succesful. What could be wrong? Error in debug mode: Unhandled exception at 0x009c30e1 in FileTransferServer.exe: 0xC0000005: Access violation reading location 0xccccce58.

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  • SSIS Expressions - EvaluateAsExpression Problem

    - by Randy Minder
    In a Data Flow, I have an Derived Column task. In the expression for one of the columns, I have the following expression: [siteid] == "100" ? "1101" : [siteid] == "110" ? "1001" : [siteid] == "120" ? "2101" : [siteid] == "140" ? "1102" : [siteid] == "210" ? "2001" : [siteid] == "310" ? "3001" : [siteid] This works just fine. However, I intend to reuse this in at least a dozen other places so I want to store this to a variable and use the variable in the Derived Column instead of the hard-coded expression. When I attempt to create a variable, using the expression above, I get a syntax error saying 'siteid' is not defined. I guess this makes sense because it isn't. But how can I get this the expression to work by using a variable? It seems like I need some sort of way to tell it that 'siteid' will be the column containing the data I want to apply the expression to.

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  • How to write curiously recurring templates with more than 2 layers of inheritance?

    - by Kyle
    All the material I've read on Curiously Recurring Template Pattern seems to one layer of inheritance, ie Base and Derived : Base<Derived>. What if I want to take it one step further? #include <iostream> using std::cout; template<typename LowestDerivedClass> class A { public: LowestDerivedClass& get() { return *static_cast<LowestDerivedClass*>(this); } void print() { cout << "A\n"; } }; template<typename LowestDerivedClass> class B : public A<LowestDerivedClass> { public: void print() { cout << "B\n"; } }; class C : public B<C> { public: void print() { cout << "C\n"; } }; int main() { C c; c.get().print(); // B b; // Intentionally bad syntax, // b.get().print(); // to demonstrate what I'm trying to accomplish return 0; } How can I rewrite this code to compile without errors (and output "C\nB\n")?

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  • Writing my own implementation of stl-like Iterator in C++.

    - by Negai
    Good evening everybody, I'm currently trying to understand the intrinsics of iterators in various languages i.e. the way they are implemented. For example, there is the following class exposing the list interface. template<class T> class List { public: virtual void Insert( int beforeIndex, const T item ) throw( ListException ) =0 ; virtual void Append( const T item ) =0; virtual T Get( int position ) const throw( ListException ) =0; virtual int GetLength() const =0; virtual void Remove( int position ) throw( ListException ) =0; virtual ~List() =0 {}; }; According to GoF, the best way to implement an iterator that can support different kinds of traversal is to create the base Iterator class (friend of List) with protected methods that can access List's members. The concrete implementations of Iterator will handle the job in different ways and access List's private and protected data through the base interface. From here forth things are getting confusing. Say, I have class LinkedList and ArrayList, both derived from List, and there are also corresponding iterators, each of the classes returns. How can I implement LinkedListIterator? I'm absolutely out of ideas. And what kind of data can the base iterator class retrieve from the List (which is a mere interface, while the implementations of all the derived classes differ significantly) ? Sorry for so much clutter. Thanks.

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  • slow mysql count because of subselect

    - by frgt10
    how to make this select statement more faster? the first left join with the subselect is making it slower... mysql> SELECT COUNT(DISTINCT w1.id) AS AMOUNT FROM tblWerbemittel w1 JOIN tblVorgang v1 ON w1.object_group = v1.werbemittel_id INNER JOIN ( SELECT wmax.object_group, MAX( wmax.object_revision ) wmaxobjrev FROM tblWerbemittel wmax GROUP BY wmax.object_group ) AS wmaxselect ON w1.object_group = wmaxselect.object_group AND w1.object_revision = wmaxselect.wmaxobjrev LEFT JOIN ( SELECT vmax.object_group, MAX( vmax.object_revision ) vmaxobjrev FROM tblVorgang vmax GROUP BY vmax.object_group ) AS vmaxselect ON v1.object_group = vmaxselect.object_group AND v1.object_revision = vmaxselect.vmaxobjrev LEFT JOIN tblWerbemittel_has_tblAngebot wha ON wha.werbemittel_id = w1.object_group LEFT JOIN tblAngebot ta ON ta.id = wha.angebot_id LEFT JOIN tblLieferanten tl ON tl.id = ta.lieferant_id AND wha.zuschlag = (SELECT MAX(zuschlag) FROM tblWerbemittel_has_tblAngebot WHERE werbemittel_id = w1.object_group) WHERE w1.flags =0 AND v1.flags=0; +--------+ | AMOUNT | +--------+ | 1982 | +--------+ 1 row in set (1.30 sec) Some indexes has been already set and as EXPLAIN shows they were used. +----+--------------------+-------------------------------+--------+----------------------------------------+----------------------+---------+-----------------------------------------------+------+----------------------------------------------+ | id | select_type | table | type | possible_keys | key | key_len | ref | rows | Extra | +----+--------------------+-------------------------------+--------+----------------------------------------+----------------------+---------+-----------------------------------------------+------+----------------------------------------------+ | 1 | PRIMARY | <derived2> | ALL | NULL | NULL | NULL | NULL | 2072 | | | 1 | PRIMARY | v1 | ref | werbemittel_group,werbemittel_id_index | werbemittel_group | 4 | wmaxselect.object_group | 2 | Using where | | 1 | PRIMARY | <derived3> | ALL | NULL | NULL | NULL | NULL | 3376 | | | 1 | PRIMARY | w1 | eq_ref | object_revision,or_og_index | object_revision | 8 | wmaxselect.wmaxobjrev,wmaxselect.object_group | 1 | Using where | | 1 | PRIMARY | wha | ref | PRIMARY,werbemittel_id_index | werbemittel_id_index | 4 | dpd.w1.object_group | 1 | | | 1 | PRIMARY | ta | eq_ref | PRIMARY | PRIMARY | 4 | dpd.wha.angebot_id | 1 | | | 1 | PRIMARY | tl | eq_ref | PRIMARY | PRIMARY | 4 | dpd.ta.lieferant_id | 1 | Using index | | 4 | DEPENDENT SUBQUERY | tblWerbemittel_has_tblAngebot | ref | PRIMARY,werbemittel_id_index | werbemittel_id_index | 4 | dpd.w1.object_group | 1 | | | 3 | DERIVED | vmax | index | NULL | object_revision_uq | 8 | NULL | 4668 | Using index; Using temporary; Using filesort | | 2 | DERIVED | wmax | range | NULL | or_og_index | 4 | NULL | 2168 | Using index for group-by | +----+--------------------+-------------------------------+--------+----------------------------------------+----------------------+---------+-----------------------------------------------+------+----------------------------------------------+ 10 rows in set (0.01 sec) The main problem while the statement above takes about 2 seconds seems to be the subselect where no index can be used. How to write the statement even more faster? Thanks for help. MT

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  • Why can a public class not inherit from a less visible one?

    - by Dan Tao
    I apologize if this question has been asked before. I've searched SO somewhat and wasn't able to find it. I'm just curious what the rationale behind this design was/is. Obviously I understand that private/internal members of a base type cannot, nor should they, be exposed through a derived public type. But it seems to my naive thinking that the "hidden" parts could easily remain hidden while some base functionality is still shared and a new interface is exposed publicly. I'm thinking of something along these lines: Assembly X internal class InternalClass { protected virtual void DoSomethingProtected() { // Let's say this method provides some useful functionality. // Its visibility is quite limited (only to derived types in // the same assembly), but at least it's there. } } public class PublicClass : InternalClass { public void DoSomethingPublic() { // Now let's say this method is useful enough that this type // should be public. What's keeping us from leveraging the // base functionality laid out in InternalClass's implementation, // without exposing anything that shouldn't be exposed? } } Assembly Y public class OtherPublicClass : PublicClass { // It seems (again, to my naive mind) that this could work. This class // simply wouldn't be able to "see" any of the methods of InternalClass // from AssemblyX directly. But it could still access the public and // protected members of PublicClass that weren't inherited from // InternalClass. Does this make sense? What am I missing? }

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  • Has inheritance become bad?

    - by mafutrct
    Personally, I think inheritance is a great tool, that, when applied reasonably, can greatly simplify code. However, I seems to me that many modern tools dislike inheritance. Let's take a simple example: Serialize a class to XML. As soon as inheritance is involved, this can easily turn into a mess. Especially if you're trying to serialize a derived class using the base class serializer. Sure, we can work around that. Something like a KnownType attribute and stuff. Besides being an itch in your code that you have to remember to update every time you add a derived class, that fails, too, if you receive a class from outside your scope that was not known at compile time. (Okay, in some cases you can still work around that, for instance using the NetDataContract serializer in .NET. Surely a certain advancement.) In any case, the basic principle still exists: Serialization and inheritance don't mix well. Considering the huge list of programming strategies that became possible and even common in the past decade, I feel tempted to say that inheritance should be avoided in areas that relate to serialization (in particular remoting and databases). Does that make sense? Or am messing things up? How do you handle inheritance and serialization?

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  • Is inheritance bad nowadays?

    - by mafutrct
    Personally, I think inheritance is a great tool, that, when applied reasonably, can greatly simplify code. However, I seems to me that many modern tools dislike inheritance. Let's take a simple example: Serialize a class to XML. As soon as inheritance is involved, this can easily turn into a mess. Especially if you're trying to serialize a derived class using the base class serializer. Sure, we can work around that. Something like a KnownType attribute and stuff. Besides being an itch in your code that you have to remember to update every time you add a derived class, that fails, too, if you receive a class from outside your scope that was not known at compile time. (Okay, in some cases you can still work around that, for instance using the NetDataContract serializer in .NET. Surely a certain advancement.) In any case, the basic principle still exists: Serialization and inheritance don't mix well. Considering the huge list of programming strategies that became possible and even common in the past decade, I feel tempted to say that inheritance should be avoided in areas that relate to serialization (in particular remoting and databases). Does that make sense? Or am messing things up? How do you handle inheritance and serialization?

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  • Setting Cursor property has no effect (C#)

    - by Knarf Navillus
    Hello, I have a class that I've derived from System.Windows.Forms.Panel, and my application has a main form with one of these panels. On the whole, the panel works great! The only thing I'm having trouble with is setting the cursor. Whether I'm setting it to one of the static members of the Cursors class (Default, WaitCursor, etc.) or setting it to a custom cursor that I've loaded from a resource, the end result is the same: it does nothing. I still see the default mouse pointer, no matter what. This line of code is inside a method of my panel-derived class: this.Cursor = Cursors.WaitCursor; I can set a break point there, and see that this line is being hit when I expect it to. I've also created an override for the OnCursorChanged method, and set a breakpoint in there just to see if it's being triggered. I can verify that both breakpoints are being hit when I expect them to. However, the cursor just never changes. There must be something that I'm missing. Does anyone have any ideas? P.S. I also did try setting Current.Cursor as well, however that did not help.

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  • Common protected data member in base class?

    - by EXP0
    I have a base class and several derived classes. The derived classes use some common data, can I just put those common data as protected member of the base class? I know the protected member breaks encapsulation sometimes, so I wonder if there is any good approach. Here is a specific example: class Base{ public: virtual void foo() = 0; void printData(); protected: std::vector<std::string> mData; } class Dr1 : public Base{ public: virtual void foo(); //could change mData } class Dr2 : public Base{ public: virtual void foo(); //could change mData } If I put mData into Dr1 and Dr2 as private member, then I need to put it in both of them, and I can not have printData() in Base since printData() need access to mData unless I make printData() virtual and have identical function in both Dr1 and Dr2, which doesn't make much sense to me. Is there a better way to approach this without using protected member? Thank you.

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  • Manipulating gl_LightSource[gl_MaxLights]

    - by pion
    The The OpenGL ® Shading Language Spec version 1.20 http://www.opengl.org/registry/doc/GLSLangSpec.Full.1.20.8.pdf shows the following: struct gl_LightSourceParameters { vec4 ambient; // Acli vec4 diffuse; // Dcli vec4 specular; // Scli vec4 position; // Ppli vec4 halfVector; // Derived: Hi vec3 spotDirection; // Sdli float spotExponent; // Srli float spotCutoff; // Crli // (range: [0.0,90.0], 180.0) float spotCosCutoff; // Derived: cos(Crli) // (range: [1.0,0.0],-1.0) float constantAttenuation; // K0 float linearAttenuation; // K1 float quadraticAttenuation;// K2 }; uniform gl_LightSourceParameters gl_LightSource[gl_MaxLights]; Also, http://www.lighthouse3d.com/opengl/glsl/index.php?ogldir1 shows the following code snippets: lightDir = normalize(vec3(gl_LightSource[0].position)); https://cvs.khronos.org/svn/repos/registry/trunk/public/webgl/doc/spec/WebGL-spec.html#5.10 shows many uniform* functions but nothing seems to deal with an array of uniform variable like gl_LightSource[0]. How do we set the gl_LightSource[0] fields in WebGL using JavaScript? For example, gl_LightSource[0].position Thanks in advance for your help. Note: Cross post on http://www.khronos.org/message_boards/viewtopic.php?f=43&t=3373

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  • ItemsControl.ItemsSource MVVM performance

    - by bitbonk
    I have an (non-virtualized) ItemsControl that binds its ItemsSource to a ObeservableCollection of ViewModel instances. Now once the large amount Model instances is loaded all the ViewModel complemnents needs to be added to that ObservableCollection. How can I add a large amount of ViewModels without making the UI Thread hang? I suppose the UI Thread hangs because each time a new item is added the ItemsControl needs to update itself and does layout etc. over and over again. Should I suspend the binding add all items and then resume? If so, how? Should I override the ObservableCollection to implement an AddRange so only 1 CollectionChanged Event is fired for adding multiple items? Or alternatively just replace the whole collection? Or is it better to add each items separately and call Dispatcher.Invoke for each item separately? So I would unblock frequently. How do you handle large dynamic lists that can not be virtualized?

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  • WPF DataGrid : CanContentScroll property causing odd behavior

    - by Sonic Soul
    i have a solution where i generate a DataGrid (or multiple instances) based on user criteria.. each grid keeps receiving data as it comes in via ObservableCollection the problem i had, was that the scroll acted weird. It was choppy, and scrollbar would resize it self while scrolling. than i found.. CanContentScroll property! It completely fixes the weird scrolling behavior bringing me temporary bliss and happiness. however, it causes 2 unfortunate side effects. whenever i re-create grid instances and bind them to my observable collection, it freezes my entire window for 5 seconds. when my grid grows to a big size, this delay can last for 30 seconds. when i call TradeGrid.ScrollIntoView(TradeGrid.Items(TradeGrid.Items.Count - 1)) to scroll to the bottom, it jumps to bottom and than back to the top. is there another way to achieve smooth scrolling perhaps?

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  • Handle existing instance of root activity when launching root activity again from intent filter

    - by Robert
    Hi, I'm having difficulties handling multiple instances of my root (main) activity for my application. My app in question has an intent filter in place to launch my application when opening an email attatchment from the "Email" app. My problem is if I launch my application first through the the android applications screen and then launch my application via opening the Email attachment it creates two instances of my root activity. steps: Launch root activity A, press home Open email attachment, intent filter triggers launches root activity A Is it possible when opening the Email attachment that when the OS tries to launch my application it detects there is already an instance of it running and use that or remove/clear that instance?

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  • JAXB XmlID and XmlIDREF annotations (Schema to Java)

    - by kipz
    I am exposing a web service using CXF. I am using the @XmlID and @XmlIDREF JAXB annotations to maintain referential integrity of my object graph during marshalling/unmarshalling. The WSDL rightly contains elements with the xs:id and xs:idref attributes to represent this. On the server side, everything works really nicely. Instances of Types annotated with @XmlIDREF are the same instances (as in ==) to those annotated with the @XmlID annotation. However, when I generate a client with WSDLToJava, the references (those annotated with @XmlIDREF) are of type java.lang.Object. Is there any way that I can customise the JAXB bindings such that the types of references are either java.lang.String (to match the ID of the referenced type) or the same as the referenced type itself?

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  • Loading persisted workflow after workflowdefinition has changed in WF4

    - by Flores
    How to solve this problem (in WF4): I create a workflow in xaml and start several instances of it, I have a persistancestore and all workflows persist on a bookmark half way their workflow. Now I stop the application If I restart te application everything is resumed, en nicely completes. But what if I want to change the workflow definition after the running instances persist? the only way to load the running workflows (that I was able to find) is the following way: WorkflowApplication wfapp = new WorkflowApplication(new WorkflowDefinition()); wfapp.InstanceStore = new SqlWorkflowInstanceStore(connStr); wfapp.Load(wfGuid); So you need the workflow definition, if it has changed during the persistance, things go horribly wrong. What is the best way to solve this?

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