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  • How to use Unity 3d and Gnome Shell without any drivers?

    - by user49523
    Currently I don't have any driver available for the laptop that I use , and because of this I only can use Unity 2d and Gnome Panel. I have Ubuntu 11.10 and Ubuntu 12.04 installed and no drivers for both. I would like to use Unity 3d and Gnome Shell..instead of Unity and Gnome Panel or at least have that option even if computer became a little slower. Is there a way of enabling Unity 3d and gnome without any driver had been installed?

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  • How can I remove and re-install Unity?

    - by Paul Girardin
    Unity is misbehaving after installing GLX Dock - HUD does not open with GLX Dock turned off and there are ugly shadows in the panel,three control buttons (close,minimise,maximise) and "Ubuntu Desktop" label when there are no apps running.I have to click the top panel to get the super key to open the dash. I have tried unity --reset and unity --replace commands ,but they do not help. Can I un-install and re-install Unity?

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  • How to add Rhytmbox controls to sound menu?

    - by Ridvan Çoban
    I noticed that i cannot close rhythmbox by clicking close from the window. Checked this thread : Checked this thread Rhythmbox still plays songs after exit and tried disabling related plugins but this didnot solve this problem. Then i wanted to stop music from the sound menu on the panel. But when on Gnome, sound menu on the panel does not have rhythmbox shortcuts while on Ubuntu or ubuntu 2d it has. How can i add rhythmbox to sound menu?

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  • AMD FX8350 CPU - CoolerMaster Silencio 650 Case - New Water Cooling System

    - by fat_mike
    Lately after a use of 6 months of my AMD FX8350 CPU I'm experiencing high temperatures and loud noise coming from the CPU fan(I set that in order to keep it cooler). I decided to replace the stock fan with a water cooling system in order to keep my CPU quite and cool and add one or two more case fans too. Here is my case's airflow diagram: http://www.coolermaster.com/microsite/silencio_650/Airflow.html My configuration now is: 2x120mm intake front(stock with case) 1x120mm exhaust rear(stock with case) 1 CPU stock I'm planning to buy Corsair Hydro Series H100i(www.corsair.com/en-us/hydro-series-h100i-extreme-performance-liquid-cpu-cooler) and place the radiator in the front of my case(intake) and add an 120mm bottom intake and/or an 140mm top exhaust fan. My CPU lies near the top of the MO. Is it a good practice to have a water-cooling system that takes air in? As you can see here the front of the case is made of aluminum. Can the fresh air go in? Does it even fit? If not, is it wiser to get Corsair Hydro Series H80i (www.corsair.com/en-us/hydro-series-h80i-high-performance-liquid-cpu-cooler) and place the radiator on top of my case(exhaust) and keep the front 2x120mm stock and add one more as intake on bottom. If you have any other idea let me know. Thank you. EDIT: The CPU fan running ~3000rpm and temp is around 40~43C on idle and save energy. When temp is going over 55C when running multiple programs and servers on localhost(tomcat, wamp) rpm is around 5500 and loud! I'm running Win8.1 CPU not overclocked PS: Due to my reputation i couldn't post the links that was necessary. I will edit ASAP.

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  • How to let MSN or Yahoo Messenger set you to be Invisible or Offline when you are idle for an hour?

    - by Jian Lin
    The short question is: How do we let MSN or Yahoo Messenger set us to be Invisible or Offline when we are idle for half an hour or an hour? The reason is: if I am on 24 hours a day, some people see me as weird. Some people see my value as low, because I am always there. There are ways to set me to "Away" or "Busy" after 10 minutes, but there seems to be no way to set myself to invisible or offline after 1 hour. As I am a software developer, I am very used to turning the computer on 24 hours a day. (for example, for checking email for urgent fixes, and fix issue and push to web server). We don't turn off computer usually even when we sleep, because we may sometimes can't sleep yet and come check on the computer, or wake up in the morning and immediately need to check if everything is ok. But, my MSN and Yahoo Messenger is always on for 24 hours a day, and I found that some girls start to ask me why I am always there 24 hours a day (even though they see me as away or busy, their feeling is that I am always there). What's more, I found that since I am always there, my value actually drop in their eyes, because hard to get = high value, and always there = low value. Some people feel me as having nothing much to do, always in front of computer, or what is he doing in front of computer so much? Now since it is my job, and I need to read emails once in a while, I am in fact in front of the computer more than some other people. I am in front of the computer maybe 10 hours a day, far from 24 hours a day. Is there an easy and automatic solution to this?

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  • Ubuntu root privs installation issue

    - by Pam
    I am a fairly new Ubuntu user (and Linux user, for that matter) and I just downloaded a program whose installer was a .sh file. Not thinking, I copied the installer to an /opt subdirectory, thinking that I was going to install the application there: sudo cp ~/Downloads/fooInstaller.sh /opt/someDir I can't remember, but I either had to use sudo because /opt required it, or I just used it without thinking, but in any case, I prefixed with sudo. Once in /opt/someDir, I executed the installer again, using sudo: sudo sh fooInstaller.sh The terminal went crazy, and a few seconds later, a graphical install wizard popped up that guided me through the rest of the process. At the end of the wizard I was prompted to launch the program, and I did, and everything was great. Until... I closed the program, and attempted to add it to my Ubuntu "panel" (the icon panel at the top of the screen). The program was installed to /usr/local/foo/theProgram, and so I specified that URL as the command in the custom app launcher. When I open the program through the panel/launcher (at the top of the screen), the program doesn't load or operate correctly. I get a lot of error messages complaining about being denied permissions. I'm assuming that this is a "superuser/installation/privs" issue, and not a problem with the application (hence this post at superuser.com instead of the application's forums), because when I launch the program from the terminal with sudo, it opens and executes perfectly fine, just like it did the first time around after the install wizard finished. I realize I'm probably going to have to uninstall the program completely, and re-install it differently. Finally, my question: After uninstalling, can I avoid all these issue by just running the installer (sh fooInstaller.sh) right out of my Downloads directory, sans the sudo prefix? If not, how do I get the program to install without root privs so that I can add it to my panel/launcher and get it executing correctly? Sorry for the long post but I didn't want to omit any details because, as I'm sure you can tell, I'm not really sure I know what I'm doing. Thanks for any help here!

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  • Which DNS settings are used when setting up your server

    - by Saif Bechan
    I have a server and want to run my own name server service. Now I have set it up already and it works not, but I do not know where the exact settings are stored. On my server I use Plesk. When I edit DNS settings there I think it is stored in named.conf. Named is installed on the server, and BIND. Now I also have a panel from my registrar. This is separate from my server. Both places I can add the normal MX,A,CNAME, etc records. Now where is the best way to place this settings. Currently I have the same records on both places, on the server and at the registrar panel. I am correct to just add all the records at the registrar panel, and remove everything from within PLESK, and just don't run DNS on my server, because it is already done in the registrar panel. Or should I add the records in both places.

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  • Can two mocha for After Effects X-Spline Layers be merged ?

    - by George Profenza
    Hello, I'm new to mocha for After Effects, but like the auto tracking feature. There are a few markers I'm adding, but there's one which is giving me a bit of a headache. I'm tracking a circle that moves around a larger object, so it moves in front of it initially, then behind, being occluded by the larger object, then in front again. I tried to track the circle in the first part(when it's in front, before being occluded) and in the second part(when it's in front again, coming out on the other side of the large object) using a single X-Spline. The problem is the second part starts in a different location and I don't know how to 'move' the X-Spline to the new position and track from there, without affecting the previous keyframes. As a workaround I use two X-Spline Layers, export the data to .txt files, then manually merge the two files into a new one containing keyframes from both X-Spline Layers. Is there an easier way to do this (either merging two X-Spline Layer, or using a single X-Spline Layer that can move to a new location without affecting previous keyframes) ? Any suggestion would help.

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  • Google bots are severely affecting site performance

    - by Lynn
    I have an aggregate site on a linux server that pulls in feeds from a universe of about 2,000 blogs. It's in Wordpress 3.4.2 and I have a cron job that is staggered to run five times an hour on another server to pull in the stories and then publish them to the front page of this site. This is so I didn't put too much pressure all on one server. However, the Google bots, which visit a few times every hour bring the server to its knees in the morning and evenings when there is an increase in traffic on the site. The bots have something like 30,000 links to follow at this point. How do I throttle the bots to simply grab the new stories off the front page and stop there? EDIT- Details of my server configuration: The way we have this set up is the server that handles all the publishing is an unmanaged instance via AWS. It mounts the NFS server and connects to the RDS to update content, etc. You get to this publishing instance via a plugin that detects the wp-admin link and then redirects you into there. The front end app server also mounts the NFS and requests data from the RDS. It is the only one that has the WP Super Cache on it.... The OS is Ubuntu on the App server and the NFS runs CentOs. The front end is Nginx and the publishing server is Apache.

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  • 5.1 Surround Channels are Jumbled

    - by stickynips
    I had this exact setup working previously, but after a reformat it went screwy on me. I have an Onkyo A/V Receiver hooked up to my PC, via optical S/PDIF. Attached to the receiver is a 5.1 speaker setup (tested and working fine with my Xbox via the receiver). It seems to me that the audio channels are getting mixed up somehow between the PC and the receiver. I have a 5.1 test file which plays a sounds through each speaker individually. The channels are mixed as such: "Left Front" plays through my Right Front speaker "Center" plays through my Left Front speaker "Right Front" plays through my Center speaker "Left Rear" plays through my Subwoofer "Right Rear" plays through my Left Rear speaker I've tried downloading the latest Realtek HD Audio Drivers and the Realtek HD Audio Manager, but neither makes any difference. If there's a way I can manually rearrange the channels I believe it would fix the problem, but as far as I know this is impossible. edit: Sorry, I've forgotten some basic info. I'm running Windows 7 x64. The sound card is Realtek ALC892 embedded in a GIGABYTE GA-890GPA-UD3H AM3 motherboard.

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  • domain user disabling screensaver

    - by RASG
    I have the following situation: Due to security reasons the screensaver is activated after 10 minutes, and immediately locks the screen. There are GPOs preventing the user from changing the screensaver parameters and the background image. In order to bypass the background policy, some users are using bginfo The problem is that for some reason now the screensaver doesn't work anymore. The settings are still the same (10 minutes; locked to the user) and comparing snapshots of the registry before and after executing bginfo doesn't show any significant modification. Any hints? EDIT 1: Ok, i figured whats going on, but now i have another question. bginfo refreshes the user settings by reading HKEY_CURRENT_USER\Control Panel\Desktop, which has ScreenSaveActive. If the user set it to 0, disables the screensaver. Why isnt HKEY_CURRENT_USER\Software\Policies\Microsoft\Windows\Control Panel\Desktop, which sets ScreenSaveActive to 1, being enforced? or if it is being enforced, where is bginfo storing the value 0, and how can it bypass the policy? EDIT 2: I also discovered that after setting any value to HKEY_CURRENT_USER\Control Panel\Desktop\ScreenSaveActive, it can be deleted and the last value will remain active. For some reason HKEY_CURRENT_USER\Software\Policies\Microsoft\Windows\Control Panel\Desktop\ScreenSaveActive value is not being enforced to the user.

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  • Which DNS settings are used when setting up server

    - by Saif Bechan
    I have a server and want to run my own name server service. Now I have set it up already and it works not, but I do not know where the exact settings are stored. On my server I use Plesk. When I edit DNS settings there I think it is stored in named.conf. Named is installed on the server, and BIND. Now I also have a panel from my registrar. This is separate from my server. Both places I can add the normal MX,A,CNAME, etc records. Now where is the best way to place this settings. Currently I have the same records on both places, on the server and at the registrar panel. I am correct to just add all the records at the registrar panel, and remove everything from within PLESK, and just don't run DNS on my server, because it is already done in the registrar panel. Or should I add the records in both places.

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  • Camera doesnt move on opengl qt

    - by hugo
    Here is my code, as my subject indicates i have implemented a camera but i couldnt make it move,Thanks in advance. #define PI_OVER_180 0.0174532925f define GL_CLAMP_TO_EDGE 0x812F include "metinalifeyyaz.h" include include include include include include include metinalifeyyaz::metinalifeyyaz(QWidget *parent) : QGLWidget(parent) { this->setFocusPolicy(Qt:: StrongFocus); time = QTime::currentTime(); timer = new QTimer(this); timer->setSingleShot(true); connect(timer, SIGNAL(timeout()), this, SLOT(updateGL())); xpos = yrot = zpos = 0; walkbias = walkbiasangle = lookupdown = 0.0f; keyUp = keyDown = keyLeft = keyRight = keyPageUp = keyPageDown = false; } void metinalifeyyaz::drawBall() { //glTranslatef(6,0,4); glutSolidSphere(0.10005,300,30); } metinalifeyyaz:: ~metinalifeyyaz(){ glDeleteTextures(1,texture); } void metinalifeyyaz::initializeGL(){ glShadeModel(GL_SMOOTH); glClearColor(1.0,1.0,1.0,0.5); glClearDepth(1.0f); glEnable(GL_DEPTH_TEST); glEnable(GL_TEXTURE_2D); glDepthFunc(GL_LEQUAL); glClearColor(1.0,1.0,1.0,1.0); glShadeModel(GL_SMOOTH); GLfloat mat_specular[]={1.0,1.0,1.0,1.0}; GLfloat mat_shininess []={30.0}; GLfloat light_position[]={1.0,1.0,1.0}; glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); glMaterialfv(GL_FRONT,GL_SHININESS,mat_shininess); glLightfv(GL_LIGHT0, GL_POSITION, light_position); glEnable(GL_LIGHT0); glEnable(GL_LIGHTING); QImage img1 = convertToGLFormat(QImage(":/new/prefix1/halisaha2.bmp")); QImage img2 = convertToGLFormat(QImage(":/new/prefix1/white.bmp")); glGenTextures(2,texture); glBindTexture(GL_TEXTURE_2D, texture[0]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img1.width(), img1.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, img1.bits()); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glBindTexture(GL_TEXTURE_2D, texture[1]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img2.width(), img2.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, img2.bits()); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Really nice perspective calculations } void metinalifeyyaz::resizeGL(int w, int h){ if(h==0) h=1; glViewport(0,0,w,h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0f, static_cast<GLfloat>(w)/h,0.1f,100.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void metinalifeyyaz::paintGL(){ movePlayer(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); GLfloat xtrans = -xpos; GLfloat ytrans = -walkbias - 0.50f; GLfloat ztrans = -zpos; GLfloat sceneroty = 360.0f - yrot; glLoadIdentity(); glRotatef(lookupdown, 1.0f, 0.0f, 0.0f); glRotatef(sceneroty, 0.0f, 1.0f, 0.0f); glTranslatef(xtrans, ytrans+50, ztrans-130); glLoadIdentity(); glTranslatef(1.0f,0.0f,-18.0f); glRotatef(45,1,0,0); drawScene(); int delay = time.msecsTo(QTime::currentTime()); if (delay == 0) delay = 1; time = QTime::currentTime(); timer->start(qMax(0,10 - delay)); } void metinalifeyyaz::movePlayer() { if (keyUp) { xpos -= sin(yrot * PI_OVER_180) * 0.5f; zpos -= cos(yrot * PI_OVER_180) * 0.5f; if (walkbiasangle >= 360.0f) walkbiasangle = 0.0f; else walkbiasangle += 7.0f; walkbias = sin(walkbiasangle * PI_OVER_180) / 10.0f; } else if (keyDown) { xpos += sin(yrot * PI_OVER_180)*0.5f; zpos += cos(yrot * PI_OVER_180)*0.5f ; if (walkbiasangle <= 7.0f) walkbiasangle = 360.0f; else walkbiasangle -= 7.0f; walkbias = sin(walkbiasangle * PI_OVER_180) / 10.0f; } if (keyLeft) yrot += 0.5f; else if (keyRight) yrot -= 0.5f; if (keyPageUp) lookupdown -= 0.5; else if (keyPageDown) lookupdown += 0.5; } void metinalifeyyaz::keyPressEvent(QKeyEvent *event) { switch (event->key()) { case Qt::Key_Escape: close(); break; case Qt::Key_F1: setWindowState(windowState() ^ Qt::WindowFullScreen); break; default: QGLWidget::keyPressEvent(event); case Qt::Key_PageUp: keyPageUp = true; break; case Qt::Key_PageDown: keyPageDown = true; break; case Qt::Key_Left: keyLeft = true; break; case Qt::Key_Right: keyRight = true; break; case Qt::Key_Up: keyUp = true; break; case Qt::Key_Down: keyDown = true; break; } } void metinalifeyyaz::changeEvent(QEvent *event) { switch (event->type()) { case QEvent::WindowStateChange: if (windowState() == Qt::WindowFullScreen) setCursor(Qt::BlankCursor); else unsetCursor(); break; default: break; } } void metinalifeyyaz::keyReleaseEvent(QKeyEvent *event) { switch (event->key()) { case Qt::Key_PageUp: keyPageUp = false; break; case Qt::Key_PageDown: keyPageDown = false; break; case Qt::Key_Left: keyLeft = false; break; case Qt::Key_Right: keyRight = false; break; case Qt::Key_Up: keyUp = false; break; case Qt::Key_Down: keyDown = false; break; default: QGLWidget::keyReleaseEvent(event); } } void metinalifeyyaz::drawScene(){ glBegin(GL_QUADS); glNormal3f(0.0f,0.0f,1.0f); // glColor3f(0,0,1); //back glVertex3f(-6,0,-4); glVertex3f(-6,-0.5,-4); glVertex3f(6,-0.5,-4); glVertex3f(6,0,-4); glEnd(); glBegin(GL_QUADS); glNormal3f(0.0f,0.0f,-1.0f); //front glVertex3f(6,0,4); glVertex3f(6,-0.5,4); glVertex3f(-6,-0.5,4); glVertex3f(-6,0,4); glEnd(); glBegin(GL_QUADS); glNormal3f(-1.0f,0.0f,0.0f); // glColor3f(0,0,1); //left glVertex3f(-6,0,4); glVertex3f(-6,-0.5,4); glVertex3f(-6,-0.5,-4); glVertex3f(-6,0,-4); glEnd(); glBegin(GL_QUADS); glNormal3f(1.0f,0.0f,0.0f); // glColor3f(0,0,1); //right glVertex3f(6,0,-4); glVertex3f(6,-0.5,-4); glVertex3f(6,-0.5,4); glVertex3f(6,0,4); glEnd(); glBindTexture(GL_TEXTURE_2D, texture[0]); glBegin(GL_QUADS); glNormal3f(0.0f,1.0f,0.0f);//top glTexCoord2f(1.0f,0.0f); glVertex3f(6,0,-4); glTexCoord2f(1.0f,1.0f); glVertex3f(6,0,4); glTexCoord2f(0.0f,1.0f); glVertex3f(-6,0,4); glTexCoord2f(0.0f,0.0f); glVertex3f(-6,0,-4); glEnd(); glBegin(GL_QUADS); glNormal3f(0.0f,-1.0f,0.0f); //glColor3f(0,0,1); //bottom glVertex3f(6,-0.5,-4); glVertex3f(6,-0.5,4); glVertex3f(-6,-0.5,4); glVertex3f(-6,-0.5,-4); glEnd(); // glPushMatrix(); glBindTexture(GL_TEXTURE_2D, texture[1]); glBegin(GL_QUADS); glNormal3f(1.0f,0.0f,0.0f); glTexCoord2f(1.0f,0.0f); //right far goal post front face glVertex3f(5,0.5,-0.95); glTexCoord2f(1.0f,1.0f); glVertex3f(5,0,-0.95); glTexCoord2f(0.0f,1.0f); glVertex3f(5,0,-1); glTexCoord2f(0.0f,0.0f); glVertex3f(5, 0.5, -1); glColor3f(1,1,1); //right far goal post back face glVertex3f(5.05,0.5,-0.95); glVertex3f(5.05,0,-0.95); glVertex3f(5.05,0,-1); glVertex3f(5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post left face glVertex3f(5,0.5,-1); glVertex3f(5,0,-1); glVertex3f(5.05,0,-1); glVertex3f(5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post right face glVertex3f(5.05,0.5,-0.95); glVertex3f(5.05,0,-0.95); glVertex3f(5,0,-0.95); glVertex3f(5, 0.5, -0.95); glColor3f(1,1,1); //right near goal post front face glVertex3f(5,0.5,0.95); glVertex3f(5,0,0.95); glVertex3f(5,0,1); glVertex3f(5,0.5, 1); glColor3f(1,1,1); //right near goal post back face glVertex3f(5.05,0.5,0.95); glVertex3f(5.05,0,0.95); glVertex3f(5.05,0,1); glVertex3f(5.05,0.5, 1); glColor3f(1,1,1); //right near goal post left face glVertex3f(5,0.5,1); glVertex3f(5,0,1); glVertex3f(5.05,0,1); glVertex3f(5.05,0.5, 1); glColor3f(1,1,1); //right near goal post right face glVertex3f(5.05,0.5,0.95); glVertex3f(5.05,0,0.95); glVertex3f(5,0,0.95); glVertex3f(5,0.5, 0.95); glColor3f(1,1,1); //right crossbar front face glVertex3f(5,0.55,-1); glVertex3f(5,0.55,1); glVertex3f(5,0.5,1); glVertex3f(5,0.5,-1); glColor3f(1,1,1); //right crossbar back face glVertex3f(5.05,0.55,-1); glVertex3f(5.05,0.55,1); glVertex3f(5.05,0.5,1); glVertex3f(5.05,0.5,-1); glColor3f(1,1,1); //right crossbar bottom face glVertex3f(5.05,0.5,-1); glVertex3f(5.05,0.5,1); glVertex3f(5,0.5,1); glVertex3f(5,0.5,-1); glColor3f(1,1,1); //right crossbar top face glVertex3f(5.05,0.55,-1); glVertex3f(5.05,0.55,1); glVertex3f(5,0.55,1); glVertex3f(5,0.55,-1); glColor3f(1,1,1); //left far goal post front face glVertex3f(-5,0.5,-0.95); glVertex3f(-5,0,-0.95); glVertex3f(-5,0,-1); glVertex3f(-5, 0.5, -1); glColor3f(1,1,1); //right far goal post back face glVertex3f(-5.05,0.5,-0.95); glVertex3f(-5.05,0,-0.95); glVertex3f(-5.05,0,-1); glVertex3f(-5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post left face glVertex3f(-5,0.5,-1); glVertex3f(-5,0,-1); glVertex3f(-5.05,0,-1); glVertex3f(-5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post right face glVertex3f(-5.05,0.5,-0.95); glVertex3f(-5.05,0,-0.95); glVertex3f(-5,0,-0.95); glVertex3f(-5, 0.5, -0.95); glColor3f(1,1,1); //left near goal post front face glVertex3f(-5,0.5,0.95); glVertex3f(-5,0,0.95); glVertex3f(-5,0,1); glVertex3f(-5,0.5, 1); glColor3f(1,1,1); //right near goal post back face glVertex3f(-5.05,0.5,0.95); glVertex3f(-5.05,0,0.95); glVertex3f(-5.05,0,1); glVertex3f(-5.05,0.5, 1); glColor3f(1,1,1); //right near goal post left face glVertex3f(-5,0.5,1); glVertex3f(-5,0,1); glVertex3f(-5.05,0,1); glVertex3f(-5.05,0.5, 1); glColor3f(1,1,1); //right near goal post right face glVertex3f(-5.05,0.5,0.95); glVertex3f(-5.05,0,0.95); glVertex3f(-5,0,0.95); glVertex3f(-5,0.5, 0.95); glColor3f(1,1,1); //left crossbar front face glVertex3f(-5,0.55,-1); glVertex3f(-5,0.55,1); glVertex3f(-5,0.5,1); glVertex3f(-5,0.5,-1); glColor3f(1,1,1); //right crossbar back face glVertex3f(-5.05,0.55,-1); glVertex3f(-5.05,0.55,1); glVertex3f(-5.05,0.5,1); glVertex3f(-5.05,0.5,-1); glColor3f(1,1,1); //right crossbar bottom face glVertex3f(-5.05,0.5,-1); glVertex3f(-5.05,0.5,1); glVertex3f(-5,0.5,1); glVertex3f(-5,0.5,-1); glColor3f(1,1,1); //right crossbar top face glVertex3f(-5.05,0.55,-1); glVertex3f(-5.05,0.55,1); glVertex3f(-5,0.55,1); glVertex3f(-5,0.55,-1); glEnd(); // glPopMatrix(); // glPushMatrix(); // glTranslatef(0,0,0); // glutSolidSphere(0.10005,500,30); // glPopMatrix(); }

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  • Camera doesn't move

    - by hugo
    Here is my code, as my subject indicates i have implemented a camera but I couldn't make it move. #define PI_OVER_180 0.0174532925f #define GL_CLAMP_TO_EDGE 0x812F #include "metinalifeyyaz.h" #include <GL/glu.h> #include <GL/glut.h> #include <QTimer> #include <cmath> #include <QKeyEvent> #include <QWidget> #include <QDebug> metinalifeyyaz::metinalifeyyaz(QWidget *parent) : QGLWidget(parent) { this->setFocusPolicy(Qt:: StrongFocus); time = QTime::currentTime(); timer = new QTimer(this); timer->setSingleShot(true); connect(timer, SIGNAL(timeout()), this, SLOT(updateGL())); xpos = yrot = zpos = 0; walkbias = walkbiasangle = lookupdown = 0.0f; keyUp = keyDown = keyLeft = keyRight = keyPageUp = keyPageDown = false; } void metinalifeyyaz::drawBall() { //glTranslatef(6,0,4); glutSolidSphere(0.10005,300,30); } metinalifeyyaz:: ~metinalifeyyaz(){ glDeleteTextures(1,texture); } void metinalifeyyaz::initializeGL(){ glShadeModel(GL_SMOOTH); glClearColor(1.0,1.0,1.0,0.5); glClearDepth(1.0f); glEnable(GL_DEPTH_TEST); glEnable(GL_TEXTURE_2D); glDepthFunc(GL_LEQUAL); glClearColor(1.0,1.0,1.0,1.0); glShadeModel(GL_SMOOTH); GLfloat mat_specular[]={1.0,1.0,1.0,1.0}; GLfloat mat_shininess []={30.0}; GLfloat light_position[]={1.0,1.0,1.0}; glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); glMaterialfv(GL_FRONT,GL_SHININESS,mat_shininess); glLightfv(GL_LIGHT0, GL_POSITION, light_position); glEnable(GL_LIGHT0); glEnable(GL_LIGHTING); QImage img1 = convertToGLFormat(QImage(":/new/prefix1/halisaha2.bmp")); QImage img2 = convertToGLFormat(QImage(":/new/prefix1/white.bmp")); glGenTextures(2,texture); glBindTexture(GL_TEXTURE_2D, texture[0]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img1.width(), img1.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, img1.bits()); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glBindTexture(GL_TEXTURE_2D, texture[1]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img2.width(), img2.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, img2.bits()); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Really nice perspective calculations } void metinalifeyyaz::resizeGL(int w, int h){ if(h==0) h=1; glViewport(0,0,w,h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0f, static_cast<GLfloat>(w)/h,0.1f,100.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void metinalifeyyaz::paintGL(){ movePlayer(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); GLfloat xtrans = -xpos; GLfloat ytrans = -walkbias - 0.50f; GLfloat ztrans = -zpos; GLfloat sceneroty = 360.0f - yrot; glLoadIdentity(); glRotatef(lookupdown, 1.0f, 0.0f, 0.0f); glRotatef(sceneroty, 0.0f, 1.0f, 0.0f); glTranslatef(xtrans, ytrans+50, ztrans-130); glLoadIdentity(); glTranslatef(1.0f,0.0f,-18.0f); glRotatef(45,1,0,0); drawScene(); int delay = time.msecsTo(QTime::currentTime()); if (delay == 0) delay = 1; time = QTime::currentTime(); timer->start(qMax(0,10 - delay)); } void metinalifeyyaz::movePlayer() { if (keyUp) { xpos -= sin(yrot * PI_OVER_180) * 0.5f; zpos -= cos(yrot * PI_OVER_180) * 0.5f; if (walkbiasangle >= 360.0f) walkbiasangle = 0.0f; else walkbiasangle += 7.0f; walkbias = sin(walkbiasangle * PI_OVER_180) / 10.0f; } else if (keyDown) { xpos += sin(yrot * PI_OVER_180)*0.5f; zpos += cos(yrot * PI_OVER_180)*0.5f ; if (walkbiasangle <= 7.0f) walkbiasangle = 360.0f; else walkbiasangle -= 7.0f; walkbias = sin(walkbiasangle * PI_OVER_180) / 10.0f; } if (keyLeft) yrot += 0.5f; else if (keyRight) yrot -= 0.5f; if (keyPageUp) lookupdown -= 0.5; else if (keyPageDown) lookupdown += 0.5; } void metinalifeyyaz::keyPressEvent(QKeyEvent *event) { switch (event->key()) { case Qt::Key_Escape: close(); break; case Qt::Key_F1: setWindowState(windowState() ^ Qt::WindowFullScreen); break; default: QGLWidget::keyPressEvent(event); case Qt::Key_PageUp: keyPageUp = true; break; case Qt::Key_PageDown: keyPageDown = true; break; case Qt::Key_Left: keyLeft = true; break; case Qt::Key_Right: keyRight = true; break; case Qt::Key_Up: keyUp = true; break; case Qt::Key_Down: keyDown = true; break; } } void metinalifeyyaz::changeEvent(QEvent *event) { switch (event->type()) { case QEvent::WindowStateChange: if (windowState() == Qt::WindowFullScreen) setCursor(Qt::BlankCursor); else unsetCursor(); break; default: break; } } void metinalifeyyaz::keyReleaseEvent(QKeyEvent *event) { switch (event->key()) { case Qt::Key_PageUp: keyPageUp = false; break; case Qt::Key_PageDown: keyPageDown = false; break; case Qt::Key_Left: keyLeft = false; break; case Qt::Key_Right: keyRight = false; break; case Qt::Key_Up: keyUp = false; break; case Qt::Key_Down: keyDown = false; break; default: QGLWidget::keyReleaseEvent(event); } } void metinalifeyyaz::drawScene(){ glBegin(GL_QUADS); glNormal3f(0.0f,0.0f,1.0f); // glColor3f(0,0,1); //back glVertex3f(-6,0,-4); glVertex3f(-6,-0.5,-4); glVertex3f(6,-0.5,-4); glVertex3f(6,0,-4); glEnd(); glBegin(GL_QUADS); glNormal3f(0.0f,0.0f,-1.0f); //front glVertex3f(6,0,4); glVertex3f(6,-0.5,4); glVertex3f(-6,-0.5,4); glVertex3f(-6,0,4); glEnd(); glBegin(GL_QUADS); glNormal3f(-1.0f,0.0f,0.0f); // glColor3f(0,0,1); //left glVertex3f(-6,0,4); glVertex3f(-6,-0.5,4); glVertex3f(-6,-0.5,-4); glVertex3f(-6,0,-4); glEnd(); glBegin(GL_QUADS); glNormal3f(1.0f,0.0f,0.0f); // glColor3f(0,0,1); //right glVertex3f(6,0,-4); glVertex3f(6,-0.5,-4); glVertex3f(6,-0.5,4); glVertex3f(6,0,4); glEnd(); glBindTexture(GL_TEXTURE_2D, texture[0]); glBegin(GL_QUADS); glNormal3f(0.0f,1.0f,0.0f);//top glTexCoord2f(1.0f,0.0f); glVertex3f(6,0,-4); glTexCoord2f(1.0f,1.0f); glVertex3f(6,0,4); glTexCoord2f(0.0f,1.0f); glVertex3f(-6,0,4); glTexCoord2f(0.0f,0.0f); glVertex3f(-6,0,-4); glEnd(); glBegin(GL_QUADS); glNormal3f(0.0f,-1.0f,0.0f); //glColor3f(0,0,1); //bottom glVertex3f(6,-0.5,-4); glVertex3f(6,-0.5,4); glVertex3f(-6,-0.5,4); glVertex3f(-6,-0.5,-4); glEnd(); // glPushMatrix(); glBindTexture(GL_TEXTURE_2D, texture[1]); glBegin(GL_QUADS); glNormal3f(1.0f,0.0f,0.0f); glTexCoord2f(1.0f,0.0f); //right far goal post front face glVertex3f(5,0.5,-0.95); glTexCoord2f(1.0f,1.0f); glVertex3f(5,0,-0.95); glTexCoord2f(0.0f,1.0f); glVertex3f(5,0,-1); glTexCoord2f(0.0f,0.0f); glVertex3f(5, 0.5, -1); glColor3f(1,1,1); //right far goal post back face glVertex3f(5.05,0.5,-0.95); glVertex3f(5.05,0,-0.95); glVertex3f(5.05,0,-1); glVertex3f(5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post left face glVertex3f(5,0.5,-1); glVertex3f(5,0,-1); glVertex3f(5.05,0,-1); glVertex3f(5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post right face glVertex3f(5.05,0.5,-0.95); glVertex3f(5.05,0,-0.95); glVertex3f(5,0,-0.95); glVertex3f(5, 0.5, -0.95); glColor3f(1,1,1); //right near goal post front face glVertex3f(5,0.5,0.95); glVertex3f(5,0,0.95); glVertex3f(5,0,1); glVertex3f(5,0.5, 1); glColor3f(1,1,1); //right near goal post back face glVertex3f(5.05,0.5,0.95); glVertex3f(5.05,0,0.95); glVertex3f(5.05,0,1); glVertex3f(5.05,0.5, 1); glColor3f(1,1,1); //right near goal post left face glVertex3f(5,0.5,1); glVertex3f(5,0,1); glVertex3f(5.05,0,1); glVertex3f(5.05,0.5, 1); glColor3f(1,1,1); //right near goal post right face glVertex3f(5.05,0.5,0.95); glVertex3f(5.05,0,0.95); glVertex3f(5,0,0.95); glVertex3f(5,0.5, 0.95); glColor3f(1,1,1); //right crossbar front face glVertex3f(5,0.55,-1); glVertex3f(5,0.55,1); glVertex3f(5,0.5,1); glVertex3f(5,0.5,-1); glColor3f(1,1,1); //right crossbar back face glVertex3f(5.05,0.55,-1); glVertex3f(5.05,0.55,1); glVertex3f(5.05,0.5,1); glVertex3f(5.05,0.5,-1); glColor3f(1,1,1); //right crossbar bottom face glVertex3f(5.05,0.5,-1); glVertex3f(5.05,0.5,1); glVertex3f(5,0.5,1); glVertex3f(5,0.5,-1); glColor3f(1,1,1); //right crossbar top face glVertex3f(5.05,0.55,-1); glVertex3f(5.05,0.55,1); glVertex3f(5,0.55,1); glVertex3f(5,0.55,-1); glColor3f(1,1,1); //left far goal post front face glVertex3f(-5,0.5,-0.95); glVertex3f(-5,0,-0.95); glVertex3f(-5,0,-1); glVertex3f(-5, 0.5, -1); glColor3f(1,1,1); //right far goal post back face glVertex3f(-5.05,0.5,-0.95); glVertex3f(-5.05,0,-0.95); glVertex3f(-5.05,0,-1); glVertex3f(-5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post left face glVertex3f(-5,0.5,-1); glVertex3f(-5,0,-1); glVertex3f(-5.05,0,-1); glVertex3f(-5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post right face glVertex3f(-5.05,0.5,-0.95); glVertex3f(-5.05,0,-0.95); glVertex3f(-5,0,-0.95); glVertex3f(-5, 0.5, -0.95); glColor3f(1,1,1); //left near goal post front face glVertex3f(-5,0.5,0.95); glVertex3f(-5,0,0.95); glVertex3f(-5,0,1); glVertex3f(-5,0.5, 1); glColor3f(1,1,1); //right near goal post back face glVertex3f(-5.05,0.5,0.95); glVertex3f(-5.05,0,0.95); glVertex3f(-5.05,0,1); glVertex3f(-5.05,0.5, 1); glColor3f(1,1,1); //right near goal post left face glVertex3f(-5,0.5,1); glVertex3f(-5,0,1); glVertex3f(-5.05,0,1); glVertex3f(-5.05,0.5, 1); glColor3f(1,1,1); //right near goal post right face glVertex3f(-5.05,0.5,0.95); glVertex3f(-5.05,0,0.95); glVertex3f(-5,0,0.95); glVertex3f(-5,0.5, 0.95); glColor3f(1,1,1); //left crossbar front face glVertex3f(-5,0.55,-1); glVertex3f(-5,0.55,1); glVertex3f(-5,0.5,1); glVertex3f(-5,0.5,-1); glColor3f(1,1,1); //right crossbar back face glVertex3f(-5.05,0.55,-1); glVertex3f(-5.05,0.55,1); glVertex3f(-5.05,0.5,1); glVertex3f(-5.05,0.5,-1); glColor3f(1,1,1); //right crossbar bottom face glVertex3f(-5.05,0.5,-1); glVertex3f(-5.05,0.5,1); glVertex3f(-5,0.5,1); glVertex3f(-5,0.5,-1); glColor3f(1,1,1); //right crossbar top face glVertex3f(-5.05,0.55,-1); glVertex3f(-5.05,0.55,1); glVertex3f(-5,0.55,1); glVertex3f(-5,0.55,-1); glEnd(); // glPopMatrix(); // glPushMatrix(); // glTranslatef(0,0,0); // glutSolidSphere(0.10005,500,30); // glPopMatrix(); }

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  • XSL Template outputting massive chunk of text, rather than HTML. But only on one section

    - by Throlkim
    I'm having a slightly odd situation with an XSL template. Most of it outputs fine, but a certain for-each loop is causing me problems. Here's the XML: <area> <feature type="Hall"> <Heading><![CDATA[Hall]]></Heading> <Para><![CDATA[Communal gardens, pathway leading to PVCu double glazed communal front door to]]></Para> </feature> <feature type="Entrance Hall"> <Heading><![CDATA[Communal Entrance Hall]]></Heading> <Para><![CDATA[Plain ceiling, centre light fitting, fire door through to inner hallway, wood and glazed panelled front door to]]></Para> </feature> <feature type="Inner Hall"> <Heading><![CDATA[Inner Hall]]></Heading> <Para><![CDATA[Plain ceiling with pendant light fitting and covings, security telephone, airing cupboard housing gas boiler serving domestic hot water and central heating, telephone point, storage cupboard housing gas and electric meters, wooden panelled doors off to all rooms.]]></Para> </feature> <feature type="Lounge (Reception)" width="3.05" length="4.57" units="metre"> <Heading><![CDATA[Lounge (Reception)]]></Heading> <Para><![CDATA[15' 6" x 10' 7" (4.72m x 3.23m) Window to the side and rear elevation, papered ceiling with pendant light fitting and covings, two double panelled radiators, power points, wall mounted security entry phone, TV aerial point.]]></Para> </feature> <feature type="Kitchen" width="3.05" length="3.66" units="metre"> <Heading><![CDATA[Kitchen]]></Heading> <Para><![CDATA[12' x 10' (3.66m x 3.05m) Double glazed window to the rear elevation, textured ceiling with strip lighting, range of base and wall units in Beech with brushed aluminium handles, co-ordinated working surfaces with inset stainless steel sink with mixer taps over, co-ordinated tiled splashbacks, gas and electric cooker points, large storage cupboard with shelving, power points.]]></Para> </feature> <feature type="Entrance Porch"> <Heading><![CDATA[Balcony]]></Heading> <Para><![CDATA[Views across the communal South facing garden, wrought iron balustrade.]]></Para> </feature> <feature type="Bedroom" width="3.35" length="3.96" units="metre"> <Heading><![CDATA[Bedroom One]]></Heading> <Para><![CDATA[13' 6" x 11' 5" (4.11m x 3.48m) Double glazed windows to the front and side elevations, papered ceiling with pendant light fittings and covings, single panelled radiator, power points, telephone point, security entry phone.]]></Para> </feature> <feature type="Bedroom" width="3.05" length="3.35" units="metre"> <Heading><![CDATA[Bedroom Two]]></Heading> <Para><![CDATA[11' 4" x 10' 1" (3.45m x 3.07m) Double glazed window to the front elevation, plain ceiling with centre light fitting and covings, power points.]]></Para> </feature> <feature type="bathroom"> <Heading><![CDATA[Bathroom]]></Heading> <Para><![CDATA[Obscure double glazed window to the rear elevation, textured ceiling with centre light fitting and extractor fan, suite in white comprising of low level WC, wall mounted wash hand basin and walk in shower housing 'Triton T80' electric shower, co-ordinated tiled splashbacks.]]></Para> </feature> </area> And here's the section of my template that processes it: <xsl:for-each select="area"> <li> <xsl:for-each select="feature"> <li> <h5> <xsl:value-of select="Heading"/> </h5> <xsl:value-of select="Para"/> </li> </xsl:for-each> </li> </xsl:for-each> And here's the output: Hall Communal gardens, pathway leading to PVCu double glazed communal front door to Communal Entrance Hall Plain ceiling, centre light fitting, fire door through to inner hallway, wood and glazed panelled front door to Inner Hall Plain ceiling with pendant light fitting and covings, security telephone, airing cupboard housing gas boiler serving domestic hot water and central heating, telephone point, storage cupboard housing gas and electric meters, wooden panelled doors off to all rooms. Lounge (Reception) 15' 6" x 10' 7" (4.72m x 3.23m) Window to the side and rear elevation, papered ceiling with pendant light fitting and covings, two double panelled radiators, power points, wall mounted security entry phone, TV aerial point. Kitchen 12' x 10' (3.66m x 3.05m) Double glazed window to the rear elevation, textured ceiling with strip lighting, range of base and wall units in Beech with brushed aluminium handles, co-ordinated working surfaces with inset stainless steel sink with mixer taps over, co-ordinated tiled splashbacks, gas and electric cooker points, large storage cupboard with shelving, power points. Balcony Views across the communal South facing garden, wrought iron balustrade. Bedroom One 13' 6" x 11' 5" (4.11m x 3.48m) Double glazed windows to the front and side elevations, papered ceiling with pendant light fittings and covings, single panelled radiator, power points, telephone point, security entry phone. Bedroom Two 11' 4" x 10' 1" (3.45m x 3.07m) Double glazed window to the front elevation, plain ceiling with centre light fitting and covings, power points. Bathroom Obscure double glazed window to the rear elevation, textured ceiling with centre light fitting and extractor fan, suite in white comprising of low level WC, wall mounted wash hand basin and walk in shower housing 'Triton T80' electric shower, co-ordinated tiled splashbacks. For reference, here's the entire XSLT: http://pastie.org/private/eq4gjvqoc1amg9ynyf6wzg The rest of it all outputs fine - what am I missing from the above section?

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  • PHP - My array returns NULL values when placed in a function, but works fine outside of the function

    - by orbit82
    Okay, let me see if I can explain this. I am making a newspaper WordPress theme. The theme pulls posts from categories. The front page shows multiple categories, organized as "newsboxes". Each post should show up only ONCE on the front page, even if said post is in two or more categories. To prevent posts from duplicating on the front page, I've created an array that keeps track of the individual post IDs. When a post FIRST shows up on the front page, its ID gets added to the array. Before looping through the posts for each category, the code first checks the array to see which posts have ALREADY been displayed. OK, so now remember how I said earlier that the front page shows multiple categories organized as "newsboxes"? Well, these newsboxes are called onto the front page using PHP includes. I have 6 newsboxes appearing on the front page, and the code to call them is EXACTLY the same. I didn't want to repeat the same code 6 times, so I put all of the inclusion code into a function. The function works, but the only problem is that it screws up the duplicate posts code I mentioned earlier. The posts all repeat. Running a var_dump on the $do_not_duplicate variable returns an array with null indices. Everything works PERFECTLY if I don't put the code inside a function, but once I do put them in a function it's like the arrays aren't even connecting with the posts. Here is the code with the arrays. The key variables in question here include $do_not_duplicate[] = $post-ID, $do_not_duplicate and 'post__not_in' = $do_not_duplicate <?php query_posts('cat='.$settings['cpress_top_story_category'].'&posts_per_page='.$settings['cpress_number_of_top_stories'].'');?> <?php if (have_posts()) : ?> <!--TOP STORY--> <div id="topStory"> <?php while ( have_posts() ) : the_post(); $do_not_duplicate[] = $post->ID; ?> <a href="<?php the_permalink() ?>" rel="bookmark" title="Permanent Link to <?php the_title_attribute(); ?>"><?php the_post_thumbnail('top-story-thumbnail'); ?></a> <h2 class="extraLargeHeadline"><a href="<?php the_permalink() ?>" rel="bookmark" title="Permanent Link to <?php the_title_attribute(); ?>"><?php the_title(); ?></a></h2> <div class="topStory_author"><?php cpress_show_post_author_byline(); ?></div> <div <?php post_class('topStory_entry') ?> id="post-<?php the_ID(); ?>"> <?php if($settings['cpress_excerpt_or_content_top_story_newsbox'] == "content") { the_content(); ?><a href="<?php the_permalink(); ?>" title="<?php the_title_attribute(); ?>"><span class="read_more"><?php echo $settings['cpress_more_text']; ?></span></a> <?php } else { the_excerpt(); ?><a href="<?php the_permalink(); ?>" title="<?php the_title_attribute(); ?>"><span class="read_more"><?php echo $settings['cpress_more_text']; ?></span></a> <?php }?> </div><!--/topStoryentry--> <div class="topStory_meta"><?php cpress_show_post_meta(); ?></div> <?php endwhile; wp_reset_query(); ?> <?php if(!$settings['cpress_hide_top_story_more_stories']) { ?> <!--More Top Stories--><div id="moreTopStories"> <?php $category_link = get_category_link(''.$settings['cpress_top_story_category'].''); ?> <?php if (have_posts()) : ?> <?php query_posts( array( 'cat' => ''.$settings['cpress_top_story_category'].'', 'posts_per_page' => ''.$settings['cpress_number_of_more_top_stories'].'', 'post__not_in' => $do_not_duplicate ) ); ?> <h4 class="moreStories"> <?php if($settings['cpress_make_top_story_more_stories_link']) { ?> <a href="<?php echo $category_link; ?>" title="<?php echo strip_tags($settings['cpress_top_story_more_stories_text']);?>"><?php echo strip_tags($settings['cpress_top_story_more_stories_text']);?></a><?php } else { echo strip_tags($settings['cpress_top_story_more_stories_text']); } ?> </h4> <ul> <?php while( have_posts() ) : the_post(); $do_not_duplicate[] = $post->ID; ?> <li><h2 class="mediumHeadline"><a href="<?php the_permalink() ?>" rel="bookmark" title="Permanent Link to <?php the_title_attribute(); ?>"><?php the_title(); ?></a></h2> <?php if(!$settings['cpress_hide_more_top_stories_excerpt']) { ?> <div <?php post_class('moreTopStory_postExcerpt') ?> id="post-<?php the_ID(); ?>"><?php if($settings['cpress_excerpt_or_content_top_story_newsbox'] == "content") { the_content(); ?><a href="<?php the_permalink(); ?>" title="<?php the_title_attribute(); ?>"><span class="read_more"><?php echo $settings['cpress_more_text']; ?></span></a> <?php } else { the_excerpt(); ?> <a href="<?php the_permalink(); ?>" title="<?php the_title_attribute(); ?>"><span class="read_more"><?php echo $settings['cpress_more_text']; ?></span></a> <?php }?> </div><?php } ?> <div class="moreTopStory_postMeta"><?php cpress_show_post_meta(); ?></div> </li> <?php endwhile; wp_reset_query(); ?> </ul> <?php endif;?> </div><!--/moreTopStories--> <?php } ?> <?php echo(var_dump($do_not_duplicate)); ?> </div><!--/TOP STORY--> <?php endif; ?> And here is the code that includes the newsboxes onto the front page. This is the code I'm trying to put into a function to avoid duplicating it 6 times on one page. function cpress_show_templatebitsf($tbit_num, $tbit_option) { global $tbit_path; global $shortname; $settings = get_option($shortname.'_options'); //display the templatebits (usually these will be sidebars) for ($i=1; $i<=$tbit_num; $i++) { $tbit = strip_tags($settings[$tbit_option .$i]); if($tbit !="") { include_once(TEMPLATEPATH . $tbit_path. $tbit.'.php'); } //if }//for loop unset($tbit_option); } I hope this makes sense. It's kind of a complex thing to explain but I've tried many things to fix it and have had no luck. I'm stumped. I'm hoping it's just some little thing I'm overlooking because it seems like it shouldn't be such a problem.

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  • Asp controls Id generation inside repeater

    - by toraan
    I define some controls inside repeater itemtemplate, the problem is with the Id that are generated automatically. This is my page: <asp:Repeater ID="rptThreads" runat="server" onitemcreated="rptThreads_ItemCreated"> <HeaderTemplate> <table cellpadding="0px" cellspacing="0"> </HeaderTemplate> <ItemTemplate> <tr style="height:50px"> <td> <asp:PlaceHolder ID="plcItemTitle" runat="server"> <asp:Panel id="titleContainer" runat="server" style="position:absolute;"> <asp:HyperLink ID="lnkTitle" runat="server" style="float:left;padding-right:10px;" Text='<%# Container.DataItem%>'/> <asp:Panel id="pnlEditButtons" runat="server" Visible="false" style="vertical-align:middle;z-index:100;display:none;float:left;" > <asp:ImageButton ID="imgbtn1" runat="server" ImageUrl="~/Images/misc/edit.png" /> <asp:ImageButton ID="imgbtn2" runat="server" ImageUrl="~/Images/misc/Rename.png" /> </asp:Panel> </asp:Panel> </asp:PlaceHolder> </td> </tr> </ItemTemplate> <FooterTemplate> </table> </FooterTemplate> </asp:Repeater> Now I will try to describe the problem: code-behind: protected void Page_Load(object sender, EventArgs e) { int [] array = {1,2,3,4,5}; rptThreads.DataSource = array; rptThreads.DataBind(); } protected void rptThreads_ItemCreated(object sender, RepeaterItemEventArgs e) { if (e.Item.ItemType == ListItemType.Item || e.Item.ItemType == ListItemType.AlternatingItem) { Panel editButtonsPanel = e.Item.FindControl("pnlEditButtons") as Panel; editButtonsPanel.Visible = true; Panel containerPanel = e.Item.FindControl("titleContainer") as Panel; //Point of Interest!!!! containerPanel.Attributes.Add("onmouseover", "ShowEditButtons('" + editButtonsPanel.ClientID + "');"); } } If I run the page as is, the generated html will be the following (I show only the first 2 items): <table cellpadding="0px" cellspacing="0"> <tr style="height:50px"> <td> <div id="titleContainer" onmouseover="ShowEditButtons('pnlEditButtons');" style="position:absolute;"> <a id="lnkTitle" style="float:left;padding-right:10px;">1</a> <div id="pnlEditButtons" style="vertical-align:middle;z-index:100;display:none;float:left;"> <input type="image" name="imgbtn1" id="imgbtn1" src="Images/misc/edit.png" style="border-width:0px;" /> <input type="image" name="imgbtn2" id="imgbtn2" src="Images/misc/Rename.png" style="border-width:0px;" /> </div> </div> </td> </tr> <tr style="height:50px"> <td> <div id="titleContainer" onmouseover="ShowEditButtons('pnlEditButtons');" style="position:absolute;"> <a id="lnkTitle" style="float:left;padding-right:10px;">2</a> <div id="pnlEditButtons" style="vertical-align:middle;z-index:100;display:none;float:left;"> <input type="image" name="imgbtn1" id="imgbtn1" src="Images/misc/edit.png" style="border-width:0px;" /> <input type="image" name="imgbtn2" id="imgbtn2" src="Images/misc/Rename.png" style="border-width:0px;" /> </div> </div> </td> </tr> As you can see all divs get the SAME ID, THIS I DONT WANT!!! But If I omit this line form the ItemCreated event: containerPanel.Attributes.Add("onmouseover", "ShowEditButtons('" + editButtonsPanel.ClientID + "');"); The generated HTML will be the following: <table cellpadding="0px" cellspacing="0"> <tr style="height:50px"> <td> <div id="rptThreads_ctl01_titleContainer" style="position:absolute;"> <a id="rptThreads_ctl01_lnkTitle" style="float:left;padding-right:10px;">1</a> <div id="rptThreads_ctl01_pnlEditButtons" style="vertical-align:middle;z-index:100;display:none;float:left;"> <input type="image" name="rptThreads$ctl01$imgbtn1" id="rptThreads_ctl01_imgbtn1" src="Images/misc/edit.png" style="border-width:0px;" /> <input type="image" name="rptThreads$ctl01$imgbtn2" id="rptThreads_ctl01_imgbtn2" src="Images/misc/Rename.png" style="border-width:0px;" /> </div> </div> </td> </tr> <tr style="height:50px"> <td> <div id="rptThreads_ctl02_titleContainer" style="position:absolute;"> <a id="rptThreads_ctl02_lnkTitle" style="float:left;padding-right:10px;">2</a> <div id="rptThreads_ctl02_pnlEditButtons" style="vertical-align:middle;z-index:100;display:none;float:left;"> <input type="image" name="rptThreads$ctl02$imgbtn1" id="rptThreads_ctl02_imgbtn1" src="Images/misc/edit.png" style="border-width:0px;" /> <input type="image" name="rptThreads$ctl02$imgbtn2" id="rptThreads_ctl02_imgbtn2" src="Images/misc/Rename.png" style="border-width:0px;" /> </div> </div> </td> </tr> All divs get unique IDs, and this I do want My questions are: 1)why it happens? why this line of code messup the ids? 2)how can have the unique ID's and assign javascript in codebehind? I can add this on aspx (it will wotk and I will get unique ids): onmouseover='<%# "javascript:ShowEditButtons(\""+ Container.FindControl("pnlEditButtons").ClientID+ "\");" %>' But I must do it in codebehind because I need to set the javascript only if server validate some things.

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  • JTabbedPane: only first tab is drawn, the second is always empty (newbie Q)

    - by paul
    I created a very simple JTabbedPane by first creating an empty JTabbedPane object, then 2 JPanels that I later add. Each JPanel is holding a object that extends JButton and implements MouseListener. Each of these holds a different image loaded from a file; the image is held locally as a buffered image and as an image icon, etc., all of which works great. The point of all that is to allow resizing of the image when the button is resized (using getscaledinstance()), because the panel is resized, because the JTabbedPane is resized, etc., within the JFrame that holds everything. I override paintComponent() to accomplish this in the class that extends JButton. I am using MigLayout Manager, and all is well on that front controlling layout constraints, growing, filling, initial sizes, preferred sizes, etc. The images the buttons hold are of different sizes and proportions, but this caused no trouble before. Up until 2 days ago everything worked fairly well. I made some changes trying to tweak some resizing issues as I was picking up MigLayout manager. At the time I was playing around with setting various min, max, and preferred sizes using the methods provided for by the components, not the layout manager. I also fooled a bit with pack(), validate(), visible(), opaque() etc., and yes I read the article about Swing and AWT painting here: http://java.sun.com/products/jfc/tsc/articles/painting/ , and I switched to relying more and more on MigLayout. On an unrelated note, it appears JFrame's do not honor maxsize? Somehow, today, with and without using any of these methods provided by swing, with or without using MigLayout manager to handle some of these matters instead, I now have a JTabbedPane that correctly displays the FIRST JPanel I add, but NOT THE SECOND JPanel--which, while present as a tab--does not show when selected. I have switched the order of which panel is added first, and this still holds true regardless of which JPanel I add first, telling me the JPanels are ok, and the problem is most likely in the JTabbedPane. I click on the second tab, the JTabbedPane switches, but I have what appears to be a blank button in the JPanel. A few console system-out statements reveal the following: a) that the second panel and its button are constructed b) no mouse events are being captured when I click on where the second panel and button should reside, as if it didn't exist at that point; c) when I switch to the second tab, the overrided paintComponent() method of the button within that second JPanel is never called, so it is in fact never being painted despite the tab in which it resides becoming visible; d) the JTabbpedPane getComponentCount() returns a correct value of 2 after adding the 2nd panel; e) MigLayout manager actually rocks, but I digress... I cannot now revert to my older code, and despite my best efforts to undo whatever changes caused this, I cannot fix my new problem. I've commented out everything but the most essential calls: constructors for each object--with MigLayout; add() for placing the buttons on the panels using string-arguments appropriate for MigLayout; add() for placing the panels on the JTabbedPane, also with MigLayout string arguments; setting the default op on close for the JFrame; and setting the JFrame visible. This means I do not fiddle with optimization settings, double buffering settings, opaque settings, but leave them as default, and still, no fix; the second panel will not show itself. Each panel, I should add, when it is the first to be loaded, works fine, again re-affirming that the panels and buttons are themselves ok. Here is part of what I am doing: //Note: BuildaButton is a class that merely constructs my instances File f = new File("/foo.jpg"); button1 = new BuildaButton().BuildaButton(f).buildfoo1Button(); f = new File("/foo2.jpg"); button2 = new BuildaButton().BuildaButton(f).buildfoo2Button(); MigLayout ml = new MigLayout("wrap 1", "[fill, grow]0[fill, grow]", "[fill, grow]0[fill, grow]"); MigLayout ml2 = new MigLayout("wrap 2", "[fill, grow]5[fill, grow]", "[fill, grow]0[fill, grow]"); foo1panel = new JPanel(ml); foo1panel.add(button1, "w 234:945:, h 200:807:"); foo2panel = new JPanel(ml); foo2panel.add(button2, "w 186:752:, h 200:807:"); tabs.add("foo1", foo1panel); tabs.add("foo2", foo2panel); System.out.println("contents of tabs: " + tabs.getComponentCount() + " elements"); mainframe.setLayout(ml2); mainframe.setMinimumSize(new Dimension(850,800)); mainframe.add(tabs, "w 600:800:, h 780:780:"); //controlpanel is a still blank jpanel that holds nothing--it is a space holder for now & will be utilized mainframe.add(controlpanel, "w 200:200:200, h 780:780:"); mainframe.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); mainframe.setVisible(true); Thank you in advance for any help you can give.

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  • Problems with self-signed SSL certificate for SSTP in Windows Server Foundation 2008

    - by John Barton
    I am trying to configure SSTP in Windows Server Foundation 2008. I want to use a self-signed SSL certificate to do authentication. When the server is running, I get the following error when trying to connect: 0x800B0109: A certificate chain processed, but terminated in a root certificate that is not trusted by the trust provider. I created the self-signed certificate in the IIS "Server Certificates" panel. From that panel, I exported the certificate, with the private key, to a .pfx file. I installed this certificate on the client computer which I tried to connect from. The certificate bound to the SSL listener in the RRAS-Security panel is present in the Trusted Root Certificate Authority stores on both machines. I've been getting super annoyed setting up certificates. Any advice here?

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  • MacBookPro running Windows 7: accidental trackpad input is driving me mad

    - by Ben Hammond
    I am running Windows7 Professional 64bit on a 2010 MacBookPro using BootCamp 3.1. I am using an external trackball. When I am typing, I accidently brushing the trackpad and accidently overtyping randomly selected pieces of text. Which is driving me mad. I have tried to install TrackPad++, but I could not get the Trackpad++ control panel to recognise that the driver software was installed. I tried TrackPad Magic, but although it gives me a system tray icon telling me it is working, but it does not appear to disable the track pad. A quick Google implies that there should be an option in the BootCamp Control Panel 'Ignore accidental Input while typing'. But I can't see one of those in my BootCamp Control Panel. Am I looking in the wrong place? Is this feature 32bit only? Is there anything else I should try?

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  • Linux Mint does not start after renaming home directory

    - by RUBY
    I am new to linux and was just trying to rename the only directory in home from rk to rhk. I messed up the whole thing and the settings. Created some new thing named rhk which I can't remember as it got all messed up and Now I am getting nothing after Linux Mint 10(julia) boots up - no start menu, no panel, no taskbar nothing. I tried to work in the recovery mode and got some(downloaded) 216mb of something(in the repair broken packages) hoping that it might help but didn't help. Moreover whenver I have booted in it shows messages like Could not update ICEauthority file /home/rk./.ICEauthority there is a problem with the configuration server. (usr/lib/libconfig24/gconfsanitycheck2 exited with status 256) The panel encountered a problem while loading "OAFIID: GNOME_mintMenu" The panel encountered a problem while loading "OAFIID: GNOME_IndicatorApplet" Naulitis could not create the following reqiured folders: /home/rk/Desktop, /home/rk/. Naulitis Moreover Alt+F2 gives Run application or run with file and nothing seems to be working.

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  • Is it possible to interrupt or cancel the trash-delete process?

    - by pete
    I am connected to the company server, onsite not remote, which is Windows based. When, in the OS finder, I go to delete a file or directory that resides on the window-based server, the trash progress panel appears as usual. Not infrequently it will just hang there appearing to be active but no progress occurs on the progress bar. So the X is chosen to stop or cancel the process. A new panel appears, and while appearing to be active, again, just hangs there indefinitely. My lack of reputation prevents posting a screen shot - sorry. The question then is this: Is there a way via the Activity Monitor, Terminal, etc. to interrupt this deleting process in the Mac OS? Currently, I have to force shutdown and reboot to eradicate the ever-deleting panel. Finder relaunch does not solve and only eliminates the finder until I force reboot. Any assistance is appreciated. Thanks, Pete iMac, Mac OS X (10.6.8), i7-2.8ghz, 8gb ram

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  • Use all 5.1 speakers with a 2.1 audio source

    - by thegreyspot
    Hi! I just bought a 5.1 surround sound speaker set for my computer in my bedroom. The rear speakers are next to me in bed while the front speakers are at the other end of the bed at my feet. While I enjoy the surround sound during movies that support 5.1 sound, I would like to have my rear speakers working when listening to podcasts, or other 2.1 channel sound. How can I do this? When I enable "Speaker Fill" in the Realtek Hd Audio manager the sound only comes out of the front and center speakers with a few background noises that come out the rear ones. But since my ears are closer to the rear speakers, I'd rather have the sound come out of them. Let me know of any ideas! Hmm seems like the only option is to set the rear speakers to "Front Speakers" and change it to stereo in the Realtek HD audio. But still that take alot of steps and it doesnt not use the center speaker Thanks

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  • Visual Studio Paired Editor Panes

    - by Chumpy
    Is there any way to make Visual Studio have "paired" editor panes, somewhat like XCode's Assistant Editor feature? More specifically, I'd like to replicate the XCode feature of having a .cpp file's .h partner be automatically open in an adjacent editor panel. So, when a .cpp file is opened in a text editor panel (let's say, on the left of the screen), its analogous .h file will open in another panel (on the right). That way both can be edited on the same screen at the same time, without the need to manually place both files in their respective editor panes. Hope that makes sense, I'm not really sure what terminology to use in order to search for existing solutions.

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  • Double Linked List Insertion Sorting Bug

    - by house
    Hello, I have implemented an insertion sort in a double link list (highest to lowest) from a file of 10,000 ints, and output to file in reverse order. To my knowledge I have implemented such a program, however I noticed in the ouput file, a single number is out of place. Every other number is in correct order. The number out of place is a repeated number, but the other repeats of this number are in correct order. Its just strange how this number is incorrectly placed. Also the unsorted number is only 6 places out of sync. I have looked through my program for days now with no idea where the problem lies, so I turn to you for help. Below is the code in question, (side note: can my question be deleted by myself? rather my colleges dont thieve my code, if not how can it be deleted?) void DLLIntStorage::insertBefore(int inValue, node *nodeB) { node *newNode; newNode = new node(); newNode->prev = nodeB->prev; newNode->next = nodeB; newNode->value = inValue; if(nodeB->prev==NULL) { this->front = newNode; } else { nodeB->prev->next = newNode; } nodeB->prev = newNode; } void DLLIntStorage::insertAfter(int inValue, node *nodeB) { node *newNode; newNode = new node(); newNode->next = nodeB->next; newNode->prev = nodeB; newNode->value = inValue; if(nodeB->next == NULL) { this->back = newNode; } else { nodeB->next->prev = newNode; } nodeB->next = newNode; } void DLLIntStorage::insertFront(int inValue) { node *newNode; if(this->front == NULL) { newNode = new node(); this->front = newNode; this->back = newNode; newNode->prev = NULL; newNode->next = NULL; newNode->value = inValue; } else { insertBefore(inValue, this->front); } } void DLLIntStorage::insertBack(int inValue) { if(this->back == NULL) { insertFront(inValue); } else { insertAfter(inValue, this->back); } } ifstream& operator>> (ifstream &in, DLLIntStorage &obj) { int readInt, counter = 0; while(!in.eof()) { if(counter==dataLength) //stops at 10,000 { break; } in >> readInt; if(obj.front != NULL ) { obj.insertion(readInt); } else { obj.insertBack(readInt); } counter++; } return in; } void DLLIntStorage::insertion(int inValue) { node* temp; temp = this->front; if(temp->value >= inValue) { insertFront(inValue); return; } else { while(temp->next!=NULL && temp!=this->back) { if(temp->value >= inValue) { insertBefore(inValue, temp); return; } temp = temp->next; } } if(temp == this->back) { insertBack(inValue); } } Thankyou for your time.

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