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  • Problem with SIngleton Class

    - by zp26
    Hi, I have a prblem with my code. I have a viewController and a singleton class. When i call the method readXml and run a for my program update the UITextView. When i call the clearTextView method the program exit with EXC_BAD_ACCESS. The prblem it's the name of the variable position. This is invalid but i don't change anything between the two methods. You have an idea? My code: #import "PositionIdentifierViewController.h" #import "WriterXML.h" #import "ParserXML.h" #define timeToScan 0.1 @implementation PositionIdentifierViewController @synthesize accelerometer; @synthesize actualPosition; @synthesize actualX; @synthesize actualY; @synthesize actualZ; -(void)updateTextView:(NSString*)nomePosizione { NSString *string = [NSString stringWithFormat:@"%@",nomePosizione]; textEvent.text = [textEvent.text stringByAppendingString:@"\n"]; textEvent.text = [textEvent.text stringByAppendingString:string]; } -(IBAction)clearTextEvent{ textEvent.text = @""; //with this for my program exit for(int i=0; i<[[sharedController arrayPosition]count]; i++){ NSLog(@"sononelfor"); Position *tempPosition = [[Position alloc]init]; tempPosition = [[sharedController arrayPosition]objectAtIndex:i]; [self updateTextView:(NSString*)[tempPosition name]]; } } -(void)readXml{ if([sharedController readXml]){ UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Caricamento Posizioni" message:@"Caricamento effettuato con successo" delegate:self cancelButtonTitle:@"Cancel" otherButtonTitles:nil]; [alert show]; [alert release]; NSString *string = [NSString stringWithFormat:@"%d", [[sharedController arrayPosition]count]]; [self updateTextView:(NSString*)string]; //with only this the program is ok for(int i=0; i<[[sharedController arrayPosition]count]; i++){ NSLog(@"sononelfor"); Position *tempPosition = [[Position alloc]init]; tempPosition = [[sharedController arrayPosition]objectAtIndex:i]; [self updateTextView:(NSString*)[tempPosition name]]; } } else{ UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Caricamento Posizioni" message:@"Caricamento non riuscito" delegate:self cancelButtonTitle:@"Cancel" otherButtonTitles:nil]; [alert show]; [alert release]; } } // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; sharedController = [SingletonController sharedSingletonController]; actualPosition = [[Position alloc]init]; self.accelerometer = [UIAccelerometer sharedAccelerometer]; self.accelerometer.updateInterval = timeToScan; self.accelerometer.delegate = self; actualX=0; actualY=0; actualZ=0; [self readXml]; } - (void)dealloc { [super dealloc]; [actualPosition dealloc]; [super dealloc]; } @end #import "SingletonController.h" #import "Position.h" #import "WriterXML.h" #import "ParserXML.h" #define standardSensibility 2 #define timeToScan .1 @implementation SingletonController @synthesize arrayPosition; @synthesize arrayMovement; @synthesize actualPosition; @synthesize actualMove; @synthesize stopThread; +(SingletonController*)sharedSingletonController{ static SingletonController *sharedSingletonController; @synchronized(self) { if(!sharedSingletonController){ sharedSingletonController = [[SingletonController alloc]init]; } } return sharedSingletonController; } -(BOOL)readXml{ ParserXML *newParser = [[ParserXML alloc]init]; if([newParser startParsing:(NSString*)@"filePosizioni.xml"]){ [arrayPosition addObjectsFromArray:[newParser arrayPosition]]; return TRUE; } else return FALSE; } -(id)init{ self = [super init]; if (self != nil) { arrayPosition = [[NSMutableArray alloc]init]; arrayMovement = [[NSMutableArray alloc]init]; actualPosition = [[Position alloc]init]; actualMove = [[Movement alloc]init]; stopThread = FALSE; } return self; } -(void) dealloc { [super dealloc]; } @end

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  • Customizing the processing of ListItems for asp:RadioButtonList with "Flow" layout and "Horizontal"

    - by evovision
    Hi, recently I was asked to add an ability to pad specific elements from each other to a certain distance in RadioButtonList control. Not quite common everyday task I would say :)   Ok, let's get started!   Prerequisites: ASP.NET Page having RadioButtonList control with RepeatLayout="Flow" RepeatDirection="Horizontal" properties set.   Implementation:  The underlying data was coming from another source, so the only fast way to add meta information about padding was the text value itself (yes, not very optimal solution): Id = 1, Name = "This is first element" and for padding we agreed to use <space/> meta tag: Id = 2, Name = "<space padcount="30px"/>This is second padded element"   To handle items rendering in RadioButtonList control I've created custom class and subclassed from it:    public class CustomRadioButtonList : RadioButtonList    {        private Action<ListItem, HtmlTextWriter> _preProcess;         protected override void RenderItem(ListItemType itemType, int repeatIndex, RepeatInfo repeatInfo, HtmlTextWriter writer)        {            if (_preProcess != null)            {                _preProcess(this.Items[repeatIndex], writer);            }             base.RenderItem(itemType, repeatIndex, repeatInfo, writer);        }         public void SetPrePrenderItemFunction(Action<ListItem, HtmlTextWriter> func)        {            _preProcess = func;        }    }   It is pretty straightforward approach, the key is to override RenderItem method. Class has SetPrePrenderItemFunction method which is used to pass custom processing function that takes 2 parameters: ListItem and HtmlTextWriter objects.   Now update existing RadioButtonList control in Default.aspx: add this to beginning of the page:   <%@ Register Namespace="Sample.Controls" TagPrefix="uc1" %>   and update the control to:   <uc1:CustomRadioButtonList ID="customRbl" runat="server" DataValueField="Id" DataTextField="Name"            RepeatLayout="Flow" RepeatDirection="Horizontal"></uc1:CustomRadioButtonList>   Now, from codebehind of the page:   Add regular expression that will be used for parsing:   private Regex _regex = new Regex(@"(?:[<]space padcount\s*?=\s*?(?:'|"")(?<padcount>\d+)(?:(?:\s+)?px)?(?:'|"")\s*?/>)(?<content>.*)?", RegexOptions.IgnoreCase | RegexOptions.Compiled);   and finally setup the processing function in Page_Load:   protected void Page_Load(object sender, EventArgs e)    {        customRbl.DataSource = DataObjects;         customRbl.SetPrePrenderItemFunction((listItem, writer) =>        {            Match match = _regex.Match(listItem.Text);            if (match.Success)            {                writer.Write(string.Format(@"<span style=""padding-left:{0}"">Extreme values: </span>", match.Groups["padcount"].Value + "px"));                 // if you need to pad listitem use code below                //x.Attributes.CssStyle.Add("padding-left", match.Groups["padcount"].Value + "px");                 // remove meta tag from text                listItem.Text = match.Groups["content"].Value;            }        });         customRbl.DataBind();    }   That's it! :)   Run the attached sample application:     P.S.: of course several other approaches could have been used for that purpose including events and the functionality for processing could also be embedded inside control itself. Current solution suits slightly better due some other reasons for situation where it was used, in your case consider this as a kick start for your own implementation :)   Source application: CustomRadioButtonList.zip

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  • How can I get objects and property values from expression trees?

    This is a follow-up to the Getting Information About Objects, Types, and Members with Expression Trees post, so I would recommend that you read that one first. Among other code examples in that blog post, I demonstrated how you can get a property name as a string by using expression trees. Here is the method. public static string GetName<T>(Expression<Func<T>> e) { var member = (MemberExpression)e.Body; return member.Member.Name; } And here is how you can use it. string...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How can I get objects and property values from expression trees?

    This is a follow-up to the Getting Information About Objects, Types, and Members with Expression Trees post, so I would recommend that you read that one first. Among other code examples in that blog post, I demonstrated how you can get a property name as a string by using expression trees. Here is the method. public static string GetName<T>(Expression<Func<T>> e) { var member = (MemberExpression)e.Body; return member.Member.Name; } And here is how you can use it. string...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Event Logging in LINQ C# .NET

    The first thing you'll want to do before using this code is to create a table in your database called TableHistory: CREATE TABLE [dbo].[TableHistory] (     [TableHistoryID] [int] IDENTITY NOT NULL ,     [TableName] [varchar] (50) NOT NULL ,     [Key1] [varchar] (50) NOT NULL ,     [Key2] [varchar] (50) NULL ,     [Key3] [varchar] (50) NULL ,     [Key4] [varchar] (50) NULL ,     [Key5] [varchar] (50) NULL ,     [Key6] [varchar] (50)NULL ,     [ActionType] [varchar] (50) NULL ,     [Property] [varchar] (50) NULL ,     [OldValue] [varchar] (8000) NULL ,     [NewValue] [varchar] (8000) NULL ,     [ActionUserName] [varchar] (50) NOT NULL ,     [ActionDateTime] [datetime] NOT NULL ) Once you have created the table, you'll need to add it to your custom LINQ class (which I will refer to as DboDataContext), thus creating the TableHistory class. Then, you'll need to add the History.cs file to your project. You'll also want to add the following code to your project to get the system date: public partial class DboDataContext{ [Function(Name = "GetDate", IsComposable = true)] public DateTime GetSystemDate() { MethodInfo mi = MethodBase.GetCurrentMethod() as MethodInfo; return (DateTime)this.ExecuteMethodCall(this, mi, new object[] { }).ReturnValue; }}private static Dictionary<type,> _cachedIL = new Dictionary<type,>();public static T CloneObjectWithIL<t>(T myObject){ Delegate myExec = null; if (!_cachedIL.TryGetValue(typeof(T), out myExec)) { // Create ILGenerator DynamicMethod dymMethod = new DynamicMethod("DoClone", typeof(T), new Type[] { typeof(T) }, true); ConstructorInfo cInfo = myObject.GetType().GetConstructor(new Type[] { }); ILGenerator generator = dymMethod.GetILGenerator(); LocalBuilder lbf = generator.DeclareLocal(typeof(T)); //lbf.SetLocalSymInfo("_temp"); generator.Emit(OpCodes.Newobj, cInfo); generator.Emit(OpCodes.Stloc_0); foreach (FieldInfo field in myObject.GetType().GetFields( System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic)) { // Load the new object on the eval stack... (currently 1 item on eval stack) generator.Emit(OpCodes.Ldloc_0); // Load initial object (parameter) (currently 2 items on eval stack) generator.Emit(OpCodes.Ldarg_0); // Replace value by field value (still currently 2 items on eval stack) generator.Emit(OpCodes.Ldfld, field); // Store the value of the top on the eval stack into // the object underneath that value on the value stack. // (0 items on eval stack) generator.Emit(OpCodes.Stfld, field); } // Load new constructed obj on eval stack -> 1 item on stack generator.Emit(OpCodes.Ldloc_0); // Return constructed object. --> 0 items on stack generator.Emit(OpCodes.Ret); myExec = dymMethod.CreateDelegate(typeof(Func<t,>)); _cachedIL.Add(typeof(T), myExec); } return ((Func<t,>)myExec)(myObject);}I got both of the above methods off of the net somewhere (maybe even from CodeProject), but it's been long enough that I can't recall where I got them.Explanation of the History ClassThe History class records changes by creating a TableHistory record, inserting the values for the primary key for the table being modified into the Key1, Key2, ..., Key6 columns (if you have more than 6 values that make up a primary key on any table, you'll want to modify this), setting the type of change being made in the ActionType column (INSERT, UPDATE, or DELETE), old value and new value if it happens to be an update action, and the date and Windows identity of the user who made the change.Let's examine what happens when a call is made to the RecordLinqInsert method:public static void RecordLinqInsert(DboDataContext dbo, IIdentity user, object obj){ TableHistory hist = NewHistoryRecord(obj); hist.ActionType = "INSERT"; hist.ActionUserName = user.Name; hist.ActionDateTime = dbo.GetSystemDate(); dbo.TableHistories.InsertOnSubmit(hist);}private static TableHistory NewHistoryRecord(object obj){ TableHistory hist = new TableHistory(); Type type = obj.GetType(); PropertyInfo[] keys; if (historyRecordExceptions.ContainsKey(type)) { keys = historyRecordExceptions[type].ToArray(); } else { keys = type.GetProperties().Where(o => AttrIsPrimaryKey(o)).ToArray(); } if (keys.Length > KeyMax) throw new HistoryException("object has more than " + KeyMax.ToString() + " keys."); for (int i = 1; i <= keys.Length; i++) { typeof(TableHistory) .GetProperty("Key" + i.ToString()) .SetValue(hist, keys[i - 1].GetValue(obj, null).ToString(), null); } hist.TableName = type.Name; return hist;}protected static bool AttrIsPrimaryKey(PropertyInfo pi){ var attrs = from attr in pi.GetCustomAttributes(typeof(ColumnAttribute), true) where ((ColumnAttribute)attr).IsPrimaryKey select attr; if (attrs != null && attrs.Count() > 0) return true; else return false;}RecordLinqInsert takes as input a data context which it will use to write to the database, the user, and the LINQ object to be recorded (a single object, for instance, a Customer or Order object if you're using AdventureWorks). It then calls the NewHistoryRecord method, which uses LINQ to Objects in conjunction with the AttrIsPrimaryKey method to pull all the primary key properties, set the Key1-KeyN properties of the TableHistory object, and return the new TableHistory object. The code would be called in an application, like so: Continue span.fullpost {display:none;}

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  • javascript game loop and game update design

    - by zuo
    There is a main game loop in my program, which calls game update every frame. However, to make better animation and better control, there is a need to implement a function like updateEveryNFrames(n, func). I am considering implementing a counter for each update. The counter will be added by one each frame. The update function will be invoked according to the counter % n. For example, in a sequence of sprites animation, I can use the above function to control the speed of the animation. Can some give some advice or other solutions?

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  • Entity Framework Code First: Get Entities From Local Cache or the Database

    - by Ricardo Peres
    Entity Framework Code First makes it very easy to access local (first level) cache: you just access the DbSet<T>.Local property. This way, no query is sent to the database, only performed in already loaded entities. If you want to first search local cache, then the database, if no entries are found, you can use this extension method: 1: public static class DbContextExtensions 2: { 3: public static IQueryable<T> LocalOrDatabase<T>(this DbContext context, Expression<Func<T, Boolean>> expression) where T : class 4: { 5: IEnumerable<T> localResults = context.Set<T>().Local.Where(expression.Compile()); 6:  7: if (localResults.Any() == true) 8: { 9: return (localResults.AsQueryable()); 10: } 11:  12: IQueryable<T> databaseResults = context.Set<T>().Where(expression); 13:  14: return (databaseResults); 15: } 16: }

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  • Issues with ILMerge, Lambda Expressions and VS2010 merging?

    - by John Blumenauer
    A little Background For quite some time now, it’s been possible to merge multiple .NET assemblies into a single assembly using ILMerge in Visual Studio 2008.  This is especially helpful when writing wrapper assemblies for 3rd-party libraries where it’s desirable to minimize the number of assemblies for distribution.  During the merge process, ILMerge will take a set of assemblies and merge them into a single assembly.  The resulting assembly can be either an executable or a DLL and is identified as the primary assembly. Issue During a recent project, I discovered using ILMerge to merge assemblies containing lambda expressions in Visual Studio 2010 is resulting in invalid primary assemblies.  The code below is not where the initial issue was identified, I will merely use it to illustrate the problem at hand. In order to describe the issue, I created a console application and a class library for calculating a few math functions utilizing lambda expressions.  The code is available for download at the bottom of this blog entry. MathLib.cs using System; namespace MathLib { public static class MathHelpers { public static Func<double, double, double> Hypotenuse = (x, y) => Math.Sqrt(x * x + y * y); static readonly Func<int, int, bool> divisibleBy = (int a, int b) => a % b == 0; public static bool IsPrimeNumber(int x) { { for (int i = 2; i <= x / 2; i++) if (divisibleBy(x, i)) return false; return true; }; } } } Program.cs using System; using MathLib; namespace ILMergeLambdasConsole { class Program { static void Main(string[] args) { int n = 19; if (MathHelpers.IsPrimeNumber(n)) { Console.WriteLine(n + " is prime"); } else { Console.WriteLine(n + " is not prime"); } Console.ReadLine(); } } } Not surprisingly, the preceding code compiles, builds and executes without error prior to running the ILMerge tool.   ILMerge Setup In order to utilize ILMerge, the following changes were made to the project. The MathLib.dll assembly was built in release configuration and copied to the MathLib folder.  The following folder hierarchy was used for this example:   The project file for ILMergeLambdasConsole project file was edited to add the ILMerge post-build configuration.  The following lines were added near the bottom of the project file:  <Target Name="AfterBuild" Condition="'$(Configuration)' == 'Release'"> <Exec Command="&quot;..\..\lib\ILMerge\Ilmerge.exe&quot; /ndebug /out:@(MainAssembly) &quot;@(IntermediateAssembly)&quot; @(ReferenceCopyLocalPaths->'&quot;%(FullPath)&quot;', ' ')" /> <Delete Files="@(ReferenceCopyLocalPaths->'$(OutDir)%(DestinationSubDirectory)%(Filename)%(Extension)')" /> </Target> The ILMergeLambdasConsole project was modified to reference the MathLib.dll located in the MathLib folder above. ILMerge and ILMerge.exe.config was copied into the ILMerge folder shown above.  The contents of ILMerge.exe.config are: <?xml version="1.0" encoding="utf-8" ?> <configuration> <startup useLegacyV2RuntimeActivationPolicy="true"> <requiredRuntime safemode="true" imageVersion="v4.0.30319" version="v4.0.30319"/> </startup> </configuration> Post-ILMerge After compiling and building, the MathLib.dll assembly will be merged into the ILMergeLambdasConsole executable.  Unfortunately, executing ILMergeLambdasConsole.exe now results in a crash.  The ILMerge documentation recommends using PEVerify.exe to validate assemblies after merging.  Executing PEVerify.exe against the ILMergeLambdasConsole.exe assembly results in the following error:    Further investigation by using Reflector reveals the divisibleBy method in the MathHelpers class looks a bit questionable after the merge.     Prior to using ILMerge, the same divisibleBy method appeared as the following in Reflector: It’s pretty obvious something has gone awry during the merge process.  However, this is only occurring when building within the Visual Studio 2010 environment.  The same code and configuration built within Visual Studio 2008 executes fine.  I’m still investigating the issue.  If anyone has already experienced this situation and solved it, I would love to hear from you.  However, as of right now, it looks like something has gone terribly wrong when executing ILMerge against assemblies containing Lambdas in Visual Studio 2010. Solution Files ILMergeLambdaExpression

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  • How to translate along Z axis in OpenTK

    - by JeremyJAlpha
    I am playing around with an OpenGL sample application I downloaded for Xamarin-Android. The sample application produces a rotating colored cube I would simply like to edit it so that the rotating cube is translated along the Z axis and disappears into the distance. I modified the code by: adding an cumulative variable to store my Z distance, adding GL.Enable(All.DepthBufferBit) - unsure if I put it in the right place, adding GL.Translate(0.0f, 0.0f, Depth) - before the rotate functions, Result: cube rotates a couple of times then disappears, it seems to be getting clipped out of the frustum. So my question is what is the correct way to use and initialize the Z buffer and get the cube to travel along the Z axis? I am sure I am missing some function calls but am unsure of what they are and where to put them. I apologise in advance as this is very basic stuff but am still learning :P, I would appreciate it if anyone could show me the best way to get the cube to still rotate but to also move along the Z axis. I have commented all my modifications in the code: // This gets called when the drawing surface is ready protected override void OnLoad (EventArgs e) { // this call is optional, and meant to raise delegates // in case any are registered base.OnLoad (e); // UpdateFrame and RenderFrame are called // by the render loop. This is takes effect // when we use 'Run ()', like below UpdateFrame += delegate (object sender, FrameEventArgs args) { // Rotate at a constant speed for (int i = 0; i < 3; i ++) rot [i] += (float) (rateOfRotationPS [i] * args.Time); }; RenderFrame += delegate { RenderCube (); }; GL.Enable(All.DepthBufferBit); //Added by Noob GL.Enable(All.CullFace); GL.ShadeModel(All.Smooth); GL.Hint(All.PerspectiveCorrectionHint, All.Nicest); // Run the render loop Run (30); } void RenderCube () { GL.Viewport(0, 0, viewportWidth, viewportHeight); GL.MatrixMode (All.Projection); GL.LoadIdentity (); if ( viewportWidth > viewportHeight ) { GL.Ortho(-1.5f, 1.5f, 1.0f, -1.0f, -1.0f, 1.0f); } else { GL.Ortho(-1.0f, 1.0f, -1.5f, 1.5f, -1.0f, 1.0f); } GL.MatrixMode (All.Modelview); GL.LoadIdentity (); Depth -= 0.02f; //Added by Noob GL.Translate(0.0f,0.0f,Depth); //Added by Noob GL.Rotate (rot[0], 1.0f, 0.0f, 0.0f); GL.Rotate (rot[1], 0.0f, 1.0f, 0.0f); GL.Rotate (rot[2], 0.0f, 1.0f, 0.0f); GL.ClearColor (0, 0, 0, 1.0f); GL.Clear (ClearBufferMask.ColorBufferBit); GL.VertexPointer(3, All.Float, 0, cube); GL.EnableClientState (All.VertexArray); GL.ColorPointer (4, All.Float, 0, cubeColors); GL.EnableClientState (All.ColorArray); GL.DrawElements(All.Triangles, 36, All.UnsignedByte, triangles); SwapBuffers (); }

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  • Synchronous Actions

    - by Dan Krasinski-Oracle
    Since the introduction of SMF, svcadm(1M) has had the ability to enable or disable a service instance and wait for that service instance to reach a final state.  With Oracle Solaris 11.2, we’ve expanded the set of administrative actions which can be invoked synchronously. Now all subcommands of svcadm(1M) have synchronous behavior. Let’s take a look at the new usage: Usage: svcadm [-v] [cmd [args ... ]] svcadm enable [-rt] [-s [-T timeout]] <service> ... enable and online service(s) svcadm disable [-t] [-s [-T timeout]] <service> ... disable and offline service(s) svcadm restart [-s [-T timeout]] <service> ... restart specified service(s) svcadm refresh [-s [-T timeout]] <service> ... re-read service configuration svcadm mark [-It] [-s [-T timeout]] <state> <service> ... set maintenance state svcadm clear [-s [-T timeout]] <service> ... clear maintenance state svcadm milestone [-d] [-s [-T timeout]] <milestone> advance to a service milestone svcadm delegate [-s] <restarter> <svc> ... delegate service to a restarter As you can see, each subcommand now has a ‘-s’ flag. That flag tells svcadm(1M) to wait for the subcommand to complete before returning. For enables, that means waiting until the instance is either ‘online’ or in the ‘maintenance’ state. For disable, the instance must reach the ‘disabled’ state. Other subcommands complete when: restart A restart is considered complete once the instance has gone offline after running the ‘stop’ method, and then has either returned to the ‘online’ state or has entered the ‘maintenance’ state. refresh If an instance is in the ‘online’ state, a refresh is considered complete once the ‘refresh’ method for the instance has finished. mark maintenance Marking an instance for maintenance completes when the instance has reached the ‘maintenance’ state. mark degraded Marking an instance as degraded completes when the instance has reached the ‘degraded’ state from the ‘online’ state. milestone A milestone transition can occur in one of two directions. Either the transition moves from a lower milestone to a higher one, or from a higher one to a lower one. When moving to a higher milestone, the transition is considered complete when the instance representing that milestone reaches the ‘online’ state. The transition to a lower milestone, on the other hand, completes only when all instances which are part of higher milestones have reached the ‘disabled’ state. That’s not the whole story. svcadm(1M) will also try to determine if the actions initiated by a particular subcommand cannot complete. Trying to enable an instance which does not have its dependencies satisfied, for example, will cause svcadm(1M) to terminate before that instance reaches the ‘online’ state. You’ll also notice the optional ‘-T’ flag which can be used in conjunction with the ‘-s’ flag. This flag sets a timeout, in seconds, after which svcadm gives up on waiting for the subcommand to complete and terminates. This is useful in many cases, but in particular when the start method for an instance has an infinite timeout but might get stuck waiting for some resource that may never become available. For the C-oriented, each of these administrative actions has a corresponding function in libscf(3SCF), with names like smf_enable_instance_synchronous(3SCF) and smf_restart_instance_synchronous(3SCF).  Take a look at smf_enable_instance_synchronous(3SCF) for details.

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  • Support for non-english characters?

    - by TomJ
    Is support for non-english characters common in programming languages? I mean, technically, I would think it is feasable, but I don't have any experience in anything other than english, so I don't know how common it is. I know that there are non-english based programming languages, but can something like C#, C++, C, Java, or Python support non-english classes/methods/variables? Example in go (url, http://play.golang.org/p/wRYCNVdbjC) package main import "fmt" type ?? struct { ?? string } func main() { fmt.Println("Hello, ??") ?? := new(??) ??.?? = "hello world" fmt.Println(??.??) }

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  • Asynchrony in C# 5 (Part II)

    - by javarg
    This article is a continuation of the series of asynchronous features included in the new Async CTP preview for next versions of C# and VB. Check out Part I for more information. So, let’s continue with TPL Dataflow: Asynchronous functions TPL Dataflow Task based asynchronous Pattern Part II: TPL Dataflow Definition (by quote of Async CTP doc): “TPL Dataflow (TDF) is a new .NET library for building concurrent applications. It promotes actor/agent-oriented designs through primitives for in-process message passing, dataflow, and pipelining. TDF builds upon the APIs and scheduling infrastructure provided by the Task Parallel Library (TPL) in .NET 4, and integrates with the language support for asynchrony provided by C#, Visual Basic, and F#.” This means: data manipulation processed asynchronously. “TPL Dataflow is focused on providing building blocks for message passing and parallelizing CPU- and I/O-intensive applications”. Data manipulation is another hot area when designing asynchronous and parallel applications: how do you sync data access in a parallel environment? how do you avoid concurrency issues? how do you notify when data is available? how do you control how much data is waiting to be consumed? etc.  Dataflow Blocks TDF provides data and action processing blocks. Imagine having preconfigured data processing pipelines to choose from, depending on the type of behavior you want. The most basic block is the BufferBlock<T>, which provides an storage for some kind of data (instances of <T>). So, let’s review data processing blocks available. Blocks a categorized into three groups: Buffering Blocks Executor Blocks Joining Blocks Think of them as electronic circuitry components :).. 1. BufferBlock<T>: it is a FIFO (First in First Out) queue. You can Post data to it and then Receive it synchronously or asynchronously. It synchronizes data consumption for only one receiver at a time (you can have many receivers but only one will actually process it). 2. BroadcastBlock<T>: same FIFO queue for messages (instances of <T>) but link the receiving event to all consumers (it makes the data available for consumption to N number of consumers). The developer can provide a function to make a copy of the data if necessary. 3. WriteOnceBlock<T>: it stores only one value and once it’s been set, it can never be replaced or overwritten again (immutable after being set). As with BroadcastBlock<T>, all consumers can obtain a copy of the value. 4. ActionBlock<TInput>: this executor block allows us to define an operation to be executed when posting data to the queue. Thus, we must pass in a delegate/lambda when creating the block. Posting data will result in an execution of the delegate for each data in the queue. You could also specify how many parallel executions to allow (degree of parallelism). 5. TransformBlock<TInput, TOutput>: this is an executor block designed to transform each input, that is way it defines an output parameter. It ensures messages are processed and delivered in order. 6. TransformManyBlock<TInput, TOutput>: similar to TransformBlock but produces one or more outputs from each input. 7. BatchBlock<T>: combines N single items into one batch item (it buffers and batches inputs). 8. JoinBlock<T1, T2, …>: it generates tuples from all inputs (it aggregates inputs). Inputs could be of any type you want (T1, T2, etc.). 9. BatchJoinBlock<T1, T2, …>: aggregates tuples of collections. It generates collections for each type of input and then creates a tuple to contain each collection (Tuple<IList<T1>, IList<T2>>). Next time I will show some examples of usage for each TDF block. * Images taken from Microsoft’s Async CTP documentation.

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  • Dynamically load and call delegates based on source data

    - by makerofthings7
    Assume I have a stream of records that need to have some computation. Records will have a combination of these functions run Sum, Aggregate, Sum over the last 90 seconds, or ignore. A data record looks like this: Date;Data;ID Question Assuming that ID is an int of some kind, and that int corresponds to a matrix of some delegates to run, how should I use C# to dynamically build that launch map? I'm sure this idea exists... it is used in Windows Forms which has many delegates/events, most of which will never actually be invoked in a real application. The sample below includes a few delegates I want to run (sum, count, and print) but I don't know how to make the quantity of delegates fire based on the source data. (say print the evens, and sum the odds in this sample) using System; using System.Threading; using System.Collections.Generic; internal static class TestThreadpool { delegate int TestDelegate(int parameter); private static void Main() { try { // this approach works is void is returned. //ThreadPool.QueueUserWorkItem(new WaitCallback(PrintOut), "Hello"); int c = 0; int w = 0; ThreadPool.GetMaxThreads(out w, out c); bool rrr =ThreadPool.SetMinThreads(w, c); Console.WriteLine(rrr); // perhaps the above needs time to set up6 Thread.Sleep(1000); DateTime ttt = DateTime.UtcNow; TestDelegate d = new TestDelegate(PrintOut); List<IAsyncResult> arDict = new List<IAsyncResult>(); int count = 1000000; for (int i = 0; i < count; i++) { IAsyncResult ar = d.BeginInvoke(i, new AsyncCallback(Callback), d); arDict.Add(ar); } for (int i = 0; i < count; i++) { int result = d.EndInvoke(arDict[i]); } // Give the callback time to execute - otherwise the app // may terminate before it is called //Thread.Sleep(1000); var res = DateTime.UtcNow - ttt; Console.WriteLine("Main program done----- Total time --> " + res.TotalMilliseconds); } catch (Exception e) { Console.WriteLine(e); } Console.ReadKey(true); } static int PrintOut(int parameter) { // Console.WriteLine(Thread.CurrentThread.ManagedThreadId + " Delegate PRINTOUT waited and printed this:"+parameter); var tmp = parameter * parameter; return tmp; } static int Sum(int parameter) { Thread.Sleep(5000); // Pretend to do some math... maybe save a summary to disk on a separate thread return parameter; } static int Count(int parameter) { Thread.Sleep(5000); // Pretend to do some math... maybe save a summary to disk on a separate thread return parameter; } static void Callback(IAsyncResult ar) { TestDelegate d = (TestDelegate)ar.AsyncState; //Console.WriteLine("Callback is delayed and returned") ;//d.EndInvoke(ar)); } }

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  • Partial Function Application

    - by AngelEyes
    This is long overdo... Just a short and simple example of Partial Function Application.   For some good explanations, which also include the difference between Currying and Partial Function Application, check out: http://msmvps.com/blogs/jon_skeet/archive/2012/01/30/currying-vs-partial-function-application.aspx and also this answer on stackoverflow: http://stackoverflow.com/a/8826698/532517   And here is the example, taken from real code:           internal void Addfile(string parentDirName, string fileName, long size)         {             AddElement(parentDirName, fileName, (name, parent) => new File(name, size, parent));         }           public void AddDir(string parentDirName, string dirName)         {             AddElement(parentDirName, dirName, (name, parent) => new Directory(dirName, parent));         }           private void AddElement(string parentDirName, string name,                                 Func<string, FileSystemElement, FileSystemElement> elementCreator)         {             ValidateFileNames(parentDirName, name);             var parent = (Directory)_index[parentDirName];             FileSystemElement element = elementCreator(name, parent);             parent._elements.Add(element);             _index.Add(name, element);         }

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  • Fluent MVC Route Testing Helper

    - by Nettuce
    static class GetUrlFromController<T> where T : Controller     {         public static string WithAction(Expression<Func<T, ActionResult>> expression)         {             var controllerName = typeof(T).Name.Replace("Controller", string.Empty);             var methodCall = (MethodCallExpression)expression.Body;             var actionName = methodCall.Method.Name;             var routeValueDictionary = new RouteValueDictionary();             for (var i = 0; i < methodCall.Arguments.Count; i++)             {                 routeValueDictionary.Add(methodCall.Method.GetParameters()[i].Name, methodCall.Arguments[i]);             }             var routes = new RouteCollection();             MvcApplication.RegisterRoutes(routes);             return UrlHelper.GenerateUrl(null, actionName, controllerName, routeValueDictionary, routes, ContextMocks.RequestContext, true);         }     } I'm using FluentAssertions too, so you get this: GetUrlFromController<HomeController>.WithAction(x => x.Edit(1)).Should().Be("/Home/Edit/1");

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  • UIViewController presentModalViewController: animated: doing nothing?

    - by ryyst
    Hi, I recently started a project, using Apple's Utility Application example project. In the example project, there's an info button that shows an instance of FlipSideView. If you know the Weather.app, you know what the button acts like. I then changed the MainWindow.xib to contain a scrollview in the middle of the window and a page-control view at the bottom of the window (again, like the Weather.app). The scrollview gets filled with instances of MainView. When I then clicked the info button, the FlipSideView would show, but only in the area that was previously filled by the MainView instance – this means that the page-control view on the bottom of the page still showed when the FlipSideView instance got loaded. So, I thought that I would simply add a UIViewController for the top-most window, which is the one declared inside the AppDelegate created along side with the project. So, I created a subclass of UIViewController, put an instance of it inside MainWindow.xib and connected it's view outlet to the UIWindow declared as window inside the app delegate. I also changed the button's action, so that it know sends a message to the MainWindowController instance. The message does get sent (I checked with NSLog() statements), but the FlipSideView doesn't get shown. Here's the relevant (?) code: FlipsideViewController *controller = [[FlipsideViewController alloc] initWithNibName:@"FlipsideView" bundle:nil]; controller.delegate = self; controller.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController:controller animated:YES]; [controller release]; Why's this not working? I've uploaded the entire project here for you to be able to see the whole thing. Thanks for help! -- Ry

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  • How to trigger an action from a NSTableCellView in view based NSTableView when using bindings

    - by user1075752
    I'm facing a problem with a view-based NSTableView running on 10.8 (target is 10.7, but I think this is not relevant). I'm using an NSTableView, and I get content values for my custom NSTableCellView through bindings. I use the obejctValue of the NSTableCellView to get my data. I added a button to my cell, and I'd like it to trigger some action when clicked. So far I have only been able to trigger an action within the custom NSTableCellView's subclass. I can get the row that was clicked like this, using the chain: NSButton *myButton = (NSButton*)sender; NSTableView *myView = (NSTableView*)myButton.superview.superview.superview; NSInteger rowClicked = [myView rowForView:myButton.superview]; From there I don't know how to reach my App Delegate or controller where the action is defined. As I am using cocoa bindings, I do not have a delegate on the NSTableView that I could use to trigger my action. Do you have any idea how I could talked back to controller ? Many thanks in advance!

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  • iphone xcode annotation pin drop with slider value change also remove

    - by chirag
    i have to add annotation pin on location with UIslider Value change .... this is code where i add annotation (MKAnnotationView *) mapView:(MKMapView *)mapView1 viewForAnnotation:(id ) annotation{ MKAnnotationView* annotationView = nil; NSString* identifier = @"Pin"; MyAnnotationView* annView = (MyAnnotationView*)[mapView1 dequeueReusableAnnotationViewWithIdentifier:identifier]; // annotationView.leftCalloutAccessoryView = myImage; //myImage = [UIButton buttonWithType:UIButtonTypeCustom]; // [myImage setImage:[UIImage imageNamed:@"mark.png"]forState:UIControlStateNormal]; //Property_Photo UIButton *mybtn = [UIButton buttonWithType:UIButtonTypeCustom]; if([annotation isKindOfClass:[AddressAnnotation class]]){ AddressAnnotation x=(AddressAnnotation)annotation; mybtn.frame = CGRectMake(0, 0, 35, 35); mybtn.contentVerticalAlignment = UIControlContentVerticalAlignmentCenter; mybtn.contentHorizontalAlignment = UIControlContentHorizontalAlignmentCenter; [mybtn setImage:[UIImage imageNamed:@"btn.png"] forState:UIControlStateNormal]; [mybtn setTitle:[NSString stringWithFormat:@"%@",[x getID]] forState:UIControlStateDisabled]; [mybtn addTarget:self action:@selector(btnShowProperty:) forControlEvents:UIControlEventTouchUpInside]; ((IMOVEISAppDelegate*)[[UIApplication sharedApplication]delegate]).strPropertyPrice = [[myTblArray objectAtIndex:imgIndex]valueForKey:@"Property_Price"]; NSLog(@"property price: %@",((IMOVEISAppDelegate*)[[UIApplication sharedApplication]delegate]).strPropertyPrice); if(nil == annView) { ///if(annView!=nil && [annView retainCount]>0){ [annView release]; annView=nil; } annView = [[[MyAnnotationView alloc] initWithAnnotation:x reuseIdentifier:identifier] autorelease]; if(Objslider.value==10){ [myMapView removeAnnotations:myMapView.annotations]; } } NSURL *imgURL = [NSURL URLWithString:[[myTblArray objectAtIndex:imgIndex]valueForKey:@"Property_Photo"]]; UIImage *imgPhoto = [UIImage imageWithData:[NSData dataWithContentsOfURL:imgURL]]; UIImageView *pinImgView = [[UIImageView alloc]initWithFrame:CGRectMake(0, 0,35, 35)]; imgIndex++; [pinImgView setImage:imgPhoto]; annView.rightCalloutAccessoryView = mybtn; annView.leftCalloutAccessoryView = pinImgView; [annView setBackgroundColor:[UIColor clearColor]]; } [annView setEnabled:YES]; annView.canShowCallout = YES; annView.calloutOffset = CGPointMake(-5, 5); annotationView = annView; return annotationView; }

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  • Objective-C SSL Synchronous Connection

    - by Mike
    Hello, I'm a little new to objective-C but have run across a problem that I can't solve, mostly because I'm not sure I am implementing the solution correctly. I am trying to connect using a Synchronous Connection to a https site with a self-signed certificate. I am getting the Error Domain=NSURLErrorDomain Code=-1202 "untrusted server certificate" Error that I have seen some solutions to on this forum. The solution i found was to add: - (BOOL)connection:(NSURLConnection *)connection canAuthenticateAgainstProtectionSpace:(NSURLProtectionSpace *)protectionSpace { return [protectionSpace.authenticationMethod isEqualToString:NSURLAuthenticationMethodServerTrust]; } (void)connection:(NSURLConnection *)connection didReceiveAuthenticationChallenge:(NSURLAuthenticationChallenge *)challenge { [challenge.sender useCredential:[NSURLCredential credentialForTrust:challenge.protectionSpace.serverTrust] forAuthenticationChallenge:challenge]; } to the NSURLDelegate to accept all certificates. When I connect to the site using just a: NSURLRequest *theRequest=[NSURLRequest requestWithURL:[NSURL URLWithString:@"https://examplesite.com/"] cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:60.0]; NSURLConnection *theConnection=[[NSURLConnection alloc] initWithRequest:theRequest delegate:self]; It works fine and I see the challenge being accepted. However when I try to connect using the synchronous connection I still get the error and I don't see the challenge functions being called when I put in logging. How can I get the synchronous connection to use the challenge methods? Is it something to do with the delegate:self part of the URLConnection? I also have logging for sending/receiving data within the NSURLDelegate that is called by my connection function but not by the synchronous function. What I am using for the synchronous part: NSMutableURLRequest *request = [NSMutableURLRequest requestWithURL: [NSURL URLWithString:@"https://examplesite.com/"]]; [request setHTTPMethod: @"POST"]; [request setHTTPBody: [[NSString stringWithString:@"username=mike"] dataUsingEncoding: NSUTF8StringEncoding]]; dataReply = [NSURLConnection sendSynchronousRequest:request returningResponse:&response error:&error]; NSLog(@"%@", error); stringReply = [[NSString alloc] initWithData:dataReply encoding:NSUTF8StringEncoding]; NSLog(@"%@", stringReply); [stringReply release]; NSLog(@"Done"); Like I mentioned I'm a little new to objective C so be kind :) Thanks for any help. Mike

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  • resizing row's height in QTreeWidget/QTreeView

    - by serge
    Hi everyone, I have some problems with sizing row's height in QTreeWidget. I use QStyledItemDelegate with QPlainTextEdit. During editing text in QPlainTextEdit i check for changes with a help of: rect = self.blockBoundingRect(self.firstVisibleBlock()) and if text's height changes i resize editor size and need row in QTreeWidget also resizing. But i don't know how to inform TreeWidget or a Delegate about changes. I tried to initialize editor with index, that i could use in a future, but Delegate creates new editor every time and i failed to use signals. Also I used following function to catch resize event, but it' doesn't: bool QAbstractItemDelegate::editorEvent ( QEvent * event, QAbstractItemModel * model, const QStyleOptionViewItem & option, const QModelIndex & index ) How can i bound editor's size changes with TreeWidget? And one more thing, by default all items (cells) in TreeWidget have -1 or some big value as default width. I need whole text in cell to be visible, so how can i limit cells width only by visible range and make it expand in height? I want for it the same behavior as in instance a table in MSWord. Thank you in advance, Serge

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  • iPhone how to enable or disable UITabBar

    - by Dean Wagstaff
    I have a simple app with a tab bar which based upon user input disables one or more of the bar items. I understand I need to use a UITabBarDelegate which I have tried to use. However when I call the delegate method I get an uncaught exception error [NSObject doesNotRecognizeSelector]. I am not sure I am doing this all right or that I haven't missed something. Any suggestions. What I have now is the following: WMViewController.h import define kHundreds 0 @interface WMViewController : UIViewController { } @end WMViewController.m import "WMViewController.h" import "MLDTabBarControllerAppDelegate.h" @implementation WMViewController (IBAction)finishWizard{ MLDTabBarControllerAppDelegate *appDelegate = (MLDTabBarControllerAppDelegate *)[[UIApplication sharedApplication] delegate]; [appDelegate setAvailabilityTabIndex:0 Enable:TRUE]; } MLDTabBarControllerAppDelegate.h import @interface MLDTabBarControllerAppDelegate : NSObject { } (void) setAvailabilityTabIndex: (NSInteger) index Enable: (BOOL) enable; @end MLDTabBarControllerAppDelegate.m import "MLDTabBarControllerApplicationDelegate.h" import "MyListDietAppDelegate.h" @implementation MLDTabBarControllerAppDelegate (void) setAvailabilityTabIndex: (NSInteger) index Enable: (BOOL) enable { UITabBarController *controller = (UITabBarController *)[[[MyOrganizerAppDelegate getTabBarController] viewControllers ] objectAtIndex:index]; [[controller tabBarItem] setEnabled:enable]; } @end I get what appear to be a good controller object but crash on the [[controller tabBarItem]setEnabled:enable]; What am I missing... Any suggestions Thanks,

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  • shouldAutorotateToInterfaceOrientation called several times in a row without any rotation

    - by Mike
    I am trying to implement some interface changes in my app, based on the device rotation. My app is a view based app. So, its main view controller has a didload method. The app starts in portrait. Almost all changes on the device orientation triggers the shouldAutorotateToInterfaceOrientation method but this method is not called when the device is put on portrait, after coming from any landscape orientation. While debugging the app, I have put a NSLog(@"orientation=%d", interfaceOrientation); on my shouldAutorotateToInterfaceOrientation method, and what I see is quite strange: When I run the app, shouldAutorotateToInterfaceOrientation is called 6 times before the app's interface even appears. Every time it runs, it reports a different number for the orientation: the order it reports on console is: portrait, portrait, portrait, landscape right, landscape left, upside down) (????). During this time the app is just beginning. All 6 times the debugger reports the method being run by the app's delegate. So, here comes the questions: WHy shouldAutorotateToInterfaceOrientation is not being called when the device enters on portrait? Why is this method running 6 times called by the delegate even before the app starts and shows its interface if no rotation is being done? thanks.

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  • UIImagePickerController weirdness ...

    - by John Michael Zorko
    Hello, all ... UIImagePickerController is easy to use, but i'm all of a sudden finding it exasperating when I didn't find it so before. What's happening is that sometimes the imagePickerController:didFinishPickingImage:editingInfo delegate method does not seem to work -- the image will not show in the UIImageView even after the assignment was made. Sometimes it will, sometimes not, and furthermore, every single bit of example code i've tried (from the web, from the "Beginning iPhone 3 Development" book, etc.) exhibits the same problem. I'm at a loss as to why, and the problem happens on both my iPhone 3G as well as my 3GS, so I doubt that it's a hardware issue. These devices are running OS 3.1.2. The view controller is loaded from a xib file that contains one button and the UIImageView. I'd really like someone to tell me what stupid thing i'm obviously doing wrong :-) Here is the code -- i've tried to make the smallest app I could that exhibits the problem: #import <UIKit/UIKit.h> #import <Foundation/Foundation.h> @interface imagepickerViewController : UIViewController <UINavigationControllerDelegate, UIImagePickerControllerDelegate> { IBOutlet UIButton *button; IBOutlet UIImageView *imageView; } @property (nonatomic, retain) UIImageView *imageView; - (IBAction)takepic; - (void)usePic:(UIImage *)pic; @end #import "imagepickerViewController.h" @implementation imagepickerViewController @synthesize imageView; - (IBAction)takepic { if ([UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera]) { UIImagePickerController *picker = [[UIImagePickerController alloc] init]; picker.sourceType = UIImagePickerControllerSourceTypeCamera; picker.delegate = self; [self presentModalViewController:picker animated:YES]; [picker release]; } } - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingImage:(UIImage *)image editingInfo:(NSDictionary *)info { [self usePic:image]; [picker dismissModalViewControllerAnimated:YES]; // after this method returns, the UIImageView should show the image -- yet very often it does not ... } - (void)imagePickerControllerDidCancel:(UIImagePickerController *)picker { [picker dismissModalViewControllerAnimated:YES]; } - (void)usePic:(UIImage *)picture { imageView.image = picture; } @end

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  • little more help with a CATiledLayer

    - by Brodie4598
    Okay so I am trying to adapt an online tutorial for CATiledLayer to use in my app. The example uses a PDF but I need to display a JPG. I'm getting close, but I just cant figure this out. Should I be using a UIImage or something else? #import <QuartzCore/QuartzCore.h> #import "practiceViewController.h" @implementation practiceViewController - (void)viewDidLoad { [super viewDidLoad]; NSBundle *bundle = [[NSBundle mainBundle]autorelease]; NSString *path = [bundle pathForResource:@"H-5" ofType:@"jpg"]; NSData *data = [NSData dataWithContentsOfFile:path]; image = [UIImage imageWithData:data]; CGRect pageRect = CGRectMake(0, 0, 1600, 2400); CATiledLayer *tiledLayer = [CATiledLayer layer]; tiledLayer.delegate = self; tiledLayer.tileSize = CGSizeMake(1024.0, 1024.0); tiledLayer.levelsOfDetail = 1000; tiledLayer.levelsOfDetailBias = 1000; tiledLayer.frame = pageRect; myContentView = [[UIView alloc] initWithFrame:pageRect]; [myContentView.layer addSublayer:tiledLayer]; CGRect viewFrame = self.view.frame; viewFrame.origin = CGPointZero; UIScrollView *scrollView = [[UIScrollView alloc] initWithFrame:viewFrame]; scrollView.delegate = self; scrollView.contentSize = pageRect.size; scrollView.maximumZoomScale = 1000; [scrollView addSubview:myContentView]; [self.view addSubview:scrollView]; } - (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView { return myContentView; } - (void)drawLayer:(CALayer *)layer inContext:(CGContextRef)ctx { NEED HE:LP WITH THIS } @end

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  • UIActivityIndicatorView is not display at the right time

    - by Alexandre
    I'm making a form that allows the user to enter datas in my IOS application. This form allows the user to enter a lot of repetive datas. So, sometimes, the process takes time and I would like to display a UIActivityIndicatorView during this process. Unfortunalty the spinner appears only one second or less at the end of the process, not at the beginning as expected. There is some code : - (void) manageSpinner{ spinner = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge]; [spinner setCenter:CGPointMake(self.view.bounds.size.width/2.0, self.view.bounds.size.height/2.0)]; // I do this becau I'm in landscape mode UIImageView *imageView = [[UIImageView alloc]initWithFrame:self.tableView.bounds]; UIImage *image = [UIImage imageNamed:@"dark_gradiant.jpg"]; [imageView setImage:image]; [imageView addSubview:spinner]; [self.tableView addSubview:imageView]; [spinner startAnimating]; } //On click save by the user - (IBAction)save:(id)sender{ //Collect information from the form myObject.name = nameTF.text; [...] if(informations OK[...]){ //Manage spinner [self manageSpinner]; //Add : this is the long process for (int i=0; i<nbRepeatChooseByUser; i++) { [myObject register]; } //Call the delegate that will dismiss the form [self.delegate theSaveButtonOnTheAddMyObjectTVCWasTapped:self]; } } The spinner is called before the adding method but it seems to be set up after the process. Thank you, Alexandre

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