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  • Can't load vector font in Nuclex Framework

    - by ProgrammerAtWork
    I've been trying to get this to work for the last 2 hours and I'm not getting what I'm doing wrong... I've added Nuclex.TrueTypeImporter to my references in my content and I've added Nuclex.Fonts & Nuclex.Graphics in my main project. I've put Arial-24-Vector.spritefont & Lindsey.spritefont in the root of my content directory. _spriteFont = Content.Load<SpriteFont>("Lindsey"); // works _testFont = Content.Load<VectorFont>("Arial-24-Vector"); // crashes I get this error on the _testFont line: File contains Microsoft.Xna.Framework.Graphics.SpriteFont but trying to load as Nuclex.Fonts.VectorFont. So I've searched around and by the looks of it it has something to do with the content importer & the content processor. For the content importer I have no new choices, so I leave it as it is, Sprite Font Description - XNA Framework for content processor and I select Vector Font - Nuclex Framework And then I try to run it. _testFont = Content.Load<VectorFont>("Arial-24-Vector"); // crashes again I get the following error Error loading "Arial-24-Vector". It does work if I load a sprite, so it's not a pathing problem. I've checked the samples, they do work, but I think they also use a different version of the XNA framework because in my version the "Content" class starts with a capital letter. I'm at a loss, so I ask here. Edit: Something super weird is going on. I've just added the following two lines to a method inside FreeTypeFontProcessor::FreeTypeFontProcessor( Microsoft::Xna::Framework::Content::Pipeline::Graphics::FontDescription ^fontDescription, FontHinter hinter, just to check if code would even get there: System::Console::WriteLine("I AM HEEREEE"); System::Console::ReadLine(); So, I compile it, put it in my project, I run it and... it works! What the hell?? This is weird because I've downloaded the binaries, they didn't work, I've compiled the binaries myself. didn't work either, but now I make a small change to the code and it works? _. So, now I remove the two lines, compile it again and it works again. Someone care to elaborate what is going on? Probably some weird caching problem!

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  • Modules and custom routes

    - by Dennis Haarbrink
    I'm building a website using Zend Framework and having trouble implementing modules and custom routes. There are basically two rules: Select a module based on the domain (multiple domains can select a single module) Regardless of domain, select one specific module based on path Examples: domain1.com selects module domain1 domain1.net selects module domain1 domain2.com selects module domain2 both domain1.com/admin and domain2.com/admin select module admin This is the first project where I use ZF, so my experience with the framework is basically non-existent. I have done some dirty hacking in my bootstrapper where I check the domain and than execute Zend_Layout::startMVC() to get the correct layout, but that is messed up when I'm implementing custom routes. So I was wondering what is the best way to go about implementing this?

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  • C# How to output to GUI when data is coming via an interface via MarshalByRefObject?

    - by Tom
    Hey, can someone please show me how i can write the output of OnCreateFile to a GUI? I thought the GUI would have to be declared at the bottom in the main function, so how do i then refer to it within OnCreateFile? using System; using System.Collections.Generic; using System.Runtime.Remoting; using System.Text; using System.Diagnostics; using System.IO; using EasyHook; using System.Drawing; using System.Windows.Forms; namespace FileMon { public class FileMonInterface : MarshalByRefObject { public void IsInstalled(Int32 InClientPID) { //Console.WriteLine("FileMon has been installed in target {0}.\r\n", InClientPID); } public void OnCreateFile(Int32 InClientPID, String[] InFileNames) { for (int i = 0; i < InFileNames.Length; i++) { String[] s = InFileNames[i].ToString().Split('\t'); if (s[0].ToString().Contains("ROpen")) { //Console.WriteLine(DateTime.Now.Hour+":"+DateTime.Now.Minute+":"+DateTime.Now.Second+"."+DateTime.Now.Millisecond + "\t" + s[0] + "\t" + getProcessName(int.Parse(s[1])) + "\t" + getRootHive(s[2])); Program.ff.enterText(DateTime.Now.Hour + ":" + DateTime.Now.Minute + ":" + DateTime.Now.Second + "." + DateTime.Now.Millisecond + "\t" + s[0] + "\t" + getProcessName(int.Parse(s[1])) + "\t" + getRootHive(s[2])); } else if (s[0].ToString().Contains("RQuery")) { Console.WriteLine(DateTime.Now.Hour + ":" + DateTime.Now.Minute + ":" + DateTime.Now.Second + "." + DateTime.Now.Millisecond + "\t" + s[0] + "\t" + getProcessName(int.Parse(s[1])) + "\t" + getRootHive(s[2])); } else if (s[0].ToString().Contains("RDelete")) { Console.WriteLine(DateTime.Now.Hour + ":" + DateTime.Now.Minute + ":" + DateTime.Now.Second + "." + DateTime.Now.Millisecond + "\t" + s[0] + "\t" + getProcessName(int.Parse(s[0])) + "\t" + getRootHive(s[1])); } else if (s[0].ToString().Contains("FCreate")) { //Console.WriteLine(DateTime.Now.Hour+":"+DateTime.Now.Minute+":"+DateTime.Now.Second+"."+DateTime.Now.Millisecond + "\t" + s[0] + "\t" + getProcessName(int.Parse(s[1])) + "\t" + s[2]); } } } public void ReportException(Exception InInfo) { Console.WriteLine("The target process has reported an error:\r\n" + InInfo.ToString()); } public void Ping() { } public String getProcessName(int ID) { String name = ""; Process[] process = Process.GetProcesses(); for (int i = 0; i < process.Length; i++) { if (process[i].Id == ID) { name = process[i].ProcessName; } } return name; } public String getRootHive(String hKey) { int r = hKey.CompareTo("2147483648"); int r1 = hKey.CompareTo("2147483649"); int r2 = hKey.CompareTo("2147483650"); int r3 = hKey.CompareTo("2147483651"); int r4 = hKey.CompareTo("2147483653"); if (r == 0) { return "HKEY_CLASSES_ROOT"; } else if (r1 == 0) { return "HKEY_CURRENT_USER"; } else if (r2 == 0) { return "HKEY_LOCAL_MACHINE"; } else if (r3 == 0) { return "HKEY_USERS"; } else if (r4 == 0) { return "HKEY_CURRENT_CONFIG"; } else return hKey.ToString(); } } class Program : System.Windows.Forms.Form { static String ChannelName = null; public static Form1 ff; Program() // ADD THIS CONSTRUCTOR { InitializeComponent(); } static void Main() { try { Config.Register("A FileMon like demo application.", "FileMon.exe", "FileMonInject.dll"); RemoteHooking.IpcCreateServer<FileMonInterface>(ref ChannelName, WellKnownObjectMode.SingleCall); Process[] p = Process.GetProcesses(); for (int i = 0; i < p.Length; i++) { try { RemoteHooking.Inject(p[i].Id, "FileMonInject.dll", "FileMonInject.dll", ChannelName); } catch (Exception e) { } } } catch (Exception ExtInfo) { Console.WriteLine("There was an error while connecting to target:\r\n{0}", ExtInfo.ToString()); } } } }

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  • Testing Entity Framework applications, pt. 3: NDbUnit

    - by Thomas Weller
    This is the third of a three part series that deals with the issue of faking test data in the context of a legacy app that was built with Microsoft's Entity Framework (EF) on top of an MS SQL Server database – a scenario that can be found very often. Please read the first part for a description of the sample application, a discussion of some general aspects of unit testing in a database context, and of some more specific aspects of the here discussed EF/MSSQL combination. Lately, I wondered how you would ‘mock’ the data layer of a legacy application, when this data layer is made up of an MS Entity Framework (EF) model in combination with a MS SQL Server database. Originally, this question came up in the context of how you could enable higher-level integration tests (automated UI tests, to be exact) for a legacy application that uses this EF/MSSQL combo as its data store mechanism – a not so uncommon scenario. The question sparked my interest, and I decided to dive into it somewhat deeper. What I've found out is, in short, that it's not very easy and straightforward to do it – but it can be done. The two strategies that are best suited to fit the bill involve using either the (commercial) Typemock Isolator tool or the (free) NDbUnit framework. The use of Typemock was discussed in the previous post, this post now will present the NDbUnit approach... NDbUnit is an Apache 2.0-licensed open-source project, and like so many other Nxxx tools and frameworks, it is basically a C#/.NET port of the corresponding Java version (DbUnit namely). In short, it helps you in flexibly managing the state of a database in that it lets you easily perform basic operations (like e.g. Insert, Delete, Refresh, DeleteAll)  against your database and, most notably, lets you feed it with data from external xml files. Let's have a look at how things can be done with the help of this framework. Preparing the test data Compared to Typemock, using NDbUnit implies a totally different approach to meet our testing needs.  So the here described testing scenario requires an instance of an SQL Server database in operation, and it also means that the Entity Framework model that sits on top of this database is completely unaffected. First things first: For its interactions with the database, NDbUnit relies on a .NET Dataset xsd file. See Step 1 of their Quick Start Guide for a description of how to create one. With this prerequisite in place then, the test fixture's setup code could look something like this: [TestFixture, TestsOn(typeof(PersonRepository))] [Metadata("NDbUnit Quickstart URL",           "http://code.google.com/p/ndbunit/wiki/QuickStartGuide")] [Description("Uses the NDbUnit library to provide test data to a local database.")] public class PersonRepositoryFixture {     #region Constants     private const string XmlSchema = @"..\..\TestData\School.xsd";     #endregion // Constants     #region Fields     private SchoolEntities _schoolContext;     private PersonRepository _personRepository;     private INDbUnitTest _database;     #endregion // Fields     #region Setup/TearDown     [FixtureSetUp]     public void FixtureSetUp()     {         var connectionString = ConfigurationManager.ConnectionStrings["School_Test"].ConnectionString;         _database = new SqlDbUnitTest(connectionString);         _database.ReadXmlSchema(XmlSchema);         var entityConnectionStringBuilder = new EntityConnectionStringBuilder         {             Metadata = "res://*/School.csdl|res://*/School.ssdl|res://*/School.msl",             Provider = "System.Data.SqlClient",             ProviderConnectionString = connectionString         };         _schoolContext = new SchoolEntities(entityConnectionStringBuilder.ConnectionString);         _personRepository = new PersonRepository(this._schoolContext);     }     [FixtureTearDown]     public void FixtureTearDown()     {         _database.PerformDbOperation(DbOperationFlag.DeleteAll);         _schoolContext.Dispose();     }     ...  As you can see, there is slightly more fixture setup code involved if your tests are using NDbUnit to provide the test data: Because we're dealing with a physical database instance here, we first need to pick up the test-specific connection string from the test assemblies' App.config, then initialize an NDbUnit helper object with this connection along with the provided xsd file, and also set up the SchoolEntities and the PersonRepository instances accordingly. The _database field (an instance of the INdUnitTest interface) will be our single access point to the underlying database: We use it to perform all the required operations against the data store. To have a flexible mechanism to easily insert data into the database, we can write a helper method like this: private void InsertTestData(params string[] dataFileNames) {     _database.PerformDbOperation(DbOperationFlag.DeleteAll);     if (dataFileNames == null)     {         return;     }     try     {         foreach (string fileName in dataFileNames)         {             if (!File.Exists(fileName))             {                 throw new FileNotFoundException(Path.GetFullPath(fileName));             }             _database.ReadXml(fileName);             _database.PerformDbOperation(DbOperationFlag.InsertIdentity);         }     }     catch     {         _database.PerformDbOperation(DbOperationFlag.DeleteAll);         throw;     } } This lets us easily insert test data from xml files, in any number and in a  controlled order (which is important because we eventually must fulfill referential constraints, or we must account for some other stuff that imposes a specific ordering on data insertion). Again, as with Typemock, I won't go into API details here. - Unfortunately, there isn't too much documentation for NDbUnit anyway, other than the already mentioned Quick Start Guide (and the source code itself, of course) - a not so uncommon problem with smaller Open Source Projects. Last not least, we need to provide the required test data in xml form. A snippet for data from the People table might look like this, for example: <?xml version="1.0" encoding="utf-8" ?> <School xmlns="http://tempuri.org/School.xsd">   <Person>     <PersonID>1</PersonID>     <LastName>Abercrombie</LastName>     <FirstName>Kim</FirstName>     <HireDate>1995-03-11T00:00:00</HireDate>   </Person>   <Person>     <PersonID>2</PersonID>     <LastName>Barzdukas</LastName>     <FirstName>Gytis</FirstName>     <EnrollmentDate>2005-09-01T00:00:00</EnrollmentDate>   </Person>   <Person>     ... You can also have data from various tables in one single xml file, if that's appropriate for you (but beware of the already mentioned ordering issues). It's true that your test assembly may end up with dozens of such xml files, each containing quite a big amount of text data. But because the files are of very low complexity, and with the help of a little bit of Copy/Paste and Excel magic, this appears to be well manageable. Executing some basic tests Here are some of the possible tests that can be written with the above preparations in place: private const string People = @"..\..\TestData\School.People.xml"; ... [Test, MultipleAsserts, TestsOn("PersonRepository.GetNameList")] public void GetNameList_ListOrdering_ReturnsTheExpectedFullNames() {     InsertTestData(People);     List<string> names =         _personRepository.GetNameList(NameOrdering.List);     Assert.Count(34, names);     Assert.AreEqual("Abercrombie, Kim", names.First());     Assert.AreEqual("Zheng, Roger", names.Last()); } [Test, MultipleAsserts, TestsOn("PersonRepository.GetNameList")] [DependsOn("RemovePerson_CalledOnce_DecreasesCountByOne")] public void GetNameList_NormalOrdering_ReturnsTheExpectedFullNames() {     InsertTestData(People);     List<string> names =         _personRepository.GetNameList(NameOrdering.Normal);     Assert.Count(34, names);     Assert.AreEqual("Alexandra Walker", names.First());     Assert.AreEqual("Yan Li", names.Last()); } [Test, TestsOn("PersonRepository.AddPerson")] public void AddPerson_CalledOnce_IncreasesCountByOne() {     InsertTestData(People);     int count = _personRepository.Count;     _personRepository.AddPerson(new Person { FirstName = "Thomas", LastName = "Weller" });     Assert.AreEqual(count + 1, _personRepository.Count); } [Test, TestsOn("PersonRepository.RemovePerson")] public void RemovePerson_CalledOnce_DecreasesCountByOne() {     InsertTestData(People);     int count = _personRepository.Count;     _personRepository.RemovePerson(new Person { PersonID = 33 });     Assert.AreEqual(count - 1, _personRepository.Count); } Not much difference here compared to the corresponding Typemock versions, except that we had to do a bit more preparational work (and also it was harder to get the required knowledge). But this picture changes quite dramatically if we look at some more demanding test cases: Ok, and what if things are becoming somewhat more complex? Tests like the above ones represent the 'easy' scenarios. They may account for the biggest portion of real-world use cases of the application, and they are important to make sure that it is generally sound. But usually, all these nasty little bugs originate from the more complex parts of our code, or they occur when something goes wrong. So, for a testing strategy to be of real practical use, it is especially important to see how easy or difficult it is to mimick a scenario which represents a more complex or exceptional case. The following test, for example, deals with the case that there is some sort of invalid input from the caller: [Test, MultipleAsserts, TestsOn("PersonRepository.GetCourseMembers")] [Row(null, typeof(ArgumentNullException))] [Row("", typeof(ArgumentException))] [Row("NotExistingCourse", typeof(ArgumentException))] public void GetCourseMembers_WithGivenVariousInvalidValues_Throws(string courseTitle, Type expectedInnerExceptionType) {     var exception = Assert.Throws<RepositoryException>(() =>                                 _personRepository.GetCourseMembers(courseTitle));     Assert.IsInstanceOfType(expectedInnerExceptionType, exception.InnerException); } Apparently, this test doesn't need an 'Arrange' part at all (see here for the same test with the Typemock tool). It acts just like any other client code, and all the required business logic comes from the database itself. This doesn't always necessarily mean that there is less complexity, but only that the complexity happens in a different part of your test resources (in the xml files namely, where you sometimes have to spend a lot of effort for carefully preparing the required test data). Another example, which relies on an underlying 1-n relationship, might be this: [Test, MultipleAsserts, TestsOn("PersonRepository.GetCourseMembers")] public void GetCourseMembers_WhenGivenAnExistingCourse_ReturnsListOfStudents() {     InsertTestData(People, Course, Department, StudentGrade);     List<Person> persons = _personRepository.GetCourseMembers("Macroeconomics");     Assert.Count(4, persons);     Assert.ForAll(         persons,         @p => new[] { 10, 11, 12, 14 }.Contains(@p.PersonID),         "Person has none of the expected IDs."); } If you compare this test to its corresponding Typemock version, you immediately see that the test itself is much simpler, easier to read, and thus much more intention-revealing. The complexity here lies hidden behind the call to the InsertTestData() helper method and the content of the used xml files with the test data. And also note that you might have to provide additional data which are not even directly relevant to your test, but are required only to fulfill some integrity needs of the underlying database. Conclusion The first thing to notice when comparing the NDbUnit approach to its Typemock counterpart obviously deals with performance: Of course, NDbUnit is much slower than Typemock. Technically,  it doesn't even make sense to compare the two tools. But practically, it may well play a role and could or could not be an issue, depending on how much tests you have of this kind, how often you run them, and what role they play in your development cycle. Also, because the dataset from the required xsd file must fully match the database schema (even in parts that otherwise wouldn't be relevant to you), it can be quite cumbersome to be in a team where different people are working with the database in parallel. My personal experience is – as already said in the first part – that Typemock gives you a better development experience in a 'dynamic' scenario (when you're working in some kind of TDD-style, you're oftentimes executing the tests from your dev box, and your database schema changes frequently), whereas the NDbUnit approach is a good and solid solution in more 'static' development scenarios (when you need to execute the tests less frequently or only on a separate build server, and/or the underlying database schema can be kept relatively stable), for example some variations of higher-level integration or User-Acceptance tests. But in any case, opening Entity Framework based applications for testing requires a fair amount of resources, planning, and preparational work – it's definitely not the kind of stuff that you would call 'easy to test'. Hopefully, future versions of EF will take testing concerns into account. Otherwise, I don't see too much of a future for the framework in the long run, even though it's quite popular at the moment... The sample solution A sample solution (VS 2010) with the code from this article series is available via my Bitbucket account from here (Bitbucket is a hosting site for Mercurial repositories. The repositories may also be accessed with the Git and Subversion SCMs - consult the documentation for details. In addition, it is possible to download the solution simply as a zipped archive – via the 'get source' button on the very right.). The solution contains some more tests against the PersonRepository class, which are not shown here. Also, it contains database scripts to create and fill the School sample database. To compile and run, the solution expects the Gallio/MbUnit framework to be installed (which is free and can be downloaded from here), the NDbUnit framework (which is also free and can be downloaded from here), and the Typemock Isolator tool (a fully functional 30day-trial is available here). Moreover, you will need an instance of the Microsoft SQL Server DBMS, and you will have to adapt the connection strings in the test projects App.config files accordingly.

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  • Java Swing GUI Question: Open new panel with button clicked.

    - by bat
    Java Swing GUI: I am using ActionListener to preform the action when a button is clicked. What i want to do is when a button is clicked, open a new panel, but load/get the new panel from a different file. This is what i have so far but i rather just link to another file. THANKS! =] public void actionPerformed(java.awt.event.ActionEvent e) { //LINK TO NEW FILE INSEAD OF... JFrame frame2 = new JFrame("Clicked"); frame2.setVisible(true); frame2.setSize(200,200); }

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  • Know any unobstrusive, simple GUI guidelines or design recommendations for notifications?

    - by Vinko Vrsalovic
    Hello again. I'm in the process of designing and testing various ideas for an application whose main functionality will be to notify users of occurring events and offer them with a choice of actions for each. The standard choice would be to create a queue of events showing a popup in the taskbar with the events and actions, but I want this tool to be the less intrusive and disrupting as possible. What I'm after is a good book or papers on studies of how to maximize user productivity in these intrinsically disruptive scenarios (in other words, how to achieve the perfect degree of annoying-ness, not too much, not too little). The user is supposedly interested in these events, they subscribe to them and can choose the actions to perform on each. I prefer books and papers, but the usual StackOverflow wisdom is appreciated as well. I'm after things like: Don't use popups, use instead X Show popups at most 3 seconds Show them in the left corner Use color X because it improves readability and disrupts less That is, cognitive aspects of GUI design that would help users in such a scenario.

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  • Should I be building GUI applications on Windows using Perl & Tk?

    - by CheeseConQueso
    I have a bunch of related Perl scripts that I would like to put together in one convenient place. So I was thinking of building a GUI and incorporating the scripts. I'm using Strawberry Perl on Windows XP and have just installed Tk from cpan about fifteen minutes ago. Before I go for it, I want some sound advice either for or against it. My other option is to translate the Perl scripts into VB and use Visual Studio 2008, but that might be too much hassle for an outcome that might end up all the same had I just stuck with Perl & Tk. I haven't looked yet, but maybe there is a module for Visual Studio that would allow me to invoke Perl scripts? The main requirements are: It must be able to communicate with MySQL It must be able to fetch & parse XML files from the internet It must be transportable, scalable, and sustainable What direction would you take?

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  • Having a problem getting my ActionListeners, Handlers, and GUI to communicate.

    - by badpanda
    So I am trying to get my GUI to work. When I run the code below, it does nothing, and I'm sure I'm probably just doing something dumb, but I am completely stuck... public void actionPerformed(ActionEvent e){ UI.getInstance().sS++; if((UI.getInstance().sS %2) != 0){ UI.getInstance().startStop.setName("STOP"); UI.getInstance().change.setEnabled(false); }else if(UI.getInstance().sS%2 == 0){ UI.getInstance().startStop.setName("START"); UI.getInstance().change.setEnabled(true); } } public void setStartListener(StartHandler e){ this.startStop.addActionListener(e); } sS is an int that increments every time the button startStop is clicked. change is also a button.

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  • How would you build a "pixel perfect" GUI on Linux?

    - by splicer
    I'd like build a GUI where every single pixel is under my control (i.e. not using the standard widgets that something like GTK+ provides). Renoise is a good example of what I'm looking to produce. Is getting down to the Xlib or XCB level the best way to go, or is it possible to achieve this with higher level frameworks like GTK+ (maybe even PyGTK)? Should I be looking at Cairo for the drawing? I'd like to work in Python or Ruby if possible, but C is fine too. Thanks!

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  • How to create a Windows GUI with a file explorer window, allowing users to choose files?

    - by Badri
    Here's what I want to do. I want to present a file explorer, and allow the user to select files, and list the selected files below. (I then want to process those files but that's the next part) For example, the way CD Burning softwares work. I have created a mock up here http://dl.dropbox.com/u/113967/Mockup.png As you can see, the left frame has a directory structure, the right frame has a file selected, and the bottom frame shows the selected file. What framework can I go about creating this? I am familiar with command line C++ stuff, but I haven't ventured into any GUI programming, and figured this idea would be a good place to start. Any suggestions on where to start?

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  • How to handle request/response propagation up and down a widget hierarchy in a GUI app?

    - by fig-gnuton
    Given a GUI application where widgets can be composed of other widgets: If the user triggers an event resulting in a lower level widget needing data from a model, what's the cleanest way to be able to send that request to a controller (or the datastore itself)? And subsequently get the response back to that widget? Presumably one wouldn't want the controller or datastore to be a singleton directly available to all levels of widgets, or is this an acceptable use of singleton? Or should a top level controller be injected as a dependency through a widget hierarchy, as far down as the lowest level widget that might need that controller? Or a different approach entirely?

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  • LLBLGen Pro v3.0 with Entity Framework v4.0 (12m video)

    - by FransBouma
    Today I recorded a video in which I illustrate some of the database-first functionality available in LLBLGen Pro v3.0. LLBLGen Pro v3.0 also supports model-first functionality, which I hope to illustrate in an upcoming video. LLBLGen Pro v3.0 is currently in beta and is scheduled to RTM some time in May 2010. It supports the following frameworks out of the box, with more scheduled to follow in the coming year: LLBLGen Pro RTL (our own o/r mapper framework), Linq to Sql, NHibernate and Entity Framework (v1 and v4). The video I linked to below illustrates the creation of an entity model for Entity Framework v4, by reverse engineering the SQL Server 2008 example database 'AdventureWorks'. The following topics (among others) are included in the video: Abbreviation support (example: convert 'Qty' into 'Quantity' during name construction) Flexible, framework specific settings Attribute definitions for various elements (so no requirement for buddy-classes or messing with generated code or templates) Retrieval of relational model data from a database Reverse engineering of tables into entities, automatically placed in groups Auto-creation of inheritance hierarchies Refactoring of entity fields into Value Type Definitions (DDD) Mapping a Typed view onto a stored procedure resultset Creation of a Typed list (definition of a query with a projection) on a set of related entities Validation and correction of found inconsistencies and errors Generating code using one of the pre-defined presets Illustration of the code in vs.net 2010 It also gives a good overview of what it takes with LLBLGen Pro v3.0 to start from a new project, point it to a database, get an entity model, perform tweaks and validation and generate code which is ready to run. I am no video recording expert so there's no audio and some mouse movements might be a little too quickly. If that's the case, please pause the video. It's rather big (52MB). Click here to open the HTML page with the video (Flash). Opens in a new window. LLBLGen Pro v3.0 is currently in beta (available for v2.x customers) and scheduled to be released somewhere in May 2010.

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  • Custom edit box - how to do it?

    - by user3834459
    I'd like to create a new text editor with some non-standard capabilities for the edit box where you would normally type your code (and do syntax highlighting). Since I'd like to have complete control over this I was thinking how should I proceed.. my target is primarily linux and I was thinking to use GTK+ as GUI toolkit. Since I'm a newbie I'm not sure how custom controls are drawn/rendered. Should I consider using openGL to draw a control from scratch? That doesn't sound right to be honest but I have no idea on how to do it.. The "nonstandard capabilities" would include drawing stuff on the control (shapes and boxes) at any position, being able to write into multiple areas.. all stuff you can't normally do with an edit box. Question: How should I create a GTK+ nonstandard GUI control like an edit box that has the following capabilities: edit text, select text, delete text, draw message boxes on top of it, draw images inside it (under and/or on top of the text), insert text into multiple places at the same time? Should I subclass an edit box control or should I "render" an entirely new one with openGL or such? I'm still in the design phase (I even need to identify the frameworks I should use) and I've taken a look at the Chromium project (GTK+). I haven't found anything that suited my problem

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  • Ubuntu 11.10 is falling back to Unity 2D. How to get back to Unity 3D?

    - by marcioAlmada
    It happened some minutes ago when I plugged my secondary monitor and my graphical interface simply crashed. So I had to restart my session. Since the crash Ubuntu insists to use Unity2D fall back instead of the default one. I used to plug the secondary monitor everyday when at home and nothing bad happened before. This 2D version of the GUI is ugly and has a lot of problems. How can I go back to Unity 3D GUI? update It seems somehow I lost my opengl support (driver issues). $ glxinfo name of display: :0.0 Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Error: couldn't find RGB GLX visual or fbconfig Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". And: $ glxgears Xlib: extension "GLX" missing on display ":0.0". Error: couldn't get an RGB, Double-buffered visual How can I revert things and go back to the right driver?

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  • Visual Studio Talk Show #115 is now online - Entity Framework 4 (French)

    - by guybarrette
    http://www.visualstudiotalkshow.com Matthieu Mezil: Entity Framework 4 Nous discutons avec Matthieu Mezil de la version 4 de Entity Framework (EF4). Entre autres, on évaluera avec Matthieu en quoi cette nouvelle version qui sera inclus avec Visual Studio 2010 permet de concevoir un ORM (Object Relational Mapper) avec une implémentation Agile. Matthieu Mezil est consultant formateur chez Access IT à Paris. MVP C# et speaker INETA, il s’est spécialisé sur l’Entity Framework. Il anime régulièrement des conférences sur ce sujet, notamment dans le cadre d’évènements Microsoft. MCT, Matthieu a également écrit plusieurs formations sur la POO, le langage C# et bien sûr sur l’Entity Framework qu’il anime fréquemment. Dans le cadre de son travail, il est souvent amené à travailler avec le Microsoft Technology Center de Paris. Matthieu est également un bloggeur important: en français sur http://blogs.codes-sources.com/matthieu et en anglais sur http://msmvps.com/blogs/matthieu. Télécharger l'émission Si vous désirez un accès direct au fichier audio en format MP3, nous vous invitons à télécharger le fichier en utilisant un des boutons ci-dessous. Si vous désirez utiliser le feed RSS pour télécharger l'émission, nous vous invitons à vous abonnez en utilisant le bouton ci-dessous. Si vous désirez utiliser le répertoire iTunes Podcast pour télécharger l'émission, nous vous encourageons à vous abonnez en utilisant le bouton ci-dessous. var addthis_pub="guybarrette";

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  • Starting with text based MUD/MUCK game

    - by Scott Ivie
    I’ve had this idea for a video game in my head for a long time but I’ve never had the knowledge or time to get it done. I still don’t really, but I am willing to dedicate a chunk of my time to this before it’s too late. Recently I started studying Lua script for a program called “MUSH Client” which works for MU* telnet style text games. I want to use the GUI capabilities of Mush Client with a MU* server to create a basic game but here is my dilemma. I figured this could be a suitable starting place for me. BUT… Because I’m not very programmer savvy yet, I don’t know how to download/install/use the MU* server software. I was originally considering Protomuck because a few of the MU*s I were more impressed with began there. http://www.protomuck.org/ I downloaded it, but I guess I'm too used to GUI style programs so I'm having great difficulty figuring out what to do next. Does anyone have any suggestions? Does anyone even know what I'm talking about? heh..

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  • Missing launcher after 12.04 upgrade

    - by Preston Zacharias
    I recently upgraded to ubuntu 12.04 and after doing some updates and such my application launcher and title bars (for window dialogues) are missing. Basically the entire unity GUI is missing! Not sure what happened so I installed gnome 3 and it was missing a launcher too, but did have title bars. In addition the bar found at the top that lets you know what's open and allows gnome extensions to be displayed is not interactive. I can't click, right click, alt + click (right or left), alt + super click (right or left) anywhere! I even installed an application menu from the gnome site and it is not interactive either. However, since there is no way to launch applications i have to use terminal and if i minimize an app it will disappear completely. Then i decided to try unity 2D and it is incredibly messed up. Black background, launcher is there but icons and top bar while on desktop are completely distorted. They're not just pixalated; they're all sorts of funky colors and when i open something from unity 2d launcher it will show it's opened in the launcher but nothing appears on my screen. When trying to view videos on youtube the video is distorted and looks just as unity 2d does. Strange enough: the audio works fine, just not videos. Pictures loads, but not ads that stream video. Any suggestions to get my launcher and the unity GUI back? I tried reinstalling gnome, unity 3d, and unity 2d from terminal. no change. also reinstalled unity desktop and tried resetting it: nothing happened.

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  • Nifty default controls prevent the rest of my game from rendering

    - by zergylord
    I've been trying to add a basic HUD to my 2D LWJGL game using nifty gui, and while I've been successful in rendering panels and static text on top of the game, using the built-in nifty controls (e.g. an editable text field) causes the rest of my game to not render. The strange part is that I don't even have to render the gui control, merely declaring it appears to cause this problem. I'm truly lost here, so even the vaguest glimmer of hope would be appreciated :-) Some code showing the basic layout of the problem: display setup: // load default styles nifty.loadStyleFile("nifty-default-styles.xml"); // load standard controls nifty.loadControlFile("nifty-default-controls.xml"); screen = new ScreenBuilder("start") {{ layer(new LayerBuilder("baseLayer") {{ childLayoutHorizontal(); //next line causes the problem control(new TextFieldBuilder("input","asdf") {{ width("200px"); }}); }}); }}.build(nifty); nifty.gotoScreen("start"); rendering glMatrixMode(GL_PROJECTION); glLoadIdentity(); GLU.gluOrtho2D(0f,WINDOW_DIMENSIONS[0],WINDOW_DIMENSIONS[1],0f); //I can remove the 2 nifty lines, and the game still won't render nifty.render(true); nifty.update(); glMatrixMode(GL_PROJECTION); glLoadIdentity(); GLU.gluOrtho2D(0f,(float)VIEWPORT_DIMENSIONS[0],0f,(float)VIEWPORT_DIMENSIONS[1]); glTranslatef(translation[0],translation[1],0); for (Bubble bubble:bubbles){ bubble.draw(); } for (Wall wall:walls){ wall.draw(); } for(Missile missile:missiles){ missile.draw(); } for(Mob mob:mobs){ mob.draw(); } agent.draw();

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  • Ubuntu 12.04 Full Screen without Unity Hub

    - by Xatolos
    I couldn't find an answer for this, so I thought I would try here. My problem is, I have some games on Wine that play in full screen mode but I can't really get them in full screen mode. When they start up, they end up with the GUI's "HUD" overlapping the game which is really annoying and well kills the option to play the game. This has also happened in a few of my Linux programs as well. While I wrote its a problem with Unity, it really isn't limited to this though. I've done full screen mode on Unity and had the Unity side bar and top menu overlap, I've used Gnome and had the same issue happen, Gnome menu is in the top, Cinnamon had the same issue. Sometimes if I Alt-Tab out of it and back into the program it MIGHT remove the HUD but that doesn't always work, and lets face it, full screen mode that is killed by the GUI just isn't something that can really be ignored. Any suggestions or help would be highly welcomed. My laptop http://www.cnet.com/laptops/asus-g53jw-a1-15/4507-3121_7-34210244.html edit Seems so far to be an issue with Unity and Gnome being in 3D mode, and possibly an issue with my NVidia card and XServe (I think that was it...). Going to Unity/Gnome 2d modes seem to help with this for the moment...

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  • Scala - learning by doing

    - by wrecked
    coming from the PHP-framework symfony (with Apache/MySQL) I would like to dive into the Scala programming language. I already followed a few tutorials and had a look at Lift and Play. Java isn't a stranger to me either. However the past showed that it's easiest to learn things by just doing them. Currently we have a little - mostly ajax-driven - application build on symfony at my company. My idea is to just build a little project similar to this one which might gets into production in the future. The app should feature: High scalability and performance a backend-server web-interface and a GUI-client There are plenty of questions arising when I think of this. First of all: Whats the best way to accomplish a easy to maintain, structured base for it? Would it be best to establish a socket based communication between pure-scala server/client and accessing that data via Lift or is building a Lift-app serving as a server and connecting the gui-client (via REST?) the better way? Furthermore I wounder which database to choose. I'm familiar with (My)SQL but feel like a fool beeing confronted with all these things like NoSQL, MongoDB and more. Thanks in advance!

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  • Should I be worrying about limiting the number of textures in my game?

    - by Donutz
    I am working on a GUI in XNA 4.0 at the moment. (Before you point out that there are many GUIs already in existance, this is as much a learning exercise as a practical project). As you may know, controls and dialogs in Windows actually consist of a number of system-level windows. For instance, a dialog box may consist of a window for the whole dialog, a child window for the client area, another window (barely showing) for the frame, and so on. This makes detecting mouse hits and doing clipping relatively easy. I'd like to design my XNA GUI along the same lines, but using overlapping Textures instead of windows obviously. My question (yes, there's actually a question in this drivel) is: am I at risk of adversely affecting game performance and/or running low in resources if I get too nuts with the creating of many small textures? I haven't been able to find much information on how resource-tight the XNA environment actually is. I grew up in the days of 64K ram so I'm used to obsessing about resources and optimization. Anyway, any feedback appreciated.

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  • T-4 Templates for ASP.NET Web Form Databound Control Friendly Logical Layers

    - by joycsharp
    I just released an open source project at codeplex, which includes a set of T-4 templates to enable you to build logical layers (i.e. DAL/BLL) with just few clicks! The logical layers implemented here are  based on Entity Framework 4.0, ASP.NET Web Form Data Bound control friendly and fully unit testable. In this open source project you will get Entity Framework 4.0 based T-4 templates for following types of logical layers: Data Access Layer: Entity Framework 4.0 provides excellent ORM data access layer. It also includes support for T-4 templates, as built-in code generation strategy in Visual Studio 2010, where we can customize default structure of data access layer based on Entity Framework. default structure of data access layer has been enhanced to get support for mock testing in Entity Framework 4.0 object model. Business Logic Layer: ASP.NET web form based data bound control friendly business logic layer, which will enable you few clicks to build data bound web applications on top of ASP.NET Web Form and Entity Framework 4.0 quickly with great support of mock testing. Download it to make your web development productive. Enjoy!

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  • bulk insert and update with ADO.NET Entity Framework

    - by Keith Barrows
    I am writing a small application that does a lot of feed processing. I want to use LINQ EF for this as speed is not an issue, it is a single user app and, in the end, will only be used once a month. My questions revolves around the best way to do bulk inserts using LINQ EF. After parsing the incoming data stream I end up with a List of values. Since the end user may end up trying to import some duplicate data I would like to "clean" the data during insert rather than reading all the records, doing a for loop, rejecting records, then finally importing the remainder. This is what I am currently doing: DateTime minDate = dataTransferObject.Min(c => c.DoorOpen); DateTime maxDate = dataTransferObject.Max(c => c.DoorOpen); using (LabUseEntities myEntities = new LabUseEntities()) { var recCheck = myEntities.ImportDoorAccess.Where(a => a.DoorOpen >= minDate && a.DoorOpen <= maxDate).ToList(); if (recCheck.Count > 0) { foreach (ImportDoorAccess ida in recCheck) { DoorAudit da = dataTransferObject.Where(a => a.DoorOpen == ida.DoorOpen && a.CardNumber == ida.CardNumber).First(); if (da != null) da.DoInsert = false; } } ImportDoorAccess newIDA; foreach (DoorAudit newDoorAudit in dataTransferObject) { if (newDoorAudit.DoInsert) { newIDA = new ImportDoorAccess { CardNumber = newDoorAudit.CardNumber, Door = newDoorAudit.Door, DoorOpen = newDoorAudit.DoorOpen, Imported = newDoorAudit.Imported, RawData = newDoorAudit.RawData, UserName = newDoorAudit.UserName }; myEntities.AddToImportDoorAccess(newIDA); } } myEntities.SaveChanges(); } I am also getting this error: System.Data.UpdateException was unhandled Message="Unable to update the EntitySet 'ImportDoorAccess' because it has a DefiningQuery and no element exists in the element to support the current operation." Source="System.Data.SqlServerCe.Entity" What am I doing wrong? Any pointers are welcome.

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  • Problem with Entity Framework : "The underlying provider failed on Open"

    - by pokrate
    Hi, When I try to insert a record, I get this error : The underlying provider failed on Open. This error occurs only with IIS and not with VWD 2008's webserver. In the EventViewer I get this Application Error : Failed to generate a user instance of SQL Server due to a failure in starting the process for the user instance. The connection will be closed. [CLIENT: ] <add name="ASPNETDBEntities" connectionString="metadata=res://*/Models.FriendList.csdl|res://*/Models.FriendList.ssdl|res://*/Models.FriendList.msl;provider=System.Data.SqlClient;provider connection string=&quot;Data Source=.\SQLEXPRESS;AttachDbFilename=|DataDirectory|\ASPNETDB.MDF;Integrated Security=True;Connect Timeout=30;User Instance=True;MultipleActiveResultSets=True&quot;" providerName="System.Data.EntityClient" /> I am using aspnetdb.mdf file, and not any external database. I have searched enough for this, but no use. Everything works fine with VWD webserver

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  • Entity Framework - An object with the same key already exists in the ObjectStateManager

    - by Justin
    Hey all, I'm trying to update a detached entity in .NET 4 EF: [AcceptVerbs(HttpVerbs.Post)] public ActionResult Save(Developer developer) { developer.UpdateDate = DateTime.Now; if (developer.DeveloperID == 0) {//inserting new developer. DataContext.DeveloperData.Insert(developer); } else {//attaching existing developer. DataContext.DeveloperData.Attach(developer); } //save changes. DataContext.SaveChanges(); //redirect to developer list. return RedirectToAction("Index"); } public static void Attach(Developer developer) { var d = new Developer { DeveloperID = developer.DeveloperID }; db.Developers.Attach(d); db.Developers.ApplyCurrentValues(developer); } However, this gives the following error: An object with the same key already exists in the ObjectStateManager. The ObjectStateManager cannot track multiple objects with the same key. Anyone know what I'm missing? Thanks, Justin

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