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  • How to create a level with curved lines with cocos2d + Box2d on the iphone?

    - by Steven
    I'd like to create a game that has levels such as this: http://img169.imageshack.us/img169/7294/picdq.png The Player moves "flies" through the level and mustn't collide with the walls. How can I create such levels? I found that piece of software: http://www.sapusmedia.com/levelsvg/ It's not that cheap, so I wonder whether there is another way to create such a level as shown in the picture above...?

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  • iPhone: How can I store a high score to disk.

    - by Robert
    I have a int which is my high score: NSInterger highScore; I want to store it persistently to disk Do I have to convert it to a string, then write the string to a file, then parse it back when I want to read it. Or is there a better way to store small amounts of data?

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  • change sprite image cocos2d

    - by iPhone Fun
    hi friends, I want to change the sprite image while my application is running. I've taken 5 different sprite objects with different images. but when I use [self removeChild:Name of sprite cleanup:YES]; It is not removing the sprite. So is there any other way to perform such task?? Any help?? Thanks in advance.

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  • On iPhone, how do I check once per day to see if i should phone-home?

    - by Jann
    I want to check a file on the server only once each day (NSURL). And, no matter if I fetch the file or not, I do not run the function (to check for the file) again that day. This would SEEM easy... but I forsee issues. Say I had created a directory under the mainBundle: "/Library/runOnceEachDay/". Perhaps I could write to /Library/runOnceEachDay/20100601 knowing that file would only exist if I already ran the function. If it does not exist, run the function and after the function is successful write a zero length file with the date as the filename. Then check before running that function for "mainBundle/Library/runOnceEachDay/YYYYMMDD" whereas YYYYMMDD is today's date. If that file exists, do not run. I could run a housecleaning routine to clean that directory once/week or something. Any better ideas? Thanks!

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  • How to store NSMutableArray of user defined class objects to file system in iphone?

    - by chaitanya
    Can anyone please tell me how to write NSMutableArray of custom class objects to file? below is the code which i am using to write my array "medicationsArray" to file. medicationsArray contains the objects of below medicationData class @interface medicationData: NSObject { NSString *drName; NSString *date; NSString *description; } @end NSArray *path = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,NSUserDomainMask, YES); NSString *documentDir = [path objectAtIndex:0]; NSString *pathWithFileName; NSString *pathWithFileName = [NSString stringWithFormat:@"%@/medicationsArray",documentDir]; [medicationsArray writeToFile:pathWithFileName atomically:NO]; by using this code i am not able to create a file. can anyone help me in this, thanks in advance

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  • iPhone: How do I override the back button in a Navigation Controller?

    - by Angelo Stracquatanio
    Hello, In my app I have a basic Navigation Controller. For all of my views, except one, the controller works as it should. However, for one view in particular, I would like the 'back' button to not go back to the previous view, but to go to one I set. In particular it is going to go back 2 views and skip over one. After doing some research I found that I can intercept the view when it disappears, so I tried to put in code to have it navigate to the page I would like: - (void)viewWillDisappear:(BOOL)animated { [super viewWillDisappear:animated]; //i set a flag to know that the back button was pressed if (viewPushed) { viewPushed = NO; } else { // Here, you know that back button was pressed mainMenu *mainViewController = [[mainMenu alloc] initWithNibName:@"mainMenu" bundle:nil]; [self.navigationController pushViewController:mainViewController animated:YES]; [mainViewController release]; } } That didn't work, so does anyone have any ideas? Thanks!!

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  • how to know whether dealloc is getting called or not in iphone sdk?

    - by chaitanya
    hi.. i am using UIviewcontroller subclasses. In my main view i have 3 buttons, each button will load a different nib. and each new nib is having one back button to come back to main view. when i click one the back button of any view to move to the main view the dealloc of that view is not getting called? i didnt understood this. can anyone explain when those views dealloc will be called?

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  • Cocos2d on iPhone: Using Sprites Defined in Separate Class Files.

    - by srikanth rongali
    I'm trying to draw two sprites on the same screen. I have defined the two sprite objects in two separate class files. If I comment out two lines (see "item 1" comment below) then I get a display as [a backgroundimage[background2.jpg] with a sprite[grossini.png] on the left side. If I uncomment the two lines I do not get the background image and sprite of (gameScreen.m). I get only the sprite [grossinis_sister1.png] defined in (enemy.m). But what I need is a [backgroundimage[background2.jpg]], sprite[grossini.png] and sprite [grossinis_sister1.png] in one screen. This is implementation file of my first class: #import "gameScreen.h" #import "enemy.h" @implementation gameScreen -(id)init { if((self = [super init])) { CCSprite *backGroundImage = [CCSprite spriteWithFile:@"background2.jpg"]; backGroundImage.anchorPoint = ccp(0,0); CCParallaxNode *voidNode = [CCParallaxNode node]; [voidNode addChild:backGroundImage z:-1 parallaxRatio:ccp(0.0f,0.0f) positionOffset:CGPointZero]; [self addChild:voidNode]; CGSize windowSize = [[CCDirector sharedDirector] winSize]; CCSprite *player = [CCSprite spriteWithFile:@"grossini.png"]; player.position = ccp(player.contentSize.width/2, windowSize.height/2); [self addChild:player z:0]; //eSprite = [[enemy alloc]init]; //<-- see item 1 //[self addChild:eSprite]; } return self; } This is my implementation file of my second class: #import "enemy.h" #import "gameScreen.h" @implementation enemy -(id)init { if ((self = [super init])) { CGSize windowSize = [[CCDirector sharedDirector] winSize]; CCSprite *enemySprite = [CCSprite spriteWithFile:@"grossinis_sister1.png" ]; enemySprite.position = ccp(windowSize.width/2, windowSize.height/2); [self addChild:enemySprite]; } return self; } @end

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  • Button to add value to array and then compare result with another array on IPhone.

    - by slickplaid
    I have ten buttons that each correspond to a different number. I'm looking to record the order that these buttons are pressed and enter them into an array and then compare it to another array that is static in the app. The check should be done on the Nth button press, where N equals the number of items in the other, static array. How do I A) have a button press add a value to an array B) stop after Nth button press equal to amount of numbers in the array I'm checking against and C) compare this array to the other array?

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  • How to detect the active iTunes store on the iPhone/iPod Touch/iPad?

    - by Paul
    I'd like to be able to determine which store the user connects to from inside my app, so that I can direct them to some appropriate content for their device AND store. Does anyone know how to get this information? Basically, if the user is in the UK, and connects to the UK store, I want my function/method to return GB, if in Korea, I want KR, Australia = AU etc. Any help would be appreciated.

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  • iPhone SDK: How do I programatically change the background image of a UIButton added to a NIB?

    - by user304583
    I've seen several questions/answers related to entirely creating a button in code, but not one which would let me know how to change the button image in code, when I originally added the button to my NIB in Interface Builder. I know how to change the background in Interface Builder.. but I want to change it in code, so I can change it automagically. Any help really appreciated! Perhaps the answer is so obvious nobody needs to ask.. if so please forgive the dweeb that I am and help! :-)

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  • My iPhone app ran fine in simulator but crashed in device (iPod touch 3.1.2) test, I got the followi

    - by Mickey Shine
    I was running myapp on an iPod touch and I noticed it missed some libraries. Is that the reason? [Session started at 2010-03-19 15:57:04 +0800.] GNU gdb 6.3.50-20050815 (Apple version gdb-1128) (Fri Dec 18 10:08:53 UTC 2009) Copyright 2004 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "--host=i386-apple-darwin --target=arm-apple-darwin".tty /dev/ttys007 Loading program into debugger… Program loaded. target remote-mobile /tmp/.XcodeGDBRemote-237-78 Switching to remote-macosx protocol mem 0x1000 0x3fffffff cache mem 0x40000000 0xffffffff none mem 0x00000000 0x0fff none run Running… [Switching to thread 11779] [Switching to thread 11779] sharedlibrary apply-load-rules all (gdb) continue warning: Unable to read symbols for "/Library/MobileSubstrate/MobileSubstrate.dylib" (file not found). 2010-03-19 15:57:18.892 myapp[2338:207] MS:Notice: Installing: com.yourcompany.myapp [myapp] (478.52) 2010-03-19 15:57:19.145 myapp[2338:207] MS:Notice: Loading: /Library/MobileSubstrate/DynamicLibraries/Backgrounder.dylib warning: Unable to read symbols for "/Library/MobileSubstrate/DynamicLibraries/Backgrounder.dylib" (file not found). warning: Unable to read symbols for "/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.2.sdk/usr/lib/libsubstrate.dylib" (file not found). MS:Warning: message not found [myappAppDelegate applicationWillResignActive:] MS:Warning: message not found [myappAppDelegate applicationDidBecomeActive:] 2010-03-19 15:57:19.550 myapp[2338:207] in FirstViewController 2010-03-19 15:57:20.344 myapp[2338:207] in load table view 2010-03-19 15:57:20.478 myapp[2338:207] in loading splash view 2010-03-19 15:57:22.793 myapp[2338:207] in set interface Program received signal: “0”. warning: check_safe_call: could not restore current frame

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  • iPhone app getting XML then refreshing it at intervals...

    - by user157733
    I have an app which gets some data from the web via an XML document. I have this working fine and have followed apples SeismicXML example (uses NSURLRequest etc). I am very new to this so I have to admit that I do not totally understand all the code that gets the XML - but it is working. My problem is that my app may be running for some time so I want to be able to refresh the XML every now and again and check to see if it is different. If it is different I need to update my contents. Basically this means my questions are.... Is there a standard way of doing this? I was thinking of creating a timer to call the function which parses the XML but I can't figure out which function to call. If anyone can give me any pointers or even better examples of this it would be fab. Thanks

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  • My iPhone app runs fine in simulator but quit in device (iPod touch 3.1.2) test, I got the following

    - by Mickey Shine
    I was running myapp on an iPod touch and I noticed it missed some libraries. Is that the reason? [Session started at 2010-03-19 15:57:04 +0800.] GNU gdb 6.3.50-20050815 (Apple version gdb-1128) (Fri Dec 18 10:08:53 UTC 2009) Copyright 2004 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "--host=i386-apple-darwin --target=arm-apple-darwin".tty /dev/ttys007 Loading program into debugger… Program loaded. target remote-mobile /tmp/.XcodeGDBRemote-237-78 Switching to remote-macosx protocol mem 0x1000 0x3fffffff cache mem 0x40000000 0xffffffff none mem 0x00000000 0x0fff none run Running… [Switching to thread 11779] [Switching to thread 11779] sharedlibrary apply-load-rules all (gdb) continue warning: Unable to read symbols for "/Library/MobileSubstrate/MobileSubstrate.dylib" (file not found). 2010-03-19 15:57:18.892 myapp[2338:207] MS:Notice: Installing: com.yourcompany.myapp [myapp] (478.52) 2010-03-19 15:57:19.145 myapp[2338:207] MS:Notice: Loading: /Library/MobileSubstrate/DynamicLibraries/Backgrounder.dylib warning: Unable to read symbols for "/Library/MobileSubstrate/DynamicLibraries/Backgrounder.dylib" (file not found). warning: Unable to read symbols for "/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.2.sdk/usr/lib/libsubstrate.dylib" (file not found). MS:Warning: message not found [myappAppDelegate applicationWillResignActive:] MS:Warning: message not found [myappAppDelegate applicationDidBecomeActive:] 2010-03-19 15:57:19.550 myapp[2338:207] in FirstViewController 2010-03-19 15:57:20.344 myapp[2338:207] in load table view 2010-03-19 15:57:20.478 myapp[2338:207] in loading splash view 2010-03-19 15:57:22.793 myapp[2338:207] in set interface Program received signal: “0”. warning: check_safe_call: could not restore current frame

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  • How to use iPhone OS 3.2 functionality in an iPhone OS 3.0 app?

    - by mystify
    Problem: My app must run on iPhone OS 3.0. However, there are some features of iPhone OS 3.2 which I really want to use. Just as a little add-on for free. But I don't want to cut off my user base by doing this. Imagine you're an iPhone OS 3.0 thing, and someone gives you a book to read. It has iPhone OS 3.2 instructions. You never learned those. So what do you do? Crash? They would have to be hidden, so you're not bothered. Someone wrote recently on SO: keep in mind that you have to check the version at places in the source code where you like to use the new features and provide alternatives for older os versions So how could I do that? Wouldn't Xcode throw warnings when it finds stuff that isn't linkable from anything anywhere? Would I just check for the OS version and dynamically link - somehow - to whatever stuff I think is cool?

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  • iPhone: How to run a Beta build, in addition to the App Store build?

    - by rondoagogo
    Hi, All! I have an app on the Store for which we’re readying an update. The other members of our team have the App Store version already loaded up (~purchased) on their respective iPhones -- and those contain User Data which each member needs to be able to keep. In the meantime, we need to test out a Beta version of the next version of the app. Presumably, we’d need to have the two versions (ad hoc, and app store) co-existing on each device, at least until everyone’s signed off on the beta, and it’s uploaded to the store (at which point, they'd delete the beta version). [Once it’s on the Store, of course, they can each update their main (i.e., Release) version of the app via the usual App Store 'update' mechanism -- and then delete the beta version from their devices. In that case, all their user data is still retained intact.] So assuming that’s the proper workflow ... How do I issue a Beta to the team, and have it not replace/overwrite the existing App Store version? I’ve tried customizing parameters in the beta’s “[appname]-Info.plist”, but haven’t found a setting yet that allows the two versions (beta and release) to co-exist on the same device. Any ideas? And is this this is the proper approach to them being able to keep their data? (And last, how might I do it with & without a script? I assume there's just one parameter that'd need to be changed.) I hope this all makes sense -- thank you in advance for your help!

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