How do I get a collision event from a KActor subclass?
- by Almo
I have a subclass of KActor, and I want an event when it collides with things.
event RigidBodyCollision seems to be what I want according to this http://wiki.beyondunreal.com/UE3:Actor_events_%28UDK%29#RigidBodyCollision
Called when a PrimitiveComponent this Actor owns has:
-bNotifyRigidBodyCollision set to true
-ScriptRigidBodyCollisionThreshold greater than 0
-it is involved in a physics collision where the relative velocity exceeds ScriptRigidBodyCollisionThreshold
As far as I can tell, I have these set up, and the event is not called for any collisions (KActor-KActor, KActor-world geometry, etc). Is there something else I need to do?