How do you use glFrustrum in OpenGL ES1 on iPhone
- by Paul
So I am using Xcode 3.2.1 and am trying to make an iPhone OpenGL ES1 project. The default template for an opengl project is ok, but I have been trying to split the code up so not everything is done per frame on the drawView() call.
I have a seperate setupRC method that sets the lighting, turns on depth test, turns on culling and sets the clear…