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  • Javascript function not getting Windows username

    - by Cocoa Dev
    function getWindowsUserName() { var WinNetwork = new ActiveXObject("WScript.Network"); var urlToSite = "http://localhost/index.php?nph-psf=0&HOSTID=AD&ALIAS=" & WinNetwork.username document.getElementById(psyncLink).value = urlToSite; } I am trying to make the frame load the urlToSite <frameset cols="300px, *"> <frame src="topo1.htm" name="topo" id="topo" application="yes" /> <frame src="http://localhost/index.php?nph-psf=0&HOSTID=AD&ALIAS=" name="psync" id="psyncLink" application="yes" /> </frameset>

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  • iPhone: How can you draw a piece of an image

    - by Mark
    Code sample - (void)drawRect:(CGRect)rect { [super drawRect:rect]; CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSaveGState(context); CGContextTranslateCTM(context, 0, self.frame.size.height); CGContextScaleCTM(context, 1.0, -1.0); CGContextDrawImage(context, CGRectMake(0.0, 0.0, self.frame.size.width, self.frame.size.height), [UIImage imageNamed:@"sample.png"].CGImage); CGContextRestoreGState(context); } ================ I would like to copy a certain rect within an image to the context, so not the entire image is drawn but just a piece of the image. Does anyone have a solution for this? I can't find anything on google nor the documentation. I know there are alternatives like: 1. Create a UIView with clipping and then just position the UIImageView within it. 2. Create the UIImageView within the UIScrollView and use content offset. But I think those are lame...

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  • How to flash the JFrame on Windows taskbar when it needs attention?

    - by japflap7stackoverflow
    Hi, i'm a computer science student working on a Yahoo Messenger - like program implemented in Java. My problem is that whenever the JTextArea inside my frame contains new message updates, the user must be prompted even when his/her frame is minimized. Is there a workaround on how to make the JFrame on the taskbar blink when updates are received? In short, i badly need a way to notify the user that the frame has been updated even though it is minimized. Is that possible? Thanks for you help. ^_^

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  • How to make a table view which is not the full width of the screen?

    - by mystify
    For some strange reason, UITableView resizes my cells to 320 width no matter how I set the frame for the UITableView object. Even if I go in later and resize the cell back to 250, UITableView seems to resize it again to 320 some time. Is there some property or method that must be set / called additionally to get that right? However, I can add my contents in a way that it looks like 250 width, but my whole layouting code is a big mess since I can't rely on the cell frame width which is "wrong". Also it seems like a big waste of memory since the bitmaps in the layer trees are nonsenseless 320 width instead of 250, even though the frame of the UITableView is not 320 width.

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  • Objective - C, fastest way to show sequence of images in UIImageView

    - by Almas Adilbek
    I have hundreds of images, which are frame images of one animation (24 images per second). Each image size is 1024x690. My problem is, I need to make smooth animation iterating each image frame in UIImageView. I know I can use animationImages of UIImageView. But it crashes, because of memory problem. Also, I can use imageView.image = [UIImage imageNamed:@""] that would cache each image, so that the next repeat animation will be smooth. But, caching a lot of images crashed app. Now I use imageView.image = [UIImage imageWithContentsOfFile:@""], which does not crash app, but doesn't make animation so smooth. Maybe there is a better way to make good animation of frame images? Maybe I need to make some preparations, in order to somehow achieve better result. I need your advices. Thank you!

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  • How to create a Windows GUI with a file explorer window, allowing users to choose files?

    - by Badri
    Here's what I want to do. I want to present a file explorer, and allow the user to select files, and list the selected files below. (I then want to process those files but that's the next part) For example, the way CD Burning softwares work. I have created a mock up here http://dl.dropbox.com/u/113967/Mockup.png As you can see, the left frame has a directory structure, the right frame has a file selected, and the bottom frame shows the selected file. What framework can I go about creating this? I am familiar with command line C++ stuff, but I haven't ventured into any GUI programming, and figured this idea would be a good place to start. Any suggestions on where to start?

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  • UIGraphicsBeginImageContext question in Objective C

    - by Henry D'Andrea
    I need the UIGraphicsBeginImageContext(self.view.frame.size); changed to where the .frame part pulls from webView - (void) save { UIGraphicsBeginImageContext(self.view.frame.size); [self.view.layer renderInContext:UIGraphicsGetCurrentContext()]; UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); UIImageWriteToSavedPhotosAlbum(viewImage, nil, nil, nil); NSLog(@"TEST"); } WEBVIEW CODE: -(BOOL) webView:(UIWebView *)webView shouldStartLoadWithRequest:(NSURLRequest *)request navigationType:(UIWebViewNavigationType)ntype { NSLog(@"Scheme: %@", request.URL.scheme); if ([request.URL.scheme isEqualToString:@"save"]) { [self save]; } return true; }

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  • Best way to reduce consecutive NAs to single NA

    - by digEmAll
    I need to reduce the consecutive NA's in a vector to a single NA, without touching the other values. So, for example, given a vector like this: NA NA 8 7 NA NA NA NA NA 3 3 NA -1 4 what I need to get, is the following result: NA 8 7 NA 3 3 NA -1 4 Currently, I'm using the following function: reduceConsecutiveNA2One <- function(vect){ enc <- rle(is.na(vect)) # helper func tmpFun <- function(i){ if(enc$values[i]){ data.frame(L=c(enc$lengths[i]-1, 1), V=c(TRUE,FALSE)) }else{ data.frame(L=enc$lengths[i], V=enc$values[i]) } } Df <- do.call(rbind.data.frame,lapply(1:length(enc$lengths),FUN=tmpFun)) return(vect[rep.int(!Df$V,Df$L)]) } and it seems to work fine, but probably there's a simpler/faster way to accomplish this task. Any suggestions ? Thanks in advance.

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  • UIView animations on a path not linear

    - by chis54
    I have an iOS application that I want to animate a falling leaf (or several). I have my leaf image in an ImageView and I've figured out a simple animation from the documentation: [UIView animateWithDuration:4.0f delay:0 options:UIViewAnimationTransitionFlipFromLeft animations:^(void) { leaf1ImageView.frame = CGRectMake(320, 480, leaf1ImageView.frame.size.width,leaf1ImageView.frame.size.height); } completion:NULL]; This will make the leaf go from its starting position to the bottom right corner in a straight line. How would I animate this to follow a path or curve like a parabola or sinusoid and maybe even rotate the image or view? Would this be done in the animations block? Thanks in advance!

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  • GTK+ (2.0) - signal "clicked" on GtkEntry?

    - by Lght
    i'm testing some signals with Gtk+ 2.0. Actually, i'm looking for a way to get the signal emitted when i click on a GtkEntry. if (widgets_info[i].action & IG_INPUT) { widget->frame[i] = gtk_entry_new_with_max_length(MAX_INPUT_LENGTH); gtk_entry_set_text(widget->frame[i], widgets_info[i].text); catch_signal(widget->frame[i], MY_SIGNAL, &change_entry, widget); } I have a pre-selected text in my entry (widgets_info[i].text) and i want this text to disappear if the user click on my GtkEntry. Does someone knows what is this signal ? Sincerely, Lght (sorry for my english)

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  • How to access the calling source line from interactive shell

    - by TJD
    I want to make a function that can determine the source code of how it was called. I'm aware of how to do this generally with the inspect module. For example, this question, works well and provides my desired output in the lines variable as shown below: def hello(x): frame,filename,line_number,function_name,lines,index=\ inspect.getouterframes(inspect.currentframe())[1] print(frame,filename,line_number,function_name,lines,index) The problem is that this solution doesn't work in an interactive command line session. For example, from a command line, the result looks like: >>> y = hello(7) (<frame object at 0x01ECA9E8>, '<stdin>', 1, '<module>', None, None) The problem is that the source file is '<stdin>', so the lines variable is None. How can I access the calling line to find the result containing the string y = hello(7) during an interactive session?

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  • Background image JFrame with content

    - by Petr Safar
    I have a JFrame with BorderLayout, there are panels on all sides (North, East ,...). In the panels there are labels and buttons mostly. Now I want the frame to have a background image, some research told me that i had to change the content pane of my frame. When I try this however, the content gets put in the background and isn't visible. Also, I don't know how to resize the image if the frame is resized. Is there an easy fix for this or will I have to rework most of my code?

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  • Problem with movieclip animation for tiles-based game platform !

    - by user209636
    Hi everybody, I'm a new member of this forum. I have some problem and i want to ask you. Recently, I have a project game tiles-based platform. I have coded completed my project game with simple graphics represent for character animation. But when i create flash animation then attach to tiles-based character of my game's project i have a problem. Because of tiles-based game with fixed tile sizes and my character animation have each width and height size for each frame. When i attach animation to character code. Example , with my game if i press key to move character , then my character will playing "moving" frame , because of this frame animation have difference width and height then my game function check collisions fail , I want to ask you how can i solve this problem ?. I want to learn some good pratice for making game . Thank ! Sorry for my english skill , i am not good at this

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  • Is possible to remove an event listener in actionscript 3 (flash) ??

    - by DomingoSL
    In the frame 1 of my movie, part of my code is: stage.addEventListener(Event.RESIZE, resizeHandler); It works all fine, but when i go to the frame 2 the listener is still there but the function resizeHandler is not anymore (and i dont want it). So the console output this: TypeError: Error #1009: Cannot access a property or method of a null object reference. at index_fla::MainTimeline/resizeHandler() at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at flash.display::Stage/dispatchEvent() at index_fla::MainTimeline/frame2() Is possible to remove the event listener on the frame 2? Thanks!!!

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  • AS3: Element stays on stage after manipulating the index(depth)

    - by o15a3d4l11s2
    Here is the problem I have: after I change the index of one movieclip using this code oldIndex=getChildIndex(DisplayObject(e.target)); setChildIndex(DisplayObject(e.target), numChildren - 1); when I give the object its old index setChildIndex(DisplayObject(e.target), oldIndex); and go to another frame of the movie, this element I have changed the index of stays on top of all elements on the new frame. My question is am I doing something wrong and if not, what can I do so that this element stays only in the frame it is placed.

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  • Create my own database system

    - by Xananax
    Ok so before I get bashed: I know it's something huge for one person; I don't care if the end product can actually be used or not. I need to learn how databases work in order to use them more efficiently, and my way of learning is by doing. So I want to create my own database system. I am not referring to creating a pseudo-database that would use query to parse files; this would simply be a filesystem interface with a query language. I am talking about the actual structure of a database engine. And since what I have in mind is neither relational nor document-oriented (it's "node-oriented", if that even exists), I would need any resource to be as abstract and high-level as possible. So how would I go about creating that? What resources/tutorials/books can I read to understand? The language does not matter in the slightest. Ideally, the code would be pseudo-code to illustrate the concept, not tied to a particular language, but anything would do. I was not able to find anything on the matter on google (since I am so illiterate on the subject, maybe I am just not entering the right search). If such resources are not available, then I guess something about how to create a client would at least be a step in the right direction.

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  • Exam 70-480 Study Material: Programming in HTML5 with JavaScript and CSS3

    - by Stacy Vicknair
    Here’s a list of sources of information for the different elements that comprise the 70-480 exam: General Resources http://www.w3schools.com (As pointed out in David Pallmann’s blog some of this content is unverified, but it is a decent source of information. For more about when it isn’t decent, see http://www.w3fools.com ) http://www.bloggedbychris.com/2012/09/19/microsoft-exam-70-480-study-guide/ (A guy who did a lot of what I did already, sadly I found this halfway through finishing my resources list. This list is expertly put together so I would recommend checking it out.) http://davidpallmann.blogspot.com/2012/08/microsoft-certification-exam-70-480.html http://pluralsight.com/training/Courses (Yes, this isn’t free, but if you look at the course listing there is an entire section on HTML5, CSS3 and Javascript. You can always try the trial!)   Some of the links I put below will overlap with the other resources above, but I tried to find explanations that looked beneficial to me on links outside those already mentioned.   Test Breakdown Implement and Manipulate Document Structures and Objects (24%) Create the document structure. o This objective may include but is not limited to: structure the UI by using semantic markup, including for search engines and screen readers (Section, Article, Nav, Header, Footer, and Aside); create a layout container in HTML http://www.w3schools.com/html/html5_new_elements.asp   Write code that interacts with UI controls. o This objective may include but is not limited to: programmatically add and modify HTML elements; implement media controls; implement HTML5 canvas and SVG graphics http://www.w3schools.com/html/html5_canvas.asp http://www.w3schools.com/html/html5_svg.asp   Apply styling to HTML elements programmatically. o This objective may include but is not limited to: change the location of an element; apply a transform; show and hide elements   Implement HTML5 APIs. o This objective may include but is not limited to: implement storage APIs, AppCache API, and Geolocation API http://www.w3schools.com/html/html5_geolocation.asp http://www.w3schools.com/html/html5_webstorage.asp http://www.w3schools.com/html/html5_app_cache.asp   Establish the scope of objects and variables. o This objective may include but is not limited to: define the lifetime of variables; keep objects out of the global namespace; use the “this” keyword to reference an object that fired an event; scope variables locally and globally http://robertnyman.com/2008/10/09/explaining-javascript-scope-and-closures/ http://www.quirksmode.org/js/this.html   Create and implement objects and methods. o This objective may include but is not limited to: implement native objects; create custom objects and custom properties for native objects using prototypes and functions; inherit from an object; implement native methods and create custom methods http://www.javascriptkit.com/javatutors/object.shtml http://www.crockford.com/javascript/inheritance.html http://stackoverflow.com/questions/1635116/javascript-class-method-vs-class-prototype-method http://www.javascriptkit.com/javatutors/proto.shtml     Implement Program Flow (25%) Implement program flow. o This objective may include but is not limited to: iterate across collections and array items; manage program decisions by using switch statements, if/then, and operators; evaluate expressions http://www.javascriptkit.com/jsref/looping.shtml http://www.javascriptkit.com/javatutors/varshort.shtml http://www.javascriptkit.com/javatutors/switch.shtml   Raise and handle an event. o This objective may include but is not limited to: handle common events exposed by DOM (OnBlur, OnFocus, OnClick); declare and handle bubbled events; handle an event by using an anonymous function http://dev.w3.org/2006/webapi/DOM-Level-3-Events/html/DOM3-Events.html http://javascript.info/tutorial/bubbling-and-capturing   Implement exception handling. o This objective may include but is not limited to: set and respond to error codes; throw an exception; request for null checks; implement try-catch-finally blocks http://www.javascriptkit.com/javatutors/trycatch.shtml   Implement a callback. o This objective may include but is not limited to: receive messages from the HTML5 WebSocket API; use jQuery to make an AJAX call; wire up an event; implement a callback by using anonymous functions; handle the “this” pointer http://www.w3.org/TR/2011/WD-websockets-20110419/ http://www.html5rocks.com/en/tutorials/websockets/basics/ http://api.jquery.com/jQuery.ajax/   Create a web worker process. o This objective may include but is not limited to: start and stop a web worker; pass data to a web worker; configure timeouts and intervals on the web worker; register an event listener for the web worker; limitations of a web worker https://developer.mozilla.org/en-US/docs/DOM/Using_web_workers http://www.html5rocks.com/en/tutorials/workers/basics/   Access and Secure Data (26%) Validate user input by using HTML5 elements. o This objective may include but is not limited to: choose the appropriate controls based on requirements; implement HTML input types and content attributes (for example, required) to collect user input http://diveintohtml5.info/forms.html   Validate user input by using JavaScript. o This objective may include but is not limited to: evaluate a regular expression to validate the input format; validate that you are getting the right kind of data type by using built-in functions; prevent code injection http://www.regular-expressions.info/javascript.html http://msdn.microsoft.com/en-us/library/66ztdbe6(v=vs.94).aspx https://developer.mozilla.org/en-US/docs/JavaScript/Reference/Operators/typeof http://blog.stackoverflow.com/2008/06/safe-html-and-xss/ http://stackoverflow.com/questions/942011/how-to-prevent-javascript-injection-attacks-within-user-generated-html   Consume data. o This objective may include but is not limited to: consume JSON and XML data; retrieve data by using web services; load data or get data from other sources by using XMLHTTPRequest http://www.erichynds.com/jquery/working-with-xml-jquery-and-javascript/ http://www.webdevstuff.com/86/javascript-xmlhttprequest-object.html http://www.json.org/ http://stackoverflow.com/questions/4935632/how-to-parse-json-in-javascript   Serialize, deserialize, and transmit data. o This objective may include but is not limited to: binary data; text data (JSON, XML); implement the jQuery serialize method; Form.Submit; parse data; send data by using XMLHTTPRequest; sanitize input by using URI/form encoding http://api.jquery.com/serialize/ http://www.javascript-coder.com/javascript-form/javascript-form-submit.phtml http://stackoverflow.com/questions/327685/is-there-a-way-to-read-binary-data-into-javascript https://developer.mozilla.org/en-US/docs/JavaScript/Reference/Global_Objects/encodeURI     Use CSS3 in Applications (25%) Style HTML text properties. o This objective may include but is not limited to: apply styles to text appearance (color, bold, italics); apply styles to text font (WOFF and @font-face, size); apply styles to text alignment, spacing, and indentation; apply styles to text hyphenation; apply styles for a text drop shadow http://www.w3schools.com/css/css_text.asp http://www.w3schools.com/css/css_font.asp http://nicewebtype.com/notes/2009/10/30/how-to-use-css-font-face/ http://webdesign.about.com/od/beginningcss/p/aacss5text.htm http://www.w3.org/TR/css3-text/ http://www.css3.info/preview/box-shadow/   Style HTML box properties. o This objective may include but is not limited to: apply styles to alter appearance attributes (size, border and rounding border corners, outline, padding, margin); apply styles to alter graphic effects (transparency, opacity, background image, gradients, shadow, clipping); apply styles to establish and change an element’s position (static, relative, absolute, fixed) http://net.tutsplus.com/tutorials/html-css-techniques/10-css3-properties-you-need-to-be-familiar-with/ http://www.w3schools.com/css/css_image_transparency.asp http://www.w3schools.com/cssref/pr_background-image.asp http://ie.microsoft.com/testdrive/graphics/cssgradientbackgroundmaker/default.html http://www.w3.org/TR/CSS21/visufx.html http://www.barelyfitz.com/screencast/html-training/css/positioning/ http://davidwalsh.name/css-fixed-position   Create a flexible content layout. o This objective may include but is not limited to: implement a layout using a flexible box model; implement a layout using multi-column; implement a layout using position floating and exclusions; implement a layout using grid alignment; implement a layout using regions, grouping, and nesting http://www.html5rocks.com/en/tutorials/flexbox/quick/ http://www.css3.info/preview/multi-column-layout/ http://msdn.microsoft.com/en-us/library/ie/hh673558(v=vs.85).aspx http://dev.w3.org/csswg/css3-grid-layout/ http://dev.w3.org/csswg/css3-regions/   Create an animated and adaptive UI. o This objective may include but is not limited to: animate objects by applying CSS transitions; apply 3-D and 2-D transformations; adjust UI based on media queries (device adaptations for output formats, displays, and representations); hide or disable controls http://www.bloggedbychris.com/2012/09/19/microsoft-exam-70-480-study-guide/   Find elements by using CSS selectors and jQuery. o This objective may include but is not limited to: choose the correct selector to reference an element; define element, style, and attribute selectors; find elements by using pseudo-elements and pseudo-classes (for example, :before, :first-line, :first-letter, :target, :lang, :checked, :first-child) http://www.bloggedbychris.com/2012/09/19/microsoft-exam-70-480-study-guide/   Structure a CSS file by using CSS selectors. o This objective may include but is not limited to: reference elements correctly; implement inheritance; override inheritance by using !important; style an element based on pseudo-elements and pseudo-classes (for example, :before, :first-line, :first-letter, :target, :lang, :checked, :first-child) http://www.bloggedbychris.com/2012/09/19/microsoft-exam-70-480-study-guide/   Technorati Tags: 70-480,CSS3,HTML5,HTML,CSS,JavaScript,Certification

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  • Calculate travel time on road map with semaphores

    - by Ivansek
    I have a road map with intersections. At intersections there are semaphores. For each semaphore I generate a red light time and green light time which are represented with syntax [R:T1, G:T2], for example: 119 185 250 A ------- B: [R:6, G:4] ------ C: [R:5, G:5] ------ D I want to calculate a car travel time from A - D. Now I do this with this pseudo code: function get_travel_time(semaphores_configuration) { time = 0; for( i=1; i<path.length;i++) { prev_node = path[i-1]; next_node = path[i]); cost = cost_between(prev_node, next_node) time += (cost/movement_speed) // movement_speed = 50px per second light_times = get_light_times(path[i], semaphore_configurations) lights_cycle = get_lights_cycle(light_times) // Eg: [R,R,R,G,G,G,G], where [R:3, G:4] lights_sum = light_times.green_time+light_times.red_light; // Lights cycle time light = lights_cycle[cost%lights_sum]; if( light == "R" ) { time += light_times.red_light; } } return time; } So for distance 119 between A and B travel time is, 119/50 = 2.38s ( exactly mesaured time is between 2.5s and 2.6s), then we add time if we came at a red light when at B. If we came at a red light is calculated with lines: lights_cycle = get_lights_cycle(light_times) // Eg: [R,R,R,G,G,G,G], where [R:3, G:4] lights_sum = light_times.green_time+light_times.red_light light = lights_cycle[cost%lights_sum]; if( light == "R" ) { time += light_times.red_light; } This pseudo code doesn't calculate exactly the same times as they are mesaured, but the calculations are very close to them. Any idea how I would calculate this?

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  • Using visitor pattern with large object hierarchy

    - by T. Fabre
    Context I've been using with a hierarchy of objects (an expression tree) a "pseudo" visitor pattern (pseudo, as in it does not use double dispatch) : public interface MyInterface { void Accept(SomeClass operationClass); } public class MyImpl : MyInterface { public void Accept(SomeClass operationClass) { operationClass.DoSomething(); operationClass.DoSomethingElse(); // ... and so on ... } } This design was, however questionnable, pretty comfortable since the number of implementations of MyInterface is significant (~50 or more) and I didn't need to add extra operations. Each implementation is unique (it's a different expression or operator), and some are composites (ie, operator nodes that will contain other operator/leaf nodes). Traversal is currently performed by calling the Accept operation on the root node of the tree, which in turns calls Accept on each of its child nodes, which in turn... and so on... But the time has come where I need to add a new operation, such as pretty printing : public class MyImpl : MyInterface { // Property does not come from MyInterface public string SomeProperty { get; set; } public void Accept(SomeClass operationClass) { operationClass.DoSomething(); operationClass.DoSomethingElse(); // ... and so on ... } public void Accept(SomePrettyPrinter printer) { printer.PrettyPrint(this.SomeProperty); } } I basically see two options : Keep the same design, adding a new method for my operation to each derived class, at the expense of maintainibility (not an option, IMHO) Use the "true" Visitor pattern, at the expense of extensibility (not an option, as I expect to have more implementations coming along the way...), with about 50+ overloads of the Visit method, each one matching a specific implementation ? Question Would you recommand using the Visitor pattern ? Is there any other pattern that could help solve this issue ?

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  • Particle trajectory smoothing: where to do the simulation?

    - by nkint
    I have a particle system in which I have particles that are moving to a target and the new targets are received via network. The list of new target are some noisy coordinates of a moving target stored in the server that I want to smooth in the client. For doing the smoothing and the particle I wrote a simple particle engine with standard euler integration model. So, my pseudo code is something like that: # pseudo code class Particle: def update(): # do euler motion model integration: # if the distance to the target is more than a limit # add a new force to the accelleration # seeking the target, # and add the accelleration to velocity # and velocity to the position positionHistory.push_back(position); if history.length > historySize : history.pop_front() class ParticleEngine: particleById = dict() # an associative array # where the keys are the id # and particle istances are sotred as values # this method is called each time a new tcp packet is received and parsed def setNetTarget(int id, Vec2D new_target): particleById[id].setNewTarget(new_target) # this method is called each new frame def draw(): for p in particleById.values: p.update() beginVertex(LINE_STRIP) for v in p.positionHistory: vertex(v.x, v.y) endVertex() The new target that are arriving are noisy but setting some accelleration/velocity parameters let the particle to have a smoothed trajectories. But if a particle trajectory is a circle after a while the particle position converge to the center (a normal behaviour of euler integration model). So I decided to change the simulation and use some other interpolation (spline?) or smooth method (kalman filter?) between the targets. Something like: switch( INTERPOLATION_MODEL ): case EULER_MOTION: ... case HERMITE_INTERPOLATION: ... case SPLINE_INTERPOLATION: ... case KALMAN_FILTER_SMOOTHING: ... Now my question: where to write the motion simulation / trajectory interpolation? In the Particle? So I will have some Particle subclass like ParticleEuler, ParticleSpline, ParticleKalman, etc..? Or in the particle engine?

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  • Seperation of drawing and logic in games

    - by BFree
    I'm a developer that's just now starting to mess around with game development. I'm a .Net guy, so I've messed with XNA and am now playing around with Cocos2d for the iPhone. My question really is more general though. Let's say I'm building a simple Pong game. I'd have a Ball class and a Paddle class. Coming from the business world development, my first instinct is to not have any drawing or input handling code in either of these classes. //pseudo code class Ball { Vector2D position; Vector2D velocity; Color color; void Move(){} } Nothing in the ball class handles input, or deals with drawing. I'd then have another class, my Game class, or my Scene.m (in Cocos2D) which would new up the Ball, and during the game loop, it would manipulate the ball as needed. The thing is though, in many tutorials for both XNA and Cocos2D, I see a pattern like this: //pseudo code class Ball : SomeUpdatableComponent { Vector2D position; Vector2D velocity; Color color; void Update(){} void Draw(){} void HandleInput(){} } My question is, is this right? Is this the pattern that people use in game development? It somehow goes against everything I'm used to, to have my Ball class do everything. Furthermore, in this second example, where my Ball knows how to move around, how would I handle collision detection with the Paddle? Would the Ball need to have knowledge of the Paddle? In my first example, the Game class would have references to both the Ball and the Paddle, and then ship both of those off to some CollisionDetection manager or something, but how do I deal with the complexity of various components, if each individual component does everything themselves? (I hope I'm making sense.....)

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  • Split up a screen into regions

    - by nexen
    My task: I want to split up a screen into 3 regions for buffs-bar (with picked items), score-info and a game-map. It doesn't matter are regions intersect with each other or not. For example: I have a screen with width=1; height=1 and the origin of coordinates (0;0) is the left bottom point. I have 3 functions: draw items, draw info, draw map. If I use it without any matrix transformations, it draws fullscreen, because it's vertex coordinates are from 0;0 to 1;1. (pseudo-code) drawItems(); drawInfo(); drawMap(); And after that I see only map onto info onto items. My goal: I have some matrixes for transformation vertexes with 0;0-1;1 coordinates to strict regions. There is only one thing, what I need to do - set matrix before drawing. So my call of drawItems-function is like: (pseudo-code) adjustViewMatrixes_andSomethingElse(items.position_of_the_region_there_it_should_be_drawn, items.sizes_of_region_to_draw); setItemsMatrix(); drawItems(); //the same function with vertex coordinates 0;0->1;1, //but it draws in other coordinates, //because I have just set the matrix for region I know only some people will understand me, so there is a picture with regions which I need to make. Every region has 0;0 - 1;1 inner coordinates.

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  • How to calculate checksum?

    - by Patel Rikin
    I m developing instrument driver and i want to know how to calculate checksum of frame. Explanation: Expressed by characters [0-9] and [A-F]. Characters beginning from the character after [STX] and until [ETB] or [ETX] (including [ETB] or [ETX]) are added in binary. The 2-digit numbers, which represent the least significant 8 bits in hexadecimal code, are converted to ASCII characters [0-9] and [A-F]. The most significant digit is stored in CHK1 and the least significant digit in CHK2. This is sample frame : <STX>2Q|1|2^1||||20011001153000<CR><ETX><CHK1><CHK2><CR><LF> and i want to know what is value of chk1 and chk2 and i am new in this so i m totally blank about how to calculate checksum i am not getting above 3rd and 4th point. can any one provide sample code for c#. Please help me.

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  • OpenGL ES 2.0: Using VBOs?

    - by Bunkai.Satori
    OpenGL VBOs (vertex buffer objects) have been developed to improve performance of OpenGL (OpenGL ES 2.0 in my case). The logic is that with the help of VBOs, the data does not need to be copied from client memory to graphics card on per frame basis. However, as I see it, the game scene changes continuously: position of objects change, their scaling and rotating change, they get animated, they explode, they get spawn or disappear. In such highly dynamic environment, such as computer game scene is, what is the point of using VBOs, if the VBOs would need to be constructed on per-frame basis anyway? Can you please help me to understand how to practically take beneif of VBOs in computer games? Can there be more vertex based VBOs (say one per one object) or there must be always exactly only one VBO present for each draw cycle?

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  • OpenVPN on Ubuntu 11.10 - unable to redirect default gateway

    - by Vladimir Kadalashvili
    I'm trying to connect to connect to OpenVPN server from my Ubuntu 11.10 machine. I use the following command to do it (under root user): openvpn --config /home/vladimir/client.ovpn Everything seems to be OK, it connects normally without any warnings and errors, but when I try to browse the internet I see that I still use my own IP address, so VPN connection doesn't work. When I run openvpn command, it displays the following message among others: NOTE: unable to redirect default gateway -- Cannot read current default gateway from system I think it's the cause of this problem, but unfortunately I don't know how to fix it. Below is full output of openvpn command: Sat Jun 9 23:51:36 2012 OpenVPN 2.2.0 x86_64-linux-gnu [SSL] [LZO2] [EPOLL] [PKCS11] [eurephia] [MH] [PF_INET6] [IPv6 payload 20110424-2 (2.2RC2)] built on Jul 4 2011 Sat Jun 9 23:51:36 2012 NOTE: OpenVPN 2.1 requires '--script-security 2' or higher to call user-defined scripts or executables Sat Jun 9 23:51:36 2012 Control Channel Authentication: tls-auth using INLINE static key file Sat Jun 9 23:51:36 2012 Outgoing Control Channel Authentication: Using 160 bit message hash 'SHA1' for HMAC authentication Sat Jun 9 23:51:36 2012 Incoming Control Channel Authentication: Using 160 bit message hash 'SHA1' for HMAC authentication Sat Jun 9 23:51:36 2012 LZO compression initialized Sat Jun 9 23:51:36 2012 Control Channel MTU parms [ L:1542 D:166 EF:66 EB:0 ET:0 EL:0 ] Sat Jun 9 23:51:36 2012 Socket Buffers: R=[126976->200000] S=[126976->200000] Sat Jun 9 23:51:36 2012 Data Channel MTU parms [ L:1542 D:1450 EF:42 EB:135 ET:0 EL:0 AF:3/1 ] Sat Jun 9 23:51:36 2012 Local Options hash (VER=V4): '504e774e' Sat Jun 9 23:51:36 2012 Expected Remote Options hash (VER=V4): '14168603' Sat Jun 9 23:51:36 2012 UDPv4 link local: [undef] Sat Jun 9 23:51:36 2012 UDPv4 link remote: [AF_INET]94.229.78.130:1194 Sat Jun 9 23:51:37 2012 TLS: Initial packet from [AF_INET]94.229.78.130:1194, sid=13fd921b b42072ab Sat Jun 9 23:51:37 2012 VERIFY OK: depth=1, /CN=OpenVPN_CA Sat Jun 9 23:51:37 2012 VERIFY OK: nsCertType=SERVER Sat Jun 9 23:51:37 2012 VERIFY OK: depth=0, /CN=OpenVPN_Server Sat Jun 9 23:51:38 2012 Data Channel Encrypt: Cipher 'BF-CBC' initialized with 128 bit key Sat Jun 9 23:51:38 2012 Data Channel Encrypt: Using 160 bit message hash 'SHA1' for HMAC authentication Sat Jun 9 23:51:38 2012 Data Channel Decrypt: Cipher 'BF-CBC' initialized with 128 bit key Sat Jun 9 23:51:38 2012 Data Channel Decrypt: Using 160 bit message hash 'SHA1' for HMAC authentication Sat Jun 9 23:51:38 2012 Control Channel: TLSv1, cipher TLSv1/SSLv3 DHE-RSA-AES256-SHA, 1024 bit RSA Sat Jun 9 23:51:38 2012 [OpenVPN_Server] Peer Connection Initiated with [AF_INET]94.229.78.130:1194 Sat Jun 9 23:51:40 2012 SENT CONTROL [OpenVPN_Server]: 'PUSH_REQUEST' (status=1) Sat Jun 9 23:51:40 2012 PUSH: Received control message: 'PUSH_REPLY,explicit-exit-notify,topology subnet,route-delay 5 30,dhcp-pre-release,dhcp-renew,dhcp-release,route-metric 101,ping 5,ping-restart 40,redirect-gateway def1,redirect-gateway bypass-dhcp,redirect-gateway autolocal,route-gateway 5.5.0.1,dhcp-option DNS 8.8.8.8,dhcp-option DNS 8.8.4.4,register-dns,comp-lzo yes,ifconfig 5.5.117.43 255.255.0.0' Sat Jun 9 23:51:40 2012 Unrecognized option or missing parameter(s) in [PUSH-OPTIONS]:4: dhcp-pre-release (2.2.0) Sat Jun 9 23:51:40 2012 Unrecognized option or missing parameter(s) in [PUSH-OPTIONS]:5: dhcp-renew (2.2.0) Sat Jun 9 23:51:40 2012 Unrecognized option or missing parameter(s) in [PUSH-OPTIONS]:6: dhcp-release (2.2.0) Sat Jun 9 23:51:40 2012 Unrecognized option or missing parameter(s) in [PUSH-OPTIONS]:16: register-dns (2.2.0) Sat Jun 9 23:51:40 2012 OPTIONS IMPORT: timers and/or timeouts modified Sat Jun 9 23:51:40 2012 OPTIONS IMPORT: explicit notify parm(s) modified Sat Jun 9 23:51:40 2012 OPTIONS IMPORT: LZO parms modified Sat Jun 9 23:51:40 2012 OPTIONS IMPORT: --ifconfig/up options modified Sat Jun 9 23:51:40 2012 OPTIONS IMPORT: route options modified Sat Jun 9 23:51:40 2012 OPTIONS IMPORT: route-related options modified Sat Jun 9 23:51:40 2012 OPTIONS IMPORT: --ip-win32 and/or --dhcp-option options modified Sat Jun 9 23:51:40 2012 ROUTE: default_gateway=UNDEF Sat Jun 9 23:51:40 2012 TUN/TAP device tun0 opened Sat Jun 9 23:51:40 2012 TUN/TAP TX queue length set to 100 Sat Jun 9 23:51:40 2012 do_ifconfig, tt->ipv6=0, tt->did_ifconfig_ipv6_setup=0 Sat Jun 9 23:51:40 2012 /sbin/ifconfig tun0 5.5.117.43 netmask 255.255.0.0 mtu 1500 broadcast 5.5.255.255 Sat Jun 9 23:51:45 2012 NOTE: unable to redirect default gateway -- Cannot read current default gateway from system Sat Jun 9 23:51:45 2012 Initialization Sequence Completed Output of route command: Kernel IP routing table Destination Gateway Genmask Flags Metric Ref Use Iface default * 0.0.0.0 U 0 0 0 ppp0 5.5.0.0 * 255.255.0.0 U 0 0 0 tun0 link-local * 255.255.0.0 U 1000 0 0 wlan0 192.168.0.0 * 255.255.255.0 U 0 0 0 wlan0 stream-ts1.net. * 255.255.255.255 UH 0 0 0 ppp0 Output of ifconfig command: eth0 Link encap:Ethernet HWaddr 6c:62:6d:44:0d:12 inet6 addr: fe80::6e62:6dff:fe44:d12/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:54594 errors:0 dropped:0 overruns:0 frame:0 TX packets:59897 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:44922107 (44.9 MB) TX bytes:8839969 (8.8 MB) Interrupt:41 Base address:0x8000 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:4561 errors:0 dropped:0 overruns:0 frame:0 TX packets:4561 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:685425 (685.4 KB) TX bytes:685425 (685.4 KB) ppp0 Link encap:Point-to-Point Protocol inet addr:213.206.63.44 P-t-P:213.206.34.4 Mask:255.255.255.255 UP POINTOPOINT RUNNING NOARP MULTICAST MTU:1492 Metric:1 RX packets:53577 errors:0 dropped:0 overruns:0 frame:0 TX packets:58892 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:3 RX bytes:43667387 (43.6 MB) TX bytes:7504776 (7.5 MB) tun0 Link encap:UNSPEC HWaddr 00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00 inet addr:5.5.117.43 P-t-P:5.5.117.43 Mask:255.255.0.0 UP POINTOPOINT RUNNING NOARP MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:100 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) wlan0 Link encap:Ethernet HWaddr 00:27:19:f6:b5:cf inet addr:192.168.0.1 Bcast:0.0.0.0 Mask:255.255.255.0 inet6 addr: fe80::227:19ff:fef6:b5cf/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:12079 errors:0 dropped:0 overruns:0 frame:0 TX packets:11178 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:1483691 (1.4 MB) TX bytes:4307899 (4.3 MB) So my question is - how to make OpenVPN redirect default gateway? Thanks!

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