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  • How to create sliding drawer in both sides opposite to one another?

    - by janmejoy
    I have added the code that working for right to left sliding perfectly but i want sliding from left to right also so check the layout and help me out.Here i have mentioned the layout properly for right to left ,Is it possible to get the Slider window in both sides i mean left and right horizontally... <?xml version="1.0" encoding="utf-8"?> <FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent"> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:background="@drawable/bg" android:orientation="vertical" > <Button android:id="@+id/ship" android:layout_width="186dp" android:layout_height="23dp" android:layout_marginTop="49dp" android:background="@drawable/signup" android:text="Shipping Calculator" android:textColor="#ffffffff" android:layout_gravity="center" android:textStyle="bold" /> </LinearLayout> <SlidingDrawer android:id="@+id/drawer" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="horizontal" android:handle="@+id/handle" android:content="@+id/content"> <ImageView android:id="@+id/handle" android:layout_width="wrap_content" android:layout_height="fill_parent" android:src="@drawable/tag"/> <LinearLayout android:id="@+id/content" android:layout_width="wrap_content" android:layout_height="fill_parent" android:background="@drawable/slidimage" android:orientation="vertical" android:padding="10dp" > <TextView android:id="@+id/text1" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_gravity="center" android:layout_marginTop="15dp" android:layout_marginLeft="51dp" android:text="SIGN-UP" android:textColor="#000000" android:textSize="28dp" android:textStyle="bold" /> </LinearLayout> </SlidingDrawer> <SlidingDrawer android:id="@+id/drawers" android:layout_width="match_parent" android:layout_height="match_parent" android:handle="@+id/handles" android:layout_gravity="left" android:scrollX="100dp" android:orientation="horizontal" android:content="@+id/contents"> <ImageView android:id="@+id/handles" android:layout_width="wrap_content" android:layout_height="fill_parent" android:layout_gravity="left" android:src="@drawable/tag"/> <LinearLayout android:id="@+id/contents" android:layout_width="wrap_content" android:layout_height="fill_parent" android:layout_gravity="left" android:background="@drawable/slidimage" android:orientation="vertical" android:padding="10dp" > <TextView android:id="@+id/text1" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_gravity="center" android:layout_marginTop="15dp" android:layout_marginLeft="51dp" android:text="SIGN-UP" android:textColor="#000000" android:textSize="28dp" android:textStyle="bold" /> </LinearLayout> </SlidingDrawer> </FrameLayout>

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  • Android spinner inside a custom control - OnItemSelectedListener does not trigger

    - by Idan
    I am writing a custom control that extends LinearLayout. Inside that control I am using a spinner to let the user select an item from a list. The problem I have is that the OnItemSelectedListener event does not fire. When moving the same code to an Activity/Fragment all is working just fine. I have followed some answers that was given to others asking about the same issue, and nothing helped. still the event does not fire. This is my code after I followed the answers that suggested to put the spinner inside my layout XML instead of by code. I am getting the same result when I try to just "new Spinner(ctx)"... layout XML: <Spinner android:id="@+id/accSpinner" android:layout_width="0dip" android:layout_height="0dip" /> Initialization function of the control (called on the control constructor): private void init() { LayoutInflater layoutInflater = LayoutInflater.from(mContext); mAccountBoxView = layoutInflater.inflate(R.layout.control_accountselector, null); mTxtAccount = (TextView)mAccountBoxView.findViewById(R.id.txtAccount); mSpinner = (Spinner)mAccountBoxView.findViewById(R.id.accSpinner); mAccountBoxView.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { mSpinner.performClick(); } }); setSpinner(); addView(mAccountBoxView); } private void setSpinner() { ArrayAdapter<String> dataAdapter = new ArrayAdapter<String>(mContext, android.R.layout.simple_spinner_item, mItems); dataAdapter.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item); mSpinner.setAdapter(dataAdapter); mSpinner.setOnItemSelectedListener(new OnItemSelectedListener() { @Override public void onItemSelected(AdapterView<?> parent, View view, int position, long id) { String selectedItem = mItems.get(position); handleSelectedItem(selectedItem); } @Override public void onNothingSelected(AdapterView<?> parent) { } }); } The spinner raises just fine when i touch my control and the list of items is there as it should. When I click an item the spinner closes but I am never getting to onItemSelected nor onNothingSelected.. Any ideas?

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  • Typing Japanese on Windows Vista with Dvorak

    - by Ken
    I'm using Windows Vista, and I type English with the Dvorak keyboard layout, and I want to be able to type Japanese text that way, too. I've figured out how to set it up to let me type Japanese here, but it uses QWERTY. What I've got so far is: click the "EN" in the taskbar, and select "JP" if the letter that appears in the taskbar is "A", hit alt-~ to change it to "?" type as if I was typing Romaji on a QWERTY keyboard, (e.g., left pinky home row, right ring finger top row), and hiragana appear (??) press spacebar to convert to kanji (e.g., ?), and return to accept That all works great, but it assumes I'm on QWERTY, which isn't very comfortable for me. I want everything the same, but to be able to type kana with Dvorak (e.g., left pinky home row, left ring finger home row - ??). I can do this on Mac OS, so it's not an unheard-of feature. But it was kind of an obscure setting to find, so I figure on Windows it's probably a really obscure setting. :-) But I haven't been able to find it yet. Thanks!

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  • Typing Japanese on Windows Vista with Dvorak

    - by Ken
    I'm using Windows Vista, and I type English with the Dvorak keyboard layout, and I want to be able to type Japanese text that way, too. I've figured out how to set it up to let me type Japanese here, but it uses QWERTY. What I've got so far is: click the "EN" in the taskbar, and select "JP" if the letter that appears in the taskbar is "A", hit alt-~ to change it to "?" type as if I was typing Romaji on a QWERTY keyboard, (e.g., left pinky home row, right ring finger top row), and hiragana appear (??) press spacebar to convert to kanji (e.g., ?), and return to accept That all works great, but it assumes I'm on QWERTY, which isn't very comfortable for me. I want everything the same, but to be able to type kana with Dvorak (e.g., left pinky home row, left ring finger home row - ??). I can do this on Mac OS, so it's not an unheard-of feature. But it was kind of an obscure setting to find, so I figure on Windows it's probably a really obscure setting. :-) But I haven't been able to find it yet. Thanks!

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  • [Newbie] How to join mysql tables

    - by Ivan
    I've an old table like this: user> id | name | address | comments And now I've to create an "alias" table to allow some users to have an alias name for some reasons. I've created a new table 'user_alias' like this: user_alias> name | user But now I have a problem due my poor SQL level... How to join both tables to generate something like this: 1 | my_name | my_address | my_comments 1 | my_alias | my_address | my_comments 2 | other_name | other_address | other_comments I mean, I want to make a "SELECT..." query that returns in the same format as the "user" table ALL users and ALL alias.. Something like this: SELECT user.* FROM user LEFT JOIN user_alias ON `user`=`id` but it doesn't work for me..

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  • Mysql : get data from 2 tables (need help)

    - by quangtruong1985
    Assume that I have 2 tables : members and orders (Mysql) Members : id | name 1 | Lee 2 | brad Orders : id | member_id | status (1: paid, 2: unpaid) | total 1 | 1 | 1 | 1000000 2 | 1 | 1 | 1500000 3 | 1 | 2 | 1300000 4 | 2 | 1 | 3000000 5 | 2 | 2 | 3500000 6 | 2 | 2 | 3300000 I have a sql query : SELECT m.name, COUNT(o.id) as number_of_order, SUM(o.total) as total2 FROM orders o LEFT JOIN members m ON o.member_id=m.id GROUP BY o.member_id which give me this: name | number_of_order | total2 Lee | 3 | 3800000 brad | 3 | 9800000 All that I want is something like this : name | number_of_order | total2 | Paid Unpaid | Paid Unpaid ------------------------------------------------ Lee | 3 | 3800000 | 2 1 | 2500000 1300000 ------------------------------------------------ brad | 3 | 9800000 | 1 2 | 3000000 6800000 ------------------------------------------------ How to make a query that can give me that result? Thanks for your time!

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  • How to join mysql tables

    - by Ivan
    I've an old table like this: user> id | name | address | comments And now I've to create an "alias" table to allow some users to have an alias name for some reasons. I've created a new table 'user_alias' like this: user_alias> name | user But now I have a problem due my poor SQL level... How to join both tables to generate something like this: 1 | my_name | my_address | my_comments 1 | my_alias | my_address | my_comments 2 | other_name | other_address | other_comments I mean, I want to make a "SELECT..." query that returns in the same format as the "user" table ALL users and ALL alias.. Something like this: SELECT user.* FROM user LEFT JOIN user_alias ON `user`=`id` but it doesn't work for me..

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  • SQL Join query help

    - by lostInTransit
    Hi I have 2 tables A and B with the following columns Table A - id,bId,aName,aVal Table B - id,bName where A.bId is the same as B.id. I want a result set from a query to get A.id, A.aName, B.bName where A.bId=B.id OR A.id, A.aName, "" when A.bId=0. In both cases, only those records should be considered where A.aVal LIKE "aVal" Can someone please help me with the query? I can use left join but how do I get the blank string if bId=0 and B.bName otherwise? Thanks

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  • Select 2 Rows from Table when COUNT of another table

    - by Marcus
    Here is the code that I currently have: SELECT `A`.* FROM `A` LEFT JOIN `B` ON `A`.`A_id` = `B`.`value_1` WHERE `B`.`value_2` IS NULL AND `B`.`userid` IS NULL ORDER BY RAND() LIMIT 2 What it currently is supposed to do is select 2 rows from A when the 2 rows A_id being selected are not in value_1 or value_2 in B. And the rows in B are specific to individual users with userid. What I need to do is make it also so that also checks if there are already N rows in B matching a A_id (either in value_1, or value_2) and userid, and if there are more than N rows, it doesn't select the A row.

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  • Is it possible to write a SQL query to return specific rows, but then join some columns of those row

    - by Rob
    I'm having trouble wrapping my head around how to write this query. A hypothetical problem that is that same as the one I'm trying to solve: Say I have a table of apples. Each apple has numerous attributes, such as color_id, variety_id and the orchard_id they were picked from. The color_id, variety_id, and orchard_id all refer to their respective tables: colors, varieties, and orchards. Now, say I need to query for all apples that have color_id = '3', which refers to yellow in the colors table. I want to somehow obtain this yellow value from the query. Make sense? Here's what I was trying: SELECT * FROM apples, colors.id WHERE color_id = '3' LEFT JOIN colors ON apples.color_id = colors.id

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  • Alert Dialog with custom layout failing

    - by cmptrer
    So this is related to a question I asked earlier. I am trying to display an alert using a specified layout. My layout is: And the code to call and show the alert dialog is: Context mContext = getApplicationContext(); AlertDialog.Builder builder = new AlertDialog.Builder(mContext); // use a custom View defined in xml View view = LayoutInflater.from(mContext).inflate(R.layout.sell_dialog, (ViewGroup) findViewById(R.id.layout_root)); builder.setView(view); builder.setPositiveButton(android.R.string.ok, new OnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { // do whatever you want with the input } }); AlertDialog alertDialog = builder.create(); alertDialog.show(); When I run it I get an error saying: Uncaught handler: thread main exiting due to uncaught exception android.view.WindowManager$NadTokenException: Unable to add window -- token null is not for an application I've looked through the android development site and can't figure it out. I think I'm just missing something obvious but the fix isn't jumping out at me. How can I get this alert dialog to display?

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  • Ext-GWT / GXT (Not So) Simple Layout Issue?

    - by Xandel
    Hi all, I have posted this question on the Ext-GWT forums, I am just hoping that someone here might have an answer for me! I am struggling to do something I initially thought was simple but am beginning to believe is impossible... I have got a "layout template" of sorts - simply consisting of a few GWT DockLayoutPanel's within each other and finally ending in LayoutPanels. GWT's LayoutPanel is designed to size the widget (or Composite) that's added to it to its full size and does so perfectly with pure GWT widgets. The idea of my "layout template" is that I don't know the EXACT height and width of the very inner LayoutPanel's because I may set certain panels sizes (of the outer DockLayoutPanels) differently when instantiating this template. All I would like is to add a Grid component to one of the inner most LayoutPanels and have it size itself (height AND width) to fit as normal GWT widgets do (works perfectly with a GWT Label for instance). I am VERY new to GXT (as in I started using it earlier today) and I do realize that GXT builds its Components differently to the way GWT builds its Widgets on the DOM. Is there anyway to achieve the desired result? I have tried adding the grid to a ContentPanel with a Layout of FitLayout, I have tried AnchorLayout, I have tried adding the grid directly... Nothing seems to work... Any advice or even a push in the right direction would be greatly appreciated! Thanks in advance! Xandel

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  • ( height 100% ) plus (2-column css)

    - by denja
    Hi! I need a 2-column interface to stretch 100% height the page. PS: If the contents is too long, the scroll bar should appear. it After this question is solved, I'll try to add a sticky footer to the interface. I've really tried hard to find the answer by myself... Thanks if you have any idea here's the code <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-GB"> <head> <title>2 Column CSS Demo - Equal Height Columns with Cross-Browser CSS</title> <style media="screen" type="text/css"> /* <!-- */ *{ margin:0; padding:0; } html { background-color: #ccc; height: 100%; } body { background-color: white; width: 600px; margin: 0 auto; height:100%; position: relative; border-left: 1px solid #888; border-right: 2px solid black; } #footer { clear:both; width:100%; height:0px;font-size:0px; } #container2 { clear:left; float:left; width:600px; overflow:hidden; background:#ffa7a7; } #container1 { float:left; width:600px; position:relative; right:200px; background:#fff689; } #col1 { float:left; width:400px; position:relative; left:200px; overflow:hidden; } #col2 { float:left; width:200px; position:relative; left:200px; overflow:hidden; } /* --> */ </style> </head> <body> <div id="container2"> <div id="container1"> <div id="col1"> aaaa a a a a a a a a a aa aa a a a a a a a a aa aa a a a a a a a a aa aa a a a a a a a aa a a a a aa aa a a a a a a a a aa aa a a a a a a a a aa aa a a a a aa a a a a aa aa a </div> <div id="col2"> fghdfghsfgddn fghdfghsfgddn fghdfghsfgddn fghdfghsfgddn fghdfghsfgddn fghdfghsfgddn fghdfghsfgddn v </div> </div> </div> <div id="footer"> &nbsp; </div> </body>

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  • Inflated ImageView to put in GalleryView isn't the right size

    - by Richard
    I am trying to inflate an ImageView that scales a Drawable that I can display in a GalleryView. My code to inflate the view seems to work fine, except that the attributes of the ImageView are not applied. Specifically, the inflated ImageView does not have the width/height that I set for it via the android:layout params in XML. Can someone show me what I'm doing wrong? I want to set the width/height of the image in dp, so that it is the correct size across multiple screen dpis and support Android 1.5+. As a result I cannot use something like: i.setLayoutParams(new Gallery.LayoutParams(150, 116) My layout definition is: <?xml version="1.0" encoding="utf-8"?> <ImageView xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="150dp" android:layout_height="116dp" android:background="@drawable/gallery_item_background" android:scaleType="fitXY" /> </ImageView> And the snippet I am using to inflate the ImageView is: public View getView(int position, View convertView, ViewGroup parent) { LayoutInflater inflater = getLayoutInflater(); ImageView i = (ImageView) inflater.inflate(R.layout.gallery_item, null); i.setImageResource(mImageIds.get(position)); i.setScaleType(ImageView.ScaleType.FIT_XY); return i; }

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  • Module based web project directory layout with git and symlinks

    - by karlthorwald
    I am planning my directory structure for a linux/apache/php web project like this: Only www.example.com/webroot/ will be exposed in apache www.example.com/ webroot/ index.php module1/ module2/ modules/ module1/ module1.class.php module1.js module2/ module2.class.php module2.css lib/ lib1/ lib1.class.php the modules/ and lib/ directory will only be in the php path. To make the css and js files visible in the webroot directory I am planning to use symlinks. webroot/ index.php module1/ module1.js (symlinked) module2/ module2.css (symlinked) I tried following these principles: layout by modules and libraries, not by file type and not by "public' or 'non public', index.php is an exception. This is for easier development. symlinking files that need to be public for the modules and libs to a public location, but still mirroring the layout. So the module structure is also visible in the resulting html code in the links, which might help development. How will git handle the symlinking of the single files correctly, is there something to consider? When it comes to images I will need to link directories, how to handle that with git? modules/ module3/ module3.class.php img/ img1.jpg img2.jpg img3.jpg They should be linked here: webroot/ module3/ img/ (symlinked ?) So this is a git and symlink question. But I would be interested to hear comments about the php layout, maybe you want to use the comment function for this.

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  • Using layout view in Express with Consolidate and Mustache

    - by Raphael Caixeta
    I just started going through Node using Express and finally got Consolidate JS working properly to use Mustache as the templating view system per the instructions on the Consolidate JS Github page. Mustache is loading properly, but I'm now wondering how to include the layout file along in the rendering of the template. The default Jade system loads the content of the .render method inside of the layout.jade file. I'm just wondering how to do the same, but with Mustache. Any help is greatly appreciated! Code: index.js exports.index = function(req, res){ res.render('index', { title: "Work pl0x?" }); }); index.mustache Welcome to {{title}} I just want the index.mustache content to come in the "{{content}}" portion of the code below (layout.mustache). How can I do this? <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta charset="UTF-8" /> <title>Project Name | {{title}}</title> <link href="/stylesheets/style.css" rel="stylesheet" /> </head> <body> {{content}} </body> </html>

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  • Component based web project directory layout with git and symlinks

    - by karlthorwald
    I am planning my directory structure for a linux/apache/php web project like this: Only www.example.com/webroot/ will be exposed in apache www.example.com/ webroot/ index.php comp1/ comp2/ component/ comp1/ comp1.class.php comp1.js comp2/ comp2.class.php comp2.css lib/ lib1/ lib1.class.php the component/ and lib/ directory will only be in the php path. To make the css and js files visible in the webroot directory I am planning to use symlinks. webroot/ index.php comp1/ comp1.js (symlinked) comp2/ comp2.css (symlinked) I tried following these principles: layout by components and libraries, not by file type and not by "public' or 'non public', index.php is an exception. This is for easier development. symlinking files that need to be public for the components and libs to a public location, but still mirroring the layout. So the component and library structure is also visible in the resulting html code in the links, which might help development. git usage should be safe and always work. it would be ok to follow some procedure to add a symlink to git, but after that checking them out or changing branches should be handled safely and clean How will git handle the symlinking of the single files correctly, is there something to consider? When it comes to images I will need to link directories, how to handle that with git? component/ comp3/ comp3.class.php img/ img1.jpg img2.jpg img3.jpg They should be linked here: webroot/ comp3/ img/ (symlinked ?) If using symlinks for that has disadvantages maybe I could move images to the webroot/ tree directly, which would break the first principle for the third (git practicability). So this is a git and symlink question. But I would be interested to hear comments about the php layout, maybe you want to use the comment function for this.

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  • How to avoid the linebreak inside a word (Static Layout

    - by Addev
    I'm trying to make a text as big as I can making it fit a Rect. basically I use a StaticLayout for pre-calculate the text size and make it fit the Rect's height: // Since the width is fixed for the StaticLayout it should only fit the height while (currentHeight>Rect.getHeight()){ size-=2; } textPaint.setTextSize(size); The problem is that if the Rect is very high, the exit condition is reached but breaking the words (see the capture). Is there a way for avoid this? Goal: Actual: Current code: textSize=MAX_TEXT_SIZE do { if (textSize < mMinTextSize) { Log.i(TAG, "Min reached"); textSize = mMinTextSize; textPaint.setTextSize(textSize); fits = true; } else { textPaint.setTextSize(textSize); StaticLayout layout = new StaticLayout(text, textPaint, targetWidth, Alignment.ALIGN_NORMAL, 1.0, 0, true); layout.draw(canvas); float heightRatio= (float) layout.getHeight() / (float) targetHeight; boolean fitsHeight = heightRatio<= 1f; if (fitsHeight) { fits = true; } else { textSize -= 2; } } Log.i(TAG, "textSize=" + textSize + " fits=" + fits); } while (!fits); thanks

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  • Dynamically changing layout

    - by LTMOD
    I have a 2 x 2 grid of buttons. Each row of 2 is wrapped in a horizontal linear layout. <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="100dip"> <Button android:layout_weight=".5" android:id="@+id/btn1" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_gravity="center_vertical|center_horizontal" android:padding="5dip" android:layout_margin="2dip"> </Button> <Button android:layout_weight=".5" android:id="@+id/btn2" android:layout_width="fill_parent" android:layout_height="fill_parent" android:padding="5dip" android:layout_margin="2dip"> </Button> At times I want to show all 4 buttons, and other times, I show the top 2 only, and sometimes, I need to show 2 on top, and one on the bottom. I would like to center the bottom one, but can't seem to accomplish this. In my code, I call btn4.setVisibility(8); //8 = GONE, which makes my 4th button disappear, but then btn3 ends up filling the entire layout. What I would like it to do instead is center itself within the layout at its correct width / height. I'm a bit new to this, so any help is greatly appreciated. Thanks in advance!

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  • sql 2008 disk layout on a budget this is for database mirroring

    - by user22215
    Guys I'm rolling out a SQL database server that will be used to back Sharepoint 2007. Right now I need some advice on my disk layout. I have two Dell servers that are configured a little differently in terms of storage. The principle server will be using a combination of local storage and san storage. I have to work with what I have the organization is currently all allocated on san storage it was like pulling teeth to even get what I have to work with now. My disk setup on the principle is as follows: raid 1 for OS raid 10 for logs raid 10 fiber on san for high IO databases raid 10 sata on san for content databases My question in regards to the principle server is where should I place the temp db? I thought about placing it on the fiber raid 10 which will be hosting my high IO Sharepoint SSP databases my only other choice is to move it to the raid 1 os partition which I’m sure you guys will be against. Now let’s talk about the mirror server it is not connected to the san it is all local 6 15k SAS drives. Now my question is the same do I put tempdb on the os partition or do I leave the os partition and use a single raid 10 for everything? Any help you can provide is much appreciated.

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  • CCSpriteHole in cocos2d 2.0?

    - by rakkarage
    i was using this cocos2d class CCSpriteHole in cocos2d 1.0 fine... http://jpsarda.tumblr.com/post/15779708304/new-cocos2d-iphone-extensions-a-progress-bar-and-a i am trying to convert it to cocos2d 2.0... i got it to compile by changing glVertexPointer to glVertexAttribPointer like in the 2.0 version of CCSpriteScale9 here http://jpsarda.tumblr.com/post/9162433577/scale9grid-for-cocos2d and changing contentSizeInPixels_ to contentSize_... -(id) init { if( (self=[super init]) ) { opacityModifyRGB_ = YES; opacity_ = 255; color_ = colorUnmodified_ = ccWHITE; capSize=capSizeInPixels=CGSizeZero; //Not used blendFunc_.src = CC_BLEND_SRC; blendFunc_.dst = CC_BLEND_DST; // update texture (calls updateBlendFunc) [self setTexture:nil]; // default transform anchor anchorPoint_ = ccp(0.5f, 0.5f); vertexDataCount=24; vertexData = (ccV2F_C4F_T2F*) malloc(vertexDataCount * sizeof(ccV2F_C4F_T2F)); [self setTextureRectInPixels:CGRectZero untrimmedSize:CGSizeZero]; } return self; } -(id) initWithTexture:(CCTexture2D*)texture rect:(CGRect)rect { NSAssert(texture!=nil, @"Invalid texture for sprite"); // IMPORTANT: [self init] and not [super init]; if( (self = [self init]) ) { [self setTexture:texture]; [self setTextureRect:rect]; } return self; } -(id) initWithTexture:(CCTexture2D*)texture { NSAssert(texture!=nil, @"Invalid texture for sprite"); CGRect rect = CGRectZero; rect.size = texture.contentSize; return [self initWithTexture:texture rect:rect]; } -(id) initWithFile:(NSString*)filename { NSAssert(filename!=nil, @"Invalid filename for sprite"); CCTexture2D *texture = [[CCTextureCache sharedTextureCache] addImage: filename]; if( texture ) return [self initWithTexture:texture]; return nil; } +(id)spriteWithFile:(NSString*)f { return [[self alloc] initWithFile:f]; } - (void) dealloc { if (vertexData) free(vertexData); } -(void) updateColor { ccColor4F color4; color4.r=(float)color_.r/255.0f; color4.g=(float)color_.g/255.0f; color4.b=(float)color_.b/255.0f; color4.a=(float)opacity_/255.0f; for (int i=0; i<vertexDataCount; i++) { vertexData[i].colors=color4; } } -(void)updateTextureCoords:(CGRect)rect { CCTexture2D *tex = texture_; if(!tex) return; float atlasWidth = (float)tex.pixelsWide; float atlasHeight = (float)tex.pixelsHigh; float left,right,top,bottom; left = rect.origin.x/atlasWidth; right = left + rect.size.width/atlasWidth; top = rect.origin.y/atlasHeight; bottom = top + rect.size.height/atlasHeight; // // |/|/|/| // CGSize capTexCoordsSize=CGSizeMake(capSizeInPixels.width/atlasWidth, capSizeInPixels.height/atlasHeight); // From left to right //Top band // Left vertexData[0].texCoords=(ccTex2F){left,top}; vertexData[1].texCoords=(ccTex2F){left,top+capTexCoordsSize.height}; vertexData[2].texCoords=(ccTex2F){left+capTexCoordsSize.width,top}; vertexData[3].texCoords=(ccTex2F){left+capTexCoordsSize.width,top+capTexCoordsSize.height}; // Center vertexData[4].texCoords=(ccTex2F){right-capTexCoordsSize.width,top}; vertexData[5].texCoords=(ccTex2F){right-capTexCoordsSize.width,top+capTexCoordsSize.height}; // Right vertexData[6].texCoords=(ccTex2F){right,top}; vertexData[7].texCoords=(ccTex2F){right,top+capTexCoordsSize.height}; //Center band // Left vertexData[8].texCoords=(ccTex2F){left,bottom-capTexCoordsSize.height}; vertexData[9].texCoords=(ccTex2F){left,top+capTexCoordsSize.height}; vertexData[10].texCoords=(ccTex2F){left+capTexCoordsSize.width,bottom-capTexCoordsSize.height}; vertexData[11].texCoords=(ccTex2F){left+capTexCoordsSize.width,top+capTexCoordsSize.height}; // Center vertexData[12].texCoords=(ccTex2F){right-capTexCoordsSize.width,bottom-capTexCoordsSize.height}; vertexData[13].texCoords=(ccTex2F){right-capTexCoordsSize.width,top+capTexCoordsSize.height}; // Right vertexData[14].texCoords=(ccTex2F){right,bottom-capTexCoordsSize.height}; vertexData[15].texCoords=(ccTex2F){right,top+capTexCoordsSize.height}; //Bottom band //Left vertexData[16].texCoords=(ccTex2F){left,bottom}; vertexData[17].texCoords=(ccTex2F){left,bottom-capTexCoordsSize.height}; vertexData[18].texCoords=(ccTex2F){left+capTexCoordsSize.width,bottom}; vertexData[19].texCoords=(ccTex2F){left+capTexCoordsSize.width,bottom-capTexCoordsSize.height}; // Center vertexData[20].texCoords=(ccTex2F){right-capTexCoordsSize.width,bottom}; vertexData[21].texCoords=(ccTex2F){right-capTexCoordsSize.width,bottom-capTexCoordsSize.height}; // Right vertexData[22].texCoords=(ccTex2F){right,bottom}; vertexData[23].texCoords=(ccTex2F){right,bottom-capTexCoordsSize.height}; } -(void) updateVertices { float left=0; //-spriteSizeInPixels.width*0.5f; float right=left+contentSize_.width; float bottom=0; //-spriteSizeInPixels.height*0.5f; float top=bottom+contentSize_.height; float holeLeft=holeRect.origin.x*CC_CONTENT_SCALE_FACTOR(); float holeRight=holeLeft+holeRect.size.width*CC_CONTENT_SCALE_FACTOR(); float holeBottom=holeRect.origin.y*CC_CONTENT_SCALE_FACTOR(); float holeTop=holeBottom+holeRect.size.height*CC_CONTENT_SCALE_FACTOR(); // // |/|/|/| // // From left to right //Top band // Left vertexData[0].vertices=(ccVertex2F){left,top}; vertexData[1].vertices=(ccVertex2F){left,holeTop}; vertexData[2].vertices=(ccVertex2F){holeLeft,top}; vertexData[3].vertices=(ccVertex2F){holeLeft,holeTop}; // Center vertexData[4].vertices=(ccVertex2F){holeRight,top}; vertexData[5].vertices=(ccVertex2F){holeRight,holeTop}; // Right vertexData[6].vertices=(ccVertex2F){right,top}; vertexData[7].vertices=(ccVertex2F){right,holeTop}; //Center band // Left vertexData[8].vertices=(ccVertex2F){left,holeBottom}; vertexData[9].vertices=(ccVertex2F){left,holeTop}; vertexData[10].vertices=(ccVertex2F){holeLeft,holeBottom}; vertexData[11].vertices=(ccVertex2F){holeLeft,holeTop}; // Center vertexData[12].vertices=(ccVertex2F){holeRight,holeBottom}; vertexData[13].vertices=(ccVertex2F){holeRight,holeTop}; // Right vertexData[14].vertices=(ccVertex2F){right,holeBottom}; vertexData[15].vertices=(ccVertex2F){right,holeTop}; //Bottom band //Left vertexData[16].vertices=(ccVertex2F){left,bottom}; vertexData[17].vertices=(ccVertex2F){left,holeBottom}; vertexData[18].vertices=(ccVertex2F){holeLeft,bottom}; vertexData[19].vertices=(ccVertex2F){holeLeft,holeBottom}; // Center vertexData[20].vertices=(ccVertex2F){holeRight,bottom}; vertexData[21].vertices=(ccVertex2F){holeRight,holeBottom}; // Right vertexData[22].vertices=(ccVertex2F){right,bottom}; vertexData[23].vertices=(ccVertex2F){right,holeBottom}; } -(void) setHole:(CGRect)r inRect:(CGRect)totalSurface { holeRect=r; self.contentSize=totalSurface.size; holeRect.origin=ccpSub(holeRect.origin,totalSurface.origin); CGPoint holeCenter=ccp(holeRect.origin.x+holeRect.size.width*0.5f,holeRect.origin.y+holeRect.size.height*0.5f); self.anchorPoint=ccp(holeCenter.x/contentSize_.width,holeCenter.y/contentSize_.height); //[self updateTextureCoords:rectInPixels_]; [self updateVertices]; [self updateColor]; } -(void) draw { BOOL newBlend = NO; if( blendFunc_.src != CC_BLEND_SRC || blendFunc_.dst != CC_BLEND_DST ) { newBlend = YES; glBlendFunc( blendFunc_.src, blendFunc_.dst ); } glBindTexture(GL_TEXTURE_2D, [texture_ name]); glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[0].vertices); glVertexAttribPointer(kCCVertexAttrib_TexCoords, 2, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[0].texCoords); glVertexAttribPointer(kCCVertexAttrib_Color, 4, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[0].colors); glDrawArrays(GL_TRIANGLE_STRIP, 0, 8); glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[8].vertices); glVertexAttribPointer(kCCVertexAttrib_TexCoords, 2, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[8].texCoords); glVertexAttribPointer(kCCVertexAttrib_Color, 4, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[8].colors); glDrawArrays(GL_TRIANGLE_STRIP, 0, 8); glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[16].vertices); glVertexAttribPointer(kCCVertexAttrib_TexCoords, 2, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[16].texCoords); glVertexAttribPointer(kCCVertexAttrib_Color, 4, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[16].colors); glDrawArrays(GL_TRIANGLE_STRIP, 0, 8); if( newBlend ) glBlendFunc(CC_BLEND_SRC, CC_BLEND_DST); } -(void)setTextureRectInPixels:(CGRect)rect untrimmedSize:(CGSize)untrimmedSize { rectInPixels_ = rect; rect_ = CC_RECT_PIXELS_TO_POINTS( rect ); //[self setContentSizeInPixels:untrimmedSize]; [self updateTextureCoords:rectInPixels_]; } -(void)setTextureRect:(CGRect)rect { CGRect rectInPixels = CC_RECT_POINTS_TO_PIXELS( rect ); [self setTextureRectInPixels:rectInPixels untrimmedSize:rectInPixels.size]; } // // RGBA protocol // #pragma mark CCSpriteHole - RGBA protocol -(GLubyte) opacity { return opacity_; } -(void) setOpacity:(GLubyte) anOpacity { opacity_ = anOpacity; // special opacity for premultiplied textures if( opacityModifyRGB_ ) [self setColor: (opacityModifyRGB_ ? colorUnmodified_ : color_ )]; [self updateColor]; } - (ccColor3B) color { if(opacityModifyRGB_){ return colorUnmodified_; } return color_; } -(void) setColor:(ccColor3B)color3 { color_ = colorUnmodified_ = color3; if( opacityModifyRGB_ ){ color_.r = color3.r * opacity_/255; color_.g = color3.g * opacity_/255; color_.b = color3.b * opacity_/255; } [self updateColor]; } -(void) setOpacityModifyRGB:(BOOL)modify { ccColor3B oldColor = self.color; opacityModifyRGB_ = modify; self.color = oldColor; } -(BOOL) doesOpacityModifyRGB { return opacityModifyRGB_; } #pragma mark CCSpriteHole - CocosNodeTexture protocol -(void) updateBlendFunc { if( !texture_ || ! [texture_ hasPremultipliedAlpha] ) { blendFunc_.src = GL_SRC_ALPHA; blendFunc_.dst = GL_ONE_MINUS_SRC_ALPHA; [self setOpacityModifyRGB:NO]; } else { blendFunc_.src = CC_BLEND_SRC; blendFunc_.dst = CC_BLEND_DST; [self setOpacityModifyRGB:YES]; } } -(void) setTexture:(CCTexture2D*)texture { // accept texture==nil as argument NSAssert( !texture || [texture isKindOfClass:[CCTexture2D class]], @"setTexture expects a CCTexture2D. Invalid argument"); texture_ = texture; [self updateBlendFunc]; } -(CCTexture2D*) texture { return texture_; } @end but now positioning and scaling seem to not work? and it starts in the wrong position... but changing the opacity still works. so i was wondering if anyone can see why my 2.0 version is not working? or if maybe there is a better way to do a sprite hole with cocos2d/opengl 2.0? shaders? thanks

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  • White lines appear right in the middle of my Dell XPS M1210 screen

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