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  • Visual C++ 2010 Express: extension SDK available?

    - by torn
    Allegedly, Visual C++ 2010 Express, unlike previous versions, supports third party extensions. I just downloaded the release candidate SDK for Visual Studio 2010, but the installer fails saying that I don't have Visual Studio installed (which is true since i use Visual C++ 2010 Express). Have I missed something? Is there a version of the extension SDK that works with Express?

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  • Can't find ant in the Android SDK

    - by StormShadow
    Hey all, I'm working my way through APress's Beginning Android 2 and I've made it all the way to chapter 3, where we build a skeleton app. The book tells me to compile my application by typing "ant" in the command line, but my pc doesn't know what "ant" is yet. I checked in the SDK files and it looks like it wasn't included with the Android SDK. Does anybody know where ant is? Thanks

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  • Open XML SDK to edit Active document

    - by rak3sh
    Hello, Is it possible to use the Open XML sdk to manipulate parts of document which is currently open in the ofice app (word/ppt). I know the easiest thing is to use VSTO, but its slow and would involve clipboard use to insert elements, the OXML sdk is direct and simpler. If somebody could post some code sample that would be great. Thanks in advance Rakesh

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  • bing api 2.0 sdk json samples got syntax error in Firefox browser

    - by Jazure
    I just downloaded the Bing API 2.0 SDK. There are several html files in Bing API 2.0 SDK\Samples\JSON directory. I replaced the AppId in the JavaScript with my new AppId. These pages run fine in IE but I got 'syntax error' in Firefox, Firebug console. Does anyone have similar issues? What is in the page that is causing the 'syntax error'? Thank you very much. Jazure

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  • CUDA SDK compilation error

    - by ZeroDivide
    I am in the process of setting up a CUDA workstation. Platform specs: Intel Core 2 Duo Nvidia GTX 280 Fedora 10 GCC version 4.3.2 I have installed the developer driver, toolkit, and the SDK. When I try to compile the SDK example code I get the following errors: make[1]: * [obj/i386/release/cutil.cpp.o] Error 1 make: * [lib/libcutil.so] Error 2 I think this means that I am missing a library file but I'm not sure.

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  • Writing SDK documentation, need useful beginner tutorials

    - by David Rutten
    I'm currently writing SDK documentation for one of our products, but for obvious reasons I don't want to talk about the essentials of OOP. Does anyone know any good online teaching material that explain (aimed at absolute beginners) concepts such as classes, inheritance, constructors, instances etc.? Preferably urls that are likely to survive for a couple of years to come... It's a DotNET SDK and we're including only VB and C# samples, so C++ or Delphi or Lisp material is not that useful.

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  • Android emulator doesn't take keyboard input from my desktop keyboard - SDK tools rev 20

    - by qhdwangnan
    After updating SDK tools rev to 20, Android emulator doesn't take keyboard input from my desktop keyboard. When press a key of the desktop keyboard, the emulator will dead and I have to kill its process. Android emulator also didn't take keyboard input from emulator own keyboard. But I have fixed this by following the steps in Android emulator doesn't take keyboard input - SDK tools rev 20. Does anyone have some suggestions?

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  • Update an Android market app to lower sdk?

    - by Tom Richards
    I have an app on the market that requires sdk 2.0 I want to rewrite and publish it using 1.6 to find a wider audience. The question is: if I update my already published app with an sdk downgrade to 1.6 will it then show up to users with phones at 1.6? I know currently the market search shows my app only to those that have 2.0 phones.

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  • iPhone SDK in C++?

    - by seed
    This might be a really silly question, but is the iPhone SDK available in C++? Since I heard C++ is an officially supported language, is their any SDK avaliable for it?

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  • App Engine SDK Console Not Fully Updated on OSX for GAE Release 1.3.4

    - by ryan
    I downloaded and am running the latest SDK (in About GoogleAppleEngineLauncher, I see it is version 1.3.4.794), but when I open the SDK Console and go to the Task Queue section, I still see "Tasks will not run automatically. Select a queue to run tasks manually." I have not added the flag --disable_task_running, so I'm confused as to why it is still manual for me.

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  • AWS for Android SDK host name error

    - by feelingtheblanks
    I'm trying to upload to AWS S3 by using thier AWS for Android SDK but both sample project within SDK and my project give the following error on devices while emulator runs without problem. So there's no problem with my AWS account. "Host name may not be null." Upload Code : s3Client.createBucket(Constants.getBucket()); PutObjectRequest por = new PutObjectRequest(Constants.getBucket(), record.getFile().getName(), record.getFile()); s3Client.putObject(por); Any help is appreciated.

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  • Solarwinds SDK/customisation

    - by Shane
    Hi, Sorry if this is the wrong place to post, but it is a hybrid serverfault/stackoverflow question. I've been directed to take a look at Solarwinds, which is an excellent network monitoring solution, for an internal project. Basically we want to write our own panel to display information custom to our network infrastructure. Has anyone done anything like this, or know if there is a plugin SDK giving developer access? [edit:] Also, if anyone knows of any other Solarwinds-type open source network solutions, please let me know. Cheers, Shane

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  • Problem downloading Android SDK?

    - by primehunter326
    So I'm trying to download the Android SDK for Windows from their website but it isn't working. The download seems to proceed without a hitch but something is wrong because the downloaded .zip is only 2-3 MB (size varies), MD5 doesn't match and the file won't open or extract. Obviously the download is corrupt but I have no idea why. A quick google didn't turn up anyone else with this problem to indicate that it might be on the server side. My connection is rock solid and I've never had issues with it so I'm not sure what it could be on my end. I tried downloading the linux version as well and tried using the alternate link, both to no avail. Having recently discovered this amazing community I thought I'd ask here. Any ideas?

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  • May 20th Links: ASP.NET MVC, ASP.NET, .NET 4, VS 2010, Silverlight

    Here is the latest in my link-listing series.  Also check out my VS 2010 and .NET 4 series and ASP.NET MVC 2 series for other on-going blog series Im working on. [In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu] ASP.NET MVC How to Localize an ASP.NET MVC Application: Michael Ceranski has a good blog post that describes how to localize ASP.NET MVC 2 applications. ASP.NET...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • May 20th Links: ASP.NET MVC, ASP.NET, .NET 4, VS 2010, Silverlight

    Here is the latest in my link-listing series.  Also check out my VS 2010 and .NET 4 series and ASP.NET MVC 2 series for other on-going blog series Im working on. [In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu] ASP.NET MVC How to Localize an ASP.NET MVC Application: Michael Ceranski has a good blog post that describes how to localize ASP.NET MVC 2 applications. ASP.NET...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Silverlight 4 Tools for VS 2010 and WCF RIA Services Released

    The final release of the Silverlight 4 Tools for Visual Studio 2010 and WCF RIA Services is now available for download.  Download and Install If you already have Visual Studio 2010 installed (or the free Visual Web Developer 2010 Express), then you can install both the Silverlight 4 Tooling Support as well as WCF RIA Services support by downloading and running this setup package (note: please make sure to uninstall the preview release of the Silverlight 4 Tools for VS 2010 if you have...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Some VS 2010 RC Updates (including patches for Intellisense and Web Designer fixes)

    [In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu] We are continuing to make progress on shipping Visual Studio 2010.  Id like to say a big thank you to everyone who has downloaded and tried out the VS 2010 Release Candidate, and especially to those who have sent us feedback or reported issues with it. This data has been invaluable in helping us find and fix remaining bugs before we ship the final release. Last...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • DirectX11 Swap Chain RGBA vs BGRA Format

    - by Nathan
    I was wondering if anyone could elaborate any further on something that's been bugging me. In DirectX9 the main supported back buffer formats were D3DFMT_X8R8B8G8 and D3DFMT_A8R8G8B8 (Both being BGRA in layout). http://msdn.microsoft.com/en-us/library/windows/desktop/bb174314(v=vs.85).aspx With the initial version of DirectX10 their was no support for BGRA and all the textbooks and online tutorials recommend DXGI_FORMAT_R8G8B8A8_UNORM (being RGBA in layout). Now with DirectX11 BGRA is supported again and it seems as if microsoft recommends using a BGRA format as the back buffer format. http://msdn.microsoft.com/en-us/library/windows/apps/hh465096.aspx Are there any suggestions or are there performance implications of using one or the other? (I assume not as obviously by specifying the format of the underlying resource the runtime will handle what bits your passing through and than infer how to utilise them based on the format.)

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  • Comparing LINQ to SQL vs the classic SqlCommand

    tweetmeme_url = 'http://alpascual.com/blog/comparing-linq-to-sql-vs-the-classic-sqlcommand/';tweetmeme_source = 'alpascual';When you are coming from using SqlCommand and SqlConnection is difficult to move to another library for your database needs. For those people still in the limbo to make the decision to move to another DAL, here is a comparison to help you see the light or to move away for ever.   How to do a select query using SqlCommand: 1: SqlConnection myConnection = new...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Comparing LINQ to SQL vs the classic SqlCommand

    tweetmeme_url = 'http://alpascual.com/blog/comparing-linq-to-sql-vs-the-classic-sqlcommand/';tweetmeme_source = 'alpascual';When you are coming from using SqlCommand and SqlConnection is difficult to move to another library for your database needs. For those people still in the limbo to make the decision to move to another DAL, here is a comparison to help you see the light or to move away for ever.   How to do a select query using SqlCommand: 1: SqlConnection myConnection = new...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Implementing algorithms via compute shaders vs. pipeline shaders

    - by TravisG
    With the availability of compute shaders for both DirectX and OpenGL it's now possible to implement many algorithms without going through the rasterization pipeline and instead use general purpose computing on the GPU to solve the problem. For some algorithms this seems to become the intuitive canonical solution because they're inherently not rasterization based, and rasterization-based shaders seemed to be a workaround to harness GPU power (simple example: creating a noise texture. No quad needs to be rasterized here). Given an algorithm that can be implemented both ways, are there general (potential) performance benefits over using compute shaders vs. going the normal route? Are there drawbacks that we should watch out for (for example, is there some kind of unusual overhead to switching from/to compute shaders at runtime)? Are there perhaps other benefits or drawbacks to consider when choosing between the two?

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