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  • NSString not applying to UILabel

    - by lyonjtill
    - (void)restoreUserDefaults { NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; if([defaults objectForKey:@"Exam Name"] == nil) { examName = [[NSString alloc] initWithString:@"Name"]; } else { examName = [[NSString alloc] initWithString:[defaults objectForKey:@"Exam Name"]]; } [examNameLabel setText:examName]; NSLog(@"New Exam Schedule - Exam Name - %@",[defaults objectForKey:@"Exam Name"]); NSLog(@"examName = %@", examName); NSLog(@"examNameLabel = %@", examNameLabel); } Dear all, Basically above is a basic method to change a UILabel to a saved piece of data. I am having a problem making the label change to the NSString examName. I have checked Interface Builder and it's connected up. Any ideas why? Regards Lyon J Till

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  • AVCam memory low warning

    - by Red Nightingale
    This is less a question and more a record of what I've found around the AVCam sample code provided by Apple for iOS4 and 5 camera manipulation. The symptoms of the problem for me were that my app would crash on launching the AVCamViewController after taking around 5-10 photos. I ran the app through the memory leak profiler and there were no apparent leaks but on inspection with the Activity Monitor I discovered that something called mediaserverd was increasing by 17Mb every time the camera was launched and when it reached ~100Mb the app crashed with multiple low memory warnings.

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  • tabBarController popToRooTViewControler

    - by Jacob
    Every time a user changes a tab, for the selected tab I want to push it to its top level controller. I have implemented the delegate method for the Tabbarcontroller like this: - (void) tabBarControler:(UITabBarController )tabBarController didSelectViewController:(UIViewController)viewController{ [[self navigationController] popToRootViewController Animated:NO]; } This does nto seem to work but I can confirm the method is being called every time I change tabs

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  • UIPageControl design challenge

    - by Sheehan Alam
    My app has a UITabBarController that loads many different UINavigationControllers. I want a UIPageControl to switch between the different UINavigationControllers. Do I place the UIPageControl in my UINavigationController or in my appDelegate? Suggestions and best practices are welcome.

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  • Multiple strings in openURL. iPhone SDK

    - by user354779
    Hello, I am making a twitter application for iPhone, I am trying to add a button which will open Safari, and take the user to their twitter homepage. I have a textfield called username, so the following code does not work, hopefully someone will be able to help me out. -(IBAction)viewAccount { [[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"http://www.twitter.com/", username.text]]; } Any help is appreciated! Thank you!

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  • cocoa hello world screensaver

    - by RW
    I have been studying NSView and as such I thought I would give a shot at a screen saver. I have been able to display and image in an NSView but I can't seen to modify this example code to display a simple picture in ScreenSaverView. http://www.mactech.com/articles/mactech/Vol.20/20.06/ScreenSaversInCocoa/ BTW great tutorial that works with Snow Leopard. I would think to simply display an image I would need something that looked like this... What am I doing wrong? // // try_screensaverView.m // try screensaver // #import "try_screensaverView.h" @implementation try_screensaverView - (id)initWithFrame:(NSRect)frame isPreview:(BOOL)isPreview { self = [super initWithFrame:frame isPreview:isPreview]; if (self) { [self setAnimationTimeInterval:1]; //refresh once per sec } return self; } - (void)startAnimation { [super startAnimation]; NSString *path = [[NSBundle mainBundle] pathForResource:@"leaf" ofType:@"JPG" inDirectory:@""]; image = [[NSImage alloc] initWithContentsOfFile:path]; } - (void)stopAnimation { [super stopAnimation]; } - (void)drawRect:(NSRect)rect { [super drawRect:rect]; } - (void)animateOneFrame { ////////////////////////////////////////////////////////// //load image and display This does not scale the image NSRect bounds = [self bounds]; NSSize newSize; newSize.width = bounds.size.width; newSize.height = bounds.size.height; [image setSize:newSize]; NSRect imageRect; imageRect.origin = NSZeroPoint; imageRect.size = [image size]; NSRect drawingRect = imageRect; [image drawInRect:drawingRect fromRect:imageRect operation:NSCompositeSourceOver fraction:1]; } - (BOOL)hasConfigureSheet { return NO; } - (NSWindow*)configureSheet { return nil; } @end

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  • Need Help With Simple Counting Bug in iPhone SDK

    - by seanny94
    So I'm basically making an app that adds a count to a number and then displays it each time you tap the button. However, the first tap issued doesn't take any action but adds one (just as planned) on the second tap. I've searched to the ends of the earth looking for the solution with no luck, so I'll see what you guys can make of this. :) #import "MainView.h" @implementation MainView int count = 0; -(void)awakeFromNib { counter.text = @"0"; } - (IBAction)addUnit { if(count >= 999) return; NSString *numValue = [[NSString alloc] initWithFormat:@"%d", count++]; counter.text = numValue; [numValue release]; } - (IBAction)subtractUnit { if(count <= 0) return; NSString *numValue = [[NSString alloc] initWithFormat:@"%d", count--]; counter.text = numValue; [numValue release]; } @end

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  • [Iphone] - Problem in saving file using NSCoding

    - by Matte Gary
    Hi everybody, I've a problem with Iphone programming... I've a NSMutableArray containing object of type "MyClass". MyClass has some parameters, like NSNumber and NSString. I've followed the Apple Tutorial about coding and decoding object using NSCoding, but when I try to decode the file I've stored, the NSMutableArray contain object of type "MyClass", but with wrong parameters. I think i've done all I've to do (including protocol, including methods like initwithencode etc), but it's still not working... Any suggestions? Thanks a lot! And sorry for my English XD

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  • Stop scrolling to top in UIWebView - iPhone

    - by sagar
    I have placed following javascript in my html file. <script TYPE="text/javascript"> function srk(){ document.ontouchmove = function(e){ e.preventDefault(); } } </script> I am scrolling my webview by following code with some animation. [myWebView stringByEvaluatingJavaScriptFromString:[NSString stringWithFormat: @"window.scrollTo(0,%i);",414*self.initialScrollPosition]]; Everything going right, but on problem that I am facing is as follows. Whenever User/I tap on the status bar of iPhone, WebView Bydefault scrolls to top. This should not be done. Is it possible to prevent inbuilt functionality ? I know one of the option is as follows. ((UIScrollView *)[[myWebView valueForKey:@"_internal"] valueForKey:@"scroller"]).scrollsToTop = NO; But is it valid to do ?

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  • dialing on iphone/ipod touch not working with documented procedures

    - by dave
    I'm trying to set up an iphone app to the phone number of a various sports store using the tel:// url passing method- I am developing on an ipod touch- usually on the touch you see the error message "Unsupported URL - This URL wasn't loaded tel://99887766" when you try and dial a number. I cant get this message to appear on the simulator or the ipod touch. do I need to do some sort of fancy signing before the app will dial properly? I am using this code: [[UIApplication sharedApplication] openURL:[NSURL URLWithString:[NSString stringWithFormat:@"tel:%@", [selectedBar phoneNumber]]]]; and I've tried adding the slashes: [[UIApplication sharedApplication] openURL:[NSURL URLWithString:[NSString stringWithFormat:@"tel://%@", [selectedBar phoneNumber]]]]; but neither work. I have also tried this way: [[UIApplication application] openURL:[NSURL URLWithString:@"tel://99887766"]]; and this way: NSMutableString *phone = [[@"+ 12 34 567 89 01" mutableCopy] autorelease]; [phone replaceOccurrencesOfString:@" " withString:@"" options:NSLiteralSearch range:NSMakeRange(0, [phone length])]; [phone replaceOccurrencesOfString:@"(" withString:@"" options:NSLiteralSearch range:NSMakeRange(0, [phone length])]; [phone replaceOccurrencesOfString:@")" withString:@"" options:NSLiteralSearch range:NSMakeRange(0, [phone length])]; NSURL *url = [NSURL URLWithString:[NSString stringWithFormat:@"tel:%@", phone]]; [[UIApplication sharedApplication] openURL:url]; No matter what i do i can't get any response from the simulator / ipod touch that it is dealing with a phone number- When I press the button associated with this code, it doesnt crash, it's like its processed it and decided not to do anything. i even put an NSLog(@"button called"); in just before the code to confirm the button was working, which it is.

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  • Displaying timecode using NSTimer and NSDateFormatter

    - by Chris B
    Hi. I am very close to completing my first iphone app and it has been a joy. I am trying to add running timecode using the current time via an NSTimer displaying the current time (NSDate) on a UILabel. NSDate is working fine for me, showing hour, minute, second, milliseconds. But instead of milliseconds, I need to show 24 frames per second. The problem is that I need the frames per second to be synced 100% with the hour, minute and second, so I can't add the frames in a separate timer. I tried that and had it working but the frame timer was not running in sync with the date timer. Can anyone help me out with this? Is there a way to customize NSDateFormatter so that I can have a date timer formatted with 24 frames per second? Right now I'm limited to formatting just hours, minutes, seconds, and milliseconds. Here's the code I'm using right now -(void)runTimer { // This starts the timer which fires the displayCount method every 0.01 seconds runTimer = [NSTimer scheduledTimerWithTimeInterval: .01 target: self selector: @selector(displayCount) userInfo: nil repeats: YES]; } //This formats the timer using the current date and sets text on UILabels - (void)displayCount; { NSDateFormatter *formatter = [[[NSDateFormatter alloc] init] autorelease]; NSDate *date = [NSDate date]; // This will produce a time that looks like "12:15:07:75" using 4 separate labels // I could also have this on just one label but for now they are separated // This sets the Hour Label and formats it in hours [formatter setDateFormat:@"HH"]; [timecodeHourLabel setText:[formatter stringFromDate:date]]; // This sets the Minute Label and formats it in minutes [formatter setDateFormat:@"mm"]; [timecodeMinuteLabel setText:[formatter stringFromDate:date]]; // This sets the Second Label and formats it in seconds [formatter setDateFormat:@"ss"]; [timecodeSecondLabel setText:[formatter stringFromDate:date]]; //This sets the Frame Label and formats it in milliseconds //I need this to be 24 frames per second [formatter setDateFormat:@"SS"]; [timecodeFrameLabel setText:[formatter stringFromDate:date]]; }

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  • How to tell if you touched a CCLabel? (Cocos2d Question)

    - by RexOnRoids
    How to tell if you touched a CCLabel? The following code obviously does not work well enough because it only tests for point equality. Naturally touch point will not necessarily be equal to the position property of the CCLabel (CCNode). How to I tell if a Touch point has fallen within the "rectangle?" of the CCLabel? - (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { for( UITouch *touch in touches ) { CGPoint location = [touch locationInView: [touch view]]; location = [[CCDirector sharedDirector] convertToGL:location]; self.myGraphManager.isSliding = NO; if(CGPointEqualToPoint(location, label1.position)){ NSLog(@"Label 1 Touched"); }else if(CGPointEqualToPoint(location, label2.position)){ NSLog(@"Label 2 Touched"); }else if(CGPointEqualToPoint(location, label3.position)){ NSLog(@"Label 3 Touched"); }else if(CGPointEqualToPoint(location, label4.position)){ NSLog(@"Label 4 Touched"); }else if(CGPointEqualToPoint(location, label5.position)){ NSLog(@"Label 5 Touched"); }else if(CGPointEqualToPoint(location, label6.position)){ NSLog(@"Label 6 Touched"); } NSLog(@"Touch Made!"); } }

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  • Pre-crash iphone symptoms - odd user position, volume change

    - by BankStrong
    I'm seeing intermittent strange symtoms in my app: Blue blob (user position in MKMapView) starts "exploding" (odd, jerky animation). Can begin at startup and seems to indicate eventual problems. Speaker volume suddenly increases (back to level before I invoked kAudioSessionSetProperty_OtherMixableAudioShouldDuck). The app keeps running, but this change tells me to expect no more sounds from AVAudioPlayer. Also a reliable indicator of a future crash (on save, etc). I'm having trouble provoking this in the debugger (seems to only happen with movement in GPS). Any ideas to track it down?

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  • Display CFUserNotificationDisplayAlert on iPhone Lock Screen

    - by raziiq
    I m creating an app that has to display CFUserNotificationDisplayAlert even if iPhone Screen is Locked, currently i am using this code CFOptionFlags responseFlags = 0; CFUserNotificationDisplayAlert(20.0, 3, NULL, NULL, NULL, CFSTR("Hello"), CFSTR("Hello World"), CFSTR("OK"), NULL, NULL, &responseFlags); This works great on Home Screen but doesnt pop up if the screen is locked. Is there anything else i have to add to it to make it appear on the Lock Screen as well?

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  • random generator to obtain data from array not displaying

    - by Yang Jie Domodomo
    I know theres a better solution using arc4random (it's on my to-try-out-function list), but I wanted to try out using the rand() and stand(time(NULL)) function first. I've created a NSMutableArray and chuck it with 5 data. Testing out how many number it has was fine. But when I tried to use the button function to load the object it return me with object <sampleData: 0x9a2f0e0> - (IBAction)generateNumber:(id)sender { srand(time(NULL)); NSInteger number =rand()% ds.count ; label.text = [NSString stringWithFormat:@"object %@", [ds objectAtIndex:number] ]; NSLog(@"%@",label.text); } While I feel the main cause is the method itself, I've paste the rest of the code below just incase i made any error somewhere. ViewController.h #import <UIKit/UIKit.h> #import "sampleData.h" #import "sampleDataDAO.h" @interface ViewController : UIViewController @property (weak, nonatomic) IBOutlet UILabel *label; @property (weak, nonatomic) IBOutlet UIButton *onHitMePressed; - (IBAction)generateNumber:(id)sender; @property(nonatomic, strong) sampleDataDAO *daoDS; @property(nonatomic, strong) NSMutableArray *ds; @end ViewController.m #import "ViewController.h" @interface ViewController () @end @implementation ViewController @synthesize label; @synthesize onHitMePressed; @synthesize daoDS,ds; - (void)viewDidLoad { [super viewDidLoad]; daoDS = [[sampleDataDAO alloc] init]; self.ds = daoDS.PopulateDataSource; // Do any additional setup after loading the view, typically from a nib. } - (void)viewDidUnload { [self setLabel:nil]; [self setOnHitMePressed:nil]; [super viewDidUnload]; // Release any retained subviews of the main view. } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown); } - (IBAction)generateNumber:(id)sender { srand(time(NULL)); NSInteger number =rand()% ds.count ; label.text = [NSString stringWithFormat:@"object %@", [ds objectAtIndex:number] ]; NSLog(@"%@",label.text); } @end sampleData.h #import <Foundation/Foundation.h> @interface sampleData : NSObject @property (strong,nonatomic) NSString * object; @end sampleData.m #import "sampleData.h" @implementation sampleData @synthesize object; @end sampleDataDAO.h #import <Foundation/Foundation.h> #import "sampleData.h" @interface sampleDataDAO : NSObject @property(strong,nonatomic)NSMutableArray*someDataArray; -(NSMutableArray *)PopulateDataSource; @end sampleDataDAO.m #import "sampleDataDAO.h" @implementation sampleDataDAO @synthesize someDataArray; -(NSMutableArray *)PopulateDataSource { someDataArray = [[NSMutableArray alloc]init]; sampleData * myData = [[sampleData alloc]init]; myData.object= @"object 1"; [someDataArray addObject:myData]; myData=nil; myData = [[sampleData alloc] init]; myData.object= @"object 2"; [someDataArray addObject:myData]; myData=nil; myData = [[sampleData alloc] init]; myData.object= @"object 3"; [someDataArray addObject:myData]; myData=nil; myData = [[sampleData alloc] init]; myData.object= @"object 4"; [someDataArray addObject:myData]; myData=nil; myData = [[sampleData alloc] init]; myData.object= @"object 5"; [someDataArray addObject:myData]; myData=nil; return someDataArray; } @end

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  • Resize view on iPhone when rotating

    - by BCBomb47
    I have an application with many views. I want only a couple of the views to be able to rotate to landscape when the device is rotated. I found out that I couldn't use (BOOL)shouldAutorotateToInterfaceOrientation because that would rotate every view in my app. I found a solution to this problem here on Stack Overflow but now I have another issue to deal with. The view rotates when I turn the device but it still shows the view as if it were still in portrait mode (straight up and down). The top and bottom of the view is cut off. Is there a way to have the view rotate and also adjust its size to fit the new orientation? I also found this but wasn't able to get it to work. Here's my code for that view: @implementation businessBank @synthesize webView, activityIndicator; - (void)viewDidLoad { [super viewDidLoad]; NSString *urlAddress = @"website_url"; NSURL *url = [NSURL URLWithString:urlAddress]; NSURLRequest *requestObj = [NSURLRequest requestWithURL:url]; [webView loadRequest:requestObj]; [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(didRotate:) name:UIDeviceOrientationDidChangeNotification object:nil]; } - (void)didRotate:(NSNotification *)notification { UIDeviceOrientation orientation = [[notification object] orientation]; if (orientation == UIDeviceOrientationLandscapeLeft) { [self.view setTransform:CGAffineTransformMakeRotation(M_PI / 2.0)]; } else if (orientation == UIDeviceOrientationLandscapeRight) { [self.view setTransform:CGAffineTransformMakeRotation(M_PI / -2.0)]; } else if (orientation == UIDeviceOrientationPortraitUpsideDown) { [self.view setTransform:CGAffine TransformMakeRotation(M_PI)]; } else if (orientation == UIDeviceOrientationPortrait) { [self.view setTransform:CGAffineTransformMakeRotation(0.0)]; } }

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  • Turning Separate iPad/iPhone Targets into Universal App

    - by ckrames1234
    I, when I got my hands on the iPad SDK Beta, thought the universal binary would be to much work, so i opted for the separate targets. I realized halfway through making the iPad portion of my app, that making a universal application would be easy as pie. The issue is, I can't use Apple's option to convert my iPhone Target to Universal. The only thing that I would need to do in the Info.plist of the universal application would be to set a different MainWindow. How could I approach the problem? Is there a workaround to get Apple's way to work (maybe by deleting the existing iPad Target)? Is there a good way to do it manually? If any of you have experience on this subject, help would be much appreciated Thanks, Conrad Kramer

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  • NSXMLParser + encoding="windows-1257"

    - by Moze
    So i'm making small program and it download ziped XML database file that is ~30 MB size (unziped). As I understand there is only way with such big files on iPhone, it's to use NSXMLParser. But that file is encoded with windows-1257 format and NSXMLParser does not eat files like that. What can I do? Is there a way to change file encoding on iphone or make NSXMLParser work with other then UTF8 encoded files?

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