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  • What is the best way to set default values in ActiveRecord?

    - by ryw
    What is the best way to set default value in ActiveRecord? I see a post from Pratik that describes an ugly, complicated chunk of code: http://m.onkey.org/2007/7/24/how-to-set-default-values-in-your-model class Item < ActiveRecord::Base def initialize_with_defaults(attrs = nil, &block) initialize_without_defaults(attrs) do setter = lambda { |key, value| self.send("#{key.to_s}=", value) unless !attrs.nil? && attrs.keys.map(&:to_s).include?(key.to_s) } setter.call('scheduler_type', 'hotseat') yield self if block_given? end end alias_method_chain :initialize, :defaults end YUCK! I have seen the following examples googling around: def initialize super self.status = ACTIVE unless self.status end and def after_initialize return unless new_record? self.status = ACTIVE end I've also seen people put it in their migration, but I'd rather see it defined in the model code. What's the best way to set default value for fields in ActiveRecord model?

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  • Did the OS X java update to 1.5u7 whack my 1.6.0 laf.jar?

    - by Brian Deacon
    This is the update that just came out this week (2010-05-18) Somebody moved my cheese. It appears that laf.jar is Look And Feel, so probably not a big deal for my java development. Eclipse got mad about the missing jar, and furthermore thinks the 1.6.0 VM disappeared, which it didn't. Had to redefine the VM library within eclipse and everything appears kosher, but was hoping somebody with more hit points than me could say so definitively. Am I all good? Was it really the OSX update for 1.5 that went and hunted down a file in my 1.6 VM? Haven't been able to google anything about this... if somebody could post a link to some info about this, that'd be appreciated too.

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  • How to save checkbox checked values in Database

    - by user1298215
    How to save checkbox values in database. Below is my view code. @foreach (var item in Model) { @Html.CheckBox("statecheck", (IEnumerable<SelectListItem>)ViewData["StatesList"]) @Html.DisplayFor(modelItem => item.state_name) </br> } <input class="ASPbutton" type="submit" value="submit"/> Below is My controller. public ActionResult States() { ViewData["StatesList"] = new SelectList(am.FindUpcomingStates().ToList(), "state_id", "state_Name"); return View(); } My model is public IQueryable<state> FindUpcomingStates() { return from state in Adm.states orderby state.state_name select state; } After clicking submit button checked item state_id will be saved into database. I wrote like below in Controller, but i got true or false values, i want state_id [AcceptVerbs(HttpVerbs.Post)] public ActionResult States(string _stateName, char[] statecheck, FormCollection formvalues) { statecheck = Request.Form["statecheck"].ToArray(); ViewData["StatesList"] = new SelectList(am.FindUpcomingStates222().ToList(), "state_id", "state_id", _stateName); }

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  • should i lisense 3rd party controls?

    - by jhon
    some of you will say that this post is not programming related, i think it is! i developed a WebApplication that uses several 3rd party controls using asp.net (c#). i did not buy any license for the 3rd party controls that i am using because i am a freelancer and the controls are too much expensive for me to buy. i already sold the application to several mini-companies that don't care about the license issue. so my question: is it possible that i get sued or caught because of this crime? if yes, then how can they know who am i?

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  • How to tell if a user updated my app or installed a new one

    - by user310318
    I need a way to tell if the app being used by a user is a fresh new install (new user), or was a pre-existing user who updated. The previous app version did not track UDID's, and didn't save anything (it just ran as a simple app). Is there a way for an update to tell if the user previously installed the app? Even if that app didn't save anything into the documents folder, and the app didnt communicate with a server (UDID post)? (id like to be able to offer bonus features to my existing loyal users who had already installed the original app and updated) thanks!!

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  • populate a listbox from a.. function?

    - by andrew
    hello first of all i'm kinda new to C# I'm trying to do something like this in a C# winforms application when my app starts, a form starts minimized in the system tray. when i double click it, it opens and sends a request to a qpid broker for some info. then a message is sent back, and received in a listener in my app (i'm not sure code is relevant but i'll post it anyway) namespace MyApp { public class MyListener : IMessageListener { public void MessageTransfer(IMessage m) { //do stuff with m } } } what i'm trying to do is populate a listbox that's in that form with the message received in that function, but i have no idea how to communicate with that specific form from the MessageTransfer function

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  • Is there a way to echo this only once and not have it repeat?

    - by Fernando
    I have the following query: $select = mysql_query("SELECT * FROM posts WHERE id = $postIds"); while ($return = mysql_fetch_assoc($select)) { $postUrl = $return['url']; $postTitle = $return['title']; echo "<h1><a href='$postUrl'>".$postTitle."</a></h1>"; } Now the problem is, the variable $postIds often times contain the same id multiple times. So the title of the post echos itself multiple times. Is there a way to have it echo only once?

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  • Design advices for quick navigation between view

    - by Thomas Joulin
    Usually, when a View requires a lot of bindings, or some UI Elements like a Bing Map, it takes a "while" to load (like between half a second and a second). I don't want a delay between a "tap" action (like tapping an element on a ListBox) and the navigation action (displaying a new page). I don't mind displaying the page progressively. For example, for a Bing Map, I don't mind displaying a black page with only a title, and a second later, having the Map appear. What are the best practices ? It could post a sample if i'm not clear enough

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  • Working with Form Array's in Coldfusion?

    - by Jakub
    I have no idea how to handle this in coldfusion 9, I have a form being submitted (POST) with element checkboxes, called items[]. When I do a <cfdump var="#form#" /> no-problem, I get all the items shown with the proper names like items[] eg: struct ITEMS[] 13,14 FIELDNAMES ITEMS[] however doing a <cfdump var="#form.items[]#" /> results in an error. How do I access the CF9 field values? Somehow loop through it? I cannot seem to do anything with the array to get the id's out of it? Thoughts, I'm kindof stumped and coldfusion isn't the easiest language to find examples / references on the net ;) Is there a correct way to deal with this? I need to get the ID's out of there so I can referenc what lines were checked in the form, so I can follow up with an action. Thanks!

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  • javascript window.location gives me a wrong url path when checking firebug

    - by Elson Solano
    I have a sample url website: http://mysite.com/ var host = window.location.protocol+"://"+window.location.hostname; $.ajax({ type:"POST", data: params, url : host+'/forms/get_data.php', success:function(data){ ...othercodeblahblah } }); Why is it that when I try to check my firebug it makes the URL weird. This is the sample output of firebug: http://mysite.com/mysite.com/forms/get_data.php With this url it now gives me: "NetworkError: 404 Not Found - http://mysite.com/mysite.com/forms/get_data.php" Shouldn't it output like http://mysite.com/forms/get_data.php ? Why is it giving me a wrong url path? Your help would be greatly appreciated and rewarded! Thank!

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  • Converting &amp; to & in Objective-C

    - by nbojja
    Hi All, I have a URL string in the following format. http://myserver.com/_layouts/feed.aspx?xsl=4&amp;web=%2F&amp;page=dda3fd10-c776-4d69-8c55-2f1c74b343e2&amp;wp=476f174a-82df-4611-a3df-e13255d97533 I want to replace &amp; with & in the above URL. My result should be: http://myserver.com/_layouts/feed.aspx?xsl=4&web=%2F&page=dda3fd10-c776-4d69-8c55-2f1c74b343e2&amp;wp=476f174a-82df-4611-a3df-e13255d97533 Can someone post me the code to get this done? Thanks

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  • Checkout Control Panel that updates pricing???

    - by Stefan
    Hello all, my first post here. I am not much of a programmer, I can tailor some things for my personal needs but thats about it. I am looking for a script (jQuery preferred I suppose) which is easy to incorporate and bind to a few DIVs to be updated dynamically. Nothing too deep, just something that can updated price at check-out... Could I get some recommendations on a solid and simple widget for this? I appreciate any help/suggestions!

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  • Sending an array to a function in codeigniter

    - by Mozammil
    I have the following codes which sends an array to the function /chat in codeigniter $(document).ready(function () { $('#submit').live('click', function (eve) { eve.preventDefault(); $.ajax({ url: "http://localhost/fq/index.php/splash/chat/", type: 'POST', data: a, success: function (html) { alert(html); } }); }); Let us assume that array a contains names of people only. ( John, James, Smith) I want to be able to retrieve the all the values from the array in the function chat. How can it be done?

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  • Deserialising Json to derived types in Asp.Net Web API

    - by IoChaos
    I'm calling a method of my WebAPI sending a json that I would like to match (or bind) with a model. In the controller I have a method like: public Result Post([ModelBinder(typeof(CustomModelBinder))]MyClass model); 'MyClass', wich is given as a parameter is an abstract class. I would like that at, depending of the type of json passed, the correct inherited class is instantiated. To achieve it, I'm trying to implement a custom binder. The problem is that (I don't know if it's very basic but I can't find anything) I don't know how to retrieve the raw Json (or better, some kind of serialization) that comes in the request. I see: actionContext.Request.Content But all methods are exposed as async. I don't know who this fits with passing the generate model to the controller method... Thanks a lot!

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  • Using a class with const data members in a vector

    - by Max
    Given a class like this: class Foo { const int a; }; Is it possible to put that class in a vector? When I try, my compiler tells me it can't use the default assignment operator. I try to write my own, but googling around tells me that it's impossible to write an assignment operator for a class with const data members. One post I found said that "if you made [the data member] const that means you don't want assignment to happen in the first place." This makes sense. I've written a class with const data members, and I never intended on using assignment on it, but apparently I need assignment to put it in a vector. Is there a way around this that still preserves const-correctness?

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  • using Cookie-free Domains for Components

    - by JPro
    I was looking at the post here which says When the browser makes a request for a static image and sends cookies together with the request, the server doesn't have any use for those cookies. So they only create network traffic for no good reason. Although I tend not to use cookies at all, my doubt is I used to think that the server creates the cookies to store the session varialbles etc and sends to the client. But this statement says the reverse of that. I don't quiet understand what is the need for the browser to create and send cookies with the request, to me it doesn't make any sense?. Can anyone please correct me? Thanks/.

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  • Learning CSS - What is the BEST ONLINE RESOURCE?

    - by Chris Jacob
    The Goal: Use votes to rank nominated sites. The first answer to reach 100+ votes will be accepted. Please answer following these 5 simple rules: ONE SITE per answer. Link to each page if nominating a "series" of resources on a SITE. No "offline" books. Only online resources (tutorials, API references, blogs, screencasts, etc). Don't add "subjective" details/notes in your answer. Add them as a comment to the answer. Don't post duplicates. If your favourite is already listed Up Vote It! Example Answer: Site Name http://www.example.com Example Answer (site with a series of resources): Site Name http://www.example.com Series Name A http://www.example.com/video/a/1 http://www.example.com/video/a/2 Series Name B http://www.example.com/video/b/1

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  • Performance issues in android game

    - by user1446632
    I am making an android game, but however, the game is functioning like it should, but i am experiencing some performance issues. I think it has something to do with the sound. Cause each time i touch the screen, it makes a sound. I am using the standard MediaPlayer. The method is onTouchEvent() and onPlaySound1(). Could you please help me with an alternate solution for playing the sound? Thank you so much in advance! It would be nice if you also came up with some suggestions on how i can improve my code. Take a look at my code here: package com.mycompany.mygame; import java.util.ArrayList; import android.content.Context; import android.content.Intent; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.media.MediaPlayer; import android.os.Handler; import android.os.Message; import android.util.Log; import android.view.Menu; import android.view.MenuInflater; import android.view.MenuItem; import android.view.MotionEvent; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.view.View; import android.webkit.WebView; import android.widget.TextView; import android.widget.Toast; public class ExampleView extends SurfaceView implements SurfaceHolder.Callback { class ExampleThread extends Thread { private ArrayList<Parachuter> parachuters; private Bitmap parachuter; private Bitmap background; private Paint black; private boolean running; private SurfaceHolder mSurfaceHolder; private Context mContext; private Context mContext1; private Handler mHandler; private Handler mHandler1; private GameScreenActivity mActivity; private long frameRate; private boolean loading; public float x; public float y; public float x1; public float y1; public MediaPlayer mp1; public MediaPlayer mp2; public int parachuterIndexToResetAndDelete; public int canvasGetWidth; public int canvasGetWidth1; public int canvasGetHeight; public int livesLeftValue; public int levelValue = 1; public int levelValue1; public int parachutersDown; public int difficultySet; public boolean isSpecialAttackAvailible; public ExampleThread(SurfaceHolder sHolder, Context context, Handler handler) { mSurfaceHolder = sHolder; mHandler = handler; mHandler1 = handler; mContext = context; mActivity = (GameScreenActivity) context; parachuters = new ArrayList<Parachuter>(); parachuter = BitmapFactory.decodeResource(getResources(), R.drawable.parachuteman); black = new Paint(); black.setStyle(Paint.Style.FILL); black.setColor(Color.GRAY); background = BitmapFactory.decodeResource(getResources(), R.drawable.gamescreenbackground); running = true; // This equates to 26 frames per second. frameRate = (long) (1000 / 26); loading = true; mp1 = MediaPlayer.create(getContext(), R.raw.bombsound); } @Override public void run() { while (running) { Canvas c = null; try { c = mSurfaceHolder.lockCanvas(); synchronized (mSurfaceHolder) { long start = System.currentTimeMillis(); doDraw(c); long diff = System.currentTimeMillis() - start; if (diff < frameRate) Thread.sleep(frameRate - diff); } } catch (InterruptedException e) { } finally { if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } } } protected void doDraw(Canvas canvas) { canvas.drawRect(0, 0, canvas.getWidth(), canvas.getHeight(), black); //Draw for (int i = 0; i < parachuters.size(); i++) { canvas.drawBitmap(parachuter, parachuters.get(i).getX(), parachuters.get(i).getY(), null); parachuters.get(i).tick(); } //Remove for (int i = 0; i < parachuters.size(); i++) { if (parachuters.get(i).getY() > canvas.getHeight()) { parachuters.remove(i); onPlaySound(); checkLivesLeftValue(); checkAmountOfParachuters(); } else if(parachuters.get(i).isTouched()) { parachuters.remove(i); } else{ //Do nothing } } } public void loadBackground(Canvas canvas) { //Load background canvas.drawBitmap(background, 0, 0, black); } public void checkAmountOfParachuters() { mHandler.post(new Runnable() { @Override public void run() { if(parachuters.isEmpty()) { levelValue = levelValue + 1; Toast.makeText(getContext(), "New level! " + levelValue, 15).show(); if (levelValue == 3) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); } else if (levelValue == 5) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); } else if (levelValue == 7) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); } else if (levelValue == 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else if (levelValue > 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else { //Draw normal 3 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); } } else { //Do nothing } } }); } private void checkLivesLeftValue() { mHandler.post(new Runnable() { @Override public void run() { Log.d("checkLivesLeftValue", "lives = " + livesLeftValue); // TODO Auto-generated method stub if (livesLeftValue == 3) { //Message to display: "You lost! Log.d("checkLivesLeftValue", "calling onMethod now"); parachuters.removeAll(parachuters); onMethod(); } else if (livesLeftValue == 2) { Toast.makeText(getContext(), "Lives left=1", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else if (livesLeftValue == 1) { Toast.makeText(getContext(), "Lives left=2", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else { //Set livesLeftValueText 3 Toast.makeText(getContext(), "Lives left=3", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } } }); } public void onMethod() { mHandler.post(new Runnable() { @Override public void run() { try { Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); ctx.startActivity(i); System.exit(0); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); //Exit activity and start playerLostMessageActivity Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); System.exit(0); ctx.startActivity(i); System.exit(0); } } }); } public void onPlaySound() { try { mp1.start(); } catch (Exception e) { e.printStackTrace(); mp1.release(); } } public void onDestroy() { try { parachuters.removeAll(parachuters); mp1.stop(); mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void onPlaySound1() { try { mp2 = MediaPlayer.create(getContext(), R.raw.airriflesoundeffect); mp2.start(); } catch (Exception e) { e.printStackTrace(); mp2.release(); } } public boolean onTouchEvent(MotionEvent event) { if (event.getAction() != MotionEvent.ACTION_DOWN) releaseMediaPlayer(); x1 = event.getX(); y1 = event.getY(); checkAmountOfParachuters(); removeParachuter(); return false; } public void releaseMediaPlayer() { try { mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void removeParachuter() { try { for (Parachuter p: parachuters) { if (x1 > p.getX() && x1 < p.getX() + parachuter.getWidth() && y1 > p.getY() && y1 < p.getY() + parachuter.getHeight()) { p.setTouched(true); onPlaySound1(); parachutersDown = parachutersDown + 1; p.setTouched(false); } } } catch (Exception e) { e.printStackTrace(); } } public void initiateDrawParachuters() { drawParachutersGroup1(); } public void drawParachutersGroup1() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 77; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 14; y = 28; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 250; y = 94; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 275; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 280; y = 163; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 125; y = 118; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 126; y = 247; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 123; y = 77; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup2() { // TODO Auto-generated method stub //Parachuter group nr. 2 //Parachuter nr. 5 x = 153; y = 166; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 133; y = 123; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 170; y = 213; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 190; y = 121; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup3() { // TODO Auto-generated method stub //Parachuter group nr. 3 //Parachuter nr. 2 x = 267; y = 115; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 255; y = 183; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 170; y = 280; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 116; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 112; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 260; y = 89; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 260; y = 113; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 178; y = 25; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup4() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 166; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 118; y = 94; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 38; y = 55; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 57; y = 18; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 119; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 217; y = 113; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 245; y = 234; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 239; y = 44; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup5() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 59; y = 120; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 210; y = 169; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 199; y = 138; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 22; y = 307; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 195; y = 22; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 157; y = 132; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 183; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 130; y = 20; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup6() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 10; y = 10; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 20; y = 20; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 30; y = 30; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 60; y = 60; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 90; y = 90; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 120; y = 120; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 150; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 180; y = 180; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachuters() { Parachuter p = new Parachuter(x, y); parachuters.add(p); Toast.makeText(getContext(), "x=" + x + " y=" + y, 15).show(); } public void setRunning(boolean bRun) { running = bRun; } public boolean getRunning() { return running; } } /** Handle to the application context, used to e.g. fetch Drawables. */ private Context mContext; /** Pointer to the text view to display "Paused.." etc. */ private TextView mStatusText; /** The thread that actually draws the animation */ private ExampleThread eThread; public ExampleView(Context context) { super(context); // register our interest in hearing about changes to our surface SurfaceHolder holder = getHolder(); holder.addCallback(this); // create thread only; it's started in surfaceCreated() eThread = new ExampleThread(holder, context, new Handler() { @Override public void handleMessage(Message m) { // mStatusText.setVisibility(m.getData().getInt("viz")); // mStatusText.setText(m.getData().getString("text")); } }); setFocusable(true); } @Override public boolean onTouchEvent(MotionEvent event) { return eThread.onTouchEvent(event); } public ExampleThread getThread() { return eThread; } @Override public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3) { // TODO Auto-generated method stub } public void surfaceCreated(SurfaceHolder holder) { if (eThread.getState() == Thread.State.TERMINATED) { eThread = new ExampleThread(getHolder(), getContext(), getHandler()); eThread.start(); } else { eThread.start(); } } @Override public void surfaceDestroyed(SurfaceHolder holder) { boolean retry = true; eThread.setRunning(false); while (retry) { try { eThread.join(); retry = false; } catch (InterruptedException e) { } } } }

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  • is it possible to use a python scrapper in a website?

    - by Tom
    I want to scrap a website and use that content in a website of my own. I am just wondering if that can be done with python 2.7, and if so how? If not, do I have to use JavaScript to scrap it? And do you have a good place to learn how to do that or good libraries for it. For those of you wondering, the website I am scrapping is legal, and they allow for this to be done. I have searched all over but apparently nobody tries to implement these scrappers that they write. I can write a web scrapper in python just fine. Say my scrapper scraps a name from a wikipedia page (John Doe for example), how can I use that name that I get in my website? Another update, I have found pjsrape and PhantomJS. I have only found one stack overflow post and the github examples with aren't very intuitive. If anybody has any experience or better ways to do it I would very much appreciate it

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  • rails - caches_action expire_action

    - by mark
    Hi I want to expire a cached action and wondered how to generate the correct reference. #controller caches_action :index, :layout => false #generates this fragment which works fine views/0.0.0.0:3000/article/someid/posts #sweeper ... expire_action article_posts_path(:article_id => post.article) # results in this Expired fragment: views//en/article/someid/posts (0.0ms) So this is almost ok, except the host is missing. What do I do that supplies this to the expire_action method? Thanks in advance.

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  • Why is simulink data type conversion block altering the data when it should be typecasting?

    - by Nick
    I am attempting to typecast some data from int32 to single. I first tried using the 'Data Type Conversion' block with single output data type and the Stored Integer option. However, I found that the datatype conversion block is not typecasting the data the way I expect it to. Am I using the block incorrectly, or is it failing to work as it should? temp1 (pre conversion): uint32: 1405695244 single: 1728356810752.000000 binary: 01010011110010010011010100001100 temp2 (post conversion): uint32: 1319604842 single: 1405695232.000000 binary: 01001110101001111001001001101010 By the way, I have gotten around the issue by using an embedded Matlab block to perform the typecasting operation.

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  • Servlet Session behavior and Session.invalidate

    - by EugeneP
    Suppose I have a web app with a servlet defined in web.xml. Then I deploy it on Tomcat. Then I open my browser and go to the link to this servlet, it is invoked. Then I close my browser window. How Session behaves ? How is it created, destroyed in this case? if this servlet is "detached" from all the web app, and gets parameters only using post & get, so it does not need Session at all, should one use Session.invalidate at the end of doGet(), doPost() ?

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  • Can I increase the scope of 'this' in the following example?

    - by Stomped
    In using a jquery callback, I found that 'this' isn't defined anymore. I've found a work around, which is to set 'this' to another variable. For example, like so: function handler(DATA) { myThis = this; $.post( 'file.php', DATA, function() { // THIS where I need access to 'this', but its not available // unless I've used the 'myThis' trick above } ); } It works like this, but I am always looking for 'the right way' or 'the better way' to do things. Is this the best way? or is there another?

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  • Javascript XMLHttpRequests in Loop?

    - by usurper
    Hi, I am trying to save an array of records into a mysql database but I always get the abort message in firebug except for the last save. How do I save the records using a loop for XMLHttpRequest? Here is my code: function savingContent() { if (window.XMLHttpRequest) {// code for IE7+, Firefox, Chrome, Opera, Safari xmlhttp=new XMLHttpRequest(); } else {// code for IE6, IE5 xmlhttp=new ActiveXObject("Microsoft.XMLHTTP"); } var rowindex = 0; for (x in globalObj.AddedRows) { var rowData = "?q=" + globalObj.AddedRows[rowindex]; xmlhttp.open("POST", "insertRowData.php"+rowData, true); xmlhttp.setRequestHeader("Content-Type","application/x-www-form-urlencoded"); xmlhttp.setRequestHeader("Content-Length",rowData.length); xmlhttp.send(null); rowindex += 1; }

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  • JavaScript closures in for-loop

    - by user1656447
    As explained here http://www.mennovanslooten.nl/blog/post/62/ code below outputs result just for "5x5" forgetting about anything before that. for (x = 1; x <= 5; x++) { for (y = 1; y <= 5; y++) { var cords = x+"x"+y; var el = document.getElementById(cords); el.addEventListener("click", function (e) { B_modeWindow('1', cords); }); } } As far I have the informations (blog link provided above) can't figure out how to alter showed code to fix it. How to walk around this code with JavaScript closure in my for-loop?

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