How many textures can usually I bind at once?
- by Avi
I'm developing a game engine, and it's only going to work on modern (Shader model 4+) hardware. I figure that, by the time I'm done with it, that won't be such an unreasonable requirement.
My question is: how many textures can I bind at once on a modern graphics card? 16 would be sufficient. Can I expect most modern graphics cards to support that amount?
My GTX 460 appears to support 32, but I have no idea if that's representative of most modern video cards.