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  • git crlf configuration in mixed environment

    - by Jonas Byström
    I'm running a mixed environment, and keep a central, bare repository where I pull and push most of my stuff. This centralized repository runs on Linux, and I check out to Windows XP/7, Mac and Linux. In all repositories I put the following line in my .git/config: [core] autocrlf = true I don't have the flag safecrlf=true anywhere. First time when I modify stuff on my one Windows machine (XP) there is no problem and when I look at the diff, it looks fine. But when I do the same on the other Windows machine (7), all lines are shown as changed but local line endings are \r\n as expected (when checked in a hex editor). The same applies to a MacOSX can. Sometimes I get the feeling that the different systems wrestle on line endings, but I can't be sure (I'm loosing track of all the times I change specific files). I didn't use to have the autocrlf set, but set the flag many months back. Could that be causing my current problems? Do I need to clone everything again to loose some old baggage? Or are there other things that needs configuring too? I tried git checkout -- . about a million times, but with no success.

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  • Git Workflow With Capistrano

    - by jerhinesmith
    I'm trying to get my head around a good git workflow using capistrano. I've found a few good articles, but I'm either not grasping completely what they're suggesting (likely) or they're somewhat lacking. Here's kind of what I had in mind so far, but I get caught up when to merge back into the master branch (i.e. before moving to stage? after?) and trying to hook it into capistrano for deployments: Make sure you’re up to date with all the changes made on the remote master branch by other developers git checkout master git pull Create a new branch that pertains to the particular bug you're trying to fix git checkout -b bug-fix-branch Make your changes git status git add . git commit -m "Friendly message about the commit" So, this is usually where I get stuck. At this point, I have a master branch that is healthy and a new bug-fix-branch that contains my (untested -- other than unit tests) changes. If I want to push my changes to stage (through cap staging deploy), do I have to merge my changes back into the master branch (I'd prefer not to since it seems like master should be kept free of untested code)? Do I even deploy from master (or should I be tagging a release first and then modifying my production.rb file to deploy from that tag)? git-deployment seems to address some of these workflow issues, but I can't seem to find out how on earth it actually hooks into cap staging deploy and cap production deploy. Thoughts? I assume there's a likely canonical way to do this, but I either can't find it or I'm too new to git to recognize that I have found it. Help!

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  • Sending and receiving IM messages via controller in Rails

    - by Grnbeagle
    Hi, I need a way to handle XMPP communication in my Rails app. My requirements are: Keep an instance of XMPP client running and logged in as one specific user (my bot user) Trigger an event from a controller to send a message and wait for a reply. The message is sent to another machine equipped with a bot so that the reply is supposed to be returned quickly. I installed xmpp4r and backgrounDrb similar to what's described here, but backgrounDrb seems to have evolved and I couldn't get it to wait for a reply. If it has to happen asynchronously, I am willing to use a server-push technology to notify the browser when the reply arrives. To give you a better idea, here are snippets of my code: (In controller) class ServicesController < ApplicationController layout 'simple' def index render :text => "index" end def show @my_service = Service.find(params[:id]) worker = MiddleMan.worker(:jabber_agent_worker) worker.send_request(:arg => {:jid => "someuser@someserver", :cmd => "help"}) render :text => "testing" end end (In worker script) require 'xmpp4r' require 'logger' class JabberAgentWorker < BackgrounDRb::MetaWorker set_worker_name :jabber_agent_worker def create(args = nil) jid = Jabber::JID.new('myagent@myserver') @client = Jabber::Client.new(jid) @client.connect @client.auth('pass') @client.send(Jabber::Presence.new.set_show(:chat).set_status('BackgrounDRb')) @client.add_message_callback do |message| logger.info("**** messaged received: #{message}") # never reaches here end end def send_request(args = nil) to_jid = Jabber::JID.new(args[:jid]) message = Jabber::Message::new(to_jid, args[:cmd]).set_type(:normal).set_id('1') @client.send(message) end end If anyone can tell me any of the following, I'd much appreciate it: issue with my backgrounDrb usage other background process alternatives appropriate for XMPP interactions other ways of achieving this Thanks in advance.

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  • SS3: the method 'fortemplate' does not exist on 'ArrayList'

    - by Fraser
    In Silverstripe 3, I'm trying to run some custom SQL and return the result for handling in my template: function getListings(){ $sqlQuery = new SQLQuery(); $sqlQuery->setFrom('ListingCategory_Listings'); $sqlQuery->selectField('*'); $sqlQuery->addLeftJoin('Listing', '"ListingCategory_Listings"."ListingID" = "Listing"."ID"'); $sqlQuery->addLeftJoin('SiteTree_Live', '"Listing"."ID" = "SiteTree_Live"."ID"'); $sqlQuery->addLeftJoin('ListingCategory', '"ListingCategory_Listings"."ListingCategoryID" = "ListingCategory"."ID"'); $sqlQuery->addLeftJoin('File', '"ListingCategory"."IconID" = "File"."ID"'); $result = $sqlQuery->execute(); //return $result; //$dataObject = new DataList(); $dataObject = new ArrayList(); foreach($result as $row) { $dataObject->push(new ArrayData($row)); } return $dataObject; } However, this is giving me the error: Uncaught Exception: Object-__call(): the method 'fortemplate' does not exist on 'ArrayList' What am I doing wrong here and how can I get the result of this query into my template?

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  • Case class copy() method abstraction.

    - by Joa Ebert
    I would like to know if it is possible to abstract the copy method of case classes. Basically I have something like sealed trait Op and then something like case class Push(value: Int) extends Op and case class Pop() extends Op. The first problem: A case class without arguments/members does not define a copy method. You can try this in the REPL. scala> case class Foo() defined class Foo scala> Foo().copy() <console>:8: error: value copy is not a member of Foo Foo().copy() ^ scala> case class Foo(x: Int) defined class Foo scala> Foo(0).copy() res1: Foo = Foo(0) Is there a reason why the compiler makes this exception? I think it is rather unituitive and I would expect every case class to define a copy method. The second problem: I have a method def ops: List[Op] and I would like to copy all ops like ops map { _.copy() }. How would I define the copy method in the Op trait? I get a "too many arguments" error if I say def copy(): this.type. However, since all copy() methods have only optional arguments: why is this incorrect? And, how do I do that correct? By making another method named def clone(): this.type and write everywhere def clone() = copy() for all the case classes? I hope not.

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  • Updating progress dialog in Activity from AsyncTask

    - by Laimoncijus
    In my app I am doing some intense work in AsyncTask as suggested by Android tutorials and showing a ProgressDialog in my main my activity: dialog = ProgressDialog.show(MyActivity.this, "title", "text"); new MyTask().execute(request); where then later in MyTask I post results back to activity: class MyTask extends AsyncTask<Request, Void, Result> { @Override protected Result doInBackground(Request... params) { // do some intense work here and return result } @Override protected void onPostExecute(Result res) { postResult(res); } } and on result posting, in main activity I hide the dialog: protected void postResult( Result res ) { dialog.dismiss(); // do something more here with result... } So everything is working fine here, but I would like to somehow to update the progress dialog to able to show the user some real progress instead just of dummy "Please wait..." message. Can I somehow access the progress dialog from MyTask.doInBackground, where all work is done? As I understand it is running as separate Thread, so I cannot "talk" to main activity from there and that is why I use onPostExecute to push the result back to it. But the problem is that onPostExecute is called only when all work is already done and I would like to update progress the dialog in the middle of doing something. Any tips how to do this?

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  • Prototypal inheritance should save memory, right?

    - by Techpriester
    Hi Folks, I've been wondering: Using prototypes in JavaScript should be more memory efficient than attaching every member of an object directly to it for the following reasons: The prototype is just one single object. The instances hold only references to their prototype. Versus: Every instance holds a copy of all the members and methods that are defined by the constructor. I started a little experiment with this: var TestObjectFat = function() { this.number = 42; this.text = randomString(1000); } var TestObjectThin = function() { this.number = 42; } TestObjectThin.prototype.text = randomString(1000); randomString(x) just produces a, well, random String of length x. I then instantiated the objects in large quantities like this: var arr = new Array(); for (var i = 0; i < 1000; i++) { arr.push(new TestObjectFat()); // or new TestObjectThin() } ... and checked the memory usage of the browser process (Google Chrome). I know, that's not very exact... However, in both cases the memory usage went up significantly as expected (about 30MB for TestObjectFat), but the prototype variant used not much less memory (about 26MB for TestObjectThin). I also checked: The TestObjectThin instances contain the same string in their "text" property, so they are really using the property of the prototype. Now, I'm not so sure what to think about this. The prototyping doesn't seem to be the big memory saver at all. I know that prototyping is a great idea for many other reasons, but I'm specifically concerned with memory usage here. Any explanations why the prototype variant uses almost the same amount of memory? Am I missing something?

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  • Precision of Interval for PL/SQL Function value

    - by Gary
    Generally, when you specify a function the scale/precision/size of the return datatype is undefined. For example, you say FUNCTION show_price RETURN NUMBER or FUNCTION show_name RETURN VARCHAR2. You are not allowed to have FUNCTION show_price RETURN NUMBER(10,2) or FUNCTION show_name RETURN VARCHAR2(20), and the function return value is unrestricted. This is documented functionality. Now, I get an precision error (ORA-01873) if I push 9999 hours (about 400 days) into the following. The limit is because the default days precision is 2 DECLARE v_int INTERVAL DAY (4) TO SECOND(0); FUNCTION hhmm_to_interval return INTERVAL DAY TO SECOND IS v_hhmm INTERVAL DAY (4) TO SECOND(0); BEGIN v_hhmm := to_dsinterval('PT9999H'); RETURN v_hhmm; -- END hhmm_to_interval; BEGIN v_int := hhmm_to_interval; end; / and it won't allow the precision to be specified directly as part of the datatype returned by the function. DECLARE v_int INTERVAL DAY (4) TO SECOND(0); FUNCTION hhmm_to_interval return INTERVAL DAY (4) TO SECOND IS v_hhmm INTERVAL DAY (4) TO SECOND(0); BEGIN v_hhmm := to_dsinterval('PT9999H'); RETURN v_hhmm; -- END hhmm_to_interval; BEGIN v_int := hhmm_to_interval; end; / I can use a SUBTYPE DECLARE subtype t_int is INTERVAL DAY (4) TO SECOND(0); v_int INTERVAL DAY (4) TO SECOND(0); FUNCTION hhmm_to_interval return t_int IS v_hhmm INTERVAL DAY (4) TO SECOND(0); BEGIN v_hhmm := to_dsinterval('PT9999H'); RETURN v_hhmm; -- END hhmm_to_interval; BEGIN v_int := hhmm_to_interval; end; / Any drawbacks to the subtype approach ? Any alternatives (eg some place to change a default precision) ? Working with 10gR2.

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  • android Xml-List view with filter

    - by harisali
    Hi, android is new for me. I am trying to develop a program on 1.5 platform but still in progress, plz guide me. I have some information in following format "item1","description1" "item2","description2" "item3","description3" "item4","description4" . . . . I want to show them on screen, I dont know which is recommended way to do this. After google I found 2 method. but I failed to successfully implement any of one. Method 1 I break both columns data into 2 different arrays, then populate listactivity with array of column 1, enable filter & on clicked event I want to raise alert which should show Text clicked in tilte & desc from 2nd array as msg body based on position. But here is problem if using filter index becomes reinitialize :-(, and there didnot find another way to get text of that row. public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); //setContentView(R.layout.main); setListAdapter(new ArrayAdapter<String>(this, android.R.layout.simple_list_item_1, Names)); getListView().setTextFilterEnabled(true); } public void onListItemClick(ListView parent, View v, int position, long id) { Builder builder = new AlertDialog.Builder(this); builder.setTitle(Names[position]); builder.setMessage(description[position] + " -> " + position ); builder.setPositiveButton("ok", null); builder.show(); } <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="@string/hello" /> </LinearLayout> its not picking right item from position if filter used :-(, plz guide Can you share source code of this Method B Here I tried to generate list row from XML , but giving error that 1.5 jar file didnot allow modification :-( public View getView(int position, View convertView, ViewGroup parent) { /* ViewInflate inflater=context.getViewInflate(); View row=inflater.inflate(R.layout.row, null, null); */ View row = (View) convertView; if (row==null) { LayoutInflater inflater=context.getLayoutInflater(); // LayoutInflater inflater = (LayoutInflater) context.getSystemService(context.LAYOUT_INFLATER_SERVICE); row = inflater.inflate(R.layout.row,null); } TextView label=(TextView)row.findViewById(R.id.label); label.setText(items[position]); TextView description=(TextView)row.findViewById(R.id.description); description.setText(items[position]); // ImageView icon=(ImageView)row.findViewById(R.id.icon); // icon.setImageResource(R.drawable.delete); return(row); } Plz suggest what is a right way to acconplish this, so app can show desc of item , has filter too. Plz share If you have any shouce code for this

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  • Filtering on a left join in SQLalchemy

    - by Adam Ernst
    Using SQLalchemy I want to perform a left outer join and filter out rows that DO have a match in the joined table. I'm sending push notifications, so I have a Notification table. This means I also have a ExpiredDeviceId table to store device_ids that are no longer valid. (I don't want to just delete the affected notifications as the user might later re-install the app, at which point the notifications should resume according to Apple's docs.) CREATE TABLE Notification (device_id TEXT, time DATETIME); CREATE TABLE ExpiredDeviceId (device_id TEXT PRIMARY KEY, expiration_time DATETIME); Note: there may be multiple Notifications per device_id. There is no "Device" table for each device. So when doing SELECT FROM Notification I should filter accordingly. I can do it in SQL: SELECT * FROM Notification LEFT OUTER JOIN ExpiredDeviceId ON Notification.device_id = ExpiredDeviceId.device_id WHERE expiration_time == NULL But how can I do it in SQLalchemy? sess.query( Notification, ExpiredDeviceId ).outerjoin( (ExpiredDeviceId, Notification.device_id == ExpiredDeviceId.device_id) ).filter( ??? ) Alternately I could do this with a device_id NOT IN (SELECT device_id FROM ExpiredDeviceId) clause, but that seems way less efficient.

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  • Conflict between some JavaScript and jQuery on same page

    - by hollyb
    I am using a JavaScript function and some jQuery to perform two actions on a page. The first is a simple JS function to hide/show divs and change the active state of a tab: This is the JS that show/hides divs and changes the active state on some tabs: var ids=new Array('section1','section2','section3'); function switchid(id, el){ hideallids(); showdiv(id); var li = el.parentNode.parentNode.childNodes[0]; while (li) { if (!li.tagName || li.tagName.toLowerCase() != "li") li = li.nextSibling; // skip the text node if (li) { li.className = ""; li = li.nextSibling; } } el.parentNode.className = "active"; } function hideallids(){ //loop through the array and hide each element by id for (var i=0;i<ids.length;i++){ hidediv(ids[i]); } } function hidediv(id) { //safe function to hide an element with a specified id document.getElementById(id).style.display = 'none'; } function showdiv(id) { //safe function to show an element with a specified id document.getElementById(id).style.display = 'block'; } The html: <ul> <li class="active"><a onclick="switchid('section1', this);return false;">ONE</a></li> <li><a onclick="switchid('section2', this);return false;">TWO</a></li> <li><a onclick="switchid('section3', this);return false;">THREE</a></li> </ul> <div id="section1" style="display:block;">TEST</div> <div id="section2" style="display:none;">TEST 2</div> <div id="section3" style="display:none;">TEST 3</div> Now the problem.... I've added the jQuery image gallery called galleria to one of the tabs. The gallery works great when it resides in the div that is intially set to display:block. However, when it is in one of the divs that is set to display: none; part of the gallery doesn't work when the div is toggled to be visible. Specifically, the following css ceases to be written (this is created by galleria jQuery): element.style { display:block; height:50px; margin-left:-17px; width:auto; } For the life of me, I can't figure out why the gallery fails when it's div is set to display: none. Since this declaration is overwritten when a tab is clicked (via the Javascript functions above), why would this cause a problem? As I mentioned, it works perfectly when it lives the in display: block; div. Any ideas? I don't expect anybody to be familiar with the jQuery galleria image gallery... but perhaps an idea of how one might repair this problem? Thanks!

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  • selecting a row by means of a button ... using didSelectRowAtIndexPath

    - by John Smith
    hey people , I have a question concerning a button I would like to create which selects my previous selected row. This is what I came up so far but since I'm new with the functionality and such I could definately use some pointers I created a toolbar with a button and behind this button is the following action. -(void)clickRow { selectedRow = [self.tableView indexPathForSelectedRow]; [self.tableView:[self tableView] didSelectRowAtIndexPath:selectedRow]; } in my didSelectRowAtIndexPath there is a rootViewController being pushed rvController = [RootViewController alloc] ...etc So what I would like is my function clickRow to select the row and push the new rootviewcontroller (which has the right info since I'm using a tree ). I tried something like this as well -(void)clickRow { NSDictionary *dictionary = [self.tableDataSource objectAtIndex:indexPath.row]; NSArray *Children = [dictionary objectForKey:@"Children"]; rvController = [[RootViewController alloc] initWithNibName:@"RootViewController" bundle:[NSBundle mainBundle]]; rvController.CurrentLevel += 1; rvController.CurrentTitle = [dictionary objectForKey:@"Title"]; [self.navigationController pushViewController:rvController animated:YES]; rvController.tableDataSource = Children; [rvController release]; } The last function works a little but a little is not enough;) For instance if I press the middle row or any other it constantly selects the toprow. thnx all for those of you reading and trying to help

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  • UITableView only pushes to one controller

    - by Mitochondria
    So I have my UITableView, with 2 sections and 1 cell in each, and if I click the first one, it works, then the second one, it goes to the first controller. RootViewController is a navigationController, trying to push to ViewControllers. Here's the code for the tableView: // Customize the number of sections in the table view. - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 2; } // Customize the number of rows in the table view. - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { if(section == 0) return 1; else return 1; } - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section{ if(section == 0){ return @"Terminal/SSH Guides"; }else{ return @"Cydia Tutorials"; } } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease]; } // Set up the cell... if(indexPath.section == 0){ cell.text = @"Changing Password for root"; } else { cell.text = @"Hiding Sections"; } return cell; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { id newController; switch (indexPath.row) { case 0: newController = [[rootpassword alloc] initWithNibName:@"rootpassword" bundle:nil]; break; case 1: newController = [[hidingsections alloc] initWithNibName:@"hidingsections" bundle:nil]; break; default: break; } [self.navigationController pushViewController:newController animated:TRUE]; [tableView deselectRowAtIndexPath:indexPath animated:TRUE]; } I'm also having trouble adding more sections and rows/cells to sections. Thanks.

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  • Javascript phsyics in a 2d space

    - by eroo
    So, I am working on teaching myself Canvas (HTML5) and have most of a simple game engine coded up. It is a 2d representation of a space scene (planets, stars, celestial bodies, etc). My default "Sprite" class has a frame listener like such: "baseClass" contains a function that allows inheritance and applies "a" to "this.a". So, "var aTest = new Sprite({foo: 'bar'});" would make "aTest.foo = 'bar'". This is how I expose my objects to each other. { Sprite = baseClass.extend({ init: function(a){ baseClass.init(this, a); this.fields = new Array(); // list of fields of gravity one is in. Not sure if this is a good idea. this.addFL(function(tick){ // this will change to be independent of framerate soon. // and this is where I need help // gobjs is an array of all the Sprite objects in the "world". for(i = 0; i < gobjs.length; i++){ // Make sure its got setup correctly, make sure it -wants- gravity, and make sure it's not -this- sprite. if(typeof(gobjs[i].a) != undefined && !gobjs[i].a.ignoreGravity && gobjs[i].id != this.id){ // Check if it's within a certain range (obviously, gravity doesn't work this way... But I plan on having a large "space" area, // And I can't very well have all objects accounted for at all times, can I? if(this.distanceTo(gobjs[i]) < this.s.size*10 && gobjs[i].fields.indexOf(this.id) == -1){ gobjs[i].fields.push(this.id); } } } for(i = 0; i < this.fields.length; i++){ distance = this.distanceTo(gobjs[this.fields[i]]); angletosun = this.angleTo(gobjs[this.fields[i]])*(180/Math.PI); // .angleTo works very well, returning the angle in radians, which I convert to degrees here. // I have no idea what should happen here, although through trial and error (and attempting to read Maths papers on gravity (eeeeek!)), this sort of mimics gravity. // angle is its orientation, currently I assign a constant velocity to one of my objects, and leave the other static (it ignores gravity, but still emits it). this.a.angle = angletosun+(75+(distance*-1)/5); //todo: omg learn math if(this.distanceTo(gobjs[this.fields[i]]) > gobjs[this.fields[i]].a.size*10) this.fields.splice(i); // out of range, stop effecting. } }); } }); } Thanks in advance. The real trick is that one line: { this.a.angle = angletosun+(75+(distance*-1)/5); } This is more a physics question than Javascript, but I've searched and searched and read way to many wiki articles on orbital mathematics. It gets over my head very quickly. Edit: There is a weirdness with the SO formatting; forgives me, I is noobie.

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  • Calling SDL/OpenGL from Assembly code on Linux

    - by Lie Ryan
    I'm write a simple graphic-based program in Assembly for learning purpose; for this, I intended to use either OpenGL or SDL. I'm trying to call OpenGL/SDL's function from assembly. The problem is, unlike many assembly and OpenGL/SDL tutorials I found in the internet, the OpenGL/SDL in my machine apparently doesn't use C calling convention. I wrote a simple program in C, compile it to assembly (using -S switch), and apparently the assembly code that is generated by GCC calls the OpenGL/SDL functions by passing parameters in the registers instead of being pushed to the stack. Now, the question is, how do I determine how to pass arguments to these OpenGL/SDL functions? That is, how do I figure out which argument corresponds to which registers? Obviously since GCC can compile C code to call OpenGL/SDL, so therefore there must be a way to figure out the correspondence between function arguments and registers. In C calling conventions, the rule is easy, push parameters backwards and return value in eax/rax, I can simply read their C documentation and I can easily figure out how to pass the parameters. But how about these? Is there a way to call OpenGL/SDL using C calling convention? btw, I'm using yasm, with gcc/ld as the linker on Gentoo Linux amd64.

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  • How Can I Improve/SpeedUp This FrequentFunction in C?

    - by Peter Lee
    Hi folks, How can I improve / speed up this frequent function? #include <math.h> #include <stdio.h> #include <stdlib.h> #include <time.h> // Assumptions: x, y, z, a, b and c are all array of 10. // Requirement: return the value of ret; // get all elements of array c float fnFrequentFunction(const float* x, const float* y, const float* z, const float *a, const float *b, float *c, int M) { register float tmp; register float sum; register float ret = 0; int i; for (i = 0; i < M; i++) // M == 1, 2, 4, or 8 { sum = 0; tmp = x[0] - y[0]; sum += tmp * tmp * z[0]; tmp = x[1] - y[1]; sum += tmp * tmp * z[1]; tmp = x[2] - y[2]; sum += tmp * tmp * z[2]; tmp = x[3] - y[3]; sum += tmp * tmp * z[3]; tmp = x[4] - y[4]; sum += tmp * tmp * z[4]; tmp = x[5] - y[5]; sum += tmp * tmp * z[5]; tmp = x[6] - y[6]; sum += tmp * tmp * z[6]; tmp = x[7] - y[7]; sum += tmp * tmp * z[7]; tmp = x[8] - y[8]; sum += tmp * tmp * z[8]; tmp = x[9] - y[9]; sum += tmp * tmp * z[9]; ret += (c[i] = log(a[i] * b[i]) + sum); } return ret; } int main() { float x[10] = {0.001251f, 0.563585f, 0.193304f, 0.808741f, 0.585009f, 0.479873f, 0.350291f, 0.895962f, 0.622840f, 0.746605f}; float y[10] = {0.864406f, 0.709006f, 0.091433f, 0.995727f, 0.227180f, 0.902585f, 0.659047f, 0.865627f, 0.846767f, 0.514359f}; float z[10] = {0.866817f, 0.581347f, 0.175542f, 0.620197f, 0.781823f, 0.778588f, 0.938688f, 0.721610f, 0.940214f, 0.811353f}; float a[10] = {0.870205f, 0.733879f, 0.711386f, 0.588244f, 0.484176f, 0.852962f, 0.168126f, 0.684286f, 0.072573f, 0.632160f}; float b[10] = {0.871487f, 0.998108f, 0.798608f, 0.134831f, 0.576281f, 0.410779f, 0.402936f, 0.522935f, 0.623218f, 0.193030f}; float c[8]; int i; int n = 10000000; long start; // Speed test here: start = clock(); while(--n) fnFrequentFunction(x, y, z, a, b, c, 8); printf("Time used: %ld\n", clock() - start); printf("fnFrequentFunction == %f\n", fnFrequentFunction(x, y, z, a, b, c, 8)); for(i = 0; i < 8; ++i) printf(" c[%d] == %f\n", i, c[i]); printf("\n"); return 0; } Any suggestions are welcome :-)

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  • Php template caching design

    - by Thomas
    Hello to all, I want to include caching in my app design. Caching templates for starters. The design I have used so far is very modular. I have created an ORM implementation for all my tables and each table is represented by the corresponding class. All the requests are handled by one controller which routes them to the appropriate webmethod functions. I am using a template class for handling UI parts. What I have in mind for caching includes the implementation of a separate Cache class for handling caching with the flexibility to either store in files, apc or memcache. Right now I am testing with file caching. Some thoughts Should I include the logic of checking for cached versions in the Template class or in the webmethods which handle the incoming requests and which eventually call the Template class. In the first case, things are pretty simple as I will not have to change anything more than pass the template class an extra argument (whether to load from cache or not). In the second case however, I am thinking of checking for a cached version immediately in the webmethod and if found return it. This will save all the processing done until the logic reaches the template (first case senario). Both senarios however, rely on an accurate mechanism of invalidating caches, which brings as to Invalidating caches As I see it (and you can add your input freely) a template cached file, becomes invalidate if: a. the expiration set, is reached. b. the template file itself is updated (ie by the developer when adding a new line) c. the webmethod that handles the request changes (ie the developer adds/deletes something in the code) d. content coming from the db and ending in the template file is modified I am thinking of storing a json encoded array inside the cached file. The first value will be the expiration timestamp of the cache. The second value will be the modification time of the php file with the code handling the request (to cope with option c above) The third will be the content itself The validation process I am considering, according to the above senarios, is: a. If the expiration of the cached file (stored in the array) is reached, delete the cache file b. if the cached file's mod time is smaller than the template's skeleton file mod time, delete the cached file c. if the mod time of the php file is greated than the one stored in the cache, delete the cached file. d. This is tricky. In the ORM implementation I ahve added event handlers (which fire when adding, updating, deleting objects). I could delete the cache file every time an object thatprovides content to the template, is modified. The problem is how to keep track which cached files correpond to each schema object. Take this example, a user has his shortprofile page and a full profile page (2 templates) These templates can be cached. Now, every time the user modifies his profile, the event handler would need to know which templates or cached files correspond to the User, so that these files can be deleted. I could store them in the db but I am looking for a beter approach

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  • Real time embeddable http server library required

    - by Howard May
    Having looked at several available http server libraries I have not yet found what I am looking for and am sure I can't be the first to have this set of requirements. I need a library which presents an API which is 'pipelined'. Pipelining is used to describe an HTTP feature where multiple HTTP requests can be sent across a TCP link at a time without waiting for a response. I want a similar feature on the library API where my application can receive all of those request without having to send a response (I will respond but want the ability to process multiple requests at a time to reduce the impact of internal latency). So the web server library will need to support the following flow 1) HTTP Client transmits http request 1 2) HTTP Client transmits http request 2 ... 3) Web Server Library receives request 1 and passes it to My Web Server App 4) My Web Server App receives request 1 and dispatches it to My System 5) Web Server receives request 2 and passes it to My Web Server App 6) My Web Server App receives request 2 and dispatches it to My System 7) My Web Server App receives response to request 1 from My System and passes it to Web Server 8) Web Server transmits HTTP response 1 to HTTP Client 9) My Web Server App receives response to request 2 from My System and passes it to Web Server 10) Web Server transmits HTTP response 2 to HTTP Client Hopefully this illustrates my requirement. There are two key points to recognise. Responses to the Web Server Library are asynchronous and there may be several HTTP requests passed to My Web Server App with responses outstanding. Additional requirements are Embeddable into an existing 'C' application Small footprint; I don't need all the functionality available in Apache etc. Efficient; will need to support thousands of requests a second Allows asynchronous responses to requests; their is a small latency to responses and given the required request throughput a synchronous architecture is not going to work for me. Support persistent TCP connections Support use with Server-Push Comet connections Open Source / GPL support for HTTPS Portable across linux, windows; preferably more. I will be very grateful for any recommendation Best Regards

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  • UISlider won't display

    - by user290295
    I have been having a lot of difficulty adding custom track images to a UISlider. Whenever I do this, whether to a nib created UISlider or a hand programmed UISlider the slider refuses to display. Also, I even commented the track image code out below and the UISlider still refuses to display. There are other nib created sliders in the controlView that display and function fine. if (![self loadView:keyboardControlView intoSuperview:controlView withNib:@"KeyboardControl"]) { NSLog(@"Could not load controlView from nib into synthControlView"); } // nibSlider is an outlet to a UISlider in the above loaded nib file CGRect sliderFrame = nibSlider.frame; float sliderMinimum = nibSlider.minimumValue; float sliderMaximum = nibSlider.maximumValue; float sliderValue = nibSlider.value; // remove from superview, implicitly releasing UISlider [nibSlider removeFromSuperview]; // reuse pointer to allocate new UISlider using rect obtained from nib nibSlider = [[UISlider alloc] initWithFrame:sliderFrame]; nibSlider.backgroundColor = [UIColor clearColor]; nibSlider.minimumValue = sliderMinimum; nibSlider.maximumValue = sliderMaximum; nibSlider.continuous = YES; nibSlider.value = sliderValue; //[nibSlider setMinimumTrackImage:[[UIImage imageNamed:@"violetslider.png"] //stretchableImageWithLeftCapWidth:5.0 topCapHeight:0.0] forState:UIControlStateNormal]; // //[nibSlider setMaximumTrackImage:[[UIImage imageNamed:@"violetslider.png"] // stretchableImageWithLeftCapWidth:5.0 topCapHeight:0.0] forState:UIControlStateNormal]; [nibSlider addTarget:delegate action:@selector(sliderUpdate:) forControlEvents:UIControlEventValueChanged]; [controlView addSubview:nibSlider]; // do not release here as slider will need to remain cached. push onto a release stack. [nibSlider setNeedsDisplay];

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  • Secure web module for paid subscribtion

    - by DarkJaff
    Hello everyone, I'm building a website (a community web site like digg) but we will soon release a new feature that people will need to pay for. Right now, our website is in pure C# in .NET, very simple pages with some AJAX. When the member log in, there is no HTTPS. Everything is check with session and the internal validation that I do. What we need, is that when the people are logged in, they can click on a link a proceed to a payment (Paypal, credit card, etc). After the payment is done, the "billing module" will return a value to my site to validate that the payment is done so the account will be flagged as "paying member". I'm guessing this is the way to do, maybe I'm wrong! So my questions are: -What is the name of this kind of billing module? (I will do some research on that) -Do you know any ready to go module that does this kind of thing? -(I push my luck) Do you know any FREE module that do this kind of things. If something is not clear, don't hesitate to ask question :) Thanks a lot! DarkJaff

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  • A weird crash...

    - by Nima
    Hi, I have a piece of code that runs in debug mode in VS2008, C++. The problem is that when I am debugging the code line by line, at a very weird point of the code, it crashes and says: debug assertion faild. Expression: _BLOCK_TYPE_IS_VALID(pHead-nBlockUse) The crash point is on the first closed curly bracket (after mesh-edges[e].needsUpdate=false;) I don't understand why on a curly bracket? does that make sense to you guys? Can anybody help me understanding what is going on..? for(int e=0; e<mesh->edges.size(); e++) { if(mesh->edges[e].valid && mesh->edges[e].v[0]>=0 && mesh->edges[e].v[1]>=0 && mesh->points[mesh->edges[e].v[0]].writable && mesh->points[mesh->edges[e].v[1]].writable) { //update v_hat and its corresponding error DecEdge Current = DecEdge(e); pair<Point, float> ppf = computeVhat(e); Current.v_hat = ppf.first; Current.error = ppf.second; edgeSoup.push(Current); mesh->edges[e].needsUpdate=false; } }

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  • Box2dx: Cancel force on a body?

    - by Rosarch
    I'm doing pathfinding where I use force to push body to waypoints. However, once they get close enough to the waypoint, I want to cancel out the force. How can I do this? Do I need to maintain separately all the forces I've applied to the body in question? I'm using Box2dx (C#/XNA). Here is my attempt, but it doesn't work at all: internal PathProgressionStatus MoveAlongPath(PositionUpdater posUpdater) { Vector2 nextGoal = posUpdater.Goals.Peek(); Vector2 currPos = posUpdater.Model.Body.Position; float distanceToNextGoal = Vector2.Distance(currPos, nextGoal); bool isAtGoal = distanceToNextGoal < PROXIMITY_THRESHOLD; Vector2 forceToApply = new Vector2(); double angleToGoal = Math.Atan2(nextGoal.Y - currPos.Y, nextGoal.X - currPos.X); forceToApply.X = (float)Math.Cos(angleToGoal) * posUpdater.Speed; forceToApply.Y = (float)Math.Sin(angleToGoal) * posUpdater.Speed; float rotation = (float)(angleToGoal + Math.PI / 2); posUpdater.Model.Body.Rotation = rotation; if (!isAtGoal) { posUpdater.Model.Body.ApplyForce(forceToApply, posUpdater.Model.Body.Position); posUpdater.forcedTowardsGoal = true; } if (isAtGoal) { // how can the body be stopped? posUpdater.forcedTowardsGoal = false; //posUpdater.Model.Body.SetLinearVelocity(new Vector2(0, 0)); //posUpdater.Model.Body.ApplyForce(-forceToApply, posUpdater.Model.Body.GetPosition()); posUpdater.Goals.Dequeue(); if (posUpdater.Goals.Count == 0) { return PathProgressionStatus.COMPLETE; } } UPDATE If I do keep track of how much force I've applied, it fails to account for other forces that may act on it. I could use reflection and set _force to zero directly, but that feels dirty.

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  • UITableViewIndex Grows to Incorrect Bounds Unexpectedly

    - by chadburggraf
    I have a standard UITableView + UISearchDisplayController + UITableViewIndex setup. Everything works like a champ. Except, under very specific conditions, the index grows too long to display on the screen. Specifically, after ending a search and re-displaying the unfiltered, indexed table, the index sometimes grows too long. More specifically, this doesn't happen if I search then cancel. It only happens if I search, then push a view controller from the search table, then pop that view controller back to the still-searching table, then cancel the search, then re-search and then cancel that final search. After the end of the final search the index is too long. In portrait, the table view is reporting a height of 416 and the index a height of 404 under normal conditions. If I log from searchDisplayControllerDidEndSearch when the index is sized incorrectly, it is reporting a height of 620. I've tried everything from setLayout on the table and the index to manually re-sizing the frame. Nothing works (the manual re-size causes the correct height to be logged, but it doesn't change the display on screen). I was about to try re-sizing after a delay in case the cancel animation was interfering, but then I realized what an absurd situation I'm in and thought seeking help might be wise...

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  • Javascript getElementsByTagName broken firefox?

    - by Sheldon Ross
    I'm getting the weirdest issues with Javascript in Firefox today. I'm trying to manipulate some table rows, but .getElementsByTagName("tr"); is pulling back junk. dynamicTable.tableBody = dynamicTable.getElementsByTagName("tbody")[0]; var tableRows = dynamicTable.tableBody.getElementsByTagName("TR"); var actualTableRows = new Array(); for(var i in tableRows) { var row = tableRows[i]; alert(row.tagName); if(row.tagName == "TR"){ actualTableRows.push(row); } } dynamicTable.bodyRows = actualTableRows; The puzzling part of course is my temporary hack to fix the error. For some reason .getElementsByTagName("tr") is pulling back some functions also. Incidently the alert above goes something like this TR TR TR TR undefined undefined undefined. The code I wanted was something like this dynamicTable.bodyRows = dynamicTable.tableBody.getElementsByTagName("tr"); But then bodyrows does not contain just tr elements it has the aforementioned junk in it. Any thoughts?

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  • Identify server that made call to web service

    - by sleepybobos
    I am working within an intranet environment. We have both a production and development sharepoint server (WSS 3). We have a 3rd party workflow product which runs on top of sharepoint. It is installed on both the production and development sharepoint servers. The workflow product can call web services I have written which are hosted on our web server. How would I have the web services determine which sharepoint server made the call to the web service, be it the production or development server? I would then use this information to server specific information from web.config or database etc. Currently the site hosting web services is setup to allow anonymous access so code such as System.Web.HttpContext.Current.User.Identity.Name; returns and empty string. If windows authenticaion is used it returns the identity of the currently logged in user, which is no user in identifying the server the call was made from. I need a push in the right direction to address what I believe is probably a common scenario please.

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