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  • Building a Charts Dashboard with Google Apps Script

    Building a Charts Dashboard with Google Apps Script In this Google Developers Live show, join Kalyan Reddy as he talks about how to build a Charts dashboard in Google Apps Script. We'll be talking about the Charts Service and how to wire this up to data that's dynamically coming in from Google Spreadsheets and other sources. From: GoogleDevelopers Views: 97 7 ratings Time: 44:17 More in Science & Technology

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  • Google.org Crisis Response and the Google Maps APIs

    Google.org Crisis Response and the Google Maps APIs This week, Pete Giencke and Ka-Ping Yee of the Google Crisis Response Team join Paul Saxman to talk about the technologies and data they use for their mapping efforts, such as the Crisis Map and Google Public Alerts. Join us to learn how to use the Google Maps APIs to track hurricanes, monitor floods, and help affected users locate critical information such as shelters and evacuation routes in the aftermath of a disaster. From: GoogleDevelopers Views: 0 0 ratings Time: 00:00 More in Science & Technology

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  • Work Item Keyboard Shortcuts, Resolving Mercurial Work Items, WikiPlex 2.0

    [Do you tweet? Follow us on Twitter @matthawley and @adacole_msft] We deployed the latest version of the CodePlex software yesterday. Keyboard Shortcuts With this release, we have added a set of keyboard shortcuts for common tasks in the Issue Tracker.  This feature is a popular request in the CodePlex Issue Tracker.  The CodePlex team visits the issue tracker frequently when researching and considering new features.  If you haven’t visited it recently, please take a few moments to log an idea or vote for the features you would most like to see implemented on CodePlex.   To view the available shortcuts, type ? from any page within the issue tracker to see this help dialog: You can see what each shortcut invokes below: Please give us feedback on this feature and let us know what additional shortcuts would be useful. Resolve Work Items When Pushing Mercurial Changes Another feature we added is the ability to resolve work items when push changes to your Mercurial repository, which has been available to our TFS / SVN users for quite some time. The required format is identical to the SVN format listed here. When committing your changes locally, add "Work Items: Id, AnotherId" to your commit message. When you push, CodePlex will detect this comment, add a commit message, and resolve the work item. WikiPlex Goes 2.0! CodePlex continues to improve WikiPlex, our open source wiki engine.  Wikiplex hit another major milestone today with the release of version 2.0!  We have added several new features, including:  interleaving ordered and unordered lists, specifying the height and width for images, a multi-line indentation macro, and a restructuring of some of the API. Visit Matt's announcement for more information on the release or grab the binaries via NuGet or CodePlex.

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  • Issues with touch buttons in XNA (Release state to be precise)

    - by Aditya
    I am trying to make touch buttons in WP8 with all the states (Pressed, Released, Moved), but the TouchLocationState.Released is not working. Here's my code: Class variables: bool touching = false; int touchID; Button tempButton; Button is a separate class with a method to switch states when touched. The Update method contains the following code: TouchCollection touchCollection = TouchPanel.GetState(); if (!touching && touchCollection.Count > 0) { touching = true; foreach (TouchLocation location in touchCollection) { for (int i = 0; i < menuButtons.Count; i++) { touchID = location.Id; // store the ID of current touch Point touchLocation = new Point((int)location.Position.X, (int)location.Position.Y); // create a point Button button = menuButtons[i]; if (GetMenuEntryHitBounds(button).Contains(touchLocation)) // a method which returns a rectangle. { button.SwitchState(true); // change the button state tempButton = button; // store the pressed button for accessing later } } } } else if (touchCollection.Count == 0) // clears the state of all buttons if no touch is detected { touching = false; for (int i = 0; i < menuButtons.Count; i++) { Button button = menuButtons[i]; button.SwitchState(false); } } menuButtons is a list of buttons on the menu. A separate loop (within the Update method) after the touched variable is true if (touching) { TouchLocation location; TouchLocation prevLocation; if (touchCollection.FindById(touchID, out location)) { if (location.TryGetPreviousLocation(out prevLocation)) { Point point = new Point((int)location.Position.X, (int)location.Position.Y); if (prevLocation.State == TouchLocationState.Pressed && location.State == TouchLocationState.Released) { if (GetMenuEntryHitBounds(tempButton).Contains(point)) // Execute the button action. I removed the excess } } } } The code for switching the button state is working fine but the code where I want to trigger the action is not. location.State == TouchLocationState.Released mostly ends up being false. (Even after I release the touch, it has a value of TouchLocationState.Moved) And what is more irritating is that it sometimes works! I am really confused and stuck for days now. Is this the right way? If yes then where am I going wrong? Or is there some other more effective way to do this? PS: I also posted this question on stack overflow then realized this question is more appropriate in gamedev. Sorry if it counts as being redundant.

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  • Problems Rendering Text in OpenGL Using FreeType

    - by Sean M.
    I've been following both the FreeType2 tutorial and the WikiBooks tuorial, trying to combine things from them both in order to load and render fonts using the FreeType library. I used the font loading code from the FreeType2 tutorial and tried to implement the rendering code from the wikibooks tutorial (tried being the keyword as I'm still trying to learn model OpenGL, I'm using 3.2). Everything loads correctly and I have the shader program to render the text with working, but I can't get the text to render. I'm 99% sure that it has something to do with how I cam passing data to the shader, or how I set up the screen. These are the code segments that handle OpenGL initialization, as well as Font initialization and rendering: //Init glfw if (!glfwInit()) { fprintf(stderr, "GLFW Initialization has failed!\n"); exit(EXIT_FAILURE); } printf("GLFW Initialized.\n"); //Process the command line arguments processCmdArgs(argc, argv); //Create the window glfwWindowHint(GLFW_SAMPLES, g_aaSamples); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2); g_mainWindow = glfwCreateWindow(g_screenWidth, g_screenHeight, "Voxel Shipyard", g_fullScreen ? glfwGetPrimaryMonitor() : nullptr, nullptr); if (!g_mainWindow) { fprintf(stderr, "Could not create GLFW window!\n"); closeOGL(); exit(EXIT_FAILURE); } glfwMakeContextCurrent(g_mainWindow); printf("Window and OpenGL rendering context created.\n"); glClearColor(0.2f, 0.2f, 0.2f, 1.0f); //Are these necessary for Modern OpenGL (3.0+)? glViewport(0, 0, g_screenWidth, g_screenHeight); glOrtho(0, g_screenWidth, g_screenHeight, 0, -1, 1); //Init glew int err = glewInit(); if (err != GLEW_OK) { fprintf(stderr, "GLEW initialization failed!\n"); fprintf(stderr, "%s\n", glewGetErrorString(err)); closeOGL(); exit(EXIT_FAILURE); } printf("GLEW initialized.\n"); Here is the font file (it's slightly too big to post): CFont.h/CFont.cpp Here is the solution zipped up: [solution] (https://dl.dropboxusercontent.com/u/36062916/VoxelShipyard.zip), if anyone feels they need the entire solution. If anyone could take a look at the code, it would be greatly appreciated. Also if someone has a tutorial that is a little more user friendly, that would also be appreciated. Thanks.

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  • IE9 HTML5 Video Will Be H264 Only

    <b>OSNews:</b> "Other codecs often come up in these discussions. The distinction between the availability of source code and the ownership of the intellectual property in that available source code is critical."

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  • Chrome Apps Office Hours: Building Apps with Web Intents

    Chrome Apps Office Hours: Building Apps with Web Intents Ask and vote for questions at: goo.gl Web Intents are the core mechanism for building interconnected apps on the Chrome platform. Join Paul Kinlan and Paul Lewis next week as we show you how to build client apps that send data to other web apps, and a service app that will receive input from any intent invocation. From: GoogleDevelopers Views: 0 0 ratings Time: 00:00 More in Science & Technology

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  • Design Principles: An Illuminati For Better Solution

    From my earliest memory of programming, I was taught that we should do some level of design before coding. Somewhere around the way I started hearing phrases Dependency Injection, IoC etc., but whenever I asked people the need for these patterns, I seldom got an answer that satisfied me…

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  • GDL Presents: Women Techmakers with Pixability

    GDL Presents: Women Techmakers with Pixability Gretchen Howard and Amanda Surya speak candidly with Pixability Founder & CEO Bettina Hein about her experiences building successful technology businesses and activating the female tech community. Hosts: Gretchen Howard - Director of Global Social Solutions | Amanda Surya - Manager, Developer Relations Guest: Bettina Hein - Founder and CEO, Pixability From: GoogleDevelopers Views: 0 0 ratings Time: 30:00 More in Science & Technology

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  • Applications: Colliding Marbles in C Sharp

    - by TechTwaddle
    If you follow this blog, you know how much I love marbles. I was staying up for Microsoft's "It's Time To Share" event and I thought I'll write up a C# version of Colliding Marbles. It's a pretty straight forward port from the native version, the only major difference being in the drawing primitives. Video follows. The solution was created using Visual Studio 2008 and the source code is shared below. Source Code: CollidingMarbles.zip [Shared on SkyDrive] Video,

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  • Google I/O 2012 - It's a Startup World

    Google I/O 2012 - It's a Startup World Erik Hersman, Eden Shochat, Jon Bradford, Jeffery Paine, Jehan Ara Tech innovators and entrepreneurs across the world are building technologies that delight users, solve problems, and result in scaled local and global businesses. The web is a global platform, and as a developer or entrepreneur your audience is tool. Hear the unique perspectives from a panel of entrepreneurs and VCs around the world who have succeeded in creating, launching, and scaling unique endeavors from Israel, the UK, Kenya, Singapore to Pakistan. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 54 2 ratings Time: 59:54 More in Science & Technology

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  • Are SQL Injection vulnerabilities in a PHP application acceptable if mod_security is enabled?

    - by Austin Smith
    I've been asked to audit a PHP application. No framework, no router, no model. Pure PHP. Few shared functions. HTML, CSS, and JS all mixed together. I've discovered numerous places where SQL injection would be easily possible. There are other problems with the application (XSS vulnerabilities, rampant inline CSS, code copy-pasted everywhere) but this is the biggest. Sometimes they escape inputs, not using a prepared query or even mysql_real_escape_string(), mind you, but using addslashes(). Often, though, their queries look exactly like this (pasted from their code but with columns and variable names changed): $user = mysql_query("select * from profile where profile_id='".$_REQUEST["profile_id"]."'"); The developers in question claimed that they were unable to hack their application. I tried, and found mod_security to be enabled, resulting in HTTP 406 for some obvious SQL injection attacks. I believe there to be sophisticated workarounds for mod_security, but I don't have time to chase them down. They claim that this is a "conceptual" matter and not a "practical" one since the application can't easily be hacked. Their internal auditor agreed that there were problems, but emphasized the conceptual nature of the issues. They also use this conceptual/practical argument to defend against inline CSS and JS, absence of code organization, XSS vulnerabilities, and massive amounts of repetition. My client (rightly so, perhaps) just wants this to go away so they can launch their product. The site works. You can log in, do what you need to do, and things are visibly functional, if slow. SQL Injection would indeed be hard to do, given mod_security. Further, their talk of "conceptual vs. practical" is rhetorically brilliant, considering that my client doesn't understand web application security. I worry that they've succeeded in making me sound like an angry puritan. In many ways, this is a problem of politics, not technology, but I am at a loss. As a developer, I want to tell them to toss the whole project and start over with a new team, but I face a strong defense from the team that built it and a client who really needs to ship their product. Is my position here too harsh? Even if they fix the SQL Injection and XSS problems can I ever endorse the release of an unmaintainable tangle of spaghetti code?

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  • Google Chrome Extensions: Launch Event (part 1)

    Google Chrome Extensions: Launch Event (part 1) Video Footage from the Google Chrome Extensions launch event on 12/09/09. In this part, Brian Rakowski, product management director, provides an update on Google Chrome and explains why extensions are important for the Google Chrome team. From: GoogleDevelopers Views: 5167 17 ratings Time: 04:39 More in Science & Technology

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