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  • UIWebview :: Text :: HTML :: JS

    - by user306089
    hello, 1- i load a text from a txt file 2- i show it into a html "file" 3- problem : 3-a : this code works : i create my page by code and i insert my text myText = ... loaded from an array of texts ...; NSString *myDescriptionHTML = [NSString stringWithFormat:@"<html> \n" "<head> \n" "<style type=\"text/css\"> \n" "body {font-family: \"%@\"; font-size: 1.0f + 'em'; color:#FFF;}\n" "</style> \n" "</head> \n" "<body id=\"myid\">%@</body> \n" "</html>", @"Arial", myText]; [self.myWebView loadHTMLString:myDescriptionHTML baseURL:nil]; 3-b but this one does not work : i load a html page already created and i inject my text into using JS : myText = ... loaded from an array of texts ...; [self.myWebView stringByEvaluatingJavaScriptFromString:[NSString stringWithFormat:@"document.getElementById(\"myid\").innerHTML = \"%@\";", myText]]; 3-c but this one working : same as 3-b but i init my text with a string in the code itself : myText = @"hello all"; [self.myWebView stringByEvaluatingJavaScriptFromString:[NSString stringWithFormat:@"document.getElementById(\"myid\").innerHTML = \"%@\";", myText]]; any help to understand what's wrong with 3-b ? thank you

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  • How to get information about e-mails in Mail.app

    - by Dann
    Hi, If a user is reading e-mails in Mail.app and closes this application and opens my application .I want to show the information about the mail read by the user. Is there some way to get information about the email (in Mail.app), so that I use it in my application. Thanks.

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  • Code formatting when using pointers

    - by HD-VRSCA
    Is there any reason why the asterisk is next to the object type in this code? I'm a little confused by the way I see this used. Some times it looks like this: NSString* stringBefore; and sometimes like this: NSString *stringBefore; Is there a difference? Or a right or wrong way to do this? Thanks

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  • HElp for Https???

    - by madhavi
    i want to send request on Https so do i need to install the SSL certificate as the steps are given for apple push notification please help me i am new and i have never worked on OpenSSL

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  • How to get indexPath.row at textFieldDidEndEditing

    - by phx
    Hey all, i use some code for inline cell editing from Apples TaggedLocations Example and im now stuck. At the demo Code they save the changes at textFieldDidEndEditing, this works because they asume to edit only the first element in a table view. I have to edit every row at the table view, so my problem is how to get indexPath.row to update the correct object stored in a mutableArray. Or did i miss something? Thanks for your help!

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  • Optional Navigation Controller

    - by Kevin Sylvestre
    I have an application containing a variety of view controllers linked together in different ways (Welcome Browse Preview OR Browse Preview OR Settings Splash). The first view controller is presented modally using a navigation controller from a main controller, then the next set of view controllers are added using pop and push. This works correctly, but I need to be able to define my 'UINavigationBar' and 'UIToolbar' within interface builder, so they still work as expected if they are presented without using a navigation controller. Is this possible? Currently I get this if I try:

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  • aspectRatio = backingWidth / backingHeight ???

    - by carrots
    What am I doing wrong here, I can't get the result of this division: aspectRatio = backingWidth / backingHeight; I've thought I might try casting to (GLfloat) but that didn't do anything. As I step through the code I see that aspectRatio is 0 after the operation, while backingWidth is clearly 768 and backingHeight is 1029. Here are the types: GLfloat aspectRatio; and // The pixel dimensions of the CAEAGLLayer GLint backingWidth; GLint backingHeight; It must be something basic I'm doing wrong here..

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  • Issue when rotating a UIScrollView

    - by leachianus.gecko
    I am having issues trying to get the pageControl sample code to work with rotation. I managed to get it to rotate but it does not visually load correctly until I start to scroll (then it works fine). Any Idea on how I can fix this problem? Here is a link to the project if you want to see it in action. This code is based off the PageControl example apple has provided. here is the code: #import "ScrollingViewController.h" #import "MyViewController.h" @interface ScrollingViewController (PrivateMethods) - (void)loadScrollViewWithPage:(int)page; @end @implementation ScrollingViewController @synthesize scrollView; @synthesize viewControllers; - (void)viewDidLoad { amount = 5; [super viewDidLoad]; [self setupPage]; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } - (void)viewDidUnload { [scrollView release]; } - (void)dealloc { [super dealloc]; } - (void)setupPage { NSMutableArray *controllers = [[NSMutableArray alloc] init]; for (unsigned i = 0; i < amount; i++) { [controllers addObject:[NSNull null]]; } self.viewControllers = controllers; [controllers release]; // a page is the width of the scroll view scrollView.pagingEnabled = YES; scrollView.contentSize = CGSizeMake(scrollView.frame.size.width * amount, 200); scrollView.showsHorizontalScrollIndicator = NO; scrollView.showsVerticalScrollIndicator = NO; scrollView.scrollsToTop = NO; scrollView.delegate = self; [self loadScrollViewWithPage:0]; [self loadScrollViewWithPage:1]; } #pragma mark - #pragma mark UIScrollViewDelegate stuff - (void)scrollViewDidScroll:(UIScrollView *)_scrollView { if (pageControlIsChangingPage) { return; } /* * We switch page at 50% across */ CGFloat pageWidth = _scrollView.frame.size.width; int dog = floor((_scrollView.contentOffset.x - pageWidth / 2) / pageWidth) + 1; // pageControl.currentPage = page; [self loadScrollViewWithPage:dog - 1]; [self loadScrollViewWithPage:dog]; [self loadScrollViewWithPage:dog + 1]; } - (void)loadScrollViewWithPage:(int)page { if (page < 0) return; if (page >= amount) return; MyViewController *controller = [viewControllers objectAtIndex:page]; if ((NSNull *)controller == [NSNull null]) { controller = [[MyViewController alloc] initWithPageNumber:page]; [viewControllers replaceObjectAtIndex:page withObject:controller]; [controller release]; } if (nil == controller.view.superview) { CGRect frame = scrollView.frame; frame.origin.x = frame.size.width * page; frame.origin.y = 0; controller.view.frame = frame; [scrollView addSubview:controller.view]; } } - (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation { [self setupPage]; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return YES; } @end

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  • Can't use method from class in other file

    - by user1833848
    I am not able to use one of my methods that i implemented in my tableviewcell file in my tableview controller implementation. I tried searching the web and xcode help with no luck. My codes looks like this: TableViewController.h: #import TableViewCell.h @interface TableViewController : UITableViewController @property (nonatomic, strong) IBOutlet UIBarButtonItem *A1Buy; @property (nonatomic, getter = isUserInteractionEnabled) BOOL userInteractionEnabled; - (IBAction)A1Buy:(UIBarButtonItem *)sender; TableViewController.m: @implementation A1ViewController @synthesize A1Buy = _A1Buy; @synthesize userInteractionEnabled; - (IBAction)A1Buy:(UIBarButtonItem *)sender { [TableViewCell Enable]; //this is where it gives an error } TableViewCell.h: @interface TableViewCell : UITableViewCell { BOOL Enable; BOOL Disable; } @property (nonatomic, getter = isUserInteractionEnabled) BOOL userInteractionEnabled; TableViewCell.m: @implementation TableViewCell; @synthesize userInteractionEnabled; - (BOOL) Enable { return userInteractionEnabled = YES; } - (BOOL) Disable { return userInteractionEnabled = NO; } As you can see i am trying to enable user interaction with a button, but Xcode only gives me errors like "class does not have this method" and stuff like that. All files are importet correctly so thats not why. Would appreciate any help. Thanks!

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  • Multiple peers connected.

    - by Ranbeuer
    I'm developing a game that requires up to four iPhones or iPod Touch to connect each other to play in turns. My question is, how can I accomplish this via GameKit. I've read that using client/server sessions is the way of doing it. But I can't find any examples that would illustrate this. Is it really possible to do it, or there can only be two devices connected at a time. I'd really appreciate if you all could help me with a code sample. Thanks.

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  • UIActionsSheet text shadow problem

    - by AlexVogel
    I have a problem with the text shadow of the UIActionSheet buttons. At iOS 4.0.2 long string were truncated automatically. No at iOS 4.2 these texts are presented with a smaller font. But now the offset of the shadow is corrupted and to big. Is there a possibility to change/remove the text shadow of the UIActionSheet. EDIT: I'm building the UIActionSheet not with initWithTitle:, but with the normal init and sets all needed properties afterwards because the number of possible buttons is dynamic and the texts cannot be change. I've tested it with initWithTitle: and got the same results.

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  • How to implement action in didSelectRowAtIndexPath of UITableview?

    - by Sumana Mehta
    On my view, I used to have few buttons and each button had an action associated with it. UIButton *testButton = [[UIButton alloc] initWithFrame:CGRectMake(120,300,90,90)]; [testButton setBackgroundImage:[UIImage imageNamed:@"test.jpg"] forState:UIControlStateNormal]; [testButton addTarget:self.view action:@selector(gotoProd:) forControlEvents:UIControlEventTouchUpInside]; [testButton addt [scrollView testButton]; But now I am trying to replace all those buttons with the tableview with rows. I was able to populate the rows and I know one needs to use didSelectRowAtIndexPath for handling on select event of the cell. But how can I implement action:@selector(gotoProd:) in tableviews ?? Any help will be greatly appreciated.

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  • Adding UIView on top of all views dynamically during runtime?

    - by Easwaramoorthy Kanagaraj
    Team, I am trying to bring a menu in top of all visible views during runtime. This menu should be easily addable and removable dynamically in certain conditions. To do this, I have tried adding a button view to the UIWindow as a subview during runtime. UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [button addTarget:self action:nil forControlEvents:UIControlEventTouchDown]; [button setTitle:@"Show View" forState:UIControlStateNormal]; button.frame = CGRectMake(80.0, 210.0, 160.0, 40.0); [window addSubview:button]; [window makeKeyAndVisible]; [window bringSubviewToFront:button]; But it doesnt worked. Also I have tried to place this button in the root view controller, but no luck again. Edit - Note: This code is not from a UIViewController. I am trying to build a library this will be in that library code. Use case be like you could post NSNotification to enable and disable this menu dynamically during runtime. Please suggest. Thanks !

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  • Push notification is successfully sent, but the device does not receive (occasionally)

    - by ashiina
    I have been having a problem where some devices will not receive a push notification, since yesterday. The certificate / devicetoken seem to be correct, since the device used to successfully receive push notifications until yesterday. On the server-side, there are no errors or connection refusals, and the push notification seems to be successfully sent every time. But still, there are many occasions where the device does not correctly receive the push. Some surrounding information: I am doing this on the production environment. No errors / connection refusals on the server-side I am sending the exactly same JSON everytime. 2 of our devices are not receiving the push notification AT ALL since yesterday 1 of our device receives push notifications at a lower success rate (about 70%) than yesterday 1~2 of our devices still receive push notifications successfully even now. All of the above devices were able to receive push notifications properly on the production environment until yesterday. There is no difference in the server-side result for when the push is successful, and when the device doesn't receive it... Therefore it is virtually impossible to identify the problem. This is the server-side PHP code I am using: $ctx = stream_context_create(); stream_context_set_option($ctx, 'ssl', 'local_cert', $this->apnsData[$development]['certificate']); $fp = stream_socket_client($this->apnsData[$development]['ssl'], $error, $errorString, 100, (STREAM_CLIENT_C ONNECT|STREAM_CLIENT_PERSISTENT), $ctx); if(!$fp){ $this->_pushFailed($pid); $this->_triggerError("Failed to connect to APNS: {$error} {$errorString}."); } else { $msg = chr(0).pack("n",32).pack('H*',$token).pack("n",strlen($message)).$message; $fwrite = fwrite($fp, $msg); if(!$fwrite) { error_log("[APNS] push failed..."); $this->_pushFailed($pid); $this->_triggerError("Failed writing to stream.", E_USER_ERROR); } else { error_log("[APNS] push successful! ::: $token -> $message ($fwrite bytes)"); } } fclose($fp); The log tells me that the push was successful (Cutting out the token for privacy) : [Wed Dec 12 11:42:00 2012] [error] [client 10.161.6.177] [APNS] push successful! ::: aa4f******44 -> {"aps":{"alert":{"body":"\\u300casdfasdf\\u300d","action-loc-key":"OK"},"badge":4,"sound":"chime"}} (134 bytes) Is there any way I can get help on this problem? Or is there anybody who is having the same problem?? Please help! I am getting complaints from some users on this....

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  • Which kind of changes can't I do with lightweight migration in Core Data?

    - by dontWatchMyProfile
    I recently tried a lot of different stuff with lightweight migration. These all work: 1) Rename attributes (with renaming identifier specified) 2) Add attributes 3) Add new entity + new attribute + inverse relationship to an already existing entity 4) remove existing entity + relationships to that entity = It almost looks like just about anything can be handled with LM. Did I miss something? In which cases am I getting into trouble and need an some more complex approach?

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  • Problem with SIngleton Class

    - by zp26
    Hi, I have a prblem with my code. I have a viewController and a singleton class. When i call the method readXml and run a for my program update the UITextView. When i call the clearTextView method the program exit with EXC_BAD_ACCESS. The prblem it's the name of the variable position. This is invalid but i don't change anything between the two methods. You have an idea? My code: #import "PositionIdentifierViewController.h" #import "WriterXML.h" #import "ParserXML.h" #define timeToScan 0.1 @implementation PositionIdentifierViewController @synthesize accelerometer; @synthesize actualPosition; @synthesize actualX; @synthesize actualY; @synthesize actualZ; -(void)updateTextView:(NSString*)nomePosizione { NSString *string = [NSString stringWithFormat:@"%@",nomePosizione]; textEvent.text = [textEvent.text stringByAppendingString:@"\n"]; textEvent.text = [textEvent.text stringByAppendingString:string]; } -(IBAction)clearTextEvent{ textEvent.text = @""; //with this for my program exit for(int i=0; i<[[sharedController arrayPosition]count]; i++){ NSLog(@"sononelfor"); Position *tempPosition = [[Position alloc]init]; tempPosition = [[sharedController arrayPosition]objectAtIndex:i]; [self updateTextView:(NSString*)[tempPosition name]]; } } -(void)readXml{ if([sharedController readXml]){ UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Caricamento Posizioni" message:@"Caricamento effettuato con successo" delegate:self cancelButtonTitle:@"Cancel" otherButtonTitles:nil]; [alert show]; [alert release]; NSString *string = [NSString stringWithFormat:@"%d", [[sharedController arrayPosition]count]]; [self updateTextView:(NSString*)string]; //with only this the program is ok for(int i=0; i<[[sharedController arrayPosition]count]; i++){ NSLog(@"sononelfor"); Position *tempPosition = [[Position alloc]init]; tempPosition = [[sharedController arrayPosition]objectAtIndex:i]; [self updateTextView:(NSString*)[tempPosition name]]; } } else{ UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Caricamento Posizioni" message:@"Caricamento non riuscito" delegate:self cancelButtonTitle:@"Cancel" otherButtonTitles:nil]; [alert show]; [alert release]; } } // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; sharedController = [SingletonController sharedSingletonController]; actualPosition = [[Position alloc]init]; self.accelerometer = [UIAccelerometer sharedAccelerometer]; self.accelerometer.updateInterval = timeToScan; self.accelerometer.delegate = self; actualX=0; actualY=0; actualZ=0; [self readXml]; } - (void)dealloc { [super dealloc]; [actualPosition dealloc]; [super dealloc]; } @end #import "SingletonController.h" #import "Position.h" #import "WriterXML.h" #import "ParserXML.h" #define standardSensibility 2 #define timeToScan .1 @implementation SingletonController @synthesize arrayPosition; @synthesize arrayMovement; @synthesize actualPosition; @synthesize actualMove; @synthesize stopThread; +(SingletonController*)sharedSingletonController{ static SingletonController *sharedSingletonController; @synchronized(self) { if(!sharedSingletonController){ sharedSingletonController = [[SingletonController alloc]init]; } } return sharedSingletonController; } -(BOOL)readXml{ ParserXML *newParser = [[ParserXML alloc]init]; if([newParser startParsing:(NSString*)@"filePosizioni.xml"]){ [arrayPosition addObjectsFromArray:[newParser arrayPosition]]; return TRUE; } else return FALSE; } -(id)init{ self = [super init]; if (self != nil) { arrayPosition = [[NSMutableArray alloc]init]; arrayMovement = [[NSMutableArray alloc]init]; actualPosition = [[Position alloc]init]; actualMove = [[Movement alloc]init]; stopThread = FALSE; } return self; } -(void) dealloc { [super dealloc]; } @end

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  • Should repeated use of the camera crash an app?

    - by Sam
    I have an app that builds a slideshow from user images. They can grab from their library or take a picture. I have found that repeated use of grabbing an image from the library is fine. But repeated use of taking a picture causes erratic behavior. I have been getting crashes but mostly what happens seems to be a reloading of the view after "didFinishPickingMediaWithInfo", which messes things up. I have no leaks and it seems to be releasing properly after each picture is taken. I am resizing the image and saving it in a data base. Is anyone else running into this situation? Was the camera not designed to be called this often?

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  • (iOS) UI Automation AlertPrompt button/textField accessiblity

    - by lipd
    I'm having a bit of trouble with UI Automation (the built in to iOS tool) when it comes to alertView. First off, I'm not sure where I can set the accessibilityLabel and such for the buttons that are on the alertView. Secondly, although I am not getting an error, I can't get my textField to actually set the value of the textField to something. I'll put up my code for the alertView and the javaScript I am using for UI Automation. UIATarget.onAlert = function onAlert(alert) { // Log alerts and bail, unless it's the one we want var title = alert.name(); UIALogger.logMessage("Alert with title '" + title + "' encountered!"); alert.logElementTree(); if (title == "AlertPrompt") { UIALogger.logMessage(alert.textFields().length + ''); target.delay(1); alert.textFields()["AlertText"].setValue("AutoTest"); target.delay(1); return true; // Override default handler } else return false; } var target = UIATarget.localTarget(); var application = target.frontMostApp(); var mainWindow = application.mainWindow(); mainWindow.logElementTree(); //target.delay(1); //mainWindow.logElementTree(); //target.delay(1); var tableView = mainWindow.tableViews()[0]; var button = tableView.buttons(); //UIALogger.logMessage("Num buttons: " + button.length); //UIALogger.logMessage("num Table views: " + mainWindow.tableViews().length); //UIALogger.logMessage("Number of cells: " + tableView.cells().length); /*for (var currentCellIndex = 0; currentCellIndex < tableView.cells().length; currentCellIndex++) { var currentCell = tableView.cells()[currentCellIndex]; UIALogger.logStart("Testing table option: " + currentCell.name()); tableView.scrollToElementWithName(currentCell.name()); target.delay(1); currentCell.tap();// Go down a level target.delay(1); UIATarget.localTarget().captureScreenWithName(currentCell.name()); //mainWindow.navigationBar().leftButton().tap(); // Go back target.delay(1); UIALogger.logPass("Testing table option " + currentCell.name()); }*/ UIALogger.logStart("Testing add item"); target.delay(1); mainWindow.navigationBar().buttons()["addButton"].tap(); target.delay(1); if(tableView.cells().length == 5) UIALogger.logPass("Successfully added item to table"); else UIALogger.logFail("FAIL: didn't add item to table"); Here's what I'm using for the alertView #import "AlertPrompt.h" @implementation AlertPrompt @synthesize textField; @synthesize enteredText; - (id)initWithTitle:(NSString *)title message:(NSString *)message delegate:(id)delegate cancelButtonTitle:(NSString *)cancelButtonTitle okButtonTitle:(NSString *)okayButtonTitle withOrientation:(UIInterfaceOrientation) orientation { if ((self == [super initWithTitle:title message:message delegate:delegate cancelButtonTitle:cancelButtonTitle otherButtonTitles:okayButtonTitle, nil])) { self.isAccessibilityElement = YES; self.accessibilityLabel = @"AlertPrompt"; UITextField *theTextField; if(orientation == UIInterfaceOrientationPortrait) theTextField = [[UITextField alloc] initWithFrame:CGRectMake(12.0, 45.0, 260.0, 25.0)]; else theTextField = [[UITextField alloc] initWithFrame:CGRectMake(12.0, 30.0, 260.0, 25.0)]; [theTextField setBackgroundColor:[UIColor whiteColor]]; [self addSubview:theTextField]; self.textField = theTextField; self.textField.isAccessibilityElement = YES; self.textField.accessibilityLabel = @"AlertText"; [theTextField release]; CGAffineTransform translate = CGAffineTransformMakeTranslation(0.0, 0.0); [self setTransform:translate]; } return self; } - (void)show { [textField becomeFirstResponder]; [super show]; } - (NSString *)enteredText { return [self.textField text]; } - (void)dealloc { //[textField release]; [super dealloc]; } @end Thanks for any help!

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