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  • VS 2010 IDE 2GB limt

    - by user561732
    I am using VS 2010 on a win 7 64 bit system with 8 GB of memory. My application is 32 bit. While in the VS 2010 .Net IDE, the app shows up in the Windows task manager as "MyApp.vshost.exe *32" while the VS IDE itself shows up as "devenv.exe *32". I checked and it appears that the VS 2010 IDE file (devenv.exe) is complied with the /LargeAddressAware flag. However, when debugging large models, the IDE fails with an Out of memory exception. In the Windows Task manager, the "MyApp.vshost.exe *32" process indicates about 1400 MB of memory usage (while the "devenv.exe *32" process is well under 500 MB). Is it possible to set the "MyApp.vshost.exe *32" process to be /LargeAddressAware in order to avoid this out of memory situation? If so, how can this be done in the IDE. While setting the final application binary to be /LargeAddressAware would work, I still need to be able to debug the app in the IDE with these type of large models. I should also note that my app has a deep object hierarchy with many collections that together required a lot of memory. However, my issue is not related to trying to create say 1 large array that requires greater then 2 GB of memory etc. I should note that I am able to run the same app in the VB6 IDE and not get an out of memory situation as long as the VB6 IDE is made /LargeAddressAware. In the case of VB6, the IDE and the app being debugged are part of the same process (and not split into 2 as is the case with VS 2010.) The VB6 process can be larger then 3 GB without running into out of memory issues. Ultimately, my objective is to have my app run completely in 64 bit to access more memory. I am hoping that in such cases, the IDE will allow the debugging process to exceed 2 GB without crashing (and certainly more then 1.4 GB as is the current case). However, for now, while 95% of my app is 64 bit, I am calling a legacy COM 32 bit DLL and as such, my entire app is forced to still run in 32 bit mode until I replace that DLL.

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  • fopen doesn’t create file in the current directory

    - by indira
    I have created a console application in VS2010 and I want to create a file in the current directory where the exe runs. I used the following code fp = fopen("Pkts.csv", "w+"); But file is not getting created in the current directory. But when I specifies the path as fp = fopen("C:\\Windows\\Pkts.csv", "w+"); the file gets created in the path specified. How to create the file in the current directory?

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  • How listview delete data in database

    - by Bud33
    I have a problem to delete data in listview, I was able to delete data in listview select record, but data which selected is not deleted in the database, I have a source code Private _updateinputalltrans As Boolean Private Sub btndelete_Click(sender As System.Object, e As System.EventArgs) Handles btndelete.Click With Me.listviewpos.SelectedItem .Remove() End With MessageBox.Show("Are you sure delete this record?", "Confirmation", MessageBoxButtons.YesNo, MessageBoxIcon.Exclamation, New EventHandler(AddressOf DeleteData)) End Sub Private Sub DeleteData(ByVal sender As Object, ByVal e As EventArgs) Dim conn As New Connection(Connectiondb) If Me.updateinputalltrans = False Then If Me.listviewpos.Items.Count > 0 Then For Each del As ListViewItem In listviewpos.Items conn.delete_dtpospart(del.Text) Next End If End If End Sub delete_dtpospart a declare which connection to the database using a stored procedure

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  • OpenGL, draw two polygons in the same time (by mouse clicks)

    - by YoungSalafi
    im trying to draw 2 polygons at the same time depending on user input from the opengl screen... so i made 2 arrays which each one of them will carry the vertices of each polygon ... i think my logic is right but the program still prints only polygon and delete the old polygon if you draw a polygon again . and its acting weird too please check the code yourself here it is : P.S dont mind the delete function right now.. i know it missing something. #include <windows.h> #include <gl/gl.h> #include <gl/glut.h> void Draw(); void Set_Transformations(); void Initialize(int argc, char *argv[]); void OnKeyPress(unsigned char key, int x, int y); void DeleteVer(); void MouseClick(int bin, int state , int x , int y); void GetOGLPos(int x, int y,float* arrY,float* arrX); void DrawPolygon(float* arrX,float* arrY); float xPos[20]; float yPos[20]; float xPos2[20]; float yPos2[20]; float fx = 0,fy = 0; float size = 10; int count = 0; bool done = false; bool flag = true; void Initialize(int argc, char *argv[]) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_RGBA); glutInitWindowPosition(100, 100); glutInitWindowSize(600, 600); glutCreateWindow("OpenGL Lab1"); Set_Transformations(); glutDisplayFunc(Draw); glutMouseFunc(MouseClick); glutKeyboardFunc(OnKeyPress); glutMainLoop(); } void Set_Transformations() { glClearColor(1, 1, 1, 1); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(-200, 200, -200, 200); } void OnKeyPress(unsigned char key, int x, int y) { if (key == 27) exit(0); switch(key) { case 13: //enter key it will draw done = true; glutPostRedisplay(); flag=!flag; // this flag to switch to the other array that the vertices will be stored in, in order to draw the second polygon break; } } void MouseClick(int button, int state , int x , int y) { switch (button) { case GLUT_RIGHT_BUTTON: if (state == GLUT_DOWN) { if (count>0) { DeleteVer(); //dont mind this right now } } break; case GLUT_LEFT_BUTTON: if (state == GLUT_DOWN) { if(count<20) { if(flag =true){ // drawing first polygon GetOGLPos(x, y,xPos,yPos);} if (flag=false) //drawing second polygon after Enter is pressed GetOGLPos(x, y,xPos2,yPos2); } } break; } } void GetOGLPos(int x, int y,float* arrY,float* arrX) //getting the vertices from the user { GLint viewport[4]; GLdouble modelview[16]; GLdouble projection[16]; GLfloat winX, winY, winZ; GLdouble posX, posY, posZ; glGetDoublev( GL_MODELVIEW_MATRIX, modelview ); glGetDoublev( GL_PROJECTION_MATRIX, projection ); glGetIntegerv( GL_VIEWPORT, viewport ); winX = (float)x; winY = (float)viewport[3] - (float)y; glReadPixels( x, int(winY), 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &winZ ); gluUnProject( winX, winY, winZ, modelview, projection, viewport, &posX, &posY, &posZ); arrX[count] = posX; arrY[count] = posY; count++; glPointSize( 6.0 ); glBegin(GL_POINTS); glVertex2f(posX,posY); glEnd(); glFlush(); } void DeleteVer(){ //dont mind this glColor3f ( 1, 1, 1); glBegin(GL_POINTS); glVertex2f(xPos[count-1],yPos[count-1]); glEnd(); glFlush(); xPos[count] = NULL; yPos[count] = NULL; count--; glColor3f ( 0, 0, 0); } void DrawPolygon(float* arrX,float* arrY) { int n=0; glColor3f ( 0, 0, 0); glBegin(GL_POLYGON); while(n<count) { glVertex2f(arrX[n],arrY[n]); n++; } count=0; glEnd(); glFlush(); } void Draw() //main drawing func { glClear(GL_COLOR_BUFFER_BIT); glColor3f(0, 0, 0); if(done) { DrawPolygon(xPos,yPos); DrawPolygon(xPos2,yPos2); } glFlush(); } int main(int argc, char *argv[]) { Initialize(argc, argv); return 0; }

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  • Calculate time taken by each cpp file to compile in VS2005?

    - by Rajiv Podar
    Hi Guys, I am writing a tool which can be used to make the matrix for the current performance of the project. For that I required to get the time taken by each file to get compiled. I tried with the following option but didn't succeed :( Tools-Options-Proejcts & Solutions - VC++ Project Settings - Build Timing- Yes From the above option I am able to get the whole time taken to build the solution but my problem is to get for each one. I am using VS2005 So anyone is having any idea then pls revert back ASAP....

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  • VS2010: New and improved Intellisense?

    - by George
    In VB.NET type this on a new line: DateAdd( Shouldn't a dropdown picklist of enum values appear? It used to! I miss it! Of course, this is just one example where an enum pick list does not appear where it did before. Can anyone defend this or is it a bug?

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  • How to change the default "double click" action of a web service in a class library (VS2010)?

    - by JL
    I have a web service defined as follows, residing in a class library: [WebService(Namespace = "http://comp.com/")] [WebServiceBinding(ConformsTo = WsiProfiles.BasicProfile1_1)] // To allow this Web Service to be called from script, using ASP.NET AJAX, uncomment the following line. // [System.Web.Script.Services.ScriptService] public class SendingItems_new : System.Web.Services.WebService When I double click it, instead of going to code view, it shows the design view. I NEVER use design view, so how can I get it to open up code view instead, its very annoying having to flick from design view each time. Thank you

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  • Grid view w/ progress bars?

    - by Mark
    Trying to decide on the best element to use for a grid view, pretty much exactly like the one you'd see in uTorrent or any other upload/download client. Specifically, I want to have a 'progress' column too (with progress bars). Using VS2010/.NET4. What would you recommend?

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  • Problem monitoring directory for file activity in VB.net 2010...

    - by Mike Cialowicz
    I'm trying to write a simple program to monitor a folder for new files in VB.NET 2010, and am having some trouble. Here's a simplified version of what my program looks like: Imports System.IO Public Class Main Public fileWatcher As FileSystemWatcher Sub btnGo_Click(sender As System.Object, e As System.EventArgs) Handles btnGo.Click '//# initialize my FileSystemWatcher to monitor a particular directory for new files fileWatcher = New FileSystemWatcher() fileWatcher.Path = thisIsAValidPath.ToString() fileWatcher.NotifyFilter = NotifyFilters.FileName AddHandler fileWatcher.Created, AddressOf fileCreated fileWatcher.EnableRaisingEvents = True End Sub Private Sub fileCreated(sender As Object, e As FileSystemEventArgs) '//# program does not exit when I comment the line below out txtLatestAddedFilePath.Text = e.FullPath '//# e.FullPath is valid when I set a breakpoint here, but when I step into the next line, the program abruptly halts with no error code that I can see End Sub End Class As you can see, I have a button which will initialize a FileSystemWatcher when clicked. The initialization works, and when I place a new file in the monitored directory, the program reaches the fileCreated sub. I can even see that e.FullPath is set correctly. However, it exits abruptly right after that with no error code (none that I can see, anyways). If I comment everything in the fileCreated sub out, the program continues running as expected. Any ideas as to why it's dying on me? Any help would be greatly appreciated. I'm fairly new to VS/VB.NET, so maybe I'm just making a silly mistake. Thanks!

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  • Loading Printer Name

    - by Sopolin
    Hi all, I want to write code in C# for loading printer name in window. But I don't have any ideas to write it. Can anybody help me to solve this problem? Thanks. Ung Sopolin

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  • #region in XAML

    - by kenny
    I actually don't like #region in my code. BUT for some reason call me crazy, I would like to have them in my XAML. I would like whole sections to have a #region-like thing and collapse them (e.g. my <Window.CommandBindings, <Grid.*Definitions, <Menu, <Toolbar, etc.. Does this exist? If not, how about <RegionCollapse

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  • I set a global bug catcher in my application for unhandled exceptions and it is picking up all exceptions

    - by user1632018
    I am trying to figure out why this is happing. In my vb.net application I set a global handler in the ApplicationEvents.vb which I thought would only pick up any unhandled exceptions, although it is picking up every exception that happens in my application whether or not they are handled with try catch blocks. Here is my code in applicationevents Private Sub MyApplication_UnhandledException(ByVal _ sender As Object, ByVal e As _ Microsoft.VisualBasic.ApplicationServices.UnhandledExceptionEventArgs) _ Handles Me.UnhandledException e.ExitApplication = _ MessageBox.Show(e.Exception.Message & _ vbCrLf & "The application has encountered a bug, would you like to Continue?", "An Error has occured.", _ MessageBoxButtons.YesNo, _ MessageBoxIcon.Question) _ = DialogResult.No End Sub In the rest of my application I set normal try catch blocks like this: Try Catch ex as exception End Try Can anyone tell me why this is happening?

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  • syntax error : missing ';' before identifier

    - by numerical25
    I am new to c++, trying to debug the following line of code class cGameError { string m_errorText; public: cGameError( char *errorText ) { DP1("***\n*** [ERROR] cGameError thrown! text: [%s]\n***\n", errorText ); m_errorText = string( errorText ); } const char *GetText() { return m_errorText.c_str(); } }; enum eResult { resAllGood = 0, // function passed with flying colors resFalse = 1, // function worked and returns 'false' resFailed = –1, // function failed miserably resNotImpl = –2, // function has not been implemented resForceDWord = 0x7FFFFFFF }; This header file is included in the program as followed #include "string.h" #include "stdafx.h" #include "Chapter 01 MyVersion.h" #include "cGameError.h"

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  • For LinqToSQL is 0 true or is 1 (for type Bit)?

    - by Vaccano
    I have a column of type Bit (called BBoolVal in this example). I have a LinqToSQL Statement Like this: var query = List<MyClass> myList = _ctx.DBList .Where(x => x.AGuidID == paramID) .Where(x => x.BBoolVal == false); When I look at the sql it ends up like this (I added the spacing and changed the names): SELECT [t0].[Id], [t0].[AGuidID], [t0].[OtherIDID], [t0].[TimeColumn], [t0].[BBoolVal], [t0].[MoreID] FROM [dbo].[MyTable] AS [t0] WHERE (NOT ([t0].[BBoolVal] = 1)) AND ([t0].[AGuidID] = @p0) Because my x.BBoolVal == false translates to [BBoolVal] == 1 I gather that false = 1 (and thus true = 0). I am asking because this seems a bit backwards to me. I am fine to accept it, I just want to be sure.

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  • C++, overloading std::swap, compiler error, VS 2010

    - by Ian
    I would like to overload std::swap in my template class. In the following code (simplified) #ifndef Point2D_H #define Point2D_H template <class T> class Point2D { protected: T x; T y; public: Point2D () : x ( 0 ), y ( 0 ) {} Point2D( const T &x_, const T &y_ ) : x ( x_ ), y ( y_ ) {} .... public: void swap ( Point2D <T> &p ); }; template <class T> inline void swap ( Point2D <T> &p1, Point2D <T> &p2 ) { p1.swap ( p2 ); } namespace std { template <class T> inline void swap ( Point2D <T> &p1, Point2D <T> &p2 ) { p1.swap ( p2 ); } } template <class T> void Point2D <T>::swap ( Point2D <T> &p ) { using (std::swap); swap ( x, p.x ); swap ( y, p.y ); } #endif there is a compiler error (only in VS 2010): error C2668: 'std::swap' : ambiguous call to overloaded I do not know why, std::swap should be overoaded... Using g ++ code works perfectly. Without templates (i.e. Point2D is not a template class) this code also works.. Thanks for your help.

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  • Do you know of a good F#&C# interop example available?

    - by Ivan
    I am going to write a C# WinForms application which will run a long data-crunching task in a BackgroundWorker, show progress in a ProgressBar and have buttons to start, pause, resume and cancel the operation. I'd like to write the calculation in F#. Do you know of any good examples or readings available in the Web which can help me?

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  • Getting Build Errors in Program to Change Button Name When Clicked

    - by Rishabh
    Imports System Imports System.Windows.Forms Class MyButtonClass Inherits Form Private mrButton As Button Public Sub MyButtonClass() mrButton = New Button() mrButton.Text = "Click me " mrButton.Click += New System.EventHandler(MyButtonClickEventHandler) Me.Controls.Add(mrButton) End Sub Shared Sub Main() Application.Run(New MyButtonClass()) End Sub Private Sub MyButtonClickEventHandler(ByVal sender As Object, ByVal e As EventArgs) mrButton.Text = "You clicked me!" End Sub End Class

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