Search Results

Search found 33445 results on 1338 pages for 'single instance storage'.

Page 534/1338 | < Previous Page | 530 531 532 533 534 535 536 537 538 539 540 541  | Next Page >

  • What would you change about C# if you could?

    - by Casebash
    Assume that your objectives are the same as for C#. I don't want an answer like "I'd write Python instead". I'm only interested in changes in the language itself - not in the standard library. Perhaps this would be interesting to discuss, but as it is shared between many languages it would be better to discuss this in another question instead. Please post a single idea per answer; if you want to post several ideas, post several separate answers. Thanks!

    Read the article

  • Pattern for performing game actions

    - by Arkiliknam
    Is there a generally accepted pattern for performing various actions within a game? A way a player can perform actions and also that an AI might perform actions, such as move, attack, self-destruct, etc. I currently have an abstract BaseAction which uses .NET generics to specify the different objects that get returned by the various actions. This is all implemented in a pattern similar to the Command, where each action is responsible for itself and does all that it needs. My reasoning for being abstract is so that I may have a single ActionHandler, and AI can just queue up different action implementing the baseAction. And the reason it is generic is so that the different actions can return result information relevant to the action (as different actions can have totally different outcomes in the game), along with some common beforeAction and afterAction implementations. So... is there a more accepted way of doing this, or does this sound alright?

    Read the article

  • Blender 2.63a window position unstable with dual monitor extended desktop

    - by Steve Smith
    I have two 1920 x 1200 HP monitors and running Ubuntu 12.10. If I set them up as an extended desktop, (both 1280 x 1024 positioned for 2048 x 1280, all my applications work fine EXCEPT Blender (even Inkscape). Blender works great on a single monitor but always defaults to a window size that uses all available real estate and it can't do that with 2048 x 1280. It launches, but jumps all over the screen. Does any know a way to start Blender in a fixed size window so it would run in just one monitor?

    Read the article

  • All video thumbnails fail to be generated

    - by Forage
    Not a single video thumbnail is being generated and shown in Nautilus. The folder ~/.cache/thumbnails/fail/gnome-thumbnail-factory/ keeps getting filled for all of them. I tried removing all the thumbnails from the folder, reinstalling the gstreamer-plugins-... and totem packages, changing the thumbnail settings (Always, 4 GB) in the Preview section of the Nautilus preferences. All to no avail. Some recommend to install packages like libxine1 and ffmpegthumbnailer but this didn't not solve it either. There used to be an .xsession-errors error log file generated in the home folder in previous version of Ubuntu but that doesn't seem to be the case any more. I'm running Ubuntu 12.10 GNOME remix (x64) with the GNOME3 ppa packages installed. What could be the cause of the problem and how can I fix it?

    Read the article

  • Why does the instruction "do" require a "while"?

    - by 909 Niklas
    Since this statement is so common: while (true) (Java) or while (1) (C) or sometimes for (;;) Why is there not a single instruction for this? I could think that an instruction that could do it is just do but do requires a while at the end of the block but it would be more logical to write an infinite loop like this do { //loop forever } Why not? AFAIK the instruction do always requires a while at the end but if we could use it like above then it would be a clear way to define something like while (true) which I think should not be written like that (or for (;;)).

    Read the article

  • Enzo Backup for SQL Azure Beta Released!

    - by ScottKlein
    Blue Syntax is happy to announce the release of their SQL Azure database backup product! Enzo Backup for SQL Azure offers unparalleled backup and restored functionlity and flexibility of a SQL Azure database. You can download the beta release here: http://www.bluesyntax.net/backup.aspx With Enzo Backup for SQL Azure, you can: Create a backup blob, or a backup file from a SQL Azure database Restore a SQL Azure database from a backup blob, or a backup file Perform limited backup and restore of SQL Server databases (see details) Run backups entirely in the cloud using a remote agent Backup a single schema of a database Restore specific tables only Copy backup devices from on-premise to the cloud Use a command-line utility to perform backup operations Perform transactionally consistent backups for SQL Azure Please download it and provide us your feed back!

    Read the article

  • Continuous Collision Detection Techniques

    - by Griffin
    I know there are quite a few continuous collision detection algorithms out there , but I can't find a list or summary of different 2D techniques; only tutorials on specific algorithms. What techniques are out there for calculating when different 2D bodies will collide and what are the advantages / disadvantages of each? I say techniques and not algorithms because I have not yet decided on how I will store different polygons which might be concave or even have holes. I plan to make a decision on this based on what the algorithm requires (for instance if an algorithm breaks down a polygon into triangles or convex shapes I will simply store the polygon data in this form).

    Read the article

  • Basic Ubuntu FTP Server

    - by JPrescottSanders
    I would like to setup a basic FTP server on my Ubuntu Server install. I have been playing with VSFTPD, but am having issues getting the server to allow me to create directories and copy files. I have set the system to allow local users, but it appears that doesn't mean I get access to create directories. This may be an instance where I need to be better grounded in Unbuntu server setup in order to configure this FTP server adequately. The end goal is to be able to move files from my local dev folder into my www folder for deployment. Directories need to be able to move as well. Any help would be greatly appreciated.

    Read the article

  • Using QTIP2 in COGNOS "content" customization

    - by Jonathan
    I'd like to know how to call to a query in COGNOS 8 using qtip2. Where do I plugin the required "content?" For instance: ajax was calling to a wiki server that pulled an image and content dynamically. So it goes with out saying that I need to plugin my content there but what exactly do I plugin? I know we have ASP.NET and ISS on our cognos server side but where can I just plugin a span for the data to appear dynamically in my scrollable qtip2?

    Read the article

  • How can a collection class instantiate many objects with one database call?

    - by Buttle Butkus
    I have a baseClass where I do not want public setters. I have a load($id) method that will retrieve the data for that object from the db. I have been using static class methods like getBy($property,$values) to return multiple class objects using a single database call. But some people say that static methods are not OOP. So now I'm trying to create a baseClassCollection that can do the same thing. But it can't, because it cannot access protected setters. I don't want everyone to be able to set the object's data. But it seems that it is an all-or-nothing proposition. I cannot give just the collection class access to the setters. I've seen a solution using debug_backtrace() but that seems inelegant. I'm moving toward just making the setters public. Are there any other solutions? Or should I even be looking for other solutions?

    Read the article

  • Outline Shader Effect for Orthogonal Geometry in XNA

    - by Griffin
    I just recently started learning the art of shading, but I can't give an outline width to 2D, concave geometry when restrained to a single vertex/pixel shader technique (thanks to XNA). the shape I need to give an outline to has smooth, per-vertex coloring, as well as opacity. The outline, which has smooth, per-vertex coloring, variable width, and opacity cannot interfere with the original shape's colors. A pixel depth border detection algorithm won't work because pixel depth isn't a 3.0 semantic. expanding geometry / redrawing won't work because it interferes with the original shape's colors. I'm wondering if I can do something with the stencil/depth buffer outside of the shader functions since I have access to that through the graphics device. But I don't believe I'm able to manipulate actual values. How might I do this?

    Read the article

  • How would you represent an object that can be of multiple types, when storing it as a document in MongoDB?

    - by blueberryfields
    Somewhat related to this question, say that I have an object category which, depending on which type of object I have, has different restrictions on what it contains. (if you can reword the previous sentence to make more sense I'd appreciate it) For example var SomeSchema = new Schema({ _id: ObjectID, [... large number of common fields ...] type: //Restricted somehow to members of a fixed array data: //depending on type, this might be restricted - sometimes an integer, sometimes array, etc... }); What's the idiosyncratic method for defining this type of schema? Is it appropriate to define a single schema, and handle the types inside of it's members, or am I better off with separate schema for each type?

    Read the article

  • OpenGL ES 2. How do I Create a Basic Fading Streak Effect?

    - by dugla
    For the iPad app I am writing using OpenGL ES 2 I have a single quad - shaded using GLSL - that is dragged around the screen. Very basic. This works fine. But is rather boring. I want to increase the coolness a bit in the following way: when the user drags the quad it leaves a streak behind that fades over time. Continuous dragging would be a bit like a streaking comet across the night sky. What is the simplest way to implement this? Thanks.

    Read the article

  • Entity Framework: Connecting to a mdf user database file via localDB during script execution

    - by Marko Apfel
    Problem If you run the “Generate database from model” wizard and execute the generated script the destination database could be the wrong one (for instance master of the SQL Server). Solution To use an own mdf attachable user database some connection information must specified during script execution. Execute your script opens the dialog “Connect to Server”. Press “Options” and go to the second tab “Connection Properties”. Select “Browse server” in the “Connect to database” dropdown box: Confirm the information dialog with “Yes”. In the following dialog you could choose your user database. Now the schema is created in the user database.

    Read the article

  • ffmpeg: cut multiple input files with seeking to one output file

    - by Josef Kufner
    I have list of video files (loaded from database), each with start and end time of requested interval: # file begin end v1.mp4 1:01 2:01 v2.mp4 3:02 3:32 v3.mp4 2:03 5:23 And I need to create single video file containing these intervals: [0:00]---v1---[2:00]---v2---[2:30]---v3---[5:50] I preffer usig ffmpeg, since it is installed on server. Caller program is written in PHP. It is easy to cut one input to one output (argument escaping removed for clarity): exec("ffmpeg -ss $begin -i $input_file -ss $begin -c copy $output_file"); I there any easier way than executing ffmpeg for each interval and then execute it once more to concatenate prepared clips together? I really do not like to have a lot of temporary files or dealing with complex process handling.

    Read the article

  • Defining the track in a 2D racing game

    - by Ivan
    I am designing a top-down racing game using canvas (html5) which takes a lot of inspiration from Micro Machines. In MM, cars can move off the track, but they are reset/destroyed if they go too far. My maths knowledge isn't great, so I'm finding it hard to separate 3D/complex concepts from those which are directly relevant to my situation. For example, I have seen "splines" mentioned, is this something I should read up on or is that overkill for a 2D game? Could I use a single path which defines the centre of the track and check a car's distance from this line? A second path might be required as a "racing line" for AI. Any advice on methods/techniques/terms to read up on would be greatly appreciated.

    Read the article

  • What are the most important programming skills you need to improve as a team Leader or project manager?

    - by Aba Dov
    I decided to ask this question after I read the valuable answers to the great question What is the single most effective thing you did to improve your programming skills? and after attending Ad Burns "Secrets of a rock star programmer". It made me think about me and what programming skills I try to improve. I came to realize that there should be a difference in the programming skills you try to improve as developer and the programming skills you should improve as a team leader or project manager. My question is: What are the most important programming skills you need to improve as a team Leader or project manager? What would you recommend to others that want to improve?

    Read the article

  • Install Ubuntu 12.04 LTS 64bit in Lenovo S205 Failed

    - by Zakiul Fuady
    I had ever installed Ubuntu 12.04 in Lenovo S205 twice, but it could not boot like an ordinary laptop. how i can fix this problem.? i tried to install dual boot. windows and Ubuntu. but it could not work properly. even, when i installed single boot. it could not too. installation was okay, but it could not boot to Ubuntu. just stuck in blank screen. like what I posted in my blog below http://fzakiul.wordpress.com/2012/05/11/lenovo-ideapad-s205-vs-ubuntu/ extremely need a help.

    Read the article

  • Breaking up a large PHP object used to abstract the database. Best practices?

    - by John Kershaw
    Two years ago it was thought a single object with functions such as $database->get_user_from_id($ID) would be a good idea. The functions return objects (not arrays), and the front-end code never worries about the database. This was great, until we started growing the database. There's now 30+ tables, and around 150 functions in the database object. It's getting impractical and unmanageable and I'm going to be breaking it up. What is a good solution to this problem? The project is large, so there's a limit to the extent I can change things. My current plan is to extend the current object for each table, then have the database object contain these. So, the above example would turn into (assume "user" is a table) $database->user->get_user_from_id($ID). Instead of one large file, we would have a file for every table.

    Read the article

  • Recent Ubuntu update prevents MySQL root access

    - by Rhys
    I recently updated my Ubuntu (10.04 LTS) server (apt-get update, apt-get upgrade), and everything works fine, apart from the root access to my MySQL database. phpMyAdmin, CakePHP, and essentially all connections return similar access errors. For example, PMA returns 'Connection for controluser as defined in your configuration failed.' I have tried to find similar examples of this instance, but cannot find assistance in what configuration I should be changing to restore root log in access. The same issue has occurred on two servers. One has additional users so I could get around it, but the other is a new development server with only root MySQL access, so I am stuck on how to resolve this.

    Read the article

  • How should I account for the GC when building games with Unity?

    - by Eonil
    *As far as I know, Unity3D for iOS is based on the Mono runtime and Mono has only generational mark & sweep GC. This GC system can't avoid GC time which stops game system. Instance pooling can reduce this but not completely, because we can't control instantiation happens in the CLR's base class library. Those hidden small and frequent instances will raise un-deterministic GC time eventually. Forcing complete GC periodically will degrade performance greatly (can Mono force complete GC, actually?) So, how can I avoid this GC time when using Unity3D without huge performance degrade?

    Read the article

  • How should I handle using two databases with a legacy PHP application?

    - by Toby Allen
    I have a legacy PHP application that was written in 2004 and uses MSSQL as a database backend. At this stage MSSQL is still supported by PHP but only just via a Microsoft driver. I have looked at converting to mysql via automated tools, which work quite well, but I have quite complex views which need a lot of individual work to convert. I don't have a great deal of time to do this. Many tools I wish to use and frameworks I would like to move the application to, don't support MSSQL, so I was considering adding new features using a new mysql database and wondered if anyone had opinions on the pros and cons of using two seperate database backends in a single application?

    Read the article

  • How much to charge for Wordpress installation?

    - by Jack Duluoz
    I know this isn't properly a technical question but I hope this is ok here. The question is simple: how much should I charge a customer for a Wordpress installation & configuration? Configuration simply means I have to install him a theme (which is not provided by me), various plugins and maybe edit some lines of code here and there to make the whole thing work fine. MORE INFO I don't do this for a living, I'm just doing this for this single customer. He told me he wants to customize some features of the blog which I think will require a bit of code editing, but these will be small modifications, because I already told him that more substantial modifications will be billed separately. I don't know exactly how long will this take, but probably just 1 day for the setup and some more days to adapt the blog to the customer requests which will eventually come up later

    Read the article

  • How to avoid being forked into oblivion by a more powerful contributor?

    - by Den
    As recently reported here: Xamarin has forked Cocos2D-XNA, a 2D/3D game development framework, creating a cross-platform library that can be included in PCL projects. However the founder of the project that was forked says: The purpose of the MIT license is to unencumber your fair use. Not to encourage you to take software, rebrand it as your own, and then "take it in a new direction" as you say. While not illegal, it is unethical. It seems that the GitHub page of the new project doesn't even indicate that it's a fork in a typical GitHub manner, opting for an easily-removable History section instead (see bottom). So my questions are: Was Xamarin's action and the way the action was done ethical or not? Is it possible to avoid such a situation if you are a single developer or a small unfunded group of developers? I am hoping this could be either a wiki question or there will be some objective answers grounded on modern OSS ethics/philosophy.

    Read the article

  • How to build a .Net app which runs on desktop and as a Windows Service

    - by Mike
    Ok, I hope this is not too much confusing (with my poor English). I want to build a small .Net 4.0 app which monitors several other applications on a Windows Server OR on a regular Windows PC. It will have a WPF GUI with a variety of graphical controls. The app will be used in the following scenarios: If installed on a PC it should run as a “normal” single Windows desktop app If installed on a Server, it should run as a Windows Service. To use/manage the app it must have the same WPF GUI as in scenario 1 and the GUI should be run on the Server or on a remote PC At the moment I consider to write the application logic and connect it to the WPF GUI using a self-hosted WCF Data Service IN BOTH SCENARIOS. Since I’m not a pro developer I suppose it’s possible that I've missed something ;-) Will this work? Are there other/better solutions? Any answer or comment is highly appreciated.

    Read the article

< Previous Page | 530 531 532 533 534 535 536 537 538 539 540 541  | Next Page >