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  • Are programming languages perfect?

    - by mohabitar
    I'm not sure if I'm being naive, as I'm still a student, but a curious question came to my mind. In another thread here, a user stated that in order to protect against piracy of your software, you must have perfect software. So is it possible to have perfect software? This is an extremely silly hypothetical situation, but if you were to gather the most talented and gifted programmers in the world and have them spend years trying to create 'perfect' software, could they be successful? Could it be that not a single exploitable bug could be created? Or are there flaws in programming languages that can still, no matter how hard you try, cause bugs that allow your program to be hijacked? As you can tell, I know nothing about security, but essentially what I'm asking is: is the reason why software is easily exploitable the fact that imperfect human beings create it, or that imperfect programming languages are being used?

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  • J2ME character animation with multiple sprite sheets

    - by Alex
    I'm working on a J2ME game and I want to have walking animations. Each direction of walking has a separate sprite sheet (i.e. one for walking up, one for walking right etc), I also have a static idle image for each direction held together in a single file. I've tried to hold an array of sprites in my player class and then just drawing the sprite corresponding to the current direction, but this doesn't seem to work. I'm aware that if I combine all the animations into one sprite sheet I could set up different animation sequences, but I want to be able to do it with separate images for each animation. Is there a way that anyone knows of to achieve this? And ideally without too much extra code (as opposed to combining the sprites into one sheet)

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  • Is there any difference between processor and core?

    - by Salvador
    The following two command seems to give me different information about the same hardware srs@ubuntu:~$ cat /proc/cpuinfo | grep -e processor -e cores processor : 0 cpu cores : 4 processor : 1 cpu cores : 4 processor : 2 cpu cores : 4 processor : 3 cpu cores : 4 srs@ubuntu:~$ sudo dmidecode -t processor # dmidecode 2.9 SMBIOS 2.6 present. Handle 0x0004, DMI type 4, 42 bytes Processor Information Socket Designation: LGA1155 Type: Central Processor Family: <OUT OF SPEC> Manufacturer: Intel ID: A7 06 02 00 FF FB EB BF Version: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz Voltage: 1.0 V External Clock: 100 MHz Max Speed: 3800 MHz Current Speed: 3300 MHz Status: Populated, Enabled Upgrade: Other L1 Cache Handle: 0x0005 L2 Cache Handle: 0x0006 L3 Cache Handle: 0x0007 Serial Number: To Be Filled By O.E.M. Asset Tag: To Be Filled By O.E.M. Part Number: To Be Filled By O.E.M. Core Count: 4 Core Enabled: 1 Characteristics: 64-bit capable Until today I thought I had a single processor with 4 independent cores. I also thought that within each core can be used different threads.

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  • Movement of body after applying weld joint

    - by ved
    I have two rectangular bodies. I've applied Weldjoint successfully on these bodies. I want to move that joined body by applying linear impulse. After weld joint, these two bodies becomes single body right? How do I apply force/impulse on the joined body? I am using Box2D with LibGDX. I've tried this: polygon1.applyLinearImpulse(new Vector2(-5, 0), polygon1.getWorldCenter(), true); I thought that if I move polygon1 then polygon2 will also move due to my weld joint but it is not working properly. Why don't they move together after being welded?

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  • What happens after `ubuntu-bug` has done it's thing?

    - by guntbert
    Until some time ago you ran apport-bug or ubuntu-bug to start reporting a bug. The system would then open launchpad with your account, upload the collected information and let you add more info to the bug report. Now when I run gksudo ubuntu-bug (for instance with a crash-file as argument) the common bug dialog appears and thats all. Where is the report being sent to? Definitely not to launchpad as a bug report (although in the concrete situation people have been able to file a report about that bug). So: where is this report sent to (and just maybe) how can I still file a bug report from my system (makes uploading of the pertaining files much easier) Could it be that "the system" decided that this would be a duplicate of an already existing bug?

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  • Taking the Plunge - or Dipping Your Toe - into the Fluffy IAM Cloud by Paul Dhanjal (Simeio Solutions)

    - by Greg Jensen
    In our last three posts, we’ve examined the revolution that’s occurring today in identity and access management (IAM). We looked at the business drivers behind the growth of cloud-based IAM, the shortcomings of the old, last-century IAM models, and the new opportunities that federation, identity hubs and other new cloud capabilities can provide by changing the way you interact with everyone who does business with you. In this, our final post in the series, we’ll cover the key things you, the enterprise architect, should keep in mind when considering moving IAM to the cloud. Invariably, what starts the consideration process is a burning business need: a compliance requirement, security vulnerability or belt-tightening edict. Many on the business side view IAM as the “silver bullet” – and for good reason. You can almost always devise a solution using some aspect of IAM. The most critical question to ask first when using IAM to address the business need is, simply: is my solution complete? Typically, “business” is not focused on the big picture. Understandably, they’re focused instead on the need at hand: Can we be HIPAA compliant in 6 months? Can we tighten our new hire, employee transfer and termination processes? What can we do to prevent another password breach? Can we reduce our service center costs by the end of next quarter? The business may not be focused on the complete set of services offered by IAM but rather a single aspect or two. But it is the job – indeed the duty – of the enterprise architect to ensure that all aspects are being met. It’s like remodeling a house but failing to consider the impact on the foundation, the furnace or the zoning or setback requirements. While the homeowners may not be thinking of such things, the architect, of course, must. At Simeio Solutions, the way we ensure that all aspects are being taken into account – to expose any gaps or weaknesses – is to assess our client’s IAM capabilities against a five-step maturity model ranging from “ad hoc” to “optimized.” The model we use is similar to Capability Maturity Model Integration (CMMI) developed by the Software Engineering Institute (SEI) at Carnegie Mellon University. It’s based upon some simple criteria, which can provide a visual representation of how well our clients fair when evaluated against four core categories: ·         Program Governance ·         Access Management (e.g., Single Sign-On) ·         Identity and Access Governance (e.g., Identity Intelligence) ·         Enterprise Security (e.g., DLP and SIEM) Often our clients believe they have a solution with all the bases covered, but the model exposes the gaps or weaknesses. The gaps are ideal opportunities for the cloud to enter into the conversation. The complete process is straightforward: 1.    Look at the big picture, not just the immediate need – what is our roadmap and how does this solution fit? 2.    Determine where you stand with respect to the four core areas – what are the gaps? 3.    Decide how to cover the gaps – what role can the cloud play? Returning to our home remodeling analogy, at some point, if gaps or weaknesses are discovered when evaluating the complete impact of the proposed remodel – if the existing foundation wouldn’t support the new addition, for example – the owners need to decide if it’s time to move to a new house instead of trying to remodel the old one. However, with IAM it’s not an either-or proposition – i.e., either move to the cloud or fix the existing infrastructure. It’s possible to use new cloud technologies just to cover the gaps. Many of our clients start their migration to the cloud this way, dipping in their toe instead of taking the plunge all at once. Because our cloud services offering is based on the Oracle Identity and Access Management Suite, we can offer a tremendous amount of flexibility in this regard. The Oracle platform is not a collection of point solutions, but rather a complete, integrated, best-of-breed suite. Yet it’s not an all-or-nothing proposition. You can choose just the features and capabilities you need using a pay-as-you-go model, incrementally turning on and off services as needed. Better still, all the other capabilities are there, at the ready, whenever you need them. Spooling up these cloud-only services takes just a fraction of the time it would take a typical organization to deploy internally. SLAs in the cloud may be higher than on premise, too. And by using a suite of software that’s complete and integrated, you can dramatically lower cost and complexity. If your in-house solution cannot be migrated to the cloud, you might consider using hardware appliances such as Simeio’s Cloud Interceptor to extend your enterprise out into the network. You might also consider using Expert Managed Services. Cost is usually the key factor – not just development costs but also operational sustainment costs. Talent or resourcing issues often come into play when thinking about sustaining a program. Expert Managed Services such as those we offer at Simeio can address those concerns head on. In a cloud offering, identity and access services lend to the new paradigms described in my previous posts. Most importantly, it allows us all to focus on what we're meant to do – provide value, lower costs and increase security to our respective organizations. It’s that magic “silver bullet” that business knew you had all along. If you’d like to talk more, you can find us at simeiosolutions.com.

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  • Recent Ubuntu update prevents MySQL root access

    - by Rhys
    I recently updated my Ubuntu (10.04 LTS) server (apt-get update, apt-get upgrade), and everything works fine, apart from the root access to my MySQL database. phpMyAdmin, CakePHP, and essentially all connections return similar access errors. For example, PMA returns 'Connection for controluser as defined in your configuration failed.' I have tried to find similar examples of this instance, but cannot find assistance in what configuration I should be changing to restore root log in access. The same issue has occurred on two servers. One has additional users so I could get around it, but the other is a new development server with only root MySQL access, so I am stuck on how to resolve this.

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  • Blogger Template: How is inline style tag getting attached to img? [migrated]

    - by john Smith
    Examining a blogger template's img tag (data:post.thumbnailUrl) i've approached a mystery. An inline style tag controlling the width, margin and heigh perimeters are getting added to my img element. They are auto adjusting the images ratio to fit a smaller size. But I can't figure-out where this style tag script lives and how it's happening in my template. My template has no special javascript or jquery scripts. The full size images in the single posts page don't have this style tag. Is this a css or xml feature? element.style { margin-top: 0px; width: 301.0033444816054px; height: 200px; margin-left: -0.5016722408026908px; }

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  • Why is Google PageRank not showing after redirecting www to non www?

    - by muhammad usman
    I have a fashion website. I had redirected my domain http:// (non-www) to http://www domain and my preferred domain in Google Webmaster Tools was http://www. Now I have redirected http://www to http:// domain and have changed my prefered domain as well. Now Google PageRank is not showing for even a single page. Would any body please help me and let me know if I have done something wrong? Below is my .htaccess redirect code: RewriteBase / RewriteRule ^index\.php$ - [L] RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule . /index.php [L] RewriteCond %{HTTP_HOST} ^www\.deemasfashion\.com$ RewriteRule ^deemasfashion\.com/?(.*)$ http://deemasfashion.com/$1 [R=301,L] RewriteCond %{THE_REQUEST} ^[A-Z]{3,9}\ /index\.html\ HTTP/ RewriteRule ^index\.html$ http://deemasfashion.com/ [R=301,L] RewriteRule ^index\.htm$ http://deemasfashion.com/ [R=301,L]

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  • Outline Shader Effect for Orthogonal Geometry in XNA

    - by Griffin
    I just recently started learning the art of shading, but I can't give an outline width to 2D, concave geometry when restrained to a single vertex/pixel shader technique (thanks to XNA). the shape I need to give an outline to has smooth, per-vertex coloring, as well as opacity. The outline, which has smooth, per-vertex coloring, variable width, and opacity cannot interfere with the original shape's colors. A pixel depth border detection algorithm won't work because pixel depth isn't a 3.0 semantic. expanding geometry / redrawing won't work because it interferes with the original shape's colors. I'm wondering if I can do something with the stencil/depth buffer outside of the shader functions since I have access to that through the graphics device. But I don't believe I'm able to manipulate actual values. How might I do this?

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  • Page for Page Redirect in Google App Engine

    - by clifgray
    I have recently changed domain name for a webapp I run on Google App Engine and I am wondering if there is a simple way to do a page for page redirect from my old website to the new domain. Everything code wise is staying exactly the same but I just want it to go to the new domain. I am using python and the webapp2 framework for the webapp. I know I could go through and for every single handler do: webapp2.redirect('the specific url', permanent=True) But I am hoping for a simpler solution.

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  • Entity Framework: Connecting to a mdf user database file via localDB during script execution

    - by Marko Apfel
    Problem If you run the “Generate database from model” wizard and execute the generated script the destination database could be the wrong one (for instance master of the SQL Server). Solution To use an own mdf attachable user database some connection information must specified during script execution. Execute your script opens the dialog “Connect to Server”. Press “Options” and go to the second tab “Connection Properties”. Select “Browse server” in the “Connect to database” dropdown box: Confirm the information dialog with “Yes”. In the following dialog you could choose your user database. Now the schema is created in the user database.

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  • DDD and validation of aggregate root

    - by Mik378
    Suppose an aggregate root : MailConfiguration (wrapping an AddressPart object). The AddressPart object is a simple immutable value object with some fields like senderAdress, recipentAddress (to make example simple). As being an invariant object, AddressPart should logically wrap its own Validator (by the way of external a kind of AddressValidator for respecting Single Responsibility Principle) I read some articles that claimed an aggregateRoot must validate its 'children'. However, if we follow this principle, one could create an AddressPart with an uncohesive/invalid state. What are your opinion? Should I move the collaborator AddressValidator(used in constructor so in order to validate immediately the cohesion of an AddressPart) from AddressPart and assign it to aggregateRoot (MailConfiguration) ?

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  • Using glReadBuffer returns black image instead of the actual image only on Intel cards

    - by cloudraven
    I have this piece of code glReadBuffer( GL_FRONT ); glReadPixels( 0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, buffer ); Which works just perfectly in all the Nvidia and AMD GPUs I have tried, but it fails in almost every single Intel built-in video that I have tried. It actually works in a very old 945GME, but fails in all the others. Instead of getting a screenshot I am actually getting a black screen. If it helps, I am working with the Doom3 Engine, and that code is derived from the built-in screen capture code. By the way, even with the original game I cannot do screen capture on those intel devices anyway. My guess is that they are not implementing the standard correctly or something. Is there a workaround for this?

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  • Is it a good idea to use a formula to balance a game's complexity, in order to keep players in constant flow?

    - by user1107412
    I read a lot about Flow theory and its applications to video games, and I got an idea sticking in my mind. If a number of weight values are applied to different parameters of a certain game level (i.e. the size of the level, the number of enemies, their overal strength, the variance in their behavior, etc), then it should be technically possible to find an overal score mechanism for each level in the game. If a constant ratio of complexity increase were empirically defined, for instance 1,3333, or say, the Golden Ratio, would it be a good idea to arrange the levels in such an order that the increase of overal complexity tends to increase that much? Has somebody tried it?

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  • Edit 100MB+ file

    - by Majid Fouladpour
    I have captured some traffic with Wireshark and saved the result as a file. The file has 3 sections now: request headers response headers response body The response body is to become an flv file, but now everything is saved as a single file. So I need a way to delete the first two sections from the file, but the problem is that the file is very big (over a thousand mega bytes). I have tried to open it with gedit, but no matter how long I wait, gedit hangs and remains unresponsive until I kill it. What tool can I use to edit this big file easily?

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  • How can I edit/create new launcher items in Unity?

    - by Ike
    Will Unity allow making custom launcher icons from .desktop files or via menu editing system? (Right now the launcher doesn't give the option to "keep in launcher" on all programs. For some programs I use, I have to make custom launchers or .desktop files. For instance, daily blender builds are generally just folders with an executable. In basic gnome or kde, I can make a new menu entry with the menu editing system. Then, I can also add it to docky either from the menu or by dragging a .desktop file to it. Unity launcher doesn't support drag and drop, so thats not a bug or anything, but when i open a .desktop file, it has unpredictable results. Most time it will not have"keep in launcher". Sometime it will have a pinnable item without the .desktop's icon, and if i pin the item to the launcher, it will not call upon the program again after closing it. I've also gotten it to just work with a .desktop file for "celtx".

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  • Where can I find the supported way to deploy hadoop on precise?

    - by Jeff McCarrell
    I want to set up a small (6 node) hadoop/hive/pig cluster. I see the work in the juju space on charms; however, the current status of deploying a single charm per node will not work for me. I see ServerTeam Hadoop which talks about re-packaging the bigtop packages. The cloudera CDH3 installation guide talks about Maverick and Lucid, but not precise. What am I missing? Is there a straight forward way to deploy hadoop/hive/pig on 6 nodes that does not involve building from tarballs?

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  • Git bug branching convention

    - by kisplit
    I've been following the successful Git branching model guide for most of my development. I still wonder if the way I handle bug tickets is correct. My current workflow: Once I accept a bug ticket I will do a git checkout -b bug/{ticket_number}, create a single commit as a fix and then checkout develop and do a git merge --no-ff. I'd love to hear from the experiences of others whether or not I am abusing the --no-ff option in this instance. If I am, could someone suggest a better approach?

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  • Enzo Backup for SQL Azure Beta Released!

    - by ScottKlein
    Blue Syntax is happy to announce the release of their SQL Azure database backup product! Enzo Backup for SQL Azure offers unparalleled backup and restored functionlity and flexibility of a SQL Azure database. You can download the beta release here: http://www.bluesyntax.net/backup.aspx With Enzo Backup for SQL Azure, you can: Create a backup blob, or a backup file from a SQL Azure database Restore a SQL Azure database from a backup blob, or a backup file Perform limited backup and restore of SQL Server databases (see details) Run backups entirely in the cloud using a remote agent Backup a single schema of a database Restore specific tables only Copy backup devices from on-premise to the cloud Use a command-line utility to perform backup operations Perform transactionally consistent backups for SQL Azure Please download it and provide us your feed back!

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  • Why does the instruction "do" require a "while"?

    - by 909 Niklas
    Since this statement is so common: while (true) (Java) or while (1) (C) or sometimes for (;;) Why is there not a single instruction for this? I could think that an instruction that could do it is just do but do requires a while at the end of the block but it would be more logical to write an infinite loop like this do { //loop forever } Why not? AFAIK the instruction do always requires a while at the end but if we could use it like above then it would be a clear way to define something like while (true) which I think should not be written like that (or for (;;)).

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  • Basic Ubuntu FTP Server

    - by JPrescottSanders
    I would like to setup a basic FTP server on my Ubuntu Server install. I have been playing with VSFTPD, but am having issues getting the server to allow me to create directories and copy files. I have set the system to allow local users, but it appears that doesn't mean I get access to create directories. This may be an instance where I need to be better grounded in Unbuntu server setup in order to configure this FTP server adequately. The end goal is to be able to move files from my local dev folder into my www folder for deployment. Directories need to be able to move as well. Any help would be greatly appreciated.

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  • 2D isometric picking

    - by Bikonja
    I'm trying to implement picking in my isometric 2D game, however, I am failing. First of all, I've searched for a solution and came to several, different equations and even a solution using matrices. I tried implementing every single one, but none of them seem to work for me. The idea is that I have an array of tiles, with each tile having it's x and y coordinates specified (in this simplified example it's by it's position in the array). I'm thinking that the tile (0, 0) should be on the left, (max, 0) on top, (0, max) on the bottom and (max, max) on the right. I came up with this loop for drawing, which googling seems to have verified as the correct solution, as has the rendered scene (ofcourse, it could still be wrong, also, forgive the messy names and stuff, it's just a WIP proof of concept code) // Draw code int col = 0; int row = 0; for (int i = 0; i < nrOfTiles; ++i) { // XOffset and YOffset are currently hardcoded values, but will represent camera offset combined with HUD offset Point tile = IsoToScreen(col, row, TileWidth / 2, TileHeight / 2, XOffset, YOffset); int x = tile.X; int y = tile.Y; spriteBatch.Draw(_tiles[i], new Rectangle(tile.X, tile.Y, TileWidth, TileHeight), Color.White); col++; if (col >= Columns) // Columns is the number of tiles in a single row { col = 0; row++; } } // Get selection overlay location (removed check if selection exists for simplicity sake) Point tile = IsoToScreen(_selectedTile.X, _selectedTile.Y, TileWidth / 2, TileHeight / 2, XOffset, YOffset); spriteBatch.Draw(_selectionTexture, new Rectangle(tile.X, tile.Y, TileWidth, TileHeight), Color.White); // End of draw code public Point IsoToScreen(int isoX, int isoY, int widthHalf, int heightHalf, int xOffset, int yOffset) { Point newPoint = new Point(); newPoint.X = widthHalf * (isoX + isoY) + xOffset; newPoint.Y = heightHalf * (-isoX + isoY) + yOffset; return newPoint; } This code draws the tiles correctly. Now I wanted to do picking to select the tiles. For this, I tried coming up with equations of my own (including reversing the drawing equation) and I tried multiple solutions I found on the internet and none of these solutions worked. Trying out lots of solutions, I came upon one that didn't work, but it seemed like an axis was just inverted. I fiddled around with the equations and somehow managed to get it to actually work (but have no idea why it works), but while it's close, it still doesn't work. I'm not really sure how to describe the behaviour, but it changes the selection at wrong places, while being fairly close (sometimes spot on, sometimes a tile off, I believe never more off than the adjacent tile). This is the code I have for getting which tile coordinates are selected: public Point? ScreenToIso(int screenX, int screenY, int tileHeight, int offsetX, int offsetY) { Point? newPoint = null; int nX = -1; int nY = -1; int tX = screenX - offsetX; int tY = screenY - offsetY; nX = -(tY - tX / 2) / tileHeight; nY = (tY + tX / 2) / tileHeight; newPoint = new Point(nX, nY); return newPoint; } I have no idea why this code is so close, especially considering it doesn't even use the tile width and all my attempts to write an equation myself or use a solution I googled failed. Also, I don't think this code accounts for the area outside the "tile" (the transparent part of the tile image), for which I intend to add a color map, but even if that's true, it's not the problem as the selection sometimes switches on approx 25% or 75% of width or height. I'm thinking I've stumbled upon a wrong path and need to backtrack, but at this point, I'm not sure what to do so I hope someone can shed some light on my error or point me to the right path. It may be worth mentioning that my goal is to not only pick the tile. Each main tile will be divided into 5x5 smaller tiles which won't be drawn seperately from the whole main tile, but they will need to be picked out. I think a color map of a main tile with different colors for different coordinates within the main tile should take care of that though, which would fall within using a color map for the main tile (for the transparent parts of the tile, meaning parts that possibly belong to other tiles).

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  • How should I account for the GC when building games with Unity?

    - by Eonil
    *As far as I know, Unity3D for iOS is based on the Mono runtime and Mono has only generational mark & sweep GC. This GC system can't avoid GC time which stops game system. Instance pooling can reduce this but not completely, because we can't control instantiation happens in the CLR's base class library. Those hidden small and frequent instances will raise un-deterministic GC time eventually. Forcing complete GC periodically will degrade performance greatly (can Mono force complete GC, actually?) So, how can I avoid this GC time when using Unity3D without huge performance degrade?

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  • Using QTIP2 in COGNOS "content" customization

    - by Jonathan
    I'd like to know how to call to a query in COGNOS 8 using qtip2. Where do I plugin the required "content?" For instance: ajax was calling to a wiki server that pulled an image and content dynamically. So it goes with out saying that I need to plugin my content there but what exactly do I plugin? I know we have ASP.NET and ISS on our cognos server side but where can I just plugin a span for the data to appear dynamically in my scrollable qtip2?

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