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  • Displaying recntangles in game window with XNA

    - by blerh
    I want to divide my game grid into an array of rectangles. Each rectangle is 40x40 and there are 14 rectangles in every column, with a total of 25 columns. This covers a game area of 560x1000. This is the code I have set up to make the first column of rectangles on the game grid: Rectangle[] gameTiles = new Rectangle[15]; for (int i = 0; i <= 15; i++) { gameTiles[i] = new Rectangle(0, i * 40, 40, 40); } I'm pretty sure this works, but of course I cannot confirm it because rectangles do not render on the screen for me to physically see them. What I would like to do for debugging purposes is to render a border, or fill the rectangle with color so I can see it on the game itself, just to make sure this works. Is there a way to make this happen? Or any relatively simple way I can just make sure that this works? Thank you very much.

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  • Simple dynamic memory allocation bug.

    - by M4design
    I'm sure you (pros) can identify the bug's' in my code, I also would appreciate any other comments on my code. BTW, the code crashes after I run it. #include <stdlib.h> #include <stdio.h> #include <stdbool.h> typedef struct { int x; int y; } Location; typedef struct { bool walkable; unsigned char walked; // number of times walked upon } Cell; typedef struct { char name[40]; // Name of maze Cell **grid; // 2D array of cells int rows; // Number of rows int cols; // Number of columns Location entrance; } Maze; Maze *maz_new() { int i = 0; Maze *mazPtr = (Maze *)malloc(sizeof (Maze)); if(!mazPtr) { puts("The memory couldn't be initilised, Press ENTER to exit"); getchar(); exit(-1); } else { // allocating memory for the grid mazPtr->grid = (Cell **) malloc((sizeof (Cell)) * (mazPtr->rows)); for(i = 0; i < mazPtr->rows; i++) mazPtr->grid[i] = (Cell *) malloc((sizeof (Cell)) * (mazPtr->cols)); } return mazPtr; } void maz_delete(Maze *maz) { int i = 0; if (maz != NULL) { for(i = 0; i < maz->rows; i++) free(maz->grid[i]); free(maz->grid); } } int main() { Maze *ptr = maz_new(); maz_delete(ptr); getchar(); return 0; } Thanks in advance.

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  • Computing "average" of two colors

    - by Francisco P.
    This is only marginally programming related - has much more to do w/ colors and their representation. I am working on a very low level app. I have an array of bytes in memory. Those are characters. They were rendered with anti-aliasing: they have values from 0 to 255, 0 being fully transparent and 255 totally opaque (alpha, if you wish). I am having trouble conceiving an algorithm for the rendering of this font. I'm doing the following for each pixel: // intensity is the weight I talked about: 0 to 255 intensity = glyphs[text[i]][x + GLYPH_WIDTH*y]; if (intensity == 255) continue; // Don't draw it, fully transparent else if (intensity == 0) setPixel(x + xi, y + yi, color, base); // Fully opaque, can draw original color else { // Here's the tricky part // Get the pixel in the destination for averaging purposes pixel = getPixel(x + xi, y + yi, base); // transfer is an int for calculations transfer = (int) ((float)((float) (255.0 - (float) intensity/255.0) * (float) color.red + (float) pixel.red)/2); // This is my attempt at averaging newPixel.red = (Byte) transfer; transfer = (int) ((float)((float) (255.0 - (float) intensity/255.0) * (float) color.green + (float) pixel.green)/2); newPixel.green = (Byte) transfer; // transfer = (int) ((float) ((float) 255.0 - (float) intensity)/255.0 * (((float) color.blue) + (float) pixel.blue)/2); transfer = (int) ((float)((float) (255.0 - (float) intensity/255.0) * (float) color.blue + (float) pixel.blue)/2); newPixel.blue = (Byte) transfer; // Set the newpixel in the desired mem. position setPixel(x+xi, y+yi, newPixel, base); } The results, as you can see, are less than desirable. That is a very zoomed in image, at 1:1 scale it looks like the text has a green "aura". Any idea for how to properly compute this would be greatly appreciated. Thanks for your time!

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  • Collision detections and how efficient they are

    - by Shadow
    How exactly do you implement collision detection? What are the costs involved? Do different platforms(c/c++, java, cocoa/iphone, flash, directX) have different optimizations for calculating collisions. And lastly are there libraries available to do this for me, or some that I can just interpret for my platform of choice? As I understand it you would need to loop through the collision map and find the area in question and then compair the input thing(e.g. a sprite) to the type of pixel that is in the questioned area. I understand the very basic idea, but I don't understand the underlying implementation or even a higher level one for that matter. It would seem that this type of detection, or any for that matter, is very costly. Tile map? Bit array? How are these created from an image(I would guess looping and doing stuff)? The reason I ask this question is to get a better understanding of the efficiency behind the scenes and to understand exactly what is going on. Links, references, or examples would be very helpful. I know this question is a bit longwinded so any help or references would be very welcome. Thanks SO!

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  • Loading a helper elsewhere than the autoload.php?

    - by drpcken
    I inherited a project and I'm cleaning up a bit and trying to finish it. I noticed that they used (or wrote) a breadcrumb helper. It is in my helpers folder and is named breadcrumb_helper.php It has a single function to build a breadcrumb menu with links and pass it to the view breadcrumbs.php. Here's the code: function show_breadcrumbs() { $ci =& get_instance(); $ci->load->helper('inflector'); $data = ''; //build breadcrumb and store in $data $this->load->view("breadcrumbs", $data) } I was trying to figure out how this helper worked and I checked the autoload.php but there is no reference to the helper in there. In face here is my autoload: $autoload['helper'] = array('url','asset','combine','navigation','form','portfolio','cookie','default'); This show_breadcrumbs() function is used quite a bit in some of my pages so I'm confused as to how its loading if it isn't in the autoloader. It is called like this in a few of my pages: <?=show_breadcrumbs()?> What am I missing? Why isn't this in my autoload? I even did a global search and couldn't find anywhere the helper is being loaded.

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  • Cappuccino plist structure

    - by PurplePilot
    The question is does anyone know what the structure of the (type-2) plist files in Cappuccino are? In Cappuccino there is a lot of use made of plist files. Some such as info.plist (type-1) follow a recognizable structure. These are fine i can inderstand them. <plist version="1.0"> <dict> <key>CPApplicationDelegateClass</key> <string>DocumentController</string> <key>CPBundleDocumentTypes</key> <array> <dict> ..... etc However others (type-2) which are used for importing data, importing the pptx files to and from the slides application and i believe in Atlas the development tool do not. They have a structure like this 280NPLIST;1.0;D;K;4;$topD;K;23;DocumentPresentationKeyD;K;6;CP$UIDd;1;1E;E;K;8;$objectsA;S;5;$nullD;K;6;$classD;K;6;CP$UIDd;1;2E;K;23;SKPresentationSlideSizeD;K;6;CP$UIDd;1;3E;K;23;SKPresentationNotesSizeD;K;6;CP$UIDd;1;4E;K;20;SKPresentationSlidesD;K;6;CP$UIDd;1;5E;K;26;SKPresentationSlideMastersD;K;6;CP$UIDd;1;7E;K;19;SKPresentationThemeD;K;6;CP$UIDd;1;8E;E;D;K;10;$classnameS;14; Which appears to come on a single line regardless of size (i had one today with in excess of 1.3 million chars. Some of the structure is to do with character counting but i have had what look like valid files that fail and ones that look dubious do not. I suspect i have just asked a Tumbleweed badge question her but as i already have one it doesn't matter.

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  • Optimization headers for UITableView?

    - by Pask
    I have an optimization problem for the headers of a table with plain style. If I use the standard view for the table (the classic gray with titles set by titleForHeaderInSection:) everything is ok and the scrolling is smooth and immediate. When, instead, use this code to set my personal view: - (UIView *)tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section { return [self headerPerTitolo:[titoliSezioni objectAtIndex:section]]; } - (UIImageView *)headerPerTitolo:(NSString *)titolo { UIImageView *headerView = [[[UIImageView alloc] initWithFrame:CGRectMake(10.0, 0.0, 320.0, 44.0)] autorelease]; headerView.image = [UIImage imageNamed:kNomeImmagineHeader]; headerView.alpha = kAlphaSezioniTablePlain; UILabel * headerLabel = [[[UILabel alloc] initWithFrame:CGRectZero] autorelease]; headerLabel.backgroundColor = [UIColor clearColor]; headerLabel.opaque = NO; headerLabel.textColor = [UIColor whiteColor]; headerLabel.font = [UIFont boldSystemFontOfSize:16]; headerLabel.frame = CGRectMake(10.0,-11.0, 320.0, 44.0); headerLabel.textAlignment = UITextAlignmentLeft; headerLabel.text = titolo; [headerView addSubview:headerLabel]; return headerView; } scrolling is jerky and not immediate (sliding the finger on the screen does not match an immediate shift of the table). I do not know what caused this problem, maybe the fact that every time the method viewForHeaderInSection: is called, the code runs to create a new UIImageView. I tried many ways to solve the problem, such as creating an array of all the necessary view: apart from more time spent loading at startup, there is a continuing problem of low reactivity of the table. 've Attempted by reducing the size of UIImageView positioned from about 66 KB to 4 KB: not only has a deterioration in quality of colors (which distorts a bit 'original graphics), but ... the problem persists! Perhaps you have suggestions about it, or know me obscure techniques that enable me to optimize this aspect of my application ... I apologize for my English, I used Google for translation.

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  • Is this an example for parametric polymorphism?

    - by mrt181
    Hi i am educating myself oop principles. I would like to know if this is a correct example of Cardellis definition of parametric polymorphism. Please enlighten me. The example is in cfml's script based syntax. <cfcomponent> <cfscript> public numeric function getlength(any arg, string type){ switch (arguments.type){ case "array": return arraylen(arguments.arg); break; case "struct": return structcount(arguments.arg); break; case "string": return len(arguments.arg); break; case "numeric": return len(arguments.arg); break; case "object": // gets the number of parent classes, substracting the railo base class return -1 + arraylen(structfindkey(getmetadata(arguments.arg),"extends","all")); break; default: // throw was added to railo as a user defined function to use it in cfscript throw("InvalidTypeArgument","The provided type argument is invalid for method getlength"); } } </cfscript> </cfcomponent>

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  • Problem with filefield module after migrating drupal site to a new server: cant upload files

    - by oalo
    We have a content type with two imagefield / filefield fields, and after migrating our site to a new server, we have the following problem: When we submit a new item for this content type, with two images for those fields, drupal gives us the following error and does not upload the images: warning: fopen(sites/default/files/.htaccess) [function.fopen]: failed to open stream: Permission denied in /websites/sitename/data/sites/all/modules/filefield/field_file.inc on line 349. warning: fopen(sites/default/files/.htaccess) [function.fopen]: failed to open stream: Permission denied in /websites/sitename/data/sites/all/modules/filefield/field_file.inc on line 349. An image thumbnail was not able to be created. warning: fopen(sites/default/files/.htaccess) [function.fopen]: failed to open stream: Permission denied in /websites/sitename/data/sites/all/modules/filefield/field_file.inc on line 349. warning: fopen(sites/default/files/.htaccess) [function.fopen]: failed to open stream: Permission denied in /websites/sitename/data/sites/all/modules/filefield/field_file.inc on line 349. An image thumbnail was not able to be created. I understand this is a permissions error, but it is not clear to me where do I have to change permissions. Line 349 of file.inc has the following code: if (($fp = fopen("$directory/.htaccess", 'w')) && fputs($fp, $htaccess_lines)) { fclose($fp); chmod($directory .'/.htaccess', 0664); } else { $repl = array('%directory' = $directory, '!htaccess' = nl2br(check_plain($htaccess_lines))); form_set_error($form_item, t("Security warning: Couldn't write .htaccess file. Please create a .htaccess file in your %directory directory which contains the following lines:!htaccess", $repl));

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  • Select all points in a matrix within 30m of another point

    - by pinnacler
    So if you look at my other posts, it's no surprise I'm building a robot that can collect data in a forest, and stick it on a map. We have algorithms that can detect tree centers and trunk diameters and can stick them on a cartesian XY plane. We're planning to use certain 'key' trees as natural landmarks for localizing the robot, using triangulation and trilateration among other methods, but programming this and keeping data straight and efficient is getting difficult using just Matlab. Is there a technique for sub-setting an array or matrix of points? Say I have 1000 trees stored over 1km (1000m), is there a way to say, select only points within 30m radius of my current location and work only with those? I would just use a GIS, but I'm doing this in Matlab and I'm unaware of any GIS plugins for Matlab. I forgot to mention, this code is going online, meaning it's going on a robot for real-time execution. I don't know if, as the map grows to several miles, using a different data structure will help or if calculating every distance to a random point is what a spatial database is going to do anyway. I'm thinking of mirroring two arrays, one sorted by X and the other by Y. Then bubble sorting to determine the 30m range in that. I do the same for both arrays, X and Y, and then have a third cross link table that will select the individual values. But I don't know, what that's called, how to program that and I'm sure someone already has so I don't want to reinvent the wheel. Cartesian Plane GIS

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  • PHP Redirection with Post Parameters

    - by arik-so
    Hello, I have a webpage. This webpage redirects the user to another webpage, more or less the following way: <form method="post" action="anotherpage.php" id="myform"> <?php foreach($_GET as $key => $value){ echo "<input type='hidden' name='{$key}' value='{$value}' />"; } ?> </form> <script> document.getElementById('myform').submit(); </script> Well, you see, what I do is transferring the GET params into POST params. Do not tell me it is bad, I know that myself, and it is not exactly what I really do, what is important is that I collect data from an array and try submitting it to another page via POST. But if the user has JavaScript turned off, it won't work. What I need to know: Is there a way to transfer POST parameters by means of PHP so the redirection can be done the PHP way (header('Location: anotherpage.php');), too? It is very important for me to pass the params via POST. I cannot use the $_SESSION variable because the webpage is on another domain, thus, the $_SESSION variables differ. Anyway, I simply need a way to transfer POST variables with PHP ^^ Thanks in advance!

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  • Passing an Ajax variable to a Codeigniter function

    - by Matt
    Hello, I think this is a simple one. I have a Codeigniter function which takes the inputs from a form and inserts them into a database. I want to Ajaxify the process. At the moment the first line of the function gets the id field from the form - I need to change this to get the id field from the Ajax post (which references a hidden field in the form containing the necessary value) instead. How do I do this please? My Codeigniter Controller function function add() { $product = $this->products_model->get($this->input->post('id')); $insert = array( 'id' => $this->input->post('id'), 'qty' => 1, 'price' => $product->price, 'size' => $product->size, 'name' => $product->name ); $this->cart->insert($insert); redirect('home'); } And the jQuery Ajax function $("#form").submit(function(){ var dataString = $("input#id") //alert (dataString);return false; $.ajax({ type: "POST", url: "/home/add", data: dataString, success: function() { } }); return false; }); As always, many thanks in advance.

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  • Pygame Sprite/Font rendering issues

    - by Grimless
    Hey guys. Here's my problem: I have a game class that maintains a HUD overlay that has a bunch of elements, including header and footer background sprites. Everything was working fine until I added a 1024x128 footer sprite. Now two of my text labels will not render, despite the fact that they DO exist in my Group and self.elements array. Is there something I'm missing? When I take out the footerHUDImage line, all of the labels render correctly and everything works fine. When I add the footerHUDImage, two of the labels (the first two) no longer render and the third only sometimes renders. HELP PLEASE! Here is the code: class AoWHUD (object): def __init__(self, screen, delegate, dataSource): self.delegate = delegate self.dataSource = dataSource self.elements = [] headerHudImage = KJRImage("HUDBackground.png") self.elements.append(headerHudImage) headerHudImage.userInteractionEnabled = True footerHUDImage = KJRImage("ControlsBackground.png") self.elements.append(footerHUDImage) footerHUDImage.rect.bottom = screen.get_rect().height footerHUDImage.userInteractionEnabled = True lumberMessage = "Lumber: " + str(self.dataSource.lumber) lumberLabel = KJRLabel(lumberMessage, size = 48, color = (240, 200, 10)) lumberLabel.rect.topleft = (_kSpacingMultiple * 0, 0) self.elements.append(lumberLabel) stoneMessage = "Stone: " + str(self.dataSource.stone) stoneLabel = KJRLabel(stoneMessage, size = 48, color = (240, 200, 10)) stoneLabel.rect.topleft = (_kSpacingMultiple * 1, 0) self.elements.append(stoneLabel) metalMessage = "Metal: " + str(self.dataSource.metal) metalLabel = KJRLabel(metalMessage, size = 48, color = (240, 200, 10)) metalLabel.rect.topleft = (_kSpacingMultiple * 2, 0) self.elements.append(metalLabel) foodMessage = "Food: " + str(len(self.dataSource.units)) + "/" + str(self.dataSource.food) foodLabel = KJRLabel(foodMessage, size = 48, color = (240, 200, 10)) foodLabel.rect.topleft = (_kSpacingMultiple * 3, 0) self.elements.append(foodLabel) self.selectionSprites = {32 : pygame.image.load("Selected32.png").convert_alpha(), 64 : pygame.image.load("Selected64.png")} self._sprites_ = pygame.sprite.Group() for e in self.elements: self._sprites_.add(e) print self.elements def draw(self, screen): if self.dataSource.resourcesChanged: lumberMessage = "Lumber: " + str(self.dataSource.lumber) stoneMessage = "Stone: " + str(self.dataSource.stone) metalMessage = "Metal: " + str(self.dataSource.metal) foodMessage = "Food: " + str(len(self.dataSource.units)) + "/" + str(self.dataSource.food) self.elements[2].setText(lumberMessage) self.elements[2].rect.topleft = (_kSpacingMultiple * 0, 0) self.elements[3].setText(stoneMessage) self.elements[3].rect.topleft = (_kSpacingMultiple * 1, 0) self.elements[4].setText(metalMessage) self.elements[4].rect.topleft = (_kSpacingMultiple * 2, 0) self.elements[5].setText(foodMessage) self.elements[5].rect.topleft = (_kSpacingMultiple * 3, 0) self.dataSource.resourcesChanged = False self._sprites_.draw(screen) if self.delegate.selectedUnit: theSelectionSprite = self.selectionSprites[self.delegate.selectedUnit.rect.width] screen.blit(theSelectionSprite, self.delegate.selectedUnit.rect)

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  • Returning a variable in a public void...

    - by James Rattray
    Hello, I'm abit new to programming Android App's, however I have come across a problem, I can't find a way to make global variables -unlike other coding like php or VB.NET, are global variables possible? If not can someone find a way (and if possible implement the way into the code I will provide below) to get a value from the variable 'songtoplay' so I can use in another Public Void... Here is the code: final Spinner hubSpinner = (Spinner) findViewById(R.id.myspinner); ArrayAdapter adapter = ArrayAdapter.createFromResource( this, R.array.colours, android.R.layout.simple_spinner_item); adapter .setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item); hubSpinner.setAdapter(adapter); // hubSpinner.setOnItemSelectedListener(new OnItemSelectedListener() { public void onItemSelected(AdapterView<?> parentView, View selectedItemView, int position, long id) { //code Object ttestt = hubSpinner.getSelectedItem(); final String test2 = ttestt.toString(); Toast message1 = Toast.makeText(Textbox.this, test2, Toast.LENGTH_LONG); message1.show(); String songtoplay = test2; // Need songtoplay to be available in another 'Public Void' } public void onNothingSelected(AdapterView<?> parentView) { //Code } }); Basically, it gets the value from the Spinner 'hubSpinner' and displays it in a Toast. I then want it to return a value for string variable 'songtoplay' -or find a way to make it global or useable in another Public Void, (Which is will a button, -loading the song to be played) Please help me, Thanks alot. James

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  • PHP Overloading, singleton instance

    - by jamalali81
    I've sort of created my own MVC framework and am curious as to how other frameworks can send properties from the "controller" to the "view". Zend does something along the lines of $this->view->name = 'value'; My code is: file: services_hosting.php class services_hosting extends controller { function __construct($sMvcName) { parent::__construct($sMvcName); $this->setViewSettings(); } public function setViewSettings() { $p = new property; $p->banner = '/path/to/banners/home.jpg'; } } file: controller.php class controller { public $sMvcName = "home"; function __construct($sMvcName) { if ($sMvcName) { $this->sMvcName = $sMvcName; } include('path/to/views/view.phtml'); } public function renderContent() { include('path/to/views/'.$this->sMvcName.'.phtml'); } } file: property.php class property { private $data = array(); protected static $_instance = null; public static function getInstance() { if (null === self::$_instance) { self::$_instance = new self(); } return self::$_instance; } public function __set($name, $value) { $this->data[$name] = $value; } public function __get($name) { if (array_key_exists($name, $this->data)) { return $this->data[$name]; } } public function __isset($name) { return isset($this->data[$name]); } public function __unset($name) { unset($this->data[$name]); } } In my services_hosting.phtml "view" file I have: <img src="<?php echo $this->p->banner ?>" /> This just does not work. Am I doing something fundamentally wrong or is my logic incorrect? I seem to be going round in circles at the moment. Any help would be very much appreciated.

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  • Accelerated C++, problem 5-6 (copying values from inside a vector to the front)

    - by Darel
    Hello, I'm working through the exercises in Accelerated C++ and I'm stuck on question 5-6. Here's the problem description: (somewhat abbreviated, I've removed extraneous info.) 5-6. Write the extract_fails function so that it copies the records for the passing students to the beginning of students, and then uses the resize function to remove the extra elements from the end of students. (students is a vector of student structures. student structures contain an individual student's name and grades.) More specifically, I'm having trouble getting the vector.insert function to properly copy the passing student structures to the start of the vector students. Here's the extract_fails function as I have it so far (note it doesn't resize the vector yet, as directed by the problem description; that should be trivial once I get past my current issue.) // Extract the students who failed from the "students" vector. void extract_fails(vector<Student_info>& students) { typedef vector<Student_info>::size_type str_sz; typedef vector<Student_info>::iterator iter; iter it = students.begin(); str_sz i = 0, count = 0; while (it != students.end()) { // fgrade tests wether or not the student failed if (!fgrade(*it)) { // if student passed, copy to front of vector students.insert(students.begin(), it, it); // tracks of the number of passing students(so we can properly resize the array) count++; } cout << it->name << endl; // output to verify that each student is iterated to it++; } } The code compiles and runs, but the students vector isn't adding any student structures to its front. My program's output displays that the students vector is unchanged. Here's my complete source code, followed by a sample input file (I redirect input from the console by typing " < grades" after the compiled program name at the command prompt.) #include <iostream> #include <string> #include <algorithm> // to get the declaration of `sort' #include <stdexcept> // to get the declaration of `domain_error' #include <vector> // to get the declaration of `vector' //driver program for grade partitioning examples using std::cin; using std::cout; using std::endl; using std::string; using std::domain_error; using std::sort; using std::vector; using std::max; using std::istream; struct Student_info { std::string name; double midterm, final; std::vector<double> homework; }; bool compare(const Student_info&, const Student_info&); std::istream& read(std::istream&, Student_info&); std::istream& read_hw(std::istream&, std::vector<double>&); double median(std::vector<double>); double grade(double, double, double); double grade(double, double, const std::vector<double>&); double grade(const Student_info&); bool fgrade(const Student_info&); void extract_fails(vector<Student_info>& v); int main() { vector<Student_info> vs; Student_info s; string::size_type maxlen = 0; while (read(cin, s)) { maxlen = max(maxlen, s.name.size()); vs.push_back(s); } sort(vs.begin(), vs.end(), compare); extract_fails(vs); // display the new, modified vector - it should be larger than // the input vector, due to some student structures being // added to the front of the vector. cout << "count: " << vs.size() << endl << endl; vector<Student_info>::iterator it = vs.begin(); while (it != vs.end()) cout << it++->name << endl; return 0; } // Extract the students who failed from the "students" vector. void extract_fails(vector<Student_info>& students) { typedef vector<Student_info>::size_type str_sz; typedef vector<Student_info>::iterator iter; iter it = students.begin(); str_sz i = 0, count = 0; while (it != students.end()) { // fgrade tests wether or not the student failed if (!fgrade(*it)) { // if student passed, copy to front of vector students.insert(students.begin(), it, it); // tracks of the number of passing students(so we can properly resize the array) count++; } cout << it->name << endl; // output to verify that each student is iterated to it++; } } bool compare(const Student_info& x, const Student_info& y) { return x.name < y.name; } istream& read(istream& is, Student_info& s) { // read and store the student's name and midterm and final exam grades is >> s.name >> s.midterm >> s.final; read_hw(is, s.homework); // read and store all the student's homework grades return is; } // read homework grades from an input stream into a `vector<double>' istream& read_hw(istream& in, vector<double>& hw) { if (in) { // get rid of previous contents hw.clear(); // read homework grades double x; while (in >> x) hw.push_back(x); // clear the stream so that input will work for the next student in.clear(); } return in; } // compute the median of a `vector<double>' // note that calling this function copies the entire argument `vector' double median(vector<double> vec) { typedef vector<double>::size_type vec_sz; vec_sz size = vec.size(); if (size == 0) throw domain_error("median of an empty vector"); sort(vec.begin(), vec.end()); vec_sz mid = size/2; return size % 2 == 0 ? (vec[mid] + vec[mid-1]) / 2 : vec[mid]; } // compute a student's overall grade from midterm and final exam grades and homework grade double grade(double midterm, double final, double homework) { return 0.2 * midterm + 0.4 * final + 0.4 * homework; } // compute a student's overall grade from midterm and final exam grades // and vector of homework grades. // this function does not copy its argument, because `median' does so for us. double grade(double midterm, double final, const vector<double>& hw) { if (hw.size() == 0) throw domain_error("student has done no homework"); return grade(midterm, final, median(hw)); } double grade(const Student_info& s) { return grade(s.midterm, s.final, s.homework); } // predicate to determine whether a student failed bool fgrade(const Student_info& s) { return grade(s) < 60; } Sample input file: Moo 100 100 100 100 100 100 100 100 Fail1 45 55 65 80 90 70 65 60 Moore 75 85 77 59 0 85 75 89 Norman 57 78 73 66 78 70 88 89 Olson 89 86 70 90 55 73 80 84 Peerson 47 70 82 73 50 87 73 71 Baker 67 72 73 40 0 78 55 70 Davis 77 70 82 65 70 77 83 81 Edwards 77 72 73 80 90 93 75 90 Fail2 55 55 65 50 55 60 65 60 Thanks to anyone who takes the time to look at this!

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  • loading google maps drawing manager object

    - by psychok7
    So i am using Google Maps Drawing Manager to draw some polygons and i am saving the lat e long coordinates to my database. Now my question is, after i load that to my array, how can i rebuild the saved polygon back into my map? I can't seem to find a code to understand that. this is what i have now : window.initialize_2 = function () { var mapOptions = { center: new google.maps.LatLng(-34.397, 150.644), zoom: 8, mapTypeId: google.maps.MapTypeId.ROADMAP }; var map = maplimits; var drawingManager = new google.maps.drawing.DrawingManager({ drawingMode: google.maps.drawing.OverlayType.MARKER, drawingControl: true, drawingControlOptions: { position: google.maps.ControlPosition.TOP_CENTER, drawingModes: [ google.maps.drawing.OverlayType.POLYGON] }, markerOptions: { icon: 'images/beachflag.png' }, polygonOptions: { fillColor: '#ffff00', fillOpacity: 10, strokeWeight: 5, clickable: true, editable: true, zIndex: 1 } }); var coord_listener = google.maps.event.addListener(drawingManager, 'polygoncomplete', function (polygon) { var coordinates = (polygon.getPath().getArray()); console.log(coordinates); window.poly = polygon; }); //delete shape google.maps.event.addListener(drawingManager, 'overlaycomplete', function (e) { if (e.type != google.maps.drawing.OverlayType.MARKER) { // Switch back to non-drawing mode after drawing a shape. drawingManager.setDrawingMode(null); // Add an event listener that selects the newly-drawn shape when the user // mouses down on it. var newShape = e.overlay; newShape.type = e.type; google.maps.event.addListener(newShape, 'click', function () { setSelection(newShape); }); setSelection(newShape); } }); // Clear the current selection when the drawing mode is changed, or when the // map is clicked. google.maps.event.addListener(drawingManager, 'drawingmode_changed', clearSelection); google.maps.event.addListener(map, 'click', clearSelection); drawingManager.setMap(map); }

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  • Streamlining my javascript with a function

    - by liz
    i have a series of select lists, that i am using to populate text boxes with ids. so you click a select option and another text box is filled with its id. with just one select/id pair this works fine, but i have multiples, and the only thing that changes is the id of the select and input.. in fact just the ending changes, the inputs all start with featredproductid and the select ids all start with recipesproduct and then both end with the category. i know that listing this over and over for each category is not the way to do it. i think i need to make an array of the categories var cats = ['olive oil', "grains", "pasta"] and then use a forEach function? maybe? here is the clunky code window.addEvent('domready', function() { $('recipesproductoliveoil').addEvent('change', function(e){ pidselected = this.options[this.selectedIndex].getProperty('value') ; $("featuredproductidoliveoil").setProperties({ value: pidselected}); ; }); $('recipesproductgrains').addEvent('change', function(e){ pidselected = this.options[this.selectedIndex].getProperty('value') ; $("featuredproductidgrains").setProperties({ value: pidselected}); ; }); $('recipesproductpasta').addEvent('change', function(e){ pidselected = this.options[this.selectedIndex].getProperty('value') ; $("featuredproductidpasta").setProperties({ value: pidselected}); ; }); $('recipesproductpantry').addEvent('change', function(e){ pidselected = this.options[this.selectedIndex].getProperty('value') ; $("featuredproductidpantry").setProperties({ value: pidselected}); ; }); }); keep in mind this is mootools 1.1 (no i cant update it sorry). i am sure this is kind of basic, something i seem to have wrapping my brain around. but i am quite sure doing it as above is not really good...

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  • access settings from whole jquery component

    - by Pacuraru Daniel
    I am trying to develop a jquery component for dialog modals and i dont know how to access the settings from all component functions. I need to access settings,zIndex from open function and it seems to not work. (function($) { var methods = { init: function(options) { var defaults = { bgClass: "fancy-dialog-bg", bgShow: null, zIndex: 100, show: null }; var settings = $.extend(defaults, options); return this.each(function() { var obj = $(this).hide().css("position", "fixed").css("z-index", settings.zIndex).css("left", "300px").css("top", "200px"); }); }, open: function() { // alert(settings.zIndex); not working var tes = $("<div></div>").css("backgroundColor", "#f00").css("position", "fixed").css("z-index", "99").css("width", "50%").css("height", "100%").css("left", "0").css("top", "0"); $('body').append(tes); var obj = $(this); obj.show(); }, close: function() { var obj = $(this); $("#fancy-dialog-bg-" + obj.attr('id')).remove(); obj.hide(); } }; $.fn.fancyDialog = function(method) { if (methods[method]) { return methods[method].apply(this, Array.prototype.slice.call(arguments, 1)); } else if (typeof method === 'object' || !method) { return methods.init.apply(this, arguments); } else { $.error('Method ' + method + ' does not exist.'); } }; })(jQuery);

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  • Handle order dependence in loops

    - by Matt
    Hey all, I'm making a templating system where I instantiate each tag using a foreach loop. The issue is that some of the tags rely on each other so, I'm wondering how to get around that ordering from the looping. Here's an example: Class A { public $width; __construct() { $this->width = $B->width; // Undefined! Or atleast not set yet.. } } Class B { public $width; __construct() { $this->width = "500px"; } __tostring() { return "Hello World!"; } } Template.php $tags = array("A", "B"); foreach ($tags as $tag) { $TagObj[$tag] = new $tag(); } echo $TagObj['A']->width; // Nadamundo! EDIT: Ok just to clarify.. My main problem is that Class A relies on Class B, but class A is instantiated before class B, so therefore width has not yet been defined in class B. I am looking for a good way to make sure all the classes are loaded for everyone allowing the interdependencies to exist. For the future, please don't consider any syntax errors.. I just made up this example on the spot. Also assume that I have access to class B from class A after class B gets instantiated. I know this has applications elsewhere and I'm sure this has been solved before, if someone could enlighten me or point me in the right direction that'd be great! Thanks! Matt Mueler

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  • Parallel version of loop not faster than serial version

    - by Il-Bhima
    I'm writing a program in C++ to perform a simulation of particular system. For each timestep, the biggest part of the execution is taking up by a single loop. Fortunately this is embarassingly parallel, so I decided to use Boost Threads to parallelize it (I'm running on a 2 core machine). I would expect at speedup close to 2 times the serial version, since there is no locking. However I am finding that there is no speedup at all. I implemented the parallel version of the loop as follows: Wake up the two threads (they are blocked on a barrier). Each thread then performs the following: Atomically fetch and increment a global counter. Retrieve the particle with that index. Perform the computation on that particle, storing the result in a separate array Wait on a job finished barrier The main thread waits on the job finished barrier. I used this approach since it should provide good load balancing (since each computation may take differing amounts of time). I am really curious as to what could possibly cause this slowdown. I always read that atomic variables are fast, but now I'm starting to wonder whether they have their performance costs. If anybody has some ideas what to look for or any hints I would really appreciate it. I've been bashing my head on it for a week, and profiling has not revealed much.

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  • Adding items to a combo box's internal list programatically.

    - by Andrew
    So, despite Matt's generous explanation in my last question, I still didn't understand and decided to start a new project and use an internal list. - (void)applicationDidFinishLaunching:(NSNotification *)aNotification { codesList = [[NSString alloc] initWithContentsOfFile: @".../.../codelist.txt"]; namesList = [[NSString alloc] initWithContentsOfFile: @".../.../namelist.txt"]; codesListArray = [[NSMutableArray alloc]initWithArray:[codesList componentsSeparatedByString:@"\n"]]; namesListArray = [[NSMutableArray alloc]initWithArray:[namesList componentsSeparatedByString:@"\n"]]; addTheDash = [[NSString alloc]initWithString:@" - "]; flossNames = [[NSMutableArray alloc]init]; [flossNames removeAllObjects]; for (int n=0; n<=[codesListArray count]; n++){ NSMutableString *nameBuilder = [[NSMutableString alloc]initWithFormat:@"%@", [codesListArray objectAtIndex:n]]; [nameBuilder appendString:addTheDash]; [nameBuilder appendString:[namesListArray objectAtIndex:n]]; [comboBoz addItemWithObjectValue:[NSMutableString stringWithString:nameBuilder]]; [nameBuilder release]; } } So this is my latest attempt at this and the list still isn't showing in my combo box. I've tried using the addItemsWithObjectValues outside the for loop along with the suggestions at this question: Is this the right way to add items to NSCombobox in Cocoa ? But still no luck. If you can't tell, I'm trying to combine two strings from the files with a hyphen in between them and then put that new string into the combo box. There are over 400 codes and matching names in the two files, so manually putting them in would be a huge chore, not to mention, I don't see what would be causing this problem. The compiler shows no warnings or errors, and in the IB, I have it set to use the internal list, but when I run it, the list is not populated unless I do it manually. Some things I thought might be causing it: Being in the applicationDidFinishLaunching: method Having the string and array variables declared as instance variables in the header (along with @property and @synth done to them) Messing around with using appendString multiple times with NSMutableArrays Nothing seems to be causing this to me, but maybe someone else will know something I don't. Thanks for the help.

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  • Facebook Open Graph - post to all approved users feeds.

    - by simnom
    Hi, I'm struggling to get to grips with posting a feed item to all the members of an approved application. Within the application settings for the user it is stating that the application has permission to post to the wall but I can only achieve this if that user is currently logged in to facebook. Obviously I would like this to function so that any items I uploaded are posted to all the members of the application at any one time. I am using the Facebook PHP SDK from http://github.com/facebook/php-sdk/ and currrently my code is as follows: require 'src/facebook.php'; //Generates access token for this transaction $accessToken = file_get_contents("https://graph.facebook.com/oauth/access_token?type=client_cred&client_id=MyAppId&client_secret=MySecret"); //Gets the full user details as an object $contents = json_decode(file_get_contents("https://graph.facebook.com/SomeUserId?scope=publish_stream&" . $accessToken)); print_r($contents); if ($facebook->api('/' . $contents->id . '/feed', 'POST', array( 'title' => 'New and Improved, etc - 12/03/2010', 'link' => 'http://www.ib3.co.uk/news/2010/03/12/new-and-improved--etc', 'picture' => 'http://www.ib3.co.uk/userfiles/image/etc-booking.jpg', 'scope' => 'publish_stream' ) )==TRUE) { echo "message posted"; } else { echo "message failed"; } The output from $contents shows the expected user details but nothing relating to the permissions for my application. Am I missing a trick here? Then using the $facebook-api() function I am receiving a #200 - Permissions error. The application does not have permission to perform this action. This is driving me a little potty as I suspect I'm missing something straightforward with the authorisation but what? Many thanks in advance for an assistance offered.

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  • Can you catch exceeded allocated memory error before it kills the script?

    - by kristovaher
    The thing is that I want to catch memory problems before they happen. I have a system that gets rows from database and casts the returned associative array to a variable, but I never know what the size of the database result is is or how much memory it will take once the database request is made. This means that my software can fail simply because memory is exceeded. But I want to avoid that somehow. One of the ways is to obviously make database requests that are smaller, but what if this is not possible or what if I do not know the size of data that is returned from database? Is it possible to 'catch' situations where memory use is exceeded in PHP? Something like this: $requestOk=memory_test(function(){ return doSomething(); }); if($requestOk){ // Memory seems fine // $requestOk now has the value from memory_test() function } else { // Function would have exceeded memory } I just find it problematic that my script can just die at any moment because of memory issues. From what I know, try-catch cannot be used here because it is a fatal error. Any help would be appreciated!

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  • String operations

    - by NEO
    I am trying to find the most repeated word in a string. My code is as follows: public class Word { private String toWord; private int Count; public Word(int count, String word){ toWord = word; Count = count; } public static void main(String args[]){ String str="my name is neo and my other name is also neo because I am neo"; String []str1=str.split(" "); Word w1=new Word(0,str1[0]); LinkedList<Word> list = new LinkedList<Word>(); list.add(w1); ListIterator itr = list.listIterator(); for(int i=1;i<str1.length;i++){ while(itr.hasNext()){ if(str1[i].equalsTO(????)); else list.add(new Word(0,str1[i])); } How do I compare the string from string array str1 to the string stored in the linked list and then how do i increase the respective count. I will then print the string with the highest count, I dont know how to do that either.

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