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  • How to design good & continuous tiles

    - by Mikalichov
    I have trouble designing tiles so that when assembled, they don't look like tiles, but look like an homogeneous thing. For example on the image below: even though the main part of the grass is only one tile, you don't "see" the grid; you know where it is if you look a bit carefully, but it is not obvious. Whereas when I design tiles, you can only see "oh, jeez, 64 times the same tile". A bit like on that image: (taken from a gamedev.stackexchange question, sorry; no critic about the game, but it proves my point, and actually has better tile design that what I manage) I think the main problem is that I design them so they are independent, there is no junction between two tiles if put closed to each other. I think having the tiles more "continuous" would have a smoother effect, but can't manage to do it, it seems overly complex to me. I think it is probably simpler than I think once you know how to do it, but couldn't find a tutorial on that specific point. Is there a known method to design continuous / homogeneous tiles? (my terminology might be totally wrong, don't hesitate to correct me)

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  • Commerce Anywhere...Where the Web, Store, Mobile, Social and Call Center Come Together

    - by divya.malik
    I am pleased to introduce guest blogger, Bill Zujewski today. Bill has just joined the Oracle CRM Product Marketing team as part of our recent ATG acquisition. Based in Cambridge, MA Bill was the VP of Product Marketing for ATG and collaborated on eCommerce strategy with some of the best brands in the world. Welcome Bill!! BY BILL ZUJEWSKI "Times are a changing"...or so the song goes. Not long ago, eCommerce just meant having a cool brand and a slick website. Today, customers expect much more... what I think they really want...Commerce Anywhere...a seamless, consistent and personal way to interact or transact business with you and your products, whether they start on the web, go into a store, talk over the phone, access products via their mobile device or on their favorite social media site. They want one more thing... for you to remember them and their history with you... so they can be treated more intelligently and not have to repeat previous interactions. It makes sense to me, I want it too... it saves me time and money. I work with many companies that are trying to understand how to evolve their business structure and technology solutions to meet the challenges of Commerce Anywhere. My advice ... think differently and take a more holistic approach to the customer experience and the cross-channel selling solution. Stop integrating siloed legacy systems and start thinking about a single platform as your new foundation... the e-Commerce platform. I recently wrote a new white paper, Commerce Anywhere - A Business and Technology ! Strategy to Maximize Cross- channel Commerce Growth to help our customers better understand how to create that "Commerce Anywhere" customer experience that customers really want. The paper offers practical insights into an IT transformation that can help you leverage a commerce platform to go beyond the web store front and instead use it to enable rapid expansion into mobile apps, new in-store apps, and interact with your customers through social commerce. Let me know what you think by posting a comment on this blog.

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  • How do I use depth testing and texture transparency together in my 2.5D world?

    - by nbolton
    Note: I've already found an answer (which I will post after this question) - I was just wondering if I was doing it right, or if there is a better way. I'm making a "2.5D" isometric game using OpenGL ES (JOGL). By "2.5D", I mean that the world is 3D, but it is rendered using 2D isometric tiles. The original problem I had to solve was that my textures had to be rendered in order (from back to front), so that the tiles overlapped properly to create the proper effect. After some reading, I quickly realised that this is the "old hat" 2D approach. This became difficult to do efficiently, since the 3D world can be modified by the player (so stuff can appear anywhere in 3D space) - so it seemed logical that I take advantage of the depth buffer. This meant that I didn't have to worry about rendering stuff in the correct order. However, I faced a problem. If you use GL_DEPTH_TEST and GL_BLEND together, it creates an effect where objects are blended with the background before they are "sorted" by z order (meaning that you get a weird kind of overlap where the transparency should be). Here's some pseudo code that should illustrate the problem (incidentally, I'm using libgdx for Android). create() { // ... // some other code here // ... Gdx.gl.glEnable(GL10.GL_DEPTH_TEST); Gdx.gl.glEnable(GL10.GL_BLEND); } render() { Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); Gdx.gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); // ... // bind texture and create vertices // ... } So the question is: How do I solve the transparency overlap problem?

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  • The best way to structure/design game code

    - by Edward
    My question is quite broad and related to the 2D game code design/architecture/structure. Usually the main game consists of the main loop where you update & render your world states. However, it's recommended for many purposes to separate rendering from the game-logic and so on. I am kinda confused about the whole situation. Many game engines/libs/sdks don't follow separation schema. They propagate a way where you define some scenes/stages and they contain some objects and the scene/stage controls the user input and so on. For example, in cocos2d(-x) and libgdx (stage2d) the games are usually done the way that the update logic happens at the same time/place as rendering. Also, the propagated way is to have a structure where an object knows how to draw itself - which is not a separation of updating & rendering. The same with Flash based games, they are usually done the way when an object (class) contains a swf or a texture and some data and holds some update logic itself, or updated from main Scene. And again this object already knows how to draw itself via "addChild". Also, some people recommend to use MVC pattern, which will require to completely obey the structure of those engines/libs/sdks. Maybe I am overthinking everything, but I am totally confused. I would be grateful if somebody could point me to a correct direction with the game code structures. What is your way of doing things in libgdx/cocos2d/flash?

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  • Run a script with Apache2 in a certain directory

    - by TheGatorade
    I am trying to run WebMCP on an Apache2 server. It's got 2 executable files, which I have in /opt/webmcp/cgi-bin/webmcp.lua and /opt/webmcp/cgi-bin/webmcp-wrapper.lua If I run the wrapper from a position that is not /opt/webmcp/cgi-bin it says it cannot find webmcp.lua and gives a 500 error. If I run it from the correct directory it works. My server has webmcp.lua set as directoryindex and it's giving 500 error. It may be because of this problem? /opt/webmcp/cgi-bin/ is already set as documentroot, and is accessible by www-data.

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  • How Often Do Windows Servers Need to be Restarted?

    - by Evan
    A little background: We have several Windows servers (2003, 2008) for our department. We're a division of IT so we manage our own servers. Of the four of us here I'm the only one with a slight amount of IT knowledge. (Note the "slight amount".) My boss says the servers need to be restarted at least weekly. I disagree. Our IT Department says that because she restarts them constantly that's the reason why our hard drives fail and power supplies go out on them. (That's happened to a few of our servers a couple times over the last four years, and very recently.) So the question is: How often does everyone restart their Windows servers? Is there an industry standard or recommendation? Is our IT department correct in saying that because we re-start that's why we're having hardware issues? (I need a reason if I'm going to change her mind!)

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  • Constructive criticsm on my linear sampling Gaussian blur

    - by Aequitas
    I've been attempting to implement a gaussian blur utilising linear sampling, I've come across a few articles presented on the web and a question posed here which dealt with the topic. I've now attempted to implement my own Gaussian function and pixel shader drawing reference from these articles. This is how I'm currently calculating my weights and offsets: int support = int(sigma * 3.0) weights.push_back(exp(-(0*0)/(2*sigma*sigma))/(sqrt(2*pi)*sigma)); total += weights.back(); offsets.push_back(0); for (int i = 1; i <= support; i++) { float w1 = exp(-(i*i)/(2*sigma*sigma))/(sqrt(2*pi)*sigma); float w2 = exp(-((i+1)*(i+1))/(2*sigma*sigma))/(sqrt(2*pi)*sigma); weights.push_back(w1 + w2); total += 2.0f * weights[i]; offsets.push_back(w1 / weights[i]); } for (int i = 0; i < support; i++) { weights[i] /= total; } Here is an example of my vertical pixel shader: vec3 acc = texture2D(tex_object, v_tex_coord.st).rgb*weights[0]; vec2 pixel_size = vec2(1.0 / tex_size.x, 1.0 / tex_size.y); for (int i = 1; i < NUM_SAMPLES; i++) { acc += texture2D(tex_object, (v_tex_coord.st+(vec2(0.0, offsets[i])*pixel_size))).rgb*weights[i]; acc += texture2D(tex_object, (v_tex_coord.st-(vec2(0.0, offsets[i])*pixel_size))).rgb*weights[i]; } gl_FragColor = vec4(acc, 1.0); Am I taking the correct route with this? Any criticism or potential tips to improving my method would be much appreciated.

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  • How can I solve Windows PPTP VPN issues?

    - by Robin M
    I'm having persistent problems with Windows PPTP VPN connections. The VPN appears up whilst the tunnel won't transfer traffic (ping to a remote IP within the VPN works for a while, and then fails). The client receives routing information via DHCP. When the connection fails, the routing table is still correct so I don't think it's a routing problem. My internet connection is via an ADSL2 line. There's software to deal with PPTP problems, like TunnelRat, but I don't want to install v1.1 of the .NET framework and I'd rather get to the bottom of the problem (I have multiple VPN connections and some are more unreliable than others). What can I do to get to the bottom of this? Alternatively, what can I do to keep the connection alive?

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  • The internal storage of a DATETIMEOFFSET value

    - by Peter Larsson
    Today I went for investigating the internal storage of DATETIME2 datatype. What I found out was that for a datetime2 value with precision 0 (seconds only), SQL Server need 6 bytes to represent the value, but stores 7 bytes. This is because SQL Server add one byte that holds the precision for the datetime2 value. Start with this very simple repro declare    @now datetimeoffset(7) = '2010-12-15 21:04:03.6934231 +03:30'   select     cast(cast(@now as datetimeoffset(0)) as binary(9)),            cast(cast(@now as datetimeoffset(1)) as binary(9)),            cast(cast(@now as datetimeoffset(2)) as binary(9)),            cast(cast(@now as datetimeoffset(3)) as binary(10)),            cast(cast(@now as datetimeoffset(4)) as binary(10)),            cast(cast(@now as datetimeoffset(5)) as binary(11)),            cast(cast(@now as datetimeoffset(6)) as binary(11)),            cast(cast(@now as datetimeoffset(7)) as binary(11)) Now we are going to copy and paste these binary values and investigate which value is representing what time part. Prefix  Ticks       Ticks         Days    Days    Suffix  Suffix  Original value ------  ----------  ------------  ------  ------  ------  ------  ------------------------ 0x  00  0CF700             63244  A8330B  734120  D200       210  0x000CF700A8330BD200 0x  01  75A609            632437  A8330B  734120  D200       210 0x0175A609A8330BD200 0x  02  918060           6324369  A8330B  734120  D200       210  0x02918060A8330BD200 0x  03  AD05C503        63243693  A8330B  734120  D200       210  0x03AD05C503A8330BD200 0x  04  C638B225       632502470  A8330B  734120  D200       210  0x04C638B225A8330BD200 0x  05  BE37F67801    6324369342  A8330B  734120  D200       210  0x05BE37F67801A8330BD200 0x  06  6F2D9EB90E   63243693423  A8330B  734120  D200       210  0x066F2D9EB90EA8330BD200 0x  07  57C62D4093  632436934231  A8330B  734120  D200       210  0x0757C62D4093A8330BD200 Let us use the following color schema Red - Prefix Green - Time part Blue - Day part Purple - UTC offset What you can see is that the date part is equal in all cases, which makes sense since the precision doesn't affect the datepart. If you add 63244 seconds to midnight, you get 17:34:04, which is the correct UTC time. So what is stored is the UTC time and the local time can be found by adding "utc offset" minutes. And if you look at it, it makes perfect sense that each following value is 10 times greater when the precision is increased one step too. //Peter

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  • Wireless Broadcom 4313 not working on Ubuntu 12.04

    - by user88568
    It seems a lot of people are having this problem, but none of the posted solutions have worked for me so far. My driver is installed and activated, I have tried removing and re-adding the network, and various other fixes. No networks were picked up on my first boot, the next day wireless worked fine, and since then it does not detect networks, and when I manually try to connect, it repeatedly asks for the password and does not connect. Here's my info: 03:00.0 Network controller: Broadcom Corporation BCM4313 802.11b/g/n Wireless LAN Controller (rev 01) Subsystem: Dell Inspiron M5010 / XPS 8300 Flags: bus master, fast devsel, latency 0, IRQ 17 Memory at f0500000 (64-bit, non-prefetchable) [size=16K] Capabilities: [40] Power Management version 3 Capabilities: [58] Vendor Specific Information: Len=78 Capabilities: [48] MSI: Enable- Count=1/1 Maskable- 64bit+ Capabilities: [d0] Express Endpoint, MSI 00 Capabilities: [100] Advanced Error Reporting Capabilities: [13c] Virtual Channel Capabilities: [160] Device Serial Number 00-00-a1-ff-ff-f3-70-f1 Capabilities: [16c] Power Budgeting Kernel driver in use: wl Kernel modules: wl, bcma, brcmsmac root@michelle-laptop:/home/michelle# ifconfig eth0 Link encap:Ethernet HWaddr 70:f1:a1:f3:ba:ab inet6 addr: fe80::72f1:a1ff:fef3:baab/64 Scope:Link UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:29 TX packets:0 errors:30 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) Interrupt:17 eth1 Link encap:Ethernet HWaddr f0:4d:a2:53:83:7a UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) Interrupt:43 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:104 errors:0 dropped:0 overruns:0 frame:0 TX packets:104 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:8000 (8.0 KB) TX bytes:8000 (8.0 KB) root@michelle-laptop:/home/michelle# lsmod Module Size Used by dm_crypt 22528 0 snd_hda_codec_hdmi 31775 1 snd_hda_codec_realtek 174313 1 snd_hda_intel 32765 5 snd_hda_codec 109562 3 snd_hda_codec_hdmi,snd_hda_codec_realtek,snd_hda_intel snd_hwdep 13276 1 snd_hda_codec snd_pcm 80845 4 snd_hda_codec_hdmi,snd_hda_intel,snd_hda_codec snd_seq_midi 13132 0 snd_rawmidi 25424 1 snd_seq_midi snd_seq_midi_event 14475 1 snd_seq_midi snd_seq 51567 2 snd_seq_midi,snd_seq_midi_event parport_pc 32114 0 ppdev 12849 0 binfmt_misc 17292 1 lib80211_crypt_tkip 17275 0 bnep 17830 2 rfcomm 38139 0 snd_timer 28931 2 snd_pcm,snd_seq snd_seq_device 14172 3 snd_seq_midi,snd_rawmidi,snd_seq joydev 17393 0 wl 2646601 0 snd 62064 19 snd_hda_codec_hdmi,snd_hda_codec_realtek,snd_hda_intel,snd_hda_codec,snd_hwdep,snd_pcm,snd_rawmidi,snd_seq,snd_timer,snd_seq_device soundcore 14635 1 snd btusb 17912 0 bluetooth 158438 11 bnep,rfcomm,btusb uvcvideo 67203 0 videodev 86588 1 uvcvideo snd_page_alloc 14108 2 snd_hda_intel,snd_pcm lib80211 14040 2 lib80211_crypt_tkip,wl intel_ips 17822 0 psmouse 72919 0 serio_raw 13027 0 mei 36570 0 dell_laptop 17767 0 dell_wmi 12601 0 dcdbas 14098 1 dell_laptop sparse_keymap 13658 1 dell_wmi mac_hid 13077 0 lp 17455 0 parport 40930 3 parport_pc,ppdev,lp usbhid 41906 0 hid 77367 1 usbhid wmi 18744 1 dell_wmi i915 414817 3 atl1c 36718 0 drm_kms_helper 45466 1 i915 drm 197692 4 i915,drm_kms_helper i2c_algo_bit 13199 1 i915 video 19068 1 i915 root@michelle-laptop:/home/michelle# iwlist scan lo Interface doesn't support scanning. eth1 Interface doesn't support scanning. eth0 No scan results root@michelle-laptop:/home/michelle# rfkill list 0: dell-wifi: Wireless LAN Soft blocked: no Hard blocked: no 1: dell-bluetooth: Bluetooth Soft blocked: yes Hard blocked: no 3: brcmwl-0: Wireless LAN Soft blocked: no Hard blocked: no Obviously I don't know what I'm doing. I'd appreciate any help! Thanks!

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  • Discuss: PLs are characterised by which (iso)morphisms are implemented

    - by Yttrill
    I am interested to hear discussion of the proposition summarised in the title. As we know programming language constructions admit a vast number of isomorphisms. In some languages in some places in the translation process some of these isomorphisms are implemented, whilst others require code to be written to implement them. For example, in my language Felix, the isomorphism between a type T and a tuple of one element of type T is implemented, meaning the two types are indistinguishable (identical). Similarly, a tuple of N values of the same type is not merely isomorphic to an array, it is an array: the isomorphism is implemented by the compiler. Many other isomorphisms are not implemented for example there is an isomorphism expressed by the following client code: match v with | ((?x,?y),?z = x,(y,z) // Felix match v with | (x,y), - x,(y,z) (* Ocaml *) As another example, a type constructor C of int in Felix may be used directly as a function, whilst in Ocaml you must write a wrapper: let c x = C x Another isomorphism Felix implements is the elimination of unit values, including those in tuples: Felix can do this because (most) polymorphic values are monomorphised which can be done because it is a whole program analyser, Ocaml, for example, cannot do this easily because it supports separate compilation. For the same reason Felix performs type-class dispatch at compile time whilst Haskell passes around dictionaries. There are some quite surprising issues here. For example an array is just a tuple, and tuples can be indexed at run time using a match and returning a value of a corresponding sum type. Indeed, to be correct the index used is in fact a case of unit sum with N summands, rather than an integer. Yet, in a real implementation, if the tuple is an array the index is replaced by an integer with a range check, and the result type is replaced by the common argument type of all the constructors: two isomorphisms are involved here, but they're implemented partly in the compiler translation and partly at run time.

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  • ubuntu 13.04 recognizes usb mobile broadband modem as ethernet connection

    - by Bence Mihalka
    When I plug in my usb mobile broadband modem (ZTE MF-667), in the network manager instead of a mobile broadband connection, I get an ethernet connection, called: Ethernet Network (ZTE WCDMA Technologies MSM), which of course doesn't work. Here is my lsusb output and the relevant parts of dmesg output: lsusb: Bus 001 Device 002: ID 8087:0024 Intel Corp. Integrated Rate Matching Hub Bus 002 Device 002: ID 8087:0024 Intel Corp. Integrated Rate Matching Hub Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 004 Device 001: ID 1d6b:0003 Linux Foundation 3.0 root hub Bus 001 Device 003: ID 0cf3:3005 Atheros Communications, Inc. AR3011 Bluetooth Bus 001 Device 004: ID 04f2:b1b9 Chicony Electronics Co., Ltd Asus Integrated Webcam Bus 001 Device 005: ID 058f:6366 Alcor Micro Corp. Multi Flash Reader Bus 002 Device 004: ID 19d2:1405 ZTE WCDMA Technologies MSM dmesg: [ 195.328467] usb 2-1.1: new high-speed USB device number 3 using ehci-pci [ 195.423545] usb 2-1.1: New USB device found, idVendor=19d2, idProduct=1225 [ 195.423555] usb 2-1.1: New USB device strings: Mfr=3, Product=2, SerialNumber=4 [ 195.423561] usb 2-1.1: Product: ZTE WCDMA Technologies MSM [ 195.423567] usb 2-1.1: Manufacturer: ZTE,Incorporated [ 195.423572] usb 2-1.1: SerialNumber: P680A1ZTED000000 [ 195.426319] scsi7 : usb-storage 2-1.1:1.0 [ 196.425354] scsi 7:0:0:0: CD-ROM CWID USB SCSI CD-ROM 2.31 PQ: 0 ANSI: 2 [ 197.447919] usb 2-1.1: USB disconnect, device number 3 [ 197.457582] sr0: scsi3-mmc drive: 243x/186x xa/form2 cdda pop-up [ 197.457594] cdrom: Uniform CD-ROM driver Revision: 3.20 [ 197.459058] sr 7:0:0:0: Attached scsi CD-ROM sr0 [ 197.459483] sr 7:0:0:0: Attached scsi generic sg2 type 5 [ 197.759186] usb 2-1.1: new high-speed USB device number 4 using ehci-pci [ 197.854543] usb 2-1.1: New USB device found, idVendor=19d2, idProduct=1405 [ 197.854556] usb 2-1.1: New USB device strings: Mfr=4, Product=3, SerialNumber=5 [ 197.854564] usb 2-1.1: Product: ZTE WCDMA Technologies MSM [ 197.854572] usb 2-1.1: Manufacturer: ZTE,Incorporated [ 197.854579] usb 2-1.1: SerialNumber: P680A1ZTED010000 [ 197.957739] scsi8 : usb-storage 2-1.1:1.2 [ 198.076554] cdc_ether 2-1.1:1.0 eth1: register 'cdc_ether' at usb-0000:00:1d.0-1.1, CDC Ethernet Device, 00:a0:c6:00:00:00 [ 198.076583] usbcore: registered new interface driver cdc_ether [ 198.955985] scsi 8:0:0:0: CD-ROM CWID USB SCSI CD-ROM 2.31 PQ: 0 ANSI: 2 [ 198.956797] scsi 8:0:0:1: Direct-Access ZTE MMC Storage 2.31 PQ: 0 ANSI: 2 I created the appropriate mobile broadband connection manually, but I cannot enable it in network manager, since the device is not recognized as mobile broadband. Any tips how to make it work?

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  • Engine Rendering pipeline : Making shaders generic

    - by fakhir
    I am trying to make a 2D game engine using OpenGL ES 2.0 (iOS for now). I've written Application layer in Objective C and a separate self contained RendererGLES20 in C++. No GL specific call is made outside the renderer. It is working perfectly. But I have some design issues when using shaders. Each shader has its own unique attributes and uniforms that need to be set just before the main draw call (glDrawArrays in this case). For instance, in order to draw some geometry I would do: void RendererGLES20::render(Model * model) { // Set a bunch of uniforms glUniformMatrix4fv(.......); // Enable specific attributes, can be many glEnableVertexAttribArray(......); // Set a bunch of vertex attribute pointers: glVertexAttribPointer(positionSlot, 2, GL_FLOAT, GL_FALSE, stride, m->pCoords); // Now actually Draw the geometry glDrawArrays(GL_TRIANGLES, 0, m->vertexCount); // After drawing, disable any vertex attributes: glDisableVertexAttribArray(.......); } As you can see this code is extremely rigid. If I were to use another shader, say ripple effect, i would be needing to pass extra uniforms, vertex attribs etc. In other words I would have to change the RendererGLES20 render source code just to incorporate the new shader. Is there any way to make the shader object totally generic? Like What if I just want to change the shader object and not worry about game source re-compiling? Any way to make the renderer agnostic of uniforms and attributes etc?. Even though we need to pass data to uniforms, what is the best place to do that? Model class? Is the model class aware of shader specific uniforms and attributes? Following shows Actor class: class Actor : public ISceneNode { ModelController * model; AIController * AI; }; Model controller class: class ModelController { class IShader * shader; int textureId; vec4 tint; float alpha; struct Vertex * vertexArray; }; Shader class just contains the shader object, compiling and linking sub-routines etc. In Game Logic class I am actually rendering the object: void GameLogic::update(float dt) { IRenderer * renderer = g_application->GetRenderer(); Actor * a = GetActor(id); renderer->render(a->model); } Please note that even though Actor extends ISceneNode, I haven't started implementing SceneGraph yet. I will do that as soon as I resolve this issue. Any ideas how to improve this? Related design patterns etc? Thank you for reading the question.

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  • Send all traffic over VPN connection not working Windows VPN host

    - by Adam Schiavone
    I am trying to get a mac (10.8) to connect to thru vpn to a server running Windows Server 2008 R2 pass all requests from the mac to the server. The VPN is setup and I can connect and access the server thru a web browser, but for all other sites, the DNS lookup fails. I have tried adding a DNS server to the VPN Host. ex. Lets say the the VPN server also hosts a website example.com. I connect to the VPN with my mac and point a browser to example.com and everything works fine. but when I point the browser to google.com it just sits there and will eventually come back with a DNS lookup failed message. HOWEVER: I tried running the command dig @myServersIpHere www.google.com. on the mac and it comes back with correct IP addresses. I really dont know what to do from here. How can I route all requests from my mac, thru my windows server via VPN?

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  • Convert RAID-0 to RAID-1 on HP ML350G6 with P410i zero memory

    - by JLe
    I have an HP ML350 G6 with a P410i zero memory RAID controller. As far as I can understand that means I can't expand a current single drive "RAID-0" configuration to a RAID-1 using the HP Offline ACU without installing memory and BBWC. Is that correct? What makes me think about this is the fact that expanding RAID-0 to RAID-1 should be pretty similar to replacing a failed drive in an already existing RAID-1? So then why can't I expand without memory and BBWC? Is my best option otherwise to (i) use Ghost to capture the disk, create a new RAID-1 with the existing drive and a new one or (ii) buy memory+BBWC and do it online? Thanks

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  • Added user to CentOS, Updated sshd_config with AllowUsers, Login denied

    - by Gregg
    CentOS 5.3. I can SSH into the system as root just fine. Added a user and set their password. They have shell access (/bin/bash). I can su to the account from root just fine. I updated /etc/ssh/sshd_config with: AllowUsers myNewUser And restarted sshd: /etc/init.d/sshd restart When trying to ssh into the server with the new user, I get a permission denied. And yes, I've double and triple checked that I am using the correct password. Any help is appreciated.

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  • Solita Oy Achieves Oracle PartnerNetwork Specialization

    - by michaela.seika(at)oracle.com
    Helsinki, February 2, 2011 - Solita Oy, a member of the Oracle® PartnerNetwork (OPN), is the first Finnish enterprise to achieve OPN Specialized status for customer-specific systems integration and software solutions.To achieve a Specialized status, Oracle partners are required to meet a stringent set of requirements that are based on the needs and priorities of the customer and partner community. By achieving a Specialized distinction, Solita Oy has been recognized by Oracle for its expertise in customer-specific systems integration and software solutions, achieved through competency development and demonstrated by the company's business results and proven success in implementing customer projects. "Solita and Oracle have cooperated for a long time, and we have been an Oracle partner for many years. We believe that the renewed partner program and the new partnership level that we have achieved will open up new opportunities for a closer collaboration with Oracle. Our increased focus on systems integration solutions and the stepping up of our specialized knowledge of SOA will enable us to provide even better solutions for our customers," said Jari Niska, Chief Executive Officer, Solita Oy. "Solita has shown trust and belief in Oracle's technology and in the business opportunities arising with it. They have contributed to building our cooperation in a consistent and systematic way. Achieving a Specialized status in our partner program is a natural further step in our close and committed cooperation. It strengthens our trust in our ability to be able to increase both turnover and profitability together," said Juha Kaskirinne, Alliances and Channel Leader, Oracle Finland Oy.  About Oracle PartnerNetwork Oracle PartnerNetwork (OPN) Specialized is the latest version of Oracle's partner program that provides partners with tools to better develop, sell and implement Oracle solutions. OPN Specialized offers resources to train and support specialized knowledge of Oracle products and solutions and has evolved to recognize Oracle's growing product portfolio, partner base and business opportunity. Key to the latest enhancements to OPN is the ability for partners to differentiate through Specializations. Specializations are achieved through competency development, business results, expertise and proven success. To find out more visit http://www.oracle.com/partners or connect with the Oracle Partner community at OPN on Twitter, OPN on Facebook, OPN on LinkedIn, and OPN on YouTube. About Solita Oy Solita Oy is a Finnish company dedicated to developing demanding information system solutions and IT professional services. Solita's customers include prominent Finnish companies and public organizations. Solita's turnover in 2010 was about 17 million euros. The company was founded in 1996 and has over 170 employees. Further information: www.solita.fiFurther information Jari Niska, CEO, Solita Oy, tel. +358 40 524 6400, [email protected] Kaskirinne, A&C Leader Finland, Oracle Finland Oy, tel. +358 40 506 3592, [email protected]

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  • My father is a doctor. He is insisting on writing a database to store non-critical patient information, with no programming background

    - by Dominic Bou-Samra
    So, my father is currently in the process of "hacking" together a database using FileMaker Pro, a GUI based databasing tool for his small (4 doctor) practice. The database will be used to help ease the burden on reporting from medical machines, streamlining quite a clumsy process. He's got no programming background, and seems to be doing everything in his power to not learn things correctly. He's got duplicate data types, no database-enforced relationships (foreign/primary key constraints) and a dozen other issues. He's doing it all by hand via GUI tool using Youtube videos. My issue is, that whilst I want him to succeed 100%, I don't think it's appropriate for him to be handling these types of decisions. How do I convince him that without some sort of education in these topics, a hacked together solution is a bad idea? He's can be quite stubborn and I think he sees these types of jobs as "childs play" How should I approach this? Is it even that bad an idea - or am I correct in thinking he should hire a proper DBA/developer to handle this so that it doesn't become a maintenance nightmare? NB: I am a developer consultant of 4 years and I've seen my share of painful customer implementations.

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  • Will a polled event system cause lag for a server?

    - by Milo
    I'm using a library called ENet. It is a reliable UDP library. The way it works is a polled event system like this: ENetEvent event; /* Wait up to 1000 milliseconds for an event. */ while (enet_host_service (client, & event, 1000) > 0) { switch (event.type) { case ENET_EVENT_TYPE_CONNECT: printf ("A new client connected from %x:%u.\n", event.peer -> address.host, event.peer -> address.port); /* Store any relevant client information here. */ event.peer -> data = "Client information"; break; case ENET_EVENT_TYPE_RECEIVE: printf ("A packet of length %u containing %s was received from %s on channel %u.\n", event.packet -> dataLength, event.packet -> data, event.peer -> data, event.channelID); /* Clean up the packet now that we're done using it. */ enet_packet_destroy (event.packet); break; case ENET_EVENT_TYPE_DISCONNECT: printf ("%s disconected.\n", event.peer -> data); /* Reset the peer's client information. */ event.peer -> data = NULL; } } It waits up to 1000 milliseconds for an event. If I'm hosting say 75 event driven card games and a lobby on the same thread as this code, will it cause any problems. If my understanding is correct, the process will simply sleep until there is an event, when there is one, it will process the event then come back here where potentially 5 or so events have queued up since so enet_host_services would return right away and not cause lag. I have been advised not to use multiple threads, will that be alright like this? Thanks

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  • Why is Ubuntu's clock getting slower or faster?

    - by ændrük
    Ubuntu's clock is off by about a half hour: Where do I even start troubleshooting this? It's allegedly being set "automatically from the Internet". How can I verify that "the Internet" knows what time it is? Details Ubuntu has had plenty of time to communicate with the Internet: $ date; uptime Fri May 18 05:56:00 PDT 2012 05:56:00 up 12 days, 10:48, 2 users, load average: 0.61, 0.96, 1.15 This time server I found via a web search does appear to know the correct time: $ date; ntpdate -q north-america.pool.ntp.org Fri May 18 05:56:09 PDT 2012 server 208.38.65.37, stratum 2, offset 1752.625337, delay 0.10558 server 46.166.138.172, stratum 2, offset 1752.648597, delay 0.10629 server 205.189.158.228, stratum 3, offset 1752.672466, delay 0.11829 18 May 05:56:18 ntpdate[29752]: step time server 208.38.65.37 offset 1752.625337 sec There aren't any reported errors related to NTP: $ grep -ic ntp /var/log/syslog 0 After rebooting, the time was automatically corrected and the following appeared in /var/log/syslog: May 18 17:58:12 aux ntpdate[1891]: step time server 91.189.94.4 offset 1838.497277 sec A log of the offset reported by ntpdate reveals that the clock is drifting by about 9 seconds every hour: $ while true; do ntpdate-debian -q | tail -n 1 >> 'drift.log'; sleep 16m; done ^C $ r -e ' attach(read.table("drift.log", header=FALSE)) clock <- as.POSIXct(paste(V1, V2, V3), format="%d %b %H:%M:%S") fit <- lm(V10~clock) png("drift.png") plot(clock, V10, xlab="Clock time", ylab="Time server offset (s)") abline(fit) mtext(sprintf("Drift rate: %.2f s/hr", fit$coefficients[[2]]*3600)) '

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  • Key ATG architecture principles

    - by Glen Borkowski
    Overview The purpose of this article is to describe some of the important foundational concepts of ATG.  This is not intended to cover all areas of the ATG platform, just the most important subset - the ones that allow ATG to be extremely flexible, configurable, high performance, etc.  For more information on these topics, please see the online product manuals. Modules The first concept is called the 'ATG Module'.  Simply put, you can think of modules as the building blocks for ATG applications.  The ATG development team builds the out of the box product using modules (these are the 'out of the box' modules).  Then, when a customer is implementing their site, they build their own modules that sit 'on top' of the out of the box ATG modules.  Modules can be very simple - containing minimal definition, and perhaps a small amount of configuration.  Alternatively, a module can be rather complex - containing custom logic, database schema definitions, configuration, one or more web applications, etc.  Modules generally will have dependencies on other modules (the modules beneath it).  For example, the Commerce Reference Store module (CRS) requires the DCS (out of the box commerce) module. Modules have a ton of value because they provide a way to decouple a customers implementation from the out of the box ATG modules.  This allows for a much easier job when it comes time to upgrade the ATG platform.  Modules are also a very useful way to group functionality into a single package which can be leveraged across multiple ATG applications. One very important thing to understand about modules, or more accurately, ATG as a whole, is that when you start ATG, you tell it what module(s) you want to start.  One of the first things ATG does is to look through all the modules you specified, and for each one, determine a list of modules that are also required to start (based on each modules dependencies).  Once this final, ordered list is determined, ATG continues to boot up.  One of the outputs from the ordered list of modules is that each module can contain it's own classes and configuration.  During boot, the ordered list of modules drives the unified classpath and configpath.  This is what determines which classes override others, and which configuration overrides other configuration.  Think of it as a layered approach. The structure of a module is well defined.  It simply looks like a folder in a filesystem that has certain other folders and files within it.  Here is a list of items that can appear in a module: MyModule: META-INF - this is required, along with a file called MANIFEST.MF which describes certain properties of the module.  One important property is what other modules this module depends on. config - this is typically present in most modules.  It defines a tree structure (folders containing properties files, XML, etc) that maps to ATG components (these are described below). lib - this contains the classes (typically in jarred format) for any code defined in this module j2ee - this is where any web-apps would be stored. src - in case you want to include the source code for this module, it's standard practice to put it here sql - if your module requires any additions to the database schema, you should place that schema here Here's a screenshots of a module: Modules can also contain sub-modules.  A dot-notation is used when referring to these sub-modules (i.e. MyModule.Versioned, where Versioned is a sub-module of MyModule). Finally, it is important to completely understand how modules work if you are going to be able to leverage them effectively.  There are many different ways to design modules you want to create, some approaches are better than others, especially if you plan to share functionality between multiple different ATG applications. Components A component in ATG can be thought of as a single item that performs a certain set of related tasks.  An example could be a ProductViews component - used to store information about what products the current customer has viewed.  Components have properties (also called attributes).  The ProductViews component could have properties like lastProductViewed (stores the ID of the last product viewed) or productViewList (stores the ID's of products viewed in order of their being viewed).  The previous examples of component properties would typically also offer get and set methods used to retrieve and store the property values.  Components typically will also offer other types of useful methods aside from get and set.  In the ProductViewed component, we might want to offer a hasViewed method which will tell you if the customer has viewed a certain product or not. Components are organized in a tree like hierarchy called 'nucleus'.  Nucleus is used to locate and instantiate ATG Components.  So, when you create a new ATG component, it will be able to be found 'within' nucleus.  Nucleus allows ATG components to reference one another - this is how components are strung together to perform meaningful work.  It's also a mechanism to prevent redundant configuration - define it once and refer to it from everywhere. Here is a screenshot of a component in nucleus:  Components can be extremely simple (i.e. a single property with a get method), or can be rather complex offering many properties and methods.  To be an ATG component, a few things are required: a class - you can reference an existing out of the box class or you could write your own a properties file - this is used to define your component the above items must be located 'within' nucleus by placing them in the correct spot in your module's config folder Within the properties file, you will need to point to the class you want to use: $class=com.mycompany.myclass You may also want to define the scope of the class (request, session, or global): $scope=session In summary, ATG Components live in nucleus, generally have links to other components, and provide some meaningful type of work.  You can configure components as well as extend their functionality by writing code. Repositories Repositories (a.k.a. Data Anywhere Architecture) is the mechanism that ATG uses to access data primarily stored in relational databases, but also LDAP or other backend systems.  ATG applications are required to be very high performance, and data access is critical in that if not handled properly, it could create a bottleneck.  ATG's repository functionality has been around for a long time - it's proven to be extremely scalable.  Developers new to ATG need to understand how repositories work as this is a critical aspect of the ATG architecture.   Repositories essentially map relational tables to objects in ATG, as well as handle caching.  ATG defines many repositories out of the box (i.e. user profile, catalog, orders, etc), and this is comprised of both the underlying database schema along with the associated repository definition files (XML).  It is fully expected that implementations will extend / change the out of the box repository definitions, so there is a prescribed approach to doing this.  The first thing to be sure of is to encapsulate your repository definition additions / changes within your own module (as described above).  The other important best practice is to never modify the out of the box schema - in other words, don't add columns to existing ATG tables, just create your own new tables.  These will help ensure you can easily upgrade your application at a later date. xml-combination As mentioned earlier, when you start ATG, the order of the modules will determine the final configpath.  Files within this configpath are 'layered' such that modules on top can override configuration of modules below it.  This is the same concept for repository definition files.  If you want to add a few properties to the out of the box user profile, you simply need to create an XML file containing only your additions, and place it in the correct location in your module.  At boot time, your definition will be combined (hence the term xml-combination) with the lower, out of the box modules, with the result being a user profile that contains everything (out of the box, plus your additions).  Aside from just adding properties, there are also ways to remove and change properties. types of properties Aside from the normal 'database backed' properties, there are a few other interesting types: transient properties - these are properties that are in memory, but not backed by any database column.  These are useful for temporary storage. java-backed properties - by nature, these are transient, but in addition, when you access this property (by called the get method) instead of looking up a piece of data, it performs some logic and returns the results.  'Age' is a good example - if you're storing a birth date on the profile, but your business rules are defined in terms of someones age, you could create a simple java-backed property to look at the birth date and compare it to the current date, and return the persons age. derived properties - this is what allows for inheritance within the repository structure.  You could define a property at the category level, and have the product inherit it's value as well as override it.  This is useful for setting defaults, with the ability to override. caching There are a number of different caching modes which are useful at different times depending on the nature of the data being cached.  For example, the simple cache mode is useful for things like user profiles.  This is because the user profile will typically only be used on a single instance of ATG at one time.  Simple cache mode is also useful for read-only types of data such as the product catalog.  Locked cache mode is useful when you need to ensure that only one ATG instance writes to a particular item at a time - an example would be a customers order.  There are many options in terms of configuring caching which are outside the scope of this article - please refer to the product manuals for more details. Other important concepts - out of scope for this article There are a whole host of concepts that are very important pieces to the ATG platform, but are out of scope for this article.  Here's a brief description of some of them: formhandlers - these are ATG components that handle form submissions by users. pipelines - these are configurable chains of logic that are used for things like handling a request (request pipeline) or checking out an order. special kinds of repositories (versioned, files, secure, ...) - there are a couple different types of repositories that are used in various situations.  See the manuals for more information. web development - JSP/ DSP tag library - ATG provides a traditional approach to developing web applications by providing a tag library called the DSP library.  This library is used throughout your JSP pages to interact with all the ATG components. messaging - a message sub-system used as another way for components to interact. personalization - ability for business users to define a personalized user experience for customers.  See the other blog posts related to personalization.

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  • MAAS/JuJu Clarifications

    - by ectoskeleton
    I really love the concept of MAAS underlying an OpenStack implementation, but there are a few questions about MAAS that I am not entirely clear on. Should all hosts be set to network boot at all times or after they have been registered and allocated as a service, should they boot to disk? After juju bootstrap is executed, I turn on the machine that has been allocated (note WoL isn't working, I suspect it's being blocked on the network), the machine boot's up and then juju status executes correct, agent running and all that good stuff. If I 'reboot' the machine (testing power failure/problem whatever), juju status comes back but the agent-state is no longer in running state, and so far I have to destroy the environment and restart. In all cases I have never been able to deploy any services to any of the other nodes. I deploy the service with juju, note which node it was assigned, and then start the system. The system just boots up into a basic node. If I SSH to it I have to enter password, so it's not setting up the ssh key or anything. This is on Ubuntu 12.04.1 LTS systems and HP GL360G7 hosts. The MAAS management server is running as a VM but all on the same network. At this point I am not sure if I am doing something wrong or if there is a problem somewhere else. Is the idea that anytime a host is rebooted it should be rebuilt from the ground up, or is something else going on behind the scene to tell it to boot the local image. If the latter, why doesn't the agent start on a system that has been successfully setup before (juju bootstrapped system)?

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  • Does Windows DFS always keep some files backlogged?

    - by Badger
    I have been monitoring our DFS backlog and I have noticed that is hasn't really dropped below 1000 or so files. I am assuming this means it needs to use more bandwidth. So starting last night I allowed it to use 512Kbps between 6pm and 4am, when it used to only get 128Kbps. I noticed a large drop, but it never went below about 1500 files. I just want to be sure my conclusion about needing to use more bandwidth is correct before I tell my boss about it. I have included a graph of the data showing my stats from yesterday afternoon and last night. DFS Backlog Graph

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  • Orthographic unit translation mismatch on grid (e.g. 64 pixels translates incorrectly)

    - by Justin Van Horne
    I am looking for some insight into a small problem with unit translations on a grid. Setup 512x448 window 64x64 grid gl_Position = projection * world * position; projection is defined by ortho(-w/2.0f, w/2.0f, -h/2.0f, h/2.0f); This is a textbook orthogonal projection function. world is defined by a fixed camera position at (0, 0) position is defined by the sprite's position. Problem In the screenshot below (1:1 scaling) the grid spacing is 64x64 and I am drawing the unit at (64, 64), however the unit draws roughly ~10px in the wrong position. I've tried uniform window dimensions to prevent any distortion on the pixel size, but now I am a bit lost in the proper way in providing a 1:1 pixel-to-world-unit projection. Anyhow, here are some quick images to aide in the problem. I decided to super-impose a bunch of the sprites at what the engine believes is 64x offsets. When this seemed off place, I went about and did the base case of 1 unit. Which seemed to line up as expected. The yellow shows a 1px difference in the movement. Vertices It would appear that the vertices going into the vertex shader are correct. For example, in reference to the first image the data looks like this in the VBO: x y x y ---------------------------- tl | 0.0 24.0 64.0 24.0 bl | 0.0 0.0 -> 64.0 0.0 tr | 16.0 0.0 80.0 0.0 br | 16.0 24.0 80.0 24.0 With that said, all I am left to believe is that I am munging up my actual projection. So, I am looking for any insight into maintaining the 1:1 pixel-to-world-unit projection.

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  • 'Game Show' presentation

    - by albatross
    I work at a state university, and every day of summer orientation we have a little jeopardy-like game that new students' parents play. We run it in an auditorium. Right now the game is a powerpoint presentation (set up similar to jeopardy) off an old laptop running Powerpoint 2003. What I want to do is to purchase & use a smaller tablet/mini-book with a touchscreen. The touchscreen would be much more professional than dragging a mouse around the screen to select category questions. I also want to use hot keys during the presentation for sound effects (for correct + incorrect answers), and I want to play music and show an automated slideshow (photos from the day). This device would need vga or hdmi and audio out. I've been looking at iPads and iPad alternatives, but figured someone out there might have a better idea or done this before.

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